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VJMP-JP098 Kaiser Seasnake 「カイザー・シースネーク」  (??)/(??).. .
shriek - 2015/02/21 16:04
Yu-Gi-Oh! OCG Clash of...
遊戯王OCG「CLASH OF REBELLION」 Yu-Gi-Oh!...
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New Sets

Monday, 16. February 2015

Yu-Gi-Oh! OCG Clash of Rebellion

遊戯王OCG「CLASH OF REBELLION」
Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included



「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
CORE-JP020 Red-Eyes Black Flare Dragon

「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
CORE-JP021 Black of Legend

「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon

「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
CORE-JP048 Demon Dragon - Black Daemon's Dragon

「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
CORE-JP049 Infernoid Tiera

「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
CORE-JP057 Rank-Up Magic Raptor's Force

「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
CORE-JP059 Red-Eyes Fusion

「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
CORE-JP063 Vanity of Purgatory

「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
CORE-JP069 Raid Raptor - Return

「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
CORE-JP070 Raptor's Gust

「インフェルノイド・デカトロン」
CORE-JP0(??) Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
CORE-JP0(??) Infernoid Decatron

Wednesday, 11. February 2015

Yu-Gi-Oh! OCG Crossover Souls (904)

遊戯王OCG「CROSSOVER SOULS」
Yu-Gi-Oh! OCG Crossover Souls


Release Date: 14th February 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.


「幻のグリフォン」
SECE-JP001 Legendary Gryphon

WIND/Bird/4/2000/0
Normal Monster


「EMハンマーマンモ」
SECE-JP002 Entermate Hammer Mammo
[Rare]
EARTH/Beast - Effect/6/2600/1800
①: If you control 2 or more "Entermate" Cards, you can Normal Summon this card without Release. ②: If you control no other "Entermate" cards, this card cannot attack. ③: You can activate this effect when this card declares an attack. Return all Magic and Trap Cards your opponent controls to their owner's hand.


「EMガンバッター」
SECE-JP003 Entermate Gunhopper

EARTH/Insect - Effect/4/1500/1000
You can use Effect ① and ② of "Entermate Gunhopper" each once per turn. ①: You can activate this effect by Releasing 1 "Entermate" Monster you control. Inflict Damage to your opponent equal to the Level of the Released Monster x 100. ②: You can activate this effect by Releasing 1 "Entermate" Monster you control and targeting 1 "Entermate" Monster in your Graveyard, except the Released Monster. Add that Monster to your hand.


「EMリザードロー」
SECE-JP004 Entermate Lizardraw

EARTH/Reptile - Pendulum - Effect/3/1200/600
You can use the Monster Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect if another face-up Monster you control is destroyed by an opponent monster's attack or opponent's card effect. Draw cards equal to the number of "Entermate" Monster you control.
Pendulum Effect:
Blue 6 / Red 6
You can use the Pendulum Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect during your Main Phase, if you have another "Entermate" card in your Pendulum Zone, except "Entermate Lizardraw". Destroy this card, and draw 1 card.


「EMスプリングース」
SECE-JP005 Entermate Springoose

WIND/Bird - Effect/5/1100/2400
You can use the effect of "Entermate Springoose" only once per turn. ①: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and targeting a total of 2 "Magician" or "Entermate" Cards in your Pendulum Zone and/or Pendulum Monster you control. Return those 2 cards to their owner's hand.


「超重武者ビッグワラ-G」
SECE-JP006 Superheavy Samurai Big Wara - G-

EARTH/Machine - Effect/5/800/1800
①: If you have no Magic or Trap Cards in your Graveyard, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Superheavy Samurai" Monster. ②: You can treat this card as 2 Releases for the Advance Summon of a Machine-Type Monster.


「超重武者グロウ-V」
SECE-JP007 Superheavy Samurai Gro-V

EARTH/Machine - Effect/3/100/1000
①: You can activate this effect if this card is sent to the Graveyard and you have no Magic or Trap Cards in your Graveyard. Look at the top 5 cards of your deck, and return them to the top of your deck in any order. ②: You can activate this effect by removing this card in the Graveyard from play when an opponent's Monster declares an direct attack. Reveal the top card from your Deck, and if it is a "Superheavy Samurai" Monster, add it to your hand, and that attacking Monster's ATK becomes 0. If not, send the revealed card to the Graveyard.


SECE-JP008 Superheavy Samurai Tama - C 「超重武者タマ-C」
DARK/Machine - Tuner/2/100/800
You can use the Effect of "Superheavy Samurai Tama - C" only once per turn. ①: If all Monster you control are "Superheavy Samurai" Monster, and there is no Magic or Trap Card in your Graveyard, you can activate this effect by targeting 1 face-up Monster your opponent controls Send that Monster and this card from the field to the Graveyard. Afterwards, you can Special Summon 1 "Superheavy Samurai" Synchro Monster from your Extra Deck whose Level equals the total original Levels of the 2 Monster sent to the Graveyard by this effect. (This Special Summon is treated as Synchro Summon)


「超重武者装留バスター・ガントレット」
SECE-JP009 Superheavy Samurai Soul Buster Gauntlet

EARTH/Machine - Effect/1/0/400
①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this card from your hand or that you control as Equip Card that increases the DEF by 400 to that Monster you control. ②: You can activate this effect by sending this card from your hand to the Graveyard between the beginning of the Damage Step and before Damage Calculation when a Defense Position "Superheavy Samurai" Monster you control battles an opponent's Monster if your have no Magic and Trap Cards in your Graveyard. The DEF of your battling Monster becomes the double of its original ATK until the end of the turn.


CROS-JP010 Soprano, Melodious Songstress 「幻奏の歌姫ソプラノ」
LIGHT/Angel - Effect/4/1400/1400
Effect ① of "Soprano, Melodious Songstress " can each only be used once per turn.
①:When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano, Melodious Songstress ". Add that monster to your hand. ②: Once per turn, during your Main Phase, you can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


「ファーニマル・シープ」
CROS-JP011 Furnimal Sheep

EARTH/Angel - Effect/2/400/800
You can use Effect ② of "Furnimal Sheep" only once per turn. ①: If you control a "Furnimal" Monster other than "Furnimal Sheep", you can Special Summon this card from your hand. ②: You can activate this effect, if another "Furnimal" Monster you control is returned to its owner's hand. Select 1 "Edge-Imp" Monster in your hand or Graveyard and Special Summon it.


「エッジインプ・ソウ」
CROS-JP012 Edge-Imp Saw

DARK/Demon - Effect/3/500/1000
You can use the Effect of "Edge-Imp Saw" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by sending 1 "Furnimal" Monster from your hand to the Graveard. Draw 2 card from your Deck. Afterwards, select 1 card from your hand and put it on top or under the bottom of your deck.


「エッジインプ・チェーン」
CROS-JP013 Edge-Imp Chain

DARK/Demon - Effect/4/1200/1800
You can only use Effect ① or ② of "Edge-Imp Chain" per turn, and only once that turn. ①: You can activate this effect when this card declares an attack. Add 1 "Edge-Imp Chain" from your Deck to your hand. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Des Toy" card from your Deck to your hand.


「エッジインプ・トマホーク」
SECE-JP014 Edge-Imp Tomahawk

DARK/Demon - Effect/4/1800/800
You can use Effect ① and ② of "Edge-Imp Tomahawk" each only once per turn. ①: You can activate this effect by sending 1 "Edge-Imp" Monster from your hand to the Graveyard. Inflict 800 Damage to your opponent. ②: You can activate this effect by sending 1 "Edge-Imp" Monster other than a "Edge-Imp Tomahawk" from your Deck to the Graveyard. Until the End Phase, this card' name becomes the name of the sent monster.


「エッジインプ・DTモドキ」
SECE-JP015 Edge-Imp DT Modoki

DARK/Demon - Effect/4/1300/1300
This card is always treated as a "Des Toy" card. You can use the Effect of "Edge-Imp DT Modoki" only once per turn. ①: You can activate this effect by targeting 1 "Des Toy" Fusion Monster you control or in your Graveyard. Until the end of the turn, the ATK and DEF of this card becomes that Monster's original ATK and DEF.


CROS-JP016 Raid Raptor - Impale Lanius 「RR-インペイル・レイニアス」
DARK/Bird - Effect/4/1700/1000
You can use Effect ② of "Raid Raptor - Impale Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by targeting 1 face-up Attack Position Monster on the field. Change that Monster to Defense Position. ②: Once during the Main Phase 2 of a turn this card attacked, you can activate this effect by targeting 1 "Raid Raptor" Monster in your Graveyard. Special Summon that Monster.


CROS-JP017 Raid Raptor - Mimicry Lanius 「RR-ミミクリー・レイニアス」
DARK/Bird - Effect/4/1100/1900
You can use Effect ② of "Raid Raptor - Mimicry Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned. The Level of all "Raid Raptor" Monsters you control is increased by 1. ②: You can activate this effect during the Main Phase of the turn this card was sent to the Graveyard by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand, except a "Raid Raptor - Mimicry Lanius".


「妖仙獣 木魅」
CROS-JP018 Hermit Youkai Kodama

WIND/Beast-Warrior - Effect/1/0/0
You can use the effect of "Hermit Youkai Kodama" only once per turn. ①: You can activate this effect by Releasing this card and targeting 1 "Youkai Shrine of Trials" you control. Place 3 Hermit Counter on that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. During this turn's Main Phase, you can Normal Summon 1 "Hermit Youkai" Monster in addition to your Normal Summon per turn. (You can only gain this effect once per turn.)


「妖仙獣 大幽谷響」
CROS-JP019 Hermit Youkai Ooyamabiko
[Rare]
WIND/Beast - Effect/6/?/?
You can use Effect ① of "Hermit Youkai Ooyamabiko" only once per turn. ①: You can activate this effect by sending 1 "Hermit Youkai" Monster other than "Hermit Youkai Ooyamabiko" from your hand to the Graveyard when an opponent's Monster declares a direct attack. Special Summon this card from your hand. ②: You can activate this effect during the Damage Step when this card battles an opponent's Monster. Until the end of the turn, the ATK and DEF of this card become the original ATK and DEF of the battling opponent's Monster. ③: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Add 1 "Hermit Youkai" Card from your Deck to your hand.


「竜星因士-セフィラツバーン」
CROS-JP020 Aesatellarknight - Sephirathuban

LIHGT/Warrior - Pendulum - Effect/4/0/2100
You can use the Monster Effect of "Aesatellarknight - Sephirathuban" only once per turn.
①: If this card is Normal Summoned, Flip Summoned or Pendulum Summoned successfully, you can activate this effect by targeting 1 other "tellarknight" or "Sephira" monster in your Monster Zone or Pendulum Zone and 1face-up card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 1 / Red 1
①: You can only Pendulum Summon "tellarknight" and "Sephira" Monster. This effect cannot be negated.


「覚星輝士-セフィラビュート」
CROS-JP021 Astellarknight - Sephirabuth

LIGHT/Demon - Pendulum - Effect/4/1900/0
You can use the Monster Effect of "Astellarknight - Sephira Buth" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Pendulum Summoned, you can activate this effect by targeting 1 "tellarknight" or "Sephira" card in your Monster Zone or Pendulum Zone, and 1 set card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "tellarknight" or "Sephira" Monster. This effect cannot be negated.


CROS-JP022 Ye-Shadoll - Sephira Naga 「イェシャドール・セフィラナーガ」
DARK/Spellcaster - Pendulum - Effect/2/900/100
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or if this card is sent to the Graveyard, you can target 1 card in either player's Pendulum Zone. Return that card to the hand. You must control a "Sephira" card in your Pendulum Zone to activate and to resolve this effect.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon monsters, except "Shadoll" or "Sephira" monsters. This effect cannot be negated.


「オルシャドール-セフィラルーツ」
CROS-JP023 Ol-Shadoll - Sephira Roots

DARK/Rock - Pendulum - Effect/4/450/1950
You can use the Monster Effect of "Ol-Shadoll - Sephira Roots" only once per turn. ①: If this card is successfully Pendulum Summoned, or if this card is sent to the Graveyard, you can activate this effect by targeting 1 "Sephira" card in your Pendulum Zone, other than "Ol-Shadoll - Sephira Roots". Special Summon that card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Shadoll" or "Sephira" Monster. This effect cannot be negated.


「宝竜星-セフィラフウシ」
CROS-JP024 Treasure Dragon Star - Sephira Fushi
[Super Rare]
EARTH/Phantasm Dragon - Pendulum - Effect/3/1500/0
You can use the Monster Effect of "Treasure Dragon Star - Sephira Fushi" only once per turn. ①: If this card is successfully Pendulum Summoned or Special Summoned from the Deck, you can activate this effect by targeting 1 "Dragon Star" or "Sephira" Monster you control other than "Treasure Dragon Star - Sephira Fushi". During this turn, that face-up Monster is treated as Tuner. If this card whose effect was activated is removed from the field, it is returned to the bottom of its owner's Deck.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Dragon Star" or "Sephira" Monster. This effect cannot be negated.


CROS-JP025 Secret Dragon Star - Sephira Shiugo 「秘竜星-セフィラシウゴ」
EARTH/Phantom Dragon - Pendulum - Effect/6/0/2600
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or when a card(s) in your Monster Zone or Pendulum Zone is destroyed by battle or card effect. You can add 1 "Dragon Star" or "Sephira" Magic/Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon monsters, except "Dragon Star" or "Sephira" monsters. This effect cannot be negated.


CROS-JP026 Swordmaster of the Necloth - Sephira Saber 「剣聖の影霊衣-セフィラセイバー」
WATER/Spellcaster - Pendulum - Effect/4/1500/800
You can use the Monster Effect of "Swordmaster of the Necloth - Sephira Saber" only once per turn. ①: You can Release this card from your hand or face-up from your side of the field, release monsters from your hand or field, then Ritual Summon 1 "Necloth" Ritual Monster from your hand whose Level equal the total Levels of those monsters.
Pendulum Effect:
①: You cannot Pendulum Summon monsters, except "Necloth" or "Sephira" monsters. This effect cannot be negated.


「炎獣の影霊衣-セフィラエグザ」
CROS-JP027 Flame Beast of the Necloth - Sephira Exa

FIRE/Dragon - Pendulum - Effect/5/2000/1000
You can use the Monster Effect of "Flame Beast of the Necloth - Sephira Exa" only once per turn. ①: You can activate this effect if this card is in your hand or Graveyard, and a "Necloth" or "Sephira" card other than "Flame Beast of the Necloth - Sephira Exa" in your Monster Zone or Pendulum Zone is destroyed by battle or a card effect. Special Summon this card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Necloth" or "Sephira" Monster. This effect cannot be negated.


「英霊獣使い-セフィラムピリカ」
CROS-JP028 Outstanding Spirit Beast Tamer - Sephiram Pilica

WIND/Psychic - Pendulum - Effect/3/1000/1500
You can Special Summon "Outstanding Spirit Beast Tamer - Sephiram Pilica" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Spirit Beast" or "Sephira" Monster in your Graveyard, other than "Outstanding Spirit Beast Tamer - Sephiram Pilica". Special Summon that Monster. Destroy the Monster Special Summoned by this effect during the End Phase.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


「影霊獣使い-セフィラウェンディ」
CROS-JP029 Shadow Spirit Beast Charmer - Sephira Wendy

WIND/Psychic - Pendulum - Effect/3/1500/1000
You can only Special Summon 1 "Shadow Spirit Beast Charmer - Sephira Wendy" per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Pendulum Summoned. You can add 1 face-up "Sephira" Monster from your Extra Deck other than "Shadow Spirit Beast Charmer - Sephira Wendy" to your hand.
Pendulum Effect:
Blue 7 /Red 7
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


CROS-JP030 Infernoid Shaytan 「インフェルノイド・シャイターン」
FIRE/Demon - Special Summon - Effect/1/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 set card on the field. Return that card to its owner's Deck. That card cannot be activated in Response to the activation of this effect. ②: Once during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare


CROS-JP031 Infernoid Belphegor 「インフェルノイド・ベルフェゴル」
FIRE/Demon - Special Summon - Effect/6/2400/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card declares an attack. Select 1 Monster from your opponent's Extra Deck and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.


「インフェルノイド・リリス」
CROS-JP032 Infernoid Lilith
[Super Rare]
FIRE/Demon - Specia Summon - Effect/9/2900/2900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand or Graveyard by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card is successfully Special Summoned. Destroy all "Magic and Trap Cards on the field, except "Purgatory" cards. ②: Once per turn, when the effect of another Monster is activated, you can Release 1 Monster you control. Negate that activation and remove that card from play.


「幽鬼うさぎ」
CROS-JP033 Ghost Usagi

LIGHT/Psychic - Tuner - Effect/3/0/1800
You can use the Effect of "Ghost Usagi" only once per turn. ①: When a Monster Effect is activated on the field, or when the effect of a Magic or Trap card that was already on the field is activated, you can activate this effect by sending this card you control or in your hand to the Graveyard. Destroy that card on the field.


「マグマ・ドラゴン」
CROS-JP034 Magma Dragon
[Rare]
FIRE/Phantasm Dragon - Effect/4/1600/1200
You can use the effect of "Magma Dragon" only once per turn, and during the turn you activated this effect, you can only Special Summon Phantasm Dragon-Type Monster. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 Phantasm Dragon-Type Monster in your Graveyard other than "Magma Dragon". Special Summon that Monster in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated.


「ブンボーグ004」
CROS-JP035 Bunborg 004

EARTH/Machine - Effect/4/500/500
①: You can activate this effect during Damage Calculation when this card battles an opponent's Monser. Send 1 "Bunborg" Monster other than a "Bunborg 004" from your Deck to the Graveyard and this card gains ATK and DEF during Damage Calculation only equal to the Level of the sent Monster x 500. After activation of this effect, Battle Damage your opponent takes becomes 0 until the end of the turn. ②: You can activate this effect if this card destroys an opponent's Monster by battle. Select 2 "Bunborg" Monster with different Levels in your hand or in your Graveyard and Special Summon them in Defense Position.


「魔犬オクトロス」
CROS-JP036 Fiendish Hound Octoros

DARK/Demon - Effect/3/800/800
You can use the effect of "Fiendish Hound Octoros" only once per turn. ①: Activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 8 Demon-Type Monster from your Deck to your hand.


「プリン隊」
CROS-JP037 Pudding Force
[Normal Rare]
WATER/Demon - Effect/1/300/300
This card cannot be used as Fusion, Synchro or Xyz Material. ①: While this card is in the Monste Zone, this card cannot be Released. ②: You can activate this effect during your End Phase by targeting 1 card in your Pendulum Zone. Destroy that card, and change control of ti card to your opponent. ③: Activate this effect during your Standby Phase. You take 300 Damage.


CROS-JP038 Necloth of Sophia 「sophiaの影霊衣」
LIGHT/Spellcaster - Ritual - Effect/11/3600/3400
Can be Ritual Summoned with any "Necloth" Ritual Magic Card. This card must be Ritual Summoned from your hand by using 3 Monster with different Types you control. ①: You can activate this effect during your or your opponent's Main Phase 1 by discarding this card and a "Necloth" Magic Card. During that Phase, your opponent cannot Special Summon Monsters from the Extra Deck. ②: You can activate this effect when this card is successfully Ritual Summoned. Remove from play all other cards on the field and in both Graveyards. During the turn you activated this effect, you cannot Normal Summon or Special Summon other Monster.


「幻奏の音姫マイスタリン・シューベルト」
CROS-JP039 Meisterin Schubert, the Melodious Maestra
[Rare]
LIGHT/Angel - Fusion - Effect/6/2400/2800
2 x "Melodious" Monster
①: Once while this card is face-up on the field, you can target up to 3 cards in total in any Graveyards. Remove those cards from play. This card gains 200 ATK for each card removed from play by this effect. You can use this effect during your opponent's turn.


CROS-JP040 Bloom Diva, the Melodious Flora Saint 「幻奏の華歌聖ブルーム・ディーヴァ」
LIGHT/Angel - Fusion - Effect/6/1000/2000
"Melodious Meastra" Monster + "Melodious" Monster
①: This card cannot be destroyed by battle or card effects, and all Battle Damage to you from battles involving this card becomes 0. ②: You can activate this effect after Damage Calculation if this card battled an opponent's Monster that was Special Summoned. Inflict Damage to your opponent equal to the difference between that opponent Monster's original ATK and the original ATK of this card, and destroy that opponent's Monster.
Rare


CROS-JP041 Des-Toy Wheelsaw Lio 「デストーイ・ホイールソウ・ライオ」
DARK/Demon - Fusion - Effect/7/2400/2000
"Edge-Imp Saw" + "Furnimal" Monster
This card can only be Special Summoned by Fusion Summon. You can use the effect of "Des Toy Wheelsaw Lio" only once per turn, and during the turn you activate this effect, this card cannot attack directly. ①: You can activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster, and inflict damage to your opponent equal to the original ATK of the destroyed Monster.
Rare


「デストーイ・チェーン・シープ」
CROS-JP042 Des-Toy Chain Sheep

DARK/Demon - Fusion - Effect/5/2000/2000
"Edge-Imp" Monster + "Furnimal" Monster
You can use Effect ② of "Des Toy Chain Sheep" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect if this card is destroyed by battle or your opponent's card effect. Special Summon this card from the Graveyard. This card Special Summoned by this effect gains 800 ATK.


「デストーイ・マッド・キマイラ」
CROS-JP043 Des-Toy Mad Chimera
[Ultra Rare]
DARK/Demon - Fusion - Effect/8/2800/2000
3x "Des Toy" Monster
This card can only be Special Summoned by Fusion Summon. You can use Effect ② of "Des Toy Mad Chimera" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster to your field with its ATK halved. ③: This card gains 300 ATK for each Monster you control whose original owner is your opponent.


「エルシャドール・アノマリリス」
CROS-JP044 El-Shadoll Anomalilith
[Super Rare]
WATER/Demon - Fusion - Effect/9/2700/1600
"Shadoll" Monster + WATER Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: While this card is in the Monster Zone, neither player can Special Summon Monster from the hand or Graveyard by the effects of Magic or Trap Cards. ②: You can activate this effect by targeting 1 "Shadoll" Magic or Trap Card if this card is sent to the Graveyard . Add that card to your hand.


CROS-JP045 Sacred Spirit Beast Mount, Gaiapelio 「聖霊獣騎 ガイアペライオ」
LIGHT/Psychic - Fusion - Effect/10/3200/2100
"Sacred Spirit Beast Mount" Monster + "Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summoned except by removing the aboce mentioned cards from play. ("Fusion" is not used.) ①:This card that was Special Summoned by the method above gains the following effect. ● When a Magic, Trap or the Effect of a Effect Monster Card is activated, you can activate this effect by removing 1 "Spirit Beast" Card in your hand from play. Negate that activation and destroy that card.
Ultra Rare


「クリアウィング・シンクロ・ドラゴン」
CROS-JP046 Clear Wing Synchro Dragon
[Ultra Rare]
WIND/Dragon - Synchro - Effect/7/2500/2000
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect when the effect of another Level 5 or higher Monster on the field is activated. Negate that activation and destroy that card. ②: Once per turn, you can activate this effect when an Monster Effect is activated that targets exactly 1 Level 5 or higher Monster on the field. Negate the activation and destroy it. ③: If a Monster is destroyed by this card's effect, until the end of the turn, this card gains ATK equal to the original ATK of the Monster destroyed by this card's effect.


「幻竜星-チョウホウ」
CROS-JP047 Illusion Dragon Star - Chouhou
[Super Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/9/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: While this Synchro Summoned Card is in the Monster Zone, your opponent cannot activate the effects of Monsters with the same original attribute as "Dragon Star" Monster this card has as Synchro Material. ②: You can activate this effect when this Synchro Summoned card is destroyed by battle or a card effect and sent to the Graveyard. Add 1 Tuner from your Deck to your hand. ③: Once per turn, you can activate this effect when a Monster your opponent controls is destroyed by battle or a card effect. Special Summon 1 Phantasm Dragon-Type Monster with the same original Attribute as that Monster from your Deck in Defense Position.


CROS-JP048 Raid Raptor - Blaze Falcon 「RR-ブレイズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 5/1000/2000
3 x Level 5 Bird-Type Monster
①: While this card has Xyz Material, it can attack directly. ②: When this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster. ③: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Special Summoned Monster your opponent controls, and inflict 500 Damage for each Monster destroyed this way to your opponent.


CROS-JP049 Raid Raptor - Revolution Falcon 「RR-レヴォリューション・ファルコン」
DARK/Bird - Xyz - Effect/Rank 6/2000/3000
3x Level 6 Bird-Type Monster
①: You can activate this effect by removing 1 Xyz Material from this card. During this turn, this card can attack all Monster your opponent controls once. ②: Activate this effect during the Damage Step when this card battles with a face-up Special Summoned Monster. That Monster's ATK and DEF becomes 0. ③: If this card has a "Raid Raptor" Xyz Monster as Xyz Material, it gains the following effect: ● Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster, and inflict Damage to your opponent equal to half its ATK.
Super Rare


CROS-JP050 Tellarknight Ptolemaios 「星守の騎士 プトレマイオス」
LIGHT/Warrior - Xyz - Effect/Rank 4/550/2600
2 or more Level 4 Monster
①: You can activate this effect by removing 3 or 7 Xyz Materials from this card. ● 3: You can Special Summon 1 Xyz Monster with 1 Rank higher than this card, except a "No." Monster, from your Extra Deck by placing this card as Xyz Material under it. (This is treated as Xyz Summon). This effect can be activated during your opponent's turn. ● 7: Skip your opponent's next turn. ②: You can activate this effect during either player's End Phase. Select 1 "Satellarknight" Card in your Extra Deck, and place it as Xyz Material under this card.
Ultra Rare


CROS-JP051 Madolce Puddingcess Choco a la Mode 「マドルチェ・プディンセス・ショコ・ア・ラ・モード」
EARTH/Angel - Xyz - Effect/Rank 5/2500/2200
2 x Level 5 EARTH Monster
You can Xyz Summon this card by placing 1 Rank 4 or lower "Madolce" Xyz Monster you control as Xyz Material under this card. ①: Once per turn, you can activate this effect by targeting 1 "Madolce" Card in your Graveyard. Return that card to your Deck. ②: If this card has "Madolce Puddingcess" as Xyz Material, you can activate this effect by removing a Xyz Material from this card when a "Madolce" Monster in your Graveyard is returned to your Deck. Special Summon 1 "Madolce" Monster from your Deck in face-up Attack Position or face-down Defense Position.
Super Rare


CROS-JP052 Entermate Cast Change 「EMキャスト・チェンジ」
Normal Magic Card
You can activate only 1 "Entermate Cast Change" per turn. ①: Reveal any number of "Entermate" Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards + 1.


「融合徴兵」
CROS-JP053 Fusion Conscription
[Rare]
Normal Magic Card
You can activate only 1 "Fusion Conscription" per turn. ①: Show 1 Fusion Monster in your Extra Deck to your opponent, and select 1 Fusion Material Monster listed on that card in your Deck or Graveyard and add it to your hand. After activation of this card, until the end of the turn, you cannot Normal Summon or Special Summon the Monster added to your hand by this effect or a Monster with the same name, nor activate that Monster's effect(s).


「デストーイ・ファクトリー」
CROS-JP054 Des Toy Factory

Continuous Magic Card
You can use Effect ① and ② of "Des Toy Factory" each only once per turn. ①: You can activate this effect by removing 1 "Fusion" Magic Card or "Polymerisation" Magic Card in your Graveyard from play. Send Fusion Material Monster from your hand or that you control listed on a "Des Toy" Fusion Monster to the Graveyard, and Fusion Summon that Fusion Monster from your Extra Deck. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Des Toy Fusion". Add that card to your hand.


「縫合蘇生」
CROS-JP055 Seam Reborn

Normal Magic Card
You can activate only 1 "Seam Reborn" per turn. ①: You can activate this effect by targeting 1 "Furnimal" or "Des Toy" Monster in your Graveyard. Special Summon that Monster. The Monster Special Summoned by this effect has its effect(s) negated.


「魔玩具融合」
CROS-JP056 Des Toy Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Des Toy Fusion" per turn. ①: Remove from play Fusion Material Monster you control or in your Graveyard listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from the Extra Deck.


CROS-JP057 Rank-Up Magic - Revolution Force 「RUM-レヴォリューション・フォース」
Quick-Play Magic Card
①: Depending on the turn you activated this card, apply the following effect. ● Your turn: You can activate this effect by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than the target Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.). ● Your opponent's turn: You can activate this effect by targeting 1 Xyz Monster your opponent controls without Xyz Material. Gain control over that Xyz Monster. Afterwards, Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than that targetd Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.)


CROS-JP058 Hermit Youkai Tornado 「妖仙大旋風」
Continuous Magic Card
You can activate this card by paying 800 Life Points. ①: Once per turn, if a face-up "Hermit Youkai" Monster you control is returned to the hand, you can activate this effect by targeting 1 Card your opponent controls. Return that card to its owner's hand. ②: Destroy this card during your End Phase if you didn't use Effect ① of this card during your turn.


「セフィラの輝跡」
CROS-JP059 Path of Sephira

Continuous Magic Card
①: You can activate this effect if you have 2 "Sephira" Cards in your Pendulum Zone, with a Pendulum Scale of 1 and 7. If you control Non-"Sephira" Monster, return all those Monsters to their owner's deck. ②: While this card is in the Magic or Trap Zone, neither player can Special Summon Monster except from the hand or the Extra Deck. ③: While you have a card in the Pendulum Zone, this effect cannot be targeted by card effects, and if a card in your Pendulum Zone is destroyed, destroy this card.


「セフィラの神託」
CROS-JP060 Oracle of the Sephira

Field Magic Card
You can only activate 1 "Oracle of the Sephira" per turn. ①: When this card is activated, you can add 1 "Sephira" Monster from your Deck to your hand. ②: When you Ritual Summon by using a "Sephira" Monster, or Special Summon a Monster by using a "Sephira" Monster as Material, you can activate each of the following effects once per turn, depending on the kind of Monster summoned. ● Ritual: Return 1 Monster on the field to its owner's Deck. ● Fusion: Special Summon 1 Monster from your hand. ● Synchro: Select 1 Monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, than discard 1 card.


「煉獄の消華」
CROS-JP061 Frozen Purgatory
[Rare]
Continuous Magic Card
You can use Effect 1 of "Frozen Purgatory" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Add 1 "Purgatory" Magic or Trap Card other than "Frozen Purgatory" from your Deck to your hand. During this turn, you cannot Normal Summon or Special Summon Non-"Infernoid" Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard after Damage Calculation, when a "Infernoid" Monster you control battled an opponent's Monster. Remove both player's Monsters involved in that battle.


「ギャラクシー・サイクロン」
CROS-JP062 Galaxy Cylcone
[Super Rare]
Normal Magic Card
You can use Effect ② of "Galaxy Cyclone" only once per turn. ①: You can activate this effect by targeting 1 set Magic or Trap Card on the field. Destroy that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card on the field. Destroy that card. This effect cannot be activate during the turn this card was sent to the Graveyard.


「共鳴する振動」
CROS-JP063 Resonating Oscillation

Normal Magic Card
①: You can activate this effect if your opponent has 2 cards in their Pendulum Zone by targeting those 2 cards. During this turn, while your opponent controls those 2 cards in their Pendulum Zone, if you Pendulum Summon, you can use the Pendulum Scales of both targets. If you do, you can only Pendulum Summon Monster from the Extra Deck.


「ペンデュラム・アライズ」
CROS-JP064 Pendulum Arise

Normal Magic Card
You can activate only 1 "Pendulum Arise" per turn. ①: You can activate this effect by sending 1 Monster you control to the Graveyard. Special Summon 1 Pendulum Monster from your Deck with the same Level as the original level of the sent Monster. Destroy that Monster Special Summoned by this effect during the End Phase.


「予想GUY」
CROS-JP065 An unexpected Guy
[Normal Rare]
Normal Magic Card
①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or lower Normal Monster from your Deck.


「EMピンチヘルパー」
CROS-JP066 Entermate Pinchhelper

Continuous Trap Card
①: Once per turn, you can activate this effect when an opponent's Monster declares a direct attack. Negate that attack, and Special Summon 1 "Entermate" Monster from your Deck. The Monster Special Summon by this effect has its effect(s) negated. ②: You can activate this effect during attack declaration when a Monster you control battles an opponent's Monster, by sending this face-up card in your Magic and Trap Zone to the Graveyard. Battle Damage to you from that battle becomes 0.


「幻奏のイリュージョン」
CROS-JP067 Melodious Illusion

Normal Trap Card
①: You can activate this effect by targeting 1 "Melodious" Monster you control. During the turn, that Monster you control is unaffectd by the effects of your opponent's Magic and Trap Cards and can attack twice per Battle Phase.


「ファーニマル・クレーン」
CROS-JP068 Furnimal Crane

Normal Trap Card
①: You can activate this effect when a face-up "Furnimal" Monster you control is destroyed by an attacking opponent's Monster or an opponent's card effect and sent to the Graveyard by targeting 1 of your destroyed Monster. Add that Monster to your hand, and draw 1 card.


「デストーイ・カスタム」
CROS-JP069 Des Toy Custom

Normal Trap Card
①: You can activate this effect by targeting 1 "Edge-Imp" or "Furnimal" Monster in your Graveyard. Special Summon that Monster. If that Monster Special Summoned by this effect is used as Fusion Material Monster, you can treat it as "Des Toy" Monster.


「妖仙郷の眩暈風」
CROS-JP070 Dizzying Winds of the Youkai Realm

Continuous Trap Card
You can activate this card if you control a Level 6 or higher "Hermit Youkai" Monster. ① : While this card is in the Magic and Trap Zone and while there is a "Hermit Youkai" Card in your Pendulum Zone, if set Monsters or face-up Non-"Hermit Youkai" Monster on the field are returned to the hand, they are returned to their owner's Deck instead.


「セフィラの聖選士」
CROS-JP071 Chosen Warriors of Sephira

Continuous Trap Card
①: Apply the following effects, depending on the number of different face-up "Sephira" Mnster in your Extra Deck.
● 3 or more different: Monster you control gain 100 ATK for each face-up card in either player's Extra Deck.
● 5 or more different: Monster you control cannot be destroyed by your opponent's card effects.
● 8 or more different: Monster you control cannot be targeted by your opponent's card effects.
● 10 different: You can activate this effect by sending this face-up card you control to the Graveyard. Return all cards in your opponent's hand, Graveyard and that they control to their owner's Deck.


「セフィラの神撃」
CROS-JP072 Divine Attack of the Sephira

Counter Trap Card
①: When a Magic, Trap or the Effect of an Effect Monster Card is activated, you can activate this effect by banishing 1 face-up "Sephira" Monster in your Extra Deck. Negate that activation and destroy that card.


「遡洸する煉獄」
CROS-JP073 Rising Purgatory

Continuous Trap Card
You can activate Effect ① and ② of "Rising Purgatory" each only once per turn. ①: During each of your opponent's Standby Phases, you can activate this effect by targeting 1 "Infernoid" Monster in your Graveyard. Add that Monster to your hand. ②: During each of your Standby Phases, you can activate this effect by targeting 1 of your removed "Infernoid" Monster. Return that Monster to the Graveyard. ③: If you control a Non-"Infernoid" Monster, send this card to the Graveyard.


「貪欲な瓶」
CROS-JP074 Jar of Avarice
[Rare]
Normal Trap Card
You can activate only 1 "Jar of Avarice" per turn. ①: You can activate this card by targeting 5 cards in your Graveyard, except "Jar of Avarice". Shuffle those 5 cards back to the deck. Afterwards, draw 1 card.


CROS-JP075 Lose a Turn 「一回休み」
Continuous Trap Card
You can activate this card if you control no Special Summoned Monster. ①: While this card is in your Magic & Trap Zone, Special Summoned Monster have their effects negated until the end of the turn they were Special Summoned. ②: Activate this effect if an Effect Monster is Special Summoned in face-up Attack Position. Change that Monster to Defense Position.


「悪魔の嘆き」
CROS-JP076 Grieving Demon

Normal Trap Card
①: You can activate this effect by targeting 1 Monster in your opponent's Graveyard. Return that Monster to your opponent's deck. Afterwards, you can send 1 Demon-Type Monster from your Deck to the Graveyard.


「深淵のスタングレイ」
CROS-JP077 Abyssal Stungray

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (LIGHT/Thunder-Type/Level 5/ATK 1900/DEF 0) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: This card Special Summoned by this effect cannot be destroyed by battle.


「苦紋様の土像」
CROS-JP078 Kumonyou Mud Statue

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (EARTH/Rock-Type/Level 7/ATK 0/DEF 2500) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: While you control another Trap Card that is treated as Monster in your Monster Zone, this card Special Summoned by this effect cannot become the target of your opponent's card effects. ③: While you control this card Special Summoned by this effect, you can activate this effect if a card is Special Summoned from your Magic and Trap Zone to the Monster Zone by targeting 1 card on the field. Destroy that card.


「横取りボーン」
CROS-JP079 Snatched Bone

Continuous Trap Card
①: You can activate this card during a turn your opponent Special Summons a Monster by targeting 1 Monster in your opponent's Graveyard. Special Summon that Monster in Defense Position. When this card is removed from the field, remove that Monster from play. When that Monster is removed from the field, this card is destroyed.


「再転」
CROS-JP080 Re-Roll
[Normal Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect by targeting 1 Monster on the field whose Level is different from its original level. Roll 1 die. Targeted Monster's Level becomes equal to the result.


「雷帝家臣ミスラ」
CROS-JP081 Mithra the Thunder Emperor Vassal

LIGHT/Thunder - Effect/2/800/1000
You can use Effect ① and ② of "Mithra the Thunder Emperor Vassal" each only once per turn. ①: You can activate this effect during your Main Phase. Special Summon this card from your hand, and Special Summon 1 "Vassal Token" (LIGHT/Thunder-Type/Level 1/ATK 800/ DEF 1000) in Defense Position. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. During the Main Phase of this turn, you can Normal Summon 1 Monster in addition to your Normal Summon per turn. (You can gain this effect only once per turn.)


「炎帝家臣ベルリネス」
CROS-JP082 Berlines the Fire Emperor Vassal

FIRE/Pyro - Effect/3/800/1000
You can use Effect ① and ② of "Berlines the Fire Emperor Vassal" each only once per turn. ①: You can activate this effect by discarding 1 card. Special Summon this card from your hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Look at your opponent's hand, select 1 card in it and remove it from play until the End Phase.


「地帝家臣ランドローブ」
CROS-JP083 Landrobe the Earth Emperor Vassal
[Rare]
EARTH/Rock - Effect/4/800/1000
You can use Effect ① and ② of "Landrobe the Earth Emperor Vassal" each only once per turn. ①: You can activate this effect by targeting 1 face-up Monster you opponent controls. Special Summon this card from your hand, and change the targeted Monster to face-down Defense Position. During this turn, your cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is used as Release for an Advance Summon by targeting 1 Monster with 800 ATK and 1000 DEF in your Graveyard, except a "Landrobe the Earth Emperor Vassal". Add that Monster to your hand.


「風帝家臣ガルーム」
CROS-JP084 Garm the Wind Emperor Vassal
[Rare]
WIND/Bird - Effect/3/800/1000
You can use Effect ① and ② of "Garm the Wind Emperor Vassal" each only once per turn. ①: You can activate this effect by returning 1 Advance Summoned Monster you control to its owner's hand. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Add 1 Monster with 800 ATK and 1000 DEF, except a "Garm the Wind Emperor Vassal" from your Deck to your hand.


「邪帝家臣ルキウス」
CROS-JP085 Lucius the Wicked Emperor Vassal

DARK/Demon - Effect/1/800/1000
You can use Effect ① and ② of "Lucius the Wicked Emperor Vassal" each only once per turn. ①: You can activate this effect by removing 1 Level 5 or higher Monster in your Graveyard from play. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Release for an Advance Summon. Look at all set cards your opponent controls. Your opponent cannot activate the Effects of Magic, Trap or Effect Monster Cards in response to the activation of this effect.


「真帝王領域」
CROS-JP086 True Emperor's Domain

Field Magic Card
①: If you have no cards in your Extra Deck and you control only Advance Summoned Monster, your opponent cannot Special Summon from the Extra Deck. ②: An Advance Summoned Monster you control that attacks an opponent's Monster gains 800 ATK during Damage Calculation only. ③: Once per turn, you can activate this effect during your Main Phase. You can select 1 Monster with 2800 ATK and 1000 DEF in your hand and reduce that Monster's Level by 2 until the end of the turn.


CROS-JP087 Neptabyss the Atlantean Prince 「海皇子 ネプトアビス」
WATER/Sea-Serpent - Effect/1/800/0
You can use Effect ① and ② of "Neptabyss the Atlantean Prince" each only once per turn. ①: You can activate this effect by sending 1 "Atlantean" Monster other than "Neptabyss the Atlantean Prince" from your Deck to the Graveyard. Add 1 "Atlantean" Card other than "Neptabyss the Atlantean Prince" from your Deck to your hand. ②: If this card is sent to the Graveyard for the activation of an WATER Monster's effect, target 1 "Atlantean" Monster in your Graveyard other than "Neptabyss the Atlantean Prince". Special Summon that Monster.
Rare


CROS-JP088 Island of the Fire Kings 「炎王の孤島」
Field Magic Card
You can only use Effect ① or ② of "Island of the Fire Kings" per turn, and only once that turn. ①: You can activate this effect during your Main Phase. Select 1 Monster in your hand or that you control and destroy it, and add 1 "Fire King" Monster from your Deck to your hand. ②: You can activate this effect if you control no Monster. Special Summon 1 FIRE Bird-Type Monster from your hand. ③: Activate this effect if this face-up card in the Field Zone is sent to the Graveyard or removed from play. Destroy all Monster you control.


CROS-JP089 Chimeratech Rampage Dragon 「キメラテック・ランページ・ドラゴン」
DARK/Machine - Fusion - Effect/5/2100/1600
2 or more "Cyber Dragon" Monster
This card can only be Fusion Summoned with the above mentioned Fusion Materials. ①: When this card is successfully Fusion Summoned, you can activate this effect by targeting Magic or Trap Cards on the field up to the number of this cards Fusion Material Monster. Destroy those cards. ②: Once per turn you can activate this effect during your Main Phase. Send up to 2 LIGHT Machine-Type Monster from your Deck to the Graveyard. During this turn, this card can attack once more per Battle Phase in addition to the Normal Attack equal to the number of Monster sent to the Graveyard by this effect.
Super Rare


CROS-JP090 Cyber Dragon Infinity 「サイバー・ドラゴン・インフィニティ」
LIGHT/Machine - Xyz - Effect/Rank 6/2100/1600
3 x Level 6 LIGHT Machine-Type Monster
Once per turn, you can Xyz Summon "Cyber Dragon Infinity" by placing 1 "Cyber Dragon Nova" as Xyz Material under it. ①: This card gains 200 ATK for each Xyz Material it has. ②: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster. Place that Monster as Xyz Material under this card. ③: Once per turn, when a card effect is activated, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare

Wednesday, 17. December 2014

Yu-Gi-Oh! Glory of the Duelist - Memory Fragments

???OCG??????? -?????- side:????
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yami Yugi


???OCG??????? -?????- side:?????
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yugi Muto


Release: 10th January 2015
Price: 300 Yen per Pack (excl. taxes)

60 cards in total, per side
1 Holographic Rare
20 Secret Rare
39 Common


- Two Special Packs to commomerate the end of Yu-Gi-Oh!'s 15 years anniversary.
- Includes new cards in the image of "Yu-Gi-Oh! Duel Monsters"
- Contains cards that haven't been reprinted until now, like Game or Guide Book Promo cards.
- The new Special Parallel rarity was made especially for this pack.




15AX-JPY02 Black Burning Magic ?????????????
Quick-Play Magic Card
??If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Secret Rare

15AX-JPY02 Black Burning Magic

??????
15AX-JPY03 Eternal Soul

Continuous Trap Card
You can use Effect ? of "Eternal Soul" only once per turn. ?: You can select and activate 1 of the following effects. ?: Select 1 "Dar Magician" in your hand or Graveyard and Special Summon it. ? Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. ?: While this card is in the Magic & Trap Zone, "Black Magician" in your Monster Zone is unaffected by your opponent's card effects. ?: Activate if this face-up card is removed from the field. Destroy all Monster you control.
Secret Rare

15AX-JP000 Blue Eyes Ultimate Dragon ????????Holographic Rare
15AX-JPY01 Dark Magician ???????????? Secret Rare
15AX-JPY37 Osiris the Sky Dragon ?????????? Secret Rare
15AX-JPY38 Great Divine Soldier of Obelisk ??????????? Secret Rare
15AX-JP(???) Summoned Skull ????????? LIMITED EDITION 3 Artwork
15AX-JP(???) Winged God Dragon of Ra ???????? Secret Rare

15AX-JPY(??) Dark Paladin ??????????????????
?????????????
15AX-JPM02 Black Burning

Normal Magic Card
?: You can activate this card if you control a "Dark Magician Girl". Destroy all face-up Monster your opponent controls.
Secret Rare

???????
15AX-JPM03 Ring of Peace

Normal Magic Card
?: You can reveal this card when you draw it during your Draw Phase with your Normal Draw, if you control no cards and your opponent controls 3 or more Monster, and activate it during your Main Phase 1 of that turn. Select 1 card from your Deck, reveal it to your opponent and add it to your hand.
Secret Rare

15AX-JP000 Blue Eyes Ultimate Dragon ???????? Holographic Rare
15AX-JPM06 Celtic Guardian ???????? Secret Rare LIMITED EDITION 2 Artwork
15AX-JPM(??) Kanan the Swordmistress ????????
15AX-JPM(??) Monster Reborn ?????? Secret Rare

15AX-JPM(??) Red-Eyes B. Dragon ???????? Secret Rare
15AX-JPM(??) Seiyaryu ??????????????? Secret Rare
15AX-JPM(??) Harpie's Pet Dragon ???????????



15AX-JP(???) Cyber Harpie Lady ?????????????
15AX-JP(???) Sage's Stone ??????? Secret Rare

Monday, 1. December 2014

Yu-Gi-Oh! OCG The Rarity Collection

遊戯王OCG「THE RARITY COLLECTION」
Yu-Gi-Oh! OCG The Rarity Collection


Release: 20th December 2014
Price: 300 Yen (incl. taxes)

51 cards in total, 4 cards per booster.




TRC1-JP000 Blue-Eyes White Dragon 「青眼の白龍」 Holographic Rare
TRC1-JP001 Dark Magician 「ブラック・マジシャン」 Extra Secret Rare
TRC1-JP002 Monster Reborn 「死者蘇生」 Ultimate Rare
TRC1-JP003 Elemental HERO Neos 「E・HERO ネオス」 Extra Secret Rare
TRC1-JP004 Super Polymerization 「超融合」 Ultimate Rare
TRC1-JP005 Stardust Dragon 「スターダスト・ドラゴン」 Extra Secret Rare
TRC1-JP006 Starlight Road 「スターライト・ロード」 Ultimate Rare
TRC1-JP007 No. 39 Aspiring Emperor Hope 「No.39 希望皇ホープ」 Extra Secret Rare
TRC1-JP008 Rank-Up Magic - Astral Force 「RUM-アストラル・フォース」 Ultimate Rare
TRC1-JP009 Odd-Eyes Pendulum Dragon 「オッドアイズ・ペンデュラム・ドラゴン」 Extra Secret Rare
TRC1-JP010 Red-Eyes Darkness Metal Dragon 「レッドアイズ・ダークネスメタルドラゴン」 Secret Rare
TRC1-JP011 Debris Dragon 「デブリ・ドラゴン」 Super Rare
TRC1-JP012 Elemental HERO Prisma 「E・HERO プリズマー」 Super Rare
TRC1-JP013 Summon Priest 「召喚僧サモンプリースト」 Super Rare
TRC1-JP014 Archangel Christia 「大天使クリスティア」 Super Rare
TRC1-JP015 Fallen Angel Asmodius 「堕天使アスモディウス」 Super Rare
TRC1-JP016 Fallen Angel Superbia 「堕天使スペルビア」 Super Rare
TRC1-JP017 Infernity Daemon 「インフェルニティ・デーモン」 Super Rare
TRC1-JP018 Tour Guide From the Underworld 「魔界発現世行きデスガイド」 Super Rare
TRC1-JP019 Mezuki 「馬頭鬼」 Super Rare
TRC1-JP020 Rescue Rabbit 「レスキューラビット」 Super Rare
TRC1-JP021 Hot-Blooded Beast Warrior Wolfbark 「熱血獣士ウルフバーク」 Super Rare
TRC1-JP022 Lightlord Archer Feris 「ライトロード・アーチャー フェリス」 Super Rare
TRC1-JP023 Dark Simorgh 「ダーク・シムルグ」 Super Rare
TRC1-JP024 Crane-Crane 「クレーンクレーン」 Super Rare
TRC1-JP025 Maskleon 「カメンレオン」 Super Rare
TRC1-JP026 Increasing G 「増殖するG」 Super Rare
TRC1-JP027 Thunder Seahorse 「サンダー・シーホース」 Secret Rare
TRC1-JP028 Cyber End Dragon (Dark Version) 「サイバー・エンド・ドラゴン(シャドウバージョン)」 Super Rare
TRC1-JP029 Natural Extrio 「ナチュル・エクストリオ」 Super Rare
TRC1-JP030 Trishula, Dragon of the Ice Barrier 「氷結界の龍 トリシューラ」 Secret Rare
TRC1-JP031 Dragunity Knight - Vajuranda 「ドラグニティナイト-ヴァジュランダ」 Super Rare
TRC1-JP032 Natural Palkion 「ナチュル・パルキオン」 Super Rare
TRC1-JP033 Crimson Blader 「クリムゾン・ブレーダー」 Secret Rare
TRC1-JP034 Tech Genus Hyper Librarian 「TG ハイパー・ライブラリアン」 Secret Rare
TRC1-JP035 Formula Synchron 「フォーミュラ・シンクロン」 Secret Rare
TRC1-JP036 Felgrand, the God Dragon Knight 「神竜騎士フェルグラント」 Secret Rare
TRC1-JP037 Gagaga Gunman 「ガガガガンマン」 Super Rare
TRC1-JP038 Lavalval Chain 「ラヴァルバル・チェイン」 Secret Rare
TRC1-JP039 Empty Space Sea Serpent Levaiel 「虚空海竜リヴァイエール」 Super Rare
TRC1-JP040 Summoner's Art 「召喚師のスキル」 Super Rare
TRC1-JP041 Instant Fusion 「簡易融合」 Super Rare
TRC1-JP042 Allure of Darkness 「闇の誘惑」 Super Rare
TRC1-JP043 Book of Moon 「月の書」 Super Rare
TRC1-JP044 Fire Formation - Tenki 「炎舞-「天キ」」 Super Rare
TRC1-JP045 Breakthrough Skill 「ブレイクスルー・スキル」 Secret Rare
TRC1-JP046 Compulsory Evacuation Device 「強制脱出装置」 Secret Rare
TRC1-JP047 Vanity's Emptiness 「虚無空間」 Super Rare
TRC1-JP048 Demon's Chain 「デモンズ・チェーン」 Super Rare
TRC1-JP049 Anti-Spell Fragrance 「魔封じの芳香」 Super Rare
TRC1-JP050 The Selection 「方舟の選別」 Super Rare

Sunday, 23. November 2014

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS
遊戯王OCG「デュエルフィールドEX EPIC OF NOBLE KNIGHTS -導きの聖剣-」
Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS


Release: 20th December 2014
Price: 1500 Yen (incl. taxes)


- Includes 3 Promo card (Ultra Rare) and 1 Rubber Duel Field


EONK-JP001 Legendary Prophet Merlin 「伝説の預言者マーリン」
DARK/Spellcaster - Effect/3/1400/500
Ultra Rare
EONK-JP001 Legendary Prophet Merlin

EONK-JP002 Holy Knight Bedwyr 「聖騎士ベティヴィエール」
LIGHT/Warrior - Effect/4/1600/1500 
Ultra Rare
EONK-JP002 Holy Knight Bedwyr

EONK-JP003 End of the Legend of the Holy Knights 「聖騎士伝説の終幕」
Normal Magic Card 
Ultra Rare
EONK-JP003 End of the Legend of the Holy Knights

Wednesday, 12. November 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.



SECE-JP001 Entermate Fire Mufflion 「EMファイア・マフライオ」
FIRE/Beast - Pendulum - Effect/3/800/800
①: Once per turn, you can activate this effect after Damage Calculation when a Pendulum Monster you control destroyed an opponent's Monster by battle. Until the end of the Battle Phase, that Monster gains 200 ATK, and can attack make a second attack in a row.
Pendulum Effect:
Blue 5 / Red 5
①: You can activate this effect if a Pendulum Monster you control is destroyed by battle. Special Summon this card from the Pendulum Zone.
SECE-JP001 Entermate Fire Mufflion

SECE-JP002 Entermate Partnaga 「EMパートナーガ」
EARTH/Reptile - Pendulum - Effect/5/500/2100
①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Monster you control. ②: While this card is in the Monster Zone, Level 5 or lower Monster cannot attack.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Card you control until the end of the turn.
SECE-JP002 Entermate Partnaga

SECE-JP003 Entermate Friendonkey 「EMフレンドンキー」
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.
Rare
SECE-JP003 Entermate Friendonkey

SECE-JP004 Entermate Spike Eagle 「EMスパイク・イーグル」
WIND/Bird - Effect/9/900/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, if that Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
SECE-JP004 Entermate Spike Eagle

SECE-JP005 Entermate Plus Turtle 「EMプラスタートル」
WATER/Aqua - Effect/4/100/1800
①: Once per turn, you can activate this effect by targeting up to 2 face-up Monster on the field. Increase those Monsters Level by 1.
SECE-JP005 Entermate Plus Turtle

SECE-JP006 Entermate Trump Witch 「EMトランプ・ウィッチ」
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.
Rare
SECE-JP006 Entermate Trump Witch

SECE-JP007 Super-Heavy Samurai Kagebou-C 「超重武者カゲボウ-C」
EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.
SECE-JP007 Super-Heavy Samurai Kagebou-C

SECE-JP008 Super-Heavy Samurai Horaga-E「超重武者ホラガ-E」
EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.
SECE-JP008 Super-Heavy Samurai Horaga-E

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi 「超重武者装留イワトオシ」
EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi 「超重武者装留マカルガエシ」
EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: While this card is equipped to a Monster by its own effect, once per turn, that Monster cannot be destroyed by card effects. ③: You can activate this effect by sending this card from your hand to the Graveyard when a Defense Position Monster is destroyed and sent to your Graveyard. Special Summon that Monster in Attack Position.
SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi

SECE-JP011 Raid Raptors - Banishing Lanius 「RR-バニシング・レイニアス」
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.
Rare
SECE-JP011 Raid Raptors - Banishing Lanius

SECE-JP012 Gem-Knight Lapis 「ジェムナイト・ラピス」
EARTH/Rock/3/1200/100
Normal Monster
SECE-JP012 Gem-Knight Lapis

SECE-JP013 Infernoid Belzebul 「インフェルノイド・ベルゼブル」
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP013 Infernoid Belzebul

SECE-JP014 Infernoid Lucifugus 「インフェルノイド・ルキフグス」
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP014 Infernoid Lucifugus

SECE-JP015 Infernoid Astaroth 「インフェルノイド・アスタロス」
FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
SECE-JP015 Infernoid Astaroth

SECE-JP016 Infernoid Asmodai 「インフェルノイド・アシュメダイ」
FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP016 Infernoid Asmodai

SECE-JP017 Infernoid Baal 「インフェルノイド・ヴァエル」
FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP017 Infernoid Baal

SECE-JP018 Infernoid Adramelech 「インフェルノイド・アドラメレク」
FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP018 Infernoid Adramelech

SECE-JP019 Infernoid Nehemoth 「インフェルノイド・ネヘモス」
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.
Ultra Rare
SECE-JP019 Infernoid Nehemoth

SECE-JP020 Qliphort Assembler 「クリフォート・アセンブラ」
EARTH/Machine - Pendulum/5/2400/1000
Normal Monster
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Special Monster except "Qliphort" Monster. This effect cannot be negated. ②: You can activate this effect during the End Phase if you successfully Advanced Summoned a Monster during this turn. Draw cards equal to the number of "Qliphort" Monster Released for Advance Summons during this turn.
Rare
SECE-JP020 Qliphort Assembler

SECE-JP021 Qliphort Access 「クリフォート・アクセス」
EARTH/Machine - Pendulum - Effect/7/2800/1000
①: You can Normal Summon this card without Release. ②: This card that was Special Summoned or Normal Summoned without Release has its Level become 4, and its original ATK 1800. ③: This Normal Summoned card is unaffected by activated effects of Monster with a original lower Level or Rank than this card. ④: You can activate this effect when this card is successfully Advance Summoned with a "Qliphort" Monster as Release. If your opponent has more Monster in their Graveyard than you in yours, you gain 300 Life Points x the difference, and inflict and equal amount of Damage to your opponent.
Pendulum Effect:
Blue 9 / Red 9
①:You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
SECE-JP021 Qliphort Access

SECE-JP022 Qliphort Alias 「クリフォート・エイリアス」
EARTH/Machine - Pendulum - Effect/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, its Level becomes 4 and its ATK 1800. ③: This card that was Normal Summoned or Set is unaffected by the effects of Monsters with a original lower Level or Rank than this card. ④: When you successfully Advance Summon this card with a "Qliphort" Monster as Release, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand. Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards in response to the activation of this effect.
Pendulum Effect:
Blue: 1 / Red: 1
①: You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②:"Qliphort" Monster you control gain 300 ATK.
SECE-JP022 Qliphort Alias

SECE-JP023 Qliphort Kernel 「アポクリフォート・カーネル」
EARTH/Machine - Pendulum - Effect/9/2900/2500
This card cannot be Special Summoned, and cannot be Normal Summoned or Set except by Releasing 3 "Qliphort" Monster your control. ①: This Normal Summoned or Set card is unaffected by Magic and Trap Cards, as well as activated effects of Monsters with an original lower Level or Rank than this card's Level. ②: Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase.
Super Rare
SECE-JP023 Qliphort Kernel

SECE-JP024 Satellarknight Capella 「星因士 カペラ」
LIGHT/Warrior - Effect/4/1100/2000
You can use the effect of "Satellarknight Capella" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. During this turn, if you would Xyz Summon a Monster using 3 or more Xyz Materials, you can treat Level 4 or lower "tellarknight" Monster you control as Level 5.
SECE-JP024 Satellarknight Capella

SECE-JP025 Satellarknight Rigel 「星因士 リゲル」
LIGHT/Warrior - Effect/4/1900/700
You can use the effect of "Satellarknight Rigel" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tellarknight" Monster on the field. That Monster gains 500 ATK, but is sent to the Graveyard during the End Phase.
SECE-JP025 Satellarknight Rigel

SECE-JP026 Hermit Youkai Magatsusenran 「妖仙獣 凶旋嵐」
WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.
SECE-JP026 Hermit Youkai Magatsusenran

SECE-JP027 Hermit Youkai Tsujikirikaze 「妖仙獣 辻斬風」
WIND/Beast-Warrior - Effect/4/1000/0
Effect ① and ② of "Hermit Youkai Tsujikirikaze" each can only be used once per turn. ①: You can activate this effect by discarding this card from your hand between the beginning of the Damage Step and Damage Calculation when a "Hermit Youkai" Monster battles with an opponent's Monster. Your Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by targeting 1 "Hermit Youkai" Monster you control. That Monster gains 1000 ATK until the end of the turn. ③: Activate this effect during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SECE-JP027 Hermit Youkai Tsujikirikaze

SECE-JP028 Dancing Princess of the Necloth 「影霊衣の舞姫」
WATER/Spellcaster - Effect/4/1600/800
Effect ② of "Dancing Princess of the Necloth" can only be used once per turn. ①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards in response to the activation of "Necloth" Ritual Magic Cards, nor target "Necloth" Ritual Monster you control with card effects. ②: If you Release this card for a card effect, you can activate this effect by targeting 1 of your banished "Necloth" Monster other than a "Dancing Princess of the Necloth". Add that Monster to your hand.
SECE-JP028 Dancing Princess of the Necloth

SECE-JP029 Noble Spirit Beast Rampenta 「精霊獣 ラムペンタ」
WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.
SECE-JP029 Noble Spirit Beast Rampenta

SECE-JP030 Deformer Smaphone 「D・スマホン」
EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.
SECE-JP030 Deformer Smaphone

SECE-JP031 Android - Psycho Jacker 「人造人間-サイコ・ジャッカー」
DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.
SECE-JP031 Android - Psycho Jacker

SECE-JP032 Skilled Blue Magician 「熟練の青魔道士」
LIGHT/Spellcaster - Effect/4/1800/1800
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card with 3 Magic Counter on it. Special Summon 1 "Gaia the Dark Knight" from your hand or Deck. ③: During your Main Phase you can activate this effect by removing this card in your Graveyard from play and targeting 1 card you control that you can place Magic Counters on. Place 1 Magic Counter on that card.
SECE-JP032 Skilled Blue Magician

SECE-JP033 Core Chimail Overdose 「コアキメイル・オーバードーズ」
EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.
SECE-JP033 Core Chimail Overdose

SECE-JP034 Jigobyte 「ジゴバイト」
WATER/Reptile - Effect/4/1500/200
①: You can control only 1 face-up "Jigobyte". ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: You can activate this effect when this card is destroyed by battle or a card effect. Special Summon 1 Monster with 1500 ATK and 200 DEF from your Deck, except "Jigobyte".
SECE-JP034 Jigobyte

SECE-JP035 Gaius, the Grudge Wicked Monarch 「怨邪帝ガイウス」
DARK/Demon - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activat this effect by targeting 1 card on the field. Remove that card from play, and inflict 1000 Damage to your opponent. If the removed card is a DARK Monster Card, that card's controller removes any card with the same name from their hand, Deck, Extra Deck and Graveyard from play. If you successfully Advance Summon this card with a DARK Monster as Release, it gains the following effect at that time. ● You can target 2 cards with this effect.
Super Rare
SECE-JP035 Gaius, the Grudge Wicked Monarch

SECE-JP036 Thunderclap Great Wolf 「大狼雷鳴」
LIGHT/Thunder - Effect/7/2500/2000
During the turn you activated this card's effect, you cannot conduct your Battle Phase. ①: Yu can activate this effect if this card is successfully Special Summoned from your Graveyard. Destroy all face-up Monster your opponent controls.
Super Rare
SECE-JP036 Thunderclap Great Wolf

SECE-JP037 Hiraishin 「避雷神」
LIGHT/Thunder - Effect/4/1800/100
①: While this card is in the Monster Zone, neither player can activate Magic Cards during Main Phase 1.
SECE-JP037 Hiraishin

SECE-JP038 Dragon Dowser 「ドラゴンダウザー」
EARTH/Phantasm Dragon - Effect/4/1500/1500
The effect of "Dragon Dowser" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position. Destroy the Monster Special Summoned by this effect during the End Phase.
SECE-JP038 Dragon Dowser

SECE-JP039 Front Observer 「フロント・オブザーバー」
EARTH/Machine - Effect/4/1000/1500
①: You can activate this effect during the End Phase of the turn this card was successfully Normal Summoned. Add 1 EARTH Pendulum Monster from your Deck to your hand. ②: If this card is successfully Normal Summoned, you can activate this effect during your next turn's End Phase by Releasing this card. Add 1 EARTH Monster from your Deck to your hand.
SECE-JP039 Front Observer

SECE-JP040 Unizombie 「ユニゾンビ」
DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.
SECE-JP040 Unizombie

SECE-JP041 Bunborg 003 「ブンボーグ003」
EARTH/Machine - Effect/3/500/500
①: You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 "Bunborg" Monster from your Deck other than a "Bunborg 003". ②: Once per turn, you can activate this effect by targeting 1 "Bunborg" Monster you control. Until the end of the turn, it gains 500 ATK and DEF for each "Bunborg" card you control. This effect can be activated during your opponent's turn.
SECE-JP041 Bunborg 003

SECE-JP042 True Demon Beast Maju Gatzett 「真魔獣 ガーゼット」
DARK/Demon - Special Summon - Effect/8/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing all Monster you control. ①: The ATK of this card becomes the total original ATK of the Monsters Released for the Special Summon of this card. ②: If this card attacks a Defense Position Monster, and its ATK exceeds that Monsters DEF, inflict the Difference as Battle Damage to your opponent.
Normal Rare
SECE-JP042 True Demon Beast Maju Gatzett

SECE-JP043 Cooking Captain 「切り盛り隊長」
EARTH/Warrior - Effect/3/1200/400
①: You can activate this effect when this card is successfully Normal Summoned. Return 1 card from your hand to your deck. Afterwards, draw 1 card. If that card drawn is a Monster Card, you can Special Summon that Monster.
Normal Rare
SECE-JP043 Cooking Captain

SECE-JP044 The Necloth of Gungnir 「グングニールの影霊衣」
WATER/Spellcaster - Ritual - Effect/7/2500/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.
Ultra Rare
SECE-JP044 The Necloth of Gungnir

SECE-JP045 Rune-Eyes Pendulum Dragon 「ルーンアイズ・ペンデュラム・ドラゴン」
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.
Ultra Rare
SECE-JP045 Rune-Eyes Pendulum Dragon

SECE-JP046 Gem-Knight Lady Lapis Lazuli 「ジェムナイトレディ・ラピスラズリ」
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x 500.
Rare
SECE-JP046 Gem-Knight Lady Lapis Lazuli

SECE-JP047 El Shadoll Wendigo 「エルシャドール・ウェンディゴ」
WIND/Psychic - Fusion - Effect/6/200/2800
"Shadoll" Monster + WIND Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. Effect ① of "El Shadoll Wendigo" can only be used once per turn. ①: You can activate this effect by targeting 1 Monster you control. During this turn, that Monster cannot be destroyed by battle with an opponent's Monster that was Special Summoned. This effect can be activated during your opponent's turn. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Super Rare
SECE-JP047 El Shadoll Wendigo

SECE-JP048 Super-Heavy Deity Susano-O 「超重荒神スサノ-O」
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.
Ultra Rare
SECE-JP048 Super-Heavy Deity Susano-O

SECE-JP049 Metaphys Horus Dragon 「メタファイズ・ホルス・ドラゴン」
LIGHT/Phantasm Dragon - Synchro - Effect/6/2300/1600
Tuner + 1 or more Non-Tuner Monster
①: If this card is successfully Synchro Summoned, depending on the different Types of Non-Tuner Synchro Material Monster(s), you can activate the following effects. ● Normal Monster: During this turn this card is unaffected by other card effects. ● Effect Monster: You can activate this effect by targeting 1 other face-up card on the field. Its effects are negated. ● Pendulu Monster: Your opponent selects 1 Monster they control, and you gain control over it. During this turn that Monster cannot attack.
Ultra Rare
SECE-JP049 Metaphys Horus Dragon

SECE-JP050 Raid Raptors - Rise Falcon 「RR-ライズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.
SECE-JP050 Raid Raptors - Rise Falcon

SECE-JP051 Stellarknight Sacred Dia 「星輝士 セイクリッド・ダイヤ」
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare
SECE-JP051 Stellarknight Sacred Dia

SECE-JP052 Divine Mount Saintorea 「神騎セイントレア」
LIGHT/Beast-Warrior - Xyz - Effect/Rank 2/2000/0
2x Level 2 Monster
①: While this card has Xyz Material, it cannot be destroyed by battle. ②: You can activate this effect by removing 1 Xyz Material from this card at the end of the Damage Step this card battled an opponent's Monster. Return that opponent's Monster to its owner's hand.
Super Rare
SECE-JP052 Divine Mount Saintorea

SECE-JP053 Illusion Baloon 「イリュージョン・バルーン」
Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.
SECE-JP053 Illusion Baloon

SECE-JP054 Raid Raptors - Nest 「RR-ネスト」
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.
Rare
SECE-JP054 Raid Raptors - Nest

SECE-JP055 Twinkle Sacred 「ティンクル・セイクリッド」
Normal Magic Card
You can use Effect ② of "Twinkle Sacred" only once per turn. ①: You can activate this effect by targting 1 "Sacred" Monster you control. Increase that Monster's Level by 1 or 2. ②: If this card is in your Graveyard, you can activate this effect by removing 1 "Sacred" Monster in your Graveyard from play. Add this card from your Graveyard to your hand.
SECE-JP055 Twinkle Sacred

SECE-JP056 Gottom's Emergency Summon 「ガトムズの非常召集」
Normal Magic Card
You can activate only 1 "Gottom's Emergency Summon" per turn, and during the turn you activated it, you cannot conduct your Battle Phase. ①: You can activate this effect if you control an "X-Saber" Synchro Monster by targeting 2 "X-Saber" Monster in your Graveyard. Special Summon those 2 Monster ignoring any Summon Conditions they might have. The ATK of the Monsters Special Summoned by this effect becomes 0, and they are destroyed during the End Phase of this turn.
SECE-JP056 Gottom's Emergency Summon

SECE-JP057 Apostle of Purgatory 「煉獄の死徒」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 "Infernoid" Monster you control. During this turn, that Monster is unaffected by opponent's card effects. ②: If a "Infernoid" Monster you control is destroyed by a card effect, you can remove this card in your Graveyard from play instead of destroying that 1 Monster.
SECE-JP057 Apostle of Purgatory

SECE-JP058 Overflowing Purgatory 「煉獄の氾爛」
Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.
SECE-JP058 Overflowing Purgatory

SECE-JP059 Neph-Shadoll Fusion 「魂写しの同化」
Equip Magic Card
Equip only to a "Shadoll" Monster. Effect ② of "Neph-Shadoll Fusion" can only be used once per turn. ①: You can activate this card by declaring 1 Attribute. The equipped Monster becomes the declared Attribute. ②: You can activate this effect during your Main Phase. Fusion Summon 1 "Shadoll" Fusion Monster Card from your Extra Deck, using Monster from your hand or that you control as Fusion Materials (including the Monster equipped with this card).
Rare
SECE-JP059 Neph-Shadoll Fusion

SECE-JP060 Necloth Cycle 「影霊衣の反魂術」
Ritual Magic Card
Can be used to Ritual Summon any "Necloth" Ritual Monster. You can use Effect ① of "Necloth Cycle" only once per turn. ①: Release Monster from your hand or that you control equal to the total sum of "Necloth" Ritual Monster, and Ritual Summon that Monster from your hand or Graveyard. ②: If you control no Monster, you can activate this effect by removing this card and 1 "Necloth" Monster in your Graveyard from play. Add 1 "Necloth" magic Card from your Deck to your hand.
Rare
SECE-JP060 Necloth Cycle

SECE-JP061 Grudge of the Monarchs 「帝王の深怨」
Normal Magic Card
You can activate only 1 "Grudge of the Monarchs" per turn. ①: You can activate this effect by Revealing 1 "Monster with 2400 ATK and 1000 DEF or 2800 ATK and 1000 DEF in your hand to your opponent. Add 1 "Monarch" Magic or Trap Card from your Deck to your hand, except "Grudge of the Monarchs".
Rare
SECE-JP061 Grudge of the Monarchs

SECE-JP062 Dragunity Spear of Destiny 「ドラグニティの神槍」
Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.
SECE-JP062 Dragunity Spear of Destiny

SECE-JP063 Pot of Wealths 「金満な壺」
Normal Magic Card.
You can only activate 1 "Pot of Wealths" per turn, and during the turn you activated this card, you cannot Special Summon except by Pendulum Summon. ①: Select a total of 3 Pendulum Monster that are face-up in your Extra Deck or in your Graveyard, and shuffle them back to the Deck. Afterwards, draw 2 cards.
Super Rare
SECE-JP063 Pot of Wealths

SECE-JP064 A Bolt out of the Blue 「青天の霹靂」
Normal Magic Card
①: You can activate this effect if your opponent controls a Monster, and if you control no Monster. Special Summon 1 Monster with original Level 10 or lower that cannot be Normal Summoned from your hand, ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect is unaffected by your other card effects, and during your opponent's next End Phase returned to its owner's Deck. During this turn, you cannot Normal Summon or Special Summon Monster, and all Damage your opponent would take becomes 0.
Super Rare
SECE-JP064 A Bolt out of the Blue

SECE-JP065 Pendulum Turn 「ペンデュラム・ターン」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone, and declare a Pendulum Scale from 1 to 10. During this turn, that card becomes the declared Pendulum Scale.
SECE-JP065 Pendulum Turn

SECE-JP066 Summon Limit - Extra Net 「召喚制限-エクストラネット」
Field Magic Card
①: Activate this effect if you or your opponent Special Summons a Monster from the Extra Deck. The opponent of that player draws 1 card.
Normal Rare
SECE-JP066 Summon Limit - Extra Net

SECE-JP067 Entermate Call 「EMコール」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.
SECE-JP067 Entermate Call

SECE-JP068 Dividing Wall 「分断の壁」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. All Attack Position Monster your opponent controls lose 800 ATK for each Monster your opponent controls.
SECE-JP068 Dividing Wall

SECE-JP069 Last-Minute Cancellation 「ドタキャン」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. Change all Monster you control to Defense Position. After activation, for the rest of the turn, return all face-up "Entermate" Monster you control that are destroyed by battle or a card effect to your hand instead of sending them to the Graveyard.
SECE-JP069 Last-Minute Cancellation

SECE-JP070 Raid Raptors - Readyness 「RR-レディネス」
Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.
SECE-JP070 Raid Raptors - Readyness

SECE-JP071 Purgatory of the Azure Flames 「蒼焔の煉獄」
Normal Trap Card
①: Special Summon 1 "Infernoid" Monster from your hand ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect has its effects negated until the end of the turn.
SECE-JP071 Purgatory of the Azure Flames

SECE-JP072 Awakened Purgatory 「殻醒する煉獄」
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.
Rare
SECE-JP072 Awakened Purgatory

SECE-JP073 Re-Qliphort 「機殻の再星」
Continuous Trap Card
①: Activate this effect when a Level 4 or lower Monster is Normal Summoned or Special Summoned. That Monster's effects are negated until the end of the turn. ②: Activate this effect when a Level 5 or higher Monster is Special Summoned. That Monster's effects are negated until the end of the turn. If tha Monster is removed from the field it is removed from play. ③: Send this card to the Graveyard if you control no "Qliphort" card other than "Re-Qliphort".
SECE-JP073 Re-Qliphort

SECE-JP074 Surprise Attack of the Sacred Beasts 「霊獣の騎襲」
Normal Trap Card
You can activate only 1 "Surprise Attack of the Sacred Beasts" per turn. ①: You can activate this effect by targeting 1 "Spirit Beast Tamer" Monster and 1 "Noble Spirit Beast" in your Graveyard and/or yours that are removed from play. Special Summon the targeted Monsters in Defense Position. After activation of this card, until the end of the turn you cannot Special Summon "Sacred Beast" Monster.
Rare
SECE-JP074 Surprise Attack of the Sacred Beasts

SECE-JP075 Zenmaintenance 「発条の巻き上げ」
Continuous Trap Card
You can't activate Effect ①and ② during the same chain. ①: Once per turn, you can activate this effect by targeting 1 Machine-Type Xyz Monster you control. Select 1 "Zenmai" Monster you control or in your hand, and place it as Xyz Material under that Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Zenmai" Xyz Monster you control. Special Summon 1 "Zenmai" Monster from your Extra Deck with 1 Rank higher than the targeted Monster and place the targeted Monster as Xyz Material under it.
SECE-JP075 Zenmaintenance

SECE-JP076 Possession Release 「憑依解放」
Continuous Trap Card
You can use Effect ③ of "Possession Release" only once per turn. ①: "Charmer" Monster you control cannot be destroyed by battle. ②: If a "Familiar-Possessed" Monster you control attacks an opponent's Monster, it gains 800 ATK during Damage Calculation only. ③: While this card is in the Magic and Trap Zone, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 Spellcaster-Type Monster with 1500 DEF and a different Attribute than that destroyed 1 Monster from your Deck in face-up Attack Position or face-down Defense Position.
SECE-JP076 Possession Release

SECE-JP077 Blaze Cannon Magazine 「ブレイズ・キャノン・マガジン」
Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.
SECE-JP077 Blaze Cannon Magazine

SECE-JP078 Soul Turnover 「魂の転身」
Normal Trap Card 
You can activate "Soul Turnover" only once per turn, and during the turn you activated it, you cannot Special Summon Monsters. ①: You can activate this effect if you control no Special Summoned Monster by Releasing 1 face-up level 4 Normal Summoned Monster. Draw 2 cards.
Super Rare
SECE-JP078 Soul Turnover

SECE-JP079 Oscillating Vibration 「連成する振動」
Continuous Trap Card
You can use the effect of "Oscillating Vibration" only once per turn. ①: You can activate this effect by targeting 1 card in your Pendulum Zone. Destroy that card, and afterwards, draw 1 card.
SECE-JP079 Oscillating Vibration

SECE-JP080 Makeshift Trap Hole 「姑息な落とし穴」
Normal Trap Card
①: You can activate this effect when your opponent Special Summons a Monster in Defense Position. Remove that Defense Position Monster from play.
Normal Rare
SECE-JP080 Makeshift Trap Hole

SECE-JP081 Crystal Vanguard 「宝玉の先導者」
DARK/Spellcaster - Pendulum - Effect/3/1300/1000
①: You can activate this effect by Releasing this card. Add 1 "Rainbow Dragon", "Rainbow Dark Dragon", "Crystal Beast" Monster or "Crystal" Magic or Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 5 / Red 5
①: While this card is in a Pendulum Zone, "Rainbow Dragon", "Rainbow Dark Dragon", and "Crystal Beast" Cards you control cannot be targeted by opponent card effects.
Rare
SECE-JP081 Crystal Vanguard

SECE-JP082 Crystal Protector 「宝玉の守護者」
FIRE/Warrior - Pendulum - Effect/4/1500/1800
①: You can activate this effect by Releasing this card you control or from your hand during Damage Calculation when a "Crystal Beast" Monster you control battles an opponent's Monster. The original ATK and DEF of your battling Monster is doubled during Damage Calculation, but it is destroyed at the end of the Damage Step.
Pendulum Effect:
Blue 2 / Red 2
①: While this card is in a Pendulum Zone, once per turn, a "Rainbow Dragon" and/or "Rainbow Dark Dragon" Monster and "Crystal Beast" Cards cannot be destroyed by card effects.
Rare
SECE-JP082 Crystal Protector

SECE-JP083 Over the Rainbow 「オーバー・ザ・レインボー」
Quick-Play Magic Card
①: You can activate this card during a turn a Monster whose original card name is "Rainbow Dragon" or "Rainbow Dark Dragon" you control activated its effect. Special Summon any number of "Crystal Beast" Monster with different names from your Deck.
SECE-JP083 Over the Rainbow

SECE-JP084 Crystal Gathering 「宝玉の集結」
Continuous Magic Card
You cannot activate Effect ① and ② during the same chain. ①: Once per turn, you can activate this effect if a face-up "Crystal Beast" Monster you control is destroy by battle or a card effect. Special Summon 1 "Crystal Beast" Monster from your Deck. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Crystal Beast" Card you control and 1 card on the field. Return the targeted cards to their owner's hands.
SECE-JP084 Crystal Gathering

SECE-JP085 Heavy Freight Train Derricrane 「重機貨列車デリックレーン」
EARTH/Machine - Effect/10/2800/2000
You can use Effect ① of "Heavy Freight Train Derricrane" only once per turn. ①: You can activate this effect if you Normal Summon or Flip Summon an EARTH Machine-Type Monster to your field. Special Summon this card from your hand. If Special Summoned by this effect, this card original ATK and DEF are halved. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 card your opponent controls. Destroy that card.
SECE-JP085 Heavy Freight Train Derricrane

SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora 「No.81 超弩級砲塔列車スペリオル・ドーラ」
EARTH/Machine - Xyz - Effect/10/3200/4000
2 x Level 10 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and targeting 1 face-up Monster on the field. Until the end of the turn, that Monster remains unaffected by other card effects except its own. You can activate this effect during your opponent's turn.
Super Rare
SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora

SECE-JP087 Revolving Switchyard 「転回操車」
Field Magic Card
You can use only Effect ① or ② of "Revolving Switchyard" per turn, and only once that turn. ①: You can activate this effect if you Normal Summon or Special Summon 1 Level 10 EARTH Machine-Type Monster. Special Summon 1 Level 4 EARTH Machine-Type Monster with 1800 ATK or more from your Deck. The Monster Special Summoned by this effect becomes Level 10. After activation of this effect, Battle Damage to your opponent becomes 0 until the end of the turn. ②: You can activate this effect by sending 1 card from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type Monster from your Deck to your hand.
Rare
SECE-JP087 Revolving Switchyard

SECE-JP088 Symphonic Warrior Guitaars 「音響戦士ギータス」
WIND/Machine - Pendulum - Effect/3/1500/100
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Symphonic Warrior" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 7 / Red 7
You can use the Pendulum Effect of "Symphonic Warrior Guitaars" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Special Summon 1 "Symphonic Warrior" Monster from your Deck other than "Symphonic Warrior Guitaars".
SECE-JP088 Symphonic Warrior Guitaars

SECE-JP089 Symphonic Warrior Sizerrs 「音響戦士サイザス」
WIND/Machine - Flip - Effect/4/1200/1900
①: You can activate this effect if this card is flipped face-up. Add 1 "Symphonic Warrior" Monster from your Deck to your hand, except "Symphonic Warrior Sizerrs". ②: Once per turn, you can activate this effect by targeting 1 "Symphonic Warrior" Monster you control or in your Graveyard, other than "Symphonic Warrior Sizerrs". Until the End Phase, this card is treated as having the same name as that monster, and gains the same effect. ③: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 of your removed from play "Symphonic Warrior" Monsters other than "Symphonic Warrior Sizerrs". Special Summon that Monster.
SECE-JP089 Symphonic Warrior Sizerrs

SECE-JP090 Amplifire 「アンプリファイヤー」
Field Magic Card
①: While this card is in the Field Zone, place 1 Symphonic Counter on this card each time the effect of a "Symphonic Warrior" Card is activated. ②: "Symphonic Warrior" Monster you control gain 100 ATK for each Symphonic Counter on this card.③: Once per turn, you can activate 1 of the following effects by removing 5 or 7 Symphonic Counter from this card.
● 5: Inflict 300 Damage to your opponent for each "Symphonic Warrior" Card you control.
● 7: Select a number of cards your opponent controls or in their Graveyard up to the number of "Symphonic Warrior" Cards on the field, and remove them from play.
SECE-JP090 Amplifire

Thursday, 2. October 2014

Yu-Gi-Oh! OCG Booster Special "Tribe Force"

「遊戯王OCGブースターSP TRIBE FORCE」
Yu-Gi-Oh! OCG Booster Special Tribe Force


Release: 11th October 2014
Price: 143 Yen (tax excl.)

60 cards in total, 5 cards per pack

3 Secret Rare
15 Super Rare
42 Common


- Includes cards for 3 new themes based on Pendulum, Ritual and Fusion, and Synchros for an existing theme.
- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


SPTR-JP001 Evil Hermit Youkai - Daibakaze 「魔妖仙獣 大刃禍是」
WIND/Beast - Pendulum - Effect/10/3000/300
This card can only be Special Summoned by Pendulum Summon. ①: The Pendulum Summon of this card cannot be negated. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting up to 2 cards on the field. Return those cards to their owner's hand. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return this card to its owner's hand.
Pendulum Effect:
Blue: 7 / Red: 7
①: You can activate this effect when a "Hermit Youkai" Monster you control declares an attack. That attacking Monster gains 300 ATK until the end of the Battle Phase.
Secret Rare
SPTR-JP001 Evil Hermit Youkai - Daibakaze

SPTR-JP002 Hermit Youkai Yamamisaki 「妖仙獣 閻魔巳裂」
WIND/Beast - Effect/6/2300/200
①: You can activate this effect during the Damage Stap when this card battles a face-up Non-WIND Monster. Destroy that Monster. ②: When this card is successfully Pendulum Summoned, you can activate this effect by targeting 1 card your opponent controls. Destroy that card. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return it to its owner's hand.
SPTR-JP002 Hermit Youkai Yamamisaki

SPTR-JP003 Hermit Youkai - Kamaitachi 「妖仙獣 鎌壱太刀」
WIND/Beast-Warrior - Effect/4/1600/500
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster except a "Hermit Youkai - Kamitachi" from your hand. ②: Once while this card is face-up on the field, and if you control another "Hermit Youkai" Monster, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP003 Hermit Youkai - Kamaitachi

SPTR-JP004 Hermit Youkai Kamanitachi 「妖仙獣 鎌弐太刀」
WIND/Beast- Warrior - Effect/4/1800/200
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamanitachi". ②: This card can attack your opponent directly. Battle Damage to your opponent from that battle is (halved?). ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP004 Hermit Youkai Kamanitachi

SPTR-JP005 Hermit Youkai Kamamitachi 「妖仙獣 鎌参太刀」
WIND/Beast-Warrior - Effect/4/1500/800
Effect ② of "Hermit Youkai Kamamitachi" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamamitachi". ②: You can activate this effect if another "Hermit Youkai" Monster you control inflicts Battle Damage to your opponent. Add 1 "Hermit Youkai" Card from your Deck to your hand, except a "Hermit Youkai Kamamitachi". ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP005 Hermit Youkai Kamamitachi

SPTR-JP006 Hermit Youkai Sarenjinchuu 「妖仙獣 左鎌神柱」
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as target for effects.
Pendulum Effect:
Blue 3 / Red 3
①: If a "Hermit Youkai" Monster you control is destroyed by battle or a card effect, you can destroy this card instead.
Super Rare
SPTR-JP006 Hermit Youkai Sarenjinchuu

SPTR-JP007 Hermit Youkai Urenjinchuu 「妖仙獣 右鎌神柱」
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as attack target.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn you can activate this effect, if there is a "Hermit Youkai" card in your other Pendulum Zone. You can have the Pendulum Scale of this card become 11 until the End of the turn. After you activated this effect, you can only Special Summon "Hermit Youkai" Monster until the End of the turn.
Super Rare
SPTR-JP007 Hermit Youkai Urenjinchuu

SPTR-JP008 Youkai Shrine of Trials 「修験の妖社」
Continuous Magic Card
Effect ② of "Youkai Shrine of Trials" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, each time you Normal Summon or Special Summon a "Hermit Youkai" Monster, place 1 Hermit Counter on this card. ②: Remove any number of Hermit Counter from this card to activate this effect. Apply the following effect depending on the number of Counters removed. ● 1: All "Hermit Youkai" you control gain 300 ATK until the end of the turn. ● 3: Select and add 1 "Hermit Youkai" card from your deck or Graveyard to your hand.
SPTR-JP008 Youkai Shrine of Trials

SPTR-JP009 Secret Technique of the Hermit Youkai 「妖仙獣の秘技」
Counter Trap Card
①: If you control a "Hermit Youkai" Card and the only face-up Monster in your Monster Zone are "Hermit Youkai" Monster, you can activate this effect when a Magic, Trap Card or a Monster Effect is activated. Negate that activation and destroy that card.
Super Rare
SPTR-JP009 Secret Technique of the Hermit Youkai

SPTR-JP010 Necloth Caster Shrit 「影霊衣の術士 シュリット」
WATER/Warrior - Effect/3/1500/800
Effect ② of "Necloth Caster Shrit" can only be used once per turn. ①: If you Ritual Summon 1 "Necloth"Ritual Monster, you can use this card as the entire Release fo the Ritual Summon. ②: You can activate this effect if this card is Released by a card effect. Add 1 Warrior-Type "Necloth" Ritual Monster from your Deck to your hand.
SPTR-JP010 Necloth Caster Shrit

SPTR-JP011 Necloth Great Sorcerer 「影霊衣の大魔道士」
WATER/Spellcaster - Effect/4/1500/800
You can only use ① and ② of "Necloth Great Sorcerer" per turn, and only once that turn. ①: You can activate this effect if this card is Released by a card effect. Add 1 Spellcaster-Type "Necloth" Ritual Monster from your Deck to your hand. ②: You can activate this effect if this card is removed from play. Send 1 "Necloth" Monster other than "Necloth Great Sorcerer" from your Deck to the Graveyard.
SPTR-JP011 Necloth Great Sorcerer

SPTR-JP012 Necloth Warrior, Exa 「影霊衣の戦士 エグザ」
Water/Dragon - Effect/5/2000/1000
You can only use ① and ② of "Necloth Warrior, Exa" per turn, and only once that turn.
①: You can activate this effect if this card is Released for a card effect. Add 1 Dragon-Type "Necloth" Ritual Monster from your Deck to your hand. ②: If this card is removed from play, you can activate this effect by targeting 1 of your removed "Necloth" Monster other than this card. Special Summon that Monster.
SPTR-JP012 Necloth Warrior, Exa

SPTR-JP013 Necloth of Clausolas 「クラウソラスの影霊衣」
WATER/Warrior - Ritual - Effect/3/1200/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card cannot be Special Summoned except by Ritual Summon. You can use effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect by targeting 1 Monster on the field that was Special Summoned from the Extra Deck. Until the end of the turn, that Monster's ATK becomes 0, and its effects are negated. This effect can be activated during your opponent's turn.
SPTR-JP013 Necloth of Clausolas

SPTR-JP014 Necloth of Brionac 「ブリューナクの影霊衣」
WATER/Warrior - Ritual - Effect/6/2300/1400
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Brionac" and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Monster other than "Necloth of Brionac" from your Deck to your hand. ②: You can activate this effect by targeting up to 2 Monster on the field that were Special Summoned from the Extra Deck. Return those Monster to their owner's Deck.
SPTR-JP014 Necloth of Brionac

SPTR-JP015 Necloth of Trishula 「トリシューラの影霊衣」
WATER/Warrior - Ritual/9/2700/2000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using non-Level 9 Monsters and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Trishula" each only once per turn. ①: You can activate this effect when a "Necloth" Monster you control becomes the target of a Monster Effect by discarding this card from your hand. Negate that activation. This effect can be activated during your opponent's turn. ②: You can activate this effect when this card is successfully Ritual Summoned. Select 1 card your opponent controls, 1 in their Graveyard and randomly 1 in their hand, and banish those 3 cards.
Secret Rare
SPTR-JP015 Necloth of Trishula

SPTR-JP016 Necloth of Unicore 「ユニコールの影霊衣」
WATER/Spellcaster - Ritual - Effect/4/2300/1000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon, and cannot be Special Summoned by other ways. Effect ① of "Necloth of Unicore" can only be used once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Card in your Graveyard, other than a "Necloth of Unicore". Add that card to your hand. ②: While this card is in the Monster Zone, face-up Monsters on the field that were Special Summoned from the Extra Deck have their effects negated.
SPTR-JP016 Necloth of Unicore

SPTR-JP017 Necloth of Valkyrus 「ヴァルキュルスの影霊衣」
WATER/Spellcaster - Ritual - Effect/8/2900/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 8 Monsters, and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Valkyrus" each only once per turn. ①: You can activate this effect when an opponent's Monster declares an attack by removing 1 "Necloth" Card in your Graveyard and discarding this card. Negate that attack, and end that Battle Phase. ②: You can activate this effect during your Main Phase. Release up to 2 Monster from your hand or field, and draw cards equal to the number of Released Monster.
Super Rare
SPTR-JP017 Necloth of Valkyrus

SPTR-JP018 Necloth of Catastor 「カタストルの影霊衣」
WATER/Dragon - Ritual - Effect/5/2200/1200
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Catastor", and cannot be Special Summoned by other ways. You can use Effect ① of "Necloth of Catastor" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster in your Graveyard. Special Summon that Monster. ②: Activate this effect at the beginning of the Damage Step when a "Necloth" Monster you controls battles a Monster that was Special Summoned from the Extra Deck. Destroy that Monster.
SPTR-JP018 Necloth of Catastor

SPTR-JP019 Necloth of Decisive 「ディサイシブの影霊衣」
WATER/Dragon - Ritual - Effect/10/3300/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 10 Monsters, and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Decisive" each only once per turn. ①: You can activate this effect by discarding this card, and targeting 1 "Necloth" Monster you control. That Monster gains 1000 ATK and DEF until the end of the turn. This effect can be activated during your opponent's turn. ②: You can activate this effect by targeting 1 Set card your opponent controls. Detroy that card and remove it from play.
Super Rare
SPTR-JP019 Necloth of Decisive

SPTR-JP020 Necloth Exomirror 「影霊衣の降魔鏡」
Ritual Magic Card
This card is used to Ritual Summon a "Necloth" RItual Monster. You can use Effect ① of "Necloth Exomirror" only once per turn. ①: Release Monsters you control or in your hand whose total Levels equal the Level of the Ritual Monster you want to Ritual Summon, or instead of Releasing, you can remove "Necloth" Monster in your Graveyard from play, and Ritual Summon 1 "Necloth" Ritual Monster from your hand. ②: If you control no monster, you can activate this effect by removing this card and 1 "Necloth" Monster from your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
SPTR-JP020 Necloth Exomirror

SPTR-JP021 Necloth Kaleidomirror 「影霊衣の万華鏡」
Ritual Magic Card
This card is used to Ritual Summon any number of "Necloth" Ritual Monster. You can use Effect ① of "Necloth Kaleidomirror" only once per turn. ①: Release 1 Monster you control or in your hand, OR send 1 Monster from your Extra Deck to the Graveyard, whose Level equals the Level of the Ritual Monster(s) you want to Ritual Summon, and Ritual Summon any number of "Necloth" Ritual Monster from your hand. ②: If you control no Monster, you can activate this effect by removing from play this card and 1 "Necloth" Monster in your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
Super Rare
SPTR-JP021 Necloth Kaleidomirror

SPTR-JP022 Rera the Spirit Beast Tamer 「霊獣使い レラ」
WIND/Psychic - Effect/1/100/2000
You can Special Summon "Rera the Spirit Beast Tamer" only once per turn. ①: If this card is successfully Special Summoned, you can activate this efect by targeting 1 "Spirit Beast" Monster in your Graveyard. Special Summon that Monster.
SPTR-JP022 Rera the Spirit Beast Tamer

SPTR-JP023 Elder of the Spirit Beast Tamer 「霊獣使いの長老」
WIND/Psychic - Effect/2/200/1000
You can Special Summon "Elder of the Spirit Beast Tamer" only once per turn. ①: During the turn this card was successfully Normal Summoned, during your Main Phase, you can Normal Summon 1 "Spirit Beast" Monster in addition to your Normal Summon per turn.
SPTR-JP023 Elder of the Spirit Beast Tamer

SPTR-JP024 Wen the Spirit Beast Tamer 「霊獣使い ウェン」
WIND/Psychic - Effect/3/1500/1000
You can only Special Summon "Wen the Spirit Beast Tamer" once per turn. ①: If this card is successfully Normal Summoned, you can activate this effect by targeting 1 of your removed "Spirit Beast" Monster. Special Summon that Monster.
SPTR-JP024 Wen the Spirit Beast Tamer

SPTR-JP025 Noble Spirit Beast Apelio 「精霊獣 アペライオ」
WIND/Pyro - Effect/4/1800/200
You can only Special Summon "Noble Spirit Beast Apelio" once per turn. ①: Once per turn, you can activate this effect by removing 1 "Spirit Beast" Card in your Graveyard from play. During this turn, apply the following effect. This effect can be activated during your opponent's turn. ● "Spirit Beast" Monster you control gain 500 ATK and DEF.
SPTR-JP025 Noble Spirit Beast Apelio

SPTR-JP026 Noble Spirit Beast Petolphin 「精霊獣 ペトルフィン」
WIND/Aqua - Effect/4/0/2000
You can Special Summon "Noble Spirit Beast Petolphin" only once per turn. ①: Once per turn, you can activate this effect by removing from play 1 "Spirit Beast" card in your hand, and targeting 1 card your opponent controls. Return that card to its owner's hand.
SPTR-JP026 Noble Spirit Beast Petolphin

SPTR-JP027 Noble Spirit Beast Kannahawk 「精霊獣 カンナホーク」
WIND/Thunder - Effect/4/1400/600
You can Special Summon "Noble Spirit Beast Kannahawk" only once per turn. ①: Once per turn you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" card from your deck. During your 2nd Standby Phase after activation of this effect, add the card removed from play by this effect to your hand.
SPTR-JP027 Noble Spirit Beast Kannahawk

SPTR-JP028 Sacred Spirit Beast Mount, Apelio 「聖霊獣騎 アペライオ」
WIND/Pyro - Fusion - Effect/6/2600/400
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: If this card attacks, it is unaffect by other card effect until the end of the Damage Step. ②: You can activate this effect by returning this card to your Extra Deck, and selecting 1 of your removed from play "Spirit Beast Tamer" and 1 f your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Super Rare
SPTR-JP028 Sacred Spirit Beast Mount, Apelio

SPTR-JP029 Sacred Spirit Beast Mount Petolphin 「聖霊獣騎 ペトルフィン」
WIND/Aqua - Fusion - Effect/6/200/2800
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: This card cannot be destroyed by card effects. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Super Rare
SPTR-JP029 Sacred Spirit Beast Mount Petolphin

SPTR-JP030 Sacred Spirit Beast Mount Kannahawk 「聖霊獣騎 カンナホーク」
WIND/Thunder - Fusion - Effect/1400/1600
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: Once per turn, you can activate this effect by targeting 2 of your removed "Spirit Beast" cards. Return those cards to the Graveyard, and add 1 "Spirit Beast" Card from your Deck to your hand. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
Secret Rare
SPTR-JP030 Sacred Spirit Beast Mount Kannahawk

SPTR-JP031 Bonds with the Spirit Beasts 「霊獣の相絆」
Quick-Play Magic Card
①: You can activate this effect by removing from play 2 face-up "Spirit Beast" Monster. Special Summon 1 "Spirit Beast" Monster from your Extra Deck ignoring any Summon Restrictions.
SPTR-JP031 Bonds with the Spirit Beasts

SPTR-JP032 Combination with the Spirit Beasts 「霊獣の連契」
Normal Trap Card
①: You can activate this effect if you control a "Spirit Beast" Monster. Select and destroy monster on the field, up to the number of "Spirit Beast" Monster you control.
Super Rare
SPTR-JP032 Combination with the Spirit Beasts


Reprints:

SPTR-JP033 Blackwing - Gale the Whirlwind 「BF-疾風のゲイル」
SPTR-JP034 Blackwing - Bora the Spear 「BF-黒槍のブラスト」
SPTR-JP035 Blackwing - Sirocco the Dawn 「BF-暁のシロッコ」
SPTR-JP036 Blackwing - Blizzard the Far North 「BF-極北のブリザード」
SPTR-JP037 Blackwing - Shura the Blue Flame 「BF-蒼炎のシュラ」
SPTR-JP038 Blackwing - Kalut the Moon Shadow 「BF-月影のカルート」
SPTR-JP039 Blackwing - Vayu the Emblem of Honor 「BF-大旆のヴァーユ」
SPTR-JP040 Blackwing - Kochi the Daybreak 「BF-東雲のコチ」
SPTR-JP041 Blackwing - Zephyros the Elite 「BF-精鋭のゼピュロス」 Super Rare
SPTR-JP042 Blackwing - Armor Wing 「BF-アーマード・ウィング」
SPTR-JP043 Blackwing - Armed Wing「BF-アームズ・ウィング」
SPTR-JP044 Black Whirlwind 「黒い旋風」
SPTR-JP045 Manju of the Ten Thousand Hands 「マンジュ・ゴッド」
SPTR-JP046 Necro Guardna 「ネクロ・ガードナー」
SPTR-JP047 Armageddon Knight 「終末の騎士」
SPTR-JP048 Tragoedia 「トラゴエディア」
SPTR-JP049 Battle Fader 「バトルフェーダー」
SPTR-JP050 Effect Veiler 「エフェクト・ヴェーラー」 Super Rare
SPTR-JP051 Mystical Space Typhoon 「サイクロン」
SPTR-JP052 Reinforcements of the Army 「増援」
SPTR-JP053 Burial from a Different Dimension 「異次元からの埋葬」
SPTR-JP054 Emergency Teleport 「緊急テレポート」
SPTR-JP055 Preparation of Rites 「儀式の準備」
SPTR-JP056 Forbidden Lance 「禁じられた聖槍」 Super Rare
SPTR-JP057 Rocal Decree 「王宮のお触れ」
SPTR-JP058 Call of the Haunted「リビングデッドの呼び声」
SPTR-JP059 Torrential Tribute 「激流葬」
SPTR-JP060 Icarus Attack 「ゴッドバードアタック」

Thursday, 7. August 2014

Yu-Gi-Oh! OCG Booster Special - Raging Masters

遊戯王OCGブースターSP「RAGING MASTERS」
Yu-Gi-Oh! OCG Booster Special - Raging Masters


Release: 9th August 2014
Price: 143 Yen (tax excl.)

60 cards in total
3 Secret Rare
15 Super Rare
42 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- New pack type in conjuntion with the anime
- Includes new cards as well as reprints of old hard to find cards.

SPRG-JP001 DD Lilith「DDリリス」
DARK/Demon - Effect/4/100/2100
You can use the Effect of "DD Lilith" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● Activate by targeting 1 "DD" Monster in your Graveyard. Add that Monster to your hand. ● Add 1 face-up "DD" Pendulum Monster from your Extra Deck to your hand.
SPRG-JP001 DD Lilith

SPRG-JP002 DD Night Howling 「DDナイト・ハウリング」
DARK/Demon - Tuner/3/300/600
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. The ATK and DEF of the Monster Special Summoned by this effect becomes 0, and if that Monster is destroyed, you take 1000 Damage. After the activation of this effect, until the end of the turn, you cannot Special Summon Monster except Demon-Type Monster.
Super Rare
SPRG-JP002 DD Night Howling

SPRG-JP003 DD Magic Sage Galilei 「DD魔導賢者ガリレイ」
DARK/Demon - Pendulum - Effect/10/0/0
You can use the effect of "DD Magic Sage Galilei" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is increased by 2 (maximum is 10). Afterwards, destroy all Monster with a lower Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP003 DD Magic Sage Galilei

SPRG-JP004 DD Magic Sage Kepler 「DD魔導賢者ケプラー」
DARK/Demon - Pendulum - Effect/1/0/0
You can use the effect of "DD Magic Sage Kepler" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● You can activate this effect by targeting 1 other "DD" card you control. Return that card to its owner's hand. ● Add 1 "Covenant" card from your Deck to your hand.
Pendulum Effect:
Blue: 10 / Red: 10
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is decreased by 2 (minimum is 1). Afterwards, destroy all Monster with a higher Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP004 DD Magic Sage Kepler

SPRG-JP005 DDD Death Great King Hell Armageddon 「DDD死偉王ヘル・アーマゲドン」
DARK/Demon - Pendulum - Effect/8/3000/1000
①: Once per turn, if a Monster you control is destroyed by battle or a card effect, you can activate this effect by targeting that 1 Monster. Until the end of the turn, this card gains ATK equal to the original ATK of the targeted Monster. During the turn you activated this effect, this card cannot attack directly. ②: This card cannot be destroyed by Magic or Trap Cards that does not target it.
Pendulum Effect:
Blue: 4 / Red: 4
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster you control. That Monster gains 800 ATK until the end of the turn.
Secret Rare
SPRG-JP005 DDD Death Great King Hell Armageddon

SPRG-JP006 DDD Raging Fire King Temujin 「DDD烈火王テムジン」
FIRE/Demon - Fusion - Effect/6/2000/1500
2 x "DD" Monster
You can use Effect ① of "DDD Raging Fire King Temujin" only once per turn. ①: While this card is in the Monster Zone, if you Special Summon a "DD" Monster other than this card, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by battle or by your opponent's card effect, you can activate this effect by targeting 1 "Covenant" Card in your Graveyard. Add that card to your hand.
Secret Rare
SPRG-JP006 DDD Raging Fire King Temujin

SPRG-JP007 DDD Strong Wind King Alexander 「DDD疾風王アレクサンダー」
WIND/Demon - Synchro - Effect/2500/2000
"DD" Tuner + 1 or more Non-Tuner Monster
You can use the effect of "DDD Strong Wind King Alexander" only once per turn. ①: While this card is in the Monster Zone, if you Normal Summon or Special Summon a "DD" monster other than this card, you can activate this effect by targeting 1 Level 4 or lower "DD" Monster in your Graveyard. Special Summon that Monster.
Secret Rare
SPRG-JP007 DDD Strong Wind King Alexander

SPRG-JP008 Covenant with the Hell Gate 「地獄門の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Hell Gate" only once per turn. ①: You can activate this effect during your Main Phase. Add 1 "DD" Monster from your Deck to your hand. ②: Activate this effect during your Standby Phase. You take 1000 Damage.
Super Rare
SPRG-JP008 Covenant with the Hell Gate

SPRG-JP009 Covenant with the Devil King 「魔神王の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Devil King" only once per turn. ①: You can activate this effect during your Main Phase. You can Special Summon 1 Demon-Type Fusion Monster from your Extra Deck by sending from your hand or field, Fusion Material Monster listed on that Fusion Monster Card. If you would Fusion Summon a "DD" Fusion monster, you can remove Monsters in your Graveyard from play as Fusion Materials. ②: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP009 Covenant with the Devil King

SPRG-JP010 Covenant with the Valkyrie 「戦乙女の契約書」
Continuous Trap Card
You can use Effect ① of "Covenant with the Valkyrie" only once per turn. ①: You can activate this effect by sending 1 "DD" Card or 1 "Covenant" Card from your hand to the Graveyard, and targeting 1 card on the field. Destroy that card. ②: While this card is in the Magic and Trap Zone, Demon-Type Monster gain 1000 ATK during your opponent's turn. ③: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP010 Covenant with the Valkyrie

SPRG-JP011 Lease Laundering 「契約洗浄」
Normal Trap Card
①:Destroy all "Covenant" Cards in your Magic and Trap Zone. Draw an equal number of cards from your Deck. Afterwards, gain 1000 Life Points for each card drawn.
SPRG-JP011 Lease Laundering

SPRG-JP012 DDD Human Resources 「DDDの人事権」
Normal Trap Card
①: Select and shuffle a total of 3 "DD" Monster from your hand, field or Graveyard or "DD" Cards in your Pendulum Zone to their owner's deck. Afterwards, add 2 "DD" Monster from your Deck to your hand.
SPRG-JP012 DDD Human Resources

SPRG-JP013 DD Recruit 「DDリクルート」
Normal Trap Card
You can only activate "DD Recruit" once per turn. ①: If your opponent controls more Monster than you, you can activate this effect by targeting a number of "DD" Monster or "Covenant" Cards in your Graveyard up to the difference. Add those cards to your hand.
SPRG-JP013 DD Recruit

SPRG-JP025 Saber Reflect 「セイバー・リフレクト」
Quick-Play Magic Card
You can only activate "Saber Reflect" once per turn. ①: You can activate this effect when you take Battle or Effect Damage while you control an "X-Saber" Monster. Gain Life Points equal to the Damage you took, and deal the same amount as Damage to your opponent. Afterwards, you can add 1 "Saber" Magic or Trap Card or 1 "Gottoms" Card from your Deck to your hand.
SPRG-JP025 Saber Reflect

SPRG-JP044 Absorb Fusion 「吸光融合」
Normal Magic Card
You can activate "Absorb Fusion" only once per turn, and during the turn you activated it, you can only Special Summon "Gemknight" Monster. ①: Add 1 "Gemknight" card from your Deck to your hand. Afterwards, you can use the following effect. ● Special Summon 1 "Gemknight" Fusion Monster from your Extra Deck by removing the appropiate Fusion Material Monster listed on that Fusion Card from your hand or field from play.
SPRG-JP044 Absorb Fusion

SPRG-JP054 Sacred Tempest 「セイクリッド・テンペスト」
Continuous Magic Card
You can use Effect ① of "Sacred Tempest" only once per turn. ①: During your End Phase, you can activate this effect by targeting 2 "Sacred" Xyz Monster with Xyz Material. Remove all Xyz Materials from thos 2 Xyz Monster, and halve your opponent's Life Points. ②: During your Standby Phase, you can activate this effect by targeting 1 "Sacred" Xyz Monster you control and 1 "Sacred" Monster in your Graveyard. Place that targeted Monster in your Graveyard as Xyz Material under the targeted Xyz Monster.
SPRG-JP054 Sacred Tempest


Reprints:


SPRG-JP014 X-Saber Airbellum 「X-セイバー エアベルン」
SPRG-JP015 X-Saber Pashuul 「X-セイバー パシウル」
SPRG-JP016 XX-Saber Faultroll 「XX-セイバー フォルトロール」 Super Rare
SPRG-JP017 XX-Saber Ragigura 「XX-セイバー レイジグラ」
SPRG-JP018 XX-Saber Fulhelmknight 「XX-セイバー フラムナイト」
SPRG-JP019 XX-Saber Emmersblade 「XX-セイバー エマーズブレイド」
SPRG-JP020 XX-Saber Boggart Knight 「XX-セイバー ボガーナイト」
SPRG-JP021 XX-Saber Darksoul 「XX-セイバー ダークソウル」
SPRG-JP022 XX-Saber Gottoms 「XXセイバー ガトムズ」
SPRG-JP023 X-Saber Souza 「X-セイバー ソウザ」
SPRG-JP024 M-X-Saber Invoker 「M.X-セイバー インヴォーカー」 Super Rare
SPRG-JP026 Gottoms’ Emergency Call 「ガトムズの緊急指令」
SPRG-JP027 Gem-Knight Garnet 「ジェムナイト・ガネット」
SPRG-JP028 Gem-Knight Sapphire 「ジェムナイト・サフィア」
SPRG-JP029 Gem-Knight Tourmaline 「ジェムナイト・ルマリン」
SPRG-JP030 Gem-Knight Crystal 「ジェムナイト・クリスタ」
SPRG-JP031 Gem-Knight Alexandrite 「ジェムナイト・アレキサンド」
SPRG-JP032 Gem-Knight Obsidian 「ジェムナイト・オブシディア」
SPRG-JP033 Gem-Knight Lazuli 「ジェムナイト・ラズリー」
SPRG-JP034 Gem Armadillo 「ジェムレシス」
SPRG-JP035 Gem-Knight Ruby 「ジェムナイト・ルビーズ」
SPRG-JP036 Gem-Knight Aquamarine 「ジェムナイト・アクアマリナ」
SPRG-JP037 Gem-Knight Topaz 「ジェムナイト・パーズ」
SPRG-JP038 Gem-Knight Citrine 「ジェムナイト・マディラ」
SPRG-JP039 Gem-Knight Amethyst 「ジェムナイト・アメジス」
SPRG-JP040 Gem-Knight Prismaura 「ジェムナイト・プリズムオーラ」
SPRG-JP041 Gem-Knight ZIrconia 「ジェムナイト・ジルコニア」
SPRG-JP042 Gem-Knight Master Diamond 「ジェムナイトマスター・ダイヤ」 Super Rare
SPRG-JP043 Gem-Knight Fusion 「ジェムナイト・フュージョン」 Super Rare
SPRG-JP045 Fragment Fusion 「廃石融合」
SPRG-JP046 Sacred Sheratan 「セイクリッド・シェラタン」
SPRG-JP047 Sacred Algiedi 「セイクリッド・グレディ」
SPRG-JP048 Sacred Pollux 「セイクリッド・ポルクス」
SPRG-JP049 Sacred Kaus 「セイクリッド・カウスト」
SPRG-JP050 Sacred Sombres 「セイクリッド・ソンブレス」 Super Rare
SPRG-JP051 Sacred Pleiades 「セイクリッド・プレアデス」 Super Rare
SPRG-JP052 Sacred Praesepe 「セイクリッド・ビーハイブ」
SPRG-JP053 Sacred Ptolemy M7 「セイクリッド・トレミスM7」 Super Rare
SPRG-JP055 Elemental HERO The Earth 「E・HERO ジ・アース」 Super Rare
SPRG-JP056 Elemental HERO Great Tornado 「E・HERO Great TORNADO」 Super Rare DEF changed
SPRG-JP057 Mist Wurm 「ミスト・ウォーム」 Super Rare
SPRG-JP058 Beast God Vulcan 「獣神ヴァルカン」 Super Rare
SPRG-JP059 Wind-Up Zenmaioh 「発条装攻ゼンマイオー」 Super Rare
SPRG-JP060 Armored Kappa「アーマー・カッパー」 Super Rare

Thursday, 17. July 2014

Yu-Gi-Oh! OCG Next Challengers (902)

遊戯王OCG「NEXT CHALLENGERS」
Yu-Gi-Oh! OCG Next Challengers


Release: 19th July 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum monsters, but also Ritual, Fusion, Synchro, and Xyz monsters.


NECH-JP001 Entermate Cheermole 「EMチアモール」
EARTH/Beast - Pendulum - Effect/2/600/1000
You can only use this effect of "Entermate Cheermole" once per turn. ①: During your Main Phase, you can activate this effect by targeting 1 face-up monster on the field, whose current ATK is different from its original ATK. Apply 1 of these effects, depending on the ATK.
● If its ATK is higher than its original ATK, it gains 1000 ATK.
● If its ATK is lower than its original ATK, it loses 1000 ATK.
Pendulum Effect:
Blue: 5 / Red 5:
①: Pendulum Monsters you control gain 300 ATK.
Rare
NECH-JP001 Entermate Cheermole

NECH-JP002 Entermate Trampolynx 「EMトランポリンクス」
EARTH/Beast - Pendulum - Effect/2/300/300
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone. Return that target to the owner's hand.
Pendulum Effect:
Blue: 4 / Red 4:
You can only use this effect of "Entermate Trampolynx" once per turn. ①: When you Pendulum Summon a monster(s), you can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone. Return that card to the owner's hand.
Rare
NECH-JP002 Entermate Trampolynx

NECH-JP003 Block Spider 「ブロック・スパイダー」
EARTH/Insect - Effect/1/0/100
You can use Effect ② of "Block Spider" only once per turn. ①: While this card is in the Monster Zone, your opponent cannot select other Insect-Type Monster as attack target. ②: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Block Spider" from you Deck.
NECH-JP003 Block Spider

NECH-JP004 Canon, Melodious Diva 「幻奏の音女カノン」
LIGHT/Angel - Effect/4/1400/2000
"Canon, Melodious Diva" can only be Special Summoned once per turn by Effect ①. ①: If you control a "Melodious" Monster, you can Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 "Melodious" Monster you control. Change that Monster's Battle Position.
NECH-JP004 Canon, Melodious Diva

NECH-JP005 Serena, Melodious Diva 「幻奏の音女セレナ」
LIGHT/Angel -Effect/4/400/1900
①: If you Advance Summon a LIGHT Monster, you can use this card as 2 Releases. ②: During the Main Phase of the turn this card was successfully Special Summoned, you can Normal Summon 1 "Melodious" Monster in addition to your Normal Summon per turn.
NECH-JP005 Serena, Melodious Diva

NECH-JP006 Elegy, Melodious Diva 「幻奏の音女エレジー」
LIGHT/Angel - Effect/5/2000/1200
①: While this card is in the Monster Zone, Special Summoned "Melodious" Monster you control cannot be destroyed by card effects. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 300 ATK.
NECH-JP006 Elegy, Melodious Diva

NECH-JP007 Laureate Francois, Melodious Maestra 「幻奏の音姫ローリイット・フランソワ」
LIGHT/Angel - Effect/7/2300/1700
During the turn you activate the effect of this card, you cannot activate the effects of Monsters, except LIGHT Monster. ①: Once per turn, you can activate this effect by targeting 1 LIGHT Angel-Type Monster in your Graveyard. Add that Monster to your hand.
Rare
NECH-JP007 Laureate Francois, Melodious Maestra

NECH-JP008 Super-Heavy Warrior Kabuto 「超重武者カブ-10」
EARTH/Machine - Effect/4/1000/2000
①: You can activate this effect if your opponent successfully Special Summons a Monster. Change all Attack Position Super-Heavy Warrior" Monster to Defense Position, and they gain 500 DEF until the end of the turn.
NECH-JP008 Super-Heavy Warrior Kabuto

NECH-JP009 Super-Heavy Warrior Ten B-N 「超重武者テンB-N」
EARTH/Machine - Effect/4/800/1800
Effect ② of "Super-Heavy Warrior Ten B-N" can only be used once per turn. ①: If your opponent controls 2 or more Monster, and you control no Monster, you can Special Summon this card from your hand. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Level 4 or lower "Super-Heavy Warrior" Monster in your Graveyard other than "Super-Heavy Warrior Ten B-N". Special Summon that Monster in Defense Position.
Super Rare
NECH-JP009 Super-Heavy Warrior Ten B-N

NECH-JP010 Super-Heavy Warrior Soul Fire Armor 「超重武者装留ファイヤー・アーマー」
FIRE/Machine - Effect/1/0/500
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card. The equipped Monster's Level becomes 5. ②: You can activate this effect by discarding this card from your hand, and targeting 1 Defense Position "Super-Heavy Warrior" Monster you control. Until the end of the turn, that Monster loses 800 DEF, but cannot be destroyed by battle or card effects. You can activate this effect during your opponent's turn.
NECH-JP010 Super-Heavy Warrior Soul Fire Armor

NECH-JP011 Super-Heavy Warrior Soul Great Wall 「超重武者装留グレート・ウォール」
EARTH/Machine - Effect/3/1200/1200
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card that increases the DEF by 1200 Points. ②: When the Monster equipped with this card by this card's effect is selected as attack target, you can activate this effect by sending this equipped card to the Graveyard. Negate that attack, and the DEF of the Monster that was equipped with this card becomes 0.
NECH-JP011 Super-Heavy Warrior Soul Great Wall

NECH-JP012 Super-Heavy Warrior Soul Break Armor 「超重武者装留ブレイク・アーマー」
EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card that lowers the DEF by 1000 Points. The equipped Monster cannot be destroyed by battle. ②: You can activate this effect during your Main Phase by removing all "Super-Heavy Warrior Soul Break Armor" (including this card) in your Graveyard from play, and targeting 1 "Super-Heavy Warrior" with lower DEF than its original DEF. Inflict Damage to your opponent equal to the difference between that Monster's DEF and its original DEF.
NECH-JP012 Super-Heavy Warrior Soul Break Armor

NECH-JP013 Super-Heavy Warrior Soul Big Bang 「超重武者装留ビッグバン」
EARTH/Machine - Effect/3/1000/1000
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. You can treat this card in your hand or that you control as Equip Card and equip it to that Monster. ②: You can activate this effect by removing from play this card in your Graveyard while you control a face-up Defense Position "Super-Heavy Warrior" Monster when your opponent activates a Magic, Trap or the Effect of an Effect Monster card during the Battle Phase. Negate that activation and destroy that card. Afterwards, destroy all Monster on the field, and both players take 1000 Damage.
NECH-JP013 Super-Heavy Warrior Soul Big Bang

NECH-JP014 Edge-Imp Scissors 「エッジインプ・シザー」
DARK/Demon - Effect/3/1200/800
The effect of "Edge-Imp Scissors" can only be used once per turn. ①: If this card is in your Graveyard, you can activate this effect by returning 1 card in your hand to the top of your Deck. Special Summon this card from your Graveyard in Defense Position.
Rare
NECH-JP014 Edge-Imp Scissor

NECH-JP015 Furnimal Lion 「ファーニマル・ライオ」
EARTH/Angel - Effect/4/1600/1200
①: Activate when this card declares an atack. This card gains 500 ATK until the end of the Battle Phase.
NECH-JP015 Furnimal Lion

NECH-JP016 Furnimal Bear 「ファーニマル・ベア」
EARTH/Angel - Effect/3/1200/800
You can only use Effect ① or ② of "Furnimal Bear" per turn, and only once per turn. ①: You can activate this effect by sending this card from your hand to the Graveyard. You can select 1 "Toypot" from your Deck and set it to your Magic & Trap Zone. ②: You can activate this effect by Releasing this card and targeting 1 "Fusion" in your Graveyard. Add that card to your hand.
NECH-JP016 Furnimal Bear

NECH-JP017 Furnimal Dog 「ファーニマル・ドッグ」
EARTH/Angel - Effect/4/1700/1000
The effect of "Furnimal Dog" can only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned from the hand. Add 1 "Edge-Imp Scissors" or 1 "Furnimal" Monster other than "Furnimal Dog" from your Deck to your hand.
Rare
NECH-JP017 Furnimal Dog

NECH-JP018 Furnimal Owl 「ファーニマル・オウル」
EARTH/Angel - Effect/2/1000/1000
You can only use the Effect ① or ② of "Furnimal Owl" per turn, and only once that turn. ①: You can activate this effect when this card is successly Normal Summoned or Special Summoned from the hand. Add 1 "Fusion" from your Deck to your hand. ②: You can activate this effect by paying 500 Life Points. Send Fusion Material from your hand and field to the Graveyard that are listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck.
NECH-JP018 Furnimal Owl

NECH-JP019 Furnimal Cat 「ファーニマル・キャット」
EARTH/Angel - Effect/1/700/300
The effect of "Furnimal Cat" can only be used once per turn. ①: If this card is used and sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Fusion" in your Graveyard. Add that card to your hand.
NECH-JP019 Furnimal Cat

NECH-JP020 Furnimal Rabbit 「ファーニマル・ラビット」
EARTH/Angel - Effect/1/300/1200
The effect of "Furnimal Rabbit" can only be used once per turn. ①:If this card is used and sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Edg-Imp Scissors" or 1 "Furnimal" Monster other than "Furnimal Rabbit". Add that Monster to your hand.
NECH-JP020 Furnimal Rabbit

NECH-JP021 Qliphort Tool 「クリフォート・ツール」
EARTH/Machine - Pendulum/5/1000/2800
Normal Monster
System initializing Replica Mode …
Encountered Error while attempting to run C:\sophia\sefiroth.exe
Attempting to run Program from unidentified source
Run C:\tierra\qliphoth.exe? … [Y]
System initializing Automated Mode.

Pendulum Effect:
Blue: 9 / Red: 9
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect by paying 800 Life Points. Add 1 "Qliphort" Card other than "Qliphort Tool" from your Deck to your hand.
Rare
NECH-JP021 Qliphort Tool

NECH-JP022 Qliphort Archive 「クリフォート・アーカイブ」
EARTH/Machine - Pendulum/6/2400/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If this card is Released, you can activate this effect by targeting 1 Monster on the field. Return that Monster to its owner's hand.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: "Qliphort" Monster you control gain 300 ATK.
NECH-JP022 Qliphort Archive

NECH-JP023 Qliphort Genome 「クリフォート・ゲノム」
EARTH/Machine - Pendulum/6/2400/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If this card is Released, you can activate this effect by targeting 1 Magic or Trap Card. Destroy that card.
Pendulum Effect:
Blue: 9 / Red: 9
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
NECH-JP023 Qliphort Genome

NECH-JP024 Qliphort Disk 「クリフォート・ディスク」
EARTH/Machine - Pendulum/7/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: You can activate this effect when you successfully Advance Summon this card by Releasing a "Qliphort" Monster. Special Summon 2 "Qliphort" Monster from your Deck. Monsters Special Summoned by this effect are destroyed during the End Phase.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: "Qliphort" Monster you control gain 300 ATK.
Super Rare
NECH-JP024 Qliphort Disk

NECH-JP025 Qliphort Shell 「クリフォート・シェル」
EARTH/Machine - Pendulum/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If you successfully Advance Summon this card face-up by Releasing a "Qliphort" Monster, this card can attack twice per Battle Phase, and if it attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage.
Pendulum Effect:
Blue: 9/ Red: 9
①: You can only Special Summon "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
NECH-JP025 Qliphort Shell

NECH-JP026 Apoqliphort Killer 「アポクリフォート・キラー」
EARTH/Machine - Effect/10/3000/2600
This card cannot be Special Summoned, and it cannot be Normal Summoned except with 3 "Qliphort" Monster as Release. ①: This Normal Summoned card is unaffected by the effects of Magic and Trap Cards, and is unaffected by the effects of Monsters with an original Level or Rank lower than this card's Level. ②: While this card is in the Monster Zone, Special Summoned Monster lose 500 ATK and DEF.
③: Once per turn, you can activate this effect during your Main Phase. Your opponent must sent 1 Monster from their hand or field to the Graveyard.
Rare
NECH-JP026 Apoqliphort Killer

NECH-JP027 Satella-Knight Sirius 「星因士 シリウス」
LIGHT/Warrior - Effect/4/1600/900
You can only use the effect of "Satella-Knight Sirius" once per turn. ①:If this card is Normal Summoned, Flip Summoned or Special Summoned, you can target 5 "tella-Knight" monsters in your Graveyard. Shuffle all 5 into the Deck, then draw 1 card.
Rare
NECH-JP027 Satella-Knight Sirius

NECH-JP028 Satella-Knight Procyon 「星因士 プロキオン」
LIGHT/Warrior - Effect/4/1300/1200
You can only use this effect of "Satella-Knight Procyon" once per turn. ①:If this card is Normal Summoned, Flip Summoned or Special Summoned, you can send 1 "tella-Knight" monster from your hand to the Graveyard, draw 1 card.
NECH-JP028 Satella-Knight Procyon

NECH-JP029 Satella-Knight Betelgeuse 「星因士 ベテルギウス」
LIGHT/Warrior - Effect/4/700/1900
You can use the effect of "Satella-Knight Betelgeuse" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tella-Knight" Card in your Graveyard, except "Satella-Knight Betelgeuse". Send this card to the Graveyard, and add the targeted card to your hand.
NECH-JP029 Satella-Knight Betelgeuse

NECH-JP030 Shadoll Hound 「シャドール・ハウンド」
DARK/Spellcaster - Flip/4/1600/900
You can only use the ① or ② Effect of "Shadoll Hound" per turn, and only once that turn. ①: If this card is flipped face-up, you can activate this effect by targeting 1 "Shadoll" Card in your Graveyard. Add that card to your hand. ②: If this cad is sent to the Graveyard by a card effect, you can activate this effect by targeting 1 Monster on the field. Change the Battle Position of that Monster. At that time, the effect of Flip Monsters other than "Shadoll" Monster cannot be activated.
NECH-JP030 Shadoll Hound

NECH-JP031 Evil Dragon Star - Toutetsu 「魔竜星-トウテツ」
DARK/Phantasm Dragon/5/2200/0
You can use Effect ① of "Evil Dragon Star - Toutetsu" only once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster from your Deck in Defense Position, except "Evil Dragon Star - Toutetsu". ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster by using only "Dragon Star" Monster you control. ③: The control of a Synchro Monster that has this card as Synchro Material cannot change.
NECH-JP031 Evil Dragon Star - Toutetsu

NECH-JP032 Dark Dragon Star - Jokuto 「闇竜星-ジョクト」
DARK/Phantasm Dragon - Tuner/2/0/2000
You can only use Effect ① or ② of "Dark Dragon Star - Jokuto" per turn, and only once that turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than "Dark Dragon Star - Jokuto" from your Deck in face-up Attack Position. ②: If you control no other Monster than this card, you can activate this effect by sending 2 "Dragon Star" Cards from your hand to your Graveyard. Special Summon each 1 "Dragon Star" Monster with 0 ATK and 1 "Dragon Star" Monster with 0 DEF from your Deck. Monsters Special Summoned by this effect are removed from play during the End Phase.
NECH-JP032 Dark Dragon Star - Jokuto

NECH-JP033 Lindbloom 「竜胆ブルーム」
EARTH/Phantasm Dragon - Effect/4/0/1800
①: While this card is in the Monster Zone, activate during Damage Calculation when a Monster you control battles with an opponent's Monster. Until the end of the Damage Step, the ATK of each battling Monster becomes its DEF.
NECH-JP033 Lindbloom

NECH-JP034 Night Dracolich 「ナイト・ドラゴリッチ」
DARK/Phantasm Dragon - Effect/4/1700/0
①: While this card is in the Monster Zone, face-up Attack Position Monsters Special Summoned from the Deck or the Extra Deck are changed to Defense Position, except Phantasm Dragon-Type Monsters. ②: While this card is in the Monster Zone, Monsters Special Summoned from the Deck or the Extra Deck, except Phantasm Dragon-Type Monsters, lose DEF equal to their original DEF.
NECH-JP034 Night Dracolich

NECH-JP035 Naked Dragon 「破面竜」
FIRE/Phantasm Dragon - Effect/1400/1100
①: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Special Summon 1 Phantasm Dragon-Type Monster with 1500 DEF or less from your Deck.
NECH-JP035 Naked Dragon

NECH-JP036 Machiner's Megaform 「マシンナーズ・メガフォーム」
EARTH/Machine - Effect/8/2600/1500
You can only use effect ① or ② of "Machiner's Megaform" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Machiner's" Monster from your hand or Deck, except "Machiner's Megaform". ②: If this card is in your Graveyard, and a "Machiner's Fortress" is sent from your field to the Graveyard, you can activate this effect by removing from play that 1 "Machiner's Fortress. Special Summon this card from the Graveyard.
NECH-JP036 Machiner's Megaform

NECH-JP037 Zaborg, the Roaring Thunder Emperor 「轟雷帝ザボルグ」
LIGHT/Thunder - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 Monster on the field. Destroy that Monster. If the destroyed Monster was a LIGHT Monster, each player selects and sends cards from their Extra Deck to the Graveyard equal to the original Level or Rank of that Monster. If this card was Advance Summoned with a LIGHT Monster as Release, it gains the following effect at that time. ● You decide which cards your opponent sends to the Graveyard.
Super Rare
NECH-JP037 Zaborg, the Roaring Thunder Emperor

NECH-JP038 Valeryfawn, Sacred Beast of the Forest 「森の聖獣 ヴァレリフォーン」
EARTH/Beast - Effect/2/400/400
You can use the effect of "Valeryfawn, Sacred Beast of the Forest" only once per turn. ①: You can activate this effect by discarding 1 card from your hand, and targeting 1 Level 2 or lower Beast-Type Monster in your Graveyard, except a "Valeryfawn, Sacred Beast of the Forest". Special Summon that Monster in face-up Attack Position or face-down Defense Position.
NECH-JP038 Valeryfawn, Sacred Beast of the Forest

NECH-JP039 Rescue Rat 「レスキューラット」
EARTH/Beast - Pendulum - Effect/4/300/100
①: If there is a face-up Level 5 or lower Pendulum Monster in your Extra Deck the turn this card was successfully Normal Summoned, you can activate this effect by releasing this card. Select 1 face-up Level 5 or less Pendulum Monster in your Extra Deck, and Special Summon 2 Monsters with the same name as that Monster from your Deck. Their effects are negated, and they are destroyed during the End Phase.
Pendulum Effect:
Blue: 5 / Red 5:
You can only use this effect of "Rescue Rat" once per Duel. Activate by removing this card from your Pendulum Zone from play. ①: Add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand.
Rare
NECH-JP039 Rescue Rat

NECH-JP040 Banken - Watchdog 「番犬-ウォッチドッグ」
FIRE/Pyro - Effect/1/0/0
The effect of "Banken - Watchdog" can only be used once per turn. During the turn you activate this effect, you cannot Special Summon Monster. ①: During Main Phase 2 of the turn this card was sucessfully Normal Summoned, you can activate this effect by sending 1 Magic Card from your hand to the Graveyard. Select 1 Continuous Magic Card from your Deck and set it to your Magic and Trap Zone.
NECH-JP040 Banken - Watchdog

NECH-JP041 Denkou - Sekka 「電光-雪花」
LIGHT/Thunder - Effect/4/1700/1000
This card cannot be Special Summoned. ①: If this card is in the Monster Zone, and you control no set Magic or Trap Cards, neither player can set Magic or Trap Cards, and set Magic and Trap Cards on the field cannot be activated.
NECH-JP041 Denkou - Sekka

NECH-JP042 Bunborg 002 「ブンボーグ002」
EARTH/Machine - Effect/2/500/500
①: You can activate this effect if this card is successfully Special Summoned. Add 1 "Bunborg" card from your Deck to your hand. ②: While this card is in the Monster Zone, other Machine-Type Monster you control gain 500 ATK and DEF.
NECH-JP042 Bunborg 002

NECH-JP043 Miss Judge 「Ms.JUDGE」
LIGHT/Demon - Effect/4/1800/600
You can use the effect of "Miss Judge" only once per turn. ①: While this card is in the Monster Zone, if an opponent's card effect is activated, you can toss a coin two times. If both of them are head, negate that effect.
Normal Rare
NECH-JP043 Miss Judge

NECH-JP044 Pestering Goblin 「おねだりゴブリン」
EARTH/Demon - Effect/4/1000/2000
①: Activate when this card inflicts Battle Damage to your opponent. Your opponent can negate this effect by giving 1 card in their hand to the controller of this card. If not, add 1 "Goblin" Card from your Deck to your hand.
Normal Rare
NECH-JP044 Pestering Goblin

NECH-JP045 Ultimate Declarer 「崇光なる宣告者」
LIGHT/Angel - Ritual - Effect/12/2000/3000
Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with "Declarer Oracle". ①: You can activate the following effect by sending 1 Angel-Type monster from your hand to the Graveyard.
● Activate when your opponent activates a Magic/Trap Card or monster effect. Negate the activation, destroy it.
● Activate when your opponent would Special Summon a monster. Negate that Special Summon, destroy that monster.
Super Rare
NECH-JP045 Ultimate Declarer

NECH-JP046 Des Toy Scissor Bear 「デストーイ・シザー・ベアー」
DARK/Demon - Fusion - Effect/6/2200/1800
"Edge-Imp Scissor" + "Furnimal Bear"
①: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. That Monster becomes an Equip Card that increases the ATK by 1000 and is equipped to this card.
Ultra Rare
NECH-JP046 Des Toy Scissor Bear

NECH-JP047 Des Toy Scissor Wolf 「デストーイ・シザー・ウルフ」
DARK/Demon - Fusion - Effect/6/2000/1500
"Edge-Imp Scissor" + 1 or more "Furnimal" Monster
This card cannot be Special Summoned except by Fusion Summon with the above mentioned Fusion Material Monster. ①: This card can attack a number of times up to the number of its Fusion Material Monster.
Rare
NECH-JP047 Des Toy Scissor Wolf

NECH-JP048 El-Shadoll Egrystal 「エルシャドール・エグリスタ」
FIRE/Rock - Fusion - Effet/7/2450/1950
1 "Shadoll" Monster + 1 FIRE Monster
This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only use effect ① of "El-Shadoll Egrystal" once per turn. ①: You can activate this effect when your opponent would Special Summon a monster. Negate that Special Summon, and destroy that monster. Then, send 1 "Shadoll" Card from your hand to the Graveyard. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic/Trap Card in your Graveyard. Add that target to your hand.
Super Rare
NECH-JP048

NECH-JP049 El-Shadoll Shekhinaga 「エルシャドール・シェキナーガ」
EARTH/Machine - Fusion - Effect/10/2600/3000
"Shadol" Monster + EARTH Monster
This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can use Effect ① of "El-Shadoll Shekhinaga" only once per turn. ①: You can activate this effect when the effect of a Special Summoned Monster is activated. Negate the activation and destroy it. Afterwards, send 1 "Shadoll" card from your hand to the Graveyard. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Ultra/Ultimate Rare
NECH-JP049 El-Shadoll Shekhinaga

NECH-JP050 Originator Dragon, Wyrm 「始祖竜ワイアーム」
DARK/Dragon - Fusion - Effect/9/2700/2000
2 x Normal Monster
This card cannot be Special Summoned except by Fusion Summon.
①: You can control only 1 face-up "Originator Dragon, Wyrm". ②: While this card is in the Monster Zone, this card cannot be destroyed by battle except with Normal Monsters, and is unaffected by the effects of other Monsters.
Rare
NECH-JP050 Originator Dragon, Wyrm

NECH-JP051 Wicked Dragon Star - Geyser 「邪竜星-ガイザー」
WIND/Phantasm Dragon - Synchro - Effect/7/2600/2100
Tuner + 1 or more non-Tuner monster
You can only use the effects ②③ of "Wicked Dragon Star - Geyser" each once per turn. ①: Your opponent cannot target this card with card effects. ②: You can activate this effect by targeting 1 "Dragon Star" monster you control and 1 card your opponent controls. Destroy those cards. ③: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to your Graveyard. Special Summon 1 Phantasm Dragon-Type monster from your Deck in face-up Defense Position.
Ultra Rare
NECH-JP051

NECH-JP052 Arc Declarer 「虹光の宣告者(アーク・デクレアラー)」
LIGHT/Angel - Synchro - Effect/4/600/1000
Tuner + 1 or more non-Tuner monster
①: While this card is in the Monster Zone, Monster(s) sent from the hand or Deck to the Graveyard are removed from play instead. ②: When a Magic/Trap Card or a Monster Effect is activated, you can activate this effect by Releasing this card. Negate the activation, and destroy it. ③: You can activate this effect if this card is sent to the Graveyard. Add 1 Ritual Monster or 1 Ritual Magic Card from your Deck to your hand.
Rare
NECH-JP052 Arc Declarer

NECH-JP053 Dark Rebellion Xyz Dragon 「ダーク・リベリオン・エクシーズ・ドラゴン」
DARK/Dragon - Xyz - Effect/Rank 4/2500/2000
2 Level 4 monsters
①: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up monster your opponent controls. Halve that monster's ATK, and this card gains that same amount of ATK.
Ultra Rare
NECH-JP053 Dark Rebellion Xyz Dragon

NECH-JP054 Stellarknight Triveil 「星輝士 トライヴェール」
LIGHT/Warrior - Xyz - Effect/Rank 4/2100/2500
3x Level 4 "tella-Knight" Monster
During the turn this card is Xyz Summoned, you cannot Special Summon Monsters, except "tella-Knight" Monsters. ①: Activate this effect if this card is successfully Xyz Summoned. Return all other cards on the fied to their owners' hand. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Send 1 random card from your opponent's hand to the Graveyard. ③: If this card is sent to the Graveyard while it has Xyz Material, you can activate this effect by targeting 1 "tella-Knight" Monster in your Graveyard. Special Summon that Monster.
Ultra Rare
NECH-JP054 Stellarknight Triveil

NECH-JP055 Wonder Balloon 「ワンダー・バルーン」
Continuous Magic Card
①: Once per turn, you can activate this effect by sending any number of cards from your hand to your Graveyard. Place a same number of Balloon Counter on this card. ②: While this card is in the Magic and Trap Card Zone, Monster your opponent controls lose 300 ATK for each Balloon Counter on this card.
NECH-JP055 Wonder Balloon

NECH-JP056 Mimiclay 「モノマネンド」
Normal Magic Card
You can activate only 1 "Mimiclay" per turn. ①: If your opponent controls a Monster, you can activate this effect by targeting 1 face-up Level 2 or lower Monster you control. Special Summon 1 Monster with the same name from your Deck in face-up Defense Position. If the Monster Special Summoned by this effect is removed from the field, it is removed from play.
NECH-JP056 Mimiclay

NECH-JP057 Draw Muscle 「ドロー・マッスル」
Quick-Play Magic Card
You can activate only 1 "Draw Muscle" per turn. ①: You can activate this effect by targeting 1 face-up Monster with 1000 DEF or less you contol. Draw 1 card. That Monster cannot be destroyed by battle during this turn.
Rare
NECH-JP057 Draw Muscle

NECH-JP058 Magical Star Illusion 「マジカル・スター・イリュージョン」
Normal Magic Card
①: You can activate this effect if you control an equal or lesser number of Monsters than your opponent. Until the end of the turn, Monster you and your opponent control gain ATK equal to the total sum of the monster's Levels x 100 on its controller's field respectively.
NECH-JP058 Magical Star Illusion

NECH-JP059 Solo: First Movement 「独奏の第1楽章」
Normal Magic Card
The effect of "Solo: First Movement" can only be activated once per turn, and during the turn you activate this card, you can Special Summon only "Melodious" Monster. ①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or higher "Melodious" Monster from your hand or Deck.
Rare
NECH-JP059 Solo: First Movement

NECH-JP060 Toypot 「トイポット」
Continuous Magic Card
①: Once per turn, you can activate this effect by discarding 1 card from your hand. Draw 1 card, and reveal it. If the revealed card is a "Furnimal" Monster, you can Special Summon 1 Monster from your hand. If not, discard that drawn card. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Edge-Imp Scissor" or "Furnimal" Monster from your Deck to your hand.
NECH-JP060 Toypot

NECH-JP061 Saqliphort 「機殻の生贄」
Equip Magic Card
Equip only to a "Qliphort" Monster. ①: The equipped Monster gains 300 ATK and cannot be destroyed by battle. ②: If you Advance Summon a "Qliphort" Monster, you can have the equipped Monster be count as 2 Releases. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Qliphort" Monster from your Deck to your hand.
NECH-JP061 Saqliphort

NECH-JP062 Qliphort Fortress 「機殻の要塞」
Field Magic Card
①: While this card is in your Field Zone, you can Normal Summon 1 "Qliphort" Monster during your Main Phase in addtion to your Normal Summon per turn. ②: While this card is in your Field Zone, the Normal Summon of "Qliphort" Monster cannot be negated.
NECH-JP062 Qliphort Fortress

NECH-JP063 Hekisa Tella-Knight 「星守る結界」
Field Magic Card
①: "Tella-Knight" Xyz Monster on the field gain 200 ATK and DEF for each Xyz Material they have.
②: You can activate this effect when a "Tella-Knight" Xyz Monster you control is selected as attack target by sending 1 "Tella-Knight" card to your Graveyard. Negate that attack.
NECH-JP063 Hekisa Tella-Knight

NECH-JP064 El-Shadoll Fusion 「神の写し身との接触(エルシャドール・フュージョン)」
Quick-Play Magic Card
You can only activate 1 "El-Shadoll Fusion" per turn. ①: Fusion Summon 1 "Shadoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters.
Rare
NECH-JP064 El-Shadoll Fusion

NECH-JP065 Heterophase Space 「異層空間」
Field Magic Card
①: Phantasm-Dragon Monster on the field gain 300 ATK and DEF. ②: Once per turn, you can activate this effect by removing 3 Phantasm Dragon-Type Monster in your Graveyard from play, and targeting 1 card on the field. Destroy that card.
NECH-JP065 Heterophase Space

NECH-JP066 Declarer Oracle 「宣告者の神託」
Ritual Magic Card
This card is used to Ritual Summon "Ultimate Declarer". Your opponent cannot activate cards or effects in response to this card's activation. ①: Release Monsters from your hand or field whose total Levels equal 12 or more, and Special Summon "Ultimate Declarer" from your hand.
NECH-JP066 Declarer Oracle

NECH-JP067 Fortitude of the Emperors 「帝王の轟毅」
Quick-Play Magic Card
①: You can activate this effect by Releasing 1 face-up Level 5 or higher Normal Summoned Monster you control, and targeting 1 face-up card on the field. Negate the effect of that card until the end of the turn. Afterwards, draw 1 card. ②: You can activate this effect during your Main Phase by removing from play this card in your Graveyard, and declaring 1 Attribute. All face-up Monster on the field become the declared Attribute until the end of the turn.
NECH-JP067 Fortitude of the Emperors

NECH-JP068 Bewitched Katana Bamboo Sword 「妖刀竹光」
Equip Magic Card
Effect ③ of "Bewitched Katana Bamboo Blade" can only be used once per turn. ①: The equipped Monster gains 0 ATK. ②: You can activate this effect by targeting 1 other "Bamboo Sword" card you control. Return that card to its owner's hand, and the equipped Monster can attack your opponent directly this turn. ③: You can activate this effect if this card is sent to the Graveyard. Add 1 "Bamboo Sword" card other than "Bewitched Katana Bamboo Sword" from your Deck to your hand.
Normal Rare
NECH-JP068 Bewitched Katana Bamboo Sword

NECH-JP069 Enterma Flash 「エンタメ・フラッシュ」
Normal Trap Card
①: You can activate this effect if you control an "Entermate" Monster. Change all face-up Attack Position Monster your opponent controls to Defense Position, and the Battle Position of those Monster cannot be changed until the end of the next turn.
NECH-JP069 Enterma Flash

NECH-JP070 Entermate Revival 「EMリバイバル」
Normal Trap Card
①: You can activate this effect if a Monster you control is destroyed by battle or a card effect. Select 1 "Entermate" Monster in your hand or Graveyard and Special Summon it.
NECH-JP070 Entermate Revival

NECH-JP071 Jack-in-the-Box 「びっくり箱」
Normal Trap Card
①: You can activate this card if your opponent control 2 or more monster and when your opponent declares an attack with a monster by targeting that 1 monster. Negate that attack, and select and sent 1 other Monster your opponent controls to the Graveyard. Afterwards, the targeted Monster loses ATk equal to the DEF or ATk of the Monster sent to the Graveyard, whichever is higher.
NECH-JP071 Jack-in-the-Box

NECH-JP072 Phantom Knights Shadow Vail 「幻影騎士団シャドーベイル」
Normal Trap Card
①:Target 1 face-up monster you control. It gains 300 ATK and DEF. ②:When your opponent declares a direct attack while this card is in your Graveyard, you can Special Summon this card from your Graveyard as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) in face-up Defense Position. (This card is not treated as a Trap Card.) If Summoned this way, remove this card from play when it leaves the field.
NECH-JP072 Phantom Knights Shadow Vail

NECH-JP073 Apoqliphort 「隠されし機殻」
Normal Trap Card
You can activate only 1 "Apoqliphort" per turn. ①: Add up to 3 "Qliphort" Pendulum Monster from your Extra Deck to your hand.
NECH-JP073 Apoqliphort

NECH-JP074 Qliphort Fortran 「起動する機殻」
Normal Trap Card
①: Until the end of the turn, Normal Summoned "Qliphort" Monster you control gain 300 ATK, have their effects negated, and are unaffected by the effects of other Magic and Trap Cards.
NECH-JP074 Qliphort Fortran

NECH-JP075 Brutalization of the Dragon Stars 「竜星の凶暴化」
Normal Trap Card
①: You can activate this card during the Damage Calculation when a "Dragon Star" Monster you control battles an opponent's monster. During Damage Calculation only, the ATK and DEF of your Monster are doubled, but it is destroyed at the end of the Damage Step.
NECH-JP075 Brutalization of the Dragon Stars

NECH-JP076 Naturia Sacred Tree 「ナチュルの神星樹」
Continuous Trap Card
You can only use Effect ① or ② of "Naturia Sacred Tree" per turn, and only once that turn. ①: You can activate this effect by Releasing 1 EARTH Insect-Type Monster you control. Special Summon 1 Level 4 or lower EARTH Plant-Type Monster from your Deck. ②: You can activate this effect by Releasing 1 EARTH Plant-Type Monster you control. Special Summon 1 Level 4 or lower EARTH Insect-Type Monster from your Deck. ③: Activate this effect if this card is sent to the Graveyard. Add 1 "Naturia" card other than "Naturia Sacred Tree" from your Deck to your hand.
NECH-JP076 Naturia Sacred Tree

NECH-JP077 Phantom Spring of the Dragon Soul 「竜魂の幻泉」
Continuous Trap Card
①: You can activate this effect by targeting 1 Monster in your Graveyard. Special Summon that Monster in Defense Position. The Special Summoned Monster Type is treated as Phantasm Dragon. When this card is removed from the field, destroy that Monster. If that Monster is removed from the field, destroy this card.
Rare
NECH-JP077 Phantom Spring of the Dragon Soul

NECH-JP078 Fusion Reserve 「融合準備」
Normal Trap Card
①: Reveal 1 Fusion Monster from your Extra Deck to your opponent, and add 1 Monster whose name is listed as Fusion Material Monster on that Monster from your Deck to your hand. Afterwards, select 1 "Fusion" in your Graveyard and add it to your hand.
NECH-JP078 Fusion Reserve

NECH-JP079 Divine Advice 「神の忠告」
Counter Trap Card
①: You can activate this card by paying 3000 Life Points if you have no other set Cards in your Magic and Trap Zone.
● You can activate this effect when the effect of an Effect Monster, Magic or Trap Card is activated. Negate the activation and destroy that card.
● You can activate this effect if you or your opponent Normal Summon, Flip Summon or Special Summon a Monster. Negate that Summon, and destroy that Monster.
Super Rare
NECH-JP079 Divine Advice

NECH-JP080 Encounter in the Different Dimension 「異次元の邂逅」
Normal Trap Card
①: You can activate this effect if both players have 1 or more of their Monsters removed from play. Each player select 1 of their removed Monster and Special Summons it in face-down Defense Position.
Normal Rare
NECH-JP080 Encounter in the Different Dimension

NECH-JP081 Future Numbers 0 - Future Emperor Hope 「FNo.0 未来皇ホープ」
LIGHT/Warrior - Xyz - Effect/Rank 0/0/0
2 x Non-"Number" Xyz Monster with the same Rank
(This card is treated as Rank 1 Monster.)
①: This card cannot be destroyed by battle, and Battle Damage from battles involving this card to either player becomes 0. ②: You can activate this effect at the end of the Damage Step when this card battles with an opponent's monster. Gain control over that opponent's Monster until the end of the Battle Phase. ②: If this card on the field is destroyed by a card effect, you can remove 1 Xyz Material from this card instead.
Ultra/Ultimate Rare
NECH-JP081 Future Numbers 0 - Future Emperor Hope

NECH-JP082 Gagaga Samurai 「ガガガザムライ」
EARTH/Warrior - Xyz - Effect/Rank 4/1900/1600
2 x Level 4 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Gagaga" Monster you control. During this turn, that Monster can attack twice per Battle Phase. ②: You can activate this effect when another Monster you control is selected as attack target. Change this card to face-up Defense Position, change the attack target to this card and perform the Damage Calculation.
Rare
NECH-JP082 Gagaga Samurai

NECH-JP083 Gagagamancer 「ガガガマンサー」
DARK/Spellcaster - Effect/4/100/100
①: Once per turn, you can activate this effect by targeting 1 "Gagaga" Monster in your Graveyard other than "Gagagamancer". Special Summon that Monster. After activation of this effect, until the end of the turn, you can only Special Summon "Gagaga" Monster. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 Xyz Monster you control. That Monster gains 500 ATK until the end of the turn.
Super Rare
NECH-JP083 Gagagamancer

NECH-JP084 Guard Go! 「ガードゴー!」
Normal Trap Card
①: If a "Gagaga", "Dododo", or "Gogogo" Monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this effect by targeting that 1 Monster. Special Summon that Monster. Afterwards, you can Special Summon up to 2 "Gagaga", "Dododo", or "Gogogo" Monster from your hand in face-up Defense Position.
NECH-JP084 Guard Go!

NECH-JP085 Kattobingu Challenge 「かっとビング・チャレンジ」
Normal Trap Card
①: You can activate this effect during your Battle Phase, by targeting 1 Xyz Monster that has attacked during this turn. During this Battle Phase that Monster can attack once more. If that Monster attacks by this effect, your opponent cannot activate this effects of Magic, Trap or Effect Monsters until the end of the Damage Step.
Rare
NECH-JP085 Kattobingu Challenge

NECH-JP086 Door of Destiny 「運命の扉」
Continuous Trap Card
①: You can activate this effect when your opponent declares a direct attack with a monster. Negate that attack. Afterwards, Special Summon this card as Effect Monster (Demon-Type/LIGHT/Level 1/ATK 0/DEF 0) to your Monster Zone. This card is also treated as Trap Card. ②: If this card was Special Summoned by this card's effect, you can activate this effect during your Standby Phase by removing from play any number of "Aspiring Emperor, Hope" Monster in your Graveyard. (up to 1 card with the same name). Inflict 500 Damage for each card removed this way to your opponent, and this card gains ATK equal to the Damage inflicted.
NECH-JP086 Door of Destiny

NECH-JP087 Elemental HERO Blazeman 「E・HERO ブレイズマン」
FIRE/Warrior - Effect/4/1200/1800
You can only use Effect ① or ② of "Elemental HERO Blazeman" per turn, and only once that turn. ①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned. Add 1 "Fusion" from your Deck to your hand. ②: You can activate this effect during your Main Phase. Send 1 "Elemental HERO" Monster other than "Elemental HERO Blazeman" from your Deck to the Graveyard. Until the end of the turn, this card gains the same attribute, ATK and DEF as the Monster sent to the Graveyard by this effect. After the activation of this effect, you can only Special Summon Fusion Monster until the end of the turn.
Super Rare
NECH-JP087 Elemental HERO Blazeman

NECH-JP088 Naturia Gaiastleo 「ナチュル・ガイアストライオ」
EARTH/Rock - Fusion - Effect/10/3200/2100
2 x EARTH Synchromonster
①: When a Magic, Trap or Effect Monster's effect is activated that targets only 1 card on the field, you can activate this effect by sending 1 card from your hand to the Graveyard. Negate that activation and destroy that card.
Rare
NECH-JP088 Naturia Gaiastleo

NECH-JP089 Phantom Beast Plane, Jaculuslan 「幻獣機ヤクルスラーン」
WIND/Machine - Synchro - Effect/9/2700/2000
"Phantom Beast Plane" Tuner + 1 or more "Phantom Beast Plane" Monster
①: When this card is successfully Synchro Summoned, you can activate this effect by Releasing any number of "Phantom Beast Plane Token" you control. Your opponent randomly discards an equal number of cards from their hand. ②: While this card is in the Monster Zone, other "Phantom Beast Plane" Monster cannot be destroyed by battle or card effects. ③: You can activate this effect if this card is destroyed by your opponent. Select 1 Quick-Play Magic Card from your Deck and set it to your Magic and Trap Zone.
Rare
NECH-JP089 Phantom Beast Plane, Jaculuslan

NECH-JP090 Ghostrick Spoiled Angel 「ゴーストリックの駄天使」
DARK/Angel - Xyz - Effect/Rank 4/2000/2500
2 x Level 4 Monster
You can also Xyz Summon this card with 1 "Ghostrick" Xyz Monster you control other than "Ghostrick Spoiled Angel" as Xyz Material. ①: When this card has 10 Xyz Material, you win the duel. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Add 1 "Ghostrick" Magic or Trap Card to your hand. ③: Once per turn, you can activate this effect during your Main Phase. Place 1 "Ghostrick" Card as Xyz Material under this card.
Super Rare
NECH-JP090 Ghostrick Spoiled Angel

Saturday, 17. May 2014

Yu-Gi-Oh! OCG "Extra Pack - Sword of Knights"

遊戯王OCG「EXTRA PACK -ソード・オブ・ナイツ-」
Yu-Gi-Oh! OCG "Extra Pack - Sword of Knights"


Release: 13th September 2014
Price: 150 Yen per pack (incl. taxes)

5 cards per pack, 52 different cards in total:


- Includes the TCG-Extra Cards from "Jugement of the Light", "Shadows Specters", "Legacy of the Valiant" and "Primal Origin".
- Includes the world Premiere Cards from the Korean version of "Legacy of the Valiant".



Extra Secret Rares

EP14-JP053 Grandopolis, The Eternal Golden City 「悠久の黄金都市 グランポリス」
LIGHT/Machine - Xyz - Effect/Rank 8/2800/3500
3x Level 8 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Machine-Type, you win the Match.
EP14-JP053 Grandopolis, The Eternal Golden City

EP14-JP054 E☆HERO Pit Boss 「E☆HERO 盤面の執行者」
LIGHT/Spellcaster - Xyz - Effect/Rank 6/2600/2000
3x Level 6 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match.
EP14-JP054 E☆HERO Pit Boss

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