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Yu-Gi-Oh! 5D's Tag Force 4 - Game Original Cards

/* Updated by Danieru Lynx (23/09/09). */

- Pictures added!

The new Game Original cards in this game are as follows:

Blizzard Lizard 「ブリザード・リザード」
WATER/Beast - Effect/3/600/1800
If this card is destroyed by battle, inflict 800 damage to your opponent.
91 Blizzard Lizard

Ice Mirror 「アイス・ミラー」
Normal Magic Card
Activate by selecting 1 face-up Level 3 or lower WATER monster you control. Special Summon 1 monster from your Deck with the same name as the selected monster. It cannot declare an attack during this turn.
92 Ice Mirror

Dark Tuner Catastrogue 「DTカタストローグ」
DARK/Demon - Dark Tuner/8/0/0
If this card is used as a Synchro Material Monster, it cannot be for anything other than the Synchro Summon of a Dark Synchro Monster. If this card is used in the Synchro Summon of a Dark Synchro Monster and sent to the Graveyard, destroy 1 card your opponent controls.
93 Dark Tuner Catastrogue

Frozen Fitzgerald 「氷結のフィッツジェラルド」
WATER/Demon - Dark Synchro - Effect/5/2500/2500
1 non-Tuner monster - 1 Dark Tuner
This card can only be Synchro Summoned if, when the Level of a Dark Tuner is subtracted from that of the 1 non-Tuner monster to be used as a Synchro Material Monster, that amount equals -5. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step. If you control no monsters when this card is destroyed by battle and sent to the Graveyard, Special Summon it in face-up Defense Position. If this card is face-up on the field, destroy all monsters that attacked "Frozen Fitzgerald" during this turn at the end of the Battle Phase.
94 Frozen Fitzgerald

Assault Gundog 「アサルト・ガンドッグ」
EARTH/Beast - Effect/4/1200/800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Assault Gundog" from your Deck.
95 Assault Gundog

Phone Trace 「ギャクタン」
Counter Trap Card
Negate the activation of an opposing Trap Card, and shuffle it face-up into your opponent's Deck. Your opponent cannot activate any cards with the same name as it until it is drawn.
96 Phone Trace

Dischord Counter 「ディスコード・カウンター」
Normal Trap Card
Activate when your opponent Synchro Summons a Synchro Monster. Return it to the Extra Deck. Then, Special Summon all of the monsters used to Synchro Summon it from your opponent's Graveyard to your opponent's side of the field. Your opponent cannot Normal, Flip, or Special Summon monsters until the End Phase of their next turn.
97 Dischord Counter

Final Countdown 「ファイナル・カウントダウン」
Continuous Trap Card
While this card is face-up on the field, you cannot activate any Magic or Trap Cards. Once during each of your opponent's End Phases, you can select 1 Magic or Trap Card from your Deck, reveal it to your opponent, and Set it in your Magic & Trap Card Zone. During your Main Phase, by sending this card and all Magic and Trap Cards Set by its effect that you control to the Graveyard, inflict the appropriate amount of damage to your opponent based on the number of cards sent to the Graveyard.
● 2: 500 points
● 3: 1500 points
● 4: 3000 points
● 5: 6000 points
98 Final Countdown

Dark Tuner Chaosrogue 「DTカオスローグ」
DARK/Demon - Dark Tuner/8/0/0
If this card is used as a Synchro Material Monster, it cannot be for anything other than the Synchro Summon of a Dark Synchro Monster. If this card is used in the Synchro Summon of a Dark Synchro Monster and sent to the Graveyard, send the top 5 cards of your opponent's Deck to the Graveyard.
99 Dark Tuner Chaosrogue

Jet Black Zumwalt 「漆黒のズムウォルト」
DARK/Demon - Dark Synchro - Effect/4/2000/1000
1 non-Tuner monster - 1 Dark Tuner
This card can only be Synchro Summoned if, when the Level of a Dark Tuner is subtracted from that of the 1 non-Tuner monster to be used as a Synchro Material Monster, that amount equals -4. This card cannot be destroyed by battle. When this card declares an attack, if the attack target monster's ATK is higher than this card's original ATK, for every 100 points in the difference, send 1 card from the top of your opponent's Deck to the Graveyard.
100 Jet Black Zumwalt

Fortune-Telling Witch Hikari-chan 「占い魔女ヒカリちゃん」
LIGHT/Spellcaster/1/0/0
Normal Monster
101 Fortune-Telling Witch Hikari-chan

Fortune-Telling Witch En-chan 「占い魔女エンちゃん」
FIRE/Spellcaster/2/0/0
Normal Monster
102 Fortune-Telling Witch En-chan

Fortune-Telling Witch Fuu-chan 「占い魔女フウちゃん」
WIND/Spellcaster/3/0/0
Normal Monster
103 Fortune-Telling Witch Fuu-chan

Fortune-Telling Witch Sii-chan 「占い魔女スィーちゃん」
WATER/Spellcaster/4/0/0
Normal Monster
104 Fortune-Telling Witch Sii-chan

Fortune-Telling Witch An-chan 「占い魔女アンちゃん」
DARK/Spellcaster/5/0/0
Normal Monster
105 Fortune-Telling Witch An-chan

Fortune-Telling Witch Chii-chan 「占い魔女チーちゃん」
EARTH/Spellcaster/6/0/0
Normal Monster
106 Fortune-Telling Witch Chii-chan

Unacceptable Result 「受け入れがたい結果」
Quick-Play Magic Card
Activate when a "Fortune-Telling Witch" monster is Normal, Flip, or Special Summoned. Special Summon 1 "Fortune-Telling Witch" monster from your hand.
107 Unacceptable Result

Loan of Fortune 「幸運の前借り」
Normal Magic Card
Activate by selecting 1 face-up "Fortune-Telling Witch" monster you control. Special Summon 1 "Fortune-Telling Witch" monster of a Level 1 lower than that of the selected monster from your hand or Deck. During your next turn, you cannot Normal Summon monsters.
108 Loan of Fortune

Good Fortune Miracle Stone 「開運ミラクルストーン」
Continuous Magic Card
All face-up "Fortune-Telling Witch" monsters on the field gain 1000 ATK for each face-up "Fortune-Telling Witch" monster on the field. Also, "Fortune-Telling Witch" monsters cannot attack during the turn in which they are Special Summoned.
109 Good Fortune Miracle Stone

Magician's Ape 「マジシャンズ・エイプ」
DARK/Beast - Effect/3/800/1200
This card cannot be Special Summoned. If this card is on the field in face-up Attack Position, once per turn, activate by sending 1 monster from your hand to the Graveyard, and selecting 1 face-up Defense Position monster your opponent controls. Until the End Phase of this turn, gain control of the selected monster. Its battle position cannot be changed during this turn.
110 Magician's Ape

Fighter's Ape 「ファイターズ・エイプ」
DARK/Beast - Effect/4/1900/1200
If this card destroys an opposing monster by battle, it gains 300 ATK. If this card does not attack during your turn, the ATK it gained by this effect returns to 0 during the End Phase of that turn.
111 Fighter's Ape

Dark Tuner Dark Ape 「DTダーク・エイプ」
DARK/Beast - Dark Tuner/2/0/0
If this card is used as a Synchro Material Monster, it cannot be for anything other than the Synchro Summon of a Dark Synchro Monster. If this card is used in the Synchro Summon of a Dark Synchro Monster and sent to the Graveyard, draw 1 card.
112 Dark Tuner Dark Ape

Dark Wave 「ダーク・ウェーブ」
Normal Magic Card
Activate by selecting 1 face-up non-Tuner monster you control. If it is used in the Synchro Summon of a Dark Synchro Monster during this turn, treat its Level as being negative.
113 Dark Wave

Ape Devil King Zeman 「猿魔王ゼーマン」
EARTH/Beast - Dark Synchro - Effect/7/2500/1800
1 non-Tuner monster - 1 Dark Tuner
This card can only be Synchro Summoned if, when the Level of a Dark Tuner is subtracted from that of the 1 non-Tuner monster to be used as a Synchro Material Monster, that amount equals -7. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step. Also, when an opposing monster declares an attack, by sending 1 monster from your hand or that you control to the Graveyard, negate that attack.
114 Ape Devil King Zeman

Closer Forest 「クローザー・フォレスト」
Field Magic Card
All face-up Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. While this card is on the field, Field Magic Cards cannot be activated. Also, during the turn in which this card is destroyed, Field Magic Cards cannot be activated.
115 Closer Forest

Uproarious Earth 「吠え猛る大地」
Continuous Trap Card
When a Beast-Type monster you control attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When Battle Damage is inflicted to your opponent as a result of this effect being applied, 1 face-up monster your opponent controls loses 500 ATK and DEF.
116 Uproarious Earth

Dark Matter 「ダーク・マター」
Normal Trap Card
Activate if a Dark Synchro Monster on the field is destroyed. Special Summon 2 "Dark Matter Tokens" (Demon-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be destroyed by battle, and are destroyed during the End Phase of the next turn.
117 Dark Matter

Cursed Prison 「呪縛牢」
Continuous Trap Card
Special Summon 1 Synchro Monster from your Extra Deck in face-up Defense Position. Its effect(s) cannot be activated and is negated. Also, its battle position cannot be changed. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed.
118 Cursed Prison

Grand Bull Demon 「大牛鬼」
DARK/Demon - Effect/8/2600/2100
You can Special Summon this card from your hand by Releasing 1 "Bull Demon". If this card destroys an opposing monster by battle, it can attack once again in a row.
119 Grand Bull Demon

Synchro Spirits 「シンクロ・スピリッツ」
Normal Trap Card
Select 1 Synchro Monster in your Graveyard and remove it from play. Then, if all of the monsters used to Synchro Summon it are in your Graveyard, you can Special Summon them.
120 Synchro Spirits

Tuning 「調律」
Normal Magic Card
Add 1 "Synchron" Tuner from your Deck to your hand. Then, send a number of cards from the top of your Deck to the Graveyard equal to its Level.
121 Tuning

Revolution - Trick Battle 「革命-トリック・バトル」
Continuous Trap Card
If a face-up Attack Position monster you control battles a face-up Attack Position monster your opponent controls, the monster with lower ATK is not destroyed by battle, and the monster with higher ATK is destroyed by battle.
122 Revolution - Trick Battle

Defender's Mind 「ディフェンダーズ・マインド」
Continuous Trap Card
This card can only be activated during the Main Phase. All face-up monsters you control are changed to Defense Position. Also, the DEF of all face-up Defense Position monsters you control becomes doubled, and they cannot be changed to Attack Position. You can only control 1 face-up "Defender's Mind".
123 Defender's Mind

Gate Defender 「ゲート・ディフェンダー」
EARTH/Rock - Effect/4/0/2000
Once per turn, when an opposing monster declares an attack, you can negate that attack. While you control other monsters, your opponent cannot select this card as an attack target. If a monster you control is destroyed by battle, this face-up card you control is destroyed.
124 Gate Defender

Dark Tuner Spider Cocoon 「DTスパイダー・コクーン」
DARK/Insect - Dark Tuner/5/0/0
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. If this card is used as a Synchro Material Monster, it cannot be for anything other than the Synchro Summon of a Dark Synchro Monster.
125 Dark Tuner Spider Cocoon

Arachne of the Depths of the Earth 「地底のアラクネー」
EARTH/Insect - Dark Synchro - Effect/6/2400/1200
1 non-Tuner monster - 1 Dark Tuner
This card can only be Synchro Summoned if, when the Level of a Dark Tuner is subtracted from that of the 1 non-Tuner monster to be used as a Synchro Material Monster, that amount equals -6. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step. Once per turn, you can treat 1 monster your opponent controls as an Equip Card and equip it to this card. (Only 1 monster can be equipped to this card this way at a time.) If this card would be destroyed, destroy the equipped monster instead.
126 Arachne of the Depths of the Earth

Altar to the Bound God 「縛られし神への祭壇」
Continuous Trap Card
During each of your Standby Phases, place 1 Earthbound God Counter on this card for each face-up Defense Position monster on the field. By sending this card with 4 or more Earthbound God Counters on it to the Graveyard, Special Summon 1 "Earthbound God" monster from your Deck.
127 Altar to the Bound God

Synchro Back 「シンクロ・バック」
Normal Trap Card
Select 1 face-up Synchro Monster you control, and return it to the Extra Deck. Special Summon 1 Synchro Monster with the same name as that monster from your Extra Deck during the Standby Phase of your next turn.
128 Synchro Back

Break Draw 「ブレイク・ドロー」
Equip Magic Card
If the equipped monster destroys an opposing monster by battle, draw 1 card. After this effect has been used 3 times, this card is destroyed.
129 Break Draw

Power Converter 「パワー・コンバーター」
Equip Magic Card
Equip only to a monster you control. Once per turn, during your Main Phase 1, you can gain Life Points equal to half the equipped monster's ATK, and its ATK becomes 0 until the End Phase.
130 Power Converter

Central Shield 「集中防御盾」
Equip Magic Card
Equip only to a monster you control. Any Battle Damage you take as a result of monsters you control other than the equipped monster battling becomes 0.
131 Central Shield

Pain to Power 「Pain to Power」
Equip Magic Card
When you take Battle Damage as a result of a monster you control other than the equipped monster attacking, the equipped monster gains ATK equal to the amount of damage you took at that time until the End Phase.
132 Pain to Power

Dark Tuner Nightmare Hand 「DTナイトメア・ハンド」
DARK/Warrior - Dark Tuner/10/0/0
When this card is Normal or Special Summoned, you can Special Summon 1 Level 2 monster from your hand. If this card is used as a Synchro Material Monster, it cannot be for anything other than the Synchro Summon of a Dark Synchro Monster.
133 Dark Tuner Nightmare Hand

One Hundred-Eye Dragon 「ワンハンドレッド・アイ・ドラゴン」
DARK/Dragon - Dark Synchro - Effect/8/3000/2500
1 non-Tuner monster - 1 Dark Tuner
This card can only be Synchro Summoned if, when the Level of a Dark Tuner is subtracted from that of the 1 non-Tuner monster to be used as a Synchro Material Monster, that amount equals -8. While this card is face-up on the field, it gains the effects of all "Infernity" monsters in your Graveyard. If this card on the field is destroyed, select 1 card from your Deck and add it to your hand.
134 One Hundred-Eye Dragon

Chariot Pile 「チャリオット・パイル」
Continuous Trap Card
Once per turn, during your Main Phase, you can inflict 300 damage to your opponent. Also, once per turn, when your opponent declares a direct attack, you can pay 800 Life Points to destroy the attacking monster.
135 Chariot Pile

Masked Knight LV3 「マスクド・ナイト LV3」
EARTH/Warrior - Effect/3/1500/800
During your Standby Phase, by sending this face-up card on the field to the Graveyard, Special Summon 1 "Masked Knight LV5" from your hand or Deck. Once per turn, during your Main Phase, you can inflict 400 damage to your opponent. During the turn in which this effect is activated, this card cannot attack.
136 Masked Knight LV3

Masked Knight LV5 「マスクド・ナイト LV5」
EARTH/Warrior - Effect/5/2300/1300
During your Standby Phase, by sending this face-up card on the field to the Graveyard, Special Summon 1 "Masked Knight LV7" from your hand or Deck (except during the turn in which it was Normal or Special Summoned or flipped face-up). Once per turn, during your Main Phase, you can inflict 1000 damage to your opponent. During the turn in which this effect is activated, this card cannot attack.
137 Masked Knight LV5

Masked Knight LV7 「マスクド・ナイト LV7」
EARTH/Warrior - Effect/7/2900/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Masked Knight LV5". Once per turn, during your Main Phase, you can inflict 1500 damage to your opponent.
138 Masked Knight LV7

Crystal Skull 「水晶ドクロ」
WATER/Rock - Effect/1/0/0
When this card is Normal, Flip, or Special Summoned, take 1000 damage.
139 Crystal Skull

Ashoka Pillar 「アショカ・ピラー」
EARTH/Rock - Effect/3/0/2200
If this card is destroyed, take 2000 damage.
140 Ashoka Pillar

Cabrera Stone 「カブレラストーン」
EARTH/Rock - Effect/1/0/0
If this card is on the field in face-up Defense Position, it is destroyed. If this card is destroyed, take 2000 damage.
141 Cabrera Stone

Triangle - O 「トライアングル-O」
Normal Magic Card
Activate if "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone" are all face-up on your side of the field. Destroy all cards on the field. If you take any damage as a result of a card effect during this turn, your opponent takes it instead.
142 Triangle - O

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