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DarkSigner (guest) - 2009/08/23 21:33

To DarkAngelRocket, HalfDemonlyasha and Synjo Decroneos

Thank you guys for explanations! :D Your point is taken!
So Stardust's negating effect WON'T activate becuase of Eccentric Boy's effect? I thought it would be Cost vs. Effect thing, but it's okay.
We have yet to see how much this little Boy will impact the metagame.
It is really a fun card, and opens up lot of combos just as amazing Synchro Surprise as you said, and to easy Synchroing.
Altough really I wouldn't like this card follows steps of Gale, Carrier and Rescue Cat.
Good thing they added ''this card can only be used as Synchro Material Monster of Synchro that lists Synchron Monster'' to Quick Synchron becuase it would be really abusable.
This card is really balanced (unlike Rescue Cat's summonings) and at same time really promisable and I don't see too much reasons to hit it, at least to put it on Limited list with other abusable Tuners.
I admit, this Boy has lot of potential and sure thing is that will be used.
And Gauntlet Warrior? 500 boost for 2 turns seems nice. maybe in Six Samurai+Unity of Family Decks?

HalfDemonInuyasha - 2009/08/27 04:33

reply

Despite POTENTIAL use, as mentioned, Eccentric Boy is actually quite balanced overall.

1.) It basically restricts Synchro Summoning to 2 monsters; itself + 1 non-Tuner. As said, though, a lot of Synchro Monsters, unless forced to, tend to do that anyway unless it requires a specific Tuner.

2.) However, the big downside that GREATLY balances such easy Synchro Summoning is, as the effect says, prevention of ANY effect use; Ignition, Trigger, or Continuous, so even if you COULD pay the cost to do something, you can't try to activate it regardless. Similar to why you can't even attempt to Special Summon while monsters like Vanity Devil, Jowgen, Pachycephalo, etc are face-up on the field, even if they themselves would be Tributed/sent to the Graveyard/removed from play anyway by the time the resulting monster would hit the field.

Sure, it's easy to say you can flip it face-down, remove it from the field temporarily, etc, but considering your opponent will already know by then what the Synchro is, it's not that huge a "surprise" factor anymore aside from the initial Synchro Summon. As said, we'll need to wait and see after the DP actually comes out, but I don't really see it as something you can/should just mindlessly throw into Decks that can Synchro Summon somehow.

However, one big Decktype it really helps are those that utilize "/Buster" monsters. Quickly Synchro Summon the monster, then Tribute it for Buster Mode and get the /Buster form out from the Deck and STILL be able to Special Summon that Synchro back when the /Buster is destroyed. So Stardust Dragon/Buster and others have another huge supporter there. This would make the Effect-prevention downside meaningless.



Gauntlet Warrior will definitely see use in some Decks. Easily searchable at 400 ATK (Reinforcement of the Army, Giant Rat, Warrior Lady of the Wasteland, Damage Condenser, etc), easily Special Summonable (Call of the Haunted, Limit Reverse, Gigantech Fighter, etc), doesn't need to go to any specific location to work (just make sure you can Tribute. Then again, Mask of Restrict and King Mist aren't exactly used), 500 ATK can sometimes usually be enough to turn the tide of strength, can be used during your opponent's turn so it can make them a little more cautious to attack unless they're guaranteed to win despite the ATK gain, and can be used during the Damage Step (sadly, not damage calculation unless they make a ruling).

Of course, there's other small bits like removal fodder for The Rock Spirit or Gigantes and whatnot, lol.

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Release Dates

July 2009: Duel Terminal 6
08/21/2009: Valuable Book 12
09/17/2009: Tag Force 4
09/19/2009: Extra Pack 2
09/26/2009: Duel Disk - Yusei Version
10/17/2009: Duelist Pack - Yusei 2
2009: Limited Edition 16

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