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New Sets

Tuesday, 28. October 2014

Yu-Gi-Oh! OCG Crossover Souls (904)

「遊戯王OCG CROSSOVER SOULS」
Yu-Gi-Oh! OCG Crossover Souls


Release Date: 14th February 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.

Thursday, 23. October 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.



SECE-JP0(??) Gem-Knight Lapis 「ジェムナイト・ラピス」
EARTH/Rock/3/1200/100
Normal Monster

SECE-JP003 Entermate Friendonkey 「EMフレンドンキー」
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.
Rare
SECE-JP003 Entermate Friendonkey

SECE-JP006 Entermate Trump Witch 「EMトランプ・ウィッチ」
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.
Rare
SECE-JP006 Entermate Trump Witch

SECE-JP007 Super-Heavy Samurai Kagebou-C 「超重武者カゲボウ-C」
EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.
SECE-JP007 Super-Heavy Samurai Kagebou-C

SECE-JP008 Super-Heavy Samurai Horaga-E「超重武者ホラガ-E」
EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.
SECE-JP008 Super-Heavy Samurai Horaga-E

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi 「超重武者装留イワトオシ」
EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

SECE-JP011 Raid Raptors - Banishing Lanius 「RR-バニシング・レイニアス」
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.
Rare
SECE-JP011 Raid Raptors - Banishing Lanius

SECE-JP013 Infernoid Belzebul 「インフェルノイド・ベルゼブル」
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP013 Infernoid Belzebul

SECE-JP014 Infernoid Lucifugus 「インフェルノイド・ルキフグス」
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP014 Infernoid Lucifugus

SECE-JP019 Infernoid Nehemoth 「インフェルノイド・ネヘモス」
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.
Ultra Rare
SECE-JP019 Infernoid Nehemoth

SECE-JP0(??) Infernoid Astaroth 「インフェルノイド・アスタロス」
FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
SECE-JP0(??) Infernoid Astaroth

SECE-JP0(??) Infernoid Asmodai 「インフェルノイド・アシュメダイ」
FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP0(??) Infernoid Asmodai

SECE-JP0(??) Infernoid Baal 「インフェルノイド・ヴァエル」
FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP0(??) Infernoid Baal

SECE-JP0(??) Infernoid Adramelech 「インフェルノイド・アドラメレク」
FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play (?) "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting (?) card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP0(??) Infernoid Adramelech

SECE-JP026 Hermit Youkai Magatsusenran 「妖仙獣 凶旋嵐」
WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.
SECE-JP026 Hermit Youkai Magatsusenran

SECE-JP029 Noble Spirit Beast Rampenta 「精霊獣 ラムペンタ」
WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.
SECE-JP029 Noble Spirit Beast Rampenta

SECE-JP030 Deformer Smaphone 「D・スマホン」
EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.
SECE-JP030 Deformer Smaphone

SECE-JP031 Android - Psycho Jacker 「人造人間-サイコ・ジャッカー」
DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.
SECE-JP031 Android - Psycho Jacker

SECE-JP033 Core Chimail Overdose 「コアキメイル・オーバードーズ」
EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.
SECE-JP033 Core Chimail Overdose

SECE-JP040 Unizombie 「ユニゾンビ」
DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.
SECE-JP040 Unizombie

SECE-JP044 The Necloth of Gungnir 「グングニールの影霊衣」
WATER/Spellcaster - Ritual - Effect/7/2500/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.
Ultra Rare
SECE-JP044 The Necloth of Gungnir

SECE-JP045 Rune-Eyes Pendulum Dragon 「ルーンアイズ・ペンデュラム・ドラゴン」
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.
Ultra Rare
SECE-JP045 Rune-Eyes Pendulum Dragon

SECE-JP0(??) Gem-Knight Lady Lapis Lazuli 「ジェムナイトレディ・ラピスラズリ」
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x (?)00.
Rare
SECE-JP0(??) Gem-Knight Lady Lapis Lazuli

SECE-JP048 Super-Heavy Deity Susano-O 「超重荒神スサノ-O」
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.
Ultra Rare
SECE-JP048 Super-Heavy Deity Susano-O

SECE-JP050 Raid Raptors - Rise Falcon 「RR-ライズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.
SECE-JP050 Raid Raptors - Rise Falcon

SECE-JP051 Stellarknight Sacred Dia 「星輝士 セイクリッド・ダイヤ」
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare
SECE-JP051 Stellarknight Sacred Dia

SECE-JP054 Raid Raptors - Nest 「RR-ネスト」
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.
Rare
SECE-JP054 Raid Raptors - Nest

SECE-JP058 Overflowing Purgatory 「煉獄の氾爛」
Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.
SECE-JP058 Overflowing Purgatory

SECE-JP067 Entermate Call 「EMコール」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.
SECE-JP067 Entermate Call

SECE-JP070 Raid Raptors - Readyness 「RR-レディネス」
Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.
SECE-JP070 Raid Raptors - Readyness

SECE-JP072 Awakened Purgatory 「殻醒する煉獄」
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.
Rare
SECE-JP072 Awakened Purgatory

SECE-JP077 Blaze Cannon Magazine 「ブレイズ・キャノン・マガジン」
Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.
SECE-JP077 Blaze Cannon Magazine

SECE-JP0(??) Dragunity Spear of Destiny 「ドラグニティの神槍」
Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.
SECE-JP0(??) Dragunity Spear of Destiny

SECE-JP0(??) Illusion Baloon 「イリュージョン・バルーン」
Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.
SECE-JP053 Illusion Baloon

SECE-JP022 Qliphort Alias 「クリフォート・エイリアス」
EARTH/Machine - Pendulum - Effect/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, its Level becomes 4 and its ATK 1800. ③: This card that was Normal Summoned or Set is unaffected by the effects of Monsters with a lower Level or Rank than this card. ④: When you successfully Advance Summon this card with a "Qliphort" Monster as Release, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand. Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards in response to the activation of this effect.
Pendulum Effect:
Blue: 1 / Red: 1
①: You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②:"Qliphort" Monster you control gain 300 ATK.
SECE-JP022 Qliphort Alias

SECE-JP063 Pot of Wealths 「金満な壺」
Normal Magic Card.
You can only activate 1 "Pot of Wealths" per turn, and during the turn you activated this card, you cannot Special Summon except by Pendulum Summon. ①: Select a total of 3 Pendulum Monster that are face-up in your Extra Deck or in your Graveyard, and shuffle them back to the Deck. Afterwards, draw 2 cards.
SECE-JP063 Pot of Wealths

Thursday, 2. October 2014

Yu-Gi-Oh! OCG Booster Special "Tribe Force"

「遊戯王OCGブースターSP TRIBE FORCE」
Yu-Gi-Oh! OCG Booster Special Tribe Force


Release: 11th October 2014
Price: 143 Yen (tax excl.)

60 cards in total, 5 cards per pack

3 Secret Rare
15 Super Rare
42 Common


- Includes cards for 3 new themes based on Pendulum, Ritual and Fusion, and Synchros for an existing theme.
- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


SPTR-JP001 Evil Hermit Youkai - Daibakaze 「魔妖仙獣 大刃禍是」
WIND/Beast - Pendulum - Effect/10/3000/300
This card can only be Special Summoned by Pendulum Summon. ①: The Pendulum Summon of this card cannot be negated. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting up to 2 cards on the field. Return those cards to their owner's hand. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return this card to its owner's hand.
Pendulum Effect:
Blue: 7 / Red: 7
①: You can activate this effect when a "Hermit Youkai" Monster you control declares an attack. That attacking Monster gains 300 ATK until the end of the Battle Phase.
Secret Rare
SPTR-JP001 Evil Hermit Youkai - Daibakaze

SPTR-JP002 Hermit Youkai Yamamisaki 「妖仙獣 閻魔巳裂」
WIND/Beast - Effect/6/2300/200
①: You can activate this effect during the Damage Stap when this card battles a face-up Non-WIND Monster. Destroy that Monster. ②: When this card is successfully Pendulum Summoned, you can activate this effect by targeting 1 card your opponent controls. Destroy that card. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return it to its owner's hand.
SPTR-JP002 Hermit Youkai Yamamisaki

SPTR-JP003 Hermit Youkai - Kamaitachi 「妖仙獣 鎌壱太刀」
WIND/Beast-Warrior - Effect/4/1600/500
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster except a "Hermit Youkai - Kamitachi" from your hand. ②: Once while this card is face-up on the field, and if you control another "Hermit Youkai" Monster, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP003 Hermit Youkai - Kamaitachi

SPTR-JP004 Hermit Youkai Kamanitachi 「妖仙獣 鎌弐太刀」
WIND/Beast- Warrior - Effect/4/1800/200
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamanitachi". ②: This card can attack your opponent directly. Battle Damage to your opponent from that battle is (halved?). ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP004 Hermit Youkai Kamanitachi

SPTR-JP005 Hermit Youkai Kamamitachi 「妖仙獣 鎌参太刀」
WIND/Beast-Warrior - Effect/4/1500/800
Effect ② of "Hermit Youkai Kamamitachi" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamamitachi". ②: You can activate this effect if another "Hermit Youkai" Monster you control inflicts Battle Damage to your opponent. Add 1 "Hermit Youkai" Card from your Deck to your hand, except a "Hermit Youkai Kamamitachi". ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP005 Hermit Youkai Kamamitachi

SPTR-JP006 Hermit Youkai Sarenjinchuu 「妖仙獣 左鎌神柱」
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as target for effects.
Pendulum Effect:
Blue 3 / Red 3
①: If a "Hermit Youkai" Monster you control is destroyed by battle or a card effect, you can destroy this card instead.
Super Rare
SPTR-JP006 Hermit Youkai Sarenjinchuu

SPTR-JP007 Hermit Youkai Urenjinchuu 「妖仙獣 右鎌神柱」
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as attack target.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn you can activate this effect, if there is a "Hermit Youkai" card in your other Pendulum Zone. You can have the Pendulum Scale of this card become 11 until the End of the turn. After you activated this effect, you can only Special Summon "Hermit Youkai" Monster until the End of the turn.
Super Rare
SPTR-JP007 Hermit Youkai Urenjinchuu

SPTR-JP008 Youkai Shrine of Trials 「修験の妖社」
Continuous Magic Card
Effect ② of "Youkai Shrine of Trials" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, each time you Normal Summon or Special Summon a "Hermit Youkai" Monster, place 1 Hermit Counter on this card. ②: Remove any number of Hermit Counter from this card to activate this effect. Apply the following effect depending on the number of Counters removed. ● 1: All "Hermit Youkai" you control gain 300 ATK until the end of the turn. ● 3: Select and add 1 "Hermit Youkai" card from your deck or Graveyard to your hand.
SPTR-JP008 Youkai Shrine of Trials

SPTR-JP009 Secret Technique of the Hermit Youkai 「妖仙獣の秘技」
Counter Trap Card
①: If you control a "Hermit Youkai" Card and the only face-up Monster in your Monster Zone are "Hermit Youkai" Monster, you can activate this effect when a Magic, Trap Card or a Monster Effect is activated. Negate that activation and destroy that card.
Super Rare
SPTR-JP009 Secret Technique of the Hermit Youkai

SPTR-JP010 Necloth Caster Shrit 「影霊衣の術士 シュリット」
WATER/Warrior - Effect/3/1500/800
Effect ② of "Necloth Caster Shrit" can only be used once per turn. ①: If you Ritual Summon 1 "Necloth"Ritual Monster, you can use this card as the entire Release fo the Ritual Summon. ②: You can activate this effect if this card is Released by a card effect. Add 1 Warrior-Type "Necloth" Ritual Monster from your Deck to your hand.
SPTR-JP010 Necloth Caster Shrit

SPTR-JP011 Necloth Great Sorcerer 「影霊衣の大魔道士」
WATER/Spellcaster - Effect/4/1500/800
You can only use ① and ② of "Necloth Great Sorcerer" per turn, and only once that turn. ①: You can activate this effect if this card is Released by a card effect. Add 1 Spellcaster-Type "Necloth" Ritual Monster from your Deck to your hand. ②: You can activate this effect if this card is removed from play. Send 1 "Necloth" Monster other than "Necloth Great Sorcerer" from your Deck to the Graveyard.
SPTR-JP011 Necloth Great Sorcerer

SPTR-JP012 Necloth Warrior, Exa 「影霊衣の戦士 エグザ」
Water/Dragon - Effect/5/2000/1000
You can only use ① and ② of "Necloth Warrior, Exa" per turn, and only once that turn.
①: You can activate this effect if this card is Released for a card effect. Add 1 Dragon-Type "Necloth" Ritual Monster from your Deck to your hand. ②: If this card is removed from play, you can activate this effect by targeting 1 of your removed "Necloth" Monster other than this card. Special Summon that Monster.
SPTR-JP012 Necloth Warrior, Exa

SPTR-JP013 Necloth of Clausolas 「クラウソラスの影霊衣」
WATER/Warrior - Ritual - Effect/3/1200/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card cannot be Special Summoned except by Ritual Summon. You can use effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect by targeting 1 Monster on the field that was Special Summoned from the Extra Deck. Until the end of the turn, that Monster's ATK becomes 0, and its effects are negated. This effect can be activated during your opponent's turn.
SPTR-JP013 Necloth of Clausolas

SPTR-JP014 Necloth of Brionac 「ブリューナクの影霊衣」
WATER/Warrior - Ritual - Effect/6/2300/1400
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Brionac" and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Monster other than "Necloth of Brionac" from your Deck to your hand. ②: You can activate this effect by targeting up to 2 Monster on the field that were Special Summoned from the Extra Deck. Return those Monster to their owner's Deck.
SPTR-JP014 Necloth of Brionac

SPTR-JP015 Necloth of Trishula 「トリシューラの影霊衣」
WATER/Warrior - Ritual/9/2700/2000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using non-Level 9 Monsters and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Trishula" each only once per turn. ①: You can activate this effect when a "Necloth" Monster you control becomes the target of a Monster Effect by discarding this card from your hand. Negate that activation. This effect can be activated during your opponent's turn. ②: You can activate this effect when this card is successfully Ritual Summoned. Select 1 card your opponent controls, 1 in their Graveyard and randomly 1 in their hand, and banish those 3 cards.
Secret Rare
SPTR-JP015 Necloth of Trishula

SPTR-JP016 Necloth of Unicore 「ユニコールの影霊衣」
WATER/Spellcaster - Ritual - Effect/4/2300/1000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon, and cannot be Special Summoned by other ways. Effect ① of "Necloth of Unicore" can only be used once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Card in your Graveyard, other than a "Necloth of Unicore". Add that card to your hand. ②: While this card is in the Monster Zone, face-up Monsters on the field that were Special Summoned from the Extra Deck have their effects negated.
SPTR-JP016 Necloth of Unicore

SPTR-JP017 Necloth of Valkyrus 「ヴァルキュルスの影霊衣」
WATER/Spellcaster - Ritual - Effect/8/2900/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 8 Monsters, and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Valkyrus" each only once per turn. ①: You can activate this effect when an opponent's Monster declares an attack by removing 1 "Necloth" Card in your Graveyard and discarding this card. Negate that attack, and end that Battle Phase. ②: You can activate this effect during your Main Phase. Release up to 2 Monster from your hand or field, and draw cards equal to the number of Released Monster.
Super Rare
SPTR-JP017 Necloth of Valkyrus

SPTR-JP018 Necloth of Catastor 「カタストルの影霊衣」
WATER/Dragon - Ritual - Effect/5/2200/1200
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Catastor", and cannot be Special Summoned by other ways. You can use Effect ① of "Necloth of Catastor" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster in your Graveyard. Special Summon that Monster. ②: Activate this effect at the beginning of the Damage Step when a "Necloth" Monster you controls battles a Monster that was Special Summoned from the Extra Deck. Destroy that Monster.
SPTR-JP018 Necloth of Catastor

SPTR-JP019 Necloth of Decisive 「ディサイシブの影霊衣」
WATER/Dragon - Ritual - Effect/10/3300/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 10 Monsters, and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Decisive" each only once per turn. ①: You can activate this effect by discarding this card, and targeting 1 "Necloth" Monster you control. That Monster gains 1000 ATK and DEF until the end of the turn. This effect can be activated during your opponent's turn. ②: You can activate this effect by targeting 1 Set card your opponent controls. Detroy that card and remove it from play.
Super Rare
SPTR-JP019 Necloth of Decisive

SPTR-JP020 Necloth Exomirror 「影霊衣の降魔鏡」
Ritual Magic Card
This card is used to Ritual Summon a "Necloth" RItual Monster. You can use Effect ① of "Necloth Exomirror" only once per turn. ①: Release Monsters you control or in your hand whose total Levels equal the Level of the Ritual Monster you want to Ritual Summon, or instead of Releasing, you can remove "Necloth" Monster in your Graveyard from play, and Ritual Summon 1 "Necloth" Ritual Monster from your hand. ②: If you control no monster, you can activate this effect by removing this card and 1 "Necloth" Monster from your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
SPTR-JP020 Necloth Exomirror

SPTR-JP021 Necloth Kaleidomirror 「影霊衣の万華鏡」
Ritual Magic Card
This card is used to Ritual Summon any number of "Necloth" Ritual Monster. You can use Effect ① of "Necloth Kaleidomirror" only once per turn. ①: Release 1 Monster you control or in your hand, OR send 1 Monster from your Extra Deck to the Graveyard, whose Level equals the Level of the Ritual Monster(s) you want to Ritual Summon, and Ritual Summon any number of "Necloth" Ritual Monster from your hand. ②: If you control no Monster, you can activate this effect by removing from play this card and 1 "Necloth" Monster in your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
Super Rare
SPTR-JP021 Necloth Kaleidomirror

SPTR-JP022 Rera the Spirit Beast Tamer 「霊獣使い レラ」
WIND/Psychic - Effect/1/100/2000
You can Special Summon "Rera the Spirit Beast Tamer" only once per turn. ①: If this card is successfully Special Summoned, you can activate this efect by targeting 1 "Spirit Beast" Monster in your Graveyard. Special Summon that Monster.
SPTR-JP022 Rera the Spirit Beast Tamer

SPTR-JP023 Elder of the Spirit Beast Tamer 「霊獣使いの長老」
WIND/Psychic - Effect/2/200/1000
You can Special Summon "Elder of the Spirit Beast Tamer" only once per turn. ①: During the turn this card was successfully Normal Summoned, during your Main Phase, you can Normal Summon 1 "Spirit Beast" Monster in addition to your Normal Summon per turn.
SPTR-JP023 Elder of the Spirit Beast Tamer

SPTR-JP024 Wen the Spirit Beast Tamer 「霊獣使い ウェン」
WIND/Psychic - Effect/3/1500/1000
You can only Special Summon "Wen the Spirit Beast Tamer" once per turn. ①: If this card is successfully Normal Summoned, you can activate this effect by targeting 1 of your removed "Spirit Beast" Monster. Special Summon that Monster.
SPTR-JP024 Wen the Spirit Beast Tamer

SPTR-JP025 Noble Spirit Beast Apelio 「精霊獣 アペライオ」
WIND/Pyro - Effect/4/1800/200
You can only Special Summon "Noble Spirit Beast Apelio" once per turn. ①: Once per turn, you can activate this effect by removing 1 "Spirit Beast" Card in your Graveyard from play. During this turn, apply the following effect. This effect can be activated during your opponent's turn. ● "Spirit Beast" Monster you control gain 500 ATK and DEF.
SPTR-JP025 Noble Spirit Beast Apelio

SPTR-JP026 Noble Spirit Beast Petolphin 「精霊獣 ペトルフィン」
WIND/Aqua - Effect/4/0/2000
You can Special Summon "Noble Spirit Beast Petolphin" only once per turn. ①: Once per turn, you can activate this effect by removing from play 1 "Spirit Beast" card in your hand, and targeting 1 card your opponent controls. Return that card to its owner's hand.
SPTR-JP026 Noble Spirit Beast Petolphin

SPTR-JP027 Noble Spirit Beast Kannahawk 「精霊獣 カンナホーク」
WIND/Thunder - Effect/4/1400/600
You can Special Summon "Noble Spirit Beast Kannahawk" only once per turn. ①: Once per turn you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" card from your deck. During your 2nd Standby Phase after activation of this effect, add the card removed from play by this effect to your hand.
SPTR-JP027 Noble Spirit Beast Kannahawk

SPTR-JP028 Sacred Spirit Beast Mount, Apelio 「聖霊獣騎 アペライオ」
WIND/Pyro - Fusion - Effect/6/2600/400
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: If this card attacks, it is unaffect by other card effect until the end of the Damage Step. ②: You can activate this effect by returning this card to your Extra Deck, and selecting 1 of your removed from play "Spirit Beast Tamer" and 1 f your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Super Rare
SPTR-JP028 Sacred Spirit Beast Mount, Apelio

SPTR-JP029 Sacred Spirit Beast Mount Petolphin 「聖霊獣騎 ペトルフィン」
WIND/Aqua - Fusion - Effect/6/200/2800
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: This card cannot be destroyed by card effects. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Super Rare
SPTR-JP029 Sacred Spirit Beast Mount Petolphin

SPTR-JP030 Sacred Spirit Beast Mount Kannahawk 「聖霊獣騎 カンナホーク」
WIND/Thunder - Fusion - Effect/1400/1600
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: Once per turn, you can activate this effect by targeting 2 of your removed "Spirit Beast" cards. Return those cards to the Graveyard, and add 1 "Spirit Beast" Card from your Deck to your hand. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Secret Rare
SPTR-JP030 Sacred Spirit Beast Mount Kannahawk

SPTR-JP031 Bonds with the Spirit Beasts 「霊獣の相絆」
Quick-Play Magic Card
①: You can activate this effect by removing from play 2 face-up "Spirit Beast" Monster. Special Summon 1 "Spirit Beast" Monster from your Extra Deck ignoring any Summon Restrictions.
SPTR-JP031 Bonds with the Spirit Beasts

SPTR-JP032 Combination with the Spirit Beasts 「霊獣の連契」
Normal Trap Card
①: You can activate this effect if you control a "Spirit Beast" Monster. Select and destroy monster on the field, up to the number of "Spirit Beast" Monster you control.
Super Rare
SPTR-JP032 Combination with the Spirit Beasts


Reprints:

SPTR-JP033 Blackwing - Gale the Whirlwind 「BF-疾風のゲイル」
SPTR-JP034 Blackwing - Bora the Spear 「BF-黒槍のブラスト」
SPTR-JP035 Blackwing - Sirocco the Dawn 「BF-暁のシロッコ」
SPTR-JP036 Blackwing - Blizzard the Far North 「BF-極北のブリザード」
SPTR-JP037 Blackwing - Shura the Blue Flame 「BF-蒼炎のシュラ」
SPTR-JP038 Blackwing - Kalut the Moon Shadow 「BF-月影のカルート」
SPTR-JP039 Blackwing - Vayu the Emblem of Honor 「BF-大旆のヴァーユ」
SPTR-JP040 Blackwing - Kochi the Daybreak 「BF-東雲のコチ」
SPTR-JP041 Blackwing - Zephyros the Elite 「BF-精鋭のゼピュロス」 Super Rare
SPTR-JP042 Blackwing - Armor Wing 「BF-アーマード・ウィング」
SPTR-JP043 Blackwing - Armed Wing「BF-アームズ・ウィング」
SPTR-JP044 Black Whirlwind 「黒い旋風」
SPTR-JP045 Manju of the Ten Thousand Hands 「マンジュ・ゴッド」
SPTR-JP046 Necro Guardna 「ネクロ・ガードナー」
SPTR-JP047 Armageddon Knight 「終末の騎士」
SPTR-JP048 Tragoedia 「トラゴエディア」
SPTR-JP049 Battle Fader 「バトルフェーダー」
SPTR-JP050 Effect Veiler 「エフェクト・ヴェーラー」 Super Rare
SPTR-JP051 Mystical Space Typhoon 「サイクロン」
SPTR-JP052 Reinforcements of the Army 「増援」
SPTR-JP053 Burial from a Different Dimension 「異次元からの埋葬」
SPTR-JP054 Emergency Teleport 「緊急テレポート」
SPTR-JP055 Preparation of Rites 「儀式の準備」
SPTR-JP056 Forbidden Lance 「禁じられた聖槍」 Super Rare
SPTR-JP057 Rocal Decree 「王宮のお触れ」
SPTR-JP058 Call of the Haunted「リビングデッドの呼び声」
SPTR-JP059 Torrential Tribute 「激流葬」
SPTR-JP060 Icarus Attack 「ゴッドバードアタック」

Thursday, 7. August 2014

Yu-Gi-Oh! OCG Booster Special - Raging Masters

遊戯王OCGブースターSP「RAGING MASTERS」
Yu-Gi-Oh! OCG Booster Special - Raging Masters


Release: 9th August 2014
Price: 143 Yen (tax excl.)

60 cards in total
3 Secret Rare
15 Super Rare
42 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- New pack type in conjuntion with the anime
- Includes new cards as well as reprints of old hard to find cards.

SPRG-JP001 DD Lilith「DDリリス」
DARK/Demon - Effect/4/100/2100
You can use the Effect of "DD Lilith" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● Activate by targeting 1 "DD" Monster in your Graveyard. Add that Monster to your hand. ● Add 1 face-up "DD" Pendulum Monster from your Extra Deck to your hand.
SPRG-JP001 DD Lilith

SPRG-JP002 DD Night Howling 「DDナイト・ハウリング」
DARK/Demon - Tuner/3/300/600
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. The ATK and DEF of the Monster Special Summoned by this effect becomes 0, and if that Monster is destroyed, you take 1000 Damage. After the activation of this effect, until the end of the turn, you cannot Special Summon Monster except Demon-Type Monster.
Super Rare
SPRG-JP002 DD Night Howling

SPRG-JP003 DD Magic Sage Galilei 「DD魔導賢者ガリレイ」
DARK/Demon - Pendulum - Effect/10/0/0
You can use the effect of "DD Magic Sage Galilei" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is increased by 2 (maximum is 10). Afterwards, destroy all Monster with a lower Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP003 DD Magic Sage Galilei

SPRG-JP004 DD Magic Sage Kepler 「DD魔導賢者ケプラー」
DARK/Demon - Pendulum - Effect/1/0/0
You can use the effect of "DD Magic Sage Kepler" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● You can activate this effect by targeting 1 other "DD" card you control. Return that card to its owner's hand. ● Add 1 "Covenant" card from your Deck to your hand.
Pendulum Effect:
Blue: 10 / Red: 10
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is decreased by 2 (minimum is 1). Afterwards, destroy all Monster with a higher Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP004 DD Magic Sage Kepler

SPRG-JP005 DDD Death Great King Hell Armageddon 「DDD死偉王ヘル・アーマゲドン」
DARK/Demon - Pendulum - Effect/8/3000/1000
①: Once per turn, if a Monster you control is destroyed by battle or a card effect, you can activate this effect by targeting that 1 Monster. Until the end of the turn, this card gains ATK equal to the original ATK of the targeted Monster. During the turn you activated this effect, this card cannot attack directly. ②: This card cannot be destroyed by Magic or Trap Cards that does not target it.
Pendulum Effect:
Blue: 4 / Red: 4
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster you control. That Monster gains 800 ATK until the end of the turn.
Secret Rare
SPRG-JP005 DDD Death Great King Hell Armageddon

SPRG-JP006 DDD Raging Fire King Temujin 「DDD烈火王テムジン」
FIRE/Demon - Fusion - Effect/6/2000/1500
2 x "DD" Monster
You can use Effect ① of "DDD Raging Fire King Temujin" only once per turn. ①: While this card is in the Monster Zone, if you Special Summon a "DD" Monster other than this card, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by battle or by your opponent's card effect, you can activate this effect by targeting 1 "Covenant" Card in your Graveyard. Add that card to your hand.
Secret Rare
SPRG-JP006 DDD Raging Fire King Temujin

SPRG-JP007 DDD Strong Wind King Alexander 「DDD疾風王アレクサンダー」
WIND/Demon - Synchro - Effect/2500/2000
"DD" Tuner + 1 or more Non-Tuner Monster
You can use the effect of "DDD Strong Wind King Alexander" only once per turn. ①: While this card is in the Monster Zone, if you Normal Summon or Special Summon a "DD" monster other than this card, you can activate this effect by targeting 1 Level 4 or lower "DD" Monster in your Graveyard. Special Summon that Monster.
Secret Rare
SPRG-JP007 DDD Strong Wind King Alexander

SPRG-JP008 Covenant with the Hell Gate 「地獄門の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Hell Gate" only once per turn. ①: You can activate this effect during your Main Phase. Add 1 "DD" Monster from your Deck to your hand. ②: Activate this effect during your Standby Phase. You take 1000 Damage.
Super Rare
SPRG-JP008 Covenant with the Hell Gate

SPRG-JP009 Covenant with the Devil King 「魔神王の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Devil King" only once per turn. ①: You can activate this effect during your Main Phase. You can Special Summon 1 Demon-Type Fusion Monster from your Extra Deck by sending from your hand or field, Fusion Material Monster listed on that Fusion Monster Card. If you would Fusion Summon a "DD" Fusion monster, you can remove Monsters in your Graveyard from play as Fusion Materials. ②: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP009 Covenant with the Devil King

SPRG-JP010 Covenant with the Valkyrie 「戦乙女の契約書」
Continuous Trap Card
You can use Effect ① of "Covenant with the Valkyrie" only once per turn. ①: You can activate this effect by sending 1 "DD" Card or 1 "Covenant" Card from your hand to the Graveyard, and targeting 1 card on the field. Destroy that card. ②: While this card is in the Magic and Trap Zone, Demon-Type Monster gain 1000 ATK during your opponent's turn. ③: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP010 Covenant with the Valkyrie

SPRG-JP011 Lease Laundering 「契約洗浄」
Normal Trap Card
①:Destroy all "Covenant" Cards in your Magic and Trap Zone. Draw an equal number of cards from your Deck. Afterwards, gain 1000 Life Points for each card drawn.
SPRG-JP011 Lease Laundering

SPRG-JP012 DDD Human Resources 「DDDの人事権」
Normal Trap Card
①: Select and shuffle a total of 3 "DD" Monster from your hand, field or Graveyard or "DD" Cards in your Pendulum Zone to their owner's deck. Afterwards, add 2 "DD" Monster from your Deck to your hand.
SPRG-JP012 DDD Human Resources

SPRG-JP013 DD Recruit 「DDリクルート」
Normal Trap Card
You can only activate "DD Recruit" once per turn. ①: If your opponent controls more Monster than you, you can activate this effect by targeting a number of "DD" Monster or "Covenant" Cards in your Graveyard up to the difference. Add those cards to your hand.
SPRG-JP013 DD Recruit

SPRG-JP025 Saber Reflect 「セイバー・リフレクト」
Quick-Play Magic Card
You can only activate "Saber Reflect" once per turn. ①: You can activate this effect when you take Battle or Effect Damage while you control an "X-Saber" Monster. Gain Life Points equal to the Damage you took, and deal the same amount as Damage to your opponent. Afterwards, you can add 1 "Saber" Magic or Trap Card or 1 "Gottoms" Card from your Deck to your hand.
SPRG-JP025 Saber Reflect

SPRG-JP044 Absorb Fusion 「吸光融合」
Normal Magic Card
You can activate "Absorb Fusion" only once per turn, and during the turn you activated it, you can only Special Summon "Gemknight" Monster. ①: Add 1 "Gemknight" card from your Deck to your hand. Afterwards, you can use the following effect. ● Special Summon 1 "Gemknight" Fusion Monster from your Extra Deck by removing the appropiate Fusion Material Monster listed on that Fusion Card from your hand or field from play.
SPRG-JP044 Absorb Fusion

SPRG-JP054 Sacred Tempest 「セイクリッド・テンペスト」
Continuous Magic Card
You can use Effect ① of "Sacred Tempest" only once per turn. ①: During your End Phase, you can activate this effect by targeting 2 "Sacred" Xyz Monster with Xyz Material. Remove all Xyz Materials from thos 2 Xyz Monster, and halve your opponent's Life Points. ②: During your Standby Phase, you can activate this effect by targeting 1 "Sacred" Xyz Monster you control and 1 "Sacred" Monster in your Graveyard. Place that targeted Monster in your Graveyard as Xyz Material under the targeted Xyz Monster.
SPRG-JP054 Sacred Tempest


Reprints:


SPRG-JP014 X-Saber Airbellum 「X-セイバー エアベルン」
SPRG-JP015 X-Saber Pashuul 「X-セイバー パシウル」
SPRG-JP016 XX-Saber Faultroll 「XX-セイバー フォルトロール」 Super Rare
SPRG-JP017 XX-Saber Ragigura 「XX-セイバー レイジグラ」
SPRG-JP018 XX-Saber Fulhelmknight 「XX-セイバー フラムナイト」
SPRG-JP019 XX-Saber Emmersblade 「XX-セイバー エマーズブレイド」
SPRG-JP020 XX-Saber Boggart Knight 「XX-セイバー ボガーナイト」
SPRG-JP021 XX-Saber Darksoul 「XX-セイバー ダークソウル」
SPRG-JP022 XX-Saber Gottoms 「XXセイバー ガトムズ」
SPRG-JP023 X-Saber Souza 「X-セイバー ソウザ」
SPRG-JP024 M-X-Saber Invoker 「M.X-セイバー インヴォーカー」 Super Rare
SPRG-JP026 Gottoms’ Emergency Call 「ガトムズの緊急指令」
SPRG-JP027 Gem-Knight Garnet 「ジェムナイト・ガネット」
SPRG-JP028 Gem-Knight Sapphire 「ジェムナイト・サフィア」
SPRG-JP029 Gem-Knight Tourmaline 「ジェムナイト・ルマリン」
SPRG-JP030 Gem-Knight Crystal 「ジェムナイト・クリスタ」
SPRG-JP031 Gem-Knight Alexandrite 「ジェムナイト・アレキサンド」
SPRG-JP032 Gem-Knight Obsidian 「ジェムナイト・オブシディア」
SPRG-JP033 Gem-Knight Lazuli 「ジェムナイト・ラズリー」
SPRG-JP034 Gem Armadillo 「ジェムレシス」
SPRG-JP035 Gem-Knight Ruby 「ジェムナイト・ルビーズ」
SPRG-JP036 Gem-Knight Aquamarine 「ジェムナイト・アクアマリナ」
SPRG-JP037 Gem-Knight Topaz 「ジェムナイト・パーズ」
SPRG-JP038 Gem-Knight Citrine 「ジェムナイト・マディラ」
SPRG-JP039 Gem-Knight Amethyst 「ジェムナイト・アメジス」
SPRG-JP040 Gem-Knight Prismaura 「ジェムナイト・プリズムオーラ」
SPRG-JP041 Gem-Knight ZIrconia 「ジェムナイト・ジルコニア」
SPRG-JP042 Gem-Knight Master Diamond 「ジェムナイトマスター・ダイヤ」 Super Rare
SPRG-JP043 Gem-Knight Fusion 「ジェムナイト・フュージョン」 Super Rare
SPRG-JP045 Fragment Fusion 「廃石融合」
SPRG-JP046 Sacred Sheratan 「セイクリッド・シェラタン」
SPRG-JP047 Sacred Algiedi 「セイクリッド・グレディ」
SPRG-JP048 Sacred Pollux 「セイクリッド・ポルクス」
SPRG-JP049 Sacred Kaus 「セイクリッド・カウスト」
SPRG-JP050 Sacred Sombres 「セイクリッド・ソンブレス」 Super Rare
SPRG-JP051 Sacred Pleiades 「セイクリッド・プレアデス」 Super Rare
SPRG-JP052 Sacred Praesepe 「セイクリッド・ビーハイブ」
SPRG-JP053 Sacred Ptolemy M7 「セイクリッド・トレミスM7」 Super Rare
SPRG-JP055 Elemental HERO The Earth 「E・HERO ジ・アース」 Super Rare
SPRG-JP056 Elemental HERO Great Tornado 「E・HERO Great TORNADO」 Super Rare DEF changed
SPRG-JP057 Mist Wurm 「ミスト・ウォーム」 Super Rare
SPRG-JP058 Beast God Vulcan 「獣神ヴァルカン」 Super Rare
SPRG-JP059 Wind-Up Zenmaioh 「発条装攻ゼンマイオー」 Super Rare
SPRG-JP060 Armored Kappa「アーマー・カッパー」 Super Rare

Thursday, 17. July 2014

Yu-Gi-Oh! OCG Next Challengers (902)

遊戯王OCG「NEXT CHALLENGERS」
Yu-Gi-Oh! OCG Next Challengers


Release: 19th July 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum monsters, but also Ritual, Fusion, Synchro, and Xyz monsters.


NECH-JP001 Entermate Cheermole 「EMチアモール」
EARTH/Beast - Pendulum - Effect/2/600/1000
You can only use this effect of "Entermate Cheermole" once per turn. ①: During your Main Phase, you can activate this effect by targeting 1 face-up monster on the field, whose current ATK is different from its original ATK. Apply 1 of these effects, depending on the ATK.
● If its ATK is higher than its original ATK, it gains 1000 ATK.
● If its ATK is lower than its original ATK, it loses 1000 ATK.
Pendulum Effect:
Blue: 5 / Red 5:
①: Pendulum Monsters you control gain 300 ATK.
Rare
NECH-JP001 Entermate Cheermole

NECH-JP002 Entermate Trampolynx 「EMトランポリンクス」
EARTH/Beast - Pendulum - Effect/2/300/300
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone. Return that target to the owner's hand.
Pendulum Effect:
Blue: 4 / Red 4:
You can only use this effect of "Entermate Trampolynx" once per turn. ①: When you Pendulum Summon a monster(s), you can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone. Return that card to the owner's hand.
Rare
NECH-JP002 Entermate Trampolynx

NECH-JP003 Block Spider 「ブロック・スパイダー」
EARTH/Insect - Effect/1/0/100
You can use Effect ② of "Block Spider" only once per turn. ①: While this card is in the Monster Zone, your opponent cannot select other Insect-Type Monster as attack target. ②: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Block Spider" from you Deck.
NECH-JP003 Block Spider

NECH-JP004 Canon, Fantasia Maiden 「幻奏の音女カノン」
LIGHT/Angel - Effect/4/1400/2000
"Canon, Fantasia Maiden" can only be Special Summoned once per turn by Effect ①. ①: If you control a "Fantasia" Monster, you can Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 "Fantasia" Monster you control. Change that Monster's Battle Position.
NECH-JP004 Canon, Fantasia Maiden

NECH-JP005 Serena, Fantasia Maiden 「幻奏の音女セレナ」
LIGHT/Angel -Effect/4/400/1900
①: If you Advance Summon a LIGHT Monster, you can use this card as 2 Releases. ②: During the Main Phase of the turn this card was successfully Special Summoned, you can Normal Summon 1 "Fantasia" Monster in addition to your Normal Summon per turn.
NECH-JP005 Serena, Fantasia Maiden

NECH-JP006 Elegy, Fantasia Maiden 「幻奏の音女エレジー」
LIGHT/Angel - Effect/5/2000/1200
①: While this card is in the Monster Zone, Special Summoned "Fantasia" Monster you control cannot be destroyed by card effects. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 300 ATK.
NECH-JP006 Elegy, Fantasia Maiden

NECH-JP007 Laureate Francois, Fantasia Prima 「幻奏の音姫ローリイット・フランソワ」
LIGHT/Angel - Effect/7/2300/1700
During the turn you activate the effect of this card, you cannot activate the effects of Monsters, except LIGHT Monster. ①: Once per turn, you can activate this effect by targeting 1 LIGHT Angel-Type Monster in your Graveyard. Add that Monster to your hand.
Rare
NECH-JP007 Laureate Francois, Fantasia Prima

NECH-JP008 Super-Heavy Warrior Kabuto 「超重武者カブ-10」
EARTH/Machine - Effect/4/1000/2000
①: You can activate this effect if your opponent successfully Special Summons a Monster. Change all Attack Position Super-Heavy Warrior" Monster to Defense Position, and they gain 500 DEF until the end of the turn.
NECH-JP008 Super-Heavy Warrior Kabuto

NECH-JP009 Super-Heavy Warrior Ten B-N 「超重武者テンB-N」
EARTH/Machine - Effect/4/800/1800
Effect ② of "Super-Heavy Warrior Ten B-N" can only be used once per turn. ①: If your opponent controls 2 or more Monster, and you control no Monster, you can Special Summon this card from your hand. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Level 4 or lower "Super-Heavy Warrior" Monster in your Graveyard other than "Super-Heavy Warrior Ten B-N". Special Summon that Monster in Defense Position.
Super Rare
NECH-JP009 Super-Heavy Warrior Ten B-N

NECH-JP010 Super-Heavy Warrior Soul Fire Armor 「超重武者装留ファイヤー・アーマー」
FIRE/Machine - Effect/1/0/500
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card. The equipped Monster's Level becomes 5. ②: You can activate this effect by discarding this card from your hand, and targeting 1 Defense Position "Super-Heavy Warrior" Monster you control. Until the end of the turn, that Monster loses 800 DEF, but cannot be destroyed by battle or card effects. You can activate this effect during your opponent's turn.
NECH-JP010 Super-Heavy Warrior Soul Fire Armor

NECH-JP011 Super-Heavy Warrior Soul Great Wall 「超重武者装留グレート・ウォール」
EARTH/Machine - Effect/3/1200/1200
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card that increases the DEF by 1200 Points. ②: When the Monster equipped with this card by this card's effect is selected as attack target, you can activate this effect by sending this equipped card to the Graveyard. Negate that attack, and the DEF of the Monster that was equipped with this card becomes 0.
NECH-JP011 Super-Heavy Warrior Soul Great Wall

NECH-JP012 Super-Heavy Warrior Soul Break Armor 「超重武者装留ブレイク・アーマー」
EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card that lowers the DEF by 1000 Points. The equipped Monster cannot be destroyed by battle. ②: You can activate this effect during your Main Phase by removing all "Super-Heavy Warrior Soul Break Armor" (including this card) in your Graveyard from play, and targeting 1 "Super-Heavy Warrior" with lower DEF than its original DEF. Inflict Damage to your opponent equal to the difference between that Monster's DEF and its original DEF.
NECH-JP012 Super-Heavy Warrior Soul Break Armor

NECH-JP013 Super-Heavy Warrior Soul Big Bang 「超重武者装留ビッグバン」
EARTH/Machine - Effect/3/1000/1000
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. You can treat this card in your hand or that you control as Equip Card and equip it to that Monster. ②: You can activate this effect by removing from play this card in your Graveyard while you control a face-up Defense Position "Super-Heavy Warrior" Monster when your opponent activates a Magic, Trap or the Effect of an Effect Monster card during the Battle Phase. Negate that activation and destroy that card. Afterwards, destroy all Monster on the field, and both players take 1000 Damage.
NECH-JP013 Super-Heavy Warrior Soul Big Bang

NECH-JP014 Edge-Imp Scissors 「エッジインプ・シザー」
DARK/Demon - Effect/3/1200/800
The effect of "Edge-Imp Scissors" can only be used once per turn. ①: If this card is in your Graveyard, you can activate this effect by returning 1 card in your hand to the top of your Deck. Special Summon this card from your Graveyard in Defense Position.
Rare
NECH-JP014 Edge-Imp Scissor

NECH-JP015 Furnimal Lion 「ファーニマル・ライオ」
EARTH/Angel - Effect/4/1600/1200
①: Activate when this card declares an atack. This card gains 500 ATK until the end of the Battle Phase.
NECH-JP015 Furnimal Lion

NECH-JP016 Furnimal Bear 「ファーニマル・ベア」
EARTH/Angel - Effect/3/1200/800
You can only use Effect ① or ② of "Furnimal Bear" per turn, and only once per turn. ①: You can activate this effect by sending this card from your hand to the Graveyard. You can select 1 "Toypot" from your Deck and set it to your Magic & Trap Zone. ②: You can activate this effect by Releasing this card and targeting 1 "Fusion" in your Graveyard. Add that card to your hand.
NECH-JP016 Furnimal Bear

NECH-JP017 Furnimal Dog 「ファーニマル・ドッグ」
EARTH/Angel - Effect/4/1700/1000
The effect of "Furnimal Dog" can only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned from the hand. Add 1 "Edge-Imp Scissors" or 1 "Furnimal" Monster other than "Furnimal Dog" from your Deck to your hand.
Rare
NECH-JP017 Furnimal Dog

NECH-JP018 Furnimal Owl 「ファーニマル・オウル」
EARTH/Angel - Effect/2/1000/1000
You can only use the Effect ① or ② of "Furnimal Owl" per turn, and only once that turn. ①: You can activate this effect when this card is successly Normal Summoned or Special Summoned from the hand. Add 1 "Fusion" from your Deck to your hand. ②: You can activate this effect by paying 500 Life Points. Send Fusion Material from your hand and field to the Graveyard that are listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck.
NECH-JP018 Furnimal Owl

NECH-JP019 Furnimal Cat 「ファーニマル・キャット」
EARTH/Angel - Effect/1/700/300
The effect of "Furnimal Cat" can only be used once per turn. ①: If this card is used and sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Fusion" in your Graveyard. Add that card to your hand.
NECH-JP019 Furnimal Cat

NECH-JP020 Furnimal Rabbit 「ファーニマル・ラビット」
EARTH/Angel - Effect/1/300/1200
The effect of "Furnimal Rabbit" can only be used once per turn. ①:If this card is used and sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Edg-Imp Scissors" or 1 "Furnimal" Monster other than "Furnimal Rabbit". Add that Monster to your hand.
NECH-JP020 Furnimal Rabbit

NECH-JP021 Qliphort Tool 「クリフォート・ツール」
EARTH/Machine - Pendulum/5/1000/2800
Normal Monster
System initializing Replica Mode …
Encountered Error while attempting to run C:\sophia\sefiroth.exe
Attempting to run Program from unidentified source
Run C:\tierra\qliphoth.exe? … [Y]
System initializing Automated Mode.

Pendulum Effect:
Blue: 9 / Red: 9
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect by paying 800 Life Points. Add 1 "Qliphort" Card other than "Qliphort Tool" from your Deck to your hand.
Rare
NECH-JP021 Qliphort Tool

NECH-JP022 Qliphort Archive 「クリフォート・アーカイブ」
EARTH/Machine - Pendulum/6/2400/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If this card is Released, you can activate this effect by targeting 1 Monster on the field. Return that Monster to its owner's hand.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: "Qliphort" Monster you control gain 300 ATK.
NECH-JP022 Qliphort Archive

NECH-JP023 Qliphort Genome 「クリフォート・ゲノム」
EARTH/Machine - Pendulum/6/2400/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If this card is Released, you can activate this effect by targeting 1 Magic or Trap Card. Destroy that card.
Pendulum Effect:
Blue: 9 / Red: 9
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
NECH-JP023 Qliphort Genome

NECH-JP024 Qliphort Disk 「クリフォート・ディスク」
EARTH/Machine - Pendulum/7/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: You can activate this effect when you successfully Advance Summon this card by Releasing a "Qliphort" Monster. Special Summon 2 "Qliphort" Monster from your Deck. Monsters Special Summoned by this effect are destroyed during the End Phase.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: "Qliphort" Monster you control gain 300 ATK.
Super Rare
NECH-JP024 Qliphort Disk

NECH-JP025 Qliphort Shell 「クリフォート・シェル」
EARTH/Machine - Pendulum/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If you successfully Advance Summon this card face-up by Releasing a "Qliphort" Monster, this card can attack twice per Battle Phase, and if it attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage.
Pendulum Effect:
Blue: 9/ Red: 9
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
NECH-JP025 Qliphort Shell

NECH-JP026 Apoqliphort Killer 「アポクリフォート・キラー」
EARTH/Machine - Effect/10/3000/2600
This card cannot be Special Summoned, and it cannot be Normal Summoned except with 3 "Qliphort" Monster as Release. ①: This Normal Summoned card is unaffected by the effects of Magic and Trap Cards, and is unaffected by the effects of Monsters with an original Level or Rank lower than this card's Level. ②: While this card is in the Monster Zone, Special Summoned Monster lose 500 ATK and DEF.
③: Once per turn, you can activate this effect during your Main Phase. Your opponent must sent 1 Monster from their hand or field to the Graveyard.
Rare
NECH-JP026 Apoqliphort Killer

NECH-JP027 Satella-Knight Sirius 「星因士 シリウス」
LIGHT/Warrior - Effect/4/1600/900
You can only use the effect of "Satella-Knight Sirius" once per turn. ①:If this card is Normal Summoned, Flip Summoned or Special Summoned, you can target 5 "tella-Knight" monsters in your Graveyard. Shuffle all 5 into the Deck, then draw 1 card.
Rare
NECH-JP027 Satella-Knight Sirius

NECH-JP028 Satella-Knight Procyon 「星因士 プロキオン」
LIGHT/Warrior - Effect/4/1300/1200
You can only use this effect of "Satella-Knight Procyon" once per turn. ①:If this card is Normal Summoned, Flip Summoned or Special Summoned, you can send 1 "tella-Knight" monster from your hand to the Graveyard, draw 1 card.
NECH-JP028 Satella-Knight Procyon

NECH-JP029 Satella-Knight Betelgeuse 「星因士 ベテルギウス」
LIGHT/Warrior - Effect/4/700/1900
You can use the effect of "Satella-Knight Betelgeuse" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tella-Knight" Card in your Graveyard, except "Satella-Knight Betelgeuse". Send this card to the Graveyard, and add the targeted card to your hand.
NECH-JP029 Satella-Knight Betelgeuse

NECH-JP030 Shadoll Hound 「シャドール・ハウンド」
DARK/Spellcaster - Flip/4/1600/900
You can only use the ① or ② Effect of "Shadoll Hound" per turn, and only once that turn. ①: If this card is flipped face-up, you can activate this effect by targeting 1 "Shadoll" Card in your Graveyard. Add that card to your hand. ②: If this cad is sent to the Graveyard by a card effect, you can activate this effect by targeting 1 Monster on the field. Change the Battle Position of that Monster. At that time, the effect of Flip Monsters other than "Shadoll" Monster cannot be activated.
NECH-JP030 Shadoll Hound

NECH-JP031 Evil Dragon Star - Toutetsu 「魔竜星-トウテツ」
DARK/Phantasm Dragon/5/2200/0
You can use Effect ① of "Evil Dragon Star - Toutetsu" only once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster from your Deck in Defense Position, except "Evil Dragon Star - Toutetsu". ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster by using only "Dragon Star" Monster you control. ③: The control of a Synchro Monster that has this card as Synchro Material cannot change.
NECH-JP031 Evil Dragon Star - Toutetsu

NECH-JP032 Dark Dragon Star - Jokuto 「闇竜星-ジョクト」
DARK/Phantasm Dragon - Tuner/2/0/2000
You can only use Effect ① or ② of "Dark Dragon Star - Jokuto" per turn, and only once that turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than "Dark Dragon Star - Jokuto" from your Deck in face-up Attack Position. ②: If you control no other Monster than this card, you can activate this effect by sending 2 "Dragon Star" Cards from your hand to your Graveyard. Special Summon each 1 "Dragon Star" Monster with 0 ATK and 1 "Dragon Star" Monster with 0 DEF from your Deck. Monsters Special Summoned by this effect are removed from play during the End Phase.
NECH-JP032 Dark Dragon Star - Jokuto

NECH-JP033 Lindbloom 「竜胆ブルーム」
EARTH/Phantasm Dragon - Effect/4/0/1800
①: While this card is in the Monster Zone, activate during Damage Calculation when a Monster you control battles with an opponent's Monster. Until the end of the Damage Step, the ATK of each battling Monster becomes its DEF.
NECH-JP033 Lindbloom

NECH-JP034 Night Dracolich 「ナイト・ドラゴリッチ」
DARK/Phantasm Dragon - Effect/4/1700/0
①: While this card is in the Monster Zone, face-up Attack Position Monsters Special Summoned from the Deck or the Extra Deck are changed to Defense Position, except Phantasm Dragon-Type Monsters. ②: While this card is in the Monster Zone, Monsters Special Summoned from the Deck or the Extra Deck, except Phantasm Dragon-Type Monsters, lose DEF equal to their original DEF.
NECH-JP034 Night Dracolich

NECH-JP035 Naked Dragon 「破面竜」
FIRE/Phantasm Dragon - Effect/1400/1100
①: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Special Summon 1 Phantasm Dragon-Type Monster with 1500 DEF or less from your Deck.
NECH-JP035 Naked Dragon

NECH-JP036 Machiner's Megaform 「マシンナーズ・メガフォーム」
EARTH/Machine - Effect/8/2600/1500
You can only use effect ① or ② of "Machiner's Megaform" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Machiner's" Monster from your hand or Deck, except "Machiner's Megaform". ②: If this card is in your Graveyard, and a "Machiner's Fortress" is sent from your field to the Graveyard, you can activate this effect by removing from play that 1 "Machiner's Fortress. Special Summon this card from the Graveyard.
NECH-JP036 Machiner's Megaform

NECH-JP037 Zaborg, the Roaring Thunder Emperor 「轟雷帝ザボルグ」
LIGHT/Thunder - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 Monster on the field. Destroy that Monster. If the destroyed Monster was a LIGHT Monster, each player selects and sends cards from their Extra Deck to the Graveyard equal to the original Level or Rank of that Monster. If this card was Advance Summoned with a LIGHT Monster as Release, it gains the following effect at that time. ● You decide which cards your opponent sends to the Graveyard.
Super Rare
NECH-JP037 Zaborg, the Roaring Thunder Emperor

NECH-JP038 Valeryfawn, Sacred Beast of the Forest 「森の聖獣 ヴァレリフォーン」
EARTH/Beast - Effect/2/400/400
You can use the effect of "Valeryfawn, Sacred Beast of the Forest" only once per turn. ①: You can activate this effect by discarding 1 card from your hand, and targeting 1 Level 2 or lower Beast-Type Monster in your Graveyard, except a "Valeryfawn, Sacred Beast of the Forest". Special Summon that Monster in face-up Attack Position or face-down Defense Position.
NECH-JP038 Valeryfawn, Sacred Beast of the Forest

NECH-JP039 Rescue Rat 「レスキューラット」
EARTH/Beast - Pendulum - Effect/4/300/100
①: If there is a face-up Level 5 or lower Pendulum Monster in your Extra Deck the turn this card was successfully Normal Summoned, you can activate this effect by releasing this card. Select 1 face-up Level 5 or less Pendulum Monster in your Extra Deck, and Special Summon 2 Monsters with the same name as that Monster from your Deck. Their effects are negated, and they are destroyed during the End Phase.
Pendulum Effect:
Blue: 5 / Red 5:
You can only use this effect of "Rescue Rat" once per Duel. Activate by removing this card from your Pendulum Zone from play. ①: Add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand.
Rare
NECH-JP039 Rescue Rat

NECH-JP040 Banken - Watchdog 「番犬-ウォッチドッグ」
FIRE/Pyro - Effect/1/0/0
The effect of "Banken - Watchdog" can only be used once per turn. During the turn you activate this effect, you cannot Special Summon Monster. ①: During Main Phase 2 of the turn this card was sucessfully Normal Summoned, you can activate this effect by sending 1 Magic Card from your hand to the Graveyard. Select 1 Continuous Magic Card from your Deck and set it to your Magic and Trap Zone.
NECH-JP040 Banken - Watchdog

NECH-JP041 Denkou - Sekka 「電光-雪花」
LIGHT/Thunder - Effect/4/1700/1000
This card cannot be Special Summoned. ①: If this card is in the Monster Zone, and you control no set Magic or Trap Cards, neither player can set Magic or Trap Cards, and set Magic and Trap Cards on the field cannot be activated.
NECH-JP041 Denkou - Sekka

NECH-JP042 Bunborg 002 「ブンボーグ002」
EARTH/Machine - Effect/2/500/500
①: You can activate this effect if this card is successfully Special Summoned. Add 1 "Bunborg" card from your Deck to your hand. ②: While this card is in the Monster Zone, other Machine-Type Monster you control gain 500 ATK and DEF.
NECH-JP042 Bunborg 002

NECH-JP043 Miss Judge 「Ms.JUDGE」
LIGHT/Demon - Effect/4/1800/600
You can use the effect of "Miss Judge" only once per turn. ①: While this card is in the Monster Zone, if an opponent's card effect is activated, you can toss a coin two times. If both of them are head, negate that effect.
Normal Rare
NECH-JP043 Miss Judge

NECH-JP044 Pestering Goblin 「おねだりゴブリン」
EARTH/Demon - Effect/4/1000/2000
①: Activate when this card inflicts Battle Damage to your opponent. Your opponent can negate this effect by giving 1 card in their hand to the controller of this card. If not, add 1 "Goblin" Card from your Deck to your hand.
Normal Rare
NECH-JP044 Pestering Goblin

NECH-JP045 Ultimate Declarer 「崇光なる宣告者」
LIGHT/Angel - Ritual - Effect/12/2000/3000
Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with "Declarer Oracle". ①: You can activate the following effect by sending 1 Angel-Type monster from your hand to the Graveyard.
● Activate when your opponent activates a Magic/Trap Card or monster effect. Negate the activation, destroy it.
● Activate when your opponent would Special Summon a monster. Negate that Special Summon, destroy that monster.
Super Rare
NECH-JP045 Ultimate Declarer

NECH-JP046 Des Toy Scissor Bear 「デストーイ・シザー・ベアー」
DARK/Demon - Fusion - Effect/6/2200/1800
"Edge-Imp Scissor" + "Furnimal Bear"
①: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. That Monster becomes an Equip Card that increases the ATK by 1000 and is equipped to this card.
Ultra Rare
NECH-JP046 Des Toy Scissor Bear

NECH-JP047 Des Toy Scissor Wolf 「デストーイ・シザー・ウルフ」
DARK/Demon - Fusion - Effect/6/2000/1500
"Edge-Imp Scissor" + 1 or more "Furnimal" Monster
This card cannot be Special Summoned except by Fusion Summon with the above mentioned Fusion Material Monster. ①: This card can attack a number of times up to the number of its Fusion Material Monster.
Rare
NECH-JP047 Des Toy Scissor Wolf

NECH-JP048 El-Shadoll Egrystal 「エルシャドール・エグリスタ」
FIRE/Rock - Fusion - Effet/7/2450/1950
1 "Shadoll" Monster + 1 FIRE Monster
This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only use effect ① of "El-Shadoll Egrystal" once per turn. ①: You can activate this effect when your opponent would Special Summon a monster. Negate that Special Summon, and destroy that monster. Then, send 1 "Shadoll" Card from your hand to the Graveyard. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic/Trap Card in your Graveyard. Add that target to your hand.
Super Rare
NECH-JP048

NECH-JP049 El-Shadoll Shekhinaga 「エルシャドール・シェキナーガ」
EARTH/Machine - Fusion - Effect/10/2600/3000
"Shadol" Monster + EARTH Monster
This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can use Effect ① of "El-Shadoll Shekhinaga" only once per turn. ①: You can activate this effect when the effect of a Special Summoned Monster is activated. Negate the activation and destroy it. Afterwards, send 1 "Shadoll" card from your hand to the Graveyard. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Ultra/Ultimate Rare
NECH-JP049 El-Shadoll Shekhinaga

NECH-JP050 Originator Dragon, Wyrm 「始祖竜ワイアーム」
DARK/Dragon - Fusion - Effect/9/2700/2000
2 x Normal Monster
This card cannot be Special Summoned except by Fusion Summon.
①: You can control only 1 face-up "Originator Dragon, Wyrm". ②: While this card is in the Monster Zone, this card cannot be destroyed by battle except with Normal Monsters, and is unaffected by the effects of other Monsters.
Rare
NECH-JP050 Originator Dragon, Wyrm

NECH-JP051 Wicked Dragon Star - Geyser 「邪竜星-ガイザー」
WIND/Phantasm Dragon - Synchro - Effect/7/2600/2100
Tuner + 1 or more non-Tuner monster
You can only use the effects ②③ of "Wicked Dragon Star - Geyser" each once per turn. ①: Your opponent cannot target this card with card effects. ②: You can activate this effect by targeting 1 "Dragon Star" monster you control and 1 card your opponent controls. Destroy those cards. ③: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to your Graveyard. Special Summon 1 Phantasm Dragon-Type monster from your Deck in face-up Defense Position.
Ultra Rare
NECH-JP051

NECH-JP052 Arc Declarer 「虹光の宣告者(アーク・デクレアラー)」
LIGHT/Angel - Synchro - Effect/4/600/1000
Tuner + 1 or more non-Tuner monster
①: While this card is in the Monster Zone, Monster(s) sent from the hand or Deck to the Graveyard are removed from play instead. ②: When a Magic/Trap Card or a Monster Effect is activated, you can activate this effect by Releasing this card. Negate the activation, and destroy it. ③: You can activate this effect if this card is sent to the Graveyard. Add 1 Ritual Monster or 1 Ritual Magic Card from your Deck to your hand.
Rare
NECH-JP052 Arc Declarer

NECH-JP053 Dark Rebellion Xyz Dragon 「ダーク・リベリオン・エクシーズ・ドラゴン」
DARK/Dragon - Xyz - Effect/Rank 4/2500/2000
2 Level 4 monsters
①: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up monster your opponent controls. Halve that monster's ATK, and this card gains that same amount of ATK.
Ultra Rare
NECH-JP053 Dark Rebellion Xyz Dragon

NECH-JP054 Stellarknight Triveil 「星輝士 トライヴェール」
LIGHT/Warrior - Xyz - Effect/Rank 4/2100/2500
3x Level 4 "tella-Knight" Monster
During the turn this card is Xyz Summoned, you cannot Special Summon Monsters, except "tella-Knight" Monsters. ①: Activate this effect if this card is successfully Xyz Summoned. Return all other cards on the fied to their owners' hand. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Send 1 random card from your opponent's hand to the Graveyard. ③: If this card is sent to the Graveyard while it has Xyz Material, you can activate this effect by targeting 1 "tella-Knight" Monster in your Graveyard. Special Summon that Monster.
Ultra Rare
NECH-JP054 Stellarknight Triveil

NECH-JP055 Wonder Balloon 「ワンダー・バルーン」
Continuous Magic Card
①: Once per turn, you can activate this effect by sending any number of cards from your hand to your Graveyard. Place a same number of Balloon Counter on this card. ②: While this card is in the Magic and Trap Card Zone, Monster your opponent controls lose 300 ATK for each Balloon Counter on this card.
NECH-JP055 Wonder Balloon

NECH-JP056 Mimiclay 「モノマネンド」
Normal Magic Card
You can activate only 1 "Mimiclay" per turn. ①: If your opponent controls a Monster, you can activate this effect by targeting 1 face-up Level 2 or lower Monster you control. Special Summon 1 Monster with the same name from your Deck in face-up Defense Position. If the Monster Special Summoned by this effect is removed from the field, it is removed from play.
NECH-JP056 Mimiclay

NECH-JP057 Draw Muscle 「ドロー・マッスル」
Quick-Play Magic Card
You can activate only 1 "Draw Muscle" per turn. ①: You can activate this effect by targeting 1 face-up Monster with 1000 DEF or less you contol. Draw 1 card. That Monster cannot be destroyed by battle during this turn.
Rare
NECH-JP057 Draw Muscle

NECH-JP058 Magical Star Illusion 「マジカル・スター・イリュージョン」
Normal Magic Card
①: You can activate this effect if you control an equal or lesser number of Monsters than your opponent. Until the end of the turn, Monster you and your opponent control gain ATK equal to the total sum of the monster's Levels x 100 on its controller's field respectively.
NECH-JP058 Magical Star Illusion

NECH-JP059 Solo: First Movement 「独奏の第1楽章」
Normal Magic Card
The effect of "Solo: First Movement" can only be activated once per turn, and during the turn you activate this card, you can Special Summon only "Fantasia" Monster. ①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or higher "Fantasia" Monster from your hand or Deck.
Rare
NECH-JP059 Solo: First Movement

NECH-JP060 Toypot 「トイポット」
Continuous Magic Card
①: Once per turn, you can activate this effect by discarding 1 card from your hand. Draw 1 card, and reveal it. If the revealed card is a "Furnimal" Monster, you can Special Summon 1 Monster from your hand. If not, discard that drawn card. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Edge-Imp Scissor" or "Furnimal" Monster from your Deck to your hand.
NECH-JP060 Toypot

NECH-JP061 Saqliphort 「機殻の生贄」
Equip Magic Card
Equip only to a "Qliphort" Monster. ①: The equipped Monster gains 300 ATK and cannot be destroyed by battle. ②: If you Advance Summon a "Qliphort" Monster, you can have the equipped Monster be count as 2 Releases. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Qliphort" Monster from your Deck to your hand.
NECH-JP061 Saqliphort

NECH-JP062 Qliphort Fortress 「機殻の要塞」
Field Magic Card
①: While this card is in your Field Zone, you can Normal Summon 1 "Qliphort" Monster during your Main Phase in addtion to your Normal Summon per turn. ②: While this card is in your Field Zone, the Normal Summon of "Qliphort" Monster cannot be negated.
NECH-JP062 Qliphort Fortress

NECH-JP063 Hekisa Tella-Knight 「星守る結界」
Field Magic Card
①: "Tella-Knight" Xyz Monster on the field gain 200 ATK and DEF for each Xyz Material they have.
②: You can activate this effect when a "Tella-Knight" Xyz Monster you control is selected as attack target by sending 1 "Tella-Knight" card to your Graveyard. Negate that attack.
NECH-JP063 Hekisa Tella-Knight

NECH-JP064 El-Shadoll Fusion 「神の写し身との接触(エルシャドール・フュージョン)」
Quick-Play Magic Card
You can only activate 1 "El-Shadoll Fusion" per turn. ①: Fusion Summon 1 "Shadoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters.
Rare
NECH-JP064 El-Shadoll Fusion

NECH-JP065 Heterophase Space 「異層空間」
Field Magic Card
①: Phantasm-Dragon Monster on the field gain 300 ATK and DEF. ②: Once per turn, you can activate this effect by removing 3 Phantasm Dragon-Type Monster in your Graveyard from play, and targeting 1 card on the field. Destroy that card.
NECH-JP065 Heterophase Space

NECH-JP066 Declarer Oracle 「宣告者の神託」
Ritual Magic Card
This card is used to Ritual Summon "Ultimate Declarer". Your opponent cannot activate cards or effects in response to this card's activation. ①: Release Monsters from your hand or field whose total Levels equal 12 or more, and Special Summon "Ultimate Declarer" from your hand.
NECH-JP066 Declarer Oracle

NECH-JP067 Fortitude of the Emperors 「帝王の轟毅」
Quick-Play Magic Card
①: You can activate this effect by Releasing 1 face-up Level 5 or higher Normal Summoned Monster you control, and targeting 1 face-up card on the field. Negate the effect of that card until the end of the turn. Afterwards, draw 1 card. ②: You can activate this effect during your Main Phase by removing from play this card in your Graveyard, and declaring 1 Attribute. All face-up Monster on the field become the declared Attribute until the end of the turn.
NECH-JP067 Fortitude of the Emperors

NECH-JP068 Bewitched Katana Bamboo Sword 「妖刀竹光」
Equip Magic Card
Effect ③ of "Bewitched Katana Bamboo Blade" can only be used once per turn. ①: The equipped Monster gains 0 ATK. ②: You can activate this effect by targeting 1 other "Bamboo Sword" card you control. Return that card to its owner's hand, and the equipped Monster can attack your opponent directly this turn. ③: You can activate this effect if this card is sent to the Graveyard. Add 1 "Bamboo Sword" card other than "Bewitched Katana Bamboo Sword" from your Deck to your hand.
Normal Rare
NECH-JP068 Bewitched Katana Bamboo Sword

NECH-JP069 Enterma Flash 「エンタメ・フラッシュ」
Normal Trap Card
①: You can activate this effect if you control an "Entermate" Monster. Change all face-up Attack Position Monster your opponent controls to Defense Position, and the Battle Position of those Monster cannot be changed until the end of the next turn.
NECH-JP069 Enterma Flash

NECH-JP070 Entermate Revival 「EMリバイバル」
Normal Trap Card
①: You can activate this effect if a Monster you control is destroyed by battle or a card effect. Select 1 "Entermate" Monster in your hand or Graveyard and Special Summon it.
NECH-JP070 Entermate Revival

NECH-JP071 Jack-in-the-Box 「びっくり箱」
Normal Trap Card
①: You can activate this card if your opponent control 2 or more monster and when your opponent declares an attack with a monster by targeting that 1 monster. Negate that attack, and select and sent 1 other Monster your opponent controls to the Graveyard. Afterwards, the targeted Monster loses ATk equal to the DEF or ATk of the Monster sent to the Graveyard, whichever is higher.
NECH-JP071 Jack-in-the-Box

NECH-JP072 Phantom Knights Shadow Vail 「幻影騎士団シャドーベイル」
Normal Trap Card
①:Target 1 face-up monster you control. It gains 300 ATK and DEF. ②:When your opponent declares a direct attack while this card is in your Graveyard, you can Special Summon this card from your Graveyard as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) in face-up Defense Position. (This card is not treated as a Trap Card.) If Summoned this way, remove this card from play when it leaves the field.
NECH-JP072 Phantom Knights Shadow Vail

NECH-JP073 Apoqliphort 「隠されし機殻」
Normal Trap Card
You can activate only 1 "Apoqliphort" per turn. ①: Add up to 3 "Qliphort" Pendulum Monster from your Extra Deck to your hand.
NECH-JP073 Apoqliphort

NECH-JP074 Qliphort Fortran 「起動する機殻」
Normal Trap Card
①: Until the end of the turn, Normal Summoned "Qliphort" Monster you control gain 300 ATK, have their effects negated, and are unaffected by the effects of other Magic and Trap Cards.
NECH-JP074 Qliphort Fortran

NECH-JP075 Brutalization of the Dragon Stars 「竜星の凶暴化」
Normal Trap Card
①: You can activate this card during the Damage Calculation when a "Dragon Star" Monster you control battles an opponent's monster. During Damage Calculation only, the ATK and DEF of your Monster are doubled, but it is destroyed at the end of the Damage Step.
NECH-JP075 Brutalization of the Dragon Stars

NECH-JP076 Naturia Sacred Tree 「ナチュルの神星樹」
Continuous Trap Card
You can only use Effect ① or ② of "Naturia Sacred Tree" per turn, and only once that turn. ①: You can activate this effect by Releasing 1 EARTH Insect-Type Monster you control. Special Summon 1 Level 4 or lower EARTH Plant-Type Monster from your Deck. ②: You can activate this effect by Releasing 1 EARTH Plant-Type Monster you control. Special Summon 1 Level 4 or lower EARTH Insect-Type Monster from your Deck. ③: Activate this effect if this card is sent to the Graveyard. Add 1 "Naturia" card other than "Naturia Sacred Tree" from your Deck to your hand.
NECH-JP076 Naturia Sacred Tree

NECH-JP077 Phantom Spring of the Dragon Soul 「竜魂の幻泉」
Continuous Trap Card
①: You can activate this effect by targeting 1 Monster in your Graveyard. Special Summon that Monster in Defense Position. The Special Summoned Monster Type is treated as Phantasm Dragon. When this card is removed from the field, destroy that Monster. If that Monster is removed from the field, destroy this card.
Rare
NECH-JP077 Phantom Spring of the Dragon Soul

NECH-JP078 Fusion Reserve 「融合準備」
Normal Trap Card
①: Reveal 1 Fusion Monster from your Extra Deck to your opponent, and add 1 Monster whose name is listed as Fusion Material Monster on that Monster from your Deck to your hand. Afterwards, select 1 "Fusion" in your Graveyard and add it to your hand.
NECH-JP078 Fusion Reserve

NECH-JP079 Divine Advice 「神の忠告」
Counter Trap Card
①: You can activate this card by paying 3000 Life Points if you have no other set Cards in your Magic and Trap Zone.
● You can activate this effect when the effect of an Effect Monster, Magic or Trap Card is activated. Negate the activation and destroy that card.
● You can activate this effect if you or your opponent Normal Summon, Flip Summon or Special Summon a Monster. Negate that Summon, and destroy that Monster.
Super Rare
NECH-JP079 Divine Advice

NECH-JP080 Encounter in the Different Dimension 「異次元の邂逅」
Normal Trap Card
①: You can activate this effect if both players have 1 or more of their Monsters removed from play. Each player select 1 of their removed Monster and Special Summons it in face-down Defense Position.
Normal Rare
NECH-JP080 Encounter in the Different Dimension

NECH-JP081 Future Numbers 0 - Future Emperor Hope 「FNo.0 未来皇ホープ」
LIGHT/Warrior - Xyz - Effect/Rank 0/0/0
2 x Non-"Number" Xyz Monster with the same Rank
(This card is treated as Rank 1 Monster.)
①: This card cannot be destroyed by battle, and Battle Damage from battles involving this card to either player becomes 0. ②: You can activate this effect at the end of the Damage Step when this card battles with an opponent's monster. Gain control over that opponent's Monster until the end of the Battle Phase. ②: If this card on the field is destroyed by a card effect, you can remove 1 Xyz Material from this card instead.
Ultra/Ultimate Rare
NECH-JP081 Future Numbers 0 - Future Emperor Hope

NECH-JP082 Gagaga Samurai 「ガガガザムライ」
EARTH/Warrior - Xyz - Effect/Rank 4/1900/1600
2 x Level 4 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Gagaga" Monster you control. During this turn, that Monster can attack twice per Battle Phase. ②: You can activate this effect when another Monster you control is selected as attack target. Change this card to face-up Defense Position, change the attack target to this card and perform the Damage Calculation.
Rare
NECH-JP082 Gagaga Samurai

NECH-JP083 Gagagamancer 「ガガガマンサー」
DARK/Spellcaster - Effect/4/100/100
①: Once per turn, you can activate this effect by targeting 1 "Gagaga" Monster in your Graveyard other than "Gagagamancer". Special Summon that Monster. After activation of this effect, until the end of the turn, you can only Special Summon "Gagaga" Monster. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 Xyz Monster you control. That Monster gains 500 ATK until the end of the turn.
Super Rare
NECH-JP083 Gagagamancer

NECH-JP084 Guard Go! 「ガードゴー!」
Normal Trap Card
①: If a "Gagaga", "Dododo", or "Gogogo" Monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this effect by targeting that 1 Monster. Special Summon that Monster. Afterwards, you can Special Summon up to 2 "Gagaga", "Dododo", or "Gogogo" Monster from your hand in face-up Defense Position.
NECH-JP084 Guard Go!

NECH-JP085 Kattobingu Challenge 「かっとビング・チャレンジ」
Normal Trap Card
①: You can activate this effect during your Battle Phase, by targeting 1 Xyz Monster that has attacked during this turn. During this Battle Phase that Monster can attack once more. If that Monster attacks by this effect, your opponent cannot activate this effects of Magic, Trap or Effect Monsters until the end of the Damage Step.
Rare
NECH-JP085 Kattobingu Challenge

NECH-JP086 Door of Destiny 「運命の扉」
Continuous Trap Card
①: You can activate this effect when your opponent declares a direct attack with a monster. Negate that attack. Afterwards, Special Summon this card as Effect Monster (Demon-Type/LIGHT/Level 1/ATK 0/DEF 0) to your Monster Zone. This card is also treated as Trap Card. ②: If this card was Special Summoned by this card's effect, you can activate this effect during your Standby Phase by removing from play any number of "Aspiring Emperor, Hope" Monster in your Graveyard. (up to 1 card with the same name). Inflict 500 Damage for each card removed this way to your opponent, and this card gains ATK equal to the Damage inflicted.
NECH-JP086 Door of Destiny

NECH-JP087 Elemental HERO Blazeman 「E・HERO ブレイズマン」
FIRE/Warrior - Effect/4/1200/1800
You can only use Effect ① or ② of "Elemental HERO Blazeman" per turn, and only once that turn. ①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned. Add 1 "Fusion" from your Deck to your hand. ②: You can activate this effect during your Main Phase. Send 1 "Elemental HERO" Monster other than "Elemental HERO Blazeman" from your Deck to the Graveyard. Until the end of the turn, this card gains the same attribute, ATK and DEF as the Monster sent to the Graveyard by this effect. After the activation of this effect, you can only Special Summon Fusion Monster until the end of the turn.
Super Rare
NECH-JP087 Elemental HERO Blazeman

NECH-JP088 Naturia Gaiastleo 「ナチュル・ガイアストライオ」
EARTH/Rock - Fusion - Effect/10/3200/2100
2 x EARTH Synchromonster
①: When a Magic, Trap or Effect Monster's effect is activated that targets only 1 card on the field, you can activate this effect by sending 1 card from your hand to the Graveyard. Negate that activation and destroy that card.
Rare
NECH-JP088 Naturia Gaiastleo

NECH-JP089 Phantom Beast Plane, Jaculuslan 「幻獣機ヤクルスラーン」
WIND/Machine - Synchro - Effect/9/2700/2000
"Phantom Beast Plane" Tuner + 1 or more "Phantom Beast Plane" Monster
①: When this card is successfully Synchro Summoned, you can activate this effect by Releasing any number of "Phantom Beast Plane Token" you control. Your opponent randomly discards an equal number of cards from their hand. ②: While this card is in the Monster Zone, other "Phantom Beast Plane" Monster cannot be destroyed by battle or card effects. ③: You can activate this effect if this card is destroyed by your opponent. Select 1 Quick-Play Magic Card from your Deck and set it to your Magic and Trap Zone.
Rare
NECH-JP089 Phantom Beast Plane, Jaculuslan

NECH-JP090 Ghostrick Spoiled Angel 「ゴーストリックの駄天使」
DARK/Angel - Xyz - Effect/Rank 4/2000/2500
2 x Level 4 Monster
You can also Xyz Summon this card with 1 "Ghostrick" Xyz Monster you control other than "Ghostrick Spoiled Angel" as Xyz Material. ①: When this card has 10 Xyz Material, you win the duel. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Add 1 "Ghostrick" Magic or Trap Card to your hand. ③: Once per turn, you can activate this effect during your Main Phase. Place 1 "Ghostrick" Card as Xyz Material under this card.
Super Rare
NECH-JP090 Ghostrick Spoiled Angel

Saturday, 17. May 2014

Yu-Gi-Oh! OCG "Extra Pack - Sword of Knights"

遊戯王OCG「EXTRA PACK -ソード・オブ・ナイツ-」
Yu-Gi-Oh! OCG "Extra Pack - Sword of Knights"


Release: 13th September 2014
Price: 150 Yen per pack (incl. taxes)

5 cards per pack, 52 different cards in total:


- Includes the TCG-Extra Cards from "Jugement of the Light", "Shadows Specters", "Legacy of the Valiant" and "Primal Origin".
- Includes the world Premiere Cards from the Korean version of "Legacy of the Valiant".



Extra Secret Rares

EP14-JP053 Grandopolis, The Eternal Golden City 「悠久の黄金都市 グランポリス」
LIGHT/Machine - Xyz - Effect/Rank 8/2800/3500
3x Level 8 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Machine-Type, you win the Match.
EP14-JP053 Grandopolis, The Eternal Golden City

EP14-JP054 E☆HERO Pit Boss 「E☆HERO 盤面の執行者」
LIGHT/Spellcaster - Xyz - Effect/Rank 6/2600/2000
3x Level 6 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match.
EP14-JP054 E☆HERO Pit Boss

Wednesday, 16. April 2014

901 - The Duelist Advent

901 - The Duelist Advent
901 - The Duelist Advent

Release Date: 19th April 2014
Price: 143 Yen

5 cards per pack, 30 cards per box

90 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
54 Common


- Collect the new cards from the latest Yu-Gi-Oh! anime, 'Arc Five'.
- Includes 10 World Premier Card for Japan.
- Features a good balance of cards for anime fans, beginners as well as experienced players.
- Also features cards for the new element "Pendulum Summon".


DUEA-JP001 Knight of Flash 「閃光の騎士」
LIGHT/Warrior - Pendulum/4/1800/600
Normal Monster
Pendulum:
Blue 7 / Red 7
DUEA-JP001 Knight of Flash

DUEA-JP002 Foucault's Magic Gun Jewel 「フーコーの魔砲石」
DARK/Spellcaster - Pendulum/5/2200/1200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect during the End Phase of the turn you activated this card by targeting 1 face-up Magic or Trap Card on the field. Destroy that card.
DUEA-JP002 Foucault's Magic Gun Jewel

DUEA-JP003 Metaphize Armed Dragon 「メタファイズ・アームド・ドラゴン」
LIGHT/Phantasm-Dragon/7/2800/1000
Normal Monster
DUEA-JP003 Metaphize Armed Dragon

DUEA-JP004 Odd-Eyes Pendulum Dragon 「オッドアイズ・ペンデュラム・ドラゴン」
DARK/Dragon - Pendulum - Effect/7/2500/2000
①: If this card battles with an opponent's Monster, Battle Damage from this card to your opponent is doubled.
Pendulum Scale:
Blue 4 / Red 4
The ① and ② Effect of "Odd-Eyes Pendulum Dragon" can each only be used once per turn. ①: Battle Damage to you from battles involving Pendulum Monsters you control becomes 0. ②: You can activate this effect during your End Phase. Destroy this card, and add 1 Pendulum Monster with 1500 ATK or less from your Deck to your hand.
DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon

DUEA-JP005 Entermate Pondboat 「EMアメンボート」
WATER/Insect - Effect/4/500/1600
①: You can activate this effect when this Attack Position card is selected as attack target. Change this card to Defense Position, and negate that attack.
DUEA-JP005 Entermate Pondboat

DUEA-JP006 Entermate Whip Viper 「EMウィップ・バイパー」
EARTH/Reptile - Effect/4/1700/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. The ATK and DEF of that Monster are switched until the end of the turn. You can activate this effect only during either player's Main Phase.
DUEA-JP006 Entermate Whip Viper

DUEA-JP007 Entermate Sword Fish 「EMソード・フィッシュ」
WATER/Fish - Effect/2/600/600
①: Activate when this card is successfully Normal Summoned or Special Summoned. All Monster your opponent controls lose 600 ATK and DEF. ②: While this card is in a Monster Card Zone, activate if you successfully Special Summon a Monster. All Monster your opponent controls lose 600 ATK and DEF.
DUEA-JP007 Entermate Sword Fish

DUEA-JP008 Entermate Discover Hippo 「EMディスカバー・ヒッポ」
EARTH/Beast - Effect/3/800/800
①: During the turn this card was successfully Normal Summoned, once during your Main Phase, you can Advance Summon 1 Level 7 or higher Monster in face-up Attack Position in addition to your Normal Summon per turn.
DUEA-JP008 Entermate Discover Hippo

DUEA-JP009 Entermate Kaleido Scorpion 「EMカレイドスコーピオン」
LIGHT/Insect - Pendulum - Effect/6/100/2300
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, that Monster can attack all Special Summoned Monsters your opponent controls once each.
Pendulum Effect:
Blue 4 / Red 4
①: LIGHT Monster you control gain 300 ATK.
DUEA-JP009 Entermate Kaleido Scorpion

DUEA-JP010 Entermate Suprise Frog 「EMビックリカエル」
WATER/Aqua - Pendulum - Effect/2/0/800
①: Once during your Battle Phase, you can activate this effect by targeting 1 Monster you control. Change the Battle Position of that Monster, and until the end of the turn switch its ATK and DEF.
Pendulum Effect:
Blue 3 /Red 3
①: Once per turn, activate this effect by targeting 1 face-up Monster on the field. Switch the ATK and DEF of that Monster until the end of the turn.
DUEA-JP010 Entermate Suprise Frog

DUEA-JP011 Super-Heavy Warrior Waka - ONI 「超重武者ワカ-O2」
Earth/Machine - Effect/4/0/2000
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: This card cannot be destroyed by battle.
DUEA-JP011 Super-Heavy Warrior Waka - ONI

DUEA-JP012 Super-Heavy Warrior Sword - 999 「超重武者ソード-999」
EARTH/Machine - Effect/3/1500/1800
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: You can activate this effect after the Damage Calculation when a "Super Heavy Warrior" Monster you control battled an opponent's Monster. That opponent Monster's ATK and DEF become 0.
DUEA-JP012 Super-Heavy Warrior Sword - 999

DUEA-JP013 Super-Heavy Warrior Big Ben - K 「超重武者ビッグベン-K」
EARTH/Machine - Effect/8/1000/3500
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Chance this card's Battle Position. ②: While this card is in the Monster Zone, all "Super-Heavy Warrior" Monter you control can attack while they are in face-up Defense Position. If one does, use that Monster's DEF as ATK when performing Damage Calculation.
Super Rare
DUEA-JP013 Super-Heavy Warrior Big Ben - K

DUEA-JP014 Aria, Melodious Woman of Fantasia「幻奏の音女アリア」
LIGHT/Angel - Effect/4/1600/1200
①: While this Special Summoned card is in the Monster Zone, "Fantasia" Monster you control cannot become the target of effects and cannot be destroyed by battle.
DUEA-JP014 Aria, Melodious Woman of Fantasia

DUEA-JP015 Sonata, Melodious Woman of Fantasia 「幻奏の音女ソナタ」
LIGHT/Angel - Effect/3/1200/1000
①: If you control a "Fantasia" Monster, you can Special Summon this card from your hand. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 500 ATK and DEF.
DUEA-JP015 Sonata, Melodious Woman of Fantasia

DUEA-JP016 Prodigy Mozard, Melodious Princess of Fantasia 「幻奏の音姫プロディジー・モーツァルト」
LIGHT/Angel - Effect/8/2600/2000
During the turn you activate the effect of this card, you cannot Special Summon Monster except LIGHT Monster. ① Once per turn, you can activate this effect during your Main Phase. Special Summon 1 LIGHT Angel-Type Monster from your hand.
Super Rare
DUEA-JP016 Prodigy Mozard, Melodious Princess of Fantasia

DUEA-JP017 Barbarian King 「バーバリアンキング」
EARTH/Warrior - Effect/8/3000/1100
①: Once per turn, you can activate this effect by Releasing any number of Warrior-Type Monster you control other than this card. During this turn, this card can attack once more during the Battle Phase for each Monster Released for the activation of this effect in addition to its Normal Attack.
DUEA-JP017 Barbarian King

DUEA-JP018 Satella-Knight Deneb 「星因士 デネブ」
LIGHT/Warrior - Effect/4/1500/1000
You can use the effect of "Satella-Knight Deneb" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "tella-Knight" Monster except a "Satella-Knight Deneb" from your Deck to your hand.
DUEA-JP018 Satella-Knight Deneb

DUEA-JP019 Satella-Knight Altair 「星因士 アルタイル」
LIGHT/Warrior - Effect/4/1700/1300
You can use the effect of "Satella-Knight Altair" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned, and targeting 1 "tella-Knight" Monster other than a "Satella-Knight Altair" in your Graveyard. Special Summon that Monster in Defense Position. If you activated this effect, for the rest of the turn, Monsters you control other than "tella-Knight" Monster cannot attack.
Rare
DUEA-JP019 Satella-Knight Altair

DUEA-JP020 Satella-Knight Vega 「星因士 ベガ」
LIGHT/Warrior - Effect/4/1200/1600
You can use the effect of "Satella-Knight Vega" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Special Summon 1 "tella-Knight" Monster from your hand, except a "Satella-Knight Vega".
DUEA-JP020 Satella-Knight Vega

DUEA-JP021 Satella-Knight Sham 「星因士 シャム」
LIGHT/Warrior - Effect/4/1400/1800
You can use the effect of "Satella-Knight Sham" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Inflict 1000 Damage to your opponent.
DUEA-JP021 Satella-Knight Sham

DUEA-JP022 Satella-Knight Unuk 「星因士 ウヌク」
LIGHT/Warrior - Effect/4/1800/1000
You can use the effect of "Satella-Knight Unuk" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Send 1 "tella-Knight" Monster except a "Satella-Knight Unuk" from your Deck to the Graveyard.
DUEA-JP022 Satella-Knight Unuk

DUEA-JP023 Shadoll Falcon 「シャドール・ファルコン」
DARK/Spellcaster - Tuner - Flip/2/600/1400
You can only use the ① or ② Effect of "Shadoll Falcon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 "Shadoll" Monster in your Graveyard other than a "Shadoll Falcon". Special Summon that Monster in face-down Defense Position. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Special Summon this card from your Graveyard into face-down Defense Position.
DUEA-JP023 Shadoll Falcon

DUEA-JP024 Shadoll Hedgehog 「シャドール・ヘッジホッグ」
DARK/Spellcaster - Flip/3/800/200
You can only use the ① or ② Effect of "Shadoll Hedgehog" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Add 1 "Shadoll" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Add 1 "Shadoll" Monster other than "Shadoll Hedgehog" from your Deck to your hand.
DUEA-JP024 Shadoll Hedgehog

DUEA-JP025 Shadoll Lizard 「シャドール・リザード」
DARK/Spellcaster - Flip/4/1800/1000
You can only use the ① or ② Effect of "Shadoll Lizard" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 Monster on the field. Destroy that Monster. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Send 1 "Shadoll" Card other than a "Shadoll Lizard" from your Deck to the Graveyard.
DUEA-JP025 Shadoll Lizard

DUEA-JP026 Shadoll Dragon 「シャドール・ドラゴン」
DARK/Spellcaster - Flip/4/1900/0
You can only use the ① or ② Effect of "Shadoll Dragon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 card your opponent controls. Return that card to its owner's hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect by targeting 1 Magic or Trap Card on the field. Destroy that card.
DUEA-JP026 Shadoll Dragon

DUEA-JP027 Shadoll Beast 「シャドール・ビースト」
DARK/Spellcaster - Flip/5/2200/1700
You can only use the ① or ② Effect of "Shadoll Beast" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Draw 2 cards. Afterwards, discard 1 card from your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Draw 1 card.
DUEA-JP027 Shadoll Beast

DUEA-JP028 Fire Dragon Star - Shungei 「炎竜星-シュンゲイ」
FIRE/Phanstasm Dragon - Effect/4/1900/0
Effect ① of "Fire Dragon Star - Shungei" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Fire Dragon Star - Shungei" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material gains 500 ATK and DEF.
Rare
DUEA-JP028 Fire Dragon Star - Shungei

DUEA-JP029 Earth Dragon Star - Heikan 「地竜星-ヘイカン」
EARTH/Phantasm Dragon - Effect/3/1600/0
Effect ① of "Earth Dragon Star - Heikan" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Earth Dragon Star - Heikan" from our Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material cannot be destroyed by battle.
DUEA-JP029 Earth Dragon Star - Heikan

DUEA-JP030 Water Dragon Star - Bishiki 「水竜星-ビシキ」
WATER/Phantasm Dragon - Effect/2/0/2000
Effect ① of "Water Dragon Star - Bishiki" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Water Dragon Star - Bishiki" from you Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Trap Cards.
DUEA-JP030 Water Dragon Star - Bishiki

DUEA-JP031 Wind Dragon Star - Horou 「風竜星-ホロウ」
WIND/Phantasm Dragon - Effect/1/0/1800
Effect ① of "Wind Dragon Star - Horou" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Wind Dragon Star - Horou" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Magic Cards.
DUEA-JP031 Wind Dragon Star - Horou

DUEA-JP032 Light Dragon Star- Rifun 「光竜星-リフン」
LIGHT/Phantasm Dragon - Tuner/1/0/0
Effect ① and ② of "Light Dragon Star - Rifun" can each only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Light Dragon Star - Rifun" from your Deck. ②: You can activate this effect if this card is in your Graveyard and when a "Dragon Star" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.
DUEA-JP032 Light Dragon Star- Rifun

DUEA-JP033 Artifact - Chakram 「アーティファクト-チャクラム」
LIGHT/Angel - Effect/5/1900/2000
①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: When an effect is activated that destroys Magic or Trap Cards you control, you can activate this effect by returning 1 set Magic or Trap Card you control to its owner's hand. Special Summon this card from your hand.
DUEA-JP033 Artifact - Chakram

DUEA-JP034 Artifact Longinus 「アーティファクト-ロンギヌス」
LIGHT/Angel - Effet/5/1700/2300
①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: Activate by Releasing this card in your hand or that you control. During this turn, neither player can banish cards. This effect can only be used during your opponent's turn.
DUEA-JP034 Artifact Longinus

DUEA-JP035 Daemon Eater 「デーモン・イーター」
EARTH/Beast - Effect/4/1500/200
①: You can control only 1 "Daemon Eater" face-up at the same time. ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: If this card is in your Graveyard during your opponent's End Phase, you can activate this effect by targeting 1 face-up Monster you control. Destroy that Monster, and Special Summon this card from the Graveyard.
DUEA-JP035 Daemon Eater

DUEA-JP036 Agent of Death - Uranus 「死の代行者 ウラヌス」
DARK/Angel - Tuner/5/2200/1200
①: If there is a "Sanctuary in the Sky" on the field, you can Special Summon this card from the hand. ②: Once per turn, you can activate this effect during your Main Phase. Send 1 "Agent" Monster from your Deck to the Graveyard. The Level of this card becomes the Level of the Monster sent to the Graveyard by this effect.
DUEA-JP036 Agent of Death - Uranus

DUEA-JP037 Ritual Devil Demolisher 「儀式魔人デモリッシャー」
DARK/Demon - Effect/3/1500/600
①: If you perform a Ritual Summon, you can remove this card from your Graveyard and use it as 1 of the Monsters required for that Ritual Summon. ②: A Ritual Monster that used this card as Ritual Material cannot be targeted by your opponent's card effects.
DUEA-JP037 Ritual Devil Demolisher

DUEA-JP038 「電池メン-角型」Batteryman - 9V 「電池メン-角型」
LIGHT/Thunder - Effect/4/1000/1000
You can activate effect ① of "Batteryman 9V" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "Batteryman" Monster from your Deck to your hand, and double the original ATK and DEF of this card. ②: Activate this effect during your End Phase. Destroy this card.
DUEA-JP038 Batteryman - 9V

DUEA-JP039 Resonance Insect 「共振虫」
EARTH/Insect - Effect/4/1000/700
①: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 5 or higher Insect-Type Monster from your Deck to the hand. ②: You can activate this effect if this card is removed from play. Send 1 Insect-Type Monster other than a "Resonance Insect" from your Deck to the Graveyard.
DUEA-JP039 Resonance Insect

DUEA-JP040 Breaker the Dark Magical Warrior 「黒魔導戦士 ブレイカー」
DARK/Spellcaster - Effect/6/1600/1000
Effect ④ of "Breaker the Dark Magical Warrior" can only be used once per turn. ①: Activate if this card is successfully Normal Summoned. Place 2 Magic Counter on this card. ②: Activate if this card is successfully Pendulum Summoned. Place 3 Magic Counter on this card. ③: This card gains 400 ATK for each Magic Counter on it. ④: You can activate this effect by removing 1 Magic Counter from this card, and selecting 1 Magic or Trap Card on the field. Destroy that card.
Rare
DUEA-JP040 Breaker the Dark Magical Warrior

DUEA-JP041 Raiza the Gale Emperor 「烈風帝ライザー」
WIND/Bird - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 card on the field and 1 card in your or your opponent's Graveyard. Return those cards in any order you like to the top of their owner's deck. If this card was successfully Advance Summoned with a WIND Monster as Release, it gains the following effect at that time. ● You can target 1 card on the field and return it to its owner's hand.
DUEA-JP041 Raiza the Gale Emperor

DUEA-JP042 Doguu 「どぐう」
EARTH/Rock - Effect/4/1900/0
The effect of "Doguu" can only be used once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard by your opponent's card effect. Add 1 Monster from your Deck to your hand with a Level that no Monsters in your Graveyard or that you control have.
Rare
DUEA-JP042 Doguu

DUEA-JP043 Hypnosister 「ヒュプノシスター」
WIND/Psychic - Effect/4/1300/1400
①: Equal to the number of cards in both Player's Pendulum Zones, this card gains the following effects: ●: 1 or more: This card gains 800 ATK and DEF. ● 2 or more: Activate this effect during the Damage Step when this card battles with a Pendulum Summoned Monster. Destroy that Monster. ● 3 or more: If your opponent controls a Monster that can attack, it must attack this card. ● 4: Activate this effect when this card destroys a Monster by battle or by this card's effect. Draw 1 card.
DUEA-JP043 Hypnosister

DUEA-JP044 Re Bible 「リ・バイブル」
EARTH/Psychic - Tuner/1/700/300
You can used the effect of "Re Bible" only once per turn. ①: If this card is in your Graveyard, and you have at least 5 cards less in your Extra Deck than your opponent, you can activate this effect by Paying 2000 Life Points. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.
DUEA-JP044 Re Bible

DUEA-JP045 Bunborg 001 「ブンボーグ001」
EARTH/Machine - Tuner/1/500/500
①:This card gains 500 ATK and DEF for each Machine-Type Monster you control. ②: You can activate this effect if this card is in your Graveyard when you Special Summon 2 or more Machine-Type Monster at the same time. Special Summon this card from the Graveyard.
DUEA-JP045 Bunborg 001

DUEA-JP046 Splendid Spy - C 「華麗なる密偵-C」
FIRE/Warrior - Effect/3/1200/1300
①: Activate this effect if this card is successfully Normal Summoned. Randomly confirm 1 card in your opponent's Extra Deck. If it is a Monster with 2000 or more ATK, this card gains 1000 ATK. If it is a Monster with less than 2000 ATK, you gain Life Points equal to that Monster's ATK
DUEA-JP046 Splendid Spy - C

DUEA-JP047 Wightprince 「ワイトプリンス」
DARK/Undead - Effect/1/0/0
①: This card's name is treated as "Wight" while it is in the Graveyard. ②: Activate if this card is sent to the Graveyard. Send 1 "Wight" and 1 "Madame Wight" from your hand or Deck to the Graveyard. ③: Activate this effect by removing this card and 2 "Wight" in your Graveyard from play. Special Summon 1 "Wight King" from your Deck.
Normal Rare
DUEA-JP047 Wightprince

DUEA-JP048 El-Shadoll Midrash 「エルシャドール・ミドラーシュ」
DARK/Spellcaster - Fusion - Effect/5/2200/800
"Shadoll" Monster + DARK Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: This card cannot be destroyed by your opponent's card effects. ②: While this card is in a Monster Card Zone, neither player can Special Summon more than 1 Monster per turn. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
DUEA-JP048 El-Shadoll Midrash

DUEA-JP049 El-Shadoll Nephilim 「エルシャドール・ネフィリム」
LIGHT/Angel - Fusion - Effect/8/2800/2500
"Shadoll" Monster + LIGHT Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: You can activate this effect if this card is successfully Special Summoned. Send 1 "Shadoll" Card from your Deck to the Graveyard. ②: Activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Destroy that Monster. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Ultra Rare
DUEA-JP049 El-Shadoll Nephilim

DUEA-JP050 Dragon Goddess Saphira 「竜姫神サフィラ」
LIGHT/Dragon - Ritual - Effect/6/2500/2400
Can be Ritual Summoned with "Chant of Blessing". You can use the effect of "Dragon Goddess Saphira" only once per turn. ①: During the End Phase of the turn this card was Ritual Summoned, or during the End Phase of the turn a LIGHT Monster was sent from your hand or Deck to the Graveyard while this card was in a Monster Card Zone, you can select and activate 1 of the following effects. ● Draw 2 cards. Afterwards, discard 1 card. ● Your opponent discards 1 random card from their hand. ● Select 1 LIGHT Monster in your Graveyard and add it to your hand.
DUEA-JP050 Dragon Goddess Saphira

DUEA-JP051 Shining Dragon Star - Shoufuku 「輝竜星-ショウフク」
LIGHT/Phantasm Dragon - Synchro - Effect/8/2300/2600
Tuner + 1 or more Non-Tuner Phantasm Dragon-Type Monster
①: When this card is successfully Synchro Summoned, you can activate this effect by targeting any number of cards on the field up to the number of Phantasm Dragon-Type Monster with different original Attributes that were used as Synchro Material for this card. Return that card(s) to their owner's deck. ②: Once per turn, you can activate this effect by targeting 1 card you control and 1 Level 4 or lower Monster in your Graveyard. Destroy that card you control, and Special Summon that Monster from the Graveyard.
DUEA-JP051 Shining Dragon Star - Shoufuku

DUEA-JP052 Reincarnation Dragon Samsara 「転生竜 サンサーラ」
DARK/Dragon - Synchro - Effect/5/100/2600
Tuner + 1 or more Non-Tuner Monster
You can use the effect of "Reincarnation Dragon Samsara" only once per turn. ①: If this card on the field is sent to the Graveyard by an opponent's effect or by being destroyed by battle, you can activate this effect by targeting 1 Monster in either player's Graveyard other than "Reincarnation Dragon Samsara". Special Summon that Monster.
DUEA-JP052 Reincarnation Dragon Samsara

DUEA-JP053 Stella-Knight Deltatelos 「星輝士 デルタテロス」
LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2100
3 x Level 4 Monster
①: While this card with Xyz Material is in a Monster Card Zone, when you successfully Normal Summon or Special Summon a Monster, your opponent cannot activate the effects of Magic, Trap or Effect Monsters. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 card on the field. Destroy that card. ③: You can activate this effect if this card is sent from the field to the Graveyard. Special Summon 1 "tella-Knight" Monster from your hand or Deck.
DUEA-JP053 Stella-Knight Deltatelos

DUEA-JP054 Avian Gunner, Castel 「鳥銃士カステル」
WIND/Winged-Beast - Xyz - Effect/Rank 4/2000/1500
2 x Level 4 Monster
You can only use the ① or ② Effect of "Avian Gunner, Castel" per turn, and only once that turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ②: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up card on the field, except this card. Return that card to its owner's Deck.
DUEA-JP054 Avian Gunner, Castel

DUEA-JP055 Hippo Carnival「カバーカーニバル」
Quick-Play Magic Card
①: Special Summon 3 "Hippo Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) to your field. This Token cannot be Released. While the "Hippo Token" is in a Monster Zone, you cannot Special Summon Monsters from your Extra Deck. After activation of this card, until the end of the turn your opponent cannot select Monsters other than a "Hippo Token" as attack target.
DUEA-JP055 Hippo Carnival

DUEA-JP056 Savage Tribe Feast LV5 「蛮族の饗宴 LV5」
Normal Magic Card
①: Select and Special Summon up to 2 Level 5 Warrior-Type Monster from your hand or Graveyard. Monsters Special Summoned by this effect have their effects negated, and during this turn, those Monster cannot attack.
DUEA-JP056 Savage Tribe Feast LV5

DUEA-JP057 Satella-Knight Factor 「星輝士の因子」
Equip Magic Card
Equip only to a "tella-Knight" Monster you control. ①: The equipped Monster gains 500 ATK and DEF. The equipped Monster is unaffected by your opponent's card effects. ②: Destroy this card if you control a face-up Monster other than "tella-Knight" Monsters.
DUEA-JP057 Satella-Knight Factor

DUEA-JP058 Satella-Knight Bridge 「天架ける星因士」
Quick-Play Magic Card
You can activate "Satella-Knight Bridge" only once per turn. ①: You can activate this effect by targeting 1 "tella-Knight" Monster you control. Special Summon 1 "tella-Knight" Monster with a different Name from your Deck, and return the target Monster to its owner's deck. While the Monster Special Summoned with this effect is face-up on the field, you can only Special Summon "tella-Knight" Monster.
Rare
DUEA-JP058 Satella-Knight Bridge

DUEA-JP059 Shadoll Fusion 「影依融合」
Normal Magic Card
You can only activate 1 "Shadoll Fusion" per turn. ①: Send from your Hand or your Field Monster to the Graveyard, that are listed as Material on a "Shadoll" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls a Monster that was Special Summoned from the Extra Deck, you can also use Monster from your Deck as Fusion Material Monster.
Super Rare
DUEA-JP059 Shadoll Fusion

DUEA-JP060 Curse of the Shadow Prison 「影牢の呪縛」
Field Magic Card
①: While this card is in the Field Zone, each time a "Shadoll" Monster is sent to the Graveyard by an effect, place 1 Magic Stone Counter on this card for each of them.
②: During your opponent's turn, Monster your opponent control lose 100 ATK for each Magic Stone Counter on this card. ③: While this card is in the Field Zone, once per Fusion Summon of a "Shadoll" Fusion Monster, you can remove 3 Magic Stone Counter from this card to use 1 face-up Monster your opponent controls as Fusion Material.
DUEA-JP060 Curse of the Shadow Prison

DUEA-JP061 Radiant Trace of the Dragon Stars 「竜星の輝跡」
Normal Magic Card
You can activate only 1 "Radiant Trace of the Dragon Stars" per turn. ①: Activate this card by targeting 3 "Dragon Star" Monster in your Graveyard. Shuffle those 3 Monster back to your Deck. Afterwards, draw 2 cards.
Rare
DUEA-JP061 Radiant Trace of the Dragon Stars

DUEA-JP062 Dragon Star Vein 「竜星の気脈」
Continuous Magic Card
①: This card gains the following effects equal to the number of "Dragon Star" Monster in your Graveyard with different Attributes. ● 2 or more: "Dragon Star" Monster you control gain 500 ATK. ● 3 or more: If a "Dragon Star" Monster you control would be destroyed by battle or a card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot set Monster, and all face-up Monster your opponent controls are changed to Attack Position. ● 5 or more: You can activate this effect by sending this card to the Graveyard. Destroy all cards on the field.
DUEA-JP062 Dragon Star Vein

DUEA-JP063 Chant of Blessing 「祝祷の聖歌」
Ritual Magic Card
Used to Ritual Summon "Dragon Goddess Saphira". ①: Ritual Summon "Dragon Goddess Saphira" from your hand by Releasing Monster from your hand or that you control whose total Level equal 6 or more. ②: If a Ritual Monster you control would be destroyed by battle or a card effect, you can remove from play this card in your Graveyard instead.
DUEA-JP063 Chant of Blessing

DUEA-JP064 Illusionary Breakthrough 「幻界突破」
Continuous Magic Card
①: Once per turn, you can activate this effect by Releasing 1 Dragon-Type Monster you control. Special Summon 1 Phantasm-Dragon-Type Monster from your Deck with the same Level as the original Level of the Released Monster. A Monster destroyed by battle by the Monster Special Summoned by this effect is returned to its owner's deck instead of sent to the Graveyard.
DUEA-JP064 Illusionary Breakthrough

DUEA-JP065 Spring of Magical Power 「魔力の泉」
Quick-Play Magic Card
You can activate only 1 "Spring of Magical Power" per turn. ①: Draw cards equal to the number of face-up Magic and Trap Cards your opponent controls. Afterwards, select a number of cards in your hand equal to the number of face-up Magic and Trap Cards you control and discard them. After activation of this card, until the end of your opponent's next turn, you cannot destroy Magic and Trap Cards your opponent controls, and their activation and effects cannot be negated.
Super Rare
DUEA-JP065 Spring of Magical Power

DUEA-JP066 Furious Storm of the Emperor 「帝王の烈旋」
Quick-Play Magic Card.
You can activate only 1 "Furious Storm of the Emperor" per turn, and during the turn you activated this card, you cannot Special Summon Monsters from your Extra Deck. ①: During this turn, once if you would Release a Monster(s) you control for an Advance Summon, you can Release 1 Monster your opponent controls instead of 1 Monster you control.
DUEA-JP066 Furious Storm of the Emperor

DUEA-JP067 Pop Pull Up 「ポップルアップ」
Quick-Play Magic Card
You can activate only 1 "Pop Pull Up" per turn. ①: You can activate this card if there is a card in your opponent's Field Zone, and there is no card in your Field Zone. Activate a Field Magic Card from your Deck.
Normal Rare
DUEA-JP067 Pop Pull Up

DUEA-JP068 Barbarian Rage 「バーバリアン・レイジ」
Continuous Trap Card
①: You can activate this effect by targeting 1 Warrior-Type Monster you control. That Monster gains 1000 ATK, and a Monster destroyed by that Monster by battle is returned to its owner's hand instead of sent to the Graveyard. When the targeted Monster is removed from the field, this card is destroyed.
Rare
DUEA-JP068 Barbarian Rage

DUEA-JP069 Barbarian Howling 「バーバリアン・ハウリング」
Normal Trap Card
Effect unconfirmed: ①: You can activate this effect by targeting 1 face-up Monster your opponent controls when a Warrior-Type Monster you control is selected as attack target, or targeted by an opponent Effect Monster's effect. Inflict Damage to your opponent equal to the original ATK of that Monster, and return that Monster to its owner's hand.
DUEA-JP069 Barbarian Howling

DUEA-JP070 Divine Constellation Wave 「神星なる波動」
Continuous Trap Card
①: Once per turn during your Main Phase or your opponent's Battle Phase, you can activate this effect. Special Summon 1 "tella-Knight" Monster from your hand.
DUEA-JP070 Divine Constellation Wave

DUEA-JP071 Divine Constellation Factor 「神星なる因士」
Counter Trap Card
①: When the Magic, Trap Card or an Effect Monster's Effect is activated, you can activate this effect by sending 1 face-up "tella-Knight" Monster you control to the Graveyard. Negate the activation and destroy that card. Afterwards, draw 1 card.
DUEA-JP071 Divine Constellation Factor

DUEA-JP072 Squirming Fallen Shadow 「堕ち影の蠢き」
Normal Trap Card
①: Send 1 "Shadoll" Card from your Deck to the Graveyard. Afterwards, you can select any number of face-down Defense Position "Shadoll" Monster and change them to face-up Defense Position.
DUEA-JP072 Squirming Fallen Shadow

DUEA-JP073 Shadollroots 「影依の原核」
Continuous Trap Card
①: After Activation, Special Summon this card as Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950) to your Monster Zone (This card is also still treated as Trap Card). This card Special Summoned by this effect can be used as any 1 Attribute Fusion Material Monster listed on a "Shadoll" Fusion Monster. ②: If this card is sent to the Graveyard by a Card Effect, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard other than "Shadollroots". Add that card to your hand.
DUEA-JP073 Shadollroots

DUEA-JP074 Materialization of the Dragon Stars 「竜星の具象化」
Continuous Trap Cards
①: Once per turn, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 "Dragon Star" Monster from your Deck. ②: While this card is in your Magic and Trap Zone, you cannot Special Summon Monster from your Extra Deck, except Synchro Monster.
DUEA-JP074 Materialization of the Dragon Stars

DUEA-JP075 Limits of the Dragon Stars 「竜星の極み」
Continuous Trap Card
①: While this card is in your Magic and Trap Zone, Monster your opponent controls that can attack must attack. ②: You can activate this effect during your or your opponent's Main Phase or Battle Phase by sending this face-up card in your Magic and Trap Zone to the Graveyard. Special Summon 1 Synchro Monster with 1 or more "Dragon Star" Monster as Synchro Material.
DUEA-JP075 Limits of the Dragon Stars

DUEA-JP076 Chain Dispel 「連鎖解呪」
Normal Trap Card
①: You can activate this card when a Magic or Trap Card is activated. Destroy all cards with the same name as the activated Magic or Trap Card in its controller's Deck.
DUEA-JP076 Chain Dispel

DUEA-JP077 Serious Duel 「真剣勝負」
Counter Trap Card
①: You can activate this effect when the effect of a Magic, Trap or Effect Monster Card is activated during the Damage Step. Negate that activation and destroy that card.
DUEA-JP077 Serious Duel

DUEA-JP078 Pendulum Back 「ペンデュラム・バック」
Normal Trap Card
①: If there are 2 cards in your Pendulum Zone, you can activate this effect by targeting 2 Monsters in your Graveyard with Levels possible to be Pendulum Summoned with those Pendulum Scales. Add those Monster to your hand.
Rare
DUEA-JP078 Pendulum Back

DUEA-JP079 Space-Time Traphole 「時空の落とし穴」
Normal Trap Card
Effect unconfirmed:You can activate this card when your opponent Special Summons a Monster(s) from their hand or Extra Deck. Return those Monsters Special Summoned from the hand or Extra Deck to their owner's Deck. Afterwards, you lose 1000 Life Points for each Monster returned this way.
Super Rare
DUEA-JP079 Space-Time Traphole

DUEA-JP080 Ridieculous 「出たら目」
Continuous Trap Card
①: While this card is in your Magic and Trap Zone, if either player rolls a die, you can apply 1 of the following effects depending on the result.
● If the result is 1, 3, or 5, it is treated as 6.
● If the result is 2, 4, or 6, it is treated as 1.
Normal Rare
DUEA-JP080 Ridieculous

DUEA-JP081 Heroic Challenger - Assault Halberd 「H・C 強襲のハルベルト」
EARTH/Warrior - Effect/4/1800/200
①: If your opponent controls a Monster, and if you control no Monster, you can Special Summon this card from your hand. ②: If this card attacks a Defense Position Monster, inflict the difference between this card ATK and that Monster's DEF as Battle Damage to your opponent. ③: You can activate this effect when this card inflicts Battle Damage to your opponent. Add 1 "Heroic" Card from your Deck to your hand.
DUEA-JP081 Heroic Challenger - Assault Halberd

DUEA-JP082 Heroic Challenger Thousand Blade 「H・C サウザンド・ブレード」
EARTH/Warrior - Effect/4/1300/1100
Effect ② of "Heroic Challenger Thousand Blade" can only be used once per turn. ①: Once per turn, you can activate this effect by discarding 1 "Heroic" Card. Special Summon 1 "Heroic" Monster from your Deck, and change this card to Defense Position. After activation of this effect, you cannot Special Summon Monster other than "Heroic" Monster until the end of the turn. ②: You can activate this effect if this card is in the Graveyard and when you take Damage from Battle or a card effect. Special Summon this card from your Graveyard in Attack Position.
DUEA-JP082 Heroic Challenger Thousand Blade

DUEA-JP083 Holy Lightning Scepter 「光天使セプター」
LIGHT/Angel - Effect/4/1800/400
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Holy Lightning" Monster other than a "Holy Lightning Scepter" from your Deck to your hand. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● When this card is Xyz Summoned, you can activate this effect by targeting 1 other card on the field. Destroy that card, and draw 1 card.
Rare
DUEA-JP083 Holy Lightning Scepter

DUEA-JP084 Holy Lightning Scale 「光天使スケール」
LIGHT/Angel - Effect/4/1500/900
①: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Holy Lightning" Monster from your hand. Afterwards, you can select 1 LIGHT Monster in your Graveyard and place it to the top of your deck. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● While this card in the Monster Zone has Xyz Material, each time you or your opponent Special Summon a Monster from the hand, draw 1 card. This effect can only be used once per turn.
DUEA-JP084 Holy Lightning Scale

DUEA-JP085 Holy Lightning Throne 「光天使スローネ」
LIGHT/Angel - Effect/4/800/2000
This card cannot be used as Xyz Material, except for an Xyz Summon with 3 or more Monster as Xyz Material. ①: You can activate this effect if a "Holy Lightning" Monster is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand, and draw 1 card. If that drawn card was a "Holy Lightning" Monster, you can Special Summon that Monster.
DUEA-JP085 Holy Lightning Throne

DUEA-JP086 Numbers Hunter 「ナンバーズハンター」
LIGHT/Warrior - Effect/4/1600/1400
①: Activate this effect if this card is Normal Summoned, Flip Summoned or Special Summoned successfully. Return all "No." Xyz Monster to their owner's Extra Deck. ②: While this card is in the Monster Zone, neither player can Special Summon "No." Xyz Monster. Also, this card cannot be destroyed by battle with an Xyz Monster, and is unaffected by the effects of Xyz Monster.
Rare
DUEA-JP086 Numbers Hunter

DUEA-JP087 No. 86 Heroic Champion Rhongomianto 「No.86 H-C ロンゴミアント」
DARK/Warrior - Xyz - Effect/Rank 4/1500/1500
2 or more Level 4 Warrior-Type Monster (max. 5)
①: Activate during your opponent's End Phase. Remove 1 Xyz Material from this card. ②: This card gains the following effects, according to the number of Xyz Materials it has. ● 1 or more: This card cannot be destroyed by battle. ● 2 or more: This card gains 1500 ATK and DEF. ● 3 or more: This card remains unaffected by other card effects. ● 4 or more: Your opponent cannot Normal Summon or Special Summon Monster. ● 5 or more: Once per turn, you can destroy 1 card your opponent controls.
Ultra Rare
DUEA-JP087 No. 86 Heroic Champion Rhongomianto

DUEA-JP088 Humihumihuming, the Key Djinn 「鍵魔人ハミハミハミング」
WATER/Demon - Xyz - Effect/Rank 3/1100/1800
2 x Level 3 Monster
①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 "Djinn" Xyz Monster in your Graveyard. Special Summoned that Monster. Afterwards, you can place up to 2 cards from your hand as Xyz Material under that Monster. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this and targeting 1 "Djinn" Xyz Monster on the field. During this turn, that Monster can attack your opponent's Life Points directly.
DUEA-JP088 Humihumihuming, the Key Djinn

DUEA-JP089 Aspiration Country - Onomatopoia 「希望郷-オノマトピア-」
Field Magic Card
①: While this card is in the Field Zone, each time you Special Summon 1 "Aspiring Emperor, Hope" Monster, you can place 1 Kattobingu Counter on this card. ②: Monster you control gain 200 ATK and DEF for each Kattobingu Counter on this card. ③: Once per turn, you can activate this effect by removing 2 Kattobingu Counter from this card. Special Summon 1 "Zubaba", "Gagaga", "Gogogo" or "Dododo" Monster from your Deck.
Rare
DUEA-JP089 Aspiration Country - Onomatopoia

DUEA-JP090 Marshalling Field 「マーシャリング・フィールド」
Continuous Trap Card
①: While this card is in the Magic and Trap Zone, you cannot Special Summon Monsters, except Machine-Type Monster. ②: Once per turn, you can activate this effect by declaring a Level from 5 to 9. Level 5 or higher Machine-Type Monster you control become the declared Level. ③: If a Machine-Type Xyz Monster you control is destroyed, you can send this card to the Graveyard instead. ④: You can activate this effect if this card is sent from the field to the Graveyard. Select and add 1 "Rank-Up Magic - Argent Chaos Force" from your Deck to your Hand.
DUEA-JP090 Marshalling Field

Tuesday, 15. April 2014

Collector's Pack - Duelists of Legend Edition

Collector's Pack - Duelists of Legend Edition
Collector's Pack - Duelists of Legend Edition 「コレクターズパック 伝説の決闘者編」

Release Date: 17th May 2014
Price: 143 Yen per pack

5 cards per pack

50 cards in total:
5 Ultra Rare
6 Super Rare
12 Rare
27 Common



CPL1-JP001
Timaeus, the Legendary Knight 「伝説の騎士 ティマイオス」
LIGHT/Warrior - /8/2800/1800
Ultra Rare
CPL1-JP001 Timaeus, the Legendary Knight

CPL1-JP004
Dark Magician Girl the Dragon Knight 「竜騎士ブラック・マジシャン・ガール」
DARK/Dragon - Fusion - Effect/7/2600/1700
Ultra Rare
CPL1-JP004 Dark Magician Girl the Dragon Knight

CPL1-JP005
The Eye of Timaeus 「ティマイオスの眼」
Normal Magic Card
Effect unconfirmed:This card is also always treated as "Legendary Dragon Timaeus". You can activate only 1"The Eye of Timaeus" per turn. ①: You can activate this effect by targeting 1 "Dark Magician" Monster you control. Send that Monster to the Graveyard, and Fusion Summon 1 Fusion Monster from your Extra Deck that has that Monster's name listed as Fusion Material on it.

CPL1-JP007
Berserker Soul 「狂戦士の魂」
Quick-Play Magic Card
Rare
CPL1-JP007 Berserker Soul

CPL1-JP016
Instant Polymerisation 「瞬間融合」
Quick-Play Magic Card
CPL1-JP016 Instant Polymerisation

CPL1-JP024
Disciple of Ra 「ラーの使徒」
LIGHT/Angel - Effect/4/1100/600
Effect unconfirmed: ①: Activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Special Summon up to 2 "Disciple of Ra" from your Hand or Deck. ②: While this card is in your Monster Zone, you cannot Advance Summon Monsters other than "Sky Dragon of Osiris", "Giant God Soldier of Obelisk" or "Winged Dragon of Ra", and you cannot Special Summon Monsters except by the effect of this card.
CPL1-JP024 Disciple of Ra

CPL1-JP050
Hope Sword Slash 「ホープ剣スラッシュ」
Equip Magic Card
Rare
CPL1-JP050 Hope Sword Slash

CPL1-JP0(??)
Black Feather - Steam the Cloaked 「BF-隠れ蓑のスチーム」
DARK/Winged Beast - Tuner/3/800/800

CPL1-JP0(??)
Mathematician 「マスマティシャン」
EARTH/Spellcaster/3/1500/500
Effect unconfirmed: ①: Activate this effect when this card is successfully Normal Summoned. Send 1 Level 4 or lower Monster to your Graveyard. ②: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Draw 1 card.

CPL1-JP0(??)
CNo. 73 Abyss Supra, the God of Roaring Cascade 「CNo.73 激瀧瀑神アビス・スープラ」
WATER/Warrior - Xyz - Effect/Rank 6/3000/2000

CPL1-JP0(??)
Shooting Star 「シューティング・スター」
Normal Trap Card
CPL1-JP0(??) Shooting Star

CPL1-JP0(??)
Final Fusion 「決戦融合-ファイナル・フュージョン」

CPL1-JP0(??)
Wiretap 「ギャクタン」

CPL1-JP0(??)
Legend of Heart 「レジェンド・オブ・ハート」

CPL1-JP0(??)
CNo. 5 Perishing-Gloom Dragon - Chaos Chimera Dragon 「CNo.5 亡朧龍カオス・キマイラ・ドラゴン」
DARK/Dragon - Xyz - Effect/Rank 6/0/0

CPL1-JP0(??)
Guardian Deathscythe 「ガーディアン・デスサイス」
DARK/(???) - (???)/8/2500/(???)

CPL1-JP0(??)
Ra's Disciple 「ラーの使徒」

CPL1-JP0(??)
Rank-Up Magic - Quick Chaos 「RUM-クイック・カオス」

CPL1-JP0(??)
Gate Blocker 「ゲート・ブロッカー」

CPL1-JP0(??)
Black Sonic 「ブラック・ソニック」

「神縛りの塚」
CPL1-JP0(??) Mound of the God-Bindings


「クリバンデット」
CPL1-JP0(??) Kuribandit

DARK/Demon - Effect/3/1000/700
Effect unconfirmed:①: You can activate this effect by Releasing this card during the End Phase this card was successfully Normal Summoned. Reveal the top 5 cards from your Deck, and if there is a Magic or Trap Card among the revealed cards, you can select 1 of them and add it to your hand. The other revealed cards are sent to the Graveyard.

「ファイヤー・ハンド」
CPL1-JP0(??) Fire Hand

FIRE/Pyro - Effect/4/1600/1000
Effect unconfirmed: ①: You can activate this effect by targeting 1 Monster you opponent controls when this card is destroyed by your opponent and sent to the Graveyard. Destroy that card. Afterwards, Special Summon 1 "Ice Hand" from your Deck.

「アイス・ハンド」
CPL1-JP0(??) Ice Hand

WATER/Aqua - Effect/4/1400/1600
Effect unconfirmed: ① You can activate this effect by targeting 1 Magic or Trap Card your opponent controls when this card is destroyed by your opponent and sent to the Graveyard. Destroy that card. Afterwards, Special Summon 1 "Fire Hand" from your Deck.

「マジック・ハンド」
CPL1-JP0(??) Magic Hand

DARK/Spellcaster - Effect/4/800/1600
Effect unconfirmed: ①: You can activate this effect if your opponent adds a card to their hand except by drawing. Send that card to the Graveyard, and inflict 800 Damage to your opponent. You can use this effect only once while this card is face-up on the field.

「プロミネンス・ハンド」
CPL1-JP0(??) Prominence Hand

FIRE/Pyro - Effect/4/600/2000
Effect unconfirmed: ①: If you control either a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card from your hand.

「BF-竜巻のハリケーン」
CPL1-JP0(??) Black Feather - Hurricane the Tornado

DARK/Bird - Tuner/1/0/0

「賢者の石 サバティエル」
CPL1-JP0(??) Sabatiel - The Philosopher's Stone

Normal Magic Card
Effect unconfirmed: ①: You can activate this effect if you have a "Winged Kuriboh" in your Graveyard by paying half of your Life Points. Add 1 "Fusion" or "Polymerisation" Card from your Deck to your hand. ②: If this card is in your Graveyard, you can activate this effect by removing 3 "Sabatiel - The Philosopher's Stone" from play and targeting 1 Monster on the field. Until the End of the turn, that Monster gains ATK equal to the ATK of the Monster with the highest ATK on the field.

「ソウル・チャージ」
CPL1-JP0(??) Soul Charge

Normal Magic Card
Effect unconfirmed: You can activate only 1 "Soul Charge" per turn. During the turn you activated this card, you cannot perform your Battle Phase. ①: Activate by targeting any number of Monsters in your Graveyard. Special Summon those Monster, and for each Special Summoned Monster you lose 1000 Life Points.

「守護神の宝札」
CPL1-JP0(??) Treasure of the Guardian Deity

Continuous Magic Card
Effect unconfirmed: ①: Activate by discarding 5 cards from your hand. Draw 2 cards. ②: While this card is on the field, draw 1 more card when your draw your card for your Normal Draw during your Draw Phase.

「ブラック・ソニック」
CPL1-JP0(??) Black Sonic

Normal Trap Card
Effect unconfirmed: If you control exactly 4 "Black Feather" Monster, you can activate this card from your hand. ①: Activate when a "Black Feather" Monster you control is selected as attack target. Remove all face-up Attack Position Monster your opponent controls from play.

Wednesday, 12. February 2014

808 - Primal Origin

808 - Primal Origin

Release Date: 15th February 2014
Price: 150 yen (inc. tax)

5 cards per pack, 30 packs per box

Features 90 cards:
- 6 Ultra Rare cards
- 10 Super Rare cards
- 20 Rare cards
- 54 Normal cards

(The set's Ultra Rare cards are also available in Ultimate Rare form, one card in the set is also available in Holographic Rare form, and four of the Normal cards in the set are Normal Rare.)


- A lot of the latest cards from the Yu-Gi-Oh! ZeXaL anime
- New Xyz Monster as well as cards to support their Summoning, cards for already existing themes and cards of a brand-new concept.
- Includes 10 World Premier Cards
- Cover card is "No. 62 Galaxy-Eyes Prime Photon Dragon".


PRIO-JP001 Zexal Servers - Banish Sage 「ZS-幻影賢者」
LIGHT/Warrior - Effect/1/500/100
If you control an "Aspiring Emperor, Hope" Monster, you can activate this effect during your Main Phase. Draw 1 card. Also, if a Monster you control is removed from play during the Battle Phase, activate this effect by selecting 1 of those removed Monster, and removing this card on the field from play. Special Summon the selected Monster to your field, and select 1 Monster your opponent controls with 3000 ATK or less and remove it from play. The effect of "Zexal Servers - Banish Sage" can only be used once per turn.
PRIO-JP001 Zexal Servers - Banish Sage

PRIO-JP002 Galaxy Mirror Sage 「銀河魔鏡士」
LIGHT/Spellcaster - Effect/3/0/800
Flip: Gain 500 Life Points for each "Galaxy" Monster in your Graveyard. Also, when this flipped face-up card is destroyed and sent to the Graveyard, you can select 1 Level 4 or lower "Galaxy" Monster in your Deck or Graveyard and Special Summon it to your field in face-down Defense Position. If the Monster Special Summoned by this effect is removed from the field, it is removed from play.
PRIO-JP002 Galaxy Mirror Sage

PRIO-JP003 Galaxy Tyranno 「銀河暴竜」
LIGHT/Dinosaur - Effect/8/2000/0
You can activate this effect when a "Galaxy" Monster you control is selected as attack target. Special Summon this card from your hand in face-up Defense Position. When this card is successfully Special Summoned by this effect, you can Xyz Summon 1 "Galaxy" Xyz Monster, but you can only use "Galaxy" Monster you control as Xyz Material.
Rare
PRIO-JP003 Galaxy Tyranno

PRIO-JP004 Heliosphere, the Supreme Protect Dragon 「防覇龍ヘリオスフィア」
LIGHT/Dragon - Effect/4/0/1900
If the only Monster you control is this card and if your opponent has 4 or less cards in their hand, your opponent cannot declare an attack. Also, once per turn, you can activate this effect if you control a Level 8 Dragon-Type Monster. The Level of this card becomes 8 until the End Phase.
PRIO-JP004 Heliosphere, the Supreme Protect Dragon

PRIO-JP005 Mermaid Shark 「マーメイド・シャーク」
WATER/Fish - Effect/1/100/300
When this card is successfully Normal Summoned, you can add 1 Level 3 to Level 5 Fish-Type Monster from your Deck to your hand.
Rare
PRIO-JP005 Mermaid Shark

PRIO-JP006 Geyser Shark 「ゲイザー・シャーク」
WATER/Fish - Effect/5/1000/1900
Activate by removing this card in your Graveyard from play, and selecting 2 WATER Level 5 Fish-Type Monster in your Graveyard other than "Geyser Shark". Special Summon the selected 2 Monster with their effects negated, and Xyz Summon 1 WATER Xyz Monster with only those 2 Monster as Xyz Material. The effect of "Geyser Shark" can only be used once per turn.
PRIO-JP006 Geyser Shark

PRIO-JP007 Blizzard Thunderbird 「ブリザード・サンダーバード」
WATER/Bird - Effect/4/1600/1400
Activate this effect by discarding 1 card from your hand. Select each in your hand and in your Graveyard 1 WATER Bird-Type Monster other than "Blizzard Thunderbird" and Special Summon them. Afterwards, return this card on the field to its owner's hand. The effect of "Blizzard Thunderbird" can only be activated once per turn.
PRIO-JP007 Blizzard Thunderbird

PRIO-JP008 Burning Knuckler Big Bandage 「BK ビッグバンテージ」
FIRE/Warrior - Effect/2/1100/1400
Once per turn, this card cannot be destroyed by battle. Also, once per turn, activate by selecting 1 of your "Burning Knuckler" Monster in the Graveyard or that is removed from play. The Level of all "Burning Knuckler" Monster you control become the Level of the selected Monster.
PRIO-JP008 Burning Knuckler Big Bandage

PRIO-JP009 Burning Knuckler Bail 「BK ベイル」
FIRE/Warrior - Effect/4/0/1800
Activate when you take Battle Damage. Special Summon this card from your hand, and gain Life Points equal to the Damage you took.
PRIO-JP009 Burning Knuckler Bail

PRIO-JP010 Umbral Ghost 「アンブラル・ゴースト」
DARK/Demon - Effect/2/200/200
Activate during your Main Phase. Special Summon this card and 1 Level 4 or lower Demon-Type Monster from your hand. During the turn you activated this effect, you cannot Normal Summon or Set. The effect of "Umbral Ghost" can only be used once per turn.
PRIO-JP010 Umbral Ghost

PRIO-JP011 Artifact - Morallta 「アーティファクト-モラルタ」
LIGHT/Angel - Effect/5/2100/1400
You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. When this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn, Special Summon this card. If this card is successfully Special Summoned during your opponent's turn, you can select 1 face-up card your opponent controls and destroy it.
Rare
PRIO-JP011 Artifact - Morallta

PRIO-JP012 Artifact - Beagallta 「アーティファクト-ベガルタ」
LIGHT/Angel - Effect/5/1400/2100
You can Set this card as Magic Card from your hand in your Magic & Trap Card Zone. When this card set to the Magic & Trap Card Zone is destroyed and sent to the Graveyard during your opponent't turn, Special Summon this card. If this card is successfully Special Summoned during your opponent's turn, you can select up to 2 set cards you control and destroy them. This effect of "Artifact - Beagallta" can only be used once per turn.
PRIO-JP012 Artifact - Beagallta

PRIO-JP013 Artifact - Failnaught 「アーティファクト-フェイルノート」
LIGHT/Angel - Effect/5/2000/1600
You can Set this card as Magic Card from your hand in your Magic & Trap Card Zone. When this card set to the Magic & Trap Card Zone is destroyed and sent to the Graveyard during your opponent't turn, Special Summon this card. If this card is successfully Special Summoned during your opponent's turn, you can select 1 "Artifact" Monster in your Graveyard and set it to your Magic & Trap Card Zone.
PRIO-JP013 Artifact - Failnaught

PRIO-JP014 Artifact - Aegis 「アーティファクト-アイギス」
LIGHT/Angel - Effect/5/1200/2500
You can Set this card as Magic Card from your hand in your Magic & Trap Card Zone. When this card set to the Magic & Trap Card Zone is destroyed and sent to the Graveyard during your opponent't turn, Special Summon this card. If this card is successfully Special Summoned during your opponent's turn, until the end of the turn, "Artifact" Monster you control cannot become the target of your opponent's card effects nor be destroyed by them.
PRIO-JP014 Artifact - Aegis

PRIO-JP015 Artifact - Achilles 「アーティファクト-アキレウス」
LIGHT/Angel - Effect/5/1500/2200
You can Set this card as Magic Card from your hand in your Magic & Trap Card Zone. When this card set to the Magic & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn, Special Summon this card. If this card is successfully Special Summoned during your opponent's turn, your opponent cannot select "Artifact" Monster you control as attack target during this turn.
PRIO-JP015 Artifact - Achilles

PRIO-JP016 Artifact - Labrys 「アーティファクト-ラブリュス」
LIGHT/Angel - Effect/5/2300/1000
You can Set this card as Magic Card from your hand in your Magic & Trap Card Zone. When this card set to the Magic & Trap Card Zone is destroyed and sent to the Graveyard during your opponent't turn, Special Summon this card. Also, activate when an "Artifact" Card is destroyed and sent to your Graveyard. Special Summon this card from your hand.
PRIO-JP016 Artifact - Labrys

PRIO-JP017 Artifact - Cadoceus 「アーティファクト-カドケウス」
LIGHT/Angel - Effect/5/1600/2400
You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. When this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn, Special Summon this card. Aso, while you control this face-up card, when an "Artifact" Monster is Special Summoned during your opponent's turn, draw 1 card. You can only control 1 face-up "Artifact - Cadoceus" at the same time.
Super Rare
PRIO-JP017 Artifact - Cadoceus

PRIO-JP018 Shinra Divine Bud, Sprout 「森羅の神芽 スプラウト」
LIGHT/Plant - Effect/1/100/100
When this card is successfully Special Summoned, you can reveal up to the top 2 cards from your deck. If there is a Plant-Type Monster among the revealed card(s), send all those Monster to the Graveyard. Return the other cards to the bottom of the deck in the order you like. Also, if this card from your Deck is revealed and sent to the Graveyard by a card effect, you can Special Summon 1 Level 1 Plant-Type Monster from your Deck. This effect of Shinra Divine Bud, Sprout" can only be used once per turn.
PRIO-JP018 Shinra Divine Bud, Sprout

PRIO-JP019 Shinra Spy, Snuff 「森羅の隠密 スナッフ」
DARK/Plant - Effect/1/900/400
If this card is sent from your hand or field to the Graveyard, reveal the top card from your deck. If the revealed card is a Plant-Type Monster, send that Monster to the Graveyard. If not, return that card to the bottom of the deck. Also, if this card from your Deck is revealed and sent to the Graveyard by a card effect, you can reveal the top card from your deck. If the revealed card is a Plant-Type Monster, send that Monster to the Graveyard. If not, return that card to the bottom of the deck.
PRIO-JP019 Shinra Spy, Snuff

PRIO-JP020 Shinra Ferryman, Lotus 「森羅の渡し守 ロータス」
WATER/Plant - Effect/5/2300/1100
Once per turn, you can reveal cards from the top of your deck equal to the number of cards your opponent controls. If there are Plant-Type Monster(s) among the revealed cards, send those to the Graveyard. Return the other cards to the bottom of your deck in the order you like. Also, if this card from your Deck is revealed and sent to the Graveyard by a card effect, you can select up to 5 "Shinra" cards, except "Shinra Ferryman, Lotus", and return them under your deck in the order you like.
PRIO-JP020 Shinra Ferryman, Lotus

PRIO-JP021 Shinra Wise Tree, Sherman 「森羅の賢樹 シャーマン 」
WIND/Plant - Efect/7/2600/2100
When a "Shinra" Monster is sent to the Graveyard, you can Special Summon this card from your hand. Once per turn you can activate this effect during your Main Phase. Reveal the top card from your deck. If the revealed card is a Plant-Type Monster, send that Monster to the Graveyard. If not, return that card to the bottom of the deck. Also, if this card from your Deck is revealed and sent to the Graveyard by a card effect, you can select 1 "Shinra" Magic or Trap Card and add it to your hand.
Rare
PRIO-JP021 Shinra Wise Tree, Sherman

PRIO-JP022 Ghostrick Doll 「ゴーストリックの人形」
DARK/Spellcaster - Effect/2/300/1200
This card can only be Normal Summoned face-up if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, activate this effect when this card is flipped face-up. During that turn's End Phase change all face-up Monster on the field to face-down Defense Position. Afterwards, you can Special Summon 1 "Ghostrick" Monster from your Deck in face-down Defense Position with a Level equal to or lower than the number of Monsters changed to face-down Defense Position by this effect.
PRIO-JP022 Ghostrick Doll

PRIO-JP023 Ghostrick Werwolf 「ゴーストリック・ワーウルフ」
DARK/Undead - Effect/3/1400/1500
This card can only be Normal Summoned face-up if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, if this card is flipped face-up, inflict 100 Damage to your opponent's Life Points x the number of set cards on the field. This effect of "Ghostrick Werwolf" can only be used once per turn.
PRIO-JP023 Ghostrick Werwolf

PRIO-JP024 War God - Hirume 「武神-ヒルメ」
LIGHT/Beast-Warrior - Effect/4/2000/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "War God" Monster in your Graveyard from play, except a "War God Hirume". Also, if this card Special Summoned this way is destroyed by your opponent and sent to the Graveyard, you can activate this effect. Discard 1 card from your hand. Afterwards, your opponent selects 1 card in their hand and discards it. You can only control 1 face-up "War God Hirume" at the same time.
Super Rare
PRIO-JP024 War God - Hirume

PRIO-JP025 Tio, the Insect Fascinating Demon「ティオの蟲惑魔」
EARTH/Plant - Effect/4/1700/1100
This card is unaffected by effects of "Hole" or "Trap Hole" Normal Trap Cards. When this card is successfully Normal Summoned, you can Special Summon 1 "Insect Fascinating Demon" Monster from your Graveyard in face-up Defense Position. Also, when this card is successfully Special Summoned, you can select 1 "Hole" or "Trap Hole" Normal Trap Card in your Graveyard and set it to your field. The card set by this effect is removed from play during your next turn's End Phase. You can activate this effect of "Tio, the Insect Fascinating Demon" only once per turn.
Rare
PRIO-JP025 Tio, the Insect Fascinating Demon

PRIO-JP026 Phantom Beast Plane Olion 「幻獣機オライオン」
WIND/Machine - Tuner/2/600/1000
During your Main Phase you can activate this effect by removing this card from your Graveyard from play. Normal Summon 1 "Phantom Beast Plane" from your Hand. While you control a Token, this card cannot be destroyed by battle or card effects. Also, if this card is sent to the Graveyard, you can Special Summon 1 "Phantom Beast Plane Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). You can use this effect of "Phantom Beast Plane Olion" only once per turn.
Rare
PRIO-JP026 Phantom Beast Plane Olion

PRIO-JP027 Haze Beast, Hydra 「陽炎獣 ヒュドラー」
FIRE/Dinosaur - Effect/6/2300/200
While this card is face-up on the field, your opponent cannot target this card with card effects, and you can only Special Summon FIRE Monster. Also, if this card is used as Xyz Material for an Xyz Monster, that Monster gains the following effect. ● When this card is successfully Xyz Summoned, you can select 1 "Haze Beast" Monster in your Graveyard, and place it under this card as Xyz Material.
PRIO-JP027 Haze Beast, Hydra

PRIO-JP028 Madolche Angely 「マドルチェ・エンジェリー」
EARTH/Angel - Effect/4/1000/1000
When this card is destroyed and sent to the Graveyard by your opponent, return this card to your Deck. Also, you can activate this effect by Releasing this card. Special Summon 1 "Madolche" Monster from your Deck. The Monster Special Summoned by this effect cannot be destroyed by battle, and during your next turn's End Phase it is returned to its owner's Deck. This effect of "Madolche Angelly" can only be used once per turn.
PRIO-JP028 Madolche Angely

PRIO-JP029 Pirika, Divine Scion of the Gusta 「ガスタの神裔 ピリカ」
WIND/Psychic - Effect/3/1000/1500
When this card is Normal Summoned or Special Summoned succesfully, you can select 1 WIND Tuner in your Graveyard and Special Summon it in face-up Defense Position. The effects of the Monster Special Summoned by this effect are negated. During the turn you activate this effect, you can only Special Summon WIND Monster. The effect of "Pirika, Divine Scion of the Gusta" can only be used once per turn.
PRIO-JP029 Pirika, Divine Scion of the Gusta

PRIO-JP030 Gladial-Beast Augustor 「剣闘獣アウグストル」
DARK/Bird - Effect/8/2600/1000
When this card is successfully Special Summoned by the effect of a "Gladial-Beast" Monster, you can Special Summon 1 "Gladial-Beast" Monster from your hand in face-up Defense Position. The Monster Special Summoned by this effect is returned to the Deck during the End Phase. At the End of the Battle Phase this card battled, you can return this card to your Deck to Special Summon 1 "Gladial-Beast" Monster from your Deck, except "Gladial-Beast Augustor".
Rare
PRIO-JP030 Gladial-Beast Augustor

PRIO-JP031 Celt, Fierce God of the Dark World 「暗黒界の鬼神 ケルト」
DARK/Demon - Effect/6/2400/0
If this card is discarded from the hand to the Graveyard by a card effect, you can Special Summon this card from your Graveyard. If this card is discarded by an opponent's card effect, you can furthermore 1 Demon-Type Monster from your Deck to your or your opponent's field.
PRIO-JP031 Celt, Fierce God of the Dark World

PRIO-JP032 Antique Gear Box 「古代の機械箱」
EARTH/Machine - Effect/4/500/2000
If this card is added from the Deck or Graveyard to the hand except by drawing, you can add 1 EARTH Machine-Type Monster with either 500 ATK or DEF, except a "Antique Gear Box" from your Deck to your hand. You can use the effect of "Antique Gear Box" only once per turn.
PRIO-JP032 Antique Gear Box

PRIO-JP033 Dawn's Knight 「曙光の騎士」
LIGHT/Warrior - Effect/4/1400/1200
If this card on the field is sent to the Graveyard, you can send 1 LIGHT Monster from your Deck to the Graveyard. Also, if this card is sent from the Deck to the Graveyard, you can select 1 LIGHT Monster in your Graveyard and place it on top of your deck. Only 1 Effect of "Dawn's Knight" can be used per turn, and only once that turn.
Rare
PRIO-JP033 Dawn's Knight

PRIO-JP034 Majesty Devil 「威光魔人」
LIGHT/Demon - Effect/6/2400/1000
This card cannot be Special Summoned. While this card is on the field, neither player can activate the effects of Effect Monsters
Rare
PRIO-JP034 Majesty Devil

PRIO-JP035 Thestatlos, the Fire Burst Emperor 「爆炎帝テスタロス」
FIRE/Pyro - Effect/8/2800/1000
You can Advance Summon this card with 1 Advanced Summoned Monster as Release. When this card is successfully Advance Summoned, look at your opponent's hand and discard 1 card from it. If the discarded card was a Monster card, inflict 200 Damage x the Level of that Monster to your opponent's Life Points. If this card was Advance Summoned with a FIRE Monster as Release, it gains the following effect at that time. ● Inflict 1000 Damage to your opponent's Life Points.
Rare
PRIO-JP035 Thestatlos, the Fire Burst Emperor

PRIO-JP036 Burincess 「鰤っ子姫」
WATER/Fish - Effect/1/0/0
When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by removing this card from play. Special Summon 1 Level 4 or lower Fish-Type Monster from your Deck, except a "Burincess". The effect of "Burincess" can only be used once per turn.
PRIO-JP036 Burincess

PRIO-JP037 Denial Penguin 「否定ペンギン」
WATER/Aqua - Effect/3/1600/100
Activate when the effect of a "Penguin" Monster is activated. Special Summon this card from your Graveyard. This effect of "Denial Penguin" can only be used once per turn. While this card is face-up on the field, when a card is returned to the hand by the effect of a "Penguin" card, it is not returned to the hand and removed from play instead.
PRIO-JP037 Denial Penguin

PRIO-JP038 Holy Maiden of the Lost Paradise 「失楽の聖女」
LIGHT/Angel - Effect/4/100/2000
While this card is face-up on the field, you can activate 1 Quick-Play Magic Card from your hand during your opponent's turn. The effect of "Holy Maiden of the Lost Paradise" can only be used once per duel.
Normal Rare
PRIO-JP038 Holy Maiden of the Lost Paradise

PRIO-JP039 Starduston 「スターダストン」
DARK/Demon - Effect/1/?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending any number of face-up "Duston" Monster you control to the Graveyard. The ATK and DEF of this card are equal to the number of Monsters sent to the Graveyard x 1000. While this card is face-up on the field, set Magic or Trap Cards your opponent controls cannot be activated, and your opponent cannot Flip Summon or Special Summon Monsters. If you control more Monster than your opponent, destroy this card.
PRIO-JP039 Starduston

PRIO-JP040 No. 62: Galaxy-Eyes Prime Photon Dragon 「No.62 銀河眼の光子竜皇」
LIGHT/Dragon - Xyz - Effect/Rank 8/4000/3000
2 x Level 8 Monster
You can activate this effect once during Damage Calculation when this card battles by removing 1 Xyz Material from this card. During Damage Calculation only, the ATK of this card increased by the sum all Monster's Ranks on the field x 200. Activate this effect if this card with "Galaxy-Eyes Photon Dragon" as Xyz Material is destroyed by an opponent's card effect. Special Summon this card during your 2nd Standby Phase after activation with its ATK doubled. If this card hasn't "Galaxy-Eyes Photon Dragon" as Xyz material, all Battle Damage your opponent takes from this card is halved.
Ultra/Ultimate/Holographic Rare
PRIO-JP040 No. 62: Galaxy-Eyes Prime Photon Dragon PRIO-JP040 No. 62: Galaxy-Eyes Prime Photon Dragon

PRIO-JP041 CNo. 107: Neo Galaxy-Eyes Tachyon Dragon 「CNo.107 超銀河眼の時空龍」
LIGHT/Dragon - Xyz - Effect/Rank 9/4500/3000
3 x Level 9 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Until the end of the turn, the effects of all other face-up cards on the field are negated, and during this turn, your opponent cannot activate the effects of cards on the field. Also, if this card has "No. 107: Galaxy-Eyes Tachyon Dragon" as Xyz Material, it gains the following effect. ● Activate by Releasing 2 Monster you control. During this turn, this card card can attack Monsters up to three times.
Ultra/Ultimate Rare
PRIO-JP041 CNo. 107: Neo Galaxy-Eyes Tachyon Dragon

PRIO-JP042 No. 103 Funeral Sub-Zero Maiden, Ragna Zero 「No.103 神葬零嬢ラグナ・ゼロ」
WATER/Angel - Xyz - Effect/Rank 4/2400/1200
2 x Level 4 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 face-up Attack Position Monster whose ATK differs from its original ATK. Destroy the selected Monster, and draw 1 card. This effect can be activated during your opponent's turn.
PRIO-JP042 No. 103 Funeral Sub-Zero Maiden, Ragna Zero

PRIO-JP043 CNo. 103 Funeral Sub-Zero Maiden, Ragna Infinity 「CNo.103 神葬零嬢ラグナ・インフィニティ」
WATER/Angel - Xyz - Effect/Rank 5/2800/2400
3 x Level 5 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 face-up Monster your opponent controls. Inflict Damage to your opponent equal to the difference between the ATK and the original ATK of the selected Monster, and remove from play that Monster. This effect can be activated during your opponent's turn. Also, when this card with Xyz Material is sent to the Graveyard, if "No.103 Funeral Sub-Zero Maiden, Ragna Zero" is in your Graveyard, you can Special Summon this card from the Graveyard.
PRIO-JP043 CNo. 103 Funeral Sub-Zero Maiden, Ragna Infinity

PRIO-JP044 CNo. 102 Unholy Lightning Noble Daemon 「CNo.102 光堕天使ノーブル・デーモン」
LIGHT/Angel - Xyz - Effect/Rank 5/2900/2400
4 Level 5 LIGHT Monster
If this card on the field is destroyed, you can remove 2 Xyz Materials from this card instead. When all Xyz Materials are removed from this card, inflict 1500 Damage to your opponent. Also, if this card has "No.102 Holy Lightning Glorious Halo" as Xyz Material, it gains the following effect. ● Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Select 1 Monster your opponent controls and its ATK becomes 0, and has its effect(s) negated.
PRIO-JP044 CNo. 102 Unholy Lightning Noble Daemon
Ultra/Ultimate Rare

PRIO-JP045 No. 80 Lunatic Attire Supreme King, Rhapsody in Berserk 「No.80 狂装覇王ラプソディ・イン・バーサーク」
DARK/Demon - Xyz - Effect/Rank 4 /0/1200
2 x Level 4 Monster
During your Main Phase, you can equip this card to an Xyz Monster you control as an Equip Card that increases its ATK by 1200. Also, activate this effect by removing 1 Xyz Material from this card. Select 1 card in your opponent's Graveyard and remove it from play. This effect of "No.80 Lunatic Attire Supreme King, Rhapsody in Berserk" can be used up to twice per turn.
PRIO-JP045 No. 80 Lunatic Attire Supreme King, Rhapsody in Berserk

PRIO-JP046 CNo80. Burial Attire Supreme King, Requiem in Berserk 「CNo.80 葬装覇王レクイエム・イン・バーサーク」
DARK/Demon - Xyz - Effect/Rank 5/0/2000
3 x Level 5 Monster
During your Main Phase, you can equip this card as an Equip Card to an Xyz Monster you control that increases its ATK by 2000. If the equipped Monster is destroyed, destroy this card. Also, if this card has "No. 80 Lunatic Attire Supreme King, Rhapsody in Berserk" as Xyz Material, it gains the following effect. ● Activate by removing 1 Xyz Material from this card. Select 1 card on the field and remove it from play
PRIO-JP046 Lunatic Attire Supreme King, Rhapsody in Berserk

PRIO-JP047 No.43 Soul-Puppeteering Oni, Soul Marionetter 「No.43 魂魄傀儡鬼ソウル・マリオネッター」
DARK/Demon - Xyz - Effect/Rank 2/0/0
3 x Level 2 DARK Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Select 1 "No." Monster in your Graveyard, and equip it to this card as Equip Card. While this card has a "No." card equipped to it, it cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect when you gain Life Points. This card gains ATK equal to the Life Points you gained, and inflict the same amount as Damage to your opponent's Life Points.
PRIO-JP047 No.43 Soul-Puppeteering Oni, Soul Marionetter

PRIO-JP048 CNo.43 Soul-Puppeteering Fierce God, Chaos Marionetter 「CNo.43 魂魄傀儡鬼神カオス・マリオネッター」
DARK/Demon - Xyz - Effect/Rank 3/0/0
4 x Level 3 DARK Monster
Token you control can attack twice per Battle Phase. Also, if this card has "No.43 Soul-Puppeteering Oni, Soul Marionetter" as Xyz Material, it gains the following effect. ●Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Special Summon 1 "Soul Token" (Demon-Type/DARK/Level 1/ATK ?/DEF ?) to your field. The ATK and DEF of this Token are equal to half of your opponent's Life Points when that Token was Special Summoned.
PRIO-JP048 CNo.43 Soul-Puppeteering Fierce God, Chaos Marionetter

PRIO-JP049 Artifact - Durandal 「アーティファクト-デュランダル」
LIGHT/Angel - Xyz - Effect/Rank 5/2400/2100
2 x Level 5 Monster
Once per turn, you can select and activate 1 of the following effects. You can activate this effect also during your opponent's turn. ● When a Monster Effect on the field is activated, or a Normal Magic or Normal Trap Card is activated, you can activate this effect by removing 1 Xyz Material from this card. That effect becomes "Select 1 Magic or Trap Card your opponent controls and destroy it". ● Activate by removing 1 Xyz Material from this card. Both players shuffle all cards in their hands to their owner's Deck. Afterwards, each player draws as many cards as they returned to the deck.
Ultra/Ultimate Rare
PRIO-JP049 Artifact - Durandal

PRIO-JP050 Shinra Tranquil God, Oreia 「森羅の鎮神 オレイア」
DARK/Plant - Xyz - Effect/Rank 7/2800/2500
2 x Level 7 Monster
Once per turn, you can activate this effect by sending 1 Plant-Type Monster from your hand or that you control to the Graveyard. Look at at number of cards from the top of your deck equal to the Level of that monster, and place them to the top of the deck in the order you like. Also, once per turn, you can activate this effect by removing 1 Xyz Material from this card. Reveal up to 3 cards from the top of your Deck. If there was a Plant-Type Monster among the revealed card(s), send all those Monster to the Graveyard, and select cards on the field other than this card up to the number of Monsters sent this way and return them to the hand. Return the other cards to the bottom of the deck in the order you like.
PRIO-JP050 Shinra Tranquil God, Oreia

PRIO-JP051 Ghostrick Succubus 「ゴーストリック・サキュバス」
DARK/Spellcaster - Xyz - Effect/Rank 2/1400/1200
2 x Level 2 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and selecting 1 Monster on the field with a lower ATK than the combined ATK of all "Ghostrick" Monster on the field. Destroy the selected Monster, and while you control a "Ghostrick" Monster, that Monster's Monster Card Zone cannot be used. Also, if you control another "Ghostrick" Monster, your opponent cannot select this card as attack target.
PRIO-JP051 Ghostrick Succubus

PRIO-JP052 War God Princess - Amaterasu 「武神姫-アマテラス」
LIGHT/Beast-Warrior - Xyz - Effect/Rank 4/2600/2500
3 x Level 4 Monster
You can control only 1 face-up "War God Princess - Amaterasu" at the same time. Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Depending on the turn this effect was activated, use 1 of the following effects. This effect can be activated during your opponent's turn. ● Your turn: Select 1 of your removed from play Level 4 or lower Monster and Special Summon it to your field. ● Your opponent's turn: Select 1 of your removed from play Level 4 or lower Monter and add it to your hand.
PRIO-JP052 War God Princess - Amaterasu

PRIO-JP053 Mirage Fortress Enterprisnir 「幻子力空母エンタープラズニル」
WIND/Machine - Xyz - Effect/Rank 9/2900/2500
2 x Level 9 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 of the following effects. ● Select 1 card your opponent controls and remove it from play. ● Randomly select 1 card in your opponent's hand and remove it from play. ● Select1 card in your opponent's Graveyard and remove it from play. ● Remove the top card from your opponent's Deck from play.
PRIO-JP053 Mirage Fortress Enterprisnir

PRIO-JP054 Kangorgorm, the Darkness-Crossing Warrior 「暗遷士 カンゴルゴーム」
DARK/Rock - Xyz - Effect/Rank 4/2450/1950
2 x Level 4 Monster
You can activate this effect by removing 1 Xyz Material from this card when a Magic, Trap or Effect Monster Card's effect is activated that targets 1 card on the field. Change that target to another legal target on either your or your opponent's field.
Super Rare
PRIO-JP054 Kangorgorm, the Darkness-Crossing Warrior

PRIO-JP055 Phonon Dragon the Wave-Motion Dragon 「波動竜フォノン・ドラゴン」
DARK/Dragon - Synchro - Tuner/4/1900/800
1 Tuner + 1 or more Non-Tuner Monster
When this card is successfully Synchro Summoned, you can activate this effect by declaring a Level from 1 to 3. The Level of this card becomes the declared Level. During the turn you activated this effect, you cannot Special Summon for the rest of the turn except Synchro Summon, and only with this card as Synchro Material. You can only Special Summon 1 "Phonon Dragon the Wave-Motion Dragon" per turn.
Super Rare
PRIO-JP055 Phonon Dragon the Wave-Motion Dragon

PRIO-JP056 Reverse Breaker 「リバース・ブレイカー」
Equip Magic Card
Equip only to an "Aspiring Emperor, Hope" Monster. When the equipped Monster declares an attack, select 1 Magic or Trap Card your opponent controls and destroy it. Your opponent cannot activate the selected card in response to the activation of this effect.
PRIO-JP056 Reverse Breaker

PRIO-JP057 Galactic Charity 「銀河の施し」
Normal Magic Card
Activate by discarding 1 card if you control a "Galaxy" Xyz Monster. Draw 2 cards. During the turn you activated this effect, all Damage to your opponent is halved. You can only activate 1 "Galactic Charity" per turn.
PRIO-JP057 Galactic Charity

PRIO-JP058 Rank-Up Magic - The Seventh One 「RUM-七皇の剣」
Normal Magic Card
When you draw this card during your Draw Phase with your normal draw, you can reveal and keep it revealed to activate this effect during the start of this turn's Main Phase 1. Special Summon 1 "No. 101" to "No. 107" Monster from your Extra Deck or Graveyard, except a "CNo." Monster, and Special Summon a "CNo." Monster with the same number of the "No." Monster Special Summoned by this effect from your Extra Deck and place the "No." Monster under that "CNo." Monster as Xyz Material. Only 1 "Rank-Up Magic - The Seventh One" can be used per duel.
PRIO-JP0(??) Rank-Up Magic - The Seventh One

PRIO-JP059 Don Thousand's Throne 「ドン・サウザンドの玉座」
Continuous Magic Card
During your opponent's End Phase, gain 500 Life Points for each time you took Battle Damage during that turn. Also, when a "No." Monster you control, except a "CNo." Monster, is selected as attack target, you can send this card to the Graveyard to negate that attack. Afterwards, Special Summon 1 "CNo." Monster from your Extra Deck with the same Number as that "No." Monster, and place the latter as Xyz Material under it. You can only control 1 face-up "Don Thousand's Throne" at the same time.
Rare
PRIO-JP059 Don Thousand's Throne

PRIO-JP060 Artifact Movement 「アーティファクト・ムーブメント」
Quick-Play Magic Card
Select 1 Magic or Trap Card on the field and destroy it, and select 1 "Artifact" Monster from your Deck and set it as Magic Card in your Magic & Trap Card Zone. Also, if this card is destroyed by your opponent, your opponent's next Battle Phase is skipped.
PRIO-JP060 Artifact Movement

PRIO-JP061 Liberation of the Artifacts 「アーティファクトの解放」
Quick-Play Magic Card
Activate by selecting 2 "Artifact" Monster you control. Xyz Summon 1 Xyz Monster with only the 2 selected Monster as Xyz Material. During the turn you activated this card, Monster you control other than "Artifact" Monster cannot attack. Also, if this card is destroyed by your opponent, you can activate this effect by revealing 1 LIGHT Level 5 Monster in your hand. Draw 1 card.
PRIO-JP061 Liberation of the Artifacts

PRIO-JP062 Charity of Shinra 「森羅の施し」
Normal Magic Card
Draw 3 cards. Afterwards, reveal 2 cards in your hand to your opponent with at least 1 "Shinra" card among them, and return them to the top of the deck in the order you like. If there is no "Shinra" card in your hand, reveal your hand to your opponent, and return all cards in the order you like to the top of your deck. Only 1 "Charity of Shinra" can be activated per turn.
PRIO-JP062 Charity of Shinra

PRIO-JP063 Ghostrick Parade 「ゴーストリック・パレード」
Field Magic Card
While this card is on the field, neither player can attack face-down Defense Position Monster on the field, and if their opponent controls only face-down Defense Position Monster, that player can attack their opponent directly. Also, if you take Battle Damage from an opponent's direct attack, you can add 1 "Ghostrick" Card from your Deck to your hand. While this card is on the field, all Damage your opponent takes becomes 0.
PRIO-JP063 Ghostrick Parade

PRIO-JP064 War God Decisive Battle 「武神決戦」
Normal Magic Card
Activate by selecting 1 "War God" Monster on the field. During this turn, if the selected Monster destroys a Monster by battle whose ATK is higher than its original ATK, remove from play that destroyed Monster, and also remove from play all Monster with the same name in your opponent's hand, deck, Extra Deck and Graveyard.
PRIO-JP064 War God Decisive Battle

PRIO-JP065 Core-Chimail Diamond Core 「コアキメイルの金剛核」
Normal Magic Card
Add 1 "Core-Chimail" Card from your Deck to your hand, except "Core-Chimail Diamond Core". Also, during your Main Phase you can activate this effect by removing this card in your Graveyard from play. During this turn, "Core-Chimail" Monster you control cannot be destroyed.
PRIO-JP065 Core-Chimail Diamond Core

PRIO-JP066 Scrap Factory 「スクラップ・ファクトリー」
Field Magic Card
While this card is on the field, all "Scrap" Monster on the field gain 200 ATK and DEF. Also, if a face-up "Scrap" Monster on the field is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Scrap" Monster from your Deck. The effect of "Scrap Factory" can only be used once per turn.
PRIO-JP066 Scrap Factory

PRIO-JP067 Forbidden Book 「禁じられた聖典」
Quick-Play Magic Card
Activate during the Damage Calculation of a battle in which Monster battle each other. Until the end of the Damage Step, negate the effects of all other cards on th field, and the Damage Calculation of that Battle will be performed using the original ATK and DEF of those Monsters.
Super Rare
PRIO-JP067 Forbidden Book

PRIO-JP068 Jackpot 7 「ジャックポット7」
Normal Magic Card
Shuffle this card back to your Deck. Also, when this card is sent to the Graveyard by an opponent Monster's effect, remove this card from play. When you have 3 "Jackpot 7" removed from play by this effect, you win the duel.
PRIO-JP068 Jackpot 7

PRIO-JP069 Double Dragon Descent 「双龍降臨」
Normal Trap Card
Activate when your opponent declares a direct attack with an Xyz Monster. Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, change the attack target to that Monster instead and conduct Damage Calculation. The ATK of the Monster Special Summoned by this effect becomes the ATK of the attacking Monster, and has its effects negated. You can only activate 1 "Double Dragon Descent" per turn.
PRIO-JP069 Double Dragon Descent

PRIO-JP070 Tachyon Chaos Hole 「時空混沌渦」
Normal Trap Card
Activate when a "Galaxy" Xyz Monster you control is destroyed by an opponent's attacking Monster or an opponent's card effect and sent to the Graveyard. Destroy all cards your opponent controls and remove them from play. Also, if this card is in your Graveyard, instead of conducting your Normal Draw during your Draw Phase, you can activate this effect by removing this card from your Graveyard. Select 1 "Galaxy" Xyz Monster in your Graveyard and Special Summon it.
PRIO-JP070 Tachyon Chaos Hole

PRIO-JP071 Last Counter 「ラスト・カウンター」
Counter Trap Card
Activate when an attack is declared and 1 "Burning Knuckler" Monster you control would be involved in that battle. Negate that attack, and send your Monster to the Graveyard. 1 "Burning Knuckler" Monster you control gains ATK equal to the original ATK of that opponent's Monster, and then Damage Calculation is done with that opponent's Monster. Afterwards, you take Damage equal to the amount you increased the ATK of your Monster with this effect.
PRIO-JP071 Last Counter

PRIO-JP072 Divine Wisdom of the Artifacts 「アーティファクトの神智」
Normal Trap Card
Special Summon 1 "Artifact" Monster from your Deck. You can only activate 1 "Divine Wisdom of the Artifacts" per turn, and during the turn you activate this card, you cannot conduct your Battle Phase. Also, if this card is destroyed by your opponent, select 1 card on the field and destroy it.
PRIO-JP072 Divine Wisdom of the Artifacts

PRIO-JP073 Shinra Waterfall Slide 「森羅の滝滑り」
Continuous Trap Card
You can activate this card's effect each time an opponent's Monster declares a direct attack. Reveal the top card from your deck. If the revealed card is a Plant-Type Monster, send that Monster to the Graveyard. If not, return that card to the bottom of the deck. Also, while this card is on the field, during your Draw Phase, you can reveal the top card from your Deck instead of performing your Normal Draw. If the revealed card is a Plant-Type Monster, send that Monster to the Graveyard. If not, add that card to your hand.
PRIO-JP073 Shinra Waterfall Slide

PRIO-JP074 Ghostrick Night 「ゴーストリック・ナイト」
Continuous Trap Card
While you control a "Ghostrick" Monster, your opponent cannot Flip Summon. Also, you can activate this effect when this card is destroyed by your opponent and sent to the Graveyard. During this turn your opponent cannot declare an attack.
PRIO-JP074 Ghostrick Night

PRIO-JP075 War God Concealment 「武神隠」
Normal Trap Card
Activate by selecting 1 "War God" Xyz Monster you control. Remove from play the selected Monster, and return all Monster on the field to their owner's hand. Until your 2nd End Phase after activation, neither player can Normal Summon, Flip Summon or Special Summon Monsters, and all Battle Damage to both players becomes 0. Also, activate this effect during your 2nd End Phase after activation of this card. Special Summon the Monster removed from play by the effect of this card, and select 1 "War God" Monster in your Graveyard and place it under that Special Summoned Monster as Xyz Material.
PRIO-JP075 War God Concealment

PRIO-JP076 Ambush Attack of the Emperor 「帝王の溶撃」
Continuous Trap Card
Activate if there are no cards in your Extra Deck and you control an Advance Summoned Monster. While this card is on the field, negate the effects of all face-up Monsters on the field except those that were Advance Summoned. Also, if you don't control an Advance Summoned Monster during your End Phase, send this card to the Graveyard.
PRIO-JP076 Ambush Attack of the Emperor

PRIO-JP077 Singularity of Evolution 「進化の特異点」
Normal Trap Card
Activate by selecting 1 "Evoldo" and 1 "Evoldar" Monster in your Graveyard. Special Summon 1 "Evolkaiser" Monster from your Extra Deck, and place the selected Monsters as Xyz Material under it.
PRIO-JP077 Singularity of Evolution

PRIO-JP078 Xyz Universe 「エクシーズ・ユニバース」
Normal Trap Card
Activate by selecting 2 Xyz Monster on the field. Send the selected Monsters to the Graveyard. Afterwards, Special Summon 1 Xyz Monster other than a "No." Monster from your Extra Deck, whose Rank is equal to or 1 lower than the combined Rank of those 2 Xyz Monsters, and place this card as Xyz Material under it. During the turn you activated this effect, all Damage your opponent takes becomes 0.
Rare
PRIO-JP078 Xyz Universe

PRIO-JP079 Summon Limit - Discord Sector 「召喚制限-ディスコードセクター」
Continuous Trap Card
While this card is on the field, neither player can Special Summon Monster(s) with the same Level as a Monster they control. Also, neither player can Special Summon Monster(s) with the same Rank as a Monster they control.
PRIO-JP079 Summon Limit - Discord Sector

PRIO-JP080 One out of Three 「三位一択」
Normal Trap Card
Activate by declaring 1 Type of Extra Deck Monster Card (Fusion, Synchro or Xyz). Confirm all cards in both player's Extra Decks, and the player who has more cards of the declared Type in it gains 3000 Life Points.
Normal Rare
PRIO-JP080 One out of Three

PRIO-JP081 Gagaga Sister 「ガガガシスター」
DARK/Spellcaster - Effect/2/200/800
When this card is successfully Normal Summoned, you can add 1 "Gagaga" Magic or Trap Card from your Deck to your hand. Also, you can activate this effect by selecting 1 other "Gagaga" Monster you control. Until the End Phase, the Levels of this card and the selected Monster becomes the combined Level of both Monsters. This effect of "Gagaga Sister" can only be used once per turn.
Rare
PRIO-JP081 Gagaga Sister

PRIO-JP082 No.55 Gogogo Goliath 「No.55 ゴゴゴゴライアス」
EARTH/Rock - Xyz - Effect/Rank 4/2400/1200
2 x Level 4 Monster
You can activate this effect by removing 1 Xyz Material from this card. Select 1 EARTH Rock-Type Level 4 Monster in your Graveyard and add it to your hand. The effect of "No.55 Gogogo Goliath" can only be used once per turn. Also, while this card is face-up on the field, all Monster you control gain 800 DEF.
Rare
PRIO-JP082 No.55 Gogogo Goliath

PRIO-JP083 Dododo Draw 「ドドドドロー」
Normal Magic Card
Activate by sending 1 "Dododo" Monster face-up on your side of the field or in your hand to the Graveyard. Draw 2 cards. Only 1 "Dododo Draw" can be activated per turn.
PRIO-JP083 Dododo Draw

PRIO-JP084 Galaxy-Eyes Cloudragon 「銀河眼の雲篭」
LIGHT/Dragon - Effect/1/300/250
Activate by Releasing this card. Select and Special Summon 1 "Galaxy-Eyes" Monster from your hand or Graveyard, except a "Galaxy-Eyes Cloudragon". This effect of "Galaxy-Eyes Cloudragon" can only be used once per turn. Also, if this card is in your Graveyard, you can activate this effect during your Main Phase by selecting 1 "Galaxy-Eyes" Xyz Monster you control. Place this card in your Graveyard under the selected Monster as Xyz Material. This effect of "Galaxy-Eyes Cloudragon" can only be used once per duel.
PRIO-JP084 Galaxy-Eyes Cloudragon

PRIO-JP085 Galaxy Soldier 「銀河戦士」
LIGHT/Machine - Effect/5/2000/0
Activate by sending 1 LIGHT Monster from your hand to the Graveyard. Special Summon this card from your hand in face-up Defense Position. When this card is successfully Special Summoned, you can add 1 "Galaxy" Monster from your Deck to your hand. The effect of "Galaxy Soldier" can only be used once per turn.
Super Rare
PRIO-JP085 Galaxy Soldier

PRIO-JP086 Photon Stream of Destruction 「破滅のフォトン・ストリーム」
Quick-Play Magic Card
Activate if you control a "Galaxy-Eyes" Monster. Select 1 card on the field and remove it from play. If you don't control a "Galaxy-Eyes Photon Dragon", you can only activate this card during your turn.
PRIO-JP086 Photon Stream of Destruction

PRIO-JP087 Tachyon Transmigration 「タキオン・トランスミグレイション」
Counter Trap Card
Activate only if you control a "Galaxy-Eyes" Monster. Negate the activation of all opponent's Magic, Trap or Effect Monster Card's effect that were put onto the Chain until the activation of this card, and return all cards on the field whose activation was negated by this effect to their owner's deck. If you control a "Galaxy-Eyes Tachyon Dragon", you can activate this card from your hand.
PRIO-JP087 Tachyon Transmigration

PRIO-JP088 Burning Knuckler Shadow 「BK シャドー」
FIRE/Warrior - Effect/4/1800/1400
Activate this effect during your Main Phase. Remove 1 Xyz Material from a "Burning Knuckler" Xyz Monster, and Special Summon this card from your hand. The effect of "Burning Knuckler Shadow" can only be used once per turn.
PRIO-JP088 Burning Knuckler Shadow

PRIO-JP089 No.79 Burning Knuckler Nova Kaiser 「No.79 BK 新星のカイザー」
FIRE/Warrior - Xyz - Effect/Rank 4/2300/1600
2 x Level 4 Monster
You can activate this effect once per turn during your Main Phase. Select 1 "Burning Knuckler" Monster in your hand or your Graveyard, and place it as Xyz Material under this card. This card gains 100 ATK for each Xyz Material it has. Also, when this card is destroyed by your opponent and sent to the Graveyard, you can select and Special Summon a number of Level 4 or lower "Burning Knuckler" Monster in your Graveyard up to the number of Xyz Materials this card had when it was destroyed.
Super Rare
PRIO-JP089 No.79 Burning Knuckler Nova Kaiser

PRIO-JP090 Jolt Counter 「ジョルト・カウンター」
Counter Trap Card
Activate if you control a "Burning Knuckler" Monster. Negate the activation of an Magic, Trap or Effect Monster Card's effect activated during the Battle Phase and destroy that card.
PRIO-JP090 Jolt Counter

Tuesday, 12. November 2013

Gold Series 2014

Release: 11th January 2014
Price: 150 Yen (incl. tax)

1 Pack contains 4 cards (20 different cards in total, each available in Gold Rare and Common)

- 3 cards will be determined via online vote between September 21st and October 20th among the following cards:

Tuning
Raigeki Break
Vanity’s Emptiness
Harpie’s Feather Duster
Soul Exchange
Dimensional Fissure
Mezuki
Infernity Archfiend
Synchron Explorer
Celestial Wolf King Blue Sirius
Crimson Blader
Treeborn Frog
Number 39: Utopia
Number 61: Volcasaurus
Number 91: Thunder Spark Dragon


GS06-JP001 Obelisk the Tormentor 「オベリスクの巨神兵」
GS06-JP002 Winged Dragon of Ra 「ラーの翼神竜」
GS06-JP003 Slifer the Sky Dragon 「オシリスの天空竜」
All God Card in Gold Secret Rare only, each with GB Duel Monster 4 Artwork

GS06-JP004 Redox, the Rock-Incarnate Dragon 「巌征竜-レドックス」
GS06-JP005 Tidal, the Waterfall-Incarnate Dragon 「瀑征竜-タイダル」
GS06-JP006 Blaster, the Blaze-Incarnate Dragon 「焔征竜-ブラスター」
GS06-JP007 Tempest, the Storm-Incarnate Dragon 「嵐征竜-テンペスト」
GS06-JP008 Wicked Emperor Gaius 「邪帝ガイウス」
GS06-JP009 Elemental HERO Prisma 「E・HERO プリズマー」
GS06-JP010 Tour Guide from the Underworld 「魔界発現世行きデスガイド」
GS06-JP012 Superdreadnought Rail Cannon Gustav Max「超弩級砲塔列車グスタフ・マックス」
GS06-JP015 Forbidden Holy Lance 「禁じられた聖槍」
GS06-JP017 Imperial Iron Wall 「王宮の鉄壁」
GS06-JP018 Vanity Space 「虚無空間」
GS06-JP019 Number 61: Volcasaurus 「No.61 ヴォルカザウルス」
GS06-JP020 Celestial Wolf King Blue Sirius 「天狼王 ブルー・セイリオス」

GS06-JP011
Confronting the G 「対峙するG」
EARTH/Insect - Effect/5/1100/2500
When your opponent Special Summons a Monster from the Extra Deck, you can Special Summon this card from your hand. This card Special Summoned by this effect is unaffected by Monster Effects that target it.
Previous Judgment of the Light World Premier Card
GS06-JP011 Confronting the G

GS06-JP013
Melody of Waking Dragons 「ドラゴン・目覚めの旋律」
Normal Magic Card
Activate by discarding 1 card from your hand. Add up to 2 Dragon-Type Monster from your Deck to your hand with 3000 ATK or more and 2500 DEF or less.
GS06-JP013 Melody of Waking Dragons

GS06-JP014
Cybernetic Fusion Support 「サイバネティック・フュージョン・サポート」
Quick-Play Magic Card
Pay half your Life Points. During this turn, once if you Fusion Summon a Machine-Type Fusion Monster, you can select Fusion Material Monsters listed on that Fusion Monster in your hand, on your field and in your Graveyard and remove them from play, and use them as Fusion Material Monsters. Only 1 "Cybernetic Fusion Support" can be activated per turn.
GS06-JP014 Cybernetic Fusion Support

GS06-JP016
Powerful Rebirth 「強化蘇生」
Continuous Trap Card
Select and Special Summon 1 Level 4 or lower Monster from your Graveyard. The Level of the Monster Special Summoned by this effect is increased by 1 and it gains 100 ATK and DEF. When that Monster is destroyed, destroy this card.
GS06-JP016 Powerful Rebirth

Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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