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Doomkaiser
Haha, sorry I'm about to write so much. You said elaborate =)
& I call Hades a trick play ruling because it's not one everyone knows & it's also amazing when the situation comes up. Of course you should already know any Flip Effect monster or monsters that activates when sent to the grave by battle like Pyramid Turtle are negated, but there's more. Anything Hades or Zombies destroy while Hades is face-up loses its effect COMPLETELY, until it finds a way to leave and get sent back to the grave again without Hades' influence.
Scenario: you have a Hades & Zombie Master while your opponent has Mezuki & a set Necro Gardna (he's running Necro DAD). Zombie Master attacks the facedown Necro, then Hades attacks Mezuki. Your opponent wants to use Necro Garda to negate the attack but can't, because it was destroyed by a Zombie while Hades was face-up. Mezuki is destroyed. You end, your opponent starts his turn. He wants to use Mezuki to revive a Zombie in his graveyard but can't because he was destroyed by a Zombie while Hades was face-up.
That's how it goes with all Effect monsters destroyed while Hades is in effect, even D.D. Survivor or D.D. Scout Plane; even if they are destroyed & removed from play while Macro Cosmos is face-up, Hades doesn't care which pile they end up in and still negates them.
That's why he's worth playing if you want to be prepared. Mezuki, Necro Gardna, Black Shining G, Plaguespreader Zombie, Destiny Hero - Malicious, all Flip Effect monsters, and all "sent to the graveyard" monsters like Mystic Tomato or Goblin Zombie get wrecked. The ones I listed are seen a lot today
The only way the monsters get their effects back is if they leave the pile they were destroyed and sent to, and go back in a different way. Using the example above for a scenario, your opponent can't use Necro Gardna unless he removed it from the grave with an effect like Dark Armed Dragon's & sent it back using Burial from a Different Dimension.