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New Sets

Tuesday, 31. March 2015

Yu-Gi-Oh! OCG Dimension of Chaos

「遊戯王OCG DIMENSION OF CHAOS」
Yu-Gi-Oh! OCG Dimension of Chaos


Release: 18th July 2015
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- includes new cards from the Yu-Gi-Oh Arc-V anime
- includes 5 Japanese World Premier Cards, as well as new cards for old and new themes.
- contains a good balance of cards for beginners and anime fans, as well as veteran players.
- besides Pendulum Monsters, it also contains Monsters of the other kind of Summons to provide a variety in content.

Thursday, 26. March 2015

Yu-Gi-Oh! Collectors Pack Duelist of Destiny

「遊戯王OCG コレクターズパック 運命の決闘者編」
Yu-Gi-Oh! OCG - Collectors Pack Duelist of Destiny


Release: 16th May 2015
Price: 143 Yen (excl. tax)

45 cards in total, 5 cards per pack:
4 Ultra Rare
5 Super Rare
10 Rare
26 Common

(Ultra and Super Rare also possible as Collectors Rare)

CPD1-JP001 Combined Divine Dragon, Timaeus 「合神竜ティマイオス」
LIGHT/Warrior - Fusion - Effect/10/?/?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
This card cannot be Special Summoned except by sending the cards mentioned above you control to the Graveyard ("Fusion" is not used). ①: This card is unaffected by other card effects. ②: You can activate this effect during Damage Calculation when this card battles. This card's ATK and DEF become equal to the ATK of the Monster with the highest ATK on the field. ③: You can activate this effect if this card is destroyed by battle. Select 3 "Legendary Knight" Monster from your hand, Deck or Graveyard, and Special Summon them ignoring any Summon Conditions they have.
Ultra Rare
CPD1-JP001 Combined Divine Dragon, Timaeus

CPD1-JP002 Legendary Knight Critias 「伝説の騎士 クリティウス」
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card on the field. Remove that face-up Magic or Trap Card from play. ②: When this card is selected as attack target, you can activate this effect by targeting 1 Trap Card in your Graveyard. Set that card to your field. The card set by this effect can be activated during the turn it was set.
Ultra Rare
CPD1-JP002 Legendary Knight Critias

CPD1-JP006 The Fang of Critias 「クリティウスの牙」
Normal Magic Card
(This card is always treated as "Legendary Dragon Critias"). You can activate only 1 "The Fang of Critias" per turn. ①: Send to the Graveyard from your hand or field, 1 Trap Card that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Fang of Critias" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.
Super Rare
CPD1-JP006 The Fang of Critias

CPD1-JP008 Legendary Knight Hermos 「伝説の騎士 ヘルモス」
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card. Remove that face-up Magic or Trap Card from play. ②: Once per turn, when this card is selected as attack target, you can activate this effect by targeting 1 Effect Monster in your Graveyard. Until the End Phase of your next turn, this card's name becomes the name of the Monster in your Graveyard, and it gains that Monster's effects.
Ultra Rare
CPD1-JP008 Legendary Knight Hermos

CPD1-JP013 The Claw of Hermos 「ヘルモスの爪」
Normal Magic Card
(This card is always treated as "Legendary Dragon Hermos".) You can activate only 1 "The Claw of Hermos" per turn. ①: Send to the Graveyard from your hand or field, 1 Monster that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Claw of Hermos" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.
Super Rare
CPD1-JP013 The Claw of Hermos

CPD1-JP016 Lord of the Red 「ロード・オブ・ザ・レッド」
FIRE/Dragon - Ritual - Effect/8/2400/2100
Can be Ritual Summoned with "Red-Eyes Transmigration. ①: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. ②: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that Card.
Ultra Rare
CPD1-JP016 Lord of the Red

CPD1-JP017 Red-Eyes Transmigration 「レッドアイズ・トランスマイグレーション」
Ritual Magic Card
This card is used to Ritual Summon "Lord of the Red". ①: Release Monster in your hand or that you control, whose total Level is 8 or higher, or instead of Releasing, you can remove 1 "Red-Eyes" Monster in your Graveyard from play to Ritual Summon "Lord of the Red" from your hand.
CPD1-JP017 Red-Eyes Transmigration

CPD1-JP032 Toon Antique Gear Golem Rare
EARTH/Machine - Toon -Effect/8/3000/3000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and your opponent controls no Toon Monster, this card can attack your opponent directly. ③: If this card attacks, your opponent cannot activate Magic and Trap Cards until the end of the Damage Step. ④: If this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
Rare
CPD1-JP032 Toon Antique Gear Golem

CPD1-JP023 Toon Kingdom 「トゥーン・キングダム」
Field Magic Card
①: When this card resolves during activation, remove the 3 cards from the top of your Deck face-down from play. ②: While this card is in the Field Zone, its name is treated as "Toon World". ③: While this card is in the Field Zone, your opponent cannot target Toon Monster you control with card effects. ④: If a Toon Monster you control would be destroyed by battle or a card effect, you can remove 1 card from the top of your deck face-down from play for each Monster that would be destroyed instead.
Rare
CPD1-JP023 Toon Kingdom

CPD1-JP004 Mirror Force Dragon 「ミラーフォース・ドラゴン」
LIGHT/Dragon - Fusion - Effect/8/2800/1200
This card cannot be Special Summoned except by the effect of "The Fang of Critias" if you send 1 "Mirror Force" from your hand or field to the Graveyard. ①: You can activate this effect when a Monster you control becomes selected as attack target or as target of an opponent's card effect. Destroy all cards your opponent controls.
Rare
CPD1-JP004 Mirror Force Dragon

CPD1-JP003 Death Virus Dragon 「デス・ウイルス・ドラゴン」
DARK/Dragon - Fusion - Effect/1900/1500
This card can only be Special Summoned by sending a "Crush Card Virus" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:If this card is Special Summoned, check your opponent's hand, all monsters they control, and all cards they draw until the end of your opponent's 3rd turn after this effect's activation, and destroy all monsters with 1500 or more ATK.
Rare
CPD1-JP003 Death Virus Dragon

CPD1-JP005 Tyrant Burst Dragon 「タイラント・バースト・ドラゴン」
LIGHT/Dragon - Fusion - Effect/8/2900/2500
This card can only be Special Summoned by sending a "Tyrant Wing" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:This card can attack all monsters your opponent controls once each. ②:You can target 1 monster you control. Equip this monster on the field to that target. It gains 400 ATK and DEF. The monster equipped with this card by this effect can make up to 3 attacks during each Battle Phase.
Rare
CPD1-JP005 Tyrant Burst Dragon

CPD1-JP007 Tyrant Wing 「タイラント・ウィング」
Normal Trap Card
①:Target 1 Dragon-Type monster on the field. Equip this card to that target, it gains 400 ATK and DEF. ②:The monster equipped with this card by this effect can make up to 2 attacks on monsters during each Battle Phase. ③:During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster, destroy this card.
CPD1-JP007 Tyrant Wing

CPD1-JP018 Double Magic Arm Bind 「ダブルマジックアームバインド」
Normal Trap Card
①:Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
Super Rare
CPD1-JP018 Double Magic Arm Bind

CPD1-JP026 Comic Hand 「コミックハンド」
Equip Magic Card
Equip only to a monster your opponent controls while you control "Toon World". ①:Take control of the equipped monster. ②:The equipped monster is treated as a Toon monster, also it can attack your opponent directly, unless they control a Toon monster. ③:This card is destroyed when there is no "Toon World" on the field.
CPD1-JP026 Comic Hand

CPD1-JP012 Red-Eyes Black Dragon Sword 「真紅眼の黒竜剣(レッドアイズ・ブラック・ドラゴン・ソード)」
DARK/Dragon - Fusion - Effect/7/2400/2000
This card can only be Special Summoned by sending 1 Dragon-Type monster from your hand or your side of the field to the Graveyard by the effect of "". ①: If this card is Special Summoned. Target 1 other monster on the field, equip this monster on the field to that target. It gains 1000 ATK. ②: The monster equipped with this card by this effect gains 500 ATK and DEF for each Dragon-Type monster on the field or in either player's Graveyard.
CPD1-JP012 Red-Eyes Black Dragon Sword

Yu-Gi-Oh! OCG Clash of Rebellion

遊戯王OCG「CLASH OF REBELLION」
Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included




「相克の魔術師」
CORE-JP003 Magician of Rivalry
[Super Rare]
DARK/Spellcaster - Pendulum - Effect/7/2500/500
①: Once per turn, you can activate this effect by targeting 1 LIGHT Monster on the field. Until the end of the turn, the effect of that Monster is negated. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster you control. During this turn, if it is used for an Xyz Summon, you can treat it as a Monster with the same Level as its Rank.
CORE-JP003 Magician of Rivalry

「相生の魔術師」
CORE-JP004 Magician of Bond

LIGHT/Spellcaster - Pendulum - Effect/4/500/1500
①: Battle Damage to your opponent from battles involving this card becomes 0. ②: Once per turn, you can activate this effect by targeting 1 other Monster you control. Until the end of the turn, the ATk of this card becomes the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster and 1 Level 5 or higher Monster you control. Until the end of the turn, the rank of that Xyz Monster becomes the same as the Level of that level 5 or higher Monster. ②: If you control more cards than your opponent, this card's Pendulum Scale becomes 4.
CORE-JP004 Magician of Bond

「DDパンドラ」
CORE-JP011 DD Pandora

DARK/Demon - Effect/5/1700/2100
①: You can activate this effect if you control no cards when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Draw 2 cards.
CORE-JP011 DD Pandora

「Emダメージ・ジャグラー」
CORE-JP015 Entermage Damage Juggler

LIGHT/Spellcaster - Effect/4/1500/1000
You can use Effect ③ of "Entermage Damage Juggler" only once per turn. ①: You can activate this effect when the Effect of a Magic, Trap or Monster Card inflicts Damage to you is activated by discarding this card from your hand. Negate that activation and destroy that card. ②: You can activate this effect during either player's Battle Phase by discarding this card from your hand. During this turn, once Battle Damage to you is reduced to 0. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Entermage" monster from your Deck to your hand, except a "Entermage Damage Juggler".
CORE-JP015 Entermage Damage Juggler

「Emフレイム・イーター」
CORE-JP016 Entermage Flame Eater
[Rare]
FIRE/Spellcaster - Effect/4/1200/600
①: You can activate this effect when an Effect of a Magic, Trap or Monster Card is activated that inflicts Damage to you. Special Summon this card from your hand, and reduce the Damage you would take from that effect to 0. During this turn, you can only Special Summon "Entermage" Monster. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Activate if this card is successfully Normal Summoned or Special Summoned. Both Players take 500 Damage.
CORE-JP016 Entermage Flame Eater

「クリスタル・ローズ」
CORE-JP017 Crystal Rose

LIGHT/Rock - Effect/2/500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.
CORE-JP017 Crystal Rose

「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
CORE-JP020 Red-Eyes Black Flare Dragon

「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
CORE-JP021 Black of Legend

「黒鋼竜」
CORE-JP022 Black Metal Dragon

DARK/Dragon - Effect/1/600/600
①: During your Main Phase, you can activate this effect by targeting 1 "Red-Eyes" Monster you control. Equip this card from your hand or that you control as an Equip Card that increases the ATK by 600 Points to that Monster. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Red-Eyes" card from your Deck to your hand.
CORE-JP022 Black Metal Dragon

「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon

「霊廟の守護者」
CORE-JP024 Protector of the Shrine

DARK/Dragon - Effect/4/0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveyard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.
CORE-JP024 Protector of the Shrine

「イグナイト・マグナム」
CORE-JP026 Igknight Magnum

FIRE/Warrior - Pendulum/3/0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP026 Igknight Magnum

「イグナイト・イーグル」
CORE-JP027 Igknight Eagle

FIRE/Warrior - Pendulum/3/1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP027 Igknight Eagle

「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov

FIRE/Warrior - Pendulum/4/1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP028 Igknight Dragunov

「イグナイト・マスケット」
CORE-JP029 Igknight Musket

FIRE/Warrior - Pendulum/4/1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP029 Igknight Musket

「イグナイト・ライオット」
CORE-JP030 Igknight Riot

FIRE/Warrior - Pendulum/5/1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP030 Igknight Riot

「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber

FIRE/Warrior - Pendulum/6/2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP031 Igknight Caliber

「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger
[Rare]
FIRE/Warrior - Effect/7/2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.
CORE-JP032 Igknight Avenger

「イグナイト・スティンガー」
CORE-JP033 Igknight Stinger
[Super Rare]
FIRE/Warrior - Effect/8/2800/2300
①: You can activate this effect by targeting 3 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 other "Igknight" Monster you control. Return that card to its owner's hand, and select 1 Monster your opponent controls. Return it to the bottom of its owner's deck.
CORE-JP033 Igknight Stinger

「アロマージ-ジャスミン」
CORE-JP034 Aromage - Jasmin
[Super Rare]
LIGHT/Plant - Effect/2/100/1900
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, during your Main Phase you can Normal Summon 1 Plant-Type Monster except "Aromage Jasmin" in addition to your Normal Summon per turn. (This effect can be gained only once per turn). ②: Once per turn, activate this effect if you gain Life Points. Draw 1 card.
CORE-JP034 Aromage - Jasmin

「アロマージ-カナンガ」
CORE-JP035 Aromage Kananga

EARTH/Plant - Effect/3/1400/1000
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, Monster your opponent controls lose 500 ATK and DEF. ②: Once per turn, activate this effect if you gain Life Points. Target 1 Magic or Trap Card your opponent controls. Return that card to its owner's hand.
CORE-JP035 Aromage Kananga

「アロマージ-ローズマリー」
CORE-JP036 Aromage Rosemary

WATER/Plant - Effect/4/1800/700
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks, your opponent cannot activate the effects of Monsters until the end of the Damage Step. ②: Once per turn, activate this effect if you gain Life Points. Target 1 face-up Monster on the field. Change the Battle Position of that Monster.
CORE-JP036 Aromage Rosemary

「アロマージ-ベルガモット」
CORE-JP037 Aromage Bergamot
[Rare]
FIRE/Plant - Effect/6/2400/1800
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks a Defense Position Monster and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, activate this effect if you gain Life Points. Until the end of your opponent's turn, this card gains 1000 ATK.
CORE-JP037 Aromage Bergamot

「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
CORE-JP039 Infernoid Decatron

「トゥーン・サイバー・ドラゴン」
CORE-JP043 Toon Cyber Dragon
[Rare]
LIGHT/Machine - Toon - Effect/5/2100/1600
①: If your opponent controls a Monster, and you control no Monsters, you can Special Summon this card from your hand. ②: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ③: If you control "Toon World", and your opponent controls no Toon Monster, this card can attack your opponent directly.
CORE-JP043 Toon Cyber Dragon

「DDD神託王ダルク」
CORE-JP046 DDD D'Arc the Oracle King
[Rare]
DARK/Demon - Fusion - Effect/7/2800/2000
2 x "DD" Monster
①: While this card is in the Monster Zone, Effect Damage to you increases your Life Points by the same amount instead.
CORE-JP046 DDD D'Arc the Oracle King

「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
CORE-JP048 Demon Dragon - Black Daemon's Dragon

「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
CORE-JP049 Infernoid Tiera

「覇王黒竜オッドアイズ・リベリオン・ドラゴン」
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon
[Ultra/Holographic Rare]
DARK/Dragon - Xyz - Pendulum - Effect/Rank 7/3000/2500
2 x Level 7 Dragon-Type Monster
If you can Pendulum Summon Level 7 Monster, you can Pendulum Summon this face-up card in your Extra Deck. ①: Activate this effect if this card is successfully Xyz Summon with an Xyz Monster as Xyz Material. Destroy all Level 7 or lower Monster your opponent controls, and inflict 1000 Damage to your opponent for each Monster destroyed this way. During this turn, this card can attack trice per Battle Phase. ②: You can activate this effect if this card in the Monster Zone is destroyed by battle or a card effect. Destroy all cards in your Pendulum Zone, and place this card in your Pendulum Zone.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect if you do not have a card in your other Pendulum Zone. Select 1 Pendulum Monster from your Deck, and place it in your Pendulum Zone.
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon

「DDD狙撃王テル」
CORE-JP052 DDD Tell the Sniper King
[Ultra Rare]
DARK/Demon - Xyz - Effect/Rank 5/2300/2000
2 x Level 5 Monster
You can Xyz Summon this card by placing 1 Rank 4 "DDD" Xyz Monster you control as Xyz Material under it. ①: You can activate this effect once per turn when you take Effect Damage by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster loses 1000 ATK and DEF, and inflict 1000 Damage to your opponent. You can activate this effect during your opponent's turn. ②: You can activate this effect if this card is sent from the field to the Graveyard. Send 1 "DD" or "Covenant" Card from your Deck to the Graveyard.
CORE-JP052 DDD Tell the Sniper King

「Emトラピーズ・マジシャン」
CORE-JP053 Entermage Trapeze Magician

LIGHT/Spellcaster - Xyz - Effect/4/2500/2000
2 x Level 4 Spellcaster-Type Monster
①: While this card is in the Monster Zone, you take no Battle or Effect Damage that is lower than the ATK of this card. ②: Once per turn, during either player's Main Phase 1, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 other face-up Attack Position Monster on the field. During this turn, that Monster can attack twice, but is destroyed at the end of the battle Phase. ③: You can activate this effect if this card is destroyed by battle or your opponent's card effect and sent to the Graveyard. Special Summon 1 "Entermage" Monster from your Deck.
CORE-JP053 Entermage Trapeze Magician

「真紅眼の鋼炎竜」
CORE-JP054 Red-Eyes Flare Metal Dragon
[Ultra Rare]
DARK/Dragon - Xyz - Effect/Rank 7/2800/2400
2 x Level 7 Monster
①: This card with Xyz Material cannot be destroyed by card effects. ②: While this card with Xyz material is in the Monster Zone, each time your opponent activated the effect of a Magic, Trap or Effect Monster Card, inflict 500 Damage to your opponent. ③: Once per turn you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Special Summon that Monster. This effect can be used during your opponent's turn.
CORE-JP054 Red-Eyes Flare Metal Dragon

「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
CORE-JP057 Rank-Up Magic Raptor's Force

「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
CORE-JP059 Red-Eyes Fusion

「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel

Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.
CORE-JP060 Treasure Cards of Red Jewel

「イグニッションP」
CORE-JP061 Ignition Phoenix

Field Magic Card
①: "Igknight" Monster you control gain 300 ATK and DEF. ②: You can activate this effect once per turn by targeting 1 "Igknight" card you control. Destroy that card, and add 1 "Igknight" card from your Deck to your hand.
CORE-JP061 Ignition Phoenix

「アロマガーデン」
CORE-JP062 Aroma Garden

Field Magic Card
①: You can activate this effect once per turn if you control an "Aroma" monster. You gain 500 Life Points. After activation of this effect, until the end of your opponent's next turn, all Monster you control gain 500 ATK and DEF. ②: Activate this effect if an "Aroma" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. You gain 1000 Life Points.
CORE-JP062 Aroma Garden

「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
CORE-JP063 Vanity of Purgatory

「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
CORE-JP069 Raid Raptor - Return

「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
CORE-JP070 Raptor's Gust

「トリック・ボックス」
CORE-JP071 Trick Box

Normal Trap Card
①: If an "Entermage" monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this card by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase. Afterwards, select 1 "Entermage" monster in your Graveyard and Special Summon it to your opponent's field. During the End Phase of the turn, return control of the Monster Special Summoned by this effect to its original owner.
CORE-JP071 Trick Box

「真紅眼の鎧旋」
CORE-JP072 Return of Red-Eyes

Continuous Trap Card
Effects ① and ② of "Return of Red-Eyes" can each only be used once per turn. ①: If you control a "Red-Eyes" monster, you can activate this effect by targeting 1 Normal Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by your opponent's card effect and sent to the Graveyard, you can activate this effect by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.
CORE-JP072 Return of Red-Eyes

「イグナイト・バースト」
CORE-JP073 Igknight Burst
[Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect during your Main Phase. Select and destroy up to 3 "Igknight" cards you control. Afterwards, select the same number of cards your opponent control equal to the number of cards destroyed and return them to their owner's hand. ②: You can activate this effect if this card is sent to the Graveyard. Select 1 face-up "Igknight" Pendulum Monster in your Extra deck and add it to your hand.
CORE-JP073 Igknight Burst


「バリア・バブル」
CORE-JP0(??) Barrier Bubble

Continuous Magic Card
Effect unconfirmed: While this card is in the Magic & Trap Zone, all "Entermate" and "Entermage" Monster you control, each cannot be destroyed by battle or card effects once per turn. ②: While this card is in the Magic & Trap Zone, Battle Damage to you from battles involving "Entermate" and "Entermage" Monster you control becomes 0.
CORE-JP0(??) Barrier Bubble

「ファーニマル・マウス」
CORE-JP010 Furnimal Mouse

EARTH/Angel - Effect/1/100/100
During the turn you activate this effect, you cannot Special Summon Monsters from your Extra Deck, except "Des-Toy" Monster. ①: You can activate this effect once while this card is on the field during your Main Phase . Special Summon up to 2 "Furnimal Mouse" from your Deck.
CORE-JP010 Furnimal Mouse

「RR-ファジー・レイニアス」
CORE-JP013 Raid Raptor - Fuzzy Lanius
[Rare]
DARK/Bird - Effect/4/500/1500
You can activate Effect ① and ② of "Raid Raptor - Fuzzy Lanius" each only once per turn, and during the turn you activate it, you can not Special Summon Monster, except "Raid Raptor" Monster. ①: You can activate this effect, if you control a "Raid Raptor" Monster other than "Raid Raptor - Fuzzy Lanius". Special Summon this card from your hand. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Raid Raptor - Fuzzy Lanius" from your Deck to your hand.
CORE-JP013 Raid Raptor - Fuzzy Lanius


CORE-JP040 Bird of Paradise 「獄落鳥」
DARK/Phantom Dragon - Tuner - Effect/8/2700/1500
①: This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. ②: Once per turn, you can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls. Take control of that target, until the End Phase.
CORE-JP040 Bird of Paradise

CORE-JP042 Eccentric Daemon 「エキセントリック・デーモン」
LIGHT/Demon - Pendulum - Effect/3/800/1000
You can only use this effect of "Eccentric Daemon" once per turn. ①:You can Release this card, then target 1 monster on the field, destroy that monster.
Pendulum Effect:
Blue 7 / Red 7
You can only use the Pendulum effect of "Eccentric Daemon" once per turn. ①:You can target 1 other Magic/Trap Card on the field, destroy both this card and that target.
CORE-JP042 Eccentric Daemon

CORE-JP014 Entermage Trick Clown 「Emトリック・クラウン」
LIGHT/Spellcaster - Effect/4/1600/1200
You can only use the effect of "Entermage Trick Clown" once per turn. ①:If this card is sent to the Graveyard, you can target 1 "Entermage" monster in your Graveyard. Special Summon it, but its ATK and DEF each become 0. Then you take 1000 damage.
CORE-JP014 Entermage Trick Clown

CORE-JP047 Gem-Knight Lady Brilliant Diamond 「ジェムナイトレディ・ブリリアント・ダイヤ」
EARTH/Rock - Fusion - Effect/10/3400/2000
3 "Gem-Knight" monster
This card can not be Special Summoned, this card can only be Fusion Summoned from the Extra Deck by using the Fusion Material above. You can only Special Summon "Gem-Knight Lady Brilliant Diamond" once per turn. ①: Once per turn, during your Main Phase, you can send 1 "Gem-Knight" monster you control to the Graveyard, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Rare
CORE-JP047 Gem-Knight Lady Brilliant Diamond

CORE-JP058 Brilliant Fusion 「ブリリアント・フュージョン」
Continuous Magic Card
You can only activate 1 "Brilliant Fusion" per turn. ①: When this card is activated, Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but its ATK and DEF each become 0. When this card leaves the field, destroy that monster. ②: Once per turn, you can discard 1 Magic Card; the monster Special Summoned by this effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn.
CORE-JP058 Brilliant Fusion

CORE-JP009 Opera, Melodious Maiden 「幻奏の音女オペラ」
LIGHT/Angel - Effect/4/2300/1000
①: This card cannot attack the turn it is Normal Summoned or flipped face-up. ②: If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. "Melodious" monsters you currently control cannot be destroyed by battle or card effects this turn.
CORE-JP009 Brilliant Fusion

Wednesday, 11. February 2015

Yu-Gi-Oh! OCG Crossover Souls (904)

遊戯王OCG「CROSSOVER SOULS」
Yu-Gi-Oh! OCG Crossover Souls


Release Date: 14th February 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.


「幻のグリフォン」
SECE-JP001 Legendary Gryphon

WIND/Bird/4/2000/0
Normal Monster


「EMハンマーマンモ」
SECE-JP002 Entermate Hammer Mammo
[Rare]
EARTH/Beast - Effect/6/2600/1800
①: If you control 2 or more "Entermate" Cards, you can Normal Summon this card without Release. ②: If you control no other "Entermate" cards, this card cannot attack. ③: You can activate this effect when this card declares an attack. Return all Magic and Trap Cards your opponent controls to their owner's hand.


「EMガンバッター」
SECE-JP003 Entermate Gunhopper

EARTH/Insect - Effect/4/1500/1000
You can use Effect ① and ② of "Entermate Gunhopper" each once per turn. ①: You can activate this effect by Releasing 1 "Entermate" Monster you control. Inflict Damage to your opponent equal to the Level of the Released Monster x 100. ②: You can activate this effect by Releasing 1 "Entermate" Monster you control and targeting 1 "Entermate" Monster in your Graveyard, except the Released Monster. Add that Monster to your hand.


「EMリザードロー」
SECE-JP004 Entermate Lizardraw

EARTH/Reptile - Pendulum - Effect/3/1200/600
You can use the Monster Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect if another face-up Monster you control is destroyed by an opponent monster's attack or opponent's card effect. Draw cards equal to the number of "Entermate" Monster you control.
Pendulum Effect:
Blue 6 / Red 6
You can use the Pendulum Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect during your Main Phase, if you have another "Entermate" card in your Pendulum Zone, except "Entermate Lizardraw". Destroy this card, and draw 1 card.


「EMスプリングース」
SECE-JP005 Entermate Springoose

WIND/Bird - Effect/5/1100/2400
You can use the effect of "Entermate Springoose" only once per turn. ①: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and targeting a total of 2 "Magician" or "Entermate" Cards in your Pendulum Zone and/or Pendulum Monster you control. Return those 2 cards to their owner's hand.


「超重武者ビッグワラ-G」
SECE-JP006 Superheavy Samurai Big Wara - G-

EARTH/Machine - Effect/5/800/1800
①: If you have no Magic or Trap Cards in your Graveyard, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Superheavy Samurai" Monster. ②: You can treat this card as 2 Releases for the Advance Summon of a Machine-Type Monster.


「超重武者グロウ-V」
SECE-JP007 Superheavy Samurai Gro-V

EARTH/Machine - Effect/3/100/1000
①: You can activate this effect if this card is sent to the Graveyard and you have no Magic or Trap Cards in your Graveyard. Look at the top 5 cards of your deck, and return them to the top of your deck in any order. ②: You can activate this effect by removing this card in the Graveyard from play when an opponent's Monster declares an direct attack. Reveal the top card from your Deck, and if it is a "Superheavy Samurai" Monster, add it to your hand, and that attacking Monster's ATK becomes 0. If not, send the revealed card to the Graveyard.


SECE-JP008 Superheavy Samurai Tama - C 「超重武者タマ-C」
DARK/Machine - Tuner/2/100/800
You can use the Effect of "Superheavy Samurai Tama - C" only once per turn. ①: If all Monster you control are "Superheavy Samurai" Monster, and there is no Magic or Trap Card in your Graveyard, you can activate this effect by targeting 1 face-up Monster your opponent controls Send that Monster and this card from the field to the Graveyard. Afterwards, you can Special Summon 1 "Superheavy Samurai" Synchro Monster from your Extra Deck whose Level equals the total original Levels of the 2 Monster sent to the Graveyard by this effect. (This Special Summon is treated as Synchro Summon)


「超重武者装留バスター・ガントレット」
SECE-JP009 Superheavy Samurai Soul Buster Gauntlet

EARTH/Machine - Effect/1/0/400
①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this card from your hand or that you control as Equip Card that increases the DEF by 400 to that Monster you control. ②: You can activate this effect by sending this card from your hand to the Graveyard between the beginning of the Damage Step and before Damage Calculation when a Defense Position "Superheavy Samurai" Monster you control battles an opponent's Monster if your have no Magic and Trap Cards in your Graveyard. The DEF of your battling Monster becomes the double of its original ATK until the end of the turn.


CROS-JP010 Soprano, Melodious Songstress 「幻奏の歌姫ソプラノ」
LIGHT/Angel - Effect/4/1400/1400
Effect ① of "Soprano, Melodious Songstress " can each only be used once per turn.
①:When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano, Melodious Songstress ". Add that monster to your hand. ②: Once per turn, during your Main Phase, you can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


「ファーニマル・シープ」
CROS-JP011 Furnimal Sheep

EARTH/Angel - Effect/2/400/800
You can use Effect ② of "Furnimal Sheep" only once per turn. ①: If you control a "Furnimal" Monster other than "Furnimal Sheep", you can Special Summon this card from your hand. ②: You can activate this effect, if another "Furnimal" Monster you control is returned to its owner's hand. Select 1 "Edge-Imp" Monster in your hand or Graveyard and Special Summon it.


「エッジインプ・ソウ」
CROS-JP012 Edge-Imp Saw

DARK/Demon - Effect/3/500/1000
You can use the Effect of "Edge-Imp Saw" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by sending 1 "Furnimal" Monster from your hand to the Graveard. Draw 2 card from your Deck. Afterwards, select 1 card from your hand and put it on top or under the bottom of your deck.


「エッジインプ・チェーン」
CROS-JP013 Edge-Imp Chain

DARK/Demon - Effect/4/1200/1800
You can only use Effect ① or ② of "Edge-Imp Chain" per turn, and only once that turn. ①: You can activate this effect when this card declares an attack. Add 1 "Edge-Imp Chain" from your Deck to your hand. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Des Toy" card from your Deck to your hand.


「エッジインプ・トマホーク」
SECE-JP014 Edge-Imp Tomahawk

DARK/Demon - Effect/4/1800/800
You can use Effect ① and ② of "Edge-Imp Tomahawk" each only once per turn. ①: You can activate this effect by sending 1 "Edge-Imp" Monster from your hand to the Graveyard. Inflict 800 Damage to your opponent. ②: You can activate this effect by sending 1 "Edge-Imp" Monster other than a "Edge-Imp Tomahawk" from your Deck to the Graveyard. Until the End Phase, this card' name becomes the name of the sent monster.


「エッジインプ・DTモドキ」
SECE-JP015 Edge-Imp DT Modoki

DARK/Demon - Effect/4/1300/1300
This card is always treated as a "Des Toy" card. You can use the Effect of "Edge-Imp DT Modoki" only once per turn. ①: You can activate this effect by targeting 1 "Des Toy" Fusion Monster you control or in your Graveyard. Until the end of the turn, the ATK and DEF of this card becomes that Monster's original ATK and DEF.


CROS-JP016 Raid Raptor - Impale Lanius 「RR-インペイル・レイニアス」
DARK/Bird - Effect/4/1700/1000
You can use Effect ② of "Raid Raptor - Impale Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by targeting 1 face-up Attack Position Monster on the field. Change that Monster to Defense Position. ②: Once during the Main Phase 2 of a turn this card attacked, you can activate this effect by targeting 1 "Raid Raptor" Monster in your Graveyard. Special Summon that Monster.


CROS-JP017 Raid Raptor - Mimicry Lanius 「RR-ミミクリー・レイニアス」
DARK/Bird - Effect/4/1100/1900
You can use Effect ② of "Raid Raptor - Mimicry Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned. The Level of all "Raid Raptor" Monsters you control is increased by 1. ②: You can activate this effect during the Main Phase of the turn this card was sent to the Graveyard by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand, except a "Raid Raptor - Mimicry Lanius".


「妖仙獣 木魅」
CROS-JP018 Hermit Youkai Kodama

WIND/Beast-Warrior - Effect/1/0/0
You can use the effect of "Hermit Youkai Kodama" only once per turn. ①: You can activate this effect by Releasing this card and targeting 1 "Youkai Shrine of Trials" you control. Place 3 Hermit Counter on that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. During this turn's Main Phase, you can Normal Summon 1 "Hermit Youkai" Monster in addition to your Normal Summon per turn. (You can only gain this effect once per turn.)


「妖仙獣 大幽谷響」
CROS-JP019 Hermit Youkai Ooyamabiko
[Rare]
WIND/Beast - Effect/6/?/?
You can use Effect ① of "Hermit Youkai Ooyamabiko" only once per turn. ①: You can activate this effect by sending 1 "Hermit Youkai" Monster other than "Hermit Youkai Ooyamabiko" from your hand to the Graveyard when an opponent's Monster declares a direct attack. Special Summon this card from your hand. ②: You can activate this effect during the Damage Step when this card battles an opponent's Monster. Until the end of the turn, the ATK and DEF of this card become the original ATK and DEF of the battling opponent's Monster. ③: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Add 1 "Hermit Youkai" Card from your Deck to your hand.


「竜星因士-セフィラツバーン」
CROS-JP020 Aesatellarknight - Sephirathuban

LIHGT/Warrior - Pendulum - Effect/4/0/2100
You can use the Monster Effect of "Aesatellarknight - Sephirathuban" only once per turn.
①: If this card is Normal Summoned, Flip Summoned or Pendulum Summoned successfully, you can activate this effect by targeting 1 other "tellarknight" or "Sephira" monster in your Monster Zone or Pendulum Zone and 1face-up card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 1 / Red 1
①: You can only Pendulum Summon "tellarknight" and "Sephira" Monster. This effect cannot be negated.


「覚星輝士-セフィラビュート」
CROS-JP021 Astellarknight - Sephirabuth

LIGHT/Demon - Pendulum - Effect/4/1900/0
You can use the Monster Effect of "Astellarknight - Sephira Buth" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Pendulum Summoned, you can activate this effect by targeting 1 "tellarknight" or "Sephira" card in your Monster Zone or Pendulum Zone, and 1 set card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "tellarknight" or "Sephira" Monster. This effect cannot be negated.


CROS-JP022 Ye-Shadoll - Sephira Naga 「イェシャドール・セフィラナーガ」
DARK/Spellcaster - Pendulum - Effect/2/900/100
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or if this card is sent to the Graveyard, you can target 1 card in either player's Pendulum Zone. Return that card to the hand. You must control a "Sephira" card in your Pendulum Zone to activate and to resolve this effect.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon monsters, except "Shadoll" or "Sephira" monsters. This effect cannot be negated.


「オルシャドール-セフィラルーツ」
CROS-JP023 Ol-Shadoll - Sephira Roots

DARK/Rock - Pendulum - Effect/4/450/1950
You can use the Monster Effect of "Ol-Shadoll - Sephira Roots" only once per turn. ①: If this card is successfully Pendulum Summoned, or if this card is sent to the Graveyard, you can activate this effect by targeting 1 "Sephira" card in your Pendulum Zone, other than "Ol-Shadoll - Sephira Roots". Special Summon that card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Shadoll" or "Sephira" Monster. This effect cannot be negated.


「宝竜星-セフィラフウシ」
CROS-JP024 Treasure Dragon Star - Sephira Fushi
[Super Rare]
EARTH/Phantasm Dragon - Pendulum - Effect/3/1500/0
You can use the Monster Effect of "Treasure Dragon Star - Sephira Fushi" only once per turn. ①: If this card is successfully Pendulum Summoned or Special Summoned from the Deck, you can activate this effect by targeting 1 "Dragon Star" or "Sephira" Monster you control other than "Treasure Dragon Star - Sephira Fushi". During this turn, that face-up Monster is treated as Tuner. If this card whose effect was activated is removed from the field, it is returned to the bottom of its owner's Deck.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Dragon Star" or "Sephira" Monster. This effect cannot be negated.


CROS-JP025 Secret Dragon Star - Sephira Shiugo 「秘竜星-セフィラシウゴ」
EARTH/Phantom Dragon - Pendulum - Effect/6/0/2600
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or when a card(s) in your Monster Zone or Pendulum Zone is destroyed by battle or card effect. You can add 1 "Dragon Star" or "Sephira" Magic/Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon monsters, except "Dragon Star" or "Sephira" monsters. This effect cannot be negated.


CROS-JP026 Swordmaster of the Necloth - Sephira Saber 「剣聖の影霊衣-セフィラセイバー」
WATER/Spellcaster - Pendulum - Effect/4/1500/800
You can use the Monster Effect of "Swordmaster of the Necloth - Sephira Saber" only once per turn. ①: You can Release this card from your hand or face-up from your side of the field, release monsters from your hand or field, then Ritual Summon 1 "Necloth" Ritual Monster from your hand whose Level equal the total Levels of those monsters.
Pendulum Effect:
①: You cannot Pendulum Summon monsters, except "Necloth" or "Sephira" monsters. This effect cannot be negated.


「炎獣の影霊衣-セフィラエグザ」
CROS-JP027 Flame Beast of the Necloth - Sephira Exa

FIRE/Dragon - Pendulum - Effect/5/2000/1000
You can use the Monster Effect of "Flame Beast of the Necloth - Sephira Exa" only once per turn. ①: You can activate this effect if this card is in your hand or Graveyard, and a "Necloth" or "Sephira" card other than "Flame Beast of the Necloth - Sephira Exa" in your Monster Zone or Pendulum Zone is destroyed by battle or a card effect. Special Summon this card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Necloth" or "Sephira" Monster. This effect cannot be negated.


「英霊獣使い-セフィラムピリカ」
CROS-JP028 Outstanding Spirit Beast Tamer - Sephiram Pilica

WIND/Psychic - Pendulum - Effect/3/1000/1500
You can Special Summon "Outstanding Spirit Beast Tamer - Sephiram Pilica" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Spirit Beast" or "Sephira" Monster in your Graveyard, other than "Outstanding Spirit Beast Tamer - Sephiram Pilica". Special Summon that Monster. Destroy the Monster Special Summoned by this effect during the End Phase.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


「影霊獣使い-セフィラウェンディ」
CROS-JP029 Shadow Spirit Beast Charmer - Sephira Wendy

WIND/Psychic - Pendulum - Effect/3/1500/1000
You can only Special Summon 1 "Shadow Spirit Beast Charmer - Sephira Wendy" per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Pendulum Summoned. You can add 1 face-up "Sephira" Monster from your Extra Deck other than "Shadow Spirit Beast Charmer - Sephira Wendy" to your hand.
Pendulum Effect:
Blue 7 /Red 7
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


CROS-JP030 Infernoid Shaytan 「インフェルノイド・シャイターン」
FIRE/Demon - Special Summon - Effect/1/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 set card on the field. Return that card to its owner's Deck. That card cannot be activated in Response to the activation of this effect. ②: Once during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare


CROS-JP031 Infernoid Belphegor 「インフェルノイド・ベルフェゴル」
FIRE/Demon - Special Summon - Effect/6/2400/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card declares an attack. Select 1 Monster from your opponent's Extra Deck and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.


「インフェルノイド・リリス」
CROS-JP032 Infernoid Lilith
[Super Rare]
FIRE/Demon - Specia Summon - Effect/9/2900/2900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand or Graveyard by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card is successfully Special Summoned. Destroy all "Magic and Trap Cards on the field, except "Purgatory" cards. ②: Once per turn, when the effect of another Monster is activated, you can Release 1 Monster you control. Negate that activation and remove that card from play.


「幽鬼うさぎ」
CROS-JP033 Ghost Usagi

LIGHT/Psychic - Tuner - Effect/3/0/1800
You can use the Effect of "Ghost Usagi" only once per turn. ①: When a Monster Effect is activated on the field, or when the effect of a Magic or Trap card that was already on the field is activated, you can activate this effect by sending this card you control or in your hand to the Graveyard. Destroy that card on the field.


「マグマ・ドラゴン」
CROS-JP034 Magma Dragon
[Rare]
FIRE/Phantasm Dragon - Effect/4/1600/1200
You can use the effect of "Magma Dragon" only once per turn, and during the turn you activated this effect, you can only Special Summon Phantasm Dragon-Type Monster. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 Phantasm Dragon-Type Monster in your Graveyard other than "Magma Dragon". Special Summon that Monster in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated.


「ブンボーグ004」
CROS-JP035 Bunborg 004

EARTH/Machine - Effect/4/500/500
①: You can activate this effect during Damage Calculation when this card battles an opponent's Monser. Send 1 "Bunborg" Monster other than a "Bunborg 004" from your Deck to the Graveyard and this card gains ATK and DEF during Damage Calculation only equal to the Level of the sent Monster x 500. After activation of this effect, Battle Damage your opponent takes becomes 0 until the end of the turn. ②: You can activate this effect if this card destroys an opponent's Monster by battle. Select 2 "Bunborg" Monster with different Levels in your hand or in your Graveyard and Special Summon them in Defense Position.


「魔犬オクトロス」
CROS-JP036 Fiendish Hound Octoros

DARK/Demon - Effect/3/800/800
You can use the effect of "Fiendish Hound Octoros" only once per turn. ①: Activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 8 Demon-Type Monster from your Deck to your hand.


「プリン隊」
CROS-JP037 Pudding Force
[Normal Rare]
WATER/Demon - Effect/1/300/300
This card cannot be used as Fusion, Synchro or Xyz Material. ①: While this card is in the Monste Zone, this card cannot be Released. ②: You can activate this effect during your End Phase by targeting 1 card in your Pendulum Zone. Destroy that card, and change control of ti card to your opponent. ③: Activate this effect during your Standby Phase. You take 300 Damage.


CROS-JP038 Necloth of Sophia 「sophiaの影霊衣」
LIGHT/Spellcaster - Ritual - Effect/11/3600/3400
Can be Ritual Summoned with any "Necloth" Ritual Magic Card. This card must be Ritual Summoned from your hand by using 3 Monster with different Types you control. ①: You can activate this effect during your or your opponent's Main Phase 1 by discarding this card and a "Necloth" Magic Card. During that Phase, your opponent cannot Special Summon Monsters from the Extra Deck. ②: You can activate this effect when this card is successfully Ritual Summoned. Remove from play all other cards on the field and in both Graveyards. During the turn you activated this effect, you cannot Normal Summon or Special Summon other Monster.


「幻奏の音姫マイスタリン・シューベルト」
CROS-JP039 Meisterin Schubert, the Melodious Maestra
[Rare]
LIGHT/Angel - Fusion - Effect/6/2400/2800
2 x "Melodious" Monster
①: Once while this card is face-up on the field, you can target up to 3 cards in total in any Graveyards. Remove those cards from play. This card gains 200 ATK for each card removed from play by this effect. You can use this effect during your opponent's turn.


CROS-JP040 Bloom Diva, the Melodious Flora Saint 「幻奏の華歌聖ブルーム・ディーヴァ」
LIGHT/Angel - Fusion - Effect/6/1000/2000
"Melodious Meastra" Monster + "Melodious" Monster
①: This card cannot be destroyed by battle or card effects, and all Battle Damage to you from battles involving this card becomes 0. ②: You can activate this effect after Damage Calculation if this card battled an opponent's Monster that was Special Summoned. Inflict Damage to your opponent equal to the difference between that opponent Monster's original ATK and the original ATK of this card, and destroy that opponent's Monster.
Rare


CROS-JP041 Des-Toy Wheelsaw Lio 「デストーイ・ホイールソウ・ライオ」
DARK/Demon - Fusion - Effect/7/2400/2000
"Edge-Imp Saw" + "Furnimal" Monster
This card can only be Special Summoned by Fusion Summon. You can use the effect of "Des Toy Wheelsaw Lio" only once per turn, and during the turn you activate this effect, this card cannot attack directly. ①: You can activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster, and inflict damage to your opponent equal to the original ATK of the destroyed Monster.
Rare


「デストーイ・チェーン・シープ」
CROS-JP042 Des-Toy Chain Sheep

DARK/Demon - Fusion - Effect/5/2000/2000
"Edge-Imp" Monster + "Furnimal" Monster
You can use Effect ② of "Des Toy Chain Sheep" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect if this card is destroyed by battle or your opponent's card effect. Special Summon this card from the Graveyard. This card Special Summoned by this effect gains 800 ATK.


「デストーイ・マッド・キマイラ」
CROS-JP043 Des-Toy Mad Chimera
[Ultra Rare]
DARK/Demon - Fusion - Effect/8/2800/2000
3x "Des Toy" Monster
This card can only be Special Summoned by Fusion Summon. You can use Effect ② of "Des Toy Mad Chimera" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster to your field with its ATK halved. ③: This card gains 300 ATK for each Monster you control whose original owner is your opponent.


「エルシャドール・アノマリリス」
CROS-JP044 El-Shadoll Anomalilith
[Super Rare]
WATER/Demon - Fusion - Effect/9/2700/1600
"Shadoll" Monster + WATER Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: While this card is in the Monster Zone, neither player can Special Summon Monster from the hand or Graveyard by the effects of Magic or Trap Cards. ②: You can activate this effect by targeting 1 "Shadoll" Magic or Trap Card if this card is sent to the Graveyard . Add that card to your hand.


CROS-JP045 Sacred Spirit Beast Mount, Gaiapelio 「聖霊獣騎 ガイアペライオ」
LIGHT/Psychic - Fusion - Effect/10/3200/2100
"Sacred Spirit Beast Mount" Monster + "Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summoned except by removing the aboce mentioned cards from play. ("Fusion" is not used.) ①:This card that was Special Summoned by the method above gains the following effect. ● When a Magic, Trap or the Effect of a Effect Monster Card is activated, you can activate this effect by removing 1 "Spirit Beast" Card in your hand from play. Negate that activation and destroy that card.
Ultra Rare


「クリアウィング・シンクロ・ドラゴン」
CROS-JP046 Clear Wing Synchro Dragon
[Ultra Rare]
WIND/Dragon - Synchro - Effect/7/2500/2000
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect when the effect of another Level 5 or higher Monster on the field is activated. Negate that activation and destroy that card. ②: Once per turn, you can activate this effect when an Monster Effect is activated that targets exactly 1 Level 5 or higher Monster on the field. Negate the activation and destroy it. ③: If a Monster is destroyed by this card's effect, until the end of the turn, this card gains ATK equal to the original ATK of the Monster destroyed by this card's effect.


「幻竜星-チョウホウ」
CROS-JP047 Illusion Dragon Star - Chouhou
[Super Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/9/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: While this Synchro Summoned Card is in the Monster Zone, your opponent cannot activate the effects of Monsters with the same original attribute as "Dragon Star" Monster this card has as Synchro Material. ②: You can activate this effect when this Synchro Summoned card is destroyed by battle or a card effect and sent to the Graveyard. Add 1 Tuner from your Deck to your hand. ③: Once per turn, you can activate this effect when a Monster your opponent controls is destroyed by battle or a card effect. Special Summon 1 Phantasm Dragon-Type Monster with the same original Attribute as that Monster from your Deck in Defense Position.


CROS-JP048 Raid Raptor - Blaze Falcon 「RR-ブレイズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 5/1000/2000
3 x Level 5 Bird-Type Monster
①: While this card has Xyz Material, it can attack directly. ②: When this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster. ③: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Special Summoned Monster your opponent controls, and inflict 500 Damage for each Monster destroyed this way to your opponent.


CROS-JP049 Raid Raptor - Revolution Falcon 「RR-レヴォリューション・ファルコン」
DARK/Bird - Xyz - Effect/Rank 6/2000/3000
3x Level 6 Bird-Type Monster
①: You can activate this effect by removing 1 Xyz Material from this card. During this turn, this card can attack all Monster your opponent controls once. ②: Activate this effect during the Damage Step when this card battles with a face-up Special Summoned Monster. That Monster's ATK and DEF becomes 0. ③: If this card has a "Raid Raptor" Xyz Monster as Xyz Material, it gains the following effect: ● Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster, and inflict Damage to your opponent equal to half its ATK.
Super Rare


CROS-JP050 Tellarknight Ptolemaios 「星守の騎士 プトレマイオス」
LIGHT/Warrior - Xyz - Effect/Rank 4/550/2600
2 or more Level 4 Monster
①: You can activate this effect by removing 3 or 7 Xyz Materials from this card. ● 3: You can Special Summon 1 Xyz Monster with 1 Rank higher than this card, except a "No." Monster, from your Extra Deck by placing this card as Xyz Material under it. (This is treated as Xyz Summon). This effect can be activated during your opponent's turn. ● 7: Skip your opponent's next turn. ②: You can activate this effect during either player's End Phase. Select 1 "Satellarknight" Card in your Extra Deck, and place it as Xyz Material under this card.
Ultra Rare


CROS-JP051 Madolce Puddingcess Choco a la Mode 「マドルチェ・プディンセス・ショコ・ア・ラ・モード」
EARTH/Angel - Xyz - Effect/Rank 5/2500/2200
2 x Level 5 EARTH Monster
You can Xyz Summon this card by placing 1 Rank 4 or lower "Madolce" Xyz Monster you control as Xyz Material under this card. ①: Once per turn, you can activate this effect by targeting 1 "Madolce" Card in your Graveyard. Return that card to your Deck. ②: If this card has "Madolce Puddingcess" as Xyz Material, you can activate this effect by removing a Xyz Material from this card when a "Madolce" Monster in your Graveyard is returned to your Deck. Special Summon 1 "Madolce" Monster from your Deck in face-up Attack Position or face-down Defense Position.
Super Rare


CROS-JP052 Entermate Cast Change 「EMキャスト・チェンジ」
Normal Magic Card
You can activate only 1 "Entermate Cast Change" per turn. ①: Reveal any number of "Entermate" Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards + 1.


「融合徴兵」
CROS-JP053 Fusion Conscription
[Rare]
Normal Magic Card
You can activate only 1 "Fusion Conscription" per turn. ①: Show 1 Fusion Monster in your Extra Deck to your opponent, and select 1 Fusion Material Monster listed on that card in your Deck or Graveyard and add it to your hand. After activation of this card, until the end of the turn, you cannot Normal Summon or Special Summon the Monster added to your hand by this effect or a Monster with the same name, nor activate that Monster's effect(s).


「デストーイ・ファクトリー」
CROS-JP054 Des Toy Factory

Continuous Magic Card
You can use Effect ① and ② of "Des Toy Factory" each only once per turn. ①: You can activate this effect by removing 1 "Fusion" Magic Card or "Polymerisation" Magic Card in your Graveyard from play. Send Fusion Material Monster from your hand or that you control listed on a "Des Toy" Fusion Monster to the Graveyard, and Fusion Summon that Fusion Monster from your Extra Deck. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Des Toy Fusion". Add that card to your hand.


「縫合蘇生」
CROS-JP055 Seam Reborn

Normal Magic Card
You can activate only 1 "Seam Reborn" per turn. ①: You can activate this effect by targeting 1 "Furnimal" or "Des Toy" Monster in your Graveyard. Special Summon that Monster. The Monster Special Summoned by this effect has its effect(s) negated.


「魔玩具融合」
CROS-JP056 Des Toy Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Des Toy Fusion" per turn. ①: Remove from play Fusion Material Monster you control or in your Graveyard listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from the Extra Deck.


CROS-JP057 Rank-Up Magic - Revolution Force 「RUM-レヴォリューション・フォース」
Quick-Play Magic Card
①: Depending on the turn you activated this card, apply the following effect. ● Your turn: You can activate this effect by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than the target Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.). ● Your opponent's turn: You can activate this effect by targeting 1 Xyz Monster your opponent controls without Xyz Material. Gain control over that Xyz Monster. Afterwards, Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than that targetd Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.)


CROS-JP058 Hermit Youkai Tornado 「妖仙大旋風」
Continuous Magic Card
You can activate this card by paying 800 Life Points. ①: Once per turn, if a face-up "Hermit Youkai" Monster you control is returned to the hand, you can activate this effect by targeting 1 Card your opponent controls. Return that card to its owner's hand. ②: Destroy this card during your End Phase if you didn't use Effect ① of this card during your turn.


「セフィラの輝跡」
CROS-JP059 Path of Sephira

Continuous Magic Card
①: You can activate this effect if you have 2 "Sephira" Cards in your Pendulum Zone, with a Pendulum Scale of 1 and 7. If you control Non-"Sephira" Monster, return all those Monsters to their owner's deck. ②: While this card is in the Magic or Trap Zone, neither player can Special Summon Monster except from the hand or the Extra Deck. ③: While you have a card in the Pendulum Zone, this effect cannot be targeted by card effects, and if a card in your Pendulum Zone is destroyed, destroy this card.


「セフィラの神託」
CROS-JP060 Oracle of the Sephira

Field Magic Card
You can only activate 1 "Oracle of the Sephira" per turn. ①: When this card is activated, you can add 1 "Sephira" Monster from your Deck to your hand. ②: When you Ritual Summon by using a "Sephira" Monster, or Special Summon a Monster by using a "Sephira" Monster as Material, you can activate each of the following effects once per turn, depending on the kind of Monster summoned. ● Ritual: Return 1 Monster on the field to its owner's Deck. ● Fusion: Special Summon 1 Monster from your hand. ● Synchro: Select 1 Monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, than discard 1 card.


「煉獄の消華」
CROS-JP061 Frozen Purgatory
[Rare]
Continuous Magic Card
You can use Effect 1 of "Frozen Purgatory" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Add 1 "Purgatory" Magic or Trap Card other than "Frozen Purgatory" from your Deck to your hand. During this turn, you cannot Normal Summon or Special Summon Non-"Infernoid" Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard after Damage Calculation, when a "Infernoid" Monster you control battled an opponent's Monster. Remove both player's Monsters involved in that battle.


「ギャラクシー・サイクロン」
CROS-JP062 Galaxy Cylcone
[Super Rare]
Normal Magic Card
You can use Effect ② of "Galaxy Cyclone" only once per turn. ①: You can activate this effect by targeting 1 set Magic or Trap Card on the field. Destroy that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card on the field. Destroy that card. This effect cannot be activate during the turn this card was sent to the Graveyard.


「共鳴する振動」
CROS-JP063 Resonating Oscillation

Normal Magic Card
①: You can activate this effect if your opponent has 2 cards in their Pendulum Zone by targeting those 2 cards. During this turn, while your opponent controls those 2 cards in their Pendulum Zone, if you Pendulum Summon, you can use the Pendulum Scales of both targets. If you do, you can only Pendulum Summon Monster from the Extra Deck.


「ペンデュラム・アライズ」
CROS-JP064 Pendulum Arise

Normal Magic Card
You can activate only 1 "Pendulum Arise" per turn. ①: You can activate this effect by sending 1 Monster you control to the Graveyard. Special Summon 1 Pendulum Monster from your Deck with the same Level as the original level of the sent Monster. Destroy that Monster Special Summoned by this effect during the End Phase.


「予想GUY」
CROS-JP065 An unexpected Guy
[Normal Rare]
Normal Magic Card
①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or lower Normal Monster from your Deck.


「EMピンチヘルパー」
CROS-JP066 Entermate Pinchhelper

Continuous Trap Card
①: Once per turn, you can activate this effect when an opponent's Monster declares a direct attack. Negate that attack, and Special Summon 1 "Entermate" Monster from your Deck. The Monster Special Summon by this effect has its effect(s) negated. ②: You can activate this effect during attack declaration when a Monster you control battles an opponent's Monster, by sending this face-up card in your Magic and Trap Zone to the Graveyard. Battle Damage to you from that battle becomes 0.


「幻奏のイリュージョン」
CROS-JP067 Melodious Illusion

Normal Trap Card
①: You can activate this effect by targeting 1 "Melodious" Monster you control. During the turn, that Monster you control is unaffectd by the effects of your opponent's Magic and Trap Cards and can attack twice per Battle Phase.


「ファーニマル・クレーン」
CROS-JP068 Furnimal Crane

Normal Trap Card
①: You can activate this effect when a face-up "Furnimal" Monster you control is destroyed by an attacking opponent's Monster or an opponent's card effect and sent to the Graveyard by targeting 1 of your destroyed Monster. Add that Monster to your hand, and draw 1 card.


「デストーイ・カスタム」
CROS-JP069 Des Toy Custom

Normal Trap Card
①: You can activate this effect by targeting 1 "Edge-Imp" or "Furnimal" Monster in your Graveyard. Special Summon that Monster. If that Monster Special Summoned by this effect is used as Fusion Material Monster, you can treat it as "Des Toy" Monster.


「妖仙郷の眩暈風」
CROS-JP070 Dizzying Winds of the Youkai Realm

Continuous Trap Card
You can activate this card if you control a Level 6 or higher "Hermit Youkai" Monster. ① : While this card is in the Magic and Trap Zone and while there is a "Hermit Youkai" Card in your Pendulum Zone, if set Monsters or face-up Non-"Hermit Youkai" Monster on the field are returned to the hand, they are returned to their owner's Deck instead.


「セフィラの聖選士」
CROS-JP071 Chosen Warriors of Sephira

Continuous Trap Card
①: Apply the following effects, depending on the number of different face-up "Sephira" Mnster in your Extra Deck.
● 3 or more different: Monster you control gain 100 ATK for each face-up card in either player's Extra Deck.
● 5 or more different: Monster you control cannot be destroyed by your opponent's card effects.
● 8 or more different: Monster you control cannot be targeted by your opponent's card effects.
● 10 different: You can activate this effect by sending this face-up card you control to the Graveyard. Return all cards in your opponent's hand, Graveyard and that they control to their owner's Deck.


「セフィラの神撃」
CROS-JP072 Divine Attack of the Sephira

Counter Trap Card
①: When a Magic, Trap or the Effect of an Effect Monster Card is activated, you can activate this effect by banishing 1 face-up "Sephira" Monster in your Extra Deck. Negate that activation and destroy that card.


「遡洸する煉獄」
CROS-JP073 Rising Purgatory

Continuous Trap Card
You can activate Effect ① and ② of "Rising Purgatory" each only once per turn. ①: During each of your opponent's Standby Phases, you can activate this effect by targeting 1 "Infernoid" Monster in your Graveyard. Add that Monster to your hand. ②: During each of your Standby Phases, you can activate this effect by targeting 1 of your removed "Infernoid" Monster. Return that Monster to the Graveyard. ③: If you control a Non-"Infernoid" Monster, send this card to the Graveyard.


「貪欲な瓶」
CROS-JP074 Jar of Avarice
[Rare]
Normal Trap Card
You can activate only 1 "Jar of Avarice" per turn. ①: You can activate this card by targeting 5 cards in your Graveyard, except "Jar of Avarice". Shuffle those 5 cards back to the deck. Afterwards, draw 1 card.


CROS-JP075 Lose a Turn 「一回休み」
Continuous Trap Card
You can activate this card if you control no Special Summoned Monster. ①: While this card is in your Magic & Trap Zone, Special Summoned Monster have their effects negated until the end of the turn they were Special Summoned. ②: Activate this effect if an Effect Monster is Special Summoned in face-up Attack Position. Change that Monster to Defense Position.


「悪魔の嘆き」
CROS-JP076 Grieving Demon

Normal Trap Card
①: You can activate this effect by targeting 1 Monster in your opponent's Graveyard. Return that Monster to your opponent's deck. Afterwards, you can send 1 Demon-Type Monster from your Deck to the Graveyard.


「深淵のスタングレイ」
CROS-JP077 Abyssal Stungray

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (LIGHT/Thunder-Type/Level 5/ATK 1900/DEF 0) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: This card Special Summoned by this effect cannot be destroyed by battle.


「苦紋様の土像」
CROS-JP078 Kumonyou Mud Statue

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (EARTH/Rock-Type/Level 7/ATK 0/DEF 2500) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: While you control another Trap Card that is treated as Monster in your Monster Zone, this card Special Summoned by this effect cannot become the target of your opponent's card effects. ③: While you control this card Special Summoned by this effect, you can activate this effect if a card is Special Summoned from your Magic and Trap Zone to the Monster Zone by targeting 1 card on the field. Destroy that card.


「横取りボーン」
CROS-JP079 Snatched Bone

Continuous Trap Card
①: You can activate this card during a turn your opponent Special Summons a Monster by targeting 1 Monster in your opponent's Graveyard. Special Summon that Monster in Defense Position. When this card is removed from the field, remove that Monster from play. When that Monster is removed from the field, this card is destroyed.


「再転」
CROS-JP080 Re-Roll
[Normal Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect by targeting 1 Monster on the field whose Level is different from its original level. Roll 1 die. Targeted Monster's Level becomes equal to the result.


「雷帝家臣ミスラ」
CROS-JP081 Mithra the Thunder Emperor Vassal

LIGHT/Thunder - Effect/2/800/1000
You can use Effect ① and ② of "Mithra the Thunder Emperor Vassal" each only once per turn. ①: You can activate this effect during your Main Phase. Special Summon this card from your hand, and Special Summon 1 "Vassal Token" (LIGHT/Thunder-Type/Level 1/ATK 800/ DEF 1000) in Defense Position. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. During the Main Phase of this turn, you can Normal Summon 1 Monster in addition to your Normal Summon per turn. (You can gain this effect only once per turn.)


「炎帝家臣ベルリネス」
CROS-JP082 Berlines the Fire Emperor Vassal

FIRE/Pyro - Effect/3/800/1000
You can use Effect ① and ② of "Berlines the Fire Emperor Vassal" each only once per turn. ①: You can activate this effect by discarding 1 card. Special Summon this card from your hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Look at your opponent's hand, select 1 card in it and remove it from play until the End Phase.


「地帝家臣ランドローブ」
CROS-JP083 Landrobe the Earth Emperor Vassal
[Rare]
EARTH/Rock - Effect/4/800/1000
You can use Effect ① and ② of "Landrobe the Earth Emperor Vassal" each only once per turn. ①: You can activate this effect by targeting 1 face-up Monster you opponent controls. Special Summon this card from your hand, and change the targeted Monster to face-down Defense Position. During this turn, your cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is used as Release for an Advance Summon by targeting 1 Monster with 800 ATK and 1000 DEF in your Graveyard, except a "Landrobe the Earth Emperor Vassal". Add that Monster to your hand.


「風帝家臣ガルーム」
CROS-JP084 Garm the Wind Emperor Vassal
[Rare]
WIND/Bird - Effect/3/800/1000
You can use Effect ① and ② of "Garm the Wind Emperor Vassal" each only once per turn. ①: You can activate this effect by returning 1 Advance Summoned Monster you control to its owner's hand. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Add 1 Monster with 800 ATK and 1000 DEF, except a "Garm the Wind Emperor Vassal" from your Deck to your hand.


「邪帝家臣ルキウス」
CROS-JP085 Lucius the Wicked Emperor Vassal

DARK/Demon - Effect/1/800/1000
You can use Effect ① and ② of "Lucius the Wicked Emperor Vassal" each only once per turn. ①: You can activate this effect by removing 1 Level 5 or higher Monster in your Graveyard from play. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Release for an Advance Summon. Look at all set cards your opponent controls. Your opponent cannot activate the Effects of Magic, Trap or Effect Monster Cards in response to the activation of this effect.


「真帝王領域」
CROS-JP086 True Emperor's Domain

Field Magic Card
①: If you have no cards in your Extra Deck and you control only Advance Summoned Monster, your opponent cannot Special Summon from the Extra Deck. ②: An Advance Summoned Monster you control that attacks an opponent's Monster gains 800 ATK during Damage Calculation only. ③: Once per turn, you can activate this effect during your Main Phase. You can select 1 Monster with 2800 ATK and 1000 DEF in your hand and reduce that Monster's Level by 2 until the end of the turn.


CROS-JP087 Neptabyss the Atlantean Prince 「海皇子 ネプトアビス」
WATER/Sea-Serpent - Effect/1/800/0
You can use Effect ① and ② of "Neptabyss the Atlantean Prince" each only once per turn. ①: You can activate this effect by sending 1 "Atlantean" Monster other than "Neptabyss the Atlantean Prince" from your Deck to the Graveyard. Add 1 "Atlantean" Card other than "Neptabyss the Atlantean Prince" from your Deck to your hand. ②: If this card is sent to the Graveyard for the activation of an WATER Monster's effect, target 1 "Atlantean" Monster in your Graveyard other than "Neptabyss the Atlantean Prince". Special Summon that Monster.
Rare


CROS-JP088 Island of the Fire Kings 「炎王の孤島」
Field Magic Card
You can only use Effect ① or ② of "Island of the Fire Kings" per turn, and only once that turn. ①: You can activate this effect during your Main Phase. Select 1 Monster in your hand or that you control and destroy it, and add 1 "Fire King" Monster from your Deck to your hand. ②: You can activate this effect if you control no Monster. Special Summon 1 FIRE Bird-Type Monster from your hand. ③: Activate this effect if this face-up card in the Field Zone is sent to the Graveyard or removed from play. Destroy all Monster you control.


CROS-JP089 Chimeratech Rampage Dragon 「キメラテック・ランページ・ドラゴン」
DARK/Machine - Fusion - Effect/5/2100/1600
2 or more "Cyber Dragon" Monster
This card can only be Fusion Summoned with the above mentioned Fusion Materials. ①: When this card is successfully Fusion Summoned, you can activate this effect by targeting Magic or Trap Cards on the field up to the number of this cards Fusion Material Monster. Destroy those cards. ②: Once per turn you can activate this effect during your Main Phase. Send up to 2 LIGHT Machine-Type Monster from your Deck to the Graveyard. During this turn, this card can attack once more per Battle Phase in addition to the Normal Attack equal to the number of Monster sent to the Graveyard by this effect.
Super Rare


CROS-JP090 Cyber Dragon Infinity 「サイバー・ドラゴン・インフィニティ」
LIGHT/Machine - Xyz - Effect/Rank 6/2100/1600
3 x Level 6 LIGHT Machine-Type Monster
Once per turn, you can Xyz Summon "Cyber Dragon Infinity" by placing 1 "Cyber Dragon Nova" as Xyz Material under it. ①: This card gains 200 ATK for each Xyz Material it has. ②: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster. Place that Monster as Xyz Material under this card. ③: Once per turn, when a card effect is activated, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare

Wednesday, 17. December 2014

Yu-Gi-Oh! Glory of the Duelist - Memory Fragments

???OCG??????? -?????- side:????
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yami Yugi


???OCG??????? -?????- side:?????
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yugi Muto


Release: 10th January 2015
Price: 300 Yen per Pack (excl. taxes)

60 cards in total, per side
1 Holographic Rare
20 Secret Rare
39 Common


- Two Special Packs to commomerate the end of Yu-Gi-Oh!'s 15 years anniversary.
- Includes new cards in the image of "Yu-Gi-Oh! Duel Monsters"
- Contains cards that haven't been reprinted until now, like Game or Guide Book Promo cards.
- The new Special Parallel rarity was made especially for this pack.




15AX-JPY02 Black Burning Magic ?????????????
Quick-Play Magic Card
??If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Secret Rare

15AX-JPY02 Black Burning Magic

??????
15AX-JPY03 Eternal Soul

Continuous Trap Card
You can use Effect ? of "Eternal Soul" only once per turn. ?: You can select and activate 1 of the following effects. ?: Select 1 "Dar Magician" in your hand or Graveyard and Special Summon it. ? Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. ?: While this card is in the Magic & Trap Zone, "Black Magician" in your Monster Zone is unaffected by your opponent's card effects. ?: Activate if this face-up card is removed from the field. Destroy all Monster you control.
Secret Rare

15AX-JP000 Blue Eyes Ultimate Dragon ????????Holographic Rare
15AX-JPY01 Dark Magician ???????????? Secret Rare
15AX-JPY37 Osiris the Sky Dragon ?????????? Secret Rare
15AX-JPY38 Great Divine Soldier of Obelisk ??????????? Secret Rare
15AX-JP(???) Summoned Skull ????????? LIMITED EDITION 3 Artwork
15AX-JP(???) Winged God Dragon of Ra ???????? Secret Rare

15AX-JPY(??) Dark Paladin ??????????????????
?????????????
15AX-JPM02 Black Burning

Normal Magic Card
?: You can activate this card if you control a "Dark Magician Girl". Destroy all face-up Monster your opponent controls.
Secret Rare

???????
15AX-JPM03 Ring of Peace

Normal Magic Card
?: You can reveal this card when you draw it during your Draw Phase with your Normal Draw, if you control no cards and your opponent controls 3 or more Monster, and activate it during your Main Phase 1 of that turn. Select 1 card from your Deck, reveal it to your opponent and add it to your hand.
Secret Rare

15AX-JP000 Blue Eyes Ultimate Dragon ???????? Holographic Rare
15AX-JPM06 Celtic Guardian ???????? Secret Rare LIMITED EDITION 2 Artwork
15AX-JPM(??) Kanan the Swordmistress ????????
15AX-JPM(??) Monster Reborn ?????? Secret Rare

15AX-JPM(??) Red-Eyes B. Dragon ???????? Secret Rare
15AX-JPM(??) Seiyaryu ??????????????? Secret Rare
15AX-JPM(??) Harpie's Pet Dragon ???????????



15AX-JP(???) Cyber Harpie Lady ?????????????
15AX-JP(???) Sage's Stone ??????? Secret Rare

Monday, 1. December 2014

Yu-Gi-Oh! OCG The Rarity Collection

遊戯王OCG「THE RARITY COLLECTION」
Yu-Gi-Oh! OCG The Rarity Collection


Release: 20th December 2014
Price: 300 Yen (incl. taxes)

51 cards in total, 4 cards per booster.




TRC1-JP000 Blue-Eyes White Dragon 「青眼の白龍」 Holographic Rare
TRC1-JP001 Dark Magician 「ブラック・マジシャン」 Extra Secret Rare
TRC1-JP002 Monster Reborn 「死者蘇生」 Ultimate Rare
TRC1-JP003 Elemental HERO Neos 「E・HERO ネオス」 Extra Secret Rare
TRC1-JP004 Super Polymerization 「超融合」 Ultimate Rare
TRC1-JP005 Stardust Dragon 「スターダスト・ドラゴン」 Extra Secret Rare
TRC1-JP006 Starlight Road 「スターライト・ロード」 Ultimate Rare
TRC1-JP007 No. 39 Aspiring Emperor Hope 「No.39 希望皇ホープ」 Extra Secret Rare
TRC1-JP008 Rank-Up Magic - Astral Force 「RUM-アストラル・フォース」 Ultimate Rare
TRC1-JP009 Odd-Eyes Pendulum Dragon 「オッドアイズ・ペンデュラム・ドラゴン」 Extra Secret Rare
TRC1-JP010 Red-Eyes Darkness Metal Dragon 「レッドアイズ・ダークネスメタルドラゴン」 Secret Rare
TRC1-JP011 Debris Dragon 「デブリ・ドラゴン」 Super Rare
TRC1-JP012 Elemental HERO Prisma 「E・HERO プリズマー」 Super Rare
TRC1-JP013 Summon Priest 「召喚僧サモンプリースト」 Super Rare
TRC1-JP014 Archangel Christia 「大天使クリスティア」 Super Rare
TRC1-JP015 Fallen Angel Asmodius 「堕天使アスモディウス」 Super Rare
TRC1-JP016 Fallen Angel Superbia 「堕天使スペルビア」 Super Rare
TRC1-JP017 Infernity Daemon 「インフェルニティ・デーモン」 Super Rare
TRC1-JP018 Tour Guide From the Underworld 「魔界発現世行きデスガイド」 Super Rare
TRC1-JP019 Mezuki 「馬頭鬼」 Super Rare
TRC1-JP020 Rescue Rabbit 「レスキューラビット」 Super Rare
TRC1-JP021 Hot-Blooded Beast Warrior Wolfbark 「熱血獣士ウルフバーク」 Super Rare
TRC1-JP022 Lightlord Archer Feris 「ライトロード・アーチャー フェリス」 Super Rare
TRC1-JP023 Dark Simorgh 「ダーク・シムルグ」 Super Rare
TRC1-JP024 Crane-Crane 「クレーンクレーン」 Super Rare
TRC1-JP025 Maskleon 「カメンレオン」 Super Rare
TRC1-JP026 Increasing G 「増殖するG」 Super Rare
TRC1-JP027 Thunder Seahorse 「サンダー・シーホース」 Secret Rare
TRC1-JP028 Cyber End Dragon (Dark Version) 「サイバー・エンド・ドラゴン(シャドウバージョン)」 Super Rare
TRC1-JP029 Natural Extrio 「ナチュル・エクストリオ」 Super Rare
TRC1-JP030 Trishula, Dragon of the Ice Barrier 「氷結界の龍 トリシューラ」 Secret Rare
TRC1-JP031 Dragunity Knight - Vajuranda 「ドラグニティナイト-ヴァジュランダ」 Super Rare
TRC1-JP032 Natural Palkion 「ナチュル・パルキオン」 Super Rare
TRC1-JP033 Crimson Blader 「クリムゾン・ブレーダー」 Secret Rare
TRC1-JP034 Tech Genus Hyper Librarian 「TG ハイパー・ライブラリアン」 Secret Rare
TRC1-JP035 Formula Synchron 「フォーミュラ・シンクロン」 Secret Rare
TRC1-JP036 Felgrand, the God Dragon Knight 「神竜騎士フェルグラント」 Secret Rare
TRC1-JP037 Gagaga Gunman 「ガガガガンマン」 Super Rare
TRC1-JP038 Lavalval Chain 「ラヴァルバル・チェイン」 Secret Rare
TRC1-JP039 Empty Space Sea Serpent Levaiel 「虚空海竜リヴァイエール」 Super Rare
TRC1-JP040 Summoner's Art 「召喚師のスキル」 Super Rare
TRC1-JP041 Instant Fusion 「簡易融合」 Super Rare
TRC1-JP042 Allure of Darkness 「闇の誘惑」 Super Rare
TRC1-JP043 Book of Moon 「月の書」 Super Rare
TRC1-JP044 Fire Formation - Tenki 「炎舞-「天キ」」 Super Rare
TRC1-JP045 Breakthrough Skill 「ブレイクスルー・スキル」 Secret Rare
TRC1-JP046 Compulsory Evacuation Device 「強制脱出装置」 Secret Rare
TRC1-JP047 Vanity's Emptiness 「虚無空間」 Super Rare
TRC1-JP048 Demon's Chain 「デモンズ・チェーン」 Super Rare
TRC1-JP049 Anti-Spell Fragrance 「魔封じの芳香」 Super Rare
TRC1-JP050 The Selection 「方舟の選別」 Super Rare

Sunday, 23. November 2014

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS
遊戯王OCG「デュエルフィールドEX EPIC OF NOBLE KNIGHTS -導きの聖剣-」
Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS


Release: 20th December 2014
Price: 1500 Yen (incl. taxes)


- Includes 3 Promo card (Ultra Rare) and 1 Rubber Duel Field


EONK-JP001 Legendary Prophet Merlin 「伝説の預言者マーリン」
DARK/Spellcaster - Effect/3/1400/500
Ultra Rare
EONK-JP001 Legendary Prophet Merlin

EONK-JP002 Holy Knight Bedwyr 「聖騎士ベティヴィエール」
LIGHT/Warrior - Effect/4/1600/1500 
Ultra Rare
EONK-JP002 Holy Knight Bedwyr

EONK-JP003 End of the Legend of the Holy Knights 「聖騎士伝説の終幕」
Normal Magic Card 
Ultra Rare
EONK-JP003 End of the Legend of the Holy Knights

Wednesday, 12. November 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.



SECE-JP001 Entermate Fire Mufflion 「EMファイア・マフライオ」
FIRE/Beast - Pendulum - Effect/3/800/800
①: Once per turn, you can activate this effect after Damage Calculation when a Pendulum Monster you control destroyed an opponent's Monster by battle. Until the end of the Battle Phase, that Monster gains 200 ATK, and can attack make a second attack in a row.
Pendulum Effect:
Blue 5 / Red 5
①: You can activate this effect if a Pendulum Monster you control is destroyed by battle. Special Summon this card from the Pendulum Zone.
SECE-JP001 Entermate Fire Mufflion

SECE-JP002 Entermate Partnaga 「EMパートナーガ」
EARTH/Reptile - Pendulum - Effect/5/500/2100
①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Monster you control. ②: While this card is in the Monster Zone, Level 5 or lower Monster cannot attack.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Card you control until the end of the turn.
SECE-JP002 Entermate Partnaga

SECE-JP003 Entermate Friendonkey 「EMフレンドンキー」
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.
Rare
SECE-JP003 Entermate Friendonkey

SECE-JP004 Entermate Spike Eagle 「EMスパイク・イーグル」
WIND/Bird - Effect/9/900/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, if that Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
SECE-JP004 Entermate Spike Eagle

SECE-JP005 Entermate Plus Turtle 「EMプラスタートル」
WATER/Aqua - Effect/4/100/1800
①: Once per turn, you can activate this effect by targeting up to 2 face-up Monster on the field. Increase those Monsters Level by 1.
SECE-JP005 Entermate Plus Turtle

SECE-JP006 Entermate Trump Witch 「EMトランプ・ウィッチ」
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.
Rare
SECE-JP006 Entermate Trump Witch

SECE-JP007 Super-Heavy Samurai Kagebou-C 「超重武者カゲボウ-C」
EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.
SECE-JP007 Super-Heavy Samurai Kagebou-C

SECE-JP008 Super-Heavy Samurai Horaga-E「超重武者ホラガ-E」
EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.
SECE-JP008 Super-Heavy Samurai Horaga-E

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi 「超重武者装留イワトオシ」
EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi 「超重武者装留マカルガエシ」
EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: While this card is equipped to a Monster by its own effect, once per turn, that Monster cannot be destroyed by card effects. ③: You can activate this effect by sending this card from your hand to the Graveyard when a Defense Position Monster is destroyed and sent to your Graveyard. Special Summon that Monster in Attack Position.
SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi

SECE-JP011 Raid Raptors - Banishing Lanius 「RR-バニシング・レイニアス」
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.
Rare
SECE-JP011 Raid Raptors - Banishing Lanius

SECE-JP012 Gem-Knight Lapis 「ジェムナイト・ラピス」
EARTH/Rock/3/1200/100
Normal Monster
SECE-JP012 Gem-Knight Lapis

SECE-JP013 Infernoid Belzebul 「インフェルノイド・ベルゼブル」
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP013 Infernoid Belzebul

SECE-JP014 Infernoid Lucifugus 「インフェルノイド・ルキフグス」
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP014 Infernoid Lucifugus

SECE-JP015 Infernoid Astaroth 「インフェルノイド・アスタロス」
FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
SECE-JP015 Infernoid Astaroth

SECE-JP016 Infernoid Asmodai 「インフェルノイド・アシュメダイ」
FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP016 Infernoid Asmodai

SECE-JP017 Infernoid Baal 「インフェルノイド・ヴァエル」
FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP017 Infernoid Baal

SECE-JP018 Infernoid Adramelech 「インフェルノイド・アドラメレク」
FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP018 Infernoid Adramelech

SECE-JP019 Infernoid Nehemoth 「インフェルノイド・ネヘモス」
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.
Ultra Rare
SECE-JP019 Infernoid Nehemoth

SECE-JP020 Qliphort Assembler 「クリフォート・アセンブラ」
EARTH/Machine - Pendulum/5/2400/1000
Normal Monster
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Special Monster except "Qliphort" Monster. This effect cannot be negated. ②: You can activate this effect during the End Phase if you successfully Advanced Summoned a Monster during this turn. Draw cards equal to the number of "Qliphort" Monster Released for Advance Summons during this turn.
Rare
SECE-JP020 Qliphort Assembler

SECE-JP021 Qliphort Access 「クリフォート・アクセス」
EARTH/Machine - Pendulum - Effect/7/2800/1000
①: You can Normal Summon this card without Release. ②: This card that was Special Summoned or Normal Summoned without Release has its Level become 4, and its original ATK 1800. ③: This Normal Summoned card is unaffected by activated effects of Monster with a original lower Level or Rank than this card. ④: You can activate this effect when this card is successfully Advance Summoned with a "Qliphort" Monster as Release. If your opponent has more Monster in their Graveyard than you in yours, you gain 300 Life Points x the difference, and inflict and equal amount of Damage to your opponent.
Pendulum Effect:
Blue 9 / Red 9
①:You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
SECE-JP021 Qliphort Access

SECE-JP022 Qliphort Alias 「クリフォート・エイリアス」
EARTH/Machine - Pendulum - Effect/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, its Level becomes 4 and its ATK 1800. ③: This card that was Normal Summoned or Set is unaffected by the effects of Monsters with a original lower Level or Rank than this card. ④: When you successfully Advance Summon this card with a "Qliphort" Monster as Release, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand. Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards in response to the activation of this effect.
Pendulum Effect:
Blue: 1 / Red: 1
①: You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②:"Qliphort" Monster you control gain 300 ATK.
SECE-JP022 Qliphort Alias

SECE-JP023 Qliphort Kernel 「アポクリフォート・カーネル」
EARTH/Machine - Pendulum - Effect/9/2900/2500
This card cannot be Special Summoned, and cannot be Normal Summoned or Set except by Releasing 3 "Qliphort" Monster your control. ①: This Normal Summoned or Set card is unaffected by Magic and Trap Cards, as well as activated effects of Monsters with an original lower Level or Rank than this card's Level. ②: Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase.
Super Rare
SECE-JP023 Qliphort Kernel

SECE-JP024 Satellarknight Capella 「星因士 カペラ」
LIGHT/Warrior - Effect/4/1100/2000
You can use the effect of "Satellarknight Capella" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. During this turn, if you would Xyz Summon a Monster using 3 or more Xyz Materials, you can treat Level 4 or lower "tellarknight" Monster you control as Level 5.
SECE-JP024 Satellarknight Capella

SECE-JP025 Satellarknight Rigel 「星因士 リゲル」
LIGHT/Warrior - Effect/4/1900/700
You can use the effect of "Satellarknight Rigel" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tellarknight" Monster on the field. That Monster gains 500 ATK, but is sent to the Graveyard during the End Phase.
SECE-JP025 Satellarknight Rigel

SECE-JP026 Hermit Youkai Magatsusenran 「妖仙獣 凶旋嵐」
WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.
SECE-JP026 Hermit Youkai Magatsusenran

SECE-JP027 Hermit Youkai Tsujikirikaze 「妖仙獣 辻斬風」
WIND/Beast-Warrior - Effect/4/1000/0
Effect ① and ② of "Hermit Youkai Tsujikirikaze" each can only be used once per turn. ①: You can activate this effect by discarding this card from your hand between the beginning of the Damage Step and Damage Calculation when a "Hermit Youkai" Monster battles with an opponent's Monster. Your Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by targeting 1 "Hermit Youkai" Monster you control. That Monster gains 1000 ATK until the end of the turn. ③: Activate this effect during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SECE-JP027 Hermit Youkai Tsujikirikaze

SECE-JP028 Dancing Princess of the Necloth 「影霊衣の舞姫」
WATER/Spellcaster - Effect/4/1600/800
Effect ② of "Dancing Princess of the Necloth" can only be used once per turn. ①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards in response to the activation of "Necloth" Ritual Magic Cards, nor target "Necloth" Ritual Monster you control with card effects. ②: If you Release this card for a card effect, you can activate this effect by targeting 1 of your banished "Necloth" Monster other than a "Dancing Princess of the Necloth". Add that Monster to your hand.
SECE-JP028 Dancing Princess of the Necloth

SECE-JP029 Noble Spirit Beast Rampenta 「精霊獣 ラムペンタ」
WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.
SECE-JP029 Noble Spirit Beast Rampenta

SECE-JP030 Deformer Smaphone 「D・スマホン」
EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.
SECE-JP030 Deformer Smaphone

SECE-JP031 Android - Psycho Jacker 「人造人間-サイコ・ジャッカー」
DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.
SECE-JP031 Android - Psycho Jacker

SECE-JP032 Skilled Blue Magician 「熟練の青魔道士」
LIGHT/Spellcaster - Effect/4/1800/1800
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card with 3 Magic Counter on it. Special Summon 1 "Gaia the Dark Knight" from your hand or Deck. ③: During your Main Phase you can activate this effect by removing this card in your Graveyard from play and targeting 1 card you control that you can place Magic Counters on. Place 1 Magic Counter on that card.
SECE-JP032 Skilled Blue Magician

SECE-JP033 Core Chimail Overdose 「コアキメイル・オーバードーズ」
EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.
SECE-JP033 Core Chimail Overdose

SECE-JP034 Jigobyte 「ジゴバイト」
WATER/Reptile - Effect/4/1500/200
①: You can control only 1 face-up "Jigobyte". ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: You can activate this effect when this card is destroyed by battle or a card effect. Special Summon 1 Monster with 1500 ATK and 200 DEF from your Deck, except "Jigobyte".
SECE-JP034 Jigobyte

SECE-JP035 Gaius, the Grudge Wicked Monarch 「怨邪帝ガイウス」
DARK/Demon - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activat this effect by targeting 1 card on the field. Remove that card from play, and inflict 1000 Damage to your opponent. If the removed card is a DARK Monster Card, that card's controller removes any card with the same name from their hand, Deck, Extra Deck and Graveyard from play. If you successfully Advance Summon this card with a DARK Monster as Release, it gains the following effect at that time. ● You can target 2 cards with this effect.
Super Rare
SECE-JP035 Gaius, the Grudge Wicked Monarch

SECE-JP036 Thunderclap Great Wolf 「大狼雷鳴」
LIGHT/Thunder - Effect/7/2500/2000
During the turn you activated this card's effect, you cannot conduct your Battle Phase. ①: Yu can activate this effect if this card is successfully Special Summoned from your Graveyard. Destroy all face-up Monster your opponent controls.
Super Rare
SECE-JP036 Thunderclap Great Wolf

SECE-JP037 Hiraishin 「避雷神」
LIGHT/Thunder - Effect/4/1800/100
①: While this card is in the Monster Zone, neither player can activate Magic Cards during Main Phase 1.
SECE-JP037 Hiraishin

SECE-JP038 Dragon Dowser 「ドラゴンダウザー」
EARTH/Phantasm Dragon - Effect/4/1500/1500
The effect of "Dragon Dowser" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position. Destroy the Monster Special Summoned by this effect during the End Phase.
SECE-JP038 Dragon Dowser

SECE-JP039 Front Observer 「フロント・オブザーバー」
EARTH/Machine - Effect/4/1000/1500
①: You can activate this effect during the End Phase of the turn this card was successfully Normal Summoned. Add 1 EARTH Pendulum Monster from your Deck to your hand. ②: If this card is successfully Normal Summoned, you can activate this effect during your next turn's End Phase by Releasing this card. Add 1 EARTH Monster from your Deck to your hand.
SECE-JP039 Front Observer

SECE-JP040 Unizombie 「ユニゾンビ」
DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.
SECE-JP040 Unizombie

SECE-JP041 Bunborg 003 「ブンボーグ003」
EARTH/Machine - Effect/3/500/500
①: You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 "Bunborg" Monster from your Deck other than a "Bunborg 003". ②: Once per turn, you can activate this effect by targeting 1 "Bunborg" Monster you control. Until the end of the turn, it gains 500 ATK and DEF for each "Bunborg" card you control. This effect can be activated during your opponent's turn.
SECE-JP041 Bunborg 003

SECE-JP042 True Demon Beast Maju Gatzett 「真魔獣 ガーゼット」
DARK/Demon - Special Summon - Effect/8/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing all Monster you control. ①: The ATK of this card becomes the total original ATK of the Monsters Released for the Special Summon of this card. ②: If this card attacks a Defense Position Monster, and its ATK exceeds that Monsters DEF, inflict the Difference as Battle Damage to your opponent.
Normal Rare
SECE-JP042 True Demon Beast Maju Gatzett

SECE-JP043 Cooking Captain 「切り盛り隊長」
EARTH/Warrior - Effect/3/1200/400
①: You can activate this effect when this card is successfully Normal Summoned. Return 1 card from your hand to your deck. Afterwards, draw 1 card. If that card drawn is a Monster Card, you can Special Summon that Monster.
Normal Rare
SECE-JP043 Cooking Captain

SECE-JP044 The Necloth of Gungnir 「グングニールの影霊衣」
WATER/Spellcaster - Ritual - Effect/7/2500/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.
Ultra Rare
SECE-JP044 The Necloth of Gungnir

SECE-JP045 Rune-Eyes Pendulum Dragon 「ルーンアイズ・ペンデュラム・ドラゴン」
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.
Ultra Rare
SECE-JP045 Rune-Eyes Pendulum Dragon

SECE-JP046 Gem-Knight Lady Lapis Lazuli 「ジェムナイトレディ・ラピスラズリ」
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x 500.
Rare
SECE-JP046 Gem-Knight Lady Lapis Lazuli

SECE-JP047 El Shadoll Wendigo 「エルシャドール・ウェンディゴ」
WIND/Psychic - Fusion - Effect/6/200/2800
"Shadoll" Monster + WIND Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. Effect ① of "El Shadoll Wendigo" can only be used once per turn. ①: You can activate this effect by targeting 1 Monster you control. During this turn, that Monster cannot be destroyed by battle with an opponent's Monster that was Special Summoned. This effect can be activated during your opponent's turn. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Super Rare
SECE-JP047 El Shadoll Wendigo

SECE-JP048 Super-Heavy Deity Susano-O 「超重荒神スサノ-O」
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.
Ultra Rare
SECE-JP048 Super-Heavy Deity Susano-O

SECE-JP049 Metaphys Horus Dragon 「メタファイズ・ホルス・ドラゴン」
LIGHT/Phantasm Dragon - Synchro - Effect/6/2300/1600
Tuner + 1 or more Non-Tuner Monster
①: If this card is successfully Synchro Summoned, depending on the different Types of Non-Tuner Synchro Material Monster(s), you can activate the following effects. ● Normal Monster: During this turn this card is unaffected by other card effects. ● Effect Monster: You can activate this effect by targeting 1 other face-up card on the field. Its effects are negated. ● Pendulu Monster: Your opponent selects 1 Monster they control, and you gain control over it. During this turn that Monster cannot attack.
Ultra Rare
SECE-JP049 Metaphys Horus Dragon

SECE-JP050 Raid Raptors - Rise Falcon 「RR-ライズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.
SECE-JP050 Raid Raptors - Rise Falcon

SECE-JP051 Stellarknight Sacred Dia 「星輝士 セイクリッド・ダイヤ」
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare
SECE-JP051 Stellarknight Sacred Dia

SECE-JP052 Divine Mount Saintorea 「神騎セイントレア」
LIGHT/Beast-Warrior - Xyz - Effect/Rank 2/2000/0
2x Level 2 Monster
①: While this card has Xyz Material, it cannot be destroyed by battle. ②: You can activate this effect by removing 1 Xyz Material from this card at the end of the Damage Step this card battled an opponent's Monster. Return that opponent's Monster to its owner's hand.
Super Rare
SECE-JP052 Divine Mount Saintorea

SECE-JP053 Illusion Baloon 「イリュージョン・バルーン」
Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.
SECE-JP053 Illusion Baloon

SECE-JP054 Raid Raptors - Nest 「RR-ネスト」
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.
Rare
SECE-JP054 Raid Raptors - Nest

SECE-JP055 Twinkle Sacred 「ティンクル・セイクリッド」
Normal Magic Card
You can use Effect ② of "Twinkle Sacred" only once per turn. ①: You can activate this effect by targting 1 "Sacred" Monster you control. Increase that Monster's Level by 1 or 2. ②: If this card is in your Graveyard, you can activate this effect by removing 1 "Sacred" Monster in your Graveyard from play. Add this card from your Graveyard to your hand.
SECE-JP055 Twinkle Sacred

SECE-JP056 Gottom's Emergency Summon 「ガトムズの非常召集」
Normal Magic Card
You can activate only 1 "Gottom's Emergency Summon" per turn, and during the turn you activated it, you cannot conduct your Battle Phase. ①: You can activate this effect if you control an "X-Saber" Synchro Monster by targeting 2 "X-Saber" Monster in your Graveyard. Special Summon those 2 Monster ignoring any Summon Conditions they might have. The ATK of the Monsters Special Summoned by this effect becomes 0, and they are destroyed during the End Phase of this turn.
SECE-JP056 Gottom's Emergency Summon

SECE-JP057 Apostle of Purgatory 「煉獄の死徒」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 "Infernoid" Monster you control. During this turn, that Monster is unaffected by opponent's card effects. ②: If a "Infernoid" Monster you control is destroyed by a card effect, you can remove this card in your Graveyard from play instead of destroying that 1 Monster.
SECE-JP057 Apostle of Purgatory

SECE-JP058 Overflowing Purgatory 「煉獄の氾爛」
Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.
SECE-JP058 Overflowing Purgatory

SECE-JP059 Neph-Shadoll Fusion 「魂写しの同化」
Equip Magic Card
Equip only to a "Shadoll" Monster. Effect ② of "Neph-Shadoll Fusion" can only be used once per turn. ①: You can activate this card by declaring 1 Attribute. The equipped Monster becomes the declared Attribute. ②: You can activate this effect during your Main Phase. Fusion Summon 1 "Shadoll" Fusion Monster Card from your Extra Deck, using Monster from your hand or that you control as Fusion Materials (including the Monster equipped with this card).
Rare
SECE-JP059 Neph-Shadoll Fusion

SECE-JP060 Necloth Cycle 「影霊衣の反魂術」
Ritual Magic Card
Can be used to Ritual Summon any "Necloth" Ritual Monster. You can use Effect ① of "Necloth Cycle" only once per turn. ①: Release Monster from your hand or that you control equal to the total sum of "Necloth" Ritual Monster, and Ritual Summon that Monster from your hand or Graveyard. ②: If you control no Monster, you can activate this effect by removing this card and 1 "Necloth" Monster in your Graveyard from play. Add 1 "Necloth" magic Card from your Deck to your hand.
Rare
SECE-JP060 Necloth Cycle

SECE-JP061 Grudge of the Monarchs 「帝王の深怨」
Normal Magic Card
You can activate only 1 "Grudge of the Monarchs" per turn. ①: You can activate this effect by Revealing 1 "Monster with 2400 ATK and 1000 DEF or 2800 ATK and 1000 DEF in your hand to your opponent. Add 1 "Monarch" Magic or Trap Card from your Deck to your hand, except "Grudge of the Monarchs".
Rare
SECE-JP061 Grudge of the Monarchs

SECE-JP062 Dragunity Spear of Destiny 「ドラグニティの神槍」
Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.
SECE-JP062 Dragunity Spear of Destiny

SECE-JP063 Pot of Wealths 「金満な壺」
Normal Magic Card.
You can only activate 1 "Pot of Wealths" per turn, and during the turn you activated this card, you cannot Special Summon except by Pendulum Summon. ①: Select a total of 3 Pendulum Monster that are face-up in your Extra Deck or in your Graveyard, and shuffle them back to the Deck. Afterwards, draw 2 cards.
Super Rare
SECE-JP063 Pot of Wealths

SECE-JP064 A Bolt out of the Blue 「青天の霹靂」
Normal Magic Card
①: You can activate this effect if your opponent controls a Monster, and if you control no Monster. Special Summon 1 Monster with original Level 10 or lower that cannot be Normal Summoned from your hand, ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect is unaffected by your other card effects, and during your opponent's next End Phase returned to its owner's Deck. During this turn, you cannot Normal Summon or Special Summon Monster, and all Damage your opponent would take becomes 0.
Super Rare
SECE-JP064 A Bolt out of the Blue

SECE-JP065 Pendulum Turn 「ペンデュラム・ターン」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone, and declare a Pendulum Scale from 1 to 10. During this turn, that card becomes the declared Pendulum Scale.
SECE-JP065 Pendulum Turn

SECE-JP066 Summon Limit - Extra Net 「召喚制限-エクストラネット」
Field Magic Card
①: Activate this effect if you or your opponent Special Summons a Monster from the Extra Deck. The opponent of that player draws 1 card.
Normal Rare
SECE-JP066 Summon Limit - Extra Net

SECE-JP067 Entermate Call 「EMコール」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.
SECE-JP067 Entermate Call

SECE-JP068 Dividing Wall 「分断の壁」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. All Attack Position Monster your opponent controls lose 800 ATK for each Monster your opponent controls.
SECE-JP068 Dividing Wall

SECE-JP069 Last-Minute Cancellation 「ドタキャン」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. Change all Monster you control to Defense Position. After activation, for the rest of the turn, return all face-up "Entermate" Monster you control that are destroyed by battle or a card effect to your hand instead of sending them to the Graveyard.
SECE-JP069 Last-Minute Cancellation

SECE-JP070 Raid Raptors - Readyness 「RR-レディネス」
Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.
SECE-JP070 Raid Raptors - Readyness

SECE-JP071 Purgatory of the Azure Flames 「蒼焔の煉獄」
Normal Trap Card
①: Special Summon 1 "Infernoid" Monster from your hand ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect has its effects negated until the end of the turn.
SECE-JP071 Purgatory of the Azure Flames

SECE-JP072 Awakened Purgatory 「殻醒する煉獄」
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.
Rare
SECE-JP072 Awakened Purgatory

SECE-JP073 Re-Qliphort 「機殻の再星」
Continuous Trap Card
①: Activate this effect when a Level 4 or lower Monster is Normal Summoned or Special Summoned. That Monster's effects are negated until the end of the turn. ②: Activate this effect when a Level 5 or higher Monster is Special Summoned. That Monster's effects are negated until the end of the turn. If tha Monster is removed from the field it is removed from play. ③: Send this card to the Graveyard if you control no "Qliphort" card other than "Re-Qliphort".
SECE-JP073 Re-Qliphort

SECE-JP074 Surprise Attack of the Sacred Beasts 「霊獣の騎襲」
Normal Trap Card
You can activate only 1 "Surprise Attack of the Sacred Beasts" per turn. ①: You can activate this effect by targeting 1 "Spirit Beast Tamer" Monster and 1 "Noble Spirit Beast" in your Graveyard and/or yours that are removed from play. Special Summon the targeted Monsters in Defense Position. After activation of this card, until the end of the turn you cannot Special Summon "Sacred Beast" Monster.
Rare
SECE-JP074 Surprise Attack of the Sacred Beasts

SECE-JP075 Zenmaintenance 「発条の巻き上げ」
Continuous Trap Card
You can't activate Effect ①and ② during the same chain. ①: Once per turn, you can activate this effect by targeting 1 Machine-Type Xyz Monster you control. Select 1 "Zenmai" Monster you control or in your hand, and place it as Xyz Material under that Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Zenmai" Xyz Monster you control. Special Summon 1 "Zenmai" Monster from your Extra Deck with 1 Rank higher than the targeted Monster and place the targeted Monster as Xyz Material under it.
SECE-JP075 Zenmaintenance

SECE-JP076 Possession Release 「憑依解放」
Continuous Trap Card
You can use Effect ③ of "Possession Release" only once per turn. ①: "Charmer" Monster you control cannot be destroyed by battle. ②: If a "Familiar-Possessed" Monster you control attacks an opponent's Monster, it gains 800 ATK during Damage Calculation only. ③: While this card is in the Magic and Trap Zone, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 Spellcaster-Type Monster with 1500 DEF and a different Attribute than that destroyed 1 Monster from your Deck in face-up Attack Position or face-down Defense Position.
SECE-JP076 Possession Release

SECE-JP077 Blaze Cannon Magazine 「ブレイズ・キャノン・マガジン」
Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.
SECE-JP077 Blaze Cannon Magazine

SECE-JP078 Soul Turnover 「魂の転身」
Normal Trap Card 
You can activate "Soul Turnover" only once per turn, and during the turn you activated it, you cannot Special Summon Monsters. ①: You can activate this effect if you control no Special Summoned Monster by Releasing 1 face-up level 4 Normal Summoned Monster. Draw 2 cards.
Super Rare
SECE-JP078 Soul Turnover

SECE-JP079 Oscillating Vibration 「連成する振動」
Continuous Trap Card
You can use the effect of "Oscillating Vibration" only once per turn. ①: You can activate this effect by targeting 1 card in your Pendulum Zone. Destroy that card, and afterwards, draw 1 card.
SECE-JP079 Oscillating Vibration

SECE-JP080 Makeshift Trap Hole 「姑息な落とし穴」
Normal Trap Card
①: You can activate this effect when your opponent Special Summons a Monster in Defense Position. Remove that Defense Position Monster from play.
Normal Rare
SECE-JP080 Makeshift Trap Hole

SECE-JP081 Crystal Vanguard 「宝玉の先導者」
DARK/Spellcaster - Pendulum - Effect/3/1300/1000
①: You can activate this effect by Releasing this card. Add 1 "Rainbow Dragon", "Rainbow Dark Dragon", "Crystal Beast" Monster or "Crystal" Magic or Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 5 / Red 5
①: While this card is in a Pendulum Zone, "Rainbow Dragon", "Rainbow Dark Dragon", and "Crystal Beast" Cards you control cannot be targeted by opponent card effects.
Rare
SECE-JP081 Crystal Vanguard

SECE-JP082 Crystal Protector 「宝玉の守護者」
FIRE/Warrior - Pendulum - Effect/4/1500/1800
①: You can activate this effect by Releasing this card you control or from your hand during Damage Calculation when a "Crystal Beast" Monster you control battles an opponent's Monster. The original ATK and DEF of your battling Monster is doubled during Damage Calculation, but it is destroyed at the end of the Damage Step.
Pendulum Effect:
Blue 2 / Red 2
①: While this card is in a Pendulum Zone, once per turn, a "Rainbow Dragon" and/or "Rainbow Dark Dragon" Monster and "Crystal Beast" Cards cannot be destroyed by card effects.
Rare
SECE-JP082 Crystal Protector

SECE-JP083 Over the Rainbow 「オーバー・ザ・レインボー」
Quick-Play Magic Card
①: You can activate this card during a turn a Monster whose original card name is "Rainbow Dragon" or "Rainbow Dark Dragon" you control activated its effect. Special Summon any number of "Crystal Beast" Monster with different names from your Deck.
SECE-JP083 Over the Rainbow

SECE-JP084 Crystal Gathering 「宝玉の集結」
Continuous Magic Card
You cannot activate Effect ① and ② during the same chain. ①: Once per turn, you can activate this effect if a face-up "Crystal Beast" Monster you control is destroy by battle or a card effect. Special Summon 1 "Crystal Beast" Monster from your Deck. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Crystal Beast" Card you control and 1 card on the field. Return the targeted cards to their owner's hands.
SECE-JP084 Crystal Gathering

SECE-JP085 Heavy Freight Train Derricrane 「重機貨列車デリックレーン」
EARTH/Machine - Effect/10/2800/2000
You can use Effect ① of "Heavy Freight Train Derricrane" only once per turn. ①: You can activate this effect if you Normal Summon or Flip Summon an EARTH Machine-Type Monster to your field. Special Summon this card from your hand. If Special Summoned by this effect, this card original ATK and DEF are halved. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 card your opponent controls. Destroy that card.
SECE-JP085 Heavy Freight Train Derricrane

SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora 「No.81 超弩級砲塔列車スペリオル・ドーラ」
EARTH/Machine - Xyz - Effect/10/3200/4000
2 x Level 10 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and targeting 1 face-up Monster on the field. Until the end of the turn, that Monster remains unaffected by other card effects except its own. You can activate this effect during your opponent's turn.
Super Rare
SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora

SECE-JP087 Revolving Switchyard 「転回操車」
Field Magic Card
You can use only Effect ① or ② of "Revolving Switchyard" per turn, and only once that turn. ①: You can activate this effect if you Normal Summon or Special Summon 1 Level 10 EARTH Machine-Type Monster. Special Summon 1 Level 4 EARTH Machine-Type Monster with 1800 ATK or more from your Deck. The Monster Special Summoned by this effect becomes Level 10. After activation of this effect, Battle Damage to your opponent becomes 0 until the end of the turn. ②: You can activate this effect by sending 1 card from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type Monster from your Deck to your hand.
Rare
SECE-JP087 Revolving Switchyard

SECE-JP088 Symphonic Warrior Guitaars 「音響戦士ギータス」
WIND/Machine - Pendulum - Effect/3/1500/100
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Symphonic Warrior" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 7 / Red 7
You can use the Pendulum Effect of "Symphonic Warrior Guitaars" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Special Summon 1 "Symphonic Warrior" Monster from your Deck other than "Symphonic Warrior Guitaars".
SECE-JP088 Symphonic Warrior Guitaars

SECE-JP089 Symphonic Warrior Sizerrs 「音響戦士サイザス」
WIND/Machine - Flip - Effect/4/1200/1900
①: You can activate this effect if this card is flipped face-up. Add 1 "Symphonic Warrior" Monster from your Deck to your hand, except "Symphonic Warrior Sizerrs". ②: Once per turn, you can activate this effect by targeting 1 "Symphonic Warrior" Monster you control or in your Graveyard, other than "Symphonic Warrior Sizerrs". Until the End Phase, this card is treated as having the same name as that monster, and gains the same effect. ③: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 of your removed from play "Symphonic Warrior" Monsters other than "Symphonic Warrior Sizerrs". Special Summon that Monster.
SECE-JP089 Symphonic Warrior Sizerrs

SECE-JP090 Amplifire 「アンプリファイヤー」
Field Magic Card
①: While this card is in the Field Zone, place 1 Symphonic Counter on this card each time the effect of a "Symphonic Warrior" Card is activated. ②: "Symphonic Warrior" Monster you control gain 100 ATK for each Symphonic Counter on this card.③: Once per turn, you can activate 1 of the following effects by removing 5 or 7 Symphonic Counter from this card.
● 5: Inflict 300 Damage to your opponent for each "Symphonic Warrior" Card you control.
● 7: Select a number of cards your opponent controls or in their Graveyard up to the number of "Symphonic Warrior" Cards on the field, and remove them from play.
SECE-JP090 Amplifire

Thursday, 2. October 2014

Yu-Gi-Oh! OCG Booster Special "Tribe Force"

「遊戯王OCGブースターSP TRIBE FORCE」
Yu-Gi-Oh! OCG Booster Special Tribe Force


Release: 11th October 2014
Price: 143 Yen (tax excl.)

60 cards in total, 5 cards per pack

3 Secret Rare
15 Super Rare
42 Common


- Includes cards for 3 new themes based on Pendulum, Ritual and Fusion, and Synchros for an existing theme.
- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


SPTR-JP001 Evil Hermit Youkai - Daibakaze 「魔妖仙獣 大刃禍是」
WIND/Beast - Pendulum - Effect/10/3000/300
This card can only be Special Summoned by Pendulum Summon. ①: The Pendulum Summon of this card cannot be negated. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting up to 2 cards on the field. Return those cards to their owner's hand. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return this card to its owner's hand.
Pendulum Effect:
Blue: 7 / Red: 7
①: You can activate this effect when a "Hermit Youkai" Monster you control declares an attack. That attacking Monster gains 300 ATK until the end of the Battle Phase.
Secret Rare
SPTR-JP001 Evil Hermit Youkai - Daibakaze

SPTR-JP002 Hermit Youkai Yamamisaki 「妖仙獣 閻魔巳裂」
WIND/Beast - Effect/6/2300/200
①: You can activate this effect during the Damage Stap when this card battles a face-up Non-WIND Monster. Destroy that Monster. ②: When this card is successfully Pendulum Summoned, you can activate this effect by targeting 1 card your opponent controls. Destroy that card. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return it to its owner's hand.
SPTR-JP002 Hermit Youkai Yamamisaki

SPTR-JP003 Hermit Youkai - Kamaitachi 「妖仙獣 鎌壱太刀」
WIND/Beast-Warrior - Effect/4/1600/500
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster except a "Hermit Youkai - Kamitachi" from your hand. ②: Once while this card is face-up on the field, and if you control another "Hermit Youkai" Monster, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP003 Hermit Youkai - Kamaitachi

SPTR-JP004 Hermit Youkai Kamanitachi 「妖仙獣 鎌弐太刀」
WIND/Beast- Warrior - Effect/4/1800/200
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamanitachi". ②: This card can attack your opponent directly. Battle Damage to your opponent from that battle is (halved?). ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP004 Hermit Youkai Kamanitachi

SPTR-JP005 Hermit Youkai Kamamitachi 「妖仙獣 鎌参太刀」
WIND/Beast-Warrior - Effect/4/1500/800
Effect ② of "Hermit Youkai Kamamitachi" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamamitachi". ②: You can activate this effect if another "Hermit Youkai" Monster you control inflicts Battle Damage to your opponent. Add 1 "Hermit Youkai" Card from your Deck to your hand, except a "Hermit Youkai Kamamitachi". ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP005 Hermit Youkai Kamamitachi

SPTR-JP006 Hermit Youkai Sarenjinchuu 「妖仙獣 左鎌神柱」
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as target for effects.
Pendulum Effect:
Blue 3 / Red 3
①: If a "Hermit Youkai" Monster you control is destroyed by battle or a card effect, you can destroy this card instead.
Super Rare
SPTR-JP006 Hermit Youkai Sarenjinchuu

SPTR-JP007 Hermit Youkai Urenjinchuu 「妖仙獣 右鎌神柱」
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as attack target.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn you can activate this effect, if there is a "Hermit Youkai" card in your other Pendulum Zone. You can have the Pendulum Scale of this card become 11 until the End of the turn. After you activated this effect, you can only Special Summon "Hermit Youkai" Monster until the End of the turn.
Super Rare
SPTR-JP007 Hermit Youkai Urenjinchuu

SPTR-JP008 Youkai Shrine of Trials 「修験の妖社」
Continuous Magic Card
Effect ② of "Youkai Shrine of Trials" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, each time you Normal Summon or Special Summon a "Hermit Youkai" Monster, place 1 Hermit Counter on this card. ②: Remove any number of Hermit Counter from this card to activate this effect. Apply the following effect depending on the number of Counters removed. ● 1: All "Hermit Youkai" you control gain 300 ATK until the end of the turn. ● 3: Select and add 1 "Hermit Youkai" card from your deck or Graveyard to your hand.
SPTR-JP008 Youkai Shrine of Trials

SPTR-JP009 Secret Technique of the Hermit Youkai 「妖仙獣の秘技」
Counter Trap Card
①: If you control a "Hermit Youkai" Card and the only face-up Monster in your Monster Zone are "Hermit Youkai" Monster, you can activate this effect when a Magic, Trap Card or a Monster Effect is activated. Negate that activation and destroy that card.
Super Rare
SPTR-JP009 Secret Technique of the Hermit Youkai

SPTR-JP010 Necloth Caster Shrit 「影霊衣の術士 シュリット」
WATER/Warrior - Effect/3/1500/800
Effect ② of "Necloth Caster Shrit" can only be used once per turn. ①: If you Ritual Summon 1 "Necloth"Ritual Monster, you can use this card as the entire Release fo the Ritual Summon. ②: You can activate this effect if this card is Released by a card effect. Add 1 Warrior-Type "Necloth" Ritual Monster from your Deck to your hand.
SPTR-JP010 Necloth Caster Shrit

SPTR-JP011 Necloth Great Sorcerer 「影霊衣の大魔道士」
WATER/Spellcaster - Effect/4/1500/800
You can only use ① and ② of "Necloth Great Sorcerer" per turn, and only once that turn. ①: You can activate this effect if this card is Released by a card effect. Add 1 Spellcaster-Type "Necloth" Ritual Monster from your Deck to your hand. ②: You can activate this effect if this card is removed from play. Send 1 "Necloth" Monster other than "Necloth Great Sorcerer" from your Deck to the Graveyard.
SPTR-JP011 Necloth Great Sorcerer

SPTR-JP012 Necloth Warrior, Exa 「影霊衣の戦士 エグザ」
Water/Dragon - Effect/5/2000/1000
You can only use ① and ② of "Necloth Warrior, Exa" per turn, and only once that turn.
①: You can activate this effect if this card is Released for a card effect. Add 1 Dragon-Type "Necloth" Ritual Monster from your Deck to your hand. ②: If this card is removed from play, you can activate this effect by targeting 1 of your removed "Necloth" Monster other than this card. Special Summon that Monster.
SPTR-JP012 Necloth Warrior, Exa

SPTR-JP013 Necloth of Clausolas 「クラウソラスの影霊衣」
WATER/Warrior - Ritual - Effect/3/1200/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card cannot be Special Summoned except by Ritual Summon. You can use effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect by targeting 1 Monster on the field that was Special Summoned from the Extra Deck. Until the end of the turn, that Monster's ATK becomes 0, and its effects are negated. This effect can be activated during your opponent's turn.
SPTR-JP013 Necloth of Clausolas

SPTR-JP014 Necloth of Brionac 「ブリューナクの影霊衣」
WATER/Warrior - Ritual - Effect/6/2300/1400
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Brionac" and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Monster other than "Necloth of Brionac" from your Deck to your hand. ②: You can activate this effect by targeting up to 2 Monster on the field that were Special Summoned from the Extra Deck. Return those Monster to their owner's Deck.
SPTR-JP014 Necloth of Brionac

SPTR-JP015 Necloth of Trishula 「トリシューラの影霊衣」
WATER/Warrior - Ritual/9/2700/2000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using non-Level 9 Monsters and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Trishula" each only once per turn. ①: You can activate this effect when a "Necloth" Monster you control becomes the target of a Monster Effect by discarding this card from your hand. Negate that activation. This effect can be activated during your opponent's turn. ②: You can activate this effect when this card is successfully Ritual Summoned. Select 1 card your opponent controls, 1 in their Graveyard and randomly 1 in their hand, and banish those 3 cards.
Secret Rare
SPTR-JP015 Necloth of Trishula

SPTR-JP016 Necloth of Unicore 「ユニコールの影霊衣」
WATER/Spellcaster - Ritual - Effect/4/2300/1000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon, and cannot be Special Summoned by other ways. Effect ① of "Necloth of Unicore" can only be used once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Card in your Graveyard, other than a "Necloth of Unicore". Add that card to your hand. ②: While this card is in the Monster Zone, face-up Monsters on the field that were Special Summoned from the Extra Deck have their effects negated.
SPTR-JP016 Necloth of Unicore

SPTR-JP017 Necloth of Valkyrus 「ヴァルキュルスの影霊衣」
WATER/Spellcaster - Ritual - Effect/8/2900/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 8 Monsters, and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Valkyrus" each only once per turn. ①: You can activate this effect when an opponent's Monster declares an attack by removing 1 "Necloth" Card in your Graveyard and discarding this card. Negate that attack, and end that Battle Phase. ②: You can activate this effect during your Main Phase. Release up to 2 Monster from your hand or field, and draw cards equal to the number of Released Monster.
Super Rare
SPTR-JP017 Necloth of Valkyrus

SPTR-JP018 Necloth of Catastor 「カタストルの影霊衣」
WATER/Dragon - Ritual - Effect/5/2200/1200
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Catastor", and cannot be Special Summoned by other ways. You can use Effect ① of "Necloth of Catastor" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster in your Graveyard. Special Summon that Monster. ②: Activate this effect at the beginning of the Damage Step when a "Necloth" Monster you controls battles a Monster that was Special Summoned from the Extra Deck. Destroy that Monster.
SPTR-JP018 Necloth of Catastor

SPTR-JP019 Necloth of Decisive 「ディサイシブの影霊衣」
WATER/Dragon - Ritual - Effect/10/3300/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 10 Monsters, and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Decisive" each only once per turn. ①: You can activate this effect by discarding this card, and targeting 1 "Necloth" Monster you control. That Monster gains 1000 ATK and DEF until the end of the turn. This effect can be activated during your opponent's turn. ②: You can activate this effect by targeting 1 Set card your opponent controls. Detroy that card and remove it from play.
Super Rare
SPTR-JP019 Necloth of Decisive

SPTR-JP020 Necloth Exomirror 「影霊衣の降魔鏡」
Ritual Magic Card
This card is used to Ritual Summon a "Necloth" RItual Monster. You can use Effect ① of "Necloth Exomirror" only once per turn. ①: Release Monsters you control or in your hand whose total Levels equal the Level of the Ritual Monster you want to Ritual Summon, or instead of Releasing, you can remove "Necloth" Monster in your Graveyard from play, and Ritual Summon 1 "Necloth" Ritual Monster from your hand. ②: If you control no monster, you can activate this effect by removing this card and 1 "Necloth" Monster from your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
SPTR-JP020 Necloth Exomirror

SPTR-JP021 Necloth Kaleidomirror 「影霊衣の万華鏡」
Ritual Magic Card
This card is used to Ritual Summon any number of "Necloth" Ritual Monster. You can use Effect ① of "Necloth Kaleidomirror" only once per turn. ①: Release 1 Monster you control or in your hand, OR send 1 Monster from your Extra Deck to the Graveyard, whose Level equals the Level of the Ritual Monster(s) you want to Ritual Summon, and Ritual Summon any number of "Necloth" Ritual Monster from your hand. ②: If you control no Monster, you can activate this effect by removing from play this card and 1 "Necloth" Monster in your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
Super Rare
SPTR-JP021 Necloth Kaleidomirror

SPTR-JP022 Rera the Spirit Beast Tamer 「霊獣使い レラ」
WIND/Psychic - Effect/1/100/2000
You can Special Summon "Rera the Spirit Beast Tamer" only once per turn. ①: If this card is successfully Special Summoned, you can activate this efect by targeting 1 "Spirit Beast" Monster in your Graveyard. Special Summon that Monster.
SPTR-JP022 Rera the Spirit Beast Tamer

SPTR-JP023 Elder of the Spirit Beast Tamer 「霊獣使いの長老」
WIND/Psychic - Effect/2/200/1000
You can Special Summon "Elder of the Spirit Beast Tamer" only once per turn. ①: During the turn this card was successfully Normal Summoned, during your Main Phase, you can Normal Summon 1 "Spirit Beast" Monster in addition to your Normal Summon per turn.
SPTR-JP023 Elder of the Spirit Beast Tamer

SPTR-JP024 Wen the Spirit Beast Tamer 「霊獣使い ウェン」
WIND/Psychic - Effect/3/1500/1000
You can only Special Summon "Wen the Spirit Beast Tamer" once per turn. ①: If this card is successfully Normal Summoned, you can activate this effect by targeting 1 of your removed "Spirit Beast" Monster. Special Summon that Monster.
SPTR-JP024 Wen the Spirit Beast Tamer

SPTR-JP025 Noble Spirit Beast Apelio 「精霊獣 アペライオ」
WIND/Pyro - Effect/4/1800/200
You can only Special Summon "Noble Spirit Beast Apelio" once per turn. ①: Once per turn, you can activate this effect by removing 1 "Spirit Beast" Card in your Graveyard from play. During this turn, apply the following effect. This effect can be activated during your opponent's turn. ● "Spirit Beast" Monster you control gain 500 ATK and DEF.
SPTR-JP025 Noble Spirit Beast Apelio

SPTR-JP026 Noble Spirit Beast Petolphin 「精霊獣 ペトルフィン」
WIND/Aqua - Effect/4/0/2000
You can Special Summon "Noble Spirit Beast Petolphin" only once per turn. ①: Once per turn, you can activate this effect by removing from play 1 "Spirit Beast" card in your hand, and targeting 1 card your opponent controls. Return that card to its owner's hand.
SPTR-JP026 Noble Spirit Beast Petolphin

SPTR-JP027 Noble Spirit Beast Kannahawk 「精霊獣 カンナホーク」
WIND/Thunder - Effect/4/1400/600
You can Special Summon "Noble Spirit Beast Kannahawk" only once per turn. ①: Once per turn you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" card from your deck. During your 2nd Standby Phase after activation of this effect, add the card removed from play by this effect to your hand.
SPTR-JP027 Noble Spirit Beast Kannahawk

SPTR-JP028 Sacred Spirit Beast Mount, Apelio 「聖霊獣騎 アペライオ」
WIND/Pyro - Fusion - Effect/6/2600/400
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: If this card attacks, it is unaffect by other card effect until the end of the Damage Step. ②: You can activate this effect by returning this card to your Extra Deck, and selecting 1 of your removed from play "Spirit Beast Tamer" and 1 f your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Super Rare
SPTR-JP028 Sacred Spirit Beast Mount, Apelio

SPTR-JP029 Sacred Spirit Beast Mount Petolphin 「聖霊獣騎 ペトルフィン」
WIND/Aqua - Fusion - Effect/6/200/2800
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: This card cannot be destroyed by card effects. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Super Rare
SPTR-JP029 Sacred Spirit Beast Mount Petolphin

SPTR-JP030 Sacred Spirit Beast Mount Kannahawk 「聖霊獣騎 カンナホーク」
WIND/Thunder - Fusion - Effect/1400/1600
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: Once per turn, you can activate this effect by targeting 2 of your removed "Spirit Beast" cards. Return those cards to the Graveyard, and add 1 "Spirit Beast" Card from your Deck to your hand. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Secret Rare
SPTR-JP030 Sacred Spirit Beast Mount Kannahawk

SPTR-JP031 Bonds with the Spirit Beasts 「霊獣の相絆」
Quick-Play Magic Card
①: You can activate this effect by removing from play 2 face-up "Spirit Beast" Monster. Special Summon 1 "Spirit Beast" Monster from your Extra Deck ignoring any Summon Restrictions.
SPTR-JP031 Bonds with the Spirit Beasts

SPTR-JP032 Combination with the Spirit Beasts 「霊獣の連契」
Normal Trap Card
①: You can activate this effect if you control a "Spirit Beast" Monster. Select and destroy monster on the field, up to the number of "Spirit Beast" Monster you control.
Super Rare
SPTR-JP032 Combination with the Spirit Beasts


Reprints:

SPTR-JP033 Blackwing - Gale the Whirlwind 「BF-疾風のゲイル」
SPTR-JP034 Blackwing - Bora the Spear 「BF-黒槍のブラスト」
SPTR-JP035 Blackwing - Sirocco the Dawn 「BF-暁のシロッコ」
SPTR-JP036 Blackwing - Blizzard the Far North 「BF-極北のブリザード」
SPTR-JP037 Blackwing - Shura the Blue Flame 「BF-蒼炎のシュラ」
SPTR-JP038 Blackwing - Kalut the Moon Shadow 「BF-月影のカルート」
SPTR-JP039 Blackwing - Vayu the Emblem of Honor 「BF-大旆のヴァーユ」
SPTR-JP040 Blackwing - Kochi the Daybreak 「BF-東雲のコチ」
SPTR-JP041 Blackwing - Zephyros the Elite 「BF-精鋭のゼピュロス」 Super Rare
SPTR-JP042 Blackwing - Armor Wing 「BF-アーマード・ウィング」
SPTR-JP043 Blackwing - Armed Wing「BF-アームズ・ウィング」
SPTR-JP044 Black Whirlwind 「黒い旋風」
SPTR-JP045 Manju of the Ten Thousand Hands 「マンジュ・ゴッド」
SPTR-JP046 Necro Guardna 「ネクロ・ガードナー」
SPTR-JP047 Armageddon Knight 「終末の騎士」
SPTR-JP048 Tragoedia 「トラゴエディア」
SPTR-JP049 Battle Fader 「バトルフェーダー」
SPTR-JP050 Effect Veiler 「エフェクト・ヴェーラー」 Super Rare
SPTR-JP051 Mystical Space Typhoon 「サイクロン」
SPTR-JP052 Reinforcements of the Army 「増援」
SPTR-JP053 Burial from a Different Dimension 「異次元からの埋葬」
SPTR-JP054 Emergency Teleport 「緊急テレポート」
SPTR-JP055 Preparation of Rites 「儀式の準備」
SPTR-JP056 Forbidden Lance 「禁じられた聖槍」 Super Rare
SPTR-JP057 Rocal Decree 「王宮のお触れ」
SPTR-JP058 Call of the Haunted「リビングデッドの呼び声」
SPTR-JP059 Torrential Tribute 「激流葬」
SPTR-JP060 Icarus Attack 「ゴッドバードアタック」

Thursday, 7. August 2014

Yu-Gi-Oh! OCG Booster Special - Raging Masters

遊戯王OCGブースターSP「RAGING MASTERS」
Yu-Gi-Oh! OCG Booster Special - Raging Masters


Release: 9th August 2014
Price: 143 Yen (tax excl.)

60 cards in total
3 Secret Rare
15 Super Rare
42 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- New pack type in conjuntion with the anime
- Includes new cards as well as reprints of old hard to find cards.

SPRG-JP001 DD Lilith「DDリリス」
DARK/Demon - Effect/4/100/2100
You can use the Effect of "DD Lilith" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● Activate by targeting 1 "DD" Monster in your Graveyard. Add that Monster to your hand. ● Add 1 face-up "DD" Pendulum Monster from your Extra Deck to your hand.
SPRG-JP001 DD Lilith

SPRG-JP002 DD Night Howling 「DDナイト・ハウリング」
DARK/Demon - Tuner/3/300/600
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. The ATK and DEF of the Monster Special Summoned by this effect becomes 0, and if that Monster is destroyed, you take 1000 Damage. After the activation of this effect, until the end of the turn, you cannot Special Summon Monster except Demon-Type Monster.
Super Rare
SPRG-JP002 DD Night Howling

SPRG-JP003 DD Magic Sage Galilei 「DD魔導賢者ガリレイ」
DARK/Demon - Pendulum - Effect/10/0/0
You can use the effect of "DD Magic Sage Galilei" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is increased by 2 (maximum is 10). Afterwards, destroy all Monster with a lower Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP003 DD Magic Sage Galilei

SPRG-JP004 DD Magic Sage Kepler 「DD魔導賢者ケプラー」
DARK/Demon - Pendulum - Effect/1/0/0
You can use the effect of "DD Magic Sage Kepler" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● You can activate this effect by targeting 1 other "DD" card you control. Return that card to its owner's hand. ● Add 1 "Covenant" card from your Deck to your hand.
Pendulum Effect:
Blue: 10 / Red: 10
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is decreased by 2 (minimum is 1). Afterwards, destroy all Monster with a higher Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP004 DD Magic Sage Kepler

SPRG-JP005 DDD Death Great King Hell Armageddon 「DDD死偉王ヘル・アーマゲドン」
DARK/Demon - Pendulum - Effect/8/3000/1000
①: Once per turn, if a Monster you control is destroyed by battle or a card effect, you can activate this effect by targeting that 1 Monster. Until the end of the turn, this card gains ATK equal to the original ATK of the targeted Monster. During the turn you activated this effect, this card cannot attack directly. ②: This card cannot be destroyed by Magic or Trap Cards that does not target it.
Pendulum Effect:
Blue: 4 / Red: 4
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster you control. That Monster gains 800 ATK until the end of the turn.
Secret Rare
SPRG-JP005 DDD Death Great King Hell Armageddon

SPRG-JP006 DDD Raging Fire King Temujin 「DDD烈火王テムジン」
FIRE/Demon - Fusion - Effect/6/2000/1500
2 x "DD" Monster
You can use Effect ① of "DDD Raging Fire King Temujin" only once per turn. ①: While this card is in the Monster Zone, if you Special Summon a "DD" Monster other than this card, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by battle or by your opponent's card effect, you can activate this effect by targeting 1 "Covenant" Card in your Graveyard. Add that card to your hand.
Secret Rare
SPRG-JP006 DDD Raging Fire King Temujin

SPRG-JP007 DDD Strong Wind King Alexander 「DDD疾風王アレクサンダー」
WIND/Demon - Synchro - Effect/2500/2000
"DD" Tuner + 1 or more Non-Tuner Monster
You can use the effect of "DDD Strong Wind King Alexander" only once per turn. ①: While this card is in the Monster Zone, if you Normal Summon or Special Summon a "DD" monster other than this card, you can activate this effect by targeting 1 Level 4 or lower "DD" Monster in your Graveyard. Special Summon that Monster.
Secret Rare
SPRG-JP007 DDD Strong Wind King Alexander

SPRG-JP008 Covenant with the Hell Gate 「地獄門の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Hell Gate" only once per turn. ①: You can activate this effect during your Main Phase. Add 1 "DD" Monster from your Deck to your hand. ②: Activate this effect during your Standby Phase. You take 1000 Damage.
Super Rare
SPRG-JP008 Covenant with the Hell Gate

SPRG-JP009 Covenant with the Devil King 「魔神王の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Devil King" only once per turn. ①: You can activate this effect during your Main Phase. You can Special Summon 1 Demon-Type Fusion Monster from your Extra Deck by sending from your hand or field, Fusion Material Monster listed on that Fusion Monster Card. If you would Fusion Summon a "DD" Fusion monster, you can remove Monsters in your Graveyard from play as Fusion Materials. ②: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP009 Covenant with the Devil King

SPRG-JP010 Covenant with the Valkyrie 「戦乙女の契約書」
Continuous Trap Card
You can use Effect ① of "Covenant with the Valkyrie" only once per turn. ①: You can activate this effect by sending 1 "DD" Card or 1 "Covenant" Card from your hand to the Graveyard, and targeting 1 card on the field. Destroy that card. ②: While this card is in the Magic and Trap Zone, Demon-Type Monster gain 1000 ATK during your opponent's turn. ③: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP010 Covenant with the Valkyrie

SPRG-JP011 Lease Laundering 「契約洗浄」
Normal Trap Card
①:Destroy all "Covenant" Cards in your Magic and Trap Zone. Draw an equal number of cards from your Deck. Afterwards, gain 1000 Life Points for each card drawn.
SPRG-JP011 Lease Laundering

SPRG-JP012 DDD Human Resources 「DDDの人事権」
Normal Trap Card
①: Select and shuffle a total of 3 "DD" Monster from your hand, field or Graveyard or "DD" Cards in your Pendulum Zone to their owner's deck. Afterwards, add 2 "DD" Monster from your Deck to your hand.
SPRG-JP012 DDD Human Resources

SPRG-JP013 DD Recruit 「DDリクルート」
Normal Trap Card
You can only activate "DD Recruit" once per turn. ①: If your opponent controls more Monster than you, you can activate this effect by targeting a number of "DD" Monster or "Covenant" Cards in your Graveyard up to the difference. Add those cards to your hand.
SPRG-JP013 DD Recruit

SPRG-JP025 Saber Reflect 「セイバー・リフレクト」
Quick-Play Magic Card
You can only activate "Saber Reflect" once per turn. ①: You can activate this effect when you take Battle or Effect Damage while you control an "X-Saber" Monster. Gain Life Points equal to the Damage you took, and deal the same amount as Damage to your opponent. Afterwards, you can add 1 "Saber" Magic or Trap Card or 1 "Gottoms" Card from your Deck to your hand.
SPRG-JP025 Saber Reflect

SPRG-JP044 Absorb Fusion 「吸光融合」
Normal Magic Card
You can activate "Absorb Fusion" only once per turn, and during the turn you activated it, you can only Special Summon "Gemknight" Monster. ①: Add 1 "Gemknight" card from your Deck to your hand. Afterwards, you can use the following effect. ● Special Summon 1 "Gemknight" Fusion Monster from your Extra Deck by removing the appropiate Fusion Material Monster listed on that Fusion Card from your hand or field from play.
SPRG-JP044 Absorb Fusion

SPRG-JP054 Sacred Tempest 「セイクリッド・テンペスト」
Continuous Magic Card
You can use Effect ① of "Sacred Tempest" only once per turn. ①: During your End Phase, you can activate this effect by targeting 2 "Sacred" Xyz Monster with Xyz Material. Remove all Xyz Materials from thos 2 Xyz Monster, and halve your opponent's Life Points. ②: During your Standby Phase, you can activate this effect by targeting 1 "Sacred" Xyz Monster you control and 1 "Sacred" Monster in your Graveyard. Place that targeted Monster in your Graveyard as Xyz Material under the targeted Xyz Monster.
SPRG-JP054 Sacred Tempest


Reprints:


SPRG-JP014 X-Saber Airbellum 「X-セイバー エアベルン」
SPRG-JP015 X-Saber Pashuul 「X-セイバー パシウル」
SPRG-JP016 XX-Saber Faultroll 「XX-セイバー フォルトロール」 Super Rare
SPRG-JP017 XX-Saber Ragigura 「XX-セイバー レイジグラ」
SPRG-JP018 XX-Saber Fulhelmknight 「XX-セイバー フラムナイト」
SPRG-JP019 XX-Saber Emmersblade 「XX-セイバー エマーズブレイド」
SPRG-JP020 XX-Saber Boggart Knight 「XX-セイバー ボガーナイト」
SPRG-JP021 XX-Saber Darksoul 「XX-セイバー ダークソウル」
SPRG-JP022 XX-Saber Gottoms 「XXセイバー ガトムズ」
SPRG-JP023 X-Saber Souza 「X-セイバー ソウザ」
SPRG-JP024 M-X-Saber Invoker 「M.X-セイバー インヴォーカー」 Super Rare
SPRG-JP026 Gottoms’ Emergency Call 「ガトムズの緊急指令」
SPRG-JP027 Gem-Knight Garnet 「ジェムナイト・ガネット」
SPRG-JP028 Gem-Knight Sapphire 「ジェムナイト・サフィア」
SPRG-JP029 Gem-Knight Tourmaline 「ジェムナイト・ルマリン」
SPRG-JP030 Gem-Knight Crystal 「ジェムナイト・クリスタ」
SPRG-JP031 Gem-Knight Alexandrite 「ジェムナイト・アレキサンド」
SPRG-JP032 Gem-Knight Obsidian 「ジェムナイト・オブシディア」
SPRG-JP033 Gem-Knight Lazuli 「ジェムナイト・ラズリー」
SPRG-JP034 Gem Armadillo 「ジェムレシス」
SPRG-JP035 Gem-Knight Ruby 「ジェムナイト・ルビーズ」
SPRG-JP036 Gem-Knight Aquamarine 「ジェムナイト・アクアマリナ」
SPRG-JP037 Gem-Knight Topaz 「ジェムナイト・パーズ」
SPRG-JP038 Gem-Knight Citrine 「ジェムナイト・マディラ」
SPRG-JP039 Gem-Knight Amethyst 「ジェムナイト・アメジス」
SPRG-JP040 Gem-Knight Prismaura 「ジェムナイト・プリズムオーラ」
SPRG-JP041 Gem-Knight ZIrconia 「ジェムナイト・ジルコニア」
SPRG-JP042 Gem-Knight Master Diamond 「ジェムナイトマスター・ダイヤ」 Super Rare
SPRG-JP043 Gem-Knight Fusion 「ジェムナイト・フュージョン」 Super Rare
SPRG-JP045 Fragment Fusion 「廃石融合」
SPRG-JP046 Sacred Sheratan 「セイクリッド・シェラタン」
SPRG-JP047 Sacred Algiedi 「セイクリッド・グレディ」
SPRG-JP048 Sacred Pollux 「セイクリッド・ポルクス」
SPRG-JP049 Sacred Kaus 「セイクリッド・カウスト」
SPRG-JP050 Sacred Sombres 「セイクリッド・ソンブレス」 Super Rare
SPRG-JP051 Sacred Pleiades 「セイクリッド・プレアデス」 Super Rare
SPRG-JP052 Sacred Praesepe 「セイクリッド・ビーハイブ」
SPRG-JP053 Sacred Ptolemy M7 「セイクリッド・トレミスM7」 Super Rare
SPRG-JP055 Elemental HERO The Earth 「E・HERO ジ・アース」 Super Rare
SPRG-JP056 Elemental HERO Great Tornado 「E・HERO Great TORNADO」 Super Rare DEF changed
SPRG-JP057 Mist Wurm 「ミスト・ウォーム」 Super Rare
SPRG-JP058 Beast God Vulcan 「獣神ヴァルカン」 Super Rare
SPRG-JP059 Wind-Up Zenmaioh 「発条装攻ゼンマイオー」 Super Rare
SPRG-JP060 Armored Kappa「アーマー・カッパー」 Super Rare

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