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708 - Galactic Overlord

「ギャラクティック・オーバーロード」
708 - Galactic Overlord


Release Date: 18th of February 2012
Price: 150 yen (inc. tax)

5 cards per pack, 30 packs per box

Features 80 cards:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards

(The Ultra Rare cards are also available in Ultimate Rare form, and one card in the set is available in Holographic Rare form.)


- Cover Card is "Neo Galaxy-Eyes Photon Dragon"


GAOV-JP001
Eleciter Dragon 「エレキテルドラゴン」
LIGHT/Dragon/6/2500/1000
Normal Monster
GAOV-JP001 Eleciter Dragon

GAOV-JP002
Hieroglyphic Seal of the God Dragon 「神龍の聖刻印」
LIGHT/Dragon/8/0/0
Normal Monster
GAOV-JP002 Hieroglyphic Seal of the God Dragon

GAOV-JP003
Overlay Owl 「オーバーレイ・オウル」
WIND/Bird - Effect/4/800/1600
Once per turn, activate this effect by paying 600 Life Points. Remove 1 Xyz Material on the field.
GAOV-JP003 Overlay Owl

GAOV-JP004
Tasuke Knight 「タスケナイト」
LIGHT/Warrior - Effect/4/1700/100
If this card is in your Graveyard and you have no cards in your hand, you can activate this effect when your opponent declares an attack. Special Summon this card from your Graveyard and end the Battle Phase. The effect of "Tasuke Knight" can only be used once per duel.
Rare
GAOV-JP004 Tasuke Knight

GAOV-JP005
Gagaga Gardna 「ガガガガードナー」
EARTH/Warrior - Effect/4/1500/2000
When your opponent declares a direct attack with a monster, you can Special Summon this card from your hand. Also, when this card is selected as attack target, you can discard 1 card from your hand to have it not destroyed by that battle.
Rare
GAOV-JP005 Gagaga Gardna

GAOV-JP006
Card Car "D" 「カードカー・D」
EARTH/Machine - Effect/2/800/400
This card cannot be Special Summoned. You can activate this effect by Releasing this card during the Main Phase 1 of the turn this card was successfully Normal Summoned. Draw 2 cards from your Deck, and skip to the End Phase of this turn. During the turn you activate this effect, you cannot Special Summon monster.
Rare
GAOV-JP006 Card Car D

GAOV-JP007
Overlay Eater「オーバーレイ・イーター」
LIGHT/Reptile - Effect/2/300/800
During your Main Phase, you can activate this effect by removing from play this card in your Graveyard. Place 1 Xyz Material your opponent controls under 1 Xyz Monster you control as Xyz Material.
GAOV-JP007 Overlay Eater

GAOV-JP008
Hammer Shark 「ハンマー・シャーク」
WATER/Fish - Effect/4/1700/1500
Once per turn, you can activate this effect during your Main Phase. Decrease the Level of this card by 1, and Special Summon 1 Level 3 or lower WATER Monster from your hand.
GAOV-JP008 Hammer Shark

GAOV-JP009
Hammerrush Bouncer 「ハンマーラッシュ・バウンサー」
EARTH/Warrior - Effect/6/2300/2000
If your opponent controls a card(s), and if you control no cards, you can Normal Summon this card without Release. If this card attacks an opponent's monster and you control no Magic or Trap Cards, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step.
Super Rare
GAOV-JP009 Hammerrush Bouncer

GAOV-JP010
Blade Bouncer 「ブレード・バウンサー」
EARTH/Warrior - Effect/4/1800/1400
At the end of the Damage Step this card attacked, if your opponent controls a monster, activate by discarding 1 card. During this Battle Phase, this card can attack 1 more time an opponent's monster. This effect can only be used once per turn.
GAOV-JP010 Blade Bouncer

GAOV-JP011
Phantom Bouncer 「ファントム・バウンサー」
DARK/Warrior - Effect/6/2400/1200
If this card on the field is destroyed and sent to the Graveyard, you can add 2 "Bouncer" cards from your deck to your hand.
GAOV-JP011 Phantom Bouncer

GAOV-JP012
Phantom Butterfly Assassin Morpho 「幻蝶の刺客 モルフォ」
DARK/Warrior - Effect/4/1200/1600
Activate this effect when an opponent's monster changes its Battle Position by selecting that 1 monster. The selected monster loses 1000 ATK and DEF. This effect can only be used once per turn.
GAOV-JP012 Phantom Butterfly Assassin Morpho

GAOV-JP013
Phantom Butterfly Assassin Ageha 「幻蝶の刺客 アゲハ」
DARK/Warrior - Effect/4/1800/1200
Activate this effect when an other monster you control inflicts Battle Damage to your opponent's Life Points by selecting 1 face-up monster your opponent controls. The selected monster loses ATK equal to the Damage inflicted by that attack.
GAOV-JP013 Phantom Butterfly Assassin Ageha

GAOV-JP014
Moonlit Papillon 「月光蝶」
LIGHT/Insect - Effect/4/1200/1600
When this card is sent from the field to the Graveyard, Special Summon 1 Level 4 or lower "Phantom Butterfly Assassin" Monster from your Deck.
GAOV-JP014 Moonlit Papillon

GAOV-JP015
Perforation Heavy Machinery Drill Jumbo 「穿孔重機ドリルジャンボ」
EARTH/Machine - Effect/4/1800/100
When this card is successfully Normal Summoned, you can increase the Level of all Machine-Type monster you control by 1. When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. Also, if this card attacked, it is changed to Defense Position at the end of the Damage Step.
Super Rare
GAOV-JP015 Perforation Heavy Machinery Drill Jumbo

GAOV-JP016
Roaring Express Train Rocket Arrow 「爆走特急ロケット・アロー」
EARTH/Machine - Effect/10/5000/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control no cards on your field. During the turn this card is Special Summoned, you cannot perform your Battle Phase. While this card is face-up on your field, you cannot activate the effects of Magic, Trap and Effect Monster Cards, nor set cards. The controller of this card sends his entire hand to the Graveyard during their Standby Phase, or this card is destroyed.
Rare
GAOV-JP016 Roaring Express Train Rocket Arrow

GAOV-JP017
Scoop Shooter 「スクープ・シューター」
LIGHT/Warrior - Effect/4/1400/1600
If this card attacks face-up monster with higher DEF than this card's ATK, skip Damage Calculation and destroy that monster immediately.
GAOV-JP017 Scoop Shooter

GAOV-JP018
Hieroglyph Dragon - Dragon Nuut 「聖刻龍-ドラゴンヌート」
LIGHT/Dragon - Effect/4/1700/900
Activate this effect when this face-up card on the field becomes the target of a Magic, Trap or Effect Monster's Effect. Select 1 Dragon-Type Normal Monster from your hand, deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0. This effect can only be used once per turn.
GAOV-JP018 Hieroglyph Dragon - Dragon Nuut

GAOV-JP019
Hieroglyph Dragon - Dragon-Geiv「聖刻龍-ドラゴンゲイヴ」
LIGHT/Dragon - Effect/4/1800/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard and Special Summon it with its ATK and DEF changed to 0. Also, when this card is Released, Special Summon 1 "Hieroglyph" Normal Monster from your Hand, Deck or Graveyard.
GAOV-JP019 Hieroglyph Dragon - Dragon-Geiv

GAOV-JP020
Hieroglyph Dragon - Aset-Dragon 「聖刻龍-アセトドラゴン」
LIGHT/Dragon - Effect/5/1900/1200
You can Normal Summon this card without Release. If you do, this card's original ATK becomes 1000. Once per turn, you can activate this effect by selecting 1 Dragon-Type Normal Monster on the field. The Level(s) of all "Hieroglyph" monster on the field become the same as the Level of the selected monster until the End Phase. Also, when this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.
GAOV-JP020 Hieroglyph Dragon - Aset-Dragon

GAOV-JP021
Hieroglyph Dragon - Nephthe-Dragon 「聖刻龍-ネフテドラゴン」
LIGHT/Dragon - Effect/5/2000/1600
You can Special Summon this card from your hand by Releasing 1 "Hieroglyph" Monster you control. Once per turn, you can Release 1 other "Hieroglyph" monster you control or in your hand to select 1 monster your opponent controls and destroy it. Also, when this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.
GAOV-JP021 Hieroglyph Dragon - Nephthe-Dragon

GAOV-JP022
Hieroglyph Dragon - Tfeni-Dragon 「聖刻龍-トフェニドラゴン」
LIGHT/Dragon - Effect/6/2100/1400
If your opponent controls a monster, and you control no monster, you can Special Summon this card from your hand. During the turn you Special Summoned it this way, this card cannot attack. When this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.
Rare
GAOV-JP022 Hieroglyph Dragon - Tfeni-Dragon

GAOV-JP023
Hieroglyph Dragon - Shiyu-Dragon 「聖刻龍-シユウドラゴン」
LIGHT/Dragon - Effect/6/2200/1000
This card can be Special Summoned from your hand by Releasing 1 "Hieroglyph" monster you control. Once per turn, you can Release 1 "Hieroglyph" Monster other than this card you control or in your hand to select and destroy 1 Magic or Trap Card your opponent controls. When this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.
GAOV-JP023 Hieroglyph Dragon - Shiyu-Dragon

GAOV-JP024
Hieroglyph Dragon - Usir-Dragon 「聖刻龍-ウシルドラゴン」
LIGHT/Dragon - Effect/7/2600/700
You can Special Summon this card from your hand by removing from play 1 Dragon-Type LIGHT Monster and 1 Dragon-Type Normal Monster in your Graveyard. If this card on the field would be destroyed, you can Release 1 other face-up "Hieroglyph" Monster you control instead.
Rare
GAOV-JP024 Hieroglyph Dragon - Usir-Dragon

GAOV-JP025
Hieroglyph Dragon - Setekh-Dragon 「聖刻龍-セテクドラゴン」
LIGHT/Dragon - Effect/8/2800/2000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from play 3 Dragon-Type Normal Monster in your Graveyard. Once per turn, you can remove from play 1 Dragon-Type monster in your Graveyard to select 1 card on the field and destroy it.
Super Rare
GAOV-JP025 Hieroglyph Dragon - Setekh-Dragon

GAOV-JP026
Evoldo Lagosuchus 「エヴォルド・ラゴスクス」
FIRE/Reptile - Effect/3/1200/500
When this card is successfully Normal Summoned, you can send 1 "Evoldar" Monster from your Deck to the Graveyard. Also, when this card is flipped face-up, you can Special Summon 1 "Evoldar" Monster from your Deck.
GAOV-JP026 Evoldo Lagosuchus

GAOV-JP027
Evoldar Darwinos 「エヴォルダー・ダルウィノス」
FIRE/Dinosaur - Effect/5/2200/700
When this card is successfully Special Summoned by the effect of an "Evoldo" Monster, select 1 face-up monster on the field and increase its Level by up to 2.
GAOV-JP027 Evoldar Darwinos

GAOV-JP028
Inzecter Luciol 「甲虫装機 リュシオル」
DARK/Insect - Effect/1/100/100
Once per turn, you can equip 1 "Inzecter" monster from your hand or Graveyard treated as an Equip Card to this card. If this card is equipped to an "Inzecter" card, you can confirm all set cards your opponent controls. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 1, and gains ATK and DEF to the ATK and DEF of this card respectively.
GAOV-JP028 Inzecter Luciol

GAOV-JP029
Inzecter Gullf 「甲虫装機 グルフ」
DARK/Insect - Effect/2/500/100
Once per turn, you can equip 1 "Inzecter" monster from your hand or Graveyard treated as an Equip Card to this card. While this card is equipped to a monster, the equipped monster has its Level increased by 2, and gains ATK and DEF equal to the ATK and DEF of this card respectively. Also, by sending this equipped card to the Graveyard, select 1 monster you control, and increase its Level by up to 2.
GAOV-JP029 Inzecter Gullf

GAOV-JP030
Inzecter Weeg 「甲虫装機 ウィーグ」
DARK/Insect - Effect/4/1000/1000
Once per turn, you can equip 1 "Inzecter" monster from your hand or Graveyard treated as an Equip Card to this card. While this card is equipped to a monster, the equipped monster gains ATK and DEF equal to the ATK and DEF of this card respectively. Also, when this card equipped to a monster is sent to the Graveyard, the monster this card was equipped to gains 1000 ATK until the End Phase.
GAOV-JP030 Inzecter Weeg

GAOV-JP031
Inzecter Giga-Gryoll 「甲虫装機 ギガグリオル」
DARK/Insect - Effect/5/2000/1300
You can remove from play 1 Insect-Type monster in your Graveyard to equip this card as an Equip Card to a "Inzecter" monster you control. This effect of "Inzecter Giga-Gryoll" can only be used once per turn. Also, the ATK of the monster this card treated as Equip card is equipped to becomes 2000. When the equipped monster attacks a Defense Position monster, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points.
Rare
GAOV-JP031 Inzecter Giga-Gryoll

GAOV-JP032
Lightray Sorcerer 「ライトレイ ソーサラー」
LIGHT/Spellcaster - Effect/6/2300/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summon except if you have 3 or more removed from play LIGHT Monster. Once per turn, you can select and return 1 of your removed from play LIGHT Monster to your deck, and remove from play 1 face-up Monster on the field. During the turn this effect was activated, this card cannot attack.
Rare
GAOV-JP032 Lightray Sorcerer

GAOV-JP033
Lightray Daedalus 「ライトレイ ダイダロス」
LIGHT/Sea-Serpent - Effect/7/2600/1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you have 4 or more LIGHT Monster in your Graveyard. Once per turn, you can activate this effect by selecting 2 cards on the field and 1 Field Magic Card. Destroy the selected cards.
GAOV-JP033 Lightray Daedalus

GAOV-JP034
Lightray Gearfried 「ライトレイ ギア・フリード」
LIGHT/Warrior - Effect/8/2800/2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you have 5 or more different LIGHT Monster in your Graveyard. If all face-up Monster you control are Warrior-Type Monster, you can remove from play 1 Warrior-Type monsters in your Graveyard from play to negate the activation of a Magic or Trap Card and destroy it. This effect can only be used once per turn.
GAOV-JP034 Lightray Gearfried

GAOV-JP035
Lightray Diabolos 「ライトレイ ディアボロス」
LIGHT/Dragon - Effect/7/2800/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 5 or more different LIGHT Monster in your Graveyard. Once per turn, you can remove from play 1 LIGHT Monster in your Graveyard to select and look at 1 set card your opponent controls, and to return it either to the top or the bottom of the owner's deck.
Rare
GAOV-JP035 Lightray Diabolos

GAOV-JP036
Dragon Witch, Protector of Dragons 「ドラゴン・ウィッチ-ドラゴンの守護者-」
DARK/Spellcaster - Effect/4/1500/1000
While this card is face-up on the field, your opponent cannot select Dragon-Type monster you control as attack target. If this card on the field is destroyed by battle or a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
GAOV-JP036 Dragon Witch, Protector of Dragons

GAOV-JP037
Absorb Pod 「アブソーブポッド」
EARTH/Rock - Effect/3/600/500
Flip: Destroy all set Magic and Trap Cards on the field. Each player draws a number of cards equal to the number of their cards destroyed by this effect. During this turn, you cannot set Cards.
Rare
GAOV-JP037 Absorb Pod

GAOV-JP038
Crimson Blood Ogre 「「紅血鬼」
DARK/Undead - Effect/4/1700/1000
When this card is successfully Special Summoned from the Graveyard by the effect of an Undead-Type monster, you can activate this effect by selecting 1 Undead-Type monster you control. Remove 1 Xyz Material on the field, and increase the selected Monster's Level by 1, and have it gain 300 ATK.
GAOV-JP038 Crimson Blood Ogre

GAOV-JP039
Flame Tiger 「焔虎」
FIRE/Beast - Effect/4/1800/0
If this card is in your Graveyard, and you control no monster, you can activate this effect during your Draw Phase instead of conducting your Normal Draw. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.
Normal Rare
GAOV-JP039 Flame Tiger

GAOV-JP040
Wandering Mercenary Force 「ながれ者傭兵部隊」
WIND/Warrior - Effect/4/1700/1000
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can activate this effect by Releasing this card. Select 1 face-down Defense Position monster your opponent controls and destroy it.
Normal Rare
GAOV-JP040 Wandering Mercenary Force

GAOV-JP041
Neo Galaxy-Eyes Photon Dragon 「超銀河眼の光子龍」
LIGHT/Dragon - Xyz - Effect/Rank 8/4500/3000
3x Level 8 Monster
When this card is successfully Xyz Summoned with "Galaxy-Eyes Photon Dragon" as Material, negate the effects of all other face-up cards on the field. Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Remove all Xyz Material your opponent controls, and during this turn, this card gains 500 ATK for each card removed this way. Furthermore, during that turn this card can attack a number of times equal to the number of Xyz Materials detached by this effect.
Ultra/Ultimate/Holographic Rare
GAOV-JP041 Neo Galaxy-Eyes Photon Dragon GAOV-JP041 Neo Galaxy-Eyes Photon Dragon GAOV-JP041 Neo Galaxy-Eyes Photon Dragon

GAOV-JP042
No. 32 Ocean Biting Dragon - Shark Drake 「No.32 海咬龍シャーク・ドレイク」
WATER/Sea Serpent - Xyz - Effect/2800/2100
3x Level 4 Monster
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can activate this effect by removing 1 Xyz Material from this card. Special Summon that destroyed opponent's monster to your opponent's field in face-up Attack Position. The monster Special Summoned with this effect loses 1000 ATK. Moreover, during this Battle Phase, this card can attack once more in a row.
Ultra/Ultimate Rare
GAOV-JP042 No. 32 Ocean Biting Dragon - Shark Drake GAOV-JP042 No. 32 Ocean Biting Dragon - Shark Drake

GAOV-JP043
Photon Streak Bouncer 「フォトン・ストリーク・バウンサー」
LIGHT/Warrior - Xyz - Effect/Rank 6/2700/2000
2x Level 6 Monster
When the effect of a monster your opponent controls is activated, you can remove 1 of this card's Xyz Materials to activate this effect. Negate the activation of that effect and inflict 1000 Damage to your opponent's Life Points. This effect can only be used once per turn.
Super Rare
GAOV-JP043 Photon Streak Bouncer

GAOV-JP044
Photon Butterfly Assassin 「フォトン・バタフライ・アサシン」
LIGHT/Warrior - Xyz - Effect/Rank 4/2100/1800
2 x Level 4 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 Defense Position Monster your opponent controls. Change the selected monster to face-up Attack Position, and have it lose 600 ATK.
Super Rare
GAOV-JP044 Photon Butterfly Assassin

GAOV-JP045
No. 25 Fullmetal Photoglide - Focus Force 「No.25 重装光学撮影機フォーカス・フォース」
LIGHT/Machine - Xyz - Effect/6/2800/2400
2x Level 6 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and select 1 Level 5 or higher monster your opponent controls. Negate the selected monster's effect(s) until the end of the turn. You can use this effect during your opponent's turn.
Ultra/Ultimate Rare
GAOV-JP045 No. 25 Fullmetal Photoglide - Focus Force GAOV-JP045 No. 25 Fullmetal Photoglide - Focus Force

GAOV-JP046
Gaia Dragoon, the Swift Thunder Knight 「迅雷の騎士ガイアドラグーン」
WIND/Dragon - Xyz- Effect/Rank 7/2600/2100
2 x Level 7 Monster
You can Xyz Summon this card by placing 1 Rank 5 or 6 Xyz Monster as Xyz Material under this card. When this card is attacking a Defense Position monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points.
Super Rare
GAOV-JP046 Gaia Dragoon, the Swift Thunder Knight

GAOV-JP047
Hieroglyph Dragon King - Atums 「聖刻龍王-アトゥムス」
LIGHT/Dragon - Xyz - Effect/Rank 6/2400/2100
2x Level 6 Dragon-Type Monster
Once per turn, you can remove 1 Xyz Material from this card to select 1 Dragon-Type monster in your Deck and Special Summon it with its ATK and DEF changed to 0. During the turn you activated this effect, this card cannot attack.
Super Rare
GAOV-JP047 Hieroglyph Dragon King - Atums

GAOV-JP048
Hieroglyph God Dragon - Ennead 「聖刻神龍-エネアード」
LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2400
2x Level 8 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Releasing any number of Monsters you control or in your hand, and destroy cards on the field up to the number of monsters Released.
Ultra/Ultimate Rare
GAOV-JP048 Hieroglyph God Dragon - Ennead GAOV-JP048 Hieroglyph God Dragon - Ennead

GAOV-JP049
Dragon Djinn Queen Dragoon 「竜魔人 クィーンドラグーン」
DARK/Dragon - Xyz - Effect/Rank 4/2200/1200
2x Level 4 Monster
While this card is face-up on the field, Dragon-Type Monster other than "Dragon Djinn Queen Dragoon" cannot be destroyed by battle. Also, once per turn, you can remove 1 Xyz Material from this card to select and Special Summon 1 Level 5 or higher Dragon-Type Monster in your Graveyard. The Monster Special Summoned by this effect has its effect(s) negated, and cannot attack this turn.
Rare
GAOV-JP049 Dragon Djinn Queen Dragoon

GAOV-JP050
Inzecter Exastag 「甲虫装機 エクサスタッグ」
DARK/Insect - Xyz - Effect/Rank 5/800/800
2x Level 5 Insect-Type Monster
Once per turn, you can remove 1 of this card's Xyz Materials to select 1 Monster your opponent controls or in your opponent's Graveyard and equip it to this card as an Equip Card. This card gains ATK and DEF equal to half the ATK and DEF of the monster(s) equipped by this effect respectively .
Ultra/Ultimate Rare
GAOV-JP050 Inzecter Exastag GAOV-JP050 Inzecter Exastag

GAOV-JP051
Bound Wand 「バウンド・ワンド」
Equip Magic Card
Equip only to a Spellcaster-Type Monster. The equipped monster gains 100 ATK x its Level. If the equipped monster is destroyed by your opponent, and this card is sent to the Graveyard, you can Special Summon that monster from the Graveyard to your field.
Rare
GAOV-JP051 Bound Wand

GAOV-JP052
Minimum Guts 「ミニマム・ガッツ」
Normal Magic Card
Activate only by Releasing 1 Monster you control, and selecting 1 face-up monster your opponent controls. Until the End Phase, the ATK of the selected monster becomes 0. During this turn, when the selected monster is destroyed by battle and sent to the Graveyard, inflict Damage to your opponent's Life Points equal to the original ATK of that monster.
GAOV-JP052 Minimum Guts

GAOV-JP053
Downward Tide 「下降潮流」
Normal Magic Card
Activate by selecting 1 face-up Monster you control, and declaring a Level from 1 to 3. The selected monster's Level becomes the declared Level.
GAOV-JP053 Downward Tide

GAOV-JP054
Berserk Scales 「蛮勇鱗粉」
Quick-Play Magic Card
Activate only by selecting 1 face-up Monster you control. The selected Monster gains 1000 ATK, but cannot attack your opponent directy during this turn. During the End Phase of this turn, the selected monster loses 2000 ATK.
GAOV-JP054 Berserk Scales

GAOV-JP055
Night Shot 「ナイト・ショット」
Normal Magic Card
Select 1 set Magic or Trap Card your opponent controls and destroy it. Your opponent cannot activate the selected card in response to the activation of this card.
Rare
GAOV-JP055 Night Shot

GAOV-JP056
Hieroglyphic Seal of Gathering 「召集の聖刻印」
Normal Magic Card
Add 1 "Hieroglyph" Monster from your Deck to your hand.
Rare
GAOV-JP056 Hieroglyphic Seal of Gathering

GAOV-JP057
Hieroglyphic Seal of Superstrength 「超力の聖刻印」
Normal Magic Card
Special Summon 1 "Hieroglyph" Monster from your Hand.
GAOV-JP057 Hieroglyphic Seal of Superstrength

GAOV-JP058
Varied Evolution 「多様進化」
Normal Magic Card
Add 1 "Evoldo" or "Evoldar" Monster from your deck to your hand. You can only activate 1 "Varied Evolution" per turn.
GAOV-JP058 Varied Evolution

GAOV-JP059
Compensation of Evolution 「進化の代償」
Continuous Magic Card
If a Monster is Special Summoned by the effect of an "Evoldo" monster, you can select 1 card on the field and destroy it. This effect can only be used once per turn.
GAOV-JP059 Compensation of Evolution

GAOV-JP060
Final Inzection 「ファイナル・インゼクション」
Normal Magic Card
Activate by sending 5 face-up "Inzecter" Cards you control to the Graveyard. Destroy all cards your opponent controls. During this turn's Battle Phase, your opponent cannot activate effects of Effect Monster's in their hand or their Graveyard.
Rare
GAOV-JP060 Final Inzection

GAOV-JP061
Inzecter's Demonic Bow Zectarrow 「甲虫装機の魔弓 ゼクトアロー」
Equip Magic Card
Equip only to a "Inzecter" Monster. The equipped monster gains 500 ATK. Your opponent cannot activate the effects of Magic, Trap or Effect Monster Cards in response to the activation of the equipped monster's effect.
GAOV-JP061 Inzecter's Demonic Bow Zectarrow

GAOV-JP062
Xyz Unit 「エクシーズ・ユニット」
Equip Magic Card
Equip only to a Xyz Monster. The equipped monster gains 200 ATK x its Rank. If the Xyz Monster removes a Xyz Material(s) for the activtion of an effect, you can remove this card for 1 of them instead.
Super Rare
GAOV-JP062 Xyz Unit

GAOV-JP063
Rampaging Magic Power 「暴走する魔力」
Normal Magic Card
Activate by removing from play all Magic Cards in your Graveyard. Destroy all face-up Monster your opponent controls with equal to or lower DEF than the number of Magic Cards removed x 300.
GAOV-JP063 Rampaging Magical Power

GAOV-JP064
Sacred Belt 「神星なる領域」
Continuous Magic Card
While this card is face-up on the field, the activation of LIGHT Monster's effects cannot be negated.
GAOV-JP064 Sacred Belt

GAOV-JP065
Storm 「嵐」
Normal Magic Card
Destroy all Magic and Trap Cards you control. Afterwards, destroy a same number of Magic and Trap Cards your opponent controls.
Normal Rare
GAOV-JP065 Storm

GAOV-JP066
Clever Scheme「奇策」
Normal Trap Card
Activate by discarding 1 Monster from your hand, and selecting 1 face-up Monster on the field. The selected monster loses ATK equal to the original ATK of the discarded Monster.
GAOV-JP066 Clever Scheme

GAOV-JP067
Recklessness 「ガムシャラ」
Normal Trap Card
Activate only when a Defense Position Monster you control is selected as Attack Target. The Batle Position of that Monster is changed to face-up Attack Position. Furthermore, when the attacking monster is destroyed and sent to a Graveyard as a result of that battle, inflict Damage to your opponent's Life Points equal to the original ATK of that Monster.
GAOV-JP067 Recklessness

GAOV-JP068
Baton of Sword 「剣の采配」
Normal Trap Card
Activate only during your opponent's Draw Phase when your opponent performs their Normal Draw per turn. Both players confirm the drawn card, and if that card is a Magic or Trap Card, select and apply 1 of the following effects:
● The drawn card is discarded.
● Select and destroy 1 Magic or Trap Card your opponent controls.
GAOV-JP068 Baton of Sword

GAOV-JP069
Bouncer Guard 「バウンサー・ガード」
Normal Trap Card
Activate only by selecting 1 "Bouncer" Monster you control. During this turn, the selected monster cannot become the target of card effects nor be destroyed by battle. During this turn, if an opponent's monster attacks, it must have the selected
monster as attack target.
GAOV-JP069 Bouncer Guard

GAOV-JP070
Scales of Subordination「隷属の鱗粉」
Normal Trap Card
Activate only when your opponent declares an attack with a monster. The attacking Monster is changed to Defense Position, and that 1 monster is equipped with this card. Also, once per turn, you can activate this effect during your Main Phase or the Battle Phase. Change the Battle Position of the equipped monster.
GAOV-JP070 Scales of Subordination

GAOV-JP071
Hieroglyphic Seal of Erasure 「抹殺の聖刻印」
Normal Trap Card
Activate by Releasing 1 "Hieroglyph" Monster you control. Select 1 card your opponent controls and remove it from play.
Rare
GAOV-JP071 Hieroglyphic Seal of Erasure

GAOV-JP072
Hieroglyphic Seal of Reflection 「反射の聖刻印」
Counter Trap Card
Activate by Releasing 1 "Hieroglyph" Monster you control. Negate the activation of a Magic or Trap Card, or the Effect of a monster and destroy it.
GAOV-JP072 Hieroglyphic  Seal of Reflection

GAOV-JP073
Zect Conversion 「ゼクト・コンバージョン」
Normal Trap Card
Activate only when a "Inzecter" Monster you control is selected as attack target. Equip the attacked monster as Equip Card to the attacking monster. While the "Inzecter" Monster is equipped by this effect, gain control over the equipped monster.
Rare
GAOV-JP073 Zect Conversion

GAOV-JP074
Inzecter's Gauntlet 「甲虫装機の手甲」
Normal Trap Card
After activation this card becomes an Equip Card to 1 "Inzecter" monster you control and increases the DEF of that monster by 1000. The equipped monster cannot be destroyed by opponent's card effects.
GAOV-JP074 Inzecter's Gauntlet

GAOV-JP075
Sending Back 「差し戻し」
Normal Trap Card
Activate only when your opponent adds a card(s) from their Graveyard to the hand. Your opponent returns 1 of those card(s) added to their hand to their deck.
GAOV-JP075 Sending Back

GAOV-JP076
Dimension Slide 「ディメンション・スライド」
Normal Trap Card
Activate only when you successfully Special Summon a monster(s) to your field. Remove from play 1 face-up monster your opponent controls. If the Special Summon was an Xyz Summon, you can activate this card during the turn you set it.
Rare
GAOV-JP076 Dimension Slide

GAOV-JP077
Light Spiritual Art - "Hijiri" 「光霊術-「聖」」
Normal Trap Card
Activate by Releasing 1 LIGHT Monter you control, and selecting 1 Monster that is removed from play. Your opponent can reveal a Trap Card in their hand to negate this effect. If not, Special Summon the selected monster to your field.
Super Rare
GAOV-JP077 Light Spiritual Art -

GAOV-JP078
Thunder Evading Seal Art 「雷遁封印式」
Continuous Trap Card
Once per turn, you can return 1 face-up WIND Monster you control to the bottom of the deck to select up to 2 cards in your opponent's Graveyard and remove them from play.
GAOV-JP078 Thunder Evading Seal Art

GAOV-JP079
Reverse Soul Technique of the Ritual Water Mirror 「儀水鏡の反魂術」
Normal Trap Card
Select and return 1 WATER Monster you control to the deck, and add 2 WATER Monster from your Graveyard to your hand.
GAOV-JP079 Reverse Soul Technique of the Ritual Water Mirror

GAOV-JP080
Doubled Reversal 「倍返し」
Continuous Trap Card
Activate only when you take 1000 or more Damage by an opponent's card effect. Afterwards, place 1 Double Counter on this card for each 1000 Points of Damage you took. During the End Phase of your opponent's next turn, destroy this card and inflict 2000 Damage to your opponent's Life Points for each Double Counter that was on this card.
Normal Rare
GAOV-JP080 Doubled Reversal
Setsuna F Seiei (guest) - 2011/10/06 15:35

YEEEESSSSSS

Another Galaxy-Eyes! Hope it trolls even harder. And there better be a Ultimate Galaxy eyes fusion Konami!

Zeo Zeronix (guest) - 2011/10/06 15:43

God yes.

About freaking time that galaxy-eyes got some good shit.
ZEXAL Prince (guest) - 2011/10/11 17:12

i think...

Neo Galaxy-Eyes Photon Dragon
LIGHT
Dragon/Effect
Level 8
ATK/DEF : 3000/2500
Attack Name : Neo Photon Stream of Destruction
Card Effect : Summon,Quick,Continuous,Trigger,Ignition
You Can Special Summon This Card From Hand by Tributing "Galaxy-Eyes Photon Dragon" Card you Control.This Card Attack Increase 500 for Each xyz monster in Opponent Graveyard.Once Per Turn you can banish one "Photon" Monster from your graveyard to banish 1 opponent Monster Until End Phase,if the monster banished by this effect was an xyz monster,inflict 500 damage for each xyz material that monster attached it when it was banished to your opponent Life Points.When this card Destroyed(Either by Battle or by Card Effect) you can banish this card to special summon 1 "Galaxy-Eyes Photon Dragon" from your Graveyard.

for anti-xyz,Upgrade form,and the counter of CNo.39 and ZW-UKS i think this effect are the best for this card
Demeitri (guest) - 2011/12/01 04:06

LOL!!!
Death_salesman (guest) - 2011/10/06 17:15

How to bring it out?

Galaxy eyes is a little tricky to bring out already but this...idk, im a little skeptical about how playable neo will be.

In TCG it would be like rescue rabbit<2x alexandrite dragon<Galaxy eyes photon dragon.

And thats assuming you even have rabbit and galaxy eyes in hand. :/

Wolfgang DelaSangre (guest) - 2011/10/06 17:27

Eh...

I found that Galaxy-Eyes is easily spliced into an Agent deck. Normal Earth, fetch Venus, play Photon Lead to SS Venus, go Triple Shine Ball, Xyz Summon Gachi Gachi Gantetsu, have Earth tune the last Shine Ball for Armory Arm, then Tribute both for Galaxy-Eyes. Even if you can't play GEPD right away, you've got other strategies to fall back on.

That said, I hope this card is awesome. and relatively easy to summon.
Drimwalkr (guest) - 2011/10/11 20:39

try super crashbug in combo with high defense monsters, since super crashbug will switch the atk and def of all atk position monsters
Strifehunter03 (guest) - 2011/12/16 19:19

Easy way to be Galaxy-eyes photon dragon

Two good ways you can bring out Galaxy-eyes photon dragon, so you can summon Neo Galaxy-eyes. Is using Red-eyes Darkness Metal Dragon or Dragonic Tactics.
JustStarz - 2011/10/06 18:45

Yahoo!!!

Hope The Effect Is Nice~~

guest (guest) - 2011/10/06 18:48

hm

Kinda looks like Konami's quest for originality has hit a dead end. Dear yugioh zexal: you're ruining the game 5D's made cool again..

Ouroboros (guest) - 2011/10/07 01:59

Implying 5D's din not do the same thing...

Stardust- Stardust/Buster - Savior Star - Shooting Star - Quasar
Red Daemon's - Daemon's/Buster - Savior Demon - Scar Red

Gx too
Flame wingman/Phoenix Guy - Shining Ver.
Neos - and all his upgrades

DM
Red-Eyes - Several
Dark Magician - Several

The point is Yuma and Kaito are the only one's to have ace monsters in Zexal so obviously their ace's would get upgrades. Like everyone else w/ notable aces and screen time.
RedEyesFan - 2011/10/07 11:09

Stardust Overdrive came out 4 sets after The Duelist Genesis

and you compare that to GX?

EEN is only 1 set away from TLM.

this is GX era all over again, cards that practically exist in themselves
Ouroboros (guest) - 2011/10/07 20:57

Does the time frame really matter? (RedEyesFan)

Honestly, comparing the two (Zexal and 5D's) as far as when their card upgrades are concerned Yuma and Judai obtained their aces in the very beginning of the series were as Yusei did not officially start playing Stardust until mid season 1. So obviously the upgrades would take a while to be produced (this of course only applies if you DON'T count the /Buster Modes that arrived but 1 pack away from Duelist Genesis). And yes as far as Ace-Upgrades are concerned all sagas of yugioh get them. What does not make any sense is how you compare the cards from Zexal to the cards from GX.
guest (guest) - 2011/10/08 03:17

um

Actually I wasn't talking about the originality of the name's they're giving boosters. I'm just looking at the contents of the boosters and simply concluding that Zexal isn't really taking the game anywhere. 5D's, apart from Synchro's, at least introduced some good archetypes or decent support cards for older ones. Zexal, in terms of innovation, is just dramatically simplifying the game and not bringing anything exciting at all to the table. Xyz's are just a Synchro rip-off, with a mechanic that, in itself, is just oversimplified and to a certain extent broken.
Also, as a personal note, comparing Zexal to 5D's.. Zexal sucks! No serious or credible storyline whatsoever. Granted, 5D's required some getting used to as well but it turned out to be the best yugioh series ever and actually qualified as a decent anime. Zexal is just taking it all back to kiddy crap..
Ouroboros (guest) - 2011/10/08 08:09

Your complaint is invalid

The Xyz concept is a revolutionary and game changing. It allows decks that can't synchro the ability to fight back. You think synchro wasn't simplifying the game? Synchro was konami's terrible excuse at making otherwise useless monsters good. How can you make legitimate judgments on Zexal's packs when there only 2 full packs atm.

But hey let us observe the 1st 2 packs of 5D's vs ZeXal. What came out of Duelist Genesis... If disregard synchro, you have terrible support for the Spirit sub-type, a failed attempt a Psychic start off (as 2 of the non-synchro psychics are any good. That being said 1 was so poorly designed that it had to be banned while the other only worked well for Tele-DAD). Other than that Konami and it's furry-fetish struck again when it gave Glads, of all archetypes, more support. Nearly everything else in the pack was not even worth mentioning. Not to mention Crossroad of Chaos and it's 5 good cards at the time. But hey, they introduced the well supported Deformers/Morphtronics right? Right? Meanwhile Generation Force (even if we do not count Xyz's) released Generation Fish (which unlike Kerbons more than two cards from them was used to make the deck), granted further needed support to the OCG's duel terminal archetypes, an Xyz looper for Zombie's if used correctly (Blue-blood), and an actual archetype (Wind-up). Zexal exploded w/ Photon Shockwave which is releasing the Evol archetype, Rescue Rabbit, a great Spirit monster (Ho-oh), continued and reinforced Wind-up support, a good Ice Barrier, and great Watt support.

I don't quite understand all the unwarranted hatred towards Zexal's anime. Why would you compare a light anime to a more serious anime like 5D's. It would be akin to faulting Infernity for not drawing like Exodia. Sure not all of the characters in Zexal have a brooding past, but hey it's supposed to be wacky and fun. Besides, it would be completely lame to make the next yugioh anime EXACTLY like the previous one.
guest (guest) - 2011/10/08 15:24

get of it

Xyz are revolutionary? Really? Stacking two monsters of the same level together to summon an xyz-monster of an appropriate rank doesn't really sound like there's been put much thought into it. Konami most likely thought that 5D's success was largely due to the introduction of synchro monsters, figuring that a similar strategy would launch Zexal to the same heights. They just used the same pitch of 5D's, only this time with a less than impressive storyline and universe. Not only that but xyz have a dramatically oversimplified mechanic. Synchro's at least required Tuner monsters, in other words it required some strategy. And for the record, decks that "can't" synchro usually don't need to either (i.e. Glads).

And just how were synchro's an excuse for making useless monsters good? If you look at the top tiers of YCS tournaments during the synchro age, there were no 'useless' monsters at all. Konami even made an interesting move by releasing tuners that, apart from actually being tuners, had great effects too (i.e. Plaguespreader, grow-up bulb, ...). So clearly Synchro's were a lot more interesting and overall better balanced. Sure some synchro's had near-broken effects, but you still needed Tuners and you still had to get to the right levels (regardless of whether or not some decks could circumvent that particular difficulty to a certain degree). Xyz's don't require anything in specific (note: generally) other than same-level monsters. Oh and what ranks did the first xyz's have? That's right: 4. Why? Because most monsters used in top tier decks generally are level 4, so no sublety from Konami there.

Let's look at the packs now, I couldn't help but notice you were going over archetypes that most players, well, just don't care about. Spirits have never been good, Morphtronics will always be stuck at tier 3 and the support Glads got wasn't really that misplaced since they weren't topping much at the time (pre released support). So maybe we should look at some of the archetypes that are actually valid in the comparison 5D's-Zexal:
- 5D's introduced: Scraps, Karakuri's, Blackwings, and Infernitys. It also revitalised Glads and launched Plants. Al of which topped YCS tournaments or at the very least made the top 32 cut.
- Zexal introduced Wind-ups, which I imagine can be competitive (especially Zenmaines), Photons (which at this point we can't say if they'll be usefu), and some good fish and duel terminal support, I'll admit to that.
BUT, Zexal didn't explode into anything! Let's have a look at the ocg, which usually has good top tier indicators for the tcg (tip tip, hint hint):
Both Watts and Ice Barriers aren't making any impact on the format at all, so don't start rambling on about archetypes we all know won't reach the top tiers. Spirit monsters rarely make it onto the competitive scene, BECAUSE they're spirit monsters. As for Rabbit, yeah it's already been confirmed as a secret rare but it won't revolutionize the game because it requires running vanillas and if you use Ragia's effect at the wrong time or simply get one-upped by effect Veiler, etc... you're pretty much done. Also, looking at the ocg, it doesn't seem as though rabbit decks are really topping at all, Dark World, plants, Agent Angel, tech genus, etc. ARE! So at this point, synchro's are still favored over Xyz's. I'll admit xyz's slightly refreshes the game but for veteran players there wasn't really a need for them. Synchro's made a much bigger impact and found their way into top decks more smoothly. Xyz's may do the same over time but it's clear Konami wanted something new, something simple and something anticlimactic.

As for the anime, I do understand that Konami would want to make a new anime, like Zexal, new and refreshing.
So, pubescent protagonists face off against a less than convincing 'evil' enemy but have a mystical power on their side that somewhat resembles ..oh..what's it called.. right: the millennium items. So what you're saying is that Zexal doesn't or shouldn't resemble ANY of its predecessors?? You think Konami pulled it off? And ok, wacky and fun are good attributes for an anime, IF there's at least a decent and credible storyline. Zexal seems to focus on the wacky kiddy bullsh*t and less on actually telling a story. Compared to 5D's it just fails. 5D's, built on their plot adding twists and sticking with it. It also had more depth, more subplots and slightly more interaction between the characters than just: 'Hey, let's duel!... on bikes!'. No, an episode of 5D's was even interesting to watch without characters duking it out, something that can't be said about any of the other shows.
Still, everyone's entitled to their opinion so let's agree to disagree.

Grtz
Guardian Eatos (guest) - 2011/10/08 23:04

really nic insite oroborus
that's alot of thought in it
Ouroboros (guest) - 2011/10/09 05:53

You completely missed the point.

As reading clearly is not your forte, I shall explain again. I am comparing the 1st TWO packs of 5D's vs the 1st TWO packs of ZeXal. Not the TWELVE the packs of 5D's vs the TWO packs of ZeXal. That shortsightedness would be the equivalent of saying "Hurr durr GX was far more stimulating for the game than 5D's because it produced HEROs, DaD, Monarchs and Lightlords, while Duelist Genesis and Crossroads aren't producing anything compared to the entirety of GX. I mean have you looked at the Meta? DaD's still winning even though we're in the 5D's era, derp derp."

And yes Xyz is revolutionary. What you profligates don't understand is Meta is not the only thing that matters. Sure Glads didn't need Synchro because Konami wouldn't stop giving them good support. What about the other archetypes that don't have a summon spam, specific-to-them good tuners, a skill-less toolbox (A.k.A. your so called "skill and strategy")? Xyz has to be simple because it is designed to help everyone not give the already strongest decks more unwarranted support. FYI, adding levels to equal an unrestrained, usually broken monster from nowhere isn't exactly the original. Synchro is unrestrained Ritual designed to give the levels purpose without helping Rituals.

As for your precious top-tier, tourney-winning, tuners, how useful would they be if they were not tuners? This of course is a rhetorical question and support for my previous point that Synchro makes otherwise useless monsters good by slapping the tuner sub-type on them. Who would use Plauge Spreader or Glow-up if they weren't tuners? As for what is winning in the ocg, I don't think it's fair you can claim 5D's pack superiority for structure decks and konami's inability to properly manage a banlist. Things like that should not work in your favor. Otherwise I can say, "Lookie ZeXal produced tier 1 Dark World. Suck on that." Of course Agent Angel benefits ALOT from Xyzs. Another thing most Xyzs are Rank 4 not because profligates liked to spam Liberian (1+4) and samurai, but because MOST monsters are level 4. So Xyz is to attempt to appeal to everything it has to go w/ the most frequently occurring level.

Oh, and the "bad" archetypes... You say archetypes like Spirits and Morphtronics will never be good right? Well if Konami would stop giving unwarranted and never-ending support to already powerful archetypes (i.e Samurai, X-Sabers, and Glads) and instead evenly distributed powerful cards to them then they would, indeed be just as good. This has been proven by the Agents and Dark Worlds. Example, when Spirits get support what do they get? Terrible equip spells nobody asked for. But Samurai, "let give them a pot-of-greed and several RoTA-like cards including a continuous one." Hell, why are Glads STILL getting support? Why didn't Amazons get a Synchro or summon spam/something coherent? 5D's was madness to everyone but a few lucky decks. Infernitys, Scraps, and Karakuri's did not appear until the last FIVE packs of 5D's (Infernity's weren't well supported until then). Scraps didn't even see real play until Tengu (the last bloody pack). As for Rabbit, perhaps you should take a gander at the Verz and ponder on what you see for a bit.

I believe I have already showed why your ZeXal anime hate is invalid but whatever I continue on that point for you in greater detail. The yugioh anime order (from what I have observed) is serious, fun, serious, fun - DM, GX, 5D's, ZeXal. It's just the order and hell ZeXal just as well could get serious like GX eventually did. And of course ZeXal has a resemblance to it's predecessors, like GX did. Or do you not remember the 7 Star Assassins and the 7 Dark Items or 3 Legendary Demons? Did people incessantly bitch and whine then? Not to my memory. ZeXal in particular, likes making homages to the earlier saga's like when "Asuka" and "Aki" appeared in episode 23 or how Astral and Yuma's relationship is similar to Yugi and Atem's, yet also quite different. Keep in mind we are only episode 25 of ZeXal (5D's didn't have any twists or a big plot until the Dark Signers which was episode 27, which is where plot seems to be entering ZeXal as well). I personally liked 5D's and like ZeXal. Granted, I have my issues with both (such as the lack of support to female characters). Both had characters that were just bad characters (Tetsuo and Crow). Just enjoy the show or don't watch it. But prepare to be corrected when you make moronic comments about an anime being "kiddie crap" for not being a specific genre or have young characters.
guest (guest) - 2011/10/09 17:56

misinterpretation

Okay, I can see that we're clearly missing each others points here. First of all, my initial comment reflected my disappointment in soley the anime and the rather underwhelming contents of the first few packs of the Zexal era. I'm well aware that Zexal can produce better packs over time but I'm just concluding that compared to the introduction of 5D's at the time, it isn't really taking off. At the very least not yet.

I also couldn't help but notice you tend to engage in a lot of hypotheticals to make your case. I understand that the meta isn't all that the game has to offer. But for competitive players it IS the scene that attracts the most attention, which is the case for anything involving competition. As for your points regarding archetypes, I'll just go over the list.

Glads were given additional support after they had already left the top tiers. They had a period wherein they weren't topping or even presenting a big threat. You can't go ahead and complain about archetypes getting either extensive or just more useful support than others. You have to take into consideration that deck popularity plays a part in the release of support cards and tcg-exclusives. Let's take Six Samurai as an example: they made a massive impact on the game upon their release. After a while they fell out of competition due to their inability to keep up with the meta. BUT, since they were so popular they eventually gained new support (through popular demand!). Looking at other archetypes like Spirits, Watts, Ice Barriers and so on, they were neither popular nor competitive upon their release. Some of such archetypes do sporadically gain some support spread over a few packs but because they do not reach the top tiers, they eventually won't get any support at all. Complain all you want about 'overpowered' decks like Six Samurai, DaD (which is not STILL winning! Check the current meta!), etc... but if they weren't around and your precious Amazoness or Morphtronics were tier 1, we'd have the exact same problem. Don't complain about the top tiers not including your favored decktypes or about Konami's inability to manage banlists. Why? Because employing hypotheticals and 'ifs' and 'buts' won't make you right.

Now let me get back to your comments about synchro's and tuners. Once again, and unsurprisingly, we're met with hypotheticals. Here's what you said:
"As for your precious top-tier, tourney-winning, tuners, how useful would they be if they were not tuners?"
First of all I think you're misappropriating 'rhetorical' with, what do you know, 'hypothetical'. Saying cards wouldn't be useful if they weren't either this or that, doesn't change facts. And the fact is that monsters like grow-up bulb and Plaguespreader ARE useful. Why? Because Konami thought Synchro's through and took advantage of the mechanic to not only popularise the use of synchro's but also by adding a sub-archetype with great effects, i.e. tuners. Synchro's never would've taken off quite as they did if Konami didn't make some tuners useful or good. Obviously the ones that weren't useful, didn't see much play. But that is the case with all archetypes, which will also affect Xyz's. Once again your complaint seems to revolve around the fact that you can't handle certain decks or cards being more competitive and popular than others. Konami CAN'T make every deck, archetype or single cards broken or tier 1 material. Konami keeps an eye on the meta and large-scale tournaments to decide what to release in combination with cards from the anime. Personally I can't remember any of the other anime shows being more useful in terms of featured decks and playing styles than for instance the YCS tournaments. So is it not obvious that Konami would want to play into the market more than into the series?

Getting back to Xyz's, I already agreed that they were refreshing but just oversimplified. Apparently Konami wants everyone's decks to pop out big beaters regardless of skill or tactics. You can't possibly and honestly say that bringing out an xyz's or synchro monsters requires the same train of thought. For goodness sake, when it comes to xyz's you just stack same-level monsters, it doesn't get more simple than that. Whereas synchro's couldn't be popped out just like that, hence the tuners. It also required more planning and steps that could be intercepted during gameplay (i.e. Book of Mooning Debris Dragon upon summon). I get that Konami would want something simple that would appeal to everyone but it doesn't change the fact that it's completely underwhelming. How can you even say that Xyz's are revolutionary and bash on Synchro's? They're essentially the thing Xyz's ripped off of.

Now then, back to packs, I'll admit that comparing the entire line of packs of 5D's with the few Zexal has brought out is unfair. However, 5D's Duelist Genesis did already set the stage for smoothly introducing synchro's into mainstream decks by releasing big Synchro monsters that have continued to be competitive (I.e. Stardust, Thought Ruler, etc..) and useful tuners, at least at the time, like Krebons, etc.
The Xyz monsters being released so far aren't all that impressive (disregarding exclusives of course). Why? Because that's where the fundamental flaw of xyz's lies. Considering the mechanic, every xyz monster up to rank 4 can be brought out relatively easily in ANY deck. So, as a compensation those xyz's can't be made too strong because they'd be too easy to bring out. What happened to Goyo Guardian follows the same principle. Naturally higher ranking xyz's should be given more strength and versatility. BUT, running let's say a rank 6 xyz in your extra deck would take considerably more effort and a lot of players won't bother going through it. I haven't seen Adreus or Tiras making any big appearances, contrary to Utopia, etc.

Finally as for the meta. The release of structure decks during a certain era does NOT reflect the quality of it. Sure, the dark world deck was released when Zexal already started but it has no ties to either xyz's or the storyline of the anime, which applies too ALL structure decks (note: not starter decks). So claiming Zexal brought out Dark World is downright incorrect. And on a side note, Dark World too was once a popular decktype, which proves my point again. Also, most structure decks don't gain any direct support from packs, EXCEPT by tcg-exclusives.
As for the current progress of the meta; right now, looking at the top decks, 5D's legacy currently outranks (pun intended) Zexal's introduction. Granted that may change over time, naturally it probably will, but hyped cards from the new packs aren't making a big impact regardless of your point of view. As for Rabbit in particular, I didn't say it wasn't topping at all (although it's rare), but just that it's not making a big impact as of yet, because, like I said nobody likes running Vanillas and Ragia's effect is not a necessarily a game-winner. As for your drooling over the Verz, let's just wait and see shall we? Most of the material released in the Zexal packs as of now, disregarding xyz's ironically, aren't making it to the top of the tournaments. I understand you do not focus on the competition and the meta in particular but it is and will remain what cards, strategies and tactics will gain support over time.

Finally, once again: the anime. I understand how the series progress and that Konami tends to vary in their storylines. But you can't possibly say that Konami isn't using Zexal as mimicry of both the original series and GX. Neither of which can hold a candle to 5D's. In addition, 5D's already had a much more mature, serious and way more credible tone even before major plot twists like the ones you're referring to occurred. Zexal is just like GX (never was great or serious, come on!) and tends to fill their episodes with one duel after another, much to the detriment of the storyline which could have been so much more. I'll agree to both shows having disappointing characters but that's to be expected. Finally a show that has more than apparently adopted a 10 to 15 year-old target audience DOES qualify as kiddy crap if you compare it to 5D's that had a target audience of let's say 15 to 25 year-olds in terms of depth, plot, development and overall appearance. Come on, even the very appearance of the Zexal universe IS pubescant and childish. You can't possibly expect people and fans who enjoy a more mature and overall serious type of show to be satisfied with something that is obviously "kiddie cr*p". Also you claim Zexal is an homage to the original series and GX (both were just as childish and superficial) but clearly Konami scored a big hit with 5D's, so why not advance that trend?
Once again, I respect you opinion but if you're going to bash on the meta and cards not getting the stuff YOU want them to, you should expect criticism.
Ouroboros (guest) - 2011/10/10 02:04

(Sigh) Full statments using quotations usually indicate sarcasm.

I'm going to start again by correcting your opinions that apparently arose from my sarcasm. First and foremost, no, I do NOT believe Dark Worlds represent ZeXal. It was a comparison response to your comment quote, ("Also, looking at the ocg, it doesn't seem as though rabbit decks are really topping at all, Dark World, plants, Agent Angel, tech genus, etc. ARE! So at this point, synchro's are still favored over Xyz's.") to show the absurdity of the statement. As obviously Agent Angel and Dark Worlds are both structure deck phenomena and thus should not be used to help the validity of either series. In 2008-2009 DAD and Lightlords too, for that matter, were STILL winning despite the decks coming out of GX and it being the beginning of 5D's. My point is the same thing that is occurring with the ZeXal packs did indeed occur with the first 5D's packs. You seem to infer that I have no idea what is going on in the Meta or that I have not been here since the Legend of Blue-Eyes. I play Infernities (A deck not popular in it's initial release, not played until Shining Darkness, and a deck immensely aided by Xyzs like Leviair and Lavalval Chain) and have almost topped 32 a YCS w/ them. I honestly don't care for Morphtronics or Amazons. I simply have the objectivity to call bullshit in support for the lesser archetypes that have little to no support. It's the honest and right thing to do. Better than the profligates that have no shame touting their tier 1 decks and dropping them the next second a better one comes out, and then regaining them again all over again when they are given BROKEN support like they were behind the decks the whole time (Lying in laymen terms).

Popular deck getting workable support argument is of course total crap. As profligates who are so shortsighted to only see meta wouldn't care if Tengu was a magical toilet and it would be "popular". Konami can indeed make everyone broken if they wanted to (or at least good), not just the "popular" decks. Agent Angel, Dragunity, Infernity, Gravekeeper's (I'm not going to count Spy alone as popular), and Heroes (elemental were not popular meta-wise until the manga gave them a "boost") for example. Being objective, Amazons could have revived the same quality support as the archetypes listed above, but due to design failures that did not happen, and as (honest) players we should let konami know we are disatisfied with that. Storm of Ragnarok Extreme Victory were travesties. Why nerf Nordic and release Legendary Six Samurai in the SAME pack? Same with Meklords vs Tech Genus.

Honestly Xyz "skill" vs Synchro is equal except regarding Rank 5 and higher. Just summon spam the the field and go for it. You can't compare the higher Ranked Xyzs to higher level Synchros because higher Ranked Xyzs ARE harder to use because easy to use monsters typically are 4 and lower. Trishula maybe level 9 but he's way easier to summon than any Rank 5 or higher. This of course gives Konami insensitive to make higher level monsters too help with this issue such as Ghost Ship and the Sacred (granted they're not very good now but what duel terminal archetype has at it's start off?). Xyzs have limits and you have to be careful when and how you use them. You can say Xyz ripped off Synchro, but I can say Synchro ripped off Ritual (same concept except the spell card is built into the monster/tuner and the Ritual monster resides in the Extra Deck). Also you can say that the only thing being used in the 1st two ZeXal packs being used are the Xyzs but again look at the first two 5D's packs. At the time in 2008-9, were the Psychics (apart from Kebons) used? No. The Spirit or most of the plant/zombie support? The Golems, Iron Chains? The only cards in 2008-9 (discounting Synchros and Exclusives) were Kerbons (because it was dark for DAD) and Emergency Teleport for Kerbons, and Plague because it revived itself (w/ Geartown, Tytannial, and White Stone being useful later). The situations are the same thus making your complaint invalid.

Over the 204 tuners released (except archetype tuners like Infernity, BW, or 6 Sam) that are useful are Spore, Glow-up, Plague, Birdman, Salvo, Debris, T.G. Striker, Diva and others which total to around 10 tuners (w/ some like Effect Veiler and Formula Synchron, being a tuner is a bonus). Doesn't this bother anyone. I never denied that tuners are not useful. The present is what it is, however it doesn't change the fact that Synchro was obviously designed to help make low level monsters useful and help make having levels matter more, while making a new concept.

I don't know how well versed your knowledge in anime is, nor your tastes (however I'm sure I can guess), but the target audience does not necessarily determine whether an anime is kiddie crap or not. Magical Girl animes like Salior Moon (target little girls) vs "deep" animes like Naruto (target teenage boys) are very good examples. Furthermore, how dark and brooding an anime is does not determine how mature and serious it is. Bleach for instance can pretend all it wants to be serious with how pale brooding it is, but animes like Panty and Stocking will always be better. Not to say Naruto or Bleach are your tastes (most defiantly not my tastes), simply using them for a generic example.

Moving on, you said (story-line/structure wise) quote, ("But you can't possibly say that Konami isn't using Zexal as mimicry of both the original series and GX. Neither of which can hold a candle to 5D's."). I surely hope you don't think 5D's was better than DM (once again story-line/structure wise, of course the Japanese ver. for all series') in not being childish. If you don't then I apologize for misinterpreting you. But even as a fan of 5D's I have to say leaving behind your friends and breaking the law in order to get back a single card (that he had no idea of it's great purpose added later) is rather childish and hardly deep (As deep and serious as a sentai ((power rangers)) series as 5D's was described by Japan can be). Also I have no idea where these twists you're talking about before the Dark Signers (episode 27) appeared. The only thing that could be considered a "twist" is the main characters all being signers which was expected from the beginning, like Godwin being the bad guy. How much of ZeXal have you even watched? Simply curious.
guest (guest) - 2011/10/10 20:11

look at facts not hypotheticals

Right, even though it's clear we're not getting anywhere with this allow me to disprove you.

First let's agree to disregard structure decks as we've both stated that they have no real ties with neither any of released packs or any of the shows.

As dor DaD and Lightlord, they were definately at the top around '08-'09 but for goodness sake it's 2011. Saying they're still winning is a bit of an exaggeration. Also, I had made no remark as to your knowledge of the game nor of the meta (at least not intentional, but if came across as such I apologize), but I do feel that I should point out that infernities WERE popular upon their release but simply didn't have enough support at that time. Once they did (once again through popular demand), they were all over the place but were taken out preemptively by Konami in the banlist because of the loops and all that. So please don't try to sound as if you took an unpopular deck and showed the world how it good it really is. I'm exaggerating of course but the way you put it does come across as slightly self righteous. Honestly no offense intented but let's please stick to just facts.

Furthermore, I can understand how you, and any player, would consider it unfair that some archteypes simply go unsupported. However, as I explained earlier, you cannot deny the influence of deck popularity on the to-be released sets and exlcusives. It may bug you, but it's just a matter of supply and demand.

As for you apparent dislike of competitive players who frequently switch decks following the developments of the meta; don't be naive. As is the case with everything involving competition, players will always look for the best strategies, tactics and cards. This will naturally lead most players to quickly discard decks in favor of others if they happen to gain great support or simply suit the current meta better. I can't understand why you would criticize something as simple and logical as that. You're making it sound as though we should it all be more like the anime and stick to one deck no matter how good or bad it is. Good luck with that Kaiba.

Also, you can't deny that popular decks gain the most support overall. Call it it crap or anything you like, it doesn't change facts. This has been true for most top tier decks, a perfect example would be Blackwings. They have been massively popular in the ocg (and tcg) for several formats and have continued to gain support out of most packs of the 5D's series. Even now they're still regularly topping because of it. once again; supply and demand! Due to this simple principle some archetypes will continue to gain support whereas some will be disregarded. And ironically, those that did receive support from Konami ended being quite popular among players for some time, like all the archetypes you've named. But no one's going to bother with archetypes like amazoness (example of course), that showed no real promise or potential or popularity to begin with. There were no design failures Konami just decided that for some decktypes and archetypes there was just a massive sense of apathy thus rendering the release of any type of support unwanted. Players do complain about it, and it's certainly understandable but Konami CAN'T go ahead and make every archetype they release tier 1 material. It has been that way ever since LOB.

Moving on to xyz's, all you did was prove my point. The flaw behind the mechanic is that every xyz monster up to rank 4 can be brought out way too easily whereas higher ranking ones are absurdly difficult to summon, which will lead players to not run them in their extra decks (> rank 4) but spam anything lower than rank 4 regardless of skill. Even though Synchro's could be brought out fairly easily by certain decks (as was the case with trishula) the fact remains that Konami built in more type-specific requirements than they did for xyz's, i.e. tuners. The fact that some decks could circumvent the difficulty of these requirements is of no relevance. At least synchro's required tuners, whereas xyz's typically just require same-level monsters, hardly a difficult condition to be met. The overall mechanic behind synchro's is better balanced and more though out as opposed to xyz's who are completely unbalanced and oversimplified. THAT was the whole point.
As for the first sets that were released during the 5D's era, you can go ahead and complain that they didn't provide any type-oriented support, but that's because it was focused entirely on Synchro's. The first sets released a great deal of synchro's and even more tuners, that was the purpose of those first few sets. Zexal is introducing archetypes that usually have a 'boss' xyz monster, but xyz's themselves aren't getting much support. And to be quite fair, so far among all of the xyz's released, there have been a lot more that have either been complete disappointments or radically overpowered (but rendered unplayable due to ranks exceeding 4) while only few were balanced.

If you're going to compare synchro's to rituals than we can just go ahead and say that all those cards were essentially rip-offs of the generic tribute summon. While true, that's not the point. The issue lies with the underlying mechanics konami employs in their new cards. Like I've explained time and agin the mechanic behind synchro's was better balanced and more thought out. Xyz's seem only to fulfill the apparent need for simplicity and totally disregard tactics. I mean with a lot of decks having swarm capacities how hard is it to get out an xyz of rank 4 or lower? (fyi, that's rhetorical) Especially since a lot of searcher, revival and special summoning cards were already released back when tribute, ritual and fusion summons were more conventional. Konami was smart to play into this but the fact remains it's absurdly simple.

I do agree with you that synchro's did put a focus on levels and consequently lowleveled monsters but that's been my point all along. Synchro's added a completely new concept to the game by making levels matter more and having tuners become staples in most decks. Why would it bother anyone by the way that popular tuners like plaguespreader, bulb, veiler, etc leave a great deal of other tuners biting the dust? That doesn't prove your point at all about how synchro's made useless monsters useful, nor does it make all other tuners useless in comparison. As I've pointed out earlier, when you look at most decks there aren't any useless monsters being thrown in.
Xyz's didn't bring anything new to the table, all that konami did by releasing them was giving every single deck the oppurtunity to use them, which is a essentially a status quo.

As for the anime, the target audiance bloody well does reflect the contents of any show. I'm not saying it affects it for 100% but you can't deny that it has a significant influence. Shows that are designed for audiances of young to very young ages will obviously not entice as many people that don't belong to said audiance. That's pure logic. Incidentally what you call 'brooding', others may interpret entirely different. As preferences concerning anime is largely subjective, there's no real point in discussing it but as we've already come this far..
What makes an anime good, objectively, is a credible storyline with no holes,good interaction between characters, character evolution, 'realistic' appearance of the universe and a good plot. For instance, and ironically, Naruto is one the better anime shows (disregarding fillers of course) not because it's so 'brooding' as you describe it, but because the characters develop and grow, the plots are well thought out and convincly presented, the backstories are maintained, the overall appearance of the universe is credible, the list can go on. But if you'd like a concrete example; throughout all of the episodes (including shippuuden) the story behind Itachi is recurrent but never boring as the plot revolving it develops over time and all of those episodes and continues to play a significant part even as the characters grow and evolve. What you may interpret as 'brooding' could perhaps be what I see as serious, convincing and mature. But the beauty of those shows lie in the underlying morals, norms, beliefs, principles, etc... I personally don't care much for shows that are 100% wacky. But again this is something that's completely up to personal preference in which case, suffice it to say: to each his own.

As for 5D's I'm simply saying that besides the obvious need for including duels, it, surprisingly, paid a great deal of attention to the development of the story and the relations between and evolution of the characters, contrary to zexal that just wants to get a duel in at every corner (fyi I've followed the anime up to episode 25-26).
"leaving behind your friends and breaking the law in order to get back a single card (that he had no idea of it's great purpose added later) is rather childish and hardly deep."
Following this quote I can agree how that is not 'deep', but that particular example wasn't meant to be. That's just an example of the importance of the game in all of the universes of the show. When I said mature and serious I was referring to character and story development, not just single events or incidents. I also never said there were any major twists before ep. 26-27 (5D's), I'm simply saying the show was even before then more enticing and actually serious about the game than the goofy atmosphere of Zexal wherein the game is once again more frivolously portrayed.

Finally, I can see this is going on and on, so it might be best to agree to disagree and just respect each others opinions.
Grtz
Ouroboros (guest) - 2011/10/11 10:18

This will end...

When you stop misinterpreting me, slow down, and read my comments veeeeeeery carefully. Otherwise I just going to have to keep breaking down your contradictions and misinterpretations.

I have never said (in fact I have corrected you twice now) that DAD and Lightlords were still winning. I merely used them because they fit the example that mirrors your comment that, ZeXal brought nothing to the table but Xyzs because 5Ds decks are still winning.

The point of the comment is to show you how narrow-minded you are. Could you imagine if people said way back in Crossroads of Chaos said that 5D's brings nothing to the card game because the meta decks of GX were still wining. That of course would be incorrect, because despite Synchro's shortcomings (It being way too easy to do/The majority Synchros themselves having no back flaws/ And the exclusivity of what decks they could be used in narrowing the meta pool/) it was revolutionary. Just as revolutionary as Xyzs.

My point of comparing Synchros to Rituals was not to bash on Synchros but, to show you how hollow your bashing on Xyzs are by equal comparison.

I can grant you that Summoning Hope is easier than summoning let's say Stardust (not by much mind you), Hope is more constrained by the materials. It's balance. If you are going to get something easy it will be constrained. Which is why summoning Xyzs (Rank 2-4 for now) is so easy. You can't revive them and get their effects and once their effects are used up you can't get them back (even with that back flaw and the SLIGHTER, I stress that word, ease to summon there is still no Xyz that beats how broken Goyo Guardian and Stardust Dragon were when they first came out. Furthermore, Goyo and other Synchros got banned for how broken they were because of their lack of any real restriction. For the record, requiring a tuner is not a real restriction when the only tuners used, summon themselves or bring Synchro fodder to the field just from normal summoning, which is proven because out of the 204 tuners released in the 5D's era barely 10% are used. Why, because the other 90% don't create a Synchro by themselves off of a normal summon/other method that didn't require anything else except my monster died((AKA I get a Synchro monster because my opponent is trying to win)) or summon themselves which is not a balanced or well thought out mechanic because that is what it took in order for Synchro to be used).

Unlike the Synchro mechanic, the Xyz mechanic (which may be simple) leaves no room to abuse the mechanic. Like the Synchro mechanic did with cards like sangan, goblin zombie, Tengu and other cards (of course Xyz could gain a gimmick like this as well). The lack of a level is also a double edged sword because the good side is Xyzs can't be affected by harmful cards that affect level, however, the bad side is after the Xyz monster has used it's effect you can't use it for anything other than a tribute summon or a beat stick (And I hope you and I both agree a beat stick doesn't do anything w/out and effect backing it up).

I can tell you right now that Infernities when they came out (Daemon, Guardian, and Dwarf; heck, I'll throw in Necromancer and Force, back in 2009) were as popular as Spirits or Watts. Infernities did not originate from Shining Darkness(in 2010). The only reason they were given support was not due to popular demand by profligates, but because Kiryu was a popular character (by the viewers not players) and the obvious choice for the writers to go to for filler while trying to figure out how they would handle the WRGP arc.

I will not disagree with results and say it's not expected for people to play whatever wins. This is obvious. However, it is this phenomena that is the cancer of Yugioh. No better than a company that pollutes to save a dime. It's expected, and will happen however it still shows the character of the people (or lack of) who participate and support such behavior and call it skill. I'm not saying you have to play the same deck forever, just the one's you (legitimately) like. People who have no drive or feeling for the game don't belong here and it sickens me to see so-called pros with the attitude of, "I don't really give a damn about the game, anime (unless it releases broken cards), or anything else as long as I win".

And no, Blackwings are not a good example. While very popular with the profligates (in a superficial sense), the reason that it continued to get support was because the deck belonged to a main (male) character and the show must go on, as the saying goes. I guarantee you, unless the Blackwing Tamer cards come out of the manga there will NEVER be anymore Blackwing support, unlike Glads and Samurai, who (despite ample support) transcend series' because they do not belong specifically to one.

(Mirror argument approaching) The difficulty of summoning high Rank Xyzs does not prove your point that Xyzs are flawed, anymore than it would be to say summoning Synchros like Trident Dragon, Archfiend Zombie Skull, and others like them are proof that Synchros are flawed (which is not the case nor my point). My point is that like the aforementioned Synchro monsters konami will make a way to summon them a lot easier and they will be played. Where as Volconasaurs and Tiras maybe played over other Rank 5s like Adrarus (and yes I am aware these cards are not widely played now) is not because Xyzs are flawed, but for the same reason Brionic is played over Gaia Knight.

As for your statement that 5D's was different than ZeXal because ZeXal inputs a duel every chance it gets; there are only 8-9 episode out of the entire 154 episodes of 5D's that did not include duels(This does not count the duel puzzle episodes as duel episodes), which in my opinion is was 5D's "just wants to get a duel in at every corner" to use your words. And so far ZeXal has had two non-duel episodes(three if 26 is to be counted). The first telling us Yuma's past and second was a recap/plot device for what is to come in the WDC. However, the amount of episodes that include duels or as you said "just want to get a duel in at every corner" is not the point when your talking about an anime series that promotes a very popular card game. Of course 94% of the episodes are going to have duels in them it's Yugioh; the card game wasn't named after the series for no reason.

As for development of story, 5D's story did not start really developing until the Dark Signer arc. All it had before this was that was introducing the characters and their relationship with each other like Yusei's relationship with Jack and the rest of his friends. Introducing which of the characters are Signers and the Signer Dragons. However, when they found out that they were Signers and that their monsters are the Signer dragons Yusei and Jack out right ignored that to try and finish the duel that was interrupted when Yusei first came to Neo Domino City. Aki as well ignored that she was a Signer, except that she blames the Birthmark for her bad past, and wanted to follow Divine. Ruka, was the only one who didn't ignore the fact she was a Signer after she was a reminded of Ancient Fairy Dragon and her mission to protect Spirit World. However, the point I'm trying to make is that GX, 5D's, and ZeXal follow the same story progression. The first 25-27 episodes are to introduce all the characters and their relationship with each other.

Which ZeXal has done in it's first 25 episodes. It introduced all of the characters and their relationship with Yuma whether it be that their his family (Mirai"mother", Kazuma"father", Akari"older sister", and Haru"grandmother"), already his friends (Kotori, Tetsuo, and Takashi), become his friends (Cathy, Tokunosuke, and Shark), have always had a crush on him (Cathy and Kotori), are his sort of mean but still his friend (Shark), or enemy(Kaito and Dr. Faker). Furthermore, ZeXal has told us how Yuma feels about the fact that his parents are not with him (showing that he has character, he does care about things outside of dueling, he doesn't have an entirely one track mind, and his over the top nature is just a front to hide the fact that he's lonely without his parents, which by the way Yusei's emotionless front was for the same reason). Also ZeXal may not have told us the exact reason why Dr. Faker wants the Numbers, but, yugioh series' never state the evil villain's plan until later like with Godwin's plan to become God and recreate the world so the Signer battle finally ends which didn't appear until episode 56. However, ZeXal has told us why Kaito is collecting the Numbers(for his brother's (Haruto) sake which is apparently all he has left of his family, more character relationships), but ZeXal has not told us what's wrong with his brother.

This proof shows that even though you watched the series you didn't pay much attention to it or you would have noticed that ZeXal did the same amount of story development and relations between characters as 5D's did in the 1st 26 episodes. But of course I could have predicted that from the fact you are not an Otaku from your statements on anime.
guest (guest) - 2011/10/11 17:51

more misinterpretation

This will indeed keep going on if you insist on taking only fractions of my arguments and making your case based soley on those. Please look the whole picture.

How can you possibly compare synchro's to xyz's and state that synchro's have shortcomings? Granted some of them had broken effects, but in time so will xyz's, the effects of the monsters are irrelevant as I am talking about not their effects but the difference in mechanics. in your previous comments you elaborate on pros and cons of xyz's and synchro's once their on the field, but like I said again and again these factors are irrelevant as my point lies in the mechanic. And mind you the xyz's mechanic already has ways to be abused, i.e. ULTIMATE OFFERING! I don't know if you keep an eye on the ocg, I'll asume you do, but when the first xyz's were released, gadget offering decks were pretty much bitch-slapping most decks in the face and topping with surprising consistency.
I'll agree with you that synchro's were, over time, easier to summon in most decks. You cannot however deny, regardless of the effects, that you still needed tuners to synchro summon. Whereas the conditions of xyz's (same-level) monsters are by comparison too simple. Another flaw that can be attributed to the failing mechanic of the xyz's is not how easy anything below rank 4 is to summon and how hard it is to do so for anything above rank 4; but the difference in difficulty and effort required to do so. I think it's pretty fair to say that regardless of their levels, most popular (and even synchro's in general) synchro monsters were, in terms of difficulty, more or less equal. By which I mean several decks could bring out trishula just as easily of difficultely, depending on your point of view, as any other synchro. This simply displays the overall balance of synchro's, rather than them being broken. If anything looking at the gap in difficulty in xyz's between lower than and higher than rank 4 is far more astonishing and flawed. Once again, your point about how only tuners that can either revive themselves or be searched out easily does NOT reflect the validity and balance of the mechanic. After all, if xyz's really do break through, people will only use about 10-20% of the monsters released, designed for easy xyz summon as well, rendering your point moot. Also the fact that xyz's lose their abilities after a while because of the required materials is hardly a compensation for their flawed mechanic since we all know Konami will eventually bring out cards that can restore them.

I agree with you that just having a vanilla beatstick on the field, as xyz's become after draining their materials, does not pose much of a threat. However, like I said you should consider the entire scenario and not just zoom in on one particular aspect.

Let's say player A is planning on summoning Hope and player B will bring out Stardust. With respect to both monsters' summoning mechanic, Player A will able to bring out Hope as soon as he has 2x level 4 monsters (hardly a tough condition to fulfill considering most searchers alone will meet this requirement). Whereas player B will have to make sure that he has a Tuner on the field and the levels of his other onfield monsters add up to to 8.The number of said required onfield monsters also varies according to the level of the tuner B is planning to use. In addition, arranging the field to preprare for a synchro monster requires more steps ergo, it provides the opponent with more chances to disrupt it. These differences may be be small compared to the monsters we eventually gain out of the different mechanics but it does prove my point that Synchro's are more balanced. They have more defined requirements and present more than once chance for the opponent to counter the summon, something that is inherent to the mechanic and ergo to the overall balance. The fact that xyz's compensate for this with their restrited abilities does not disprove this. Just having a beatstick on the field is not much of a threat, agreed. But it does require the opponent to invest cards in its destruction before they can refocus on depleting the other player's lifepoints. A good example would be Cyber Dragon. I hope you'll agree with me that, even though Cyber dragon had no additional effects, being able to summon it as easily as it is has been somewhat of a pain in the ass ever since it was released (obivously not as much after the realease of sybchro's), and will definately experience a rsie in popularity as more xyz's are released and become more versatile. Once again, it's all about the mechanic and it's requirements, not the eventual effects afterwards. I've no doubt whatsoever KOnami will eventually come up with cards that make xyz's over rank 4 easier to summon but that just contributes to the problem as the mechanic itself will not change. In that respect, the gap in summoning difficulty between xyz's from lower than and higher than rank 4, and its inherant inbalance, will not disapear. Whereas Synchro's were and are usually just as easy or had to summon regardless of their levels (disregarding additional requirements i.e. synchro tuners, etc..)

As for for your comments on Infernities. As I recall it they were quite popular upon release, although this of course may differ from place to place so no sense in discussing that. However, whether the release of the archetype and its subsequent support cards were due to either popular player demand or anime popularity as a main character, both can be attributed to the 'popular demand' concept. And fyi, most main characters of every yugioh series see their respective archetypes released in following booster packs. On a sidenote, even though Kiryu never used it, Konami still went ahead and released Infernity Barrier giving Infernities the edge to break through to the top tiers. Considering the large possibility that viewers will not have asked for that card in particular, this can more than likely, once again, be attributed to the deck's popularity in tournaments, proving my point.

I can understand your frustration concerning players who tend to swap out decks all the time. However this does prove their skill as "pro's". You cannot deny that players who are able to top with various decks over the course of a single format at the very least understand the concepts of said decks, it's ins and outs, how to sidedeck against other (popular) decks, etc... This cannot be as easily said about players who stick to 1 or 2 decks, continuously trying to perfect them, even though some of which will never break through. Once again, I understand your point but something like this is commonplace for everything involving competition ('never change a winning formula'). I think it's safe to say we shouldn't be naive about that and said "pro's" would probably whoop both of us. Besides, you have no way to prove that players like that don't really like top decks like, plants, lightsworn, heroes, samurai, glads, gadgets, Agent Angel, dark world, T.G. etc.. just as much as you like your deck(s). So it does rather disprove your point.

As far as balckwings are concerned, it being Crow's deck it did of course receive a lot of support from the anime but not all blackwing cards, as far as I know, have been used in the anime thus pointing to Konami playing into supply and demand by realeasing additional support. Also I can't help but feel you have a tendency to bash on archetypes, like Glads, who receive support and overall archetype development despite not being part of any of the anime shows. Yugioh is not game wherein wards featured in the anime are instantly realeased and the only ones to be realeased. This is irrelevant as my point was that popular player and viewer demand play a big role as to which archetypes receive support and which do not (the nature of the support disregarded of course).

As for the animes, I'll keep it short. I never denied that Zexal DIDN'T have any character development and I understand that the game itself will always be a big part of any yugioh show. My point was that 5D's was overall more serious and mature which simply has more appeal than a show that downplays the game with characters that are hard to take seriously. This is apparent even if you look at and compare the very design and look of both the Zexal and 5D's universe. The character and plot development may be there in Zexal as it was in 5D's, but it simply does not portray as credible a storyline (based on realistic and serious presentation of the universe and character development & relations being more in-depth), wherein lies my original point: Zexal is childish, 5D's more mature (as is apparent by the target audiances for which they were designed).

Finally, I'm definately not an Otaku, simply an anime lover, but I do study literature and popular media. And for each type of show, be it soap, anime, movie or novel, the same principles apply as I've explained earlier. To which I can only conclude that 5D's surpasses Zexal in terms of depth and development (both story and character-wise), realistic representation, credibility and scope. Granted Zexal is still evolving, but even now it is obvious that Zexal was designed for a younger target aundience that focuses more on the game and less on the story (something that is subtlely hinted at by the question posed at the end of every episode like: 'Every monster has stars under their names, what are they?' or 'How many traps and/or spells can be set or in play at the same time?), contrary to 5D's. Naturally you have to consider that this will disappoint some fans while others will applaud it.
Drimwalkr (guest) - 2011/10/11 20:53

Ladies, ladies. You're both pretty.

zexal is like gx. light hearted and fun.
5ds is like the original. serious but more fast paced.

synchros are the next evolution of ritual monsters and fusions. tuners replaced ritual spells and poly.

xyz's are revolutionary. there's no doubt about it. the concept is completely unheard of.

however, both are useful. synchros were't initially marketed well, and they learned how to do it well before releasing the xyzs.
both types add an element of speed to the game that was previously unheard of.

you're both right and you're both wrong.
guest (guest) - 2011/10/12 16:49

probably best to leave it at that

A very diplomatic solution Drimwalkr, which I applaud.
But I must contradict one thing you said though; you said, as to tuners, that they've replaced ritual spells and poly and synchros were an evolution of rituals and fusions. It would however be more accurate to see Synchro's as completely revolutionary and new in their own right. Both fusion and ritual monsters were already part of the game when the very first packs were released (i.e. Starter deck joey & Pegasus). As such they cannot be regarded as evolutions themselves. The concept of synchro's was completely unheard of as it was the first new type of monster, with its own summoning mechanic, to be released ever since the game was first released, regardless of its resemblances with other cards.
It would also be unfair to say tuners 'replaced' ritual spells and poly, as that would mean both ritual and fusion monsters were once commonplace in top decks (the exception being Demise otk). Naturally there are similarities between all monsters, and they're all essentially a different type of tribute summon, but I must insist that synchro's were revolutionary and xyz's a, somewhat flawed, evolution of them. To say the concept was 'completely' unheard of is wrong, as the concept found its origin in synchro's (and are maybe even a modified version of dark synchro's?).
Konami probably figured using the same tactics from 5D's (introduction of a new card) would probably work for Zexal too, that's all there is to it.
And with that, I'll say; let's agree to disagree and no disrespect intended.
Grtz
ShinobiPhoenix - 2011/12/28 05:41

I agree... Exceeds are very revolutionary and unheard-of ...

... unless you've like played another card game. You know... like say DUEL MASTERS?

Exceeds do very much rip off Evolution mechanic from that and there's other games that beat Konami to the punch there too.

Besides that, revolutionary thing from a game that did revolutionary.things that no.other card game did... except many others.
raida (guest) - 2011/10/06 19:49

effect

probably something like this:
neo-galaxy eyes photon dragon
3500/2500
dragon/effect
you can special summon this card from hand or graveyard by removing a galaxxy eyes photon dragon and a monster with 2000 atk from your hand, deck or graveyard. once per turn, during either player's turn, you can activate one of the following effect:
- remove this card from play, return it during the end phrase
- remove this card and a monster your opponent control. return this card during the end phrase. if the monster your opponent control is an exceed monster, increase this card's attack by 500 for each exceed material it had before it was remove by this effect.

Kaito (guest) - 2011/10/07 09:22

Hopes

I'm hoping for destruction defense like Red Nova or Shooting Star but that'll probably just be his final form > >" Seriously. That'd make him awesome. Galaxy-Eyes is like a Blue-Eyes with Stardust Dragon themes to it. To me that thing is the very definition of badass (Save for his effect which was a HUGE disappointment). I'm praying for something like this:

Neo Galaxy-Eyes Photon Dragon
LIGHT
Level 10 (We all know that thing isn't hittin' 12 yet unless Zexal ends after this season)
3500 / 3000
Dragon/Effect
You can special summon this card from your hand by banishing a Galaxy-Eyes Photon Dragon you control. This card cannot be destroyed by card effects. Once per turn, during either player's turn you can activate one of the following effects:
* Banish this card, return it during the end phase. (Quick)
* Banish this card and an xyz monster your opponent controls, return them during the end phase. If the monster your opponent controls was an xyz monster, increase this cards attack by 500 for each xyz material it had before it was banished by this effect.

Anime Attack Name: Neo Photon Burst (Allusion to Ultimate Burst of BEUD)

I think this may over do it or be overpowered but I figured if it's the upgrade it might as well be able to deal SOME damage. And let's remember, Chaos 39's effect wasn't even remotely similar to Utopia's original power. So I am guessing Galaxy-Eyes may follow a similar pattern.
ZEXAL Prince (guest) - 2011/10/11 17:02

i think...

Neo Galaxy-Eyes Photon Dragon
LIGHT
Dragon/Effect
Level 8
ATK/DEF : 3000/2500
Attack Name : Neo Photon Stream of Destruction
Card Effect : Summon,Quick,Continuous,Trigger,Ignition
You Can Special Summon This Card From Hand by Tributing "Galaxy-Eyes Photon Dragon" Card you Control.This Card Attack Increase 500 for Each xyz monster in Opponent Graveyard.Once Per Turn you can banish one "Photon" Monster from your graveyard to banish 1 opponent Monster Until End Phase,if the monster banished by this effect was an xyz monster,inflict 500 damage for each xyz material that monster attached it when it was banished to your opponent Life Points.When this card Destroyed(Either by Battle or by Card Effect) you can banish this card to special summon 1 "Galaxy-Eyes Photon Dragon" from your Graveyard.
DarkWingEmperor (guest) - 2011/10/06 20:26

New Photon Cards!!

I smell new photon support. Im using photon when Photon Shockwave comes out, so this set is welcome to me. Just hope it is good stuff not crappy stuff like the post-TSHD blackwings.

Kaiba (guest) - 2011/10/21 02:25

Photons, My Opinion and Hopes

It'd be nice if they gave the Photons more support in ONE type area. LIGHT is a strong attribute, no doubts on that but with all the type differences supporting it with cards out right now would be incredibly difficult. I mean seriously. Galaxy-Eyes is a high level dragon. You'd be WAYYYYY better off using him in a Light Deck, Light/Dragon Deck or a Chaos Deck given how well he uses banishment. I really want to make a Photon deck myself but it'd be real hard given how fragile the support out right now is for it. Swarming is great, and the Photons do it almost as well as the Blackwings do but they don't have the self strength to support it after swarming (with the exception of Galaxy-Eyes). Hell, even a tuner would be great at this point. Either way, they need more support if they wanna actually be called an "Archtype". Cause with its type diversity right now, Photons are only a Archtype with a cool name. Only playable in local play arounds. Not really scary and most certainly not a playable deck as of yet. (Actually there's not enough Photon monsters for it either yet. I doubt even Order of Chaos will remedy that since most of those Photon monsters SUCKED. I mean Photon Leo? That effect? WTH! One or two were DECENT but not excellent enough to turn things around. Blackwing Gale the Whirlwind was like if you play it at the right time the opponent was screwed. I say was because now days people know how to take care of those damned feather brains.)

Neo Galaxy-Eyes is great but if you use Galaxy-Eyes right already it's got a built in self-defense ability as is and has a beat stick's ATK. It's not half bad for a Blue-Eyes. If Neo Galaxy-Eyes had the ability to banish at any given time as a quick I'd see the improvement but otherwise we're just gonna see a repeat of Stardust and Red Dragon: Ass pull upgrades that just show up whenever the main character and rival are about to get screwed over. With only two of them mattering at all throughout the entire plot: The Majestics and the Accel Synchro/Burning Soul upgrades. Buster Mode was a load of crap and it was hard to play to begin with. I'm not asking for a like Blue-Eyes Ulitmate or Obelisk the Tormentor or even Blue-Eyes Shining Dragon status upgrade where it just levels everything once it comes out but at least if they're gonna upgrade him. Make it worth it, give it a kickass effect (like I said, banishing itself at any moment is brilliant since it'd be built in self-defense) and make it meaningful to the plot. And again, please, PLEASE actually make playable Photons. It's got potential but it's got to be fleshed out first.
Kaiba (guest) - 2011/10/21 02:29

Edit

Adding on, I mean to say Galaxy-Eyes is not bad for a Blue-Eyes rip off. Not not bad for a Blue-Eyes. It doesn't equal it in awesomeness or usefulness with the rise of Thunder End Dragon.
ywontuc - 2011/12/13 15:04

Thunder-end is bad. let me put out two normal level 8 monsters to get 3000 attack and judgment dragon effect. it would be easier playing lightlords.
HalfDemonInuyasha - 2011/10/06 22:25

reply

Holding off any real judgment until we get more cards and effects, which won't be for a while.

ShiroRyu - 2011/10/07 01:55

Galactic Overlord? Neo Galaxy-Eyes? Do want very much!

Looks like I'm probably going to skip most of Order of Chaos for this. Even though we don't know most of ORCS still. Just because this is already shaping up to hold more interest for me. :3 Still, it is 4 months away, 7 months away for TCG, so that's plenty of time to save up. :p More Photon support = win.

edwd2 (guest) - 2011/10/07 09:28

Zexal

Anime cards are getting worser ever since the begining of zexal. Have to look forward to the ocg originals and DTs

Lentra - 2011/10/07 16:01

Set name sounds like....

.....A great place for Aliens and Worms to reappear.

Or maybe Howard the Duck references.

Itami (guest) - 2011/10/07 18:13

Worms are done but Aliens could make a come back.
Phaetion (guest) - 2011/10/09 17:41

Yes please.

I really want more Alien support. I hope they release something like this:

Alien ____ (I'm thinking Herald or Librarian)
**** (Insert Attribute here)
1600/600
You can Special Summon this card from your hand by removing 1 A-counter on the Field. Once per turn: You may remove 1 A-counter on the Field to draw 1 card.

As you can see, it's not complete, this is an idea I came up with long ago.
Scion of the Flames (guest) - 2011/10/07 19:43

With a title like this I hope we are getting an Emperor Palpitine card.

Guest1 (guest) - 2011/12/25 00:52

What about shock resonator? :-)
Yumavyuseivyugi (guest) - 2011/12/26 04:15

I mean force resonator sorry -_-
... (guest) - 2011/10/08 03:10

New pack already?

Well, I for one welcome our new galactic overlords-
*reads the name of the cover card*
*snaps in rage*
OH COME ON! NOMORE DRAGON FETISH! AND APPARENTLY, THERE ARE STILL ONLY 2 (or 3 if we are still getting Fish/Aqua/Sea-Serpent stuff) CHARACTERS IN ZEXAL!
Looks like all characters from ZeXal except Yuma and Kaito (and maybe Ryoga) will suffer from the 0-card-in-boosters-because-they-don't-even-duel Syndrome (wondering who will be the victim of the Sherry LeBlanc one...) while on the other hand Yuma is affected with Judai/Yusei Syndrome having EVERY SINGLE CARD PRINTED, NO MATTER HOW STUPID AND HOW UNRELATED TO HIS DECK THEY ARE. (Hoping for more "upgrades" like Wonder Wand's though, the Spellcaster support is nice when it can be used)

Guardian Eatos (guest) - 2011/10/08 23:06

yeah what the hell they barely released any info about order of chaos koanmi stop trying to push products down our thraots u used to be cool back in the dark crisis invasion of chaos times
... (guest) - 2011/10/09 01:34

U used to be cool
Invasion of Chaos times
Notsureifserious.jpg
koztaker (guest) - 2011/10/08 08:14

galactic overlord?

Wonder if this could be a divine-beast like the gods...... Still waitin to see when and what they will do for god-like cards.....

Ada (guest) - 2011/10/08 19:24

need more numbers!!

i hope they include number 96 black mist!!!

YumavYuseivYugi (guest) - 2011/12/25 00:54

I wonder if they'd ever do a number 0 or 100 that'd be awesome XD
GX-Kai (guest) - 2011/11/04 16:07

Failed reality

What I see from all of those long arguments above is just a bunch of losers whining about Synchros and Exceeds are not revolutionary but made the game broken. You can't sharpen your skills if you keep dueling / using sucky decks like Dark Magician super turbo OTK or all about your originality shit.
Also, about originality, you think concept designs are that easy? I doubt you can make any good ideas for the current game. It's either a support for a crap archetype that you have a fetish upon or random weird cards that is really broken and have made-up effects.

agahnim (guest) - 2011/12/01 07:21

Card designs would not be easy, true. But because someone feels that some cards are broken, or that they don't get enough out of a set, does not mean they are a 'loser'. I cannot prevent you from having your opinion, and would not ever dare to do so, but it's way too high and mighty to deride people as 'losers' if they don't like some things. And as for originality, what's your preferred version of that? An official tournament where you're lucky if you see seven different deck types?
I would prefer to face opponents who came up with their own deck, with the deck I constructed myself. I get nothing out of facing all metagame decks, there's hardly any enjoyment about the duel and no soul to them. My Psychic deck may not be able to mix it with some of the stronger and faster decks out there, but I know that I built it with my own tactics and ideas in mind, rather than sacrificing the fun of the game, and my deck's own soul, for power.
And as a closing remark, yes I WOULD like to see if someone made a Dark Magician OTK deck. That would show genuine creativity, as I can imagine it would be hard.
agahnim (guest) - 2011/12/01 01:46

Ref: Ouroboros' comment:
"...a failed attempt a Psychic start off (as 2 of the non-synchro psychics are any good. That being said 1 was so poorly designed that it had to be banned while the other only worked well for Tele-DAD)."

I'd probably respectfully disagree with you about the Psychic start-off. Maybe things weren't so good at the start, which is where your opinion comes in, but they didn't exactly fail as a whole unless you took an exclusively metagame approach, whereby Krebons and Emergency Teleport were useful and everything else went by the wayside (and I am not really sure why Mind Master was banned, but it didn't faze me). I can speak from experience as a Psychic deck user that I had a reasonable deck from the set, but of course it's improved since then - and having Psychokinesis and Psychic Jumper in Crossroads of Chaos proved quite handy.
Mind you, I see your point that people would have thought 'What's going on with this new type?' I was a little surprised to see a new type, but gave it a go and haven't really looked back.The Psychics aren't designed to work alone so unless you link them, they don't work too well. But start setting up the combinations and they can turn nasty. Compare them to the Amazoness, which weren't too good when they appeared first, but were greatly upgraded later on. And in regards to someone's comment about them possibly getting a Synchro - if you get Village out early enough and take the field, you don't NEED a Synchro or Xyz or whatever.
I agree that the first two sets of ZeXal had more structured archetypes (I have a Wind-Up deck as well, so I'm happy there) but the 5Ds characters generally didn't utilise archetypes for the most part. All the Yusei cards in Duelist Genesis can't really be splashed and therein lies the issue, they have to work together in a deck tailored to them. Ironically, it sort of mocks Yusei's idea that no card is useless, as quite a few of his are if they aren't in the right scenario.
I have to say, though, Order of Chaos looks a bit dull to me. The Inzecters are almost a carbon copy of the Dragunity and Vylon, and we have more par-for-the-course Yuma and Kaito cards, along with standard archetype support and some generic cards. Admittedly, I'd disregard it entirely if it weren't for the Wind-Ups (Spiral Spring can be just cruel...). For my part, I hope Galactic Overlord finally gives the Psychics their own Xyz monster - I think one could fit in nicely.

ChaosRegenesis (guest) - 2011/12/04 03:14

Wow... just wow

If I ever wanted to read volumes on two peoples over interpretations, retorecals, and hypotheticals I'd have put a sign on my IP address. Boh systems are overly simple with their hard to makes, synchro IS essentially a streamlining of ritual with a fusion twist, and xyz were a completely unneeded system as fusion, ritual, and synchro was enough. But these are not things I like to read on my phone but the validity and interest certain cards gain to make a more or less accurate thesis on the overall progression/regresssion of a already arguementable game run by a greedy tryant of a company.

ChaosRegenesis (guest) - 2011/12/04 03:29

Also...

They could make support cards more useful for the archetypes they are made for, butdue to a lack of the deck on the tournament scene, its difficultto gain apropriate data on what most decks need while keeping a semi-unique feel to the deck from one to the next. But let's also face it, things like JD being eriely similar to Rainbow Dragon, and the key card of the star main character having 2500 atk is going to happen.
Sandy And Dust (guest) - 2011/12/13 12:15

Anime cards

Im pretty sure the 10 anime cards will all be Bronk stones card since there is exactly 10 of his cards that haven't been made, so the only good thing about this is well probably get iron draw but i highly suspect a downgrade on it like probably (ex:once per turn, cant attack, cant summon) something around that nature.
YumavYuseivYugi (guest) - 2011/12/25 01:05

I hope they combine synchros with Exceeds like they did with miracle synchro fusion and it would look badass half black half white yin yang looking card
Anonymoose (guest) - 2011/12/13 16:31

Wow

Rocket Arrow just sucked even more... except for Infernities... maybe.

Unless Snow Plow is released and it can specifically SS Rocket Arrow ignoring restrictions... lol

... (guest) - 2011/12/13 17:06

Maybe the translation is a little off.
Ada (guest) - 2011/12/13 17:38

more numbers

I really hope they put the latest three numbers in this set, number 15, 32 and 25.

randomguy (guest) - 2011/12/13 22:44

yay for more inzektors, now that there are lv 2's they can use birdman to make lv 8 synchros, awww yes

Inzector Damsel (guest) - 2011/12/16 17:50

Yes, we have level 2 friends, but their purpose is not to Synchro Summon, dammit!

Their purpose is to get out our level 5 Xyz monsters. Please don't talk to us about your disgusting Synchros. The only Synchro we will allow you to use us for is Dark Diviner, and that's because we are the only Insect-type monsters that work effectively for that monster. Otherwise, burn all your Synchros if you plan to run Inzectors. Otherwise we will hate you and make sure you never topdeck anything good.
Emberman (guest) - 2012/02/07 00:34

Damsel: Really?

I thought Underground Arachnid would be more your guys cup of tea.
Real Squiddy (guest) - 2011/12/28 07:49

damn that baton of sword is a pretty good card
DracoEquiste (guest) - 2011/12/28 18:17

Photon Streak Bouncer sounds really good, but it will surely require specific monsters "sigh". And btw, in konami's official site says this pack is called Galactic Overload, not overlord.

Katoma (guest) - 2011/12/30 02:25

Berserk Scales

A Perfect Example of what would happen if you interrupt Navi while she's saying "HEY! LISTEN!"

Pros Before Bros (guest) - 2012/01/10 20:05

Go write a book

Why are there long ass comments that are as long as a book. Not even worth reading.

Laggia (guest) - 2012/01/11 12:56

NGEPD's effect and it suxx :p

Neo Galaxy-Eyes Photon Dragon
LIGHT/Dragon
Rank 8
4500/3000
3 Level 8 Monsters
When this Card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as a Xyz Material, negate the effects of all other face-up Cards. Once per turn: you can Detach 1 Xyz Material from this Card; Detach all Xyz Materials from all the monsters your opponent controls, this Card gains 500 ATK for each Xyz Material Detached this way and during the Battle Phase of this turn, this Card can attack once for each Xyz Material Detached this way.



Terrible...

... (guest) - 2012/01/12 00:14

If Only...

If only it had the same effect that Hope Ray had...(The "You can Xyz summon this monster by using only [Insert Monster Name Here]" effect).

Anyways, I'm going to hope that they release a card that makes this easier to summon.
Passerby (guest) - 2012/01/12 17:32

Hmm~

Master hyperion and grapha would like to have a word with you.
aimlessly starring (guest) - 2012/01/12 20:30

hey cool

now i can use your chaos soldier as a better mind control target

and stardust

scrap dragons

photon galaxy eye
m2 (guest) - 2012/01/13 15:19

Jank...

Nigga (guest) - 2012/01/13 17:11

Expect 1 card

The only good card yet is Tasuke Knight
some1 (guest) - 2012/01/17 09:14

Finally

A good lvl8 generic Xyz monster... me gusta

fan de yugioh - 2012/01/19 09:22

Welll, it is only 1 of the 2 first and its already this good. lol
Manjyome Thunder - 2012/01/18 15:45

[Holy Carved] Theme

If anyone wonders, the theme is completely centered around the "Ennead".
Of the nine deities, eight of them corresponds with one of the Holy Carved Dragons. (Atum, Shu, Tefnet, Geb, Osiris, Seth, Isis, Nephthys)
The only exception for now is "Nut", but I suspect it will be just monster that is yet unknown. As you probably noticed, the boss Xyz is named after the Ennead itself.

1000Birds (guest) - 2012/01/18 19:58

Holy Carved Dragons

Can't wait to see the rest of the cards! I'm quite interested in them, and they're returning back to the origins of Yugioh (Egyptian Myth).
Not to mention they have their own RotA and a card that can SS them from Hand, both regardless of levels.
fan de yugioh - 2012/01/19 09:26

I love the idea.

Like I said, I love the idea. It's amazing, has so much support, and will be off the kilter good (I hope). lol I think I will be sticking a Gagaga Magician or 2 into my Holy Carved Dragon deck as it is very versatile. I'm not bought on the level 7 yet and the level 8 is somewhat hard to bring out if your running Dragorado and no BEWD+Stone. Card art looks great so far, also. :)
J4B0i - 2012/01/27 20:11

HEY SHRIEK. On Wikia it says they can only Normal Summon a Normal Monster WITH 0 ATK and DEF. Is your translation wrong?


guest (guest) - 2012/02/01 18:01

Wikia gets their info from Shriek so having info on Wikia and thinking that Shriek's translation is wrong is a paradox (xD)
shriek - 2012/02/01 20:03

...and wikia is wrong anyway
FF (guest) - 2012/02/09 08:49

Lightrays?

According to a press release there's going to be an archtype called 'Lightrays' in Galactic Overlord, no news yet on what exact monsters but they'll be old Yugioh monsters 'reborn' as Lightrays.

Tachibana_Junichi (guest) - 2012/02/10 12:40

...

No, this so-called "Lightray" is the TCG's lame excuse of an attempt to rename the "Hieroglyph"/"Holy Carved" archetype because the moral guardians of U.S.A. just can't stop being dickheads.
ShinobiPhoenix - 2012/02/11 17:49

Why are Pojo members such idiots?

The press release directly mentions:

- Both the idea of making former cards into Lightray in the same way as Phantom Darkness making Dark versions
---- 'which is the spiritual successor to 2008’s best-selling Phantom Darkness, the set that took everyday monsters and corrupted them into powerful DARK versions of their former selves. In Galactic Overlord, some of the most popular monsters in Dueling are reborn as “Lightray” monsters."

- The direct reference ABOUT the Hieroglyph Dragons.
---- "Finally, an entire fleet of new high-Level Dragon monsters has arrived from ancient Egypt, with the power to Summon each other right out of the Deck!"


Directly tells you... why are Pojo people bitching and moaning in their own confusion AS USUAL even in the face of Konami's own press release. Not a "fanlation."
ShinobiPhoenix - 2012/02/11 17:41

Any guesses on the true OCG name for "Lightray?"

Seeing as "Lightray" is so clearly a censored name, I wonder if the OCG version is "Holy."

Holy being opposite of Dark. If making something good into "evil" is Dark, then redeeming an evil character to good sounds more like "Holy" and Lightray would seem like a take on Holy anyway.

fan de yugioh - 2012/02/15 04:14

Light.
YoHoooo (guest) - 2012/02/15 19:26

Doubled Reversal...

Finally...an answer to chain burn

... (guest) - 2012/02/15 19:38

How funny, the best cards here are Inzektor-related <_<

R.T (guest) - 2012/02/15 23:55

very stupid booster

X factor (guest) - 2012/02/16 11:18

Yeah

Pretty much agree with you.
Rayjay (guest) - 2012/02/16 02:53

More archetypes!?

Great. Not only do we get MORE dragons, we also get some anime archetypes that are never going to get any more support. Konami needs to stop focusing so much on creating new archetypes and start supporting the older ones or release more individual cards.

Fake_account (guest) - 2012/02/16 03:45

Finally a perfect card for my KA2 deck.

I love the card Minimum Guts in this deck, now finally i can upgrade the power of my KA2 deck with the OTK, KA2 in the field, summon grinder golem, tribute grinder token for minimum guts effect, attack grinder golem (now 0 attack) with KA2 = game over (1000 of damage difference+4000 KA2 effect+3000 of minimum guts effect=8000 damage).

The set actually is good, not really broken cards but some very useful cards like Night Shot or Storm, good substitutes for heavy and MST (night shot is not versatil but actually in some way is better, now you can actually destroy a card not only force the activation like MST), also Card Car "D" is a good card, not really a powerful set but it's good, at least give more options to lesser decks (actually the "best" sets in early sets are because of the broken cards like pot, honest, DAD, tour guide and similar cards only).

YouFail (guest) - 2012/02/16 13:41

it's an actually FAIL otk lol

tokens can be destroyed by battle.. but tokens never hits the grave...

coz whenever they be destroyed, back to hand, back to deck, banish, they actually disappears...
X Factor (guest) - 2012/02/16 11:27

so

A load of light support and dragon ? Just after a new dragon/light/dark Structure deck ?

Not redundant AT ALL lol ;p

This game is stupider and more unbalanced every Set.

Fake_account (guest) - 2012/02/16 19:41

it's an actually FAIL otk lol????

It was funny how some random "player" enter and try to be clever, the grinder token is the cost of the card (the card only ask for release not send to graveyard) and grinder golem touch graveyard so the OTK is complete with KA2 and minimun guts, not a tournament deck but it's pretty fun deck.

SynjoDeonecros (guest) - 2012/02/17 22:00

Please learn basic Yugioh mechanics before you post. Tokens do NOT go to the graveyard when they are destroyed or leave the field, they just disappear, because they aren't real cards. So no, the OTK will NOT work, in this manner.
SynjoDeonecros (guest) - 2012/02/17 22:02

Ugh, as soon as I thought I had left the game completely, they just had to come out with another Tiger monster to suck me back in. Does Konami WANT me to have a nervous breakdown with this game?

SynjoDeonecros (guest) - 2012/02/17 22:15

Actually, I'm not as keen on Flame Tiger as I am on Photon Sabre Tiger. I'm not sure why, but the loss of a draw phase bugs me; usually, if it's for a good cause (like bringing back a strong monster), I don't mind it, especially since I've found I don't suffer from it as much when I used to play Offerings to the Doomed, but i dunno. Maybe it's also the fact that you need to have no monsters on the field to revive it, too? Either way, I'm not quite as impressed by it as PST. I'll try it in my tiger deck, but I doubt I'll make any real good use of it.

Other than that, I've got nothing to say about this set; there's virtually nothing in it that I find even remotely interesting.

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