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10/18/2008: Duelist Pack - Yusei
11/04/2008: Yu-Gi-Oh GX Volume 4
11/15/2008: Crimson Crisis
11/15/2008: OCG Duelist Box
11/27/2008: Tag Force 3
11/27/2008: Tag Force 3 Game Guide
12/13/2008: SD16 - Lord of Magician & SE
01/17/2009: OCG Gold Series
01/17/2009: OCG Collectors Tin 2009
??/??/20??: Limited Edition 14
??/??/20??: Yu-Gi-Oh! 5D's Wheelie Breakers
11/04/2008: Yu-Gi-Oh GX Volume 4
11/15/2008: Crimson Crisis
11/15/2008: OCG Duelist Box
11/27/2008: Tag Force 3
11/27/2008: Tag Force 3 Game Guide
12/13/2008: SD16 - Lord of Magician & SE
01/17/2009: OCG Gold Series
01/17/2009: OCG Collectors Tin 2009
??/??/20??: Limited Edition 14
??/??/20??: Yu-Gi-Oh! 5D's Wheelie Breakers
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I have to disagree with how "cool" the summoning effect is; Beast-Warriors and Machines aren't exactly the ideal monster types to build a deck around together. Unless we're talking about the uber-spammable Cyber Dragon or Jinzo, there's really no Machines that work well with Beast-Warriors, especially in a Skill Drain deck (the only two cards that could benefit from that would be Fusilier Dragon and Divine Machine King Ur; Beast-Warriors have Barbaros, Manticore of Darkness, Panther Warrior, Indomitable Fighter Lei Lei, and Boar Soldier for Skill Drain bait). The good thing about it is it's currently the strongest monster that can be Normal Summoned (since its special summon effect is just an alternate way of summoning it, not a "Special Summon Only" condition), it can be used with Wild Nature's Release (bringing its ATK up to 5000, enough to tackle the strongest base-attack/defense monsters out there), and it fits in very well in an all-Beast-Warrior Skill Drain deck. Now all we need is more Skill Drain-like effects that work for both fields (and I don't mean stuff like the Absorbing Mirrors, since they don't work on continuous effects).