Calendar

July 2015
Sun
Mon
Tue
Wed
Thu
Fri
Sat
 
 
 
 1 
 2 
 5 
 6 
 7 
 8 
 9 
10
11
13
14
15
16
20
23
24
26
27
28
29
30
31
 
 
 

Recent Updates

(Un-)Official Japanese...
Updated on 30th July Update 30th July                                30th...
shriek - 2015/07/30 21:03
Grand Panda Canyon Tournament...
Held on 30th July 2015 Participants: 15 1st place Player:...
shriek - 2015/07/30 21:01
Toyokawa Cup (26th July)
Held on 26th July 2015 Participants: 49 1st place Player:...
shriek - 2015/07/30 21:00

Status

Online for 3602 days
Last update: 2015/07/30 21:03

Statistic

Get Firefox!

Users Status

You are not logged in.

New Sets

Saturday, 25. July 2015

Yu-Gi-Oh! OCG Booster Special "Wing Raiders"

「遊戯王OCGブースターSP WING RAIDERS」
Yu-Gi-Oh! OCG Booster Special Wing Raiders


Release: 14th November 2015
Price: 143 Yen (tax excl.)

45 cards in total, 5 cards per pack

3 Secret Rare
12 Super Rare
30 Common


- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.

Sunday, 19. July 2015

Yu-Gi-Oh! OCG Booster Special "Highspeed Riders"

「遊戯王OCGブースターSP HIGHSPEED RIDERS」
Yu-Gi-Oh! OCG Booster Special Highspeed Riders


Release: 22th August 2015
Price: 143 Yen (tax excl.)

45 cards in total, 5 cards per pack

3 Secret Rare
12 Super Rare
30 Common


- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


「SRベイゴマックス」
SPHR-JP001 Speedroid Beigomax
[Super Rare]
WIND/Machine - Effect/3/1200/600
You can use Effect ② of "Speedroid Beigomax" only once per turn. ①: If you control no Monster, you can Special Summon this card from your hand. ②: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Speedroid" Monster from your Deck to your hand, except "Speedroid Beigomax".
SPHR-JP001 Speedroid Beigomax

「SRダブルヨーヨー」
SPHR-JP003 Speedroid Double Yoyo

WIND/Machine - Effect/4/1400/1400
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 Level 3 or lower "Speedroid" Monster in your Graveyard. Special Summon that Monster.
SPHR-JP003 Speedroid Double Yoyo

「SRタケトンボーグ」
SPHR-JP006 Speedroid Taketonborg

WIND/Machine - Effect/3/600/1200
You can only Special Summon "Speedroid Taketonborg" once per turn. ①: If you control a WIND Monster, you can Special Summon this card from your hand. ②: You can activate this effect by Releasing this card. Special Summon 1 "Speedroid" Tuner Monster from your Deck. After activation of this effect, until the end of the turn, you can only Special Summon WIND Monster.
SPHR-JP006 Speedroid Taketonborg

「SRオハジキッド」
SPHR-JP007 Speedroid Ohaji-Kid

WIND/Machine - Effect/1000/200
①:When this card is Normal Summoned, you can target 1 Tuner monster in either Graveyard. Special Summon that target to your side of the field, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
SPHR-JP007 Speedroid Ohaji-Kid

「SR赤目のダイス」
SPHR-JP008 Speedroid Red-Eyed Dice
[Super Rare]
WIND/Machine - Tuner/1/100/100
①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Speedroid" Monster you control other than "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6. Until the end of the turn, that Monster becomes the declared Level.
SPHR-JP008 Speedroid Red-Eyed Dice

「HSRチャンバライダー」
SPHR-JP010 Hyperspeedroid Chanbarider
[Secret Rare]
WIND/Machine - Synchro - Effect/5/2000/1000
Tuner + 1 or more Non-Tuner Monster
You can Special Summon "Hyperspeedroid Chanbarider" only once per turn. ①: This card can attack twice per Battle Phase. ②: Activate this effect during teh Damage Step when this card battles. This card gains 200 ATK. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Speedroid" cards. Add that card to your hand.
SPHR-JP010 Hyperspeedroid Chanbarider

「スピードリバース」
SPHR-JP011 Speed Rebirth
[Super Rare]
Normal Magic Card
①: You can activate this card by targeting 1 "Speedroid" Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Speedroid" Monster in your Graveyard. Add that Monster to your hand. You cannot activate this effect during the turn this card was sent to the Graveyard.
SPHR-JP011 Speed Rebirth

「ダイスロール・バトル」
SPHR-JP014 Diceroll Battle

Normal Trap Card
①:You can activate this card by targeting 1 "Speedroid" Monster in your Graveyard when an opponent's Monster declares a Direct Attack. Remove that targeted Monster and 1 "Speedroid" Tuner in your hand from play, and Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the sum of the original Level of those 2 Monsters. ②: You can activate this effect during your opponent's Battle Step by removing this card in your Graveyard from play and targeting each 1 face-up Attack Position Synchro Monster you and your opponent controls. That opponent's face-up Attack Position Monster attacks your Monster, andperform Damage Calculation.
SPHR-JP014 Diceroll Battle

「レッド・スプリンター」
SPHR-JP015 Red Sprinter

FIRE/Demon - Effect/4/1700/1200
The Effect of "Red Sprinter" can only be used once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect if you control no other Monster. Special Summon 1 Level 3 or lower Demon-Type Tuner from your hand or Graveyard.
SPHR-JP015 Red Sprinter

「レッド・リゾネーター」
SPHR-JP016 Red Resonator

FIRE/Demon - Tuner - Effect/2/600/200
Effect ② of "Red Resonator" can only be used once per turn. ①:You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 4 or lower monster from your hand. ②:You can activate this effect when this card is successfully Special Summoned by targeting 1 face-up monster on the field. Gain Life Points equal to its ATK.
SPHR-JP016 Red Resonator

「シンクローン・リゾネーター」
SPHR-JP017 Synchron Resonator

DARK/Demon - Tuner - Effect/1/100/100
You can only Special Summon "Synchron Resonator" by Effect ① once per turn. ①:If there is a Synchro Monster on the field, you can Special Summon this card from your hand. ②:If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 "Resonator" monster in your Graveyard, except "Synchron Resonator". Add it to your hand.
SPHR-JP017 Synchron Resonator

「チェーン・リゾネーター」
SPHR-JP018 Chain Resonator

LIGHT/Demon - Tuner - Effect/1/100/100
①:You can activate this effect when this card is successfully Normal Summoned while there is is a Synchro Monster on the field. Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
SPHR-JP018 Chain Resonator

「レッド・ワイバーン」
SPHR-JP022 Red Wyvern
[Secret Rare]
FIRE/Dragon - Synchro - Effect/6/2400/2000
Tuner + 1 or more Non-Tuner Monster
①:Only once, while this Synchro Summoned Card is face-up on the field, you can activate this effect during either player's turn if there is a Monster on the field with higher ATK than this card. Destroy the Monster with the highest ATK on the field.
SPHR-JP022 Red Wyvern

「PSYフレーム・ドライバー」
SPHR-JP028 PSY Frame Driver

LIGHT/Psychic/6/2500/0
Normal Monster
SPHR-JP028 PSY Frame Driver

「PSYフレームギア・α」
SPHR-JP029 PSY Frame Gear Alpha

LIGHT/Psychic - Special Summon - Tuner/1/500/0
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by a card effect. ①: You can activate this effect when your opponent Normal Summons or Special Summons a Monster while you control no Monster. Special Summon this card from your hand and 1 "PSY Frame Driver" from your hand, Deck or Graveyard, and add 1 "PSY Frame" Card from your Deck to your hand, except "PSY Frame Gear Alpha". Remove all Monster Special Summoned by this effect from play during the End Phase.
SPHR-JP029 PSY Frame Gear Alpha

「PSYフレームギア・γ」
SPHR-JP031 PSY Frame Gear Gamma

LIGHT/Psychic - Special Summon - Tuner/2/1000/0
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by a card effect. ①: You can activate this effect when your opponent activates a Monster effect while you control no Monster. Special Summon this card from you hand and 1 "PSY Frame Driver" from your hand, Deck or Graveyard, then negate the activation of that effect and destroy it. Remove all Monster Special Summoned by this Effect from play during the End Phase.
SPHR-JP031 PSY Frame Gear Gamma

「PSYフレームロード・Z」
SPHR-JP034 PSY Frame Lord Zeta
[Super Rare]
LIGHT/Psychic - Synchro - Effect/7/2500/1800
Tuner + 1 or more Non-Tuner Monster
①: Once during either player's turn, you can activate this effect by targeting 1 Special Summoned face-up Attack Position Monster your opponent controls. Remove that Monster and this card on the field from play until your next Standby Phase. ②: If this card is in the Graveyard, you can activate this effect by targeting 1 "PSY Frame" Card in your Graveyard other than this card. Return this card to your Extra Deck, and add the targeted card to your hand.
SPHR-JP034 PSY Frame Lord Zeta

「PSYフレームロード・Ω」
SPHR-JP035 PSY Frame Lord Omega
[Secret Rare]
LIGHT/Psychic - Synchro - Effect/8/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect during your or your opponent's Main Phase. Your opponent randomly selects 1 card in their hand, then remove that card and this face-up card face-up from play until your next Standby Phase. ②:During your opponent's Standby Phase, you can activate this effect by targeting of your your or your opponent's removed cards. Return that card to the Graveyard. ③: If this card is in the Graveyard, you can activate this effect by targeting 1 card in your or your opponent's Graveyard, except this card. Return that card and this card in the Graveyard back to their owner's decks.
SPHR-JP035 PSY Frame Lord Omega

「琰魔竜 レッド・デーモン・アビス」
SPHR-JP040 Jeweled Demon Dragon - Red Daemon Abyss
[Super Rare]
DARK/Dragon - Synchro - Effect/9/3200/2500
Tuner + 1 DARK Dragon-Type non-Tuner Synchro Monster
Effect ① and ② of "Jeweled Demon Dragon - Red Daemon Abyss" each can only be used once per turn. ①: You can activate this effect by targeting 1 face-up card your opponent controls. Negate the effects of that card until the end of the turn. This effect can be activated during your opponent's turn. ②: If this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Tuner in your Graveyard. Special Summon that Monster in Defense Position.
SPHR-JP040 Jeweled Demon Dragon - Red Daemon Abyss

「琰魔竜 レッド・デーモン・ベリアル」
SPHR-JP041 Jeweled Demon Dragon - Red Daemon Belial
[Super Rare]
DARK/Dragon - Synchro - Effect/10/3500/3000
Tuner + 1 Non-Tuner DARK Dragon-Type Synchro Monster
Effect ① and ② of "Jeweled Demon Dragon - Red Daemon Abyss" each can only be used once per turn. ①: You can activate this effect by Releasing 1 Monster you control, and targeting 1 "Red Daemon" Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect if this card inflicts Battle Damage to your opponent. Special Summon 1 Tuner each from your Deck and your Graveyard with the same Level in Defense Position.
SPHR-JP041 Jeweled Demon Dragon - Red Daemon Belial

「スカーレッド・コクーン」
SPHR-JP026 Scar-Red Cocoon

Normal Trap Card
①: You can activate this card by targeting 1 Dragon-Type Synchro Monster you control. Equip this card treated as an Equip Card to that Monster. ②: If a Monster equipped with this card by this card's effect battles an opponent's Monster, negate the effects of all face-up Monster your opponent controls until the end of that Damage Step. ③: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard by targeting 1 "Red Daemon's Dragon" in your Graveyard. Special Summon that Monster.
SPHR-JP026 Scar-Red Cocoon

Reprints:

SPHR-JP009 Hyperspeedroid Dahma 「HSR魔剣ダーマ」 Super Rare
SPHR-JP023 Red Daemon's Dragon 「レッド・デーモンズ・ドラゴン」
SPHR-JP024 Scar-Red Nova Dragon 「スカーレッド・ノヴァ・ドラゴン」

Friday, 17. July 2015

Yu-Gi-Oh! OCG Dimension of Chaos

「遊戯王OCG DIMENSION OF CHAOS」
Yu-Gi-Oh! OCG Dimension of Chaos


Release: 18th July 2015
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- includes new cards from the Yu-Gi-Oh Arc-V anime
- includes 5 Japanese World Premier Cards, as well as new cards for old and new themes.
- contains a good balance of cards for beginners and anime fans, as well as veteran players.
- besides Pendulum Monsters, it also contains Monsters of the other kind of Summons to provide a variety in content.



DOCS-JP001 Entermate Secondonkey 「EMセカンドンキー」
EARTH/Beast - Effect/4/1000/2000
①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned. Send 1 "Entermate" Monster other than "Entermate Secondonkey" from your Deck to the Graveyard. If you have 2 cards in your Pendulum Zone, you can add it to your hand instead of sending it to the Graveyard.
Rare
DOCS-JP001 Entermate Secondonkey

DOCS-JP002 Entermate Mammoth Splash 「EMマンモスプラッシュ」
WATER/Beast - Pendulum - Effect/6/1900/2300
You can use the Monster Effect of "Entermate Mammoth Splash" only once per duel. ①: You can activate this effect during your Main Phase. You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by sending Monster you control listed on that Fusion Monster to your Graveyard.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect when you successfully Special Summon a Fusion Monster to your field. Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
Rare
DOCS-JP002 Entermate Mammoth Splash

DOCS-JP003 Entermate Helprincess 「EMヘルプリンセス」
DARK/Warrior - Effect/4/1200/1200
①: You can activate this effect if an "Entermate" Monster other than "Entermate Helprincess" is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand.
Rare
DOCS-JP003 Entermate Helprincess

DOCS-JP004 Superheavy Samurai - Nusu-10 「超重武者ヌス-10」
EARTH/Machine - Effect/10/1000/1000
①: You can Special Summon this card from your hand, if you have no Magic or Trap Cards in your Graveyard. During the turn you successfully Special Summoned this way, you cannot Special Summon Monster, except "Superheavy Samurai" Monster. ②: You can activate this effect by Releasing this card and selecting 1 of the following effects. ●: Select 1 Card in your opponent's Magic & Trap Zone and destroy it. Afterwards, you can set that destroyed Magic or Trap card to your field. ● Select (1?) card in your opponent's Pendulum Zone and destroy it. Afterwards, place that destroyed card in your Pendulum Zone.
DOCS-JP004 Superheavy Samurai - Nusu-10

DOCS-JP005 Superheavy Samurai - Hikya-Q 「超重武者ヒキャ-Q」
EARTH/Machine - Effect/5/1200/1800
You can use Effect ② of "Superheavy Samurai - Hikya-Q" only once per turn. ①: You can Special Summon this card from your hand, if you have no Magic or Trap Cards in your Graveyard. During the turn you successfully Special Summoned this way, you cannot Special Summon Monster, except "Superheavy Samurai" Monster. ②: You can activate this effect by Releasing this card if you have no Magic or Trap Cards in your Graveyard. Special Summon up to 2 Monster from your hand to your opponent's field in Defense Position. Afterwards, draw cards from your Deck equal to the number of Monsters Special Summoned by this effect.
DOCS-JP005 Superheavy Samurai - Hikya-Q

DOCS-JP006 Superheavy Samurai Tsuzu-3 「超重武者ツヅ-3」
EARTH/Machine - Tuner - Effect/1/300/300
You can use the effect of "Superheavy Samurai Tsuzu-3" only once per turn. ①: If this card on the field is destroyed and sent to the Graveyard, you can activate this effect by targeting 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Tsuzu-3". Special Summon that Monster.
DOCS-JP006 Superheavy Samurai Tsuzu-3

DOCS-JP007 Superheavy Samurai Soul Double Horn 「超重武者装留ダブル・ホーン」
EARTH/Machine - Effect/1/0/300
Effect ② of "Superheavy Samurai Soul Double Horn" can only be used once per turn. ①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this Monster you control or that is in your hand to that Monster as Equip Card. The equipped Monster can attack twice per Battle Phase. ②: You can activate this effect while this card is equipped by its own effect. Special Summon this equipped Card.
DOCS-JP007 Superheavy Samurai Soul Double Horn

DOCS-JP008 Superheavy Samurai Soul Shine Claw 「超重武者装留シャイン・クロー」
EARTH/Machine - Effect/2/500/500
Effect ② of "Superheavy Samurai Soul Shine Claw" can only be used once per turn. ①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this Monster you control or that is in your hand to that Monster as Equip Card that increases the ATK and DEF by 500. The equipped Monster cannot be destroyed by battle. ②: You can activate this effect while this card is equipped by its own effect. Special Summon this equipped Card.
DOCS-JP008 Superheavy Samurai Soul Shine Claw

DOCS-JP009 Furnimal Wing 「ファーニマル・ウィング」
LIGHT/Angel - Effect/1/100/100
You can use the effect of "Furnimal Wing" once per turn. ①: If you control a "Toypot", you can activate this effect by removing this card in your Graveyard from play and targeting 1 "Furnimal" Monster in your Graveyard. Remove that Monster from play, and draw 1 card. Afterwards, you can use the following effect. ● Select 1 "Toypot" you control and send it to the Graveyard, and draw 1 card.
DOCS-JP009 Furnimal Wing

DOCS-JP010 DD Bafomet 「DDバフォメット」
DARK/Demon - Effect/4/1400/1800
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster other than "DD Bafomet" and declare a Level from 1 to 8. Until the end of the turn, that Monster becomes the declared Level. After activation of this effect, until the end of the turn, you cannot Special Summon Monster, except "DD" Monster.
Rare
DOCS-JP010 DD Bafomet

DOCS-JP011 DD Swirlal Slime 「DDスワラル・スライム」
DARK/Demon - Effect/2/200/200
Effect ① and ② of "DD Swirlal Slime" can each only be used once per turn. ①: You can activate this effect during your Main Phase if this card is in your hand. You can Fusion Summon 1 "DDD" Fusion Monster from your Extra Deck using Monster in your hand, including this card, as Fusion Materials. ②: You can activate this effect by removing this card in your Graveyard from play. Special Summon 1 "DD" Monster from your hand.
DOCS-JP011 DD Swirlal Slime

DOCS-JP012 DD Necro Slime 「DDネクロ・スライム」
DARK/Demon - Effect/1/300/300
You can use the effect of "DD Necro Slime" only once per turn. ①: You can activate this effect if this card is in your Graveyard. Fusion Summon 1 "DDD" Fusion Monster from your Extra Deck by removing Fusion Material Monsters in your Graveyard, including this card, from play.
DOCS-JP012 DD Necro Slime

DOCS-JP013 Raid Raptor - Wild Vulture 「RR-ワイルド・ヴァルチャー」
DARK/Bird - Effect/6/1600/2000
①: You can activate this effect during your Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by Releasing this card. Select and Special Summon 2 "Raid Raptor" Monster in your hand and/or Graveyard whose total Level equals 6.
DOCS-JP013 Raid Raptor - Wild Vulture

DOCS-JP014 Raid Raptor - Skull Eagle 「RR-スカル・イーグル」
DARK/Bird - Effect/3/1000/500
Effect ① of "Raid Raptor - Skull Eagle" can only be used once per turn. ①: You can activate this effect if this card as Xyz Material is sent to the Graveyard for the activation of an Xyz Monster's effect, you can remove this card in your Graveyard from play, and targeting 1 "Raid Raptor" card in your Graveyard. Add that card to your hand. ②: An Xyz Monster that has this card as Xyz Material gains the following effect. ● Activate when this card is successfully Xyz Sumoned. This card gains 300 ATK.
DOCS-JP014 Raid Raptor - Skull Eagle

DOCS-JP015 Entermage Mirror Conductor 「Emミラー・コンダクター」
LIGHT/Spellcaster - Pendulum - Effect/4/600/1400
①: Once during either player's turn, you can activate this effect by targeting 1 face-up Monster on the field. Until the end of the turn, that Monster's ATK and DEF are switched. Afterwards, you take 500 Damge.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 face-up Special Summoned Monster on the field. Until the end of the turn, that Monster's ATK and DEF each become equal to its ATK or DEF (whichever is lower).
DOCS-JP015 Entermage Mirror Conductor

DOCS-JP016 Entermage Higurumi 「Emヒグルミ」
FIRE/Spellcaster - Pendulum - Effect/4/1000/1000
①: You can activate this effect if this card on the field is destroyed by battle or a card effect. Special Summon 1 "Entermage" Monster from your hand or Deck, except an "Entermage Higurumi".
Pendulum Effect:
Red 5 / Blue 5
You can use the Pendulum Effect of "Entermage Higurumi" only once per turn. ①: You can activate this effect if a face-up "Entermage" Monster you control is destroyed by battle or a card effect. Special Summon this card from your Pendulum Zone. Afterwards, you take 500 Damage.
DOCS-JP016 Entermage Higurumi

DOCS-JP017 Legendary Fishermann III 「伝説のフィッシャーマン三世」
WATER/Warrior - Special Summon - Effect/7/2500/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 "The Legendary Fisherman" you control. ①: You can activate this effect when this card is Special Summoned. Remove all Monster your opponent controls from play. During this turn this card cannot attack. ②: This card cannot be destroyed by battle or card effects, and remains unaffected by the effects of Magic and Trap Cards. ③: You can activate this effect once per turn during your Main Phase. Return all removed cards of your opponent to their Graveyard, and during this turn, the next battle or effect damage your opponent would take is doubled.
DOCS-JP017 Legendary Fishermann III

DOCS-JP018 Assault Black Feather - Kunai the Drizzle 「A BF-霧雨のクナイ」
DARK/Bird - Effect/5/2100/1600
①: You can Special Summon this card from your hand by Releasing 1 "Black Feather" Monster you control. This card Special Summoned by this effect is treated as Tuner. ②: Once per turn, you can activate this effect by targeting 1 Synchro Monster you control and declaring a Level from 1 to 8. Until the end of the turn, that Monster becomes the declared Level.
Rare
DOCS-JP018 Assault Black Feather - Kunai the Drizzle

DOCS-JP019 Galloping Gaia the Fierce Knight 「疾走の暗黒騎士ガイア」
LIGHT/Warrior - Effect/7/2300/2100
Effect ③ of "Galloping Gaia the Fierce Knight" can only be used once per turn. ①:You can Normal Summon this card without Release. ②:If this was Normal Summoned without Release its original ATK becomes 1900. ③:You can activate this effect by Releasing this card. Add 1 "Chaos Soldier" Monster from your Deck to your hand.
Ultra Rare
DOCS-JP019 Galloping Gaia the Fierce Knight

DOCS-JP020 Kuriboh-Ball 「クリボール」
DARK/Demon - Effect/1/300/200
①: You can activate this effect when your opponent's Monster declares an attack by sending this card from your hand to the Graveyard. Change that attacking Monster to Defense Position. ②: If you would Ritual Summon, you can remove this card in your Graveyard from play as 1 of the required Releases.
Rare
DOCS-JP020 Kuriboh-Ball

DOCS-JP021 Soul of the Super Soldier 「超戦士の魂」
EARTH/Warrior - Effect/1/0/0
Effect ① and of "Soul of the Super Soldier" can each only be used once per turn. ①: You can activate this effect by sending 1 "Chaos Soldier" Monster from your hand to the Graveyard. Until your opponent's next End Phase, this card's ATK becomes 3000 and its name is treated as "Chaos Soldier". ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 "Knight of Beginning" or "Knight of Dusk" from your Deck to your hand.
DOCS-JP021 Soul of the Super Soldier

DOCS-JP022 Knight of Beginning 「開闢の騎士」
LIGHT/Warrior - Effect/4/500/2000
Effect ① and ② of "Knight of Beginning" can each only be used once per turn. ①: A "Chaos Soldier" Monster Ritual Summoned using this card gains these effects. ●: You can activate this effect once per turn by targeting 1 Monster your opponent controls. Remove that Monster from play. ● You can cativate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can make a second attack in a row. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 Ritual Magic Card from your Deck to your hand.
DOCS-JP022 Knight of Beginning

DOCS-JP023 Knight of Dusk 「宵闇の騎士」
DARK/Warrior - Effect/4/500/2000
Effect ① and ② of "Knight of Dusk" can each only be used once per turn. ①: A "Chaos Soldier" Monster Ritual Summoned using this card gains these effects. ● You can activate this effect once per turn by targeting 1 Monster your opponent controls. Remove that Monster from play. ● You can activate this effect once per turn during your Main Phase. Randomly select 1 card in your opponent's hand and remove it from play face-down until your opponent's next End Phase. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 Ritual Monster from your Deck to your hand.
DOCS-JP022 Knight of Dusk

DOCS-JP024 Dracoruler Vector Pendulum 「竜魔王ベクターP」
DARK/Dragon - Pendulum - Effect74/1850/0
Normal Monster
Pendulum Effect
Blue 3 / Red 3
①: While this card is in the Pendulum Zone, the effects of cards in your opponent's Pendulum Zone are negated.
Super Rare
DOCS-JP024 Dracoruler Vector Pendulum

DOCS-JP025 Majespecter Cat 「マジェスペクター・キャット」
WIND/Spellcaster - Pendulum - Effect/3/100/1800
You can use the Monster Effect ① of "Majespecter Cat" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. During this End Phase, add 1 "Majespecter" Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect
Rare
DOCS-JP025 Majespecter Cat

DOCS-JP026 Majespecter Racoon 「マジェスペクター・ラクーン」
WIND/Spellcaster - Pendulum - Effect/3/1200/900
You can use the Monster Effect ① of "Majespecter Racoon" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Monster from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 5 / Red 5
No Effect
DOCS-JP026 Majespecter Racoon

DOCS-JP027 Majespecter Crow 「マジェスペクター・クロウ」
WIND/Spellcaster - Pendulum - Effect/4/1000/15000
You can use the Monster Effect ① of "Majespecter Crow" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Magic Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 5 / Red 5
No Effect
DOCS-JP027 Majespecter Crow

DOCS-JP028 Majespecter Fox 「マジェスペクター・フォックス」
You can use Monster Effect ① of "Majespecter Fox" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Trap Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect
DOCS-JP028 Majespecter Fox

DOCS-JP029 Majespecter Unicorn 「マジェスペクター・ユニコーン」
WIND/Spellcaster - Pendulum/6/2000/2000
You can use Monster Effect ① of "Majespecter Unicorn" can only be used once per turn. ①: You can activate this effect during either player's turn by targeting 1 Pendulum Monster in your Monster Zone and 1 Monster your opponent controls. Return those Monsters to their owner's hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect
Rare
DOCS-JP029 Majespecter Unicorn

DOCS-JP030 Igknight Derringer 「イグナイト・デリンジャー」
FIRE/Warrior - Pendulum/5/2400/1200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard to your hand.
DOCS-JP030 igknight Derringer

DOCS-JP031 Igknight Uzi 「イグナイト・ウージー」
FIRE/Warrior - Pendulum/6/1300/2700
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard to your hand.
DOCS-JP031 Igknight Uzi

DOCS-JP032 Graydle Slime 「グレイドル・スライム」
WATER/Aqua - Tuner/5/0/2000
Effect ① of "Graydle Slime" can only be used once per turn. ①: You can activate this effect if this card is in your hand or Graveyard by targeting 2 "Graydle" Cards you control. Destroy those cards, and Special Summon this card. ②: You can activate this effect when this card is successfully Special Summoned by Effect ① of this card by targeting 1 "Graydle" Monster in your Graveyard. Special Summon that Monster in Defense Position.
Rare
DOCS-JP032 Graydle Slime

DOCS-JP033 Graydle Alligator「グレイドル・アリゲーター」
WATER/Aqua - Effect/3/500/1500
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or the effect of a Magic Card and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.
DOCS-JP033 Graydle Alligator

DOCS-JP034 Graydle Cobra 「グレイドル・コブラ」
WATER/Aqua - Effect/3/1000/1000
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or the effect of a Trap Card and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.
DOCS-JP034 Graydle Cobra

DOCS-JP035 Graydle Eagle 「グレイドル・イーグル」
WATER/Aqua - Effect/3/1500/500
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or a Monster effect and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.
DOCS-JP035 Graydle Eagle

DOCS-JP036 Skilled-Red Magician 「熟練の赤魔術士」
DARK/Spellcaster - Effect/4/1600/1600
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card while it has 3 Magic Counter on it. Special Summon 1 "Daemon" Monster from your hand, Deck or Graveyard. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and target 1 card you control on that Magic Counter can be placed. Place 1 Magic Counter on that card.
DOCS-JP036 Skilled-Red Magician

DOCS-JP037 Dragon Palace Couple 「竜宮のツガイ」
WATER/Phantasm Dragon - Effect/6/2000/1200
You can use the Effect of "Dragon Palace Couple" only once per turn. ①: You can activate this effect by discarding 1 Monster from your hand. Special Summon 1 Level 4 or lower Phantasm Dragon-Type from your Deck.
Super Rare
DOCS-JP037 Dragon Palace Couple

DOCS-JP038 Toon Barrel Dragon 「トゥーン・リボルバー・ドラゴン」
DARK/Machine - Toon - Effect/7/2600/2200
①: This card cannot attack during the turn this card is Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World", and if your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect by targeting 1 card on the field. Toss 3 coins, and if 2 or more are Head, destroy that card.
Rare
DOCS-JP038 Toon Barrel Dragon

DOCS-JP039 Bunborg 006 「ブンボーグ006」
EARTH/Machine - Pendulum - Effect/6/500/500
Effect ③ of "Bunborg 006" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned by targeting 1 Monster on the field. Change the Battle Position of that Monster. ②: This card gains 500 ATK for each face-up "Bunborg" Monster in your Extra Deck. ③: You can activate this effect if this card in the Pendulum Zone is destroyed by targeting 1 "Bunborg" Card in your Graveyard. Add that card to your hand.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster, except "Bunborg" Monster. This effect cannot be negated.
DOCS-JP039 Bunborg 006

DOCS-JP040 Pot of Taboos 「禁忌の壺」
EARTH/Rock - Flip - Effect/9/2000/3000
You can use the Effect of "Pot of Taboos" only once per turn. ①: If this card is flipped face-up, you can select and activate 1 of the following effects.
● Draw 2 cards.
● Return all Magic and Trap Cards on the field to their owner's hands.
● Destroy all Monster your opponent controls.
● Look at your opponent's hand, select 1 card in it and shuffle it back to its owner's deck.
DOCS-JP040 Pot of Taboos

DOCS-JP041 Dr. Frange 「Dr.フランゲ」
DARK/Psychic - Effect/3/300/300
The Effect of "Dr. Frange" can only be used once per turn. ①: You can activate this effect by paying 500 Life Points when this card is successfully Normal Summoned or Special Summoned. Look at the top card of your Deck. Afterwards, you can place that card on the bottom of your deck, or show that card to your opponent and add it to your hand. If you add it to your hand, skip your next Draw Phase.
Normal Rare
DOCS-JP041 Dr. Frange

DOCS-JP042 Super Warrior Chaos Soldier 「超戦士カオス・ソルジャー」
EARTH/Warrior - Ritual - Effect/8/3000/2500
You can Ritual Summon this card with "Super Warrior Ritual". You can only Special Summon "Super Warrior Chaos Soldier" once per turn. ①: Activate if this card destroys an opponent's Monster by battle and sends it to the Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Select 1 "Gaia the Fierce Knight" Monster from your hand, Deck or Graveyard and Special Summon it.
Ultra Rare
DOCS-JP042 Super Warrior Chaos Soldier

DOCS-JP043 Des-Toy Sabre Tiger 「デストーイ・サーベル・タイガー」
DARK/Demon - Fusion - Effect/8/2400/2000
1 "Des-Toy" Fusion Monster + 1 or more "Furnimal" or "Edge-Imp" Monster
①: You can activate this effect when this card is successfully Fusion Summoned, by targeting 1 "Des-Toy" Monster in your Graveyard. Special Summon that Monster. ②: While this card is in the Monster Zone, all "Des-Toy" Monster you control gain 400 ATK. ③: If this card was Fusion Summoned with 3 or more Fusion Material Monsters, it cannot be destroyed by battle or card effects.
Rare
DOCS-JP043 Des-Toy Sabre Tiger

DOCS-JP044 DDD Caesar Ragnarok, the Wave Oblivion King 「DDD怒濤壊薙王カエサル・ラグナロク」
DARK/Demon - Fusion - Effect/10/3200/3000
2 "DDD" Monster
①: Once per turn, you can activate this effect if an attack is declared where this card battles by targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand, and select 1 face-up Monster your opponent controls other than the Monster this card battles with and equip it as Equip Card to this card. ②: This card gains ATK equal to the original ATK of the Monsters it has equipped by this card's effect.
Super Rare
DOCS-JP044 DDD Caesar Ragnarok, the Wave Oblivion King

DOCS-JP045 Odd-Eyes Vortex Dragon 「オッドアイズ・ボルテックス・ドラゴン」
WIND/Dragon - Fusion - Effect/7/2500/2000
"Odd-Eyes" Monster + Pendulum Monster
You can use Effect ① and ② of "Odd-Eyes Vortex Dragon" each only once per turn. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Attack Position Monster your opponent controls. Return that Monster to its owner's hand. ②: You can activate this effect when the effect of another Monster, Magic or Trap Card is activated. Return 1 face-up Pendulum Monster in your Extra Deck to the Deck, negate that activation and destroy that card.
Ultra Rare
DOCS-JP045 Odd-Eyes Vortex Dragon

DOCS-JP046 Red Daemon Dragon Scar Right 「レッド・デーモンズ・ドラゴン・スカーライト」
DARK/Dragon - Synchro - Effect/8/3000/2500
1 Tuner + 1 or more non-Tuner Monster
①: This card's name is treated as "Red Daemon's Dragon" while on the field or in the Graveyard. ②: You can activate this effect once per turn during your Main Phase. Destroy all other Special Summoned Monster with lower ATK than this card. Afterwards, inflict 500 Damage to your opponent for each Monster destroyed by this effect.
Ultra Rare
DOCS-JP046 Red Daemon Dragon Scar Right

DOCS-JP047 Assault Black Feather - Raikiri the Sudden Shower 「A BF-驟雨のライキリ」
DARK/Bird - Synchro - Effect/7/2600/2000
1 Tuner + 1 or more non-Tuner Monster
①: if this card was Synchro Summoned using a "Black Feather" Monster as Synchro Material, it is treated as Tuner. ②: You can activate this effect once per turn by targeting cards your opponent controls up to the number of other "Black Feather" monster you control. Destroy those cards.
Ultra Rare
DOCS-JP047 Assault Black Feather - Raikiri the Sudden Shower

DOCS-JP048 Graydle Dragon 「グレイドル・ドラゴン」
WATER/Aqua - Synchro - Effect/8/3000/2000
1 Aqua-Type Tuner + 1 or more non-Tuner Monsters
Effect ① and ② of "Graydle Dragon" can each only be used once per turn. ①: You can activate this effect when this card is successfully Synchro Summoned, by targeting cards your opponent controls up to the number of WATER Monster used as Synchro Material. Destroy those cards. ②: You can activate this effect if this card is destroyed by battle or a card effect, by targeting 1 other WATER Monster in your Graveyard. Special Summon that monster. Negate the effects of the Monster Special Summoned by this effect.
Super Rare
DOCS-JP048 Graydle Dragon

DOCS-JP049 Bunborg Jet 「ブンボーグ・ジェット」
EARTH/Machine - Synchro - Effect/10/500/500
Tuner + 1 or more Non-Tuner Monster
Effect ② and ③ of "Bunborg Jet" can only be used once per turn, and only one that turn. ①: This card gains 500 ATK and DEF for each "Bunborg" Card on the field. ②: You can activate this effect by targeting 1 "Bunborg" Card you control. Destroy that card, and Special Summon 1 "Bunborg" Monster from your Deck. ③: You can activate this effect by targeting 1 "Bunborg" Card you control and 1 face-up card on the field. Destroy those cards.
DOCS-JP049 Bunborg Jet

DOCS-JP050 DDD Kali Yuga the Twin Dawn King 「DDD双暁王カリ・ユガ」
DARK/Demon - Xyz - Effect/Rank 8/3500/3000
2 x Level 8 "DD" Monster
①: During the turn you successfully Xyz Summoned this card, the effects of all other cards cannot be activated and are negated. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Magic and Trap Cards on the field. This effect can be activated during your opponent's turn. ③: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Covenant" Magic or Trap Card in your Graveyard. Set that card to your field.
Ultra Rare
DOCS-JP050 DDD Kali Yuga the Twin Dawn King

DOCS-JP051 Raid Raptor - Devil Eagle 「RR-デビル・イーグル」
DARK/Bird - Xyz - Effect/Rank 3/1000/0
2 x Level 3 "Raid Raptor" Monster
You can use the Effect of "Raid Raptor - Devil Eagle" only once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Special Summoned Monster your opponent controls. Inflict Damage to your opponent equal to the original ATk of that Monster.
Rare
DOCS-JP051 Raid Raptor - Devil Eagle

DOCS-JP052 Majestar Paladin, the Soaring Dragoknight 「昇竜剣士マジェスターP」
WIND/Dragon - Xyz - Effect/Rank 4/1850/2000
①: You can activate this effect when this card is successfully Xyz Summoned. During this turn's End Phase, add 1 Pendulum Monster from your Deck to your hand. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. You can Special Summon 1 face-up "Dragoknight" Pendulum Monster from your Extra Deck. A Monster Special Summoned by this effect cannot be used as Xyz Material.
Ultra Rare
DOCS-JP052 Majestar Paladin, the Soaring Dragoknight

DOCS-JP053 Shuffle Reborn 「シャッフル・リボーン」
Normal Magic Card
Effect ② of "Shuffle Reborn" can only be used once per turn. ①: You can activate this card if you control no Monster by targeting 1 Monster in your Graveyard. Special Summon that monster. The Monster Special Summoned by this effect has its effects negated, and it is removed from play during the End Phase. ②: You can activate this effect by removing this card in your Graveyard from play and targeting 1 Card on the field. Shuffle that card back to its owner's Deck, afterwards you draw 1 card. During the End Phase, remove 1 card in your hand from play.
DOCS-JP053 Shuffle Reborn

DOCS-JP054 Rank-Up Magic Raid Force 「RUM-レイド・フォース」
Normal Magic Card
①:Target 1 Xyz Monster you control, Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ②:You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up Magic" Magic Card in your Graveyard, except "Rank-Up Magic Raid Force". Add it to your hand.
DOCS-JP054 Rank-Up Magic Raid Force

DOCS-JP055 Raptor's Ultimate Mace 「ラプターズ・アルティメット・メイス」
Equip Magic Card
Equip only to a "Raid Raptor" Monster. ①: The equipped Monster gains 1000 ATK. ②: You can activate this effect if the equipped Monster is selected as attack target by a Monster with higher ATK than the equipped Monster. Add 1 "Rank-Up Magic" Magic Card from your Deck to your hand, and all Battle Damage to you from that Battle becomes 0.
DOCS-JP055 Raptor's Ultimate Mace


DOCS-JP056 Super Warrior Ritual 「超戦士の儀式」
Ritual Magic Card
This card can be used to Ritual Summon any "Chaos Soldier" Ritual Monster. Effect ② of "Super Warrior Ritual" can only be used once per turn. ①: Release Monster from your hand or that you control whose total Levels equal exactly 8, and Ritual Summon 1 "Chaos Soldier" Ritual Monster from your hand. ②: You can activate this effect by removing this card, 1 LIGHT Monster and 1 DARK Monster in your Graveyard from play. Special Summon 1 "Chaos Soldier" Ritual Monster from your hand ignoring the Summon Restrictions it has. This effect cannot be activated during the turn this card was sent to the Graveyard.
Rare
DOCS-JP056 Super Warrior Ritual

DOCS-JP057 Chaos Field 「混沌の場」
Field Magic Card
You can activate only 1 "Chaos Field" per turn. ①: When this card is activated, add 1 "Chaos Soldier" Ritual Monster or "Gaia the Fierce Knight" Monster from your Deck to your hand. ②: While this card is in the Fiedl Zone, each time either player sends a Monster from the hand or field to the Graveyard, place 1 Magic Counter for each of them on this card. (max. 6). ③: You can activate this effect once per turn by removing 3 Magic Counter from this card. Add 1 Ritual Magic from your Deck to your hand.
DOCS-JP057 Chaos Field

DOCS-JP058 Majestic Pegasus 「マジェスティックP」
Field Magic Card
You can use Effect ② of "Majestic Pegasus" only once per turn. ①: "Majespecter" Monster you control gain 300 ATK and DEF. ②: You can activate this effect when a WIND Spellcaster-Type Monster you control is Released. Special Summon 1 Level 4 or lower "Majespecter" Monster from your Deck.
DOCS-JP058 Majestic Pegasus

DOCS-JP059 Majespecter Storm「マジェスペクター・ストーム」
Normal Magic Card
①: Activate by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Return that Monster to its owner's Deck.
DOCS-JP059 Majespecter Storm

DOCS-JP060 Majespecter Cyclone 「マジェスペクター・サイクロン」
Quick-Play Magic Card
①: Activate this card by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Destroy that Monster.
Rare
DOCS-JP060 Majespecter Cyclone

DOCS-JP061 Igknight Reload 「イグナイト・リロード」
Quick-Play Magic Card
You can activate only 1 "Igknight Reload" per turn. ①: Show any number of Pendulum Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards as shuffled back to the deck +1. After activation of this card, until the end of the turn, you cannot draw cards by effects.
DOCS-JP061 Igknight Reload

DOCS-JP062 Graydle Impact 「グレイドル・インパクト」
Continuous Magic Card
Effect ① and ② of "Graydle Impact" can only be used once per turn, and only one per turn. ①: You can activate this effect by targeting 1 other "Graydle" Card you control and 1 card your opponent controls. Destroy those cards. ②: You can activate this effect during your End Phase. Add 1 "Graydle" card from your Deck to your hand.
DOCS-JP062 Graydle Impact

DOCS-JP063 Odd-Eyes Fusion 「オッドアイズ・フュージョン」
You can activate "Odd-Eyes Fusion" only once per turn. ①: Send Monster from your hand or that you control to the Graveyard that are listed on a Dragon-Type Fusion Monster as Fusion Materials, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls 2 or more Monster and you control no Monsters, you can use up to 2 "Odd-Eyes" Monster in you Extra Deck as Fusion Materials.
Super Rare
DOCS-JP063 Odd-Eyes Fusion

DOCS-JP064 Psycho Blade 「サイコ・ブレイド」
Equip Magic Card
You can activate only 1 "Psycho Blade" per turn. You can activate this card by paying multiples of 100 LP (maximal up to 2000 LP). ①: The equipped Monster gains ATK and DEF equal to the LP paid when this card was activated.
DOCS-JP064 Psycho Blade

DOCS-JP065 Painful Decision 「苦渋の決断」
You can activate only 1 "Painful Decision" per turn. ①: Send 1 Level 4 or lower Monster from your Deck to your Graveyard, and add 1 card with the same name from your Deck to your hand.
DOCS-JP065 Painful Decision

DOCS-JP066 Charge Recklessly 「猪突猛進」
Quick-Play Magic Card
①: You can activate this card by declaring 1 Attribute, and targeting 1 face-up Monster you control. During this turn, if that face-up Monster of yours battles with an opponent's Monster of the declared Type, destroy that opponent's Monster at the beginning of the Damage Step.
Normal Rare
DOCS-JP066 Charge Recklessly

DOCS-JP067 Des-Toy March 「デストーイ・マーチ」
Counter Trap Card
①: You can activate this card if your opponent activates a Magic, Trap or the effect of a Effect Monster Card that targets a "Des-Toy" Monster you control. Negate the activation and destroy that card. Afterwards, you can use the following effect. ● Send 1 of the targeted "Des-Toy" monster to the Graveyard, and Special Summon 1 Level 8 or higher" Des-Toy" Fusion Monster from your Extra Deck (This is treated as Fusion Summon). Remove that Monster Special Summoned by this effect from play during your next End Phase.
DOCS-JP067 Des-Toy March

DOCS-JP068 DDD Contract Revision「DDDの契約変更」
Normal Trap Card
①: You can activate this card when an opponent's Monster declares an attack by selecting 1 of the following effects.
● Select and remove 1 "DDD" Monster in your Graveyard from play. The attacking Monster loses ATK equal to the ATK of the removed Monster.
● Add 1 Level 4 or lower "DD" Monster from your Deck to your hand.
DOCS-JP068 DDD Contract Revision

DOCS-JP069 Covenant with the Mistake Seal 「誤封の契約書」
Continuous Trap Card
①: Once per turn, you can activate this effect if you control a "DD" Monster. Until the end of the turn, negate the effects of other Trap Cards on the field. ②: Activate this effect during your Standby Phase. You take 1000 Damage.
DOCS-JP069 Covenant with the Mistake Seal

DOCS-JP070 Transmigration of the Super Soldier 「転生の超戦士」
Normal Trap Card
You can activate only 1 "Transmigration of the Super Soldier per turn. ①: You can activate this card by targeting 1 "Chaos Soldier" Monster you control. Send that Monster to your Graveyard, and Special Summon 1 "Chaos Soldier" Monster with a different name from your hand, ignoring the Summon Restrictions. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 "Chaos Soldier" Monster in your Graveyard. Add that monster to your hand. This effect cannot be activated during the turn this card was sent to the Graveyard.
DOCS-JP070 Transmigration of the Super Soldier

DOCS-JP071 Shield of the Super Soldier 「超戦士の盾」
Counter Trap Card
①: You can activate this effect if you control a "Chaos Soldier" and a Monster on the field becomes the target of the effect of a Magic, Trap or Effect Monster Card. Negate the activation and destroy that card. ②: You can activate this effect if this card is in your Graveyard by removing 1 Magic Counter from your field. Set this card in your Graveyard to your field. If this card set by this effect is removed from the field, it is removed from play.
DOCS-JP071 Shield of the Super Soldier

DOCS-JP072 Majespecter Tornado 「マジェスペクター・トルネード」
Normal Trap Card
①: Activate by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Remove that Monster from play.
DOCS-JP072 Majespecter Tornado

DOCS-JP073 Majespecter Tempest 「マジェスペクター・テンペスト」
Counter Trap Card
①: Activate this card by Releasing 1 WIND Spellcaster-Type Monster you control and applying 1 the respective effect.
● Activate when a Monster Effect is activated. Negate that activation and destroy that card.
● Activate when you or your opponent Special Summons a Monster(s). Negate that Special Summon, and destroy that Monster(s).
DOCS-JP0073 Majespecter Tempest

DOCS-JP074 Graydle Parasite 「グレイドル・パラサイト」
Continuous Trap Card
Effect ① and ② of "Graydle Parasite each can only be used once per turn. ①: You can activate this card when an opponent's Monster declares a direct attack. If you control no Monster, Special Summon 1 "Graydle" Monster from your Deck in Attack Position. ②: You can activate this effect when a "Graydle" Monster you control declares a direct attack by targeting 1 Monster in your opponent's Graveyard. If your opponent controls no Monster, Special Summon that Monster to your opponent's field.
DOCS-JP0074 Graydle Parasite

DOCS-JP075 Graydle Split 「グレイドル・スプリット」
Normal Trap Card
Effect ② of "Graydle Split" can only be used once per turn. ①: You can activate this card by targeting 1 Monster you control. Equip this card as Equip Card that increases the ATK by 500 to that Monster. ②: You can activate this effect during your Main Phase when this card equipped by its effect is sent to the Graveyard. Destroy the Monster this card was equipped to, and Special Summon 2 "Graydle" Monster with different Names from your Deck. Destroy the Monsters Special Summoned by this effect during the End Phase.
DOCS-JP075 Graydle Split

DOCS-JP076 Blazing Fire Force 「業炎のバリア -ファイヤー・フォース-」
Normal Trap Card
①: You can activate this card if an opponent's Monster declares an attack. Destroy all Attack Position Monster your opponent controls, and you take damage equal to half the total original ATK of the Monster destroyed by this effect. Afterards, inflict damage to your opponent equal to the damage you took.
Super Rare
DOCS-JP076 Blazing Fire Force

DOCS-JP077 Pendulum Area 「ペンデュラム・エリア」
Normal Trap Card
①: You can activate this card if you control only Pendulum Monster by targeting 2 cards in your Pendulum Zone. Destroy those 2 cards, and for the rest of the turn, neither player can Special Summon Monster, except by Pendulum Summon.
Rare
DOCS-JP077 Pendulum Area

DOCS-JP078 Urgent Ritual Art 「緊急儀式術」
Normal Trap Card
①: You can activate this card if you control no Ritual monster by removing 1 Ritual Magic Card in your hand or Graveyard from play. Apply this effect as the Ritual Summon effect of that Ritual Magic Card.
Rare
DOCS-JP078 Urgent Ritual Art

DOCS-JP079 Great Horn of Heaven 「昇天の剛角笛」
Counter Trap Card
①: You can activate this card when your opponent Special Summons a Monster during their Main Phase. Negate that Special Summon and destroy that Monster. Afterwards, your opponent draws 1 card, and the opponent's Main Phase ends.
DOCS-JP079 Great Horn of Heaven

DOCS-JP080 Relief Squad 「救護部隊」
Normal Trap Card
Effect ② of "Relief Squad" can only be used once per turn. ①: You can activate this card by targeting 1 Normal Monster in your Graveyard. Add that Monster to your hand. ②: You can activate this effect if this card is in your Graveyard when a Normal Monster is destroyed by battle. Special Summon this card as Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400) in Defense Position to your Monster Zone (It is not treated as Trap Card). If this card Special Summoned by this effect is removed from the field, it is removed from play.
Normal Rare
DOCS-JP080 Relief Squad

DOCS-JP081 War God - Hiruko 「武神-ヒルコ」
LIGHT/Beast-Warrior - Pendulum/4/1000/2000
Normal Monster
Pendulum Effect
Blue 3 / Red 3
①: You can activate this effect by removing this card in your Pendulum Zone and targeting 1 "War God" Xyz Monster you control. Special Summon 1 "War God" Xyz Monster with a different Name from your Extra Deck and place the targeted Monster as Xyz Material under it.
Super Rare
DOCS-JP081 War God Hiruko

DOCS-JP082 Insect Fascination Demon Fresia 「フレシアの蟲惑魔」
EARTH/Plant - Xyz - Effect/Rank 4/300/2500
2 x Level 4 Monster
①: This card remains unaffected from Trap Cards while it has Xyz Material. ②:While this card is in the Monster Zone, "Insect Fascination Demon" Monster other than "Insect Fascination Demon Fresia" cannot be destroyed by battle or card effects, nor become the target of your opponent's effects. ③: Once during either player's turn, you can activate this effect when the activation timing of a "Trap Hole" or "Hole" Normal Trap Card is correct by removing 1 Xyz Material from this card and sending that Normal Trap Card to the Graveyard. Apply this effect as the effect of that Trap Card.
Super Rare
DOCS-JP082 Insect Fascination Demon Fresia

DOCS-JP083 Princessprite of Shinra 「森羅の姫芽宮」
LIGHT/Plant - Xyz - Effect/Rank 1/1800/100
2 x Level 1 Monster
Effect ① and ② of "Princessprite of Shinra" each can only be used once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card. Reveal the top card of your Deck. If the revealed card is a Magic or Trap Card, add that card to your hand. If not, sent that card to the Graveyard. ②: You can activate this effect by sending 1 other face-up Plant-Type Monster you control and 1 Plant-Type Monster in your hand to the Graveyard to target 1 "Shinra" Monster in your Graveyard. Special Summon that Monster.
Rare
DOCS-JP083 Princessprite of Shinra

DOCS-JP084 Artifact Vajra 「アーティファクト-ヴァジュラ」
LIGHT/Angel - Effect/5/1800/1900
①: You can set this card as Magic Card to your Magic and Trap Zone. ②: Activate this effect if this set card in your Magic and Trap Zone is destroyed during your opponent's turn and sent to the Graveyard. Special Summon this card. ③: Activate this effect if this card is successfully Special Summoned during your opponent's turn. Destroy all cards in your Magic and Trap Zone. ④: You can activate this effect if an opponent's Monster declares a direct attack. Special Summon this card from you hand.
Rare
DOCS-JP084 Artifact Vajra

DOCS-JP085 Symphonic Warrior Miccs 「音響戦士マイクス」
WIND/Machine - Pendulum - Effect/5/2300/1100
①: You can Special Summon this card from your hand by removing 3 Symphonic Counter from your field. ②: During the Main Phase of the turn you successfully Normal Summoned or Special Summoned this card, you can Normal Summon 1 Monster in your Normal Summon/Set per turn.
Pendulum Effect:
Blue 1 / Red 1
①: If you don't have "Symphonic Warrior" Card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. ②: You can activate this effect during your End Phase by targeting 1 of your removed "Symphonic Warrior". Add that Monster to your hand.
DOCS-JP085 Symphonic Warrior Miccs

Friday, 3. July 2015

Yu-Gi-Oh! OCG Breakers of Shadow

「遊戯王OCG BREAKERS OF SHADOW」
Yu-Gi-Oh! OCG Breakers of Shadow


Release: 17th October 2015
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- Icludes new cards from the Yu-Gi-Oh Arc-V anime.
- Includes cards that can be combined with the Structure Deck 'Master of Pendulum'.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.

Monday, 25. May 2015

Yu-Gi-Oh! OCG Extra Pack 2015

遊戯王OCG「EXTRA PACK 2015」
Yu-Gi-Oh! OCG "Extra Pack 2015"


Release: 19th September 2015
Price: 150 Yen per pack (incl. taxes)

5 cards per pack, 79 different cards in total:

2 Extra Secret Rare
6 Ultra Rare (all also available as Secret Rare)
9 Super Rare
20 Rare
52 Common


- Cards that have been released in the TCG before will now hit the OCG.
- Includes the TCG-Extra Cards from "The Duelist Advent", "Next Challengers", "The Secret Evolution" and "Crossover Souls".



EP15-JP0(??) The Twin Kings, Founders of the Empire 「牙狼の双王 ロムルス-レムス」
LIGHT/Beast - Pendulum - Effect/8/3000/2200

EP15-JP0(??) Leonardo's Silver Skyship 「輝銀の天空船-レオ号」
WIND/Machine - Pendulum/7/0/3000

Sunday, 10. May 2015

Yu-Gi-Oh! Collectors Pack Duelist of Destiny

「遊戯王OCG コレクターズパック 運命の決闘者編」
Yu-Gi-Oh! OCG - Collectors Pack Duelist of Destiny


Release: 16th May 2015
Price: 143 Yen (excl. tax)

45 cards in total, 5 cards per pack:
4 Ultra Rare
5 Super Rare
10 Rare
26 Common

(Ultra and Super Rare also possible as Collectors Rare)


CPD1-JP001 Combined Divine Dragon, Timaeus 「合神竜ティマイオス」
LIGHT/Warrior - Fusion - Effect/10/?/?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
This card cannot be Special Summoned except by sending the cards mentioned above you control to the Graveyard ("Fusion" is not used). ①: This card is unaffected by other card effects. ②: You can activate this effect during Damage Calculation when this card battles. This card's ATK and DEF become equal to the ATK of the Monster with the highest ATK on the field. ③: You can activate this effect if this card is destroyed by battle. Select 3 "Legendary Knight" Monster from your hand, Deck or Graveyard, and Special Summon them ignoring any Summon Conditions they have.
Ultra Rare
CPD1-JP001 Combined Divine Dragon, Timaeus

CPD1-JP002 Legendary Knight Critias 「伝説の騎士 クリティウス」
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card on the field. Remove that face-up Magic or Trap Card from play. ②: When this card is selected as attack target, you can activate this effect by targeting 1 Trap Card in your Graveyard. Set that card to your field. The card set by this effect can be activated during the turn it was set.
Ultra Rare
CPD1-JP002 Legendary Knight Critias

CPD1-JP003 Death Virus Dragon 「デス・ウイルス・ドラゴン」
DARK/Dragon - Fusion - Effect/1900/1500
This card can only be Special Summoned by sending a "Crush Card Virus" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:If this card is Special Summoned, check your opponent's hand, all monsters they control, and all cards they draw until the end of your opponent's 3rd turn after this effect's activation, and destroy all monsters with 1500 or more ATK.
Rare
CPD1-JP003 Death Virus Dragon

CPD1-JP004 Mirror Force Dragon 「ミラーフォース・ドラゴン」
LIGHT/Dragon - Fusion - Effect/8/2800/1200
This card cannot be Special Summoned except by the effect of "The Fang of Critias" if you send 1 "Mirror Force" from your hand or field to the Graveyard. ①: You can activate this effect when a Monster you control becomes selected as attack target or as target of an opponent's card effect. Destroy all cards your opponent controls.
Rare
CPD1-JP004 Mirror Force Dragon

CPD1-JP005 Tyrant Burst Dragon 「タイラント・バースト・ドラゴン」
LIGHT/Dragon - Fusion - Effect/8/2900/2500
This card can only be Special Summoned by sending a "Tyrant Wing" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:This card can attack all monsters your opponent controls once each. ②:You can target 1 monster you control. Equip this monster on the field to that target. It gains 400 ATK and DEF. The monster equipped with this card by this effect can make up to 3 attacks during each Battle Phase.
Rare
CPD1-JP005 Tyrant Burst Dragon

CPD1-JP006 The Fang of Critias 「クリティウスの牙」
Normal Magic Card
(This card is always treated as "Legendary Dragon Critias"). You can activate only 1 "The Fang of Critias" per turn. ①: Send to the Graveyard from your hand or field, 1 Trap Card that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Fang of Critias" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.
Super Rare
CPD1-JP006 The Fang of Critias

CPD1-JP007 Tyrant Wing 「タイラント・ウィング」
Normal Trap Card
①:Target 1 Dragon-Type monster on the field. Equip this card to that target, it gains 400 ATK and DEF. ②:The monster equipped with this card by this effect can make up to 2 attacks on monsters during each Battle Phase. ③:During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster, destroy this card.
CPD1-JP007 Tyrant Wing

CPD1-JP008 Legendary Knight Hermos 「伝説の騎士 ヘルモス」
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card. Remove that face-up Magic or Trap Card from play. ②: Once per turn, when this card is selected as attack target, you can activate this effect by targeting 1 Effect Monster in your Graveyard. Until the End Phase of your next turn, this card's name becomes the name of the Monster in your Graveyard, and it gains that Monster's effects.
Ultra Rare
CPD1-JP008 Legendary Knight Hermos

CPD1-JP009 Time Magic Hammer 「タイムマジック・ハンマー」
LIGHT/Spellcaster - Fusion - Effect/2/500/400
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Spellcaster-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: You can activate this effect at the start of the Damage Step if the Monster that is equipped with this card by this card's effect battles an opponent's Monster. Roll a six-sided die, and remove that opponent's Monster from the game for a number of Standy Phases equal to the result.
CPD1-JP009 Time Magic Hammer

CPD1-JP010 Rocket Hermos Cannon 「ロケット・ヘルモス・キャノン」
LIGHT/Warrior - Fusion - Effect/4/1500/1300
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Warrior-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: The Monster equipped with this card by this card's effect can attack twice per Battle Phase, and if it attacks a Defense Position Monster with lower DEF than the equipped Monster's ATK, inflict the difference as Battle Damage to your opponent.
Rare
CPD1-JP010 Rocket Hermos Cannon

CPD1-JP011 Bow of the Goddess - Artemis「女神の聖弓-アルテミス」
LIGHT/Warrior - Fusion - Effect/4/1500/1600
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Warrior-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: Once per Battle Phase, during either player's turn, if this card is equipped to a Monster by this card's effect, you can negate the activation of an opponent's Magic, Trap or Effect Monster effect. During the Battle Phase you used this effect, the equipped Monster can make a second attack.
CPD1-JP011 Bow of the Goddess - Artemis

CPD1-JP012 Red-Eyes Black Dragon Sword 「真紅眼の黒竜剣(レッドアイズ・ブラック・ドラゴン・ソード)」
DARK/Dragon - Fusion - Effect/7/2400/2000
This card can only be Special Summoned by sending 1 Dragon-Type monster from your hand or your side of the field to the Graveyard by the effect of "". ①: If this card is Special Summoned. Target 1 other monster on the field, equip this monster on the field to that target. It gains 1000 ATK. ②: The monster equipped with this card by this effect gains 500 ATK and DEF for each Dragon-Type monster on the field or in either player's Graveyard.
CPD1-JP012 Red-Eyes Black Dragon Sword

CPD1-JP013 The Claw of Hermos 「ヘルモスの爪」
Normal Magic Card
(This card is always treated as "Legendary Dragon Hermos".) You can activate only 1 "The Claw of Hermos" per turn. ①: Send to the Graveyard from your hand or field, 1 Monster that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Claw of Hermos" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.
Super Rare
CPD1-JP013 The Claw of Hermos

CPD1-JP014 Roulette Spider 「ルーレット・スパイダー」
Quick-Play Magic Card
①: Activate when an opponent's Monster declares an attack. Roll a six-sided die, and apply the following effect according to the result.
- 1: Your Life Points are halved.
- 2: That attack becomes a direct attack.
- 3: Select 1 Monster you control and perform Damage Calculation with that Monster as attack target.
- 4: Select 1 Monster your opponent controls other than the attacking Monster, and perform Damage Calculation with that Monster as attack target.
- 5: Negate that attack, and inflict Damage equal to that Monster's ATK to your opponent.
- 6: Destroy that opponent's Monster.
CPD1-JP014 Roulette Spider

CPD1-JP015 Double Magic Arm Bind 「ダブルマジックアームバインド」
Normal Trap Card
①:Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
Super Rare
CPD1-JP015 Double Magic Arm Bind

CPD1-JP016 Lord of the Red 「ロード・オブ・ザ・レッド」
FIRE/Dragon - Ritual - Effect/8/2400/2100
Can be Ritual Summoned with "Red-Eyes Transmigration. ①: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. ②: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that Card.
Ultra Rare
CPD1-JP016 Lord of the Red

CPD1-JP017 Red-Eyes Transmigration 「レッドアイズ・トランスマイグレーション」
Ritual Magic Card
This card is used to Ritual Summon "Lord of the Red". ①: Release Monster in your hand or that you control, whose total Level is 8 or higher, or instead of Releasing, you can remove 1 "Red-Eyes" Monster in your Graveyard from play to Ritual Summon "Lord of the Red" from your hand.
CPD1-JP017 Red-Eyes Transmigration

CPD1-JP018 Knight of Black Dragon 「「黒竜の聖騎士」
DARK/Dragon - Ritual - Effect/4/1900/1200
can be Ritual Summoned with "Black Dragon Ritual". You can use Effect ② of "Knight of Black Dragon" only once per turn. ①: Activate at the beginning of the Damage Step when this card attacks a Defense Position Monster. Destroy that Monster. ②: You can activate this effect by Releasing this card. Special Summon 1 "Red-Eyes" Monster from your hand or Deck.
Super Rare
CPD1-JP018 Knight of Black Dragon

CPD1-JP019 Black Dragon Ritual 「黒竜降臨」
Ritual Magic Card
This card is used to Ritual Summon "Knight of Black Dragon". ①: Release Monster in your hand or that you control, whose total Level is 4 or higher to Ritual Summon "Knight of Black Dragon" from your hand. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Red-Eyes" Magic or Trap Card from your Deck to your hand. You cannot activate this effect during the turn this card was sent to the Graveyard.
CPD1-JP019 Black Dragon Ritual

CPD1-JP020 Red-Eyes Spirit 「レッドアイズ・スピリッツ」
Normal Trap Card
①: You can activate this card by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.
CPD1-JP020 Red-Eyes Spirit

CPD1-JP021 Red-Eyes Burn 「レッドアイズ・バーン」
Normal Trap Card
You can activate "Red-Eyes Burn" only once per turn. ①: You can activate this card if a face-up "Red-Eyes" Monster you control is destroyed by battle or a card effect by targeting that destroyed Monster. Both player take Damage equal to the original ATK of that Monster.
CPD1-JP021 Red-Eyes Burn

CPD1-JP022 Toon Antique Gear Golem Rare
EARTH/Machine - Toon -Effect/8/3000/3000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and your opponent controls no Toon Monster, this card can attack your opponent directly. ③: If this card attacks, your opponent cannot activate Magic and Trap Cards until the end of the Damage Step. ④: If this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
Rare
CPD1-JP022 Toon Antique Gear Golem

CPD1-JP023 Toon Kingdom 「トゥーン・キングダム」
Field Magic Card
①: When this card resolves during activation, remove the 3 cards from the top of your Deck face-down from play. ②: While this card is in the Field Zone, its name is treated as "Toon World". ③: While this card is in the Field Zone, your opponent cannot target Toon Monster you control with card effects. ④: If a Toon Monster you control would be destroyed by battle or a card effect, you can remove 1 card from the top of your deck face-down from play for each Monster that would be destroyed instead.
Rare
CPD1-JP023 Toon Kingdom

CPD1-JP024 Toon Rollback 「トゥーン・ロールバック」
Normal Magic Card
①: Activate this card by targeting 1 Toon Monster you control. During this turn, this card can attack twice per Battle Phase.
CPD1-JP024 Toon Rollback

CPD1-JP025 Shadow Toon 「シャドー・トゥーン」
Normal Magic Card
You can activate only 1 "Shadow Toon" per turn. ①: If you control "Toon World", you can activate this card by targeting 1 face-up Monster your opponent controls. Inflict Damage to your opponent equal to the ATK of that face-up Monster.
CPD1-JP025 Shadow Toon

CPD1-JP026 Comic Hand 「コミックハンド」
Equip Magic Card
Equip only to a monster your opponent controls while you control "Toon World". ①:Take control of the equipped monster. ②:The equipped monster is treated as a Toon monster, also it can attack your opponent directly, unless they control a Toon monster. ③:This card is destroyed when there is no "Toon World" on the field.
CPD1-JP026 Comic Hand

CPD1-JP027 Copy Cat 「コピーキャット」
Normal Magic Card
You can only activate "Copy Cat" once per turn. ①: You can activat this card if you control a "Toon World" and a Toon Monster by targeting 1 card in your opponent's Graveyard. If that card is a Monster, Special Summon that Monster to your field. If that card is a Magic or Trap Card, set that card to your field.
CPD1-JP027 Copy Cat

CPD1-JP028 Toon Mask 「トゥーン・マスク」
Normal Trap Card
①: You can activate this card If you control a "Toon World" by targeting 1 face-up Monster your opponent controls. Special Summon 1 Toon Monster from your hand or Deck whose Level is equal to or lower than that Monster's Level or Rank, ignoring its Summoning Conditions.
CPD1-JP028 Toon Mask

CPD1-JP029 Toon Briefcase 「トゥーンのかばん」
Normal Trap Card
①: You can activate this card if you control a Toon Monster when your opponent Normal Summons, Flip Summons or Special Summons a Monster. Return that Monster to its owner's Deck.
CPD1-JP029 Toon Briefcase

CPD1-JP030 Coinnoma the Divination Princess 「占術姫コインノーマ」
EARTH/Angel - Flip/3/800/1400
①: You can activate this effect if this card is flipped face-up.Special Summon 1 Level 3 or higher Flip Monster from your hand or Deck in face-down Defense Position. After activation of this effect, you cannot activate the effects of Monsters, except those of "Divination Princess" Monsters.
Rare
CPD1-JP030 Coinnoma the Divination Princess

CPD1-JP031 Petalelf the Divination Princess 「占術姫ペタルエルフ」
EARTH/Angel - Flip/3/800/700
①: You can activate this effect if this card is flipped face-up. Change all face-up Attack Position Monster your opponent controls to Defense Position. Monster that where changed to Defense Position by this effect cannot change their Battle Position.
CPD1-JP031 Petalelf the Divination Princess

CPD1-JP032 Ouijamorrigan the Divination Princess 「占術姫ウィジャモリガン」
DARK/Angel - Flip/3/1300/0
①: You can activate this effect if this card is flipped face-up. During the End Phase of that turn destroy all Defense Position your opponent controls, and inflict 500 Damage to your opponent for each Monster destroyed this way.
CPD1-JP032 Ouijamorrigan the Divination Princess

「占術姫アローシルフ」
CPD1-JP033 Arrowsylph the Divination Princess

WIND/Angel - Flip/4/1000/1400
①: You can activate this effect if this card is flipped face-up. Select 1 Ritual Magic Card from your Deck or Graveyard and add it to your hand.
CPD1-JP033 Arrowsylph the Divination Princess

CPD1-JP034 Crystal Undine the Divination Princess 「占術姫クリスタルウンディーネ」
WATER/Angel - Flip/5/1400/2200
①: You can activate this effect if this card is flipped face-up. Select 1 Ritual Monster from your Deck or Graveyard and add it to your hand.
CPD1-JP034 Crystal Undine the Divination Princess

CPD1-JP035 Tarotray the Holy Divination Princess 「聖占術姫タロットレイ」
LIGHT/Angel - Ritual - Effect/9/2700/1200
Can be Ritual Summoned with "Ritual of the Holy Divination". You can use only Effect ① or ② per turn, and only once that turn, but it can be activated during either player's turn. ①: You can activate this effect by targeting 1 face-down Monster on the field. That Monster is changed to face-up Attack Position. ②: You can activate this effect by targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ③: You can activate this effect during your End Phase. Select 1 Flip Monster in your hand or Graveyard and Special Summon it in face-down Defense Position.
Super Rare
CPD1-JP035 Tarotray the Holy Divination Princess

CPD1-JP036 Ritual of the Holy Divination 「聖占術の儀式」
Ritual Magic Card
Used to Ritual Summon "Tarotray the Holy Divination Princess". ①: Release Monster in your hand or that you control whose total Level is 9 or more, and Ritual Summon "Tarotray the Holy Divination Princess" from your hand. ②: During your Main Phase, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Holy Divination Princess" Monster from your Deck to your hand. This effect cannot be activated during the turn this card was sent to the Graveyard.
CPD1-JP036 Ritual of the Holy Divination

CPD1-JP037 Glare of the Black Cat 「黒猫の睨み」
Normal Trap Card
①: You can activate this effect during your opponent's Battle Phase if you control 2 or more face-down Defense Position Monster. End the Battle Phase. ②: You can activate this effect by removing this card in your Graveyard from play and targeting 2 face-up Monster on the field, including 1 "Holy Divination Princess" Monster. Change those Monster to face-down Defense Position.
CPD1-JP037 Glare of the Black Cat

CPD1-JP038 Reverse Reuse 「リバース・リユース」
Normal Trap Card
①: Activate by targeting up to 2 Flip Monster in your Graveyard. Special Summon them in face-up Defense Position or face-down Defense Position to your opponent's field.
CPD1-JP038 Reverse Reuse

CPD1-JP039 Aqua Actress Tetra 「アクアアクトレス・テトラ」
WATER/Aqua - Effect/1/300/300
①: You can activate this effect once per turn during your Main Phase. Add 1 "Aquarium" card from your Deck to your hand.
CPD1-JP039 Aqua Actress Tetra

CPD1-JP040 Aqua Actress Guppy 「アクアアクトレス・グッピー」
WATER/Aqua - Effect/2/600/600
①: Once per turn, you can activate this effect during your Main Phase. Special Summon 1 "Aqua Actress" Monster from your hand.
CPD1-JP040 Aqua Actress Guppy

CPD1-JP041 Aqua Actress - Arowana 「アクアアクトレス・アロワナ」
WATER/Aqua - Effect/6/2000/2000
①: Once per turn, you can activate this effect during your Main Phase. Add 1 "Aqua Actress" monster from your Deck to your hand.
CPD1-JP041 Aqua Actress - Arowana

CPD1-JP042 Aquarium Stage 「水舞台」
Continuous Magic Card
①: WATER Monster you control cannot be destroyed by battle with Non-WATER Monster. ②: "Aqua Actress" Monster you control are unaffected by your opponent's Monster Effects. ③: If this card is sent from the field to the graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of the turn, you cannot Special Summon Monsters, except WATER Monster.
Rare
CPD1-JP042 Aquarium Stage

CPD1-JP043 Aquarium Set 「水舞台装置」
Continuous Magic Card
①: WATER Monster you control gain 300 ATK and DEF. ②: "Aqua Actress" Monster you control gain 300 ATK and DEF. ③: If this card on the field is sent to the Graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of that turn you cannot Special Summon Monster, except WATER Monster.
CPD1-JP043 Aquarium Set

CPD1-JP044 Aquarium Lighting 「水照明」
Continuous Magic Card
①: You can control only 1 face-up "Aqarium Lighting" at the same time. ②: Activate this effect during Damage Calculation when a "Aqua Actress" Monster you control battles an opponent's Monster. The ATK and DEF of your battling Monster is doubled during Damage Calculation only. ③: If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of the turn, you cannot Special Summon Monsters, except WATER Monster.
CPD1-JP044 Aquarium Lighting

CPD1-JP045 Aqua Story - Urashima 「水物語-ウラシマ」
Normal Trap Card
①: You can activate this card if you have an "Aqua Actress" Monster in your Graveyard by targeting 1 Monster on the field. Until the end of the turn, that monster has its effect negated, its ATK and DEF become 100, and it is unaffected by your opponent's card effects.
CPD1-JP045 Aqua Story - Urashima

Thursday, 23. April 2015

Yu-Gi-Oh! OCG Clash of Rebellion

遊戯王OCG「CLASH OF REBELLION」
Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included


CORE-JP001 Halluci-Husk Dragon 「幻殻竜」
DARK/Phantasm Dragon/4/2000/0
Normal Monster
Rare
CORE-JP001 Halluci-Husk Dragon

「召喚師ライズベルト」
CORE-JP002 Risebel, the Summoner
[Normal Rare]
WIND/Psychic - Pendulum/3/800/800
Normal Monster
Pendulum Effect:
Blue 2 /Red 2
①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. That Monster's Level is increased by 1.
CORE-JP002 Risebel, the Summoner

「相克の魔術師」
CORE-JP003 Magician of Rivalry
[Super Rare]
DARK/Spellcaster - Pendulum - Effect/7/2500/500
①: Once per turn, you can activate this effect by targeting 1 LIGHT Monster on the field. Until the end of the turn, the effect of that Monster is negated. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster you control. During this turn, if it is used for an Xyz Summon, you can treat it as a Monster with the same Level as its Rank.
CORE-JP003 Magician of Rivalry

「相生の魔術師」
CORE-JP004 Magician of Bond

LIGHT/Spellcaster - Pendulum - Effect/4/500/1500
①: Battle Damage to your opponent from battles involving this card becomes 0. ②: Once per turn, you can activate this effect by targeting 1 other Monster you control. Until the end of the turn, the ATk of this card becomes the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster and 1 Level 5 or higher Monster you control. Until the end of the turn, the rank of that Xyz Monster becomes the same as the Level of that level 5 or higher Monster. ②: If you control more cards than your opponent, this card's Pendulum Scale becomes 4.
CORE-JP004 Magician of Bond

「EMラクダウン」
CORE-JP005 Entermate Camelose

EARTH/Beast - Pendulum - Effect/4/800/1800
①: You can activate this effect if this card is destroyed by battle. The Monster that destroyed this card loses 800 ATK.
Pendulum Effect:
Blue 2 /Red 2
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. All Monster your opponent controls lose 800 DEF until the end of the turn, and during this turn, if the targeted Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
CORE-JP005 Entermate Camelose

「EMドラミング・コング」
CORE-JP006 Entermate Drumming Kong

EARTH/Beast - Pendulum - Effect/5/1600/900
①: If both player control no Monster, you can Normal Summon this card without Release. ②: This card Normal Summoned without Release becomes Level 4. ③: Once per turn, you can activate this effect during attack declaration when a Monster you control battles an opponent's Monster by targeting your Monster. That Monster gains 600 ATK until the end of the Battle Phase.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect during attack declaration when a Monster you control battles an opponent's Monster by targeting your Monster. That Monster gains 600 ATK until the end of the Battle Phase.
CORE-JP006 Entermate Drumming Kong

「超重武者タイマ-2」
CORE-JP007 Superheavy Samurai Taima-2

EARTH/Machine - Effect/1/500/300
①: You can activate this effect if you have no Magic and Trap Cards in your Graveyard and an opponent's Monster declares an attack by sending this card from your hand to the Graveyard and targeting 1 "Superheavy Samurai" Monster you control. Change the attack target to that Monster and perform Damage Calculation. ②: Once per turn, you can activate this effect if an opponent's Monster declares an attack. Change the attack target to this card and perform Damage Calculation. ③: This card cannot be destroyed by battle.
CORE-JP007 Superheavy Samurai Taima-2

CORE-JP008 Opera, Melodious Maiden 「幻奏の音女オペラ」
LIGHT/Angel - Effect/4/2300/1000
①: This card cannot attack the turn it is Normal Summoned or flipped face-up. ②: If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. "Melodious" monsters you currently control cannot be destroyed by battle or card effects this turn.
CORE-JP008 Opera, Melodious Maiden

「幻奏の音女タムタム」
CORE-JP009 Tam-Tam the Melodious Diva

LIGHT/Angel - Effect/4/1000/2000
①: You can activate this effect if you control a "Melodious" Monster and this card is successfully Special Summoned. Add 1 "Polymerisation" from your Deck or Graveyard to your hand. ②: If this card is sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Melodious" Monster you control. That Monster loses 500 ATK, and inflict 500 Damage to your opponent.
CORE-JP009 Tam-Tam the Melodious Diva

「ファーニマル・マウス」
CORE-JP010 Furnimal Mouse

EARTH/Angel - Effect/1/100/100
During the turn you activate this effect, you cannot Special Summon Monsters from your Extra Deck, except "Des-Toy" Monster. ①: You can activate this effect once while this card is on the field during your Main Phase . Special Summon up to 2 "Furnimal Mouse" from your Deck.
CORE-JP010 Furnimal Mouse

「DDパンドラ」
CORE-JP011 DD Pandora

DARK/Demon - Effect/5/1700/2100
①: You can activate this effect if you control no cards when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Draw 2 cards.
CORE-JP011 DD Pandora

「クリスタル・ローズ」
CORE-JP012 Crystal Rose

LIGHT/Rock - Effect/2/500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.
CORE-JP012 Crystal Rose

「RR-ファジー・レイニアス」
CORE-JP013 Raid Raptor - Fuzzy Lanius
[Rare]
DARK/Bird - Effect/4/500/1500
You can activate Effect ① and ② of "Raid Raptor - Fuzzy Lanius" each only once per turn, and during the turn you activate it, you can not Special Summon Monster, except "Raid Raptor" Monster. ①: You can activate this effect, if you control a "Raid Raptor" Monster other than "Raid Raptor - Fuzzy Lanius". Special Summon this card from your hand. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Raid Raptor - Fuzzy Lanius" from your Deck to your hand.
CORE-JP013 Raid Raptor - Fuzzy Lanius

「RR-シンギング・レイニアス」
CORE-JP014 Raid Raptor - Singing Lanius

DARK/Bird - Effect/4/100/100
You can Special Summon a "Raid Raptor -Singing Lanius" only once per turn using Effect ①. ①: If you control an Xyz Monster, you can Special Summon this card from your hand.
CORE-JP014 Raid Raptor - Singing Lanius

「Emダメージ・ジャグラー」
CORE-JP015 Entermage Damage Juggler

LIGHT/Spellcaster - Effect/4/1500/1000
You can use Effect ③ of "Entermage Damage Juggler" only once per turn. ①: You can activate this effect when the Effect of a Magic, Trap or Monster Card inflicts Damage to you is activated by discarding this card from your hand. Negate that activation and destroy that card. ②: You can activate this effect during either player's Battle Phase by discarding this card from your hand. During this turn, once Battle Damage to you is reduced to 0. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Entermage" monster from your Deck to your hand, except a "Entermage Damage Juggler".
CORE-JP015 Entermage Damage Juggler

「Emフレイム・イーター」
CORE-JP016 Entermage Flame Eater
[Rare]
FIRE/Spellcaster - Effect/4/1200/600
①: You can activate this effect when an Effect of a Magic, Trap or Monster Card is activated that inflicts Damage to you. Special Summon this card from your hand, and reduce the Damage you would take from that effect to 0. During this turn, you can only Special Summon "Entermage" Monster. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Activate if this card is successfully Normal Summoned or Special Summoned. Both Players take 500 Damage.
CORE-JP016 Entermage Flame Eater

「Emハットトリッカー」
CORE-JP017 Entermage Hat Tricker

EARTH/Spellcaster - Effect/4/1100/1100
①: If you control 2 or more Monster, you can Special Summon this card from your hand. ②: You can activate this card if an effect of a Magic, Trap or Effect Monster Card is activated that inflicts Damage to you. Place 1 Entermage Counter on this card (max. 3). Afterwards, Damage from that effect to you becomes 0. ③: While this card has 3 Entermage Counter on it, its ATK and DEF become 3300.
CORE-JP017 Entermage Hat Tricker

CORE-JP018 Entermage Trick Clown 「Emトリック・クラウン」
LIGHT/Spellcaster - Effect/4/1600/1200
You can only use the effect of "Entermage Trick Clown" once per turn. ①:If this card is sent to the Graveyard, you can target 1 "Entermage" monster in your Graveyard. Special Summon it, but its ATK and DEF each become 0. Then you take 1000 damage.
CORE-JP018 Entermage Trick Clown

「Emスティルツ・シューター」
CORE-JP019 Entermage Stilts Shooter
[Rare]
EARTH/Spellcaster - Effect/6/2200/0
You can use Effect ② of "Entermage Stilts Shooter" only once per turn. ①: If there are no Monster on the field, you can Special Summon this card from your hand. During the turn you Special Summon this card this way, you cannot Normal Summon or Set. ②: If there is an "Entermage" Monster in your Graveyard other than this card, you can activate this effect when the effect of a Magic, Trap or Effect Monster card is activated that inflicts Damage to your opponent by removing this card in your Graveyard from play. Inflict 2000 Damage to your opponent.
CORE-JP019 Entermage Stilts Shooter

「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
CORE-JP020 Red-Eyes Black Flare Dragon

「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
CORE-JP021 Black of Legend

「黒鋼竜」
CORE-JP022 Black Metal Dragon

DARK/Dragon - Effect/1/600/600
①: During your Main Phase, you can activate this effect by targeting 1 "Red-Eyes" Monster you control. Equip this card from your hand or that you control as an Equip Card that increases the ATK by 600 Points to that Monster. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Red-Eyes" card from your Deck to your hand.
CORE-JP022 Black Metal Dragon

「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon

「霊廟の守護者」
CORE-JP024 Protector of the Shrine

DARK/Dragon - Effect/4/0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveyard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.
CORE-JP024 Protector of the Shrine

「竜剣士ラスターP」
CORE-JP025 Dragoknight Luster - Pendulum
[Super Rare]
LIGHT/Dragon - Pendulum - Tuner/4/1850/0
If this card is used as Material, it can only be for the Fusion, Synchro or Xyz Summon of a "Dragoknight" Monster
Pendulum Effect:
Blue 5 /Red 5
①: Once per turn, you can activate this effect if you have a card in your other Pendulum Zone. Destroy that card, and add 1 card with the same name from your Deck to your hand.
CORE-JP025 Dragoknight Luster - Pendulum

「イグナイト・マグナム」
CORE-JP026 Igknight Magnum

FIRE/Warrior - Pendulum/3/0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP026 Igknight Magnum

「イグナイト・イーグル」
CORE-JP027 Igknight Eagle

FIRE/Warrior - Pendulum/3/1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP027 Igknight Eagle

「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov

FIRE/Warrior - Pendulum/4/1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP028 Igknight Dragunov

「イグナイト・マスケット」
CORE-JP029 Igknight Musket

FIRE/Warrior - Pendulum/4/1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP029 Igknight Musket

「イグナイト・ライオット」
CORE-JP030 Igknight Riot

FIRE/Warrior - Pendulum/5/1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP030 Igknight Riot

「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber

FIRE/Warrior - Pendulum/6/2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP031 Igknight Caliber

「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger
[Rare]
FIRE/Warrior - Effect/7/2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.
CORE-JP032 Igknight Avenger

「イグナイト・スティンガー」
CORE-JP033 Igknight Stinger
[Super Rare]
FIRE/Warrior - Effect/8/2800/2300
①: You can activate this effect by targeting 3 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 other "Igknight" Monster you control. Return that card to its owner's hand, and select 1 Monster your opponent controls. Return it to the bottom of its owner's deck.
CORE-JP033 Igknight Stinger

「アロマージ-ジャスミン」
CORE-JP034 Aromage - Jasmin
[Super Rare]
LIGHT/Plant - Effect/2/100/1900
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, during your Main Phase you can Normal Summon 1 Plant-Type Monster except "Aromage Jasmin" in addition to your Normal Summon per turn. (This effect can be gained only once per turn). ②: Once per turn, activate this effect if you gain Life Points. Draw 1 card.
CORE-JP034 Aromage - Jasmin

「アロマージ-カナンガ」
CORE-JP035 Aromage Kananga

EARTH/Plant - Effect/3/1400/1000
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, Monster your opponent controls lose 500 ATK and DEF. ②: Once per turn, activate this effect if you gain Life Points. Target 1 Magic or Trap Card your opponent controls. Return that card to its owner's hand.
CORE-JP035 Aromage Kananga

「アロマージ-ローズマリー」
CORE-JP036 Aromage Rosemary

WATER/Plant - Effect/4/1800/700
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks, your opponent cannot activate the effects of Monsters until the end of the Damage Step. ②: Once per turn, activate this effect if you gain Life Points. Target 1 face-up Monster on the field. Change the Battle Position of that Monster.
CORE-JP036 Aromage Rosemary

「アロマージ-ベルガモット」
CORE-JP037 Aromage Bergamot
[Rare]
FIRE/Plant - Effect/6/2400/1800
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks a Defense Position Monster and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, activate this effect if you gain Life Points. Until the end of your opponent's turn, this card gains 1000 ATK.
CORE-JP037 Aromage Bergamot

「アロマポット」
CORE-JP038 Aroma Jar

WIND/Rock - Flip/1/500/400
①: While this flipped face-up card is in the Monster Zone, it cannot be destroyed by battle. ②: Activate this effect during each player's End Phases while this flipped face-up card is in the Monster Zone. You gain 500 Life Points.
CORE-JP038 Aroma Jar

「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
CORE-JP039 Infernoid Decatron

CORE-JP040 Bird of Paradise 「獄落鳥」
DARK/Phantom Dragon - Tuner - Effect/8/2700/1500
①: This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. ②: Once per turn, you can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls. Take control of that target, until the End Phase.
CORE-JP040 Bird of Paradise

「マジカル・アブダクター」
CORE-JP041 Magical Abductor
[Rare]
EARTH/Spellcaster - Pendulum - Effect/4/1700/1400
①: While this card is in the Monster Zone, if either player activates a Magic Card place 1 Magic Counter on this card. ②: This card gains 100 ATK for each Magic Counter on it. ③: Once per turn, you can activate this effect by removing 3 Magic Counter from this card. Add 1 Level 1 Spellcaster-Type Monster from your Deck to your hand.
Pendulum Effect:
Blue 3 /Red 3
①: While this card is in the Pendulum Zone, each time either player activated a Magic Card, place 1 Magic Counter on this card. ②: Once per turn, you can remove 3 Magic Counter from this card. Add 1 Pendulum Monster from your Deck to your hand.
CORE-JP041 Magical Abductor

CORE-JP042 Eccentric Daemon 「エキセントリック・デーモン」
LIGHT/Demon - Pendulum - Effect/3/800/1000
You can only use this effect of "Eccentric Daemon" once per turn. ①:You can Release this card, then target 1 monster on the field, destroy that monster.
Pendulum Effect:
Blue 7 / Red 7
You can only use the Pendulum effect of "Eccentric Daemon" once per turn. ①:You can target 1 other Magic/Trap Card on the field, destroy both this card and that target.
CORE-JP042 Eccentric Daemon

「トゥーン・サイバー・ドラゴン」
CORE-JP043 Toon Cyber Dragon
[Rare]
LIGHT/Machine - Toon - Effect/5/2100/1600
①: If your opponent controls a Monster, and you control no Monsters, you can Special Summon this card from your hand. ②: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ③: If you control "Toon World", and your opponent controls no Toon Monster, this card can attack your opponent directly.
CORE-JP043 Toon Cyber Dragon

「ブンボーグ005」
CORE-JP044 Bunborg 005

EARTH/Machine - Pendulum - Effect/5/500/500
You can use Effect ③ of "Bunborg 005" only once per turn. ①: if this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. ②: This card gains 500 ATK for each "Bunborg" Monster face-up in your Extra Deck. ③: If this card in the Pendulum Zone is destroyed, you can activate this effect by targeting 1 "Bunborg" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 10 / Red 10
①: You cannot Pendulum Summon Monster, except "Bunborg" Monster. This effect cannot be negated.
CORE-JP044 Bunborg 005

「応戦するG」
CORE-JP045 Counterattacking G
[Normal Rare]
EARTH/Insect - Effect/4/1400/1400
①: You can activate this effect if your opponent activates a Magic Card whose effect includes Special Summoning a Monster. Special Summon this card from your hand. ②: While this card Special Summoned by its Effect ① is in your Monster Zone, cards that would be sent to the Graveyard are removed from play instead. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 EARTH Insect-Type Monster with 1500 ATK or less from your Deck to your hand, except a "Counterattacking G".
CORE-JP045 Counterattacking G

「DDD神託王ダルク」
CORE-JP046 DDD D'Arc the Oracle King
[Rare]
DARK/Demon - Fusion - Effect/7/2800/2000
2 x "DD" Monster
①: While this card is in the Monster Zone, Effect Damage to you increases your Life Points by the same amount instead.
CORE-JP046 DDD D'Arc the Oracle King

CORE-JP047 Gem-Knight Lady Brilliant Diamond 「ジェムナイトレディ・ブリリアント・ダイヤ」
EARTH/Rock - Fusion - Effect/10/3400/2000
3 "Gem-Knight" monster
This card can not be Special Summoned, this card can only be Fusion Summoned from the Extra Deck by using the Fusion Material above. You can only Special Summon "Gem-Knight Lady Brilliant Diamond" once per turn. ①: Once per turn, during your Main Phase, you can send 1 "Gem-Knight" monster you control to the Graveyard, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Rare
CORE-JP047 Gem-Knight Lady Brilliant Diamond

「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
CORE-JP048 Demon Dragon - Black Daemon's Dragon

「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
CORE-JP049 Infernoid Tiera

「爆竜剣士イグニスターP」」
CORE-JP050 Explosive Dragoknight Ignister - Prominence
[Ultra Rare]
FIRE/Dragon - Synchro - Effect/8/2850/0
Tuner + 1 or more Non-Tuner Pendulum Monster
①: Once per turn, you can activate this effect by targeting 1 Pendulum Monster or 1 card in your Pendulum Zone. Destroy that card, and select 1 card on the field and return it to its owner's hand. ②: once per turn, you can activate this effect during your Main Phase. Special Summon 1 "Dragoknight" Monster from your Deck in Defense Position. That Monster Special Summoned by this effect cannot be used as Synchro Material Monster.
CORE-JP050 Explosive Dragoknight Ignister - Prominence

「覇王黒竜オッドアイズ・リベリオン・ドラゴン」
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon
[Ultra/Holographic Rare]
DARK/Dragon - Xyz - Pendulum - Effect/Rank 7/3000/2500
2 x Level 7 Dragon-Type Monster
If you can Pendulum Summon Level 7 Monster, you can Pendulum Summon this face-up card in your Extra Deck. ①: Activate this effect if this card is successfully Xyz Summon with an Xyz Monster as Xyz Material. Destroy all Level 7 or lower Monster your opponent controls, and inflict 1000 Damage to your opponent for each Monster destroyed this way. During this turn, this card can attack trice per Battle Phase. ②: You can activate this effect if this card in the Monster Zone is destroyed by battle or a card effect. Destroy all cards in your Pendulum Zone, and place this card in your Pendulum Zone.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect if you do not have a card in your other Pendulum Zone. Select 1 Pendulum Monster from your Deck, and place it in your Pendulum Zone.
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon

「DDD狙撃王テル」
CORE-JP052 DDD Tell the Sniper King
[Ultra Rare]
DARK/Demon - Xyz - Effect/Rank 5/2300/2000
2 x Level 5 Monster
You can Xyz Summon this card by placing 1 Rank 4 "DDD" Xyz Monster you control as Xyz Material under it. ①: You can activate this effect once per turn when you take Effect Damage by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster loses 1000 ATK and DEF, and inflict 1000 Damage to your opponent. You can activate this effect during your opponent's turn. ②: You can activate this effect if this card is sent from the field to the Graveyard. Send 1 "DD" or "Covenant" Card from your Deck to the Graveyard.
CORE-JP052 DDD Tell the Sniper King

「Emトラピーズ・マジシャン」
CORE-JP053 Entermage Trapeze Magician

LIGHT/Spellcaster - Xyz - Effect/4/2500/2000
2 x Level 4 Spellcaster-Type Monster
①: While this card is in the Monster Zone, you take no Battle or Effect Damage that is lower than the ATK of this card. ②: Once per turn, during either player's Main Phase 1, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 other face-up Attack Position Monster on the field. During this turn, that Monster can attack twice, but is destroyed at the end of the battle Phase. ③: You can activate this effect if this card is destroyed by battle or your opponent's card effect and sent to the Graveyard. Special Summon 1 "Entermage" Monster from your Deck.
CORE-JP053 Entermage Trapeze Magician

「真紅眼の鋼炎竜」
CORE-JP054 Red-Eyes Flare Metal Dragon
[Ultra Rare]
DARK/Dragon - Xyz - Effect/Rank 7/2800/2400
2 x Level 7 Monster
①: This card with Xyz Material cannot be destroyed by card effects. ②: While this card with Xyz material is in the Monster Zone, each time your opponent activated the effect of a Magic, Trap or Effect Monster Card, inflict 500 Damage to your opponent. ③: Once per turn you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Special Summon that Monster. This effect can be used during your opponent's turn.
CORE-JP054 Red-Eyes Flare Metal Dragon

「ピアニッシモ」
CORE-JP055 Pianissimo

Quick-Play Magic Card
①: You can activate this effect by targeting 1 face-up Monster on the field. During this turn, that face-up Monster's original ATK becomes 100, but it cannot be destroyed by battle and card effects.
CORE-JP055 Pianissimo

CORE-JP056 Brilliant Fusion 「ブリリアント・フュージョン」
Continuous Magic Card
You can only activate 1 "Brilliant Fusion" per turn. ①: When this card is activated, Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but its ATK and DEF each become 0. When this card leaves the field, destroy that monster. ②: Once per turn, you can discard 1 Magic Card; the monster Special Summoned by this effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn.
CORE-JP056 Brilliant Fusion

「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
CORE-JP057 Rank-Up Magic Raptor's Force

「バリア・バブル」
CORE-JP058 Barrier Bubble

Continuous Magic Card
While this card is in the Magic & Trap Zone, once per turn, each "Entermate" and "Entermage" Monster you control cannot be destroyed by battle or card effects. ②: While this card is in the Magic & Trap Zone, Battle Damage to you from battles involving "Entermate" and "Entermage" Monster you control becomes 0.
CORE-JP058 Barrier Bubble

「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
CORE-JP059 Red-Eyes Fusion

「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel

Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.
CORE-JP060 Treasure Cards of Red Jewel

「イグニッションP」
CORE-JP061 Ignition Phoenix

Field Magic Card
①: "Igknight" Monster you control gain 300 ATK and DEF. ②: You can activate this effect once per turn by targeting 1 "Igknight" card you control. Destroy that card, and add 1 "Igknight" card from your Deck to your hand.
CORE-JP061 Ignition Phoenix

「アロマガーデン」
CORE-JP062 Aroma Garden

Field Magic Card
①: You can activate this effect once per turn if you control an "Aroma" monster. You gain 500 Life Points. After activation of this effect, until the end of your opponent's next turn, all Monster you control gain 500 ATK and DEF. ②: Activate this effect if an "Aroma" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. You gain 1000 Life Points.
CORE-JP062 Aroma Garden

「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
CORE-JP063 Vanity of Purgatory

「一騎加勢」
CORE-JP064 Lone Reinforcement

Normal Magic Card
①: You can activate this effect by targeting 1 face-up Monster on the field. Until the end of the turn that Monster gains 1500 ATK.
CORE-JP064 Lone Reinforcement

「捕違い」
CORE-JP065 Wrongful Arrest
[Rare]
Quick-Play Magic Card
①: After activation of this card, untilt the end of your next turn, neither player can add cards from the deck to their hand except by drawing.
CORE-JP065 Wrongful Arrest

「揺れる眼差し」
CORE-JP066 Swaying Gaze

Quick-Play Magic Card
①: Destroy all cards in both player's Pendulum Zones. Afterwards, apply the following effects according to the number of cards destroyed by this effect.
● 1 or more: Inflict 500 Damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Deck to your hand.
● 3 or more: Select 1 card on the field and remove it from play.
● 4: You can add 1 "Swaying Gaze" from your Deck to your hand.
CORE-JP066 Swaying Gaze

「チキンレース」
CORE-JP067 Chicken Race
[Normal Rare]
Field Magic Card
①: While this card is in the Field Zone, the player with lesser Life Points take no Battle Damage. ②: Once per turn, each player can activate this effect during their Main Phase by paying 1000 Life Points and selecting 1 of the following effects. Neither player can activate cards and effects in response to the activation of this effect.
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 Life Points.
CORE-JP067 Chicken Race

「ブリリアント・スパーク」
CORE-JP068 Brilliant Spark

Normal Trap Card
You can activate only 1 "Brilliant Spark" per turn. ①: You can activate this effect if a "Gem-Knight" Monster you control is destroyed by an opponent's attacking Monster or card effect by targeting that destroyed Monster. Inflict Damage to your opponent equal to the original ATK of the destroyed Monster. ②: If this card is in your Graveyard, you can activate this effect by sending 1 "Gem-Knight" card in your hand to the Graveyard. Add this card to your hand.
CORE-JP068 Brilliant Spark

「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
CORE-JP069 Raid Raptor - Return

「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
CORE-JP070 Raptor's Gust

「トリック・ボックス」
CORE-JP071 Trick Box

Normal Trap Card
①: If an "Entermage" monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this card by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase. Afterwards, select 1 "Entermage" monster in your Graveyard and Special Summon it to your opponent's field. During the End Phase of the turn, return control of the Monster Special Summoned by this effect to its original owner.
CORE-JP071 Trick Box

「真紅眼の鎧旋」
CORE-JP072 Return of Red-Eyes

Continuous Trap Card
Effects ① and ② of "Return of Red-Eyes" can each only be used once per turn. ①: If you control a "Red-Eyes" monster, you can activate this effect by targeting 1 Normal Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by your opponent's card effect and sent to the Graveyard, you can activate this effect by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.
CORE-JP072 Return of Red-Eyes

「イグナイト・バースト」
CORE-JP073 Igknight Burst
[Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect during your Main Phase. Select and destroy up to 3 "Igknight" cards you control. Afterwards, select the same number of cards your opponent control equal to the number of cards destroyed and return them to their owner's hand. ②: You can activate this effect if this card is sent to the Graveyard. Select 1 face-up "Igknight" Pendulum Monster in your Extra deck and add it to your hand.
CORE-JP073 Igknight Burst

「潤いの風」
CORE-JP074 Moist Wind

Continuous Trap Card
Effect ① and ② of "Moist Wind" each can only be used once per turn. ①: You can activate this effect by paying 1000 Life Points. Add 1 "Aroma" Monster from your Deck to your hand. ②: You can activate this effect if your Life Points are lesser than your opponent's. Gain 500 Life Points.
CORE-JP074 Moist Wind

「渇きの風」
CORE-JP075 Dry Wind

Continuous Trap Card
Effect ① and ② of "Dry Wind" each can only be used once per turn. ①: If you gain Life Points, activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster. ②: You can activate this effect if you control an "Aroma" monster and your Life Points are 3000 Points or higher than your opponent's, by paying Life Points equal to that difference. Select all face-up Monster your opponent controls with equal to or lesser ATK than the Life Points you paid for the activation of this effect and destroy them.
CORE-JP075 Dry Wind

「神風のバリア-エア・フォース-」
CORE-JP076 Barrier of Divine Wind - Air Force
[Super Rare]
Normal Trap Card
①: You can activate this card when your opponent's monster declares an attack. Return all Attack Position Monster your opponent controls to their owner's hand.
CORE-JP076 Barrier of Divine Wind - Air Force

「イタチの大暴発」
CORE-JP077 Giant Explosion of Weasels

Normal Trap Card
①: You can activate this card if the total ATK of all face-up Monster your opponent controls is higher than your currenct Life Points. Your opponent must return face-up Monster they control to their hand until the total ATK of all face-up Monster they control is lower than your Life Points.
CORE-JP077 Giant Explosion of Weasels

「裁きの天秤」
CORE-JP078 Scales of Judgment

Normal Trap Card
You can activate only 1 "Scales of Judgment" per turn. ①: You can activate this card if your opponent controls more cards than the total number of cards you control and in your hand. Draw cards equal to the difference.
CORE-JP078 Scales of Judgment

「臨時収入」
CORE-JP079 Extra Buck
[Rare]
Continuous Trap Card
①: While this card is in the Magic & Trap Zone, each time a card is added to your Extra Deck, place 1 Magic Counter on this card (max. 3). ②: Activate this effect by sending this card with 3 Magic Counter to the Graveyard. Draw 2 cards.
CORE-JP079 Extra Buck

「副作用?」
CORE-JP080 Side Effect?
[Normal Rare]
Normal Trap Card
①: Your opponent draws up to 3 cards (min. 1). Afterwards, you gain 2000 Life Points for each card drawn by this effect.
CORE-JP080 Side Effect?

「矮星竜 プラネター」
CORE-JP081 Planetar the Dwarf Star Dragon

LIGHT/Dragon - Effect/4/1700/1200
①: You can activate this effect during the End Phase of the turn this card was Normal Summoned. Add 1 LIGHT or DARK Level 7 Monster from your Deck to your hand.
CORE-JP081 Planetar the Dwarf Star Dragon

「魔神アーク・マキナ」
CORE-JP082 Wicked God Ark Makina

DARK/Demon - Effect/4/100/2100
①: You can activate this effect when this card inflicts Battle Damage to your opponent. Special Summon 1 Normal monster from your hand or Graveyard.
CORE-JP082 Wicked God Ark Makina

「ライトロード・セイント ミネルバ」
CORE-JP083 Minerva the Lightlord Saint
[Super Rare]
LIGHT/Angel - Xyz - Effect/Rank 4/2000/800
2 x Level 4 Monster
You can use Effect ① and ② of "Minerva, Lightlord Saint" each only once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card. Send the top 3 cards from your Deck to the Graveyard. If there were "Lightlord" Monster among the sent cards, draw 1 card for each of them. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect. Send the top 3 cards from your Deck to the Graveyard. If there were "Lightlord" Monster among the sent cards, you can destroy cards on the field up to that number.
CORE-JP083 Minerva the Lightlord Saint

「ライトロードの裁き」
CORE-JP084 Judgment of the Lightlords

Normal Trap Card
①: Return this card to the top of your Deck. ②: You can activate this effect if this card is sent from the Deck to the Graveyard by the effect of a "Lightlord" Monster. Add 1 "Judgment Dragon" from your Deck to your hand.
CORE-JP084 Judgment of the Lightlords

「ギアギアンカー」
CORE-JP085 Geargianchor

EARTH/Machine - Effect/4/1800/500
①: You can activate this effect during your Main Phase. Change this card to Defense Position (only once per turn). ②: You can activate this effect if this card is flipped face-up. Select a number of Monster on the field up to the number of other "Geargia" Monster you control and destroy them.
CORE-JP085 Geargianchor

「ギアギアチェンジ」
CORE-JP086 Geargia Change
[Rare]
Quick-Play Magic Card
You can activate only 1 "Geargia Change" per turn. ①: You can activate this card by targeting 2 or more "Geargiano" Monster with different names in your Graveyard. Special Summon this Monster, and Xyz Summon 1 Xyz Monster with only these Monster as Xyz Material.
CORE-JP086 Geargia Change

「魔装戦士 ドラゴディウス」
CORE-JP087 Dragodeus, the Empowered Warrior

LIGHT/Warrior - Pendulum - Effect/4/1500/1500
①: You can activate this effect if this card in your Monster Zone is destroyed by an opponent's attacking Monster or card effect. During the End Phase of this turn, you can add 1 Warrior-Type or Spellcaster-Type Monster with 2000 ATK or less, except "Dragodeus, the Empowered Warrior" from your Deck to your hand.
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect during Damage Calculation when a Monster you control battles an opponent's face-up Monster by discarding 1 card. Halve the ATk and DEF of your opponent's battling Monster.
CORE-JP087 Dragodeus, the Empowered Warrior

「魔装戦士 ドラゴノックス」
CORE-JP088 Dragonox, the Empowered Warrior

DARK/Warrior - Pendulum - Effect/4/1500/1500
①: Once per turn, you can activate this effect by discarding 1 card and targeting 1 Warrior-Type or Spellcaster-Type Monster with 2000 ATK lor less in your Graveyard. Special Summon that Monster in face-down Defense Position.
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect if your opponent's Monster declares an attack. Destroy this card and end the Battle Phase.
CORE-JP088 Dragonox, the Empowered Warrior

「魔装邪龍 イーサルウェポン」
CORE-JP089 Aetherweapon, the Empowered Wicked Dragon
[Rare]
DARK/Dragon - Pendulum - Effect/6/2300/1600
①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster on the field. Remove that Monster from play.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect by removing 1 "Empowered Warrior" Monster in your Graveyard from play, and targeting 1 card on the field. Destroy that card.
CORE-JP089 Aetherweapon, the Empowered Wicked Dragon

「召魔装着」
CORE-JP090 Empowering Arsenal

Field Magic Card
①: Dragon-Type, Warrior-Type and Spellcaster-Type Monster you control gain 300 ATK. ②: Once per turn, you can activate this effect by discarding 1 card. Special Summon 1 "Empowered Warrior" from your Deck. ③: Once per turn, you can activate this effect by removing from play a total of 4 Warrior-Type and/or Spellcaster-Type Monster. Add 1 "Aetherweapon" Monster from your Deck to your hand.
CORE-JP090 Empowering Arsenal

Wednesday, 11. February 2015

Yu-Gi-Oh! OCG Crossover Souls (904)

遊戯王OCG「CROSSOVER SOULS」
Yu-Gi-Oh! OCG Crossover Souls


Release Date: 14th February 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.


「幻のグリフォン」
CROS-JP001 Legendary Gryphon

WIND/Bird/4/2000/0
Normal Monster


「EMハンマーマンモ」
CROS-JP002 Entermate Hammer Mammo
[Rare]
EARTH/Beast - Effect/6/2600/1800
①: If you control 2 or more "Entermate" Cards, you can Normal Summon this card without Release. ②: If you control no other "Entermate" cards, this card cannot attack. ③: You can activate this effect when this card declares an attack. Return all Magic and Trap Cards your opponent controls to their owner's hand.


「EMガンバッター」
CROS-JP003 Entermate Gunhopper

EARTH/Insect - Effect/4/1500/1000
You can use Effect ① and ② of "Entermate Gunhopper" each once per turn. ①: You can activate this effect by Releasing 1 "Entermate" Monster you control. Inflict Damage to your opponent equal to the Level of the Released Monster x 100. ②: You can activate this effect by Releasing 1 "Entermate" Monster you control and targeting 1 "Entermate" Monster in your Graveyard, except the Released Monster. Add that Monster to your hand.


「EMリザードロー」
CROS-JP004 Entermate Lizardraw

EARTH/Reptile - Pendulum - Effect/3/1200/600
You can use the Monster Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect if another face-up Monster you control is destroyed by an opponent monster's attack or opponent's card effect. Draw cards equal to the number of "Entermate" Monster you control.
Pendulum Effect:
Blue 6 / Red 6
You can use the Pendulum Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect during your Main Phase, if you have another "Entermate" card in your Pendulum Zone, except "Entermate Lizardraw". Destroy this card, and draw 1 card.


「EMスプリングース」
CROS-JP005 Entermate Springoose

WIND/Bird - Effect/5/1100/2400
You can use the effect of "Entermate Springoose" only once per turn. ①: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and targeting a total of 2 "Magician" or "Entermate" Cards in your Pendulum Zone and/or Pendulum Monster you control. Return those 2 cards to their owner's hand.


「超重武者ビッグワラ-G」
CROS-JP006 Superheavy Samurai Big Wara - G-

EARTH/Machine - Effect/5/800/1800
①: If you have no Magic or Trap Cards in your Graveyard, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Superheavy Samurai" Monster. ②: You can treat this card as 2 Releases for the Advance Summon of a Machine-Type Monster.


「超重武者グロウ-V」
CROS-JP007 Superheavy Samurai Gro-V

EARTH/Machine - Effect/3/100/1000
①: You can activate this effect if this card is sent to the Graveyard and you have no Magic or Trap Cards in your Graveyard. Look at the top 5 cards of your deck, and return them to the top of your deck in any order. ②: You can activate this effect by removing this card in the Graveyard from play when an opponent's Monster declares an direct attack. Reveal the top card from your Deck, and if it is a "Superheavy Samurai" Monster, add it to your hand, and that attacking Monster's ATK becomes 0. If not, send the revealed card to the Graveyard.


CROS-JP008 Superheavy Samurai Tama - C 「超重武者タマ-C」
DARK/Machine - Tuner/2/100/800
You can use the Effect of "Superheavy Samurai Tama - C" only once per turn. ①: If all Monster you control are "Superheavy Samurai" Monster, and there is no Magic or Trap Card in your Graveyard, you can activate this effect by targeting 1 face-up Monster your opponent controls Send that Monster and this card from the field to the Graveyard. Afterwards, you can Special Summon 1 "Superheavy Samurai" Synchro Monster from your Extra Deck whose Level equals the total original Levels of the 2 Monster sent to the Graveyard by this effect. (This Special Summon is treated as Synchro Summon)


「超重武者装留バスター・ガントレット」
CROS-JP009 Superheavy Samurai Soul Buster Gauntlet

EARTH/Machine - Effect/1/0/400
①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this card from your hand or that you control as Equip Card that increases the DEF by 400 to that Monster you control. ②: You can activate this effect by sending this card from your hand to the Graveyard between the beginning of the Damage Step and before Damage Calculation when a Defense Position "Superheavy Samurai" Monster you control battles an opponent's Monster if your have no Magic and Trap Cards in your Graveyard. The DEF of your battling Monster becomes the double of its original ATK until the end of the turn.


CROS-JP010 Soprano, Melodious Songstress 「幻奏の歌姫ソプラノ」
LIGHT/Angel - Effect/4/1400/1400
Effect ① of "Soprano, Melodious Songstress " can each only be used once per turn.
①:When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano, Melodious Songstress ". Add that monster to your hand. ②: Once per turn, during your Main Phase, you can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


「ファーニマル・シープ」
CROS-JP011 Furnimal Sheep

EARTH/Angel - Effect/2/400/800
You can use Effect ② of "Furnimal Sheep" only once per turn. ①: If you control a "Furnimal" Monster other than "Furnimal Sheep", you can Special Summon this card from your hand. ②: You can activate this effect, if another "Furnimal" Monster you control is returned to its owner's hand. Select 1 "Edge-Imp" Monster in your hand or Graveyard and Special Summon it.


「エッジインプ・ソウ」
CROS-JP012 Edge-Imp Saw

DARK/Demon - Effect/3/500/1000
You can use the Effect of "Edge-Imp Saw" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by sending 1 "Furnimal" Monster from your hand to the Graveard. Draw 2 card from your Deck. Afterwards, select 1 card from your hand and put it on top or under the bottom of your deck.


「エッジインプ・チェーン」
CROS-JP013 Edge-Imp Chain

DARK/Demon - Effect/4/1200/1800
You can only use Effect ① or ② of "Edge-Imp Chain" per turn, and only once that turn. ①: You can activate this effect when this card declares an attack. Add 1 "Edge-Imp Chain" from your Deck to your hand. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Des Toy" card from your Deck to your hand.


「エッジインプ・トマホーク」
CROS-JP014 Edge-Imp Tomahawk

DARK/Demon - Effect/4/1800/800
You can use Effect ① and ② of "Edge-Imp Tomahawk" each only once per turn. ①: You can activate this effect by sending 1 "Edge-Imp" Monster from your hand to the Graveyard. Inflict 800 Damage to your opponent. ②: You can activate this effect by sending 1 "Edge-Imp" Monster other than a "Edge-Imp Tomahawk" from your Deck to the Graveyard. Until the End Phase, this card' name becomes the name of the sent monster.


「エッジインプ・DTモドキ」
CROS-JP015 Edge-Imp DT Modoki

DARK/Demon - Effect/4/1300/1300
This card is always treated as a "Des Toy" card. You can use the Effect of "Edge-Imp DT Modoki" only once per turn. ①: You can activate this effect by targeting 1 "Des Toy" Fusion Monster you control or in your Graveyard. Until the end of the turn, the ATK and DEF of this card becomes that Monster's original ATK and DEF.


CROS-JP016 Raid Raptor - Impale Lanius 「RR-インペイル・レイニアス」
DARK/Bird - Effect/4/1700/1000
You can use Effect ② of "Raid Raptor - Impale Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by targeting 1 face-up Attack Position Monster on the field. Change that Monster to Defense Position. ②: Once during the Main Phase 2 of a turn this card attacked, you can activate this effect by targeting 1 "Raid Raptor" Monster in your Graveyard. Special Summon that Monster.


CROS-JP017 Raid Raptor - Mimicry Lanius 「RR-ミミクリー・レイニアス」
DARK/Bird - Effect/4/1100/1900
You can use Effect ② of "Raid Raptor - Mimicry Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned. The Level of all "Raid Raptor" Monsters you control is increased by 1. ②: You can activate this effect during the Main Phase of the turn this card was sent to the Graveyard by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand, except a "Raid Raptor - Mimicry Lanius".


「妖仙獣 木魅」
CROS-JP018 Hermit Youkai Kodama

WIND/Beast-Warrior - Effect/1/0/0
You can use the effect of "Hermit Youkai Kodama" only once per turn. ①: You can activate this effect by Releasing this card and targeting 1 "Youkai Shrine of Trials" you control. Place 3 Hermit Counter on that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. During this turn's Main Phase, you can Normal Summon 1 "Hermit Youkai" Monster in addition to your Normal Summon per turn. (You can only gain this effect once per turn.)


「妖仙獣 大幽谷響」
CROS-JP019 Hermit Youkai Ooyamabiko
[Rare]
WIND/Beast - Effect/6/?/?
You can use Effect ① of "Hermit Youkai Ooyamabiko" only once per turn. ①: You can activate this effect by sending 1 "Hermit Youkai" Monster other than "Hermit Youkai Ooyamabiko" from your hand to the Graveyard when an opponent's Monster declares a direct attack. Special Summon this card from your hand. ②: You can activate this effect during the Damage Step when this card battles an opponent's Monster. Until the end of the turn, the ATK and DEF of this card become the original ATK and DEF of the battling opponent's Monster. ③: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Add 1 "Hermit Youkai" Card from your Deck to your hand.


「竜星因士-セフィラツバーン」
CROS-JP020 Aesatellarknight - Sephirathuban

LIHGT/Warrior - Pendulum - Effect/4/0/2100
You can use the Monster Effect of "Aesatellarknight - Sephirathuban" only once per turn.
①: If this card is Normal Summoned, Flip Summoned or Pendulum Summoned successfully, you can activate this effect by targeting 1 other "tellarknight" or "Sephira" monster in your Monster Zone or Pendulum Zone and 1face-up card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 1 / Red 1
①: You can only Pendulum Summon "tellarknight" and "Sephira" Monster. This effect cannot be negated.


「覚星輝士-セフィラビュート」
CROS-JP021 Astellarknight - Sephirabuth

LIGHT/Demon - Pendulum - Effect/4/1900/0
You can use the Monster Effect of "Astellarknight - Sephira Buth" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Pendulum Summoned, you can activate this effect by targeting 1 "tellarknight" or "Sephira" card in your Monster Zone or Pendulum Zone, and 1 set card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "tellarknight" or "Sephira" Monster. This effect cannot be negated.


CROS-JP022 Ye-Shadoll - Sephira Naga 「イェシャドール・セフィラナーガ」
DARK/Spellcaster - Pendulum - Effect/2/900/100
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or if this card is sent to the Graveyard, you can target 1 card in either player's Pendulum Zone. Return that card to the hand. You must control a "Sephira" card in your Pendulum Zone to activate and to resolve this effect.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon monsters, except "Shadoll" or "Sephira" monsters. This effect cannot be negated.


「オルシャドール-セフィラルーツ」
CROS-JP023 Ol-Shadoll - Sephira Roots

DARK/Rock - Pendulum - Effect/4/450/1950
You can use the Monster Effect of "Ol-Shadoll - Sephira Roots" only once per turn. ①: If this card is successfully Pendulum Summoned, or if this card is sent to the Graveyard, you can activate this effect by targeting 1 "Sephira" card in your Pendulum Zone, other than "Ol-Shadoll - Sephira Roots". Special Summon that card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Shadoll" or "Sephira" Monster. This effect cannot be negated.


「宝竜星-セフィラフウシ」
CROS-JP024 Treasure Dragon Star - Sephira Fushi
[Super Rare]
EARTH/Phantasm Dragon - Pendulum - Effect/3/1500/0
You can use the Monster Effect of "Treasure Dragon Star - Sephira Fushi" only once per turn. ①: If this card is successfully Pendulum Summoned or Special Summoned from the Deck, you can activate this effect by targeting 1 "Dragon Star" or "Sephira" Monster you control other than "Treasure Dragon Star - Sephira Fushi". During this turn, that face-up Monster is treated as Tuner. If this card whose effect was activated is removed from the field, it is returned to the bottom of its owner's Deck.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Dragon Star" or "Sephira" Monster. This effect cannot be negated.


CROS-JP025 Secret Dragon Star - Sephira Shiugo 「秘竜星-セフィラシウゴ」
EARTH/Phantom Dragon - Pendulum - Effect/6/0/2600
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or when a card(s) in your Monster Zone or Pendulum Zone is destroyed by battle or card effect. You can add 1 "Dragon Star" or "Sephira" Magic/Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon monsters, except "Dragon Star" or "Sephira" monsters. This effect cannot be negated.


CROS-JP026 Swordmaster of the Necloth - Sephira Saber 「剣聖の影霊衣-セフィラセイバー」
WATER/Spellcaster - Pendulum - Effect/4/1500/800
You can use the Monster Effect of "Swordmaster of the Necloth - Sephira Saber" only once per turn. ①: You can Release this card from your hand or face-up from your side of the field, release monsters from your hand or field, then Ritual Summon 1 "Necloth" Ritual Monster from your hand whose Level equal the total Levels of those monsters.
Pendulum Effect:
①: You cannot Pendulum Summon monsters, except "Necloth" or "Sephira" monsters. This effect cannot be negated.


「炎獣の影霊衣-セフィラエグザ」
CROS-JP027 Flame Beast of the Necloth - Sephira Exa

FIRE/Dragon - Pendulum - Effect/5/2000/1000
You can use the Monster Effect of "Flame Beast of the Necloth - Sephira Exa" only once per turn. ①: You can activate this effect if this card is in your hand or Graveyard, and a "Necloth" or "Sephira" card other than "Flame Beast of the Necloth - Sephira Exa" in your Monster Zone or Pendulum Zone is destroyed by battle or a card effect. Special Summon this card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Necloth" or "Sephira" Monster. This effect cannot be negated.


「英霊獣使い-セフィラムピリカ」
CROS-JP028 Outstanding Spirit Beast Tamer - Sephiram Pilica

WIND/Psychic - Pendulum - Effect/3/1000/1500
You can Special Summon "Outstanding Spirit Beast Tamer - Sephiram Pilica" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Spirit Beast" or "Sephira" Monster in your Graveyard, other than "Outstanding Spirit Beast Tamer - Sephiram Pilica". Special Summon that Monster. Destroy the Monster Special Summoned by this effect during the End Phase.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


「影霊獣使い-セフィラウェンディ」
CROS-JP029 Shadow Spirit Beast Charmer - Sephira Wendy

WIND/Psychic - Pendulum - Effect/3/1500/1000
You can only Special Summon 1 "Shadow Spirit Beast Charmer - Sephira Wendy" per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Pendulum Summoned. You can add 1 face-up "Sephira" Monster from your Extra Deck other than "Shadow Spirit Beast Charmer - Sephira Wendy" to your hand.
Pendulum Effect:
Blue 7 /Red 7
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


CROS-JP030 Infernoid Shaytan 「インフェルノイド・シャイターン」
FIRE/Demon - Special Summon - Effect/1/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 set card on the field. Return that card to its owner's Deck. That card cannot be activated in Response to the activation of this effect. ②: Once during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare


CROS-JP031 Infernoid Belphegor 「インフェルノイド・ベルフェゴル」
FIRE/Demon - Special Summon - Effect/6/2400/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card declares an attack. Select 1 Monster from your opponent's Extra Deck and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.


「インフェルノイド・リリス」
CROS-JP032 Infernoid Lilith
[Super Rare]
FIRE/Demon - Specia Summon - Effect/9/2900/2900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand or Graveyard by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card is successfully Special Summoned. Destroy all "Magic and Trap Cards on the field, except "Purgatory" cards. ②: Once per turn, when the effect of another Monster is activated, you can Release 1 Monster you control. Negate that activation and remove that card from play.


「幽鬼うさぎ」
CROS-JP033 Ghost Usagi

LIGHT/Psychic - Tuner - Effect/3/0/1800
You can use the Effect of "Ghost Usagi" only once per turn. ①: When a Monster Effect is activated on the field, or when the effect of a Magic or Trap card that was already on the field is activated, you can activate this effect by sending this card you control or in your hand to the Graveyard. Destroy that card on the field.


「マグマ・ドラゴン」
CROS-JP034 Magma Dragon
[Rare]
FIRE/Phantasm Dragon - Effect/4/1600/1200
You can use the effect of "Magma Dragon" only once per turn, and during the turn you activated this effect, you can only Special Summon Phantasm Dragon-Type Monster. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 Phantasm Dragon-Type Monster in your Graveyard other than "Magma Dragon". Special Summon that Monster in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated.


「ブンボーグ004」
CROS-JP035 Bunborg 004

EARTH/Machine - Effect/4/500/500
①: You can activate this effect during Damage Calculation when this card battles an opponent's Monser. Send 1 "Bunborg" Monster other than a "Bunborg 004" from your Deck to the Graveyard and this card gains ATK and DEF during Damage Calculation only equal to the Level of the sent Monster x 500. After activation of this effect, Battle Damage your opponent takes becomes 0 until the end of the turn. ②: You can activate this effect if this card destroys an opponent's Monster by battle. Select 2 "Bunborg" Monster with different Levels in your hand or in your Graveyard and Special Summon them in Defense Position.


「魔犬オクトロス」
CROS-JP036 Fiendish Hound Octoros

DARK/Demon - Effect/3/800/800
You can use the effect of "Fiendish Hound Octoros" only once per turn. ①: Activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 8 Demon-Type Monster from your Deck to your hand.


「プリン隊」
CROS-JP037 Pudding Force
[Normal Rare]
WATER/Demon - Effect/1/300/300
This card cannot be used as Fusion, Synchro or Xyz Material. ①: While this card is in the Monste Zone, this card cannot be Released. ②: You can activate this effect during your End Phase by targeting 1 card in your Pendulum Zone. Destroy that card, and change control of ti card to your opponent. ③: Activate this effect during your Standby Phase. You take 300 Damage.


CROS-JP038 Necloth of Sophia 「sophiaの影霊衣」
LIGHT/Spellcaster - Ritual - Effect/11/3600/3400
Can be Ritual Summoned with any "Necloth" Ritual Magic Card. This card must be Ritual Summoned from your hand by using 3 Monster with different Types you control. ①: You can activate this effect during your or your opponent's Main Phase 1 by discarding this card and a "Necloth" Magic Card. During that Phase, your opponent cannot Special Summon Monsters from the Extra Deck. ②: You can activate this effect when this card is successfully Ritual Summoned. Remove from play all other cards on the field and in both Graveyards. During the turn you activated this effect, you cannot Normal Summon or Special Summon other Monster.


「幻奏の音姫マイスタリン・シューベルト」
CROS-JP039 Meisterin Schubert, the Melodious Maestra
[Rare]
LIGHT/Angel - Fusion - Effect/6/2400/2800
2 x "Melodious" Monster
①: Once while this card is face-up on the field, you can target up to 3 cards in total in any Graveyards. Remove those cards from play. This card gains 200 ATK for each card removed from play by this effect. You can use this effect during your opponent's turn.


CROS-JP040 Bloom Diva, the Melodious Flora Saint 「幻奏の華歌聖ブルーム・ディーヴァ」
LIGHT/Angel - Fusion - Effect/6/1000/2000
"Melodious Meastra" Monster + "Melodious" Monster
①: This card cannot be destroyed by battle or card effects, and all Battle Damage to you from battles involving this card becomes 0. ②: You can activate this effect after Damage Calculation if this card battled an opponent's Monster that was Special Summoned. Inflict Damage to your opponent equal to the difference between that opponent Monster's original ATK and the original ATK of this card, and destroy that opponent's Monster.
Rare


CROS-JP041 Des-Toy Wheelsaw Lio 「デストーイ・ホイールソウ・ライオ」
DARK/Demon - Fusion - Effect/7/2400/2000
"Edge-Imp Saw" + "Furnimal" Monster
This card can only be Special Summoned by Fusion Summon. You can use the effect of "Des Toy Wheelsaw Lio" only once per turn, and during the turn you activate this effect, this card cannot attack directly. ①: You can activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster, and inflict damage to your opponent equal to the original ATK of the destroyed Monster.
Rare


「デストーイ・チェーン・シープ」
CROS-JP042 Des-Toy Chain Sheep

DARK/Demon - Fusion - Effect/5/2000/2000
"Edge-Imp" Monster + "Furnimal" Monster
You can use Effect ② of "Des Toy Chain Sheep" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect if this card is destroyed by battle or your opponent's card effect. Special Summon this card from the Graveyard. This card Special Summoned by this effect gains 800 ATK.


「デストーイ・マッド・キマイラ」
CROS-JP043 Des-Toy Mad Chimera
[Ultra Rare]
DARK/Demon - Fusion - Effect/8/2800/2000
3x "Des Toy" Monster
This card can only be Special Summoned by Fusion Summon. You can use Effect ② of "Des Toy Mad Chimera" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster to your field with its ATK halved. ③: This card gains 300 ATK for each Monster you control whose original owner is your opponent.


「エルシャドール・アノマリリス」
CROS-JP044 El-Shadoll Anomalilith
[Super Rare]
WATER/Demon - Fusion - Effect/9/2700/1600
"Shadoll" Monster + WATER Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: While this card is in the Monster Zone, neither player can Special Summon Monster from the hand or Graveyard by the effects of Magic or Trap Cards. ②: You can activate this effect by targeting 1 "Shadoll" Magic or Trap Card if this card is sent to the Graveyard . Add that card to your hand.


CROS-JP045 Sacred Spirit Beast Mount, Gaiapelio 「聖霊獣騎 ガイアペライオ」
LIGHT/Psychic - Fusion - Effect/10/3200/2100
"Sacred Spirit Beast Mount" Monster + "Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summoned except by removing the aboce mentioned cards from play. ("Fusion" is not used.) ①:This card that was Special Summoned by the method above gains the following effect. ● When a Magic, Trap or the Effect of a Effect Monster Card is activated, you can activate this effect by removing 1 "Spirit Beast" Card in your hand from play. Negate that activation and destroy that card.
Ultra Rare


「クリアウィング・シンクロ・ドラゴン」
CROS-JP046 Clear Wing Synchro Dragon
[Ultra Rare]
WIND/Dragon - Synchro - Effect/7/2500/2000
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect when the effect of another Level 5 or higher Monster on the field is activated. Negate that activation and destroy that card. ②: Once per turn, you can activate this effect when an Monster Effect is activated that targets exactly 1 Level 5 or higher Monster on the field. Negate the activation and destroy it. ③: If a Monster is destroyed by this card's effect, until the end of the turn, this card gains ATK equal to the original ATK of the Monster destroyed by this card's effect.


「幻竜星-チョウホウ」
CROS-JP047 Illusion Dragon Star - Chouhou
[Super Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/9/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: While this Synchro Summoned Card is in the Monster Zone, your opponent cannot activate the effects of Monsters with the same original attribute as "Dragon Star" Monster this card has as Synchro Material. ②: You can activate this effect when this Synchro Summoned card is destroyed by battle or a card effect and sent to the Graveyard. Add 1 Tuner from your Deck to your hand. ③: Once per turn, you can activate this effect when a Monster your opponent controls is destroyed by battle or a card effect. Special Summon 1 Phantasm Dragon-Type Monster with the same original Attribute as that Monster from your Deck in Defense Position.


CROS-JP048 Raid Raptor - Blaze Falcon 「RR-ブレイズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 5/1000/2000
3 x Level 5 Bird-Type Monster
①: While this card has Xyz Material, it can attack directly. ②: When this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster. ③: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Special Summoned Monster your opponent controls, and inflict 500 Damage for each Monster destroyed this way to your opponent.


CROS-JP049 Raid Raptor - Revolution Falcon 「RR-レヴォリューション・ファルコン」
DARK/Bird - Xyz - Effect/Rank 6/2000/3000
3x Level 6 Bird-Type Monster
①: You can activate this effect by removing 1 Xyz Material from this card. During this turn, this card can attack all Monster your opponent controls once. ②: Activate this effect during the Damage Step when this card battles with a face-up Special Summoned Monster. That Monster's ATK and DEF becomes 0. ③: If this card has a "Raid Raptor" Xyz Monster as Xyz Material, it gains the following effect: ● Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster, and inflict Damage to your opponent equal to half its ATK.
Super Rare


CROS-JP050 Tellarknight Ptolemaios 「星守の騎士 プトレマイオス」
LIGHT/Warrior - Xyz - Effect/Rank 4/550/2600
2 or more Level 4 Monster
①: You can activate this effect by removing 3 or 7 Xyz Materials from this card. ● 3: You can Special Summon 1 Xyz Monster with 1 Rank higher than this card, except a "No." Monster, from your Extra Deck by placing this card as Xyz Material under it. (This is treated as Xyz Summon). This effect can be activated during your opponent's turn. ● 7: Skip your opponent's next turn. ②: You can activate this effect during either player's End Phase. Select 1 "Satellarknight" Card in your Extra Deck, and place it as Xyz Material under this card.
Ultra Rare


CROS-JP051 Madolce Puddingcess Choco a la Mode 「マドルチェ・プディンセス・ショコ・ア・ラ・モード」
EARTH/Angel - Xyz - Effect/Rank 5/2500/2200
2 x Level 5 EARTH Monster
You can Xyz Summon this card by placing 1 Rank 4 or lower "Madolce" Xyz Monster you control as Xyz Material under this card. ①: Once per turn, you can activate this effect by targeting 1 "Madolce" Card in your Graveyard. Return that card to your Deck. ②: If this card has "Madolce Puddingcess" as Xyz Material, you can activate this effect by removing a Xyz Material from this card when a "Madolce" Monster in your Graveyard is returned to your Deck. Special Summon 1 "Madolce" Monster from your Deck in face-up Attack Position or face-down Defense Position.
Super Rare


CROS-JP052 Entermate Cast Change 「EMキャスト・チェンジ」
Normal Magic Card
You can activate only 1 "Entermate Cast Change" per turn. ①: Reveal any number of "Entermate" Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards + 1.


「融合徴兵」
CROS-JP053 Fusion Conscription
[Rare]
Normal Magic Card
You can activate only 1 "Fusion Conscription" per turn. ①: Show 1 Fusion Monster in your Extra Deck to your opponent, and select 1 Fusion Material Monster listed on that card in your Deck or Graveyard and add it to your hand. After activation of this card, until the end of the turn, you cannot Normal Summon or Special Summon the Monster added to your hand by this effect or a Monster with the same name, nor activate that Monster's effect(s).


「デストーイ・ファクトリー」
CROS-JP054 Des Toy Factory

Continuous Magic Card
You can use Effect ① and ② of "Des Toy Factory" each only once per turn. ①: You can activate this effect by removing 1 "Fusion" Magic Card or "Polymerisation" Magic Card in your Graveyard from play. Send Fusion Material Monster from your hand or that you control listed on a "Des Toy" Fusion Monster to the Graveyard, and Fusion Summon that Fusion Monster from your Extra Deck. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Des Toy Fusion". Add that card to your hand.


「縫合蘇生」
CROS-JP055 Seam Reborn

Normal Magic Card
You can activate only 1 "Seam Reborn" per turn. ①: You can activate this effect by targeting 1 "Furnimal" or "Des Toy" Monster in your Graveyard. Special Summon that Monster. The Monster Special Summoned by this effect has its effect(s) negated.


「魔玩具融合」
CROS-JP056 Des Toy Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Des Toy Fusion" per turn. ①: Remove from play Fusion Material Monster you control or in your Graveyard listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from the Extra Deck.


CROS-JP057 Rank-Up Magic - Revolution Force 「RUM-レヴォリューション・フォース」
Quick-Play Magic Card
①: Depending on the turn you activated this card, apply the following effect. ● Your turn: You can activate this effect by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than the target Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.). ● Your opponent's turn: You can activate this effect by targeting 1 Xyz Monster your opponent controls without Xyz Material. Gain control over that Xyz Monster. Afterwards, Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than that targetd Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.)


CROS-JP058 Hermit Youkai Tornado 「妖仙大旋風」
Continuous Magic Card
You can activate this card by paying 800 Life Points. ①: Once per turn, if a face-up "Hermit Youkai" Monster you control is returned to the hand, you can activate this effect by targeting 1 Card your opponent controls. Return that card to its owner's hand. ②: Destroy this card during your End Phase if you didn't use Effect ① of this card during your turn.


「セフィラの輝跡」
CROS-JP059 Path of Sephira

Continuous Magic Card
①: You can activate this effect if you have 2 "Sephira" Cards in your Pendulum Zone, with a Pendulum Scale of 1 and 7. If you control Non-"Sephira" Monster, return all those Monsters to their owner's deck. ②: While this card is in the Magic or Trap Zone, neither player can Special Summon Monster except from the hand or the Extra Deck. ③: While you have a card in the Pendulum Zone, this effect cannot be targeted by card effects, and if a card in your Pendulum Zone is destroyed, destroy this card.


「セフィラの神託」
CROS-JP060 Oracle of the Sephira

Field Magic Card
You can only activate 1 "Oracle of the Sephira" per turn. ①: When this card is activated, you can add 1 "Sephira" Monster from your Deck to your hand. ②: When you Ritual Summon by using a "Sephira" Monster, or Special Summon a Monster by using a "Sephira" Monster as Material, you can activate each of the following effects once per turn, depending on the kind of Monster summoned. ● Ritual: Return 1 Monster on the field to its owner's Deck. ● Fusion: Special Summon 1 Monster from your hand. ● Synchro: Select 1 Monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, than discard 1 card.


「煉獄の消華」
CROS-JP061 Frozen Purgatory
[Rare]
Continuous Magic Card
You can use Effect 1 of "Frozen Purgatory" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Add 1 "Purgatory" Magic or Trap Card other than "Frozen Purgatory" from your Deck to your hand. During this turn, you cannot Normal Summon or Special Summon Non-"Infernoid" Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard after Damage Calculation, when a "Infernoid" Monster you control battled an opponent's Monster. Remove both player's Monsters involved in that battle.


「ギャラクシー・サイクロン」
CROS-JP062 Galaxy Cylcone
[Super Rare]
Normal Magic Card
You can use Effect ② of "Galaxy Cyclone" only once per turn. ①: You can activate this effect by targeting 1 set Magic or Trap Card on the field. Destroy that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card on the field. Destroy that card. This effect cannot be activate during the turn this card was sent to the Graveyard.


「共鳴する振動」
CROS-JP063 Resonating Oscillation

Normal Magic Card
①: You can activate this effect if your opponent has 2 cards in their Pendulum Zone by targeting those 2 cards. During this turn, while your opponent controls those 2 cards in their Pendulum Zone, if you Pendulum Summon, you can use the Pendulum Scales of both targets. If you do, you can only Pendulum Summon Monster from the Extra Deck.


「ペンデュラム・アライズ」
CROS-JP064 Pendulum Arise

Normal Magic Card
You can activate only 1 "Pendulum Arise" per turn. ①: You can activate this effect by sending 1 Monster you control to the Graveyard. Special Summon 1 Pendulum Monster from your Deck with the same Level as the original level of the sent Monster. Destroy that Monster Special Summoned by this effect during the End Phase.


「予想GUY」
CROS-JP065 An unexpected Guy
[Normal Rare]
Normal Magic Card
①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or lower Normal Monster from your Deck.


「EMピンチヘルパー」
CROS-JP066 Entermate Pinchhelper

Continuous Trap Card
①: Once per turn, you can activate this effect when an opponent's Monster declares a direct attack. Negate that attack, and Special Summon 1 "Entermate" Monster from your Deck. The Monster Special Summon by this effect has its effect(s) negated. ②: You can activate this effect during attack declaration when a Monster you control battles an opponent's Monster, by sending this face-up card in your Magic and Trap Zone to the Graveyard. Battle Damage to you from that battle becomes 0.


「幻奏のイリュージョン」
CROS-JP067 Melodious Illusion

Normal Trap Card
①: You can activate this effect by targeting 1 "Melodious" Monster you control. During the turn, that Monster you control is unaffectd by the effects of your opponent's Magic and Trap Cards and can attack twice per Battle Phase.


「ファーニマル・クレーン」
CROS-JP068 Furnimal Crane

Normal Trap Card
①: You can activate this effect when a face-up "Furnimal" Monster you control is destroyed by an attacking opponent's Monster or an opponent's card effect and sent to the Graveyard by targeting 1 of your destroyed Monster. Add that Monster to your hand, and draw 1 card.


「デストーイ・カスタム」
CROS-JP069 Des Toy Custom

Normal Trap Card
①: You can activate this effect by targeting 1 "Edge-Imp" or "Furnimal" Monster in your Graveyard. Special Summon that Monster. If that Monster Special Summoned by this effect is used as Fusion Material Monster, you can treat it as "Des Toy" Monster.


「妖仙郷の眩暈風」
CROS-JP070 Dizzying Winds of the Youkai Realm

Continuous Trap Card
You can activate this card if you control a Level 6 or higher "Hermit Youkai" Monster. ① : While this card is in the Magic and Trap Zone and while there is a "Hermit Youkai" Card in your Pendulum Zone, if set Monsters or face-up Non-"Hermit Youkai" Monster on the field are returned to the hand, they are returned to their owner's Deck instead.


「セフィラの聖選士」
CROS-JP071 Chosen Warriors of Sephira

Continuous Trap Card
①: Apply the following effects, depending on the number of different face-up "Sephira" Mnster in your Extra Deck.
● 3 or more different: Monster you control gain 100 ATK for each face-up card in either player's Extra Deck.
● 5 or more different: Monster you control cannot be destroyed by your opponent's card effects.
● 8 or more different: Monster you control cannot be targeted by your opponent's card effects.
● 10 different: You can activate this effect by sending this face-up card you control to the Graveyard. Return all cards in your opponent's hand, Graveyard and that they control to their owner's Deck.


「セフィラの神撃」
CROS-JP072 Divine Attack of the Sephira

Counter Trap Card
①: When a Magic, Trap or the Effect of an Effect Monster Card is activated, you can activate this effect by banishing 1 face-up "Sephira" Monster in your Extra Deck. Negate that activation and destroy that card.


「遡洸する煉獄」
CROS-JP073 Rising Purgatory

Continuous Trap Card
You can activate Effect ① and ② of "Rising Purgatory" each only once per turn. ①: During each of your opponent's Standby Phases, you can activate this effect by targeting 1 "Infernoid" Monster in your Graveyard. Add that Monster to your hand. ②: During each of your Standby Phases, you can activate this effect by targeting 1 of your removed "Infernoid" Monster. Return that Monster to the Graveyard. ③: If you control a Non-"Infernoid" Monster, send this card to the Graveyard.


「貪欲な瓶」
CROS-JP074 Jar of Avarice
[Rare]
Normal Trap Card
You can activate only 1 "Jar of Avarice" per turn. ①: You can activate this card by targeting 5 cards in your Graveyard, except "Jar of Avarice". Shuffle those 5 cards back to the deck. Afterwards, draw 1 card.


CROS-JP075 Lose a Turn 「一回休み」
Continuous Trap Card
You can activate this card if you control no Special Summoned Monster. ①: While this card is in your Magic & Trap Zone, Special Summoned Monster have their effects negated until the end of the turn they were Special Summoned. ②: Activate this effect if an Effect Monster is Special Summoned in face-up Attack Position. Change that Monster to Defense Position.


「悪魔の嘆き」
CROS-JP076 Grieving Demon

Normal Trap Card
①: You can activate this effect by targeting 1 Monster in your opponent's Graveyard. Return that Monster to your opponent's deck. Afterwards, you can send 1 Demon-Type Monster from your Deck to the Graveyard.


「深淵のスタングレイ」
CROS-JP077 Abyssal Stungray

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (LIGHT/Thunder-Type/Level 5/ATK 1900/DEF 0) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: This card Special Summoned by this effect cannot be destroyed by battle.


「苦紋様の土像」
CROS-JP078 Kumonyou Mud Statue

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (EARTH/Rock-Type/Level 7/ATK 0/DEF 2500) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: While you control another Trap Card that is treated as Monster in your Monster Zone, this card Special Summoned by this effect cannot become the target of your opponent's card effects. ③: While you control this card Special Summoned by this effect, you can activate this effect if a card is Special Summoned from your Magic and Trap Zone to the Monster Zone by targeting 1 card on the field. Destroy that card.


「横取りボーン」
CROS-JP079 Snatched Bone

Continuous Trap Card
①: You can activate this card during a turn your opponent Special Summons a Monster by targeting 1 Monster in your opponent's Graveyard. Special Summon that Monster in Defense Position. When this card is removed from the field, remove that Monster from play. When that Monster is removed from the field, this card is destroyed.


「再転」
CROS-JP080 Re-Roll
[Normal Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect by targeting 1 Monster on the field whose Level is different from its original level. Roll 1 die. Targeted Monster's Level becomes equal to the result.


「雷帝家臣ミスラ」
CROS-JP081 Mithra the Thunder Emperor Vassal

LIGHT/Thunder - Effect/2/800/1000
You can use Effect ① and ② of "Mithra the Thunder Emperor Vassal" each only once per turn. ①: You can activate this effect during your Main Phase. Special Summon this card from your hand, and Special Summon 1 "Vassal Token" (LIGHT/Thunder-Type/Level 1/ATK 800/ DEF 1000) in Defense Position. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. During the Main Phase of this turn, you can Normal Summon 1 Monster in addition to your Normal Summon per turn. (You can gain this effect only once per turn.)


「炎帝家臣ベルリネス」
CROS-JP082 Berlines the Fire Emperor Vassal

FIRE/Pyro - Effect/3/800/1000
You can use Effect ① and ② of "Berlines the Fire Emperor Vassal" each only once per turn. ①: You can activate this effect by discarding 1 card. Special Summon this card from your hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Look at your opponent's hand, select 1 card in it and remove it from play until the End Phase.


「地帝家臣ランドローブ」
CROS-JP083 Landrobe the Earth Emperor Vassal
[Rare]
EARTH/Rock - Effect/4/800/1000
You can use Effect ① and ② of "Landrobe the Earth Emperor Vassal" each only once per turn. ①: You can activate this effect by targeting 1 face-up Monster you opponent controls. Special Summon this card from your hand, and change the targeted Monster to face-down Defense Position. During this turn, your cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is used as Release for an Advance Summon by targeting 1 Monster with 800 ATK and 1000 DEF in your Graveyard, except a "Landrobe the Earth Emperor Vassal". Add that Monster to your hand.


「風帝家臣ガルーム」
CROS-JP084 Garm the Wind Emperor Vassal
[Rare]
WIND/Bird - Effect/3/800/1000
You can use Effect ① and ② of "Garm the Wind Emperor Vassal" each only once per turn. ①: You can activate this effect by returning 1 Advance Summoned Monster you control to its owner's hand. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Add 1 Monster with 800 ATK and 1000 DEF, except a "Garm the Wind Emperor Vassal" from your Deck to your hand.


「邪帝家臣ルキウス」
CROS-JP085 Lucius the Wicked Emperor Vassal

DARK/Demon - Effect/1/800/1000
You can use Effect ① and ② of "Lucius the Wicked Emperor Vassal" each only once per turn. ①: You can activate this effect by removing 1 Level 5 or higher Monster in your Graveyard from play. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Release for an Advance Summon. Look at all set cards your opponent controls. Your opponent cannot activate the Effects of Magic, Trap or Effect Monster Cards in response to the activation of this effect.


「真帝王領域」
CROS-JP086 True Emperor's Domain

Field Magic Card
①: If you have no cards in your Extra Deck and you control only Advance Summoned Monster, your opponent cannot Special Summon from the Extra Deck. ②: An Advance Summoned Monster you control that attacks an opponent's Monster gains 800 ATK during Damage Calculation only. ③: Once per turn, you can activate this effect during your Main Phase. You can select 1 Monster with 2800 ATK and 1000 DEF in your hand and reduce that Monster's Level by 2 until the end of the turn.


CROS-JP087 Neptabyss the Atlantean Prince 「海皇子 ネプトアビス」
WATER/Sea-Serpent - Effect/1/800/0
You can use Effect ① and ② of "Neptabyss the Atlantean Prince" each only once per turn. ①: You can activate this effect by sending 1 "Atlantean" Monster other than "Neptabyss the Atlantean Prince" from your Deck to the Graveyard. Add 1 "Atlantean" Card other than "Neptabyss the Atlantean Prince" from your Deck to your hand. ②: If this card is sent to the Graveyard for the activation of an WATER Monster's effect, target 1 "Atlantean" Monster in your Graveyard other than "Neptabyss the Atlantean Prince". Special Summon that Monster.
Rare


CROS-JP088 Island of the Fire Kings 「炎王の孤島」
Field Magic Card
You can only use Effect ① or ② of "Island of the Fire Kings" per turn, and only once that turn. ①: You can activate this effect during your Main Phase. Select 1 Monster in your hand or that you control and destroy it, and add 1 "Fire King" Monster from your Deck to your hand. ②: You can activate this effect if you control no Monster. Special Summon 1 FIRE Bird-Type Monster from your hand. ③: Activate this effect if this face-up card in the Field Zone is sent to the Graveyard or removed from play. Destroy all Monster you control.


CROS-JP089 Chimeratech Rampage Dragon 「キメラテック・ランページ・ドラゴン」
DARK/Machine - Fusion - Effect/5/2100/1600
2 or more "Cyber Dragon" Monster
This card can only be Fusion Summoned with the above mentioned Fusion Materials. ①: When this card is successfully Fusion Summoned, you can activate this effect by targeting Magic or Trap Cards on the field up to the number of this cards Fusion Material Monster. Destroy those cards. ②: Once per turn you can activate this effect during your Main Phase. Send up to 2 LIGHT Machine-Type Monster from your Deck to the Graveyard. During this turn, this card can attack once more per Battle Phase in addition to the Normal Attack equal to the number of Monster sent to the Graveyard by this effect.
Super Rare


CROS-JP090 Cyber Dragon Infinity 「サイバー・ドラゴン・インフィニティ」
LIGHT/Machine - Xyz - Effect/Rank 6/2100/1600
3 x Level 6 LIGHT Machine-Type Monster
Once per turn, you can Xyz Summon "Cyber Dragon Infinity" by placing 1 "Cyber Dragon Nova" as Xyz Material under it. ①: This card gains 200 ATK for each Xyz Material it has. ②: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster. Place that Monster as Xyz Material under this card. ③: Once per turn, when a card effect is activated, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare

Wednesday, 17. December 2014

Yu-Gi-Oh! Glory of the Duelist - Memory Fragments

???OCG??????? -?????- side:????
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yami Yugi


???OCG??????? -?????- side:?????
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yugi Muto


Release: 10th January 2015
Price: 300 Yen per Pack (excl. taxes)

60 cards in total, per side
1 Holographic Rare
20 Secret Rare
39 Common


- Two Special Packs to commomerate the end of Yu-Gi-Oh!'s 15 years anniversary.
- Includes new cards in the image of "Yu-Gi-Oh! Duel Monsters"
- Contains cards that haven't been reprinted until now, like Game or Guide Book Promo cards.
- The new Special Parallel rarity was made especially for this pack.




15AX-JPY02 Black Burning Magic ?????????????
Quick-Play Magic Card
??If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Secret Rare

15AX-JPY02 Black Burning Magic

??????
15AX-JPY03 Eternal Soul

Continuous Trap Card
You can use Effect ? of "Eternal Soul" only once per turn. ?: You can select and activate 1 of the following effects. ?: Select 1 "Dar Magician" in your hand or Graveyard and Special Summon it. ? Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. ?: While this card is in the Magic & Trap Zone, "Black Magician" in your Monster Zone is unaffected by your opponent's card effects. ?: Activate if this face-up card is removed from the field. Destroy all Monster you control.
Secret Rare

15AX-JP000 Blue Eyes Ultimate Dragon ????????Holographic Rare
15AX-JPY01 Dark Magician ???????????? Secret Rare
15AX-JPY37 Osiris the Sky Dragon ?????????? Secret Rare
15AX-JPY38 Great Divine Soldier of Obelisk ??????????? Secret Rare
15AX-JP(???) Summoned Skull ????????? LIMITED EDITION 3 Artwork
15AX-JP(???) Winged God Dragon of Ra ???????? Secret Rare

15AX-JPY(??) Dark Paladin ??????????????????
?????????????
15AX-JPM02 Black Burning

Normal Magic Card
?: You can activate this card if you control a "Dark Magician Girl". Destroy all face-up Monster your opponent controls.
Secret Rare

???????
15AX-JPM03 Ring of Peace

Normal Magic Card
?: You can reveal this card when you draw it during your Draw Phase with your Normal Draw, if you control no cards and your opponent controls 3 or more Monster, and activate it during your Main Phase 1 of that turn. Select 1 card from your Deck, reveal it to your opponent and add it to your hand.
Secret Rare

15AX-JP000 Blue Eyes Ultimate Dragon ???????? Holographic Rare
15AX-JPM06 Celtic Guardian ???????? Secret Rare LIMITED EDITION 2 Artwork
15AX-JPM(??) Kanan the Swordmistress ????????
15AX-JPM(??) Monster Reborn ?????? Secret Rare

15AX-JPM(??) Red-Eyes B. Dragon ???????? Secret Rare
15AX-JPM(??) Seiyaryu ??????????????? Secret Rare
15AX-JPM(??) Harpie's Pet Dragon ???????????



15AX-JP(???) Cyber Harpie Lady ?????????????
15AX-JP(???) Sage's Stone ??????? Secret Rare

Monday, 1. December 2014

Yu-Gi-Oh! OCG The Rarity Collection

遊戯王OCG「THE RARITY COLLECTION」
Yu-Gi-Oh! OCG The Rarity Collection


Release: 20th December 2014
Price: 300 Yen (incl. taxes)

51 cards in total, 4 cards per booster.




TRC1-JP000 Blue-Eyes White Dragon 「青眼の白龍」 Holographic Rare
TRC1-JP001 Dark Magician 「ブラック・マジシャン」 Extra Secret Rare
TRC1-JP002 Monster Reborn 「死者蘇生」 Ultimate Rare
TRC1-JP003 Elemental HERO Neos 「E・HERO ネオス」 Extra Secret Rare
TRC1-JP004 Super Polymerization 「超融合」 Ultimate Rare
TRC1-JP005 Stardust Dragon 「スターダスト・ドラゴン」 Extra Secret Rare
TRC1-JP006 Starlight Road 「スターライト・ロード」 Ultimate Rare
TRC1-JP007 No. 39 Aspiring Emperor Hope 「No.39 希望皇ホープ」 Extra Secret Rare
TRC1-JP008 Rank-Up Magic - Astral Force 「RUM-アストラル・フォース」 Ultimate Rare
TRC1-JP009 Odd-Eyes Pendulum Dragon 「オッドアイズ・ペンデュラム・ドラゴン」 Extra Secret Rare
TRC1-JP010 Red-Eyes Darkness Metal Dragon 「レッドアイズ・ダークネスメタルドラゴン」 Secret Rare
TRC1-JP011 Debris Dragon 「デブリ・ドラゴン」 Super Rare
TRC1-JP012 Elemental HERO Prisma 「E・HERO プリズマー」 Super Rare
TRC1-JP013 Summon Priest 「召喚僧サモンプリースト」 Super Rare
TRC1-JP014 Archangel Christia 「大天使クリスティア」 Super Rare
TRC1-JP015 Fallen Angel Asmodius 「堕天使アスモディウス」 Super Rare
TRC1-JP016 Fallen Angel Superbia 「堕天使スペルビア」 Super Rare
TRC1-JP017 Infernity Daemon 「インフェルニティ・デーモン」 Super Rare
TRC1-JP018 Tour Guide From the Underworld 「魔界発現世行きデスガイド」 Super Rare
TRC1-JP019 Mezuki 「馬頭鬼」 Super Rare
TRC1-JP020 Rescue Rabbit 「レスキューラビット」 Super Rare
TRC1-JP021 Hot-Blooded Beast Warrior Wolfbark 「熱血獣士ウルフバーク」 Super Rare
TRC1-JP022 Lightlord Archer Feris 「ライトロード・アーチャー フェリス」 Super Rare
TRC1-JP023 Dark Simorgh 「ダーク・シムルグ」 Super Rare
TRC1-JP024 Crane-Crane 「クレーンクレーン」 Super Rare
TRC1-JP025 Maskleon 「カメンレオン」 Super Rare
TRC1-JP026 Increasing G 「増殖するG」 Super Rare
TRC1-JP027 Thunder Seahorse 「サンダー・シーホース」 Secret Rare
TRC1-JP028 Cyber End Dragon (Dark Version) 「サイバー・エンド・ドラゴン(シャドウバージョン)」 Super Rare
TRC1-JP029 Natural Extrio 「ナチュル・エクストリオ」 Super Rare
TRC1-JP030 Trishula, Dragon of the Ice Barrier 「氷結界の龍 トリシューラ」 Secret Rare
TRC1-JP031 Dragunity Knight - Vajuranda 「ドラグニティナイト-ヴァジュランダ」 Super Rare
TRC1-JP032 Natural Palkion 「ナチュル・パルキオン」 Super Rare
TRC1-JP033 Crimson Blader 「クリムゾン・ブレーダー」 Secret Rare
TRC1-JP034 Tech Genus Hyper Librarian 「TG ハイパー・ライブラリアン」 Secret Rare
TRC1-JP035 Formula Synchron 「フォーミュラ・シンクロン」 Secret Rare
TRC1-JP036 Felgrand, the God Dragon Knight 「神竜騎士フェルグラント」 Secret Rare
TRC1-JP037 Gagaga Gunman 「ガガガガンマン」 Super Rare
TRC1-JP038 Lavalval Chain 「ラヴァルバル・チェイン」 Secret Rare
TRC1-JP039 Empty Space Sea Serpent Levaiel 「虚空海竜リヴァイエール」 Super Rare
TRC1-JP040 Summoner's Art 「召喚師のスキル」 Super Rare
TRC1-JP041 Instant Fusion 「簡易融合」 Super Rare
TRC1-JP042 Allure of Darkness 「闇の誘惑」 Super Rare
TRC1-JP043 Book of Moon 「月の書」 Super Rare
TRC1-JP044 Fire Formation - Tenki 「炎舞-「天キ」」 Super Rare
TRC1-JP045 Breakthrough Skill 「ブレイクスルー・スキル」 Secret Rare
TRC1-JP046 Compulsory Evacuation Device 「強制脱出装置」 Secret Rare
TRC1-JP047 Vanity's Emptiness 「虚無空間」 Super Rare
TRC1-JP048 Demon's Chain 「デモンズ・チェーン」 Super Rare
TRC1-JP049 Anti-Spell Fragrance 「魔封じの芳香」 Super Rare
TRC1-JP050 The Selection 「方舟の選別」 Super Rare

Release Dates

Search

 

...

myCards - TCG-Database

Yugioh OCG News

Feeds

YGO OCG News

Ads



Banned Lists
Book Promos
Collector's Tin
Duelist Packs
Games
Guide
Manga
New Sets
Promos
Special Packs
Starter Decks
Structure Decks
Toys
V-Jump
Weekly Jump
Profil
Logout
Subscribe Weblog