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Duelist Works Card Shop Tournament (11th May)

Held on 11th May 2013
Participants: 18

1st place
Player: 「K」
Deck: Sacred 「セイクリッド」

20 Monster
3x Sacred Sheratan 「セイクリッド・シェラタン」
1x Dark Flame Star - Yuushi 「暗炎星-ユウシ」
1x Honest 「オネスト」
3x Sacred Kaust 「セイクリッド・カウスト」
3x Sacred Gredi 「セイクリッド・グレディ」
3x Sacred Sombres 「セイクリッド・ソンブレス」
3x Sacred Pollux 「セイクリッド・ポルクス」
3x Effect Veiler 「エフェクト・ヴェーラー」


7 Magic
1x Heavy Storm 「大嵐」
1x Monster Reborn 「死者蘇生」
1x Reinforcement of the Army 「増援」
3x Flame Dance - "Tenki" 「炎舞-「天幾」」
1x Flame Dance - "Tensuu" 「炎舞-「天枢」」


13 Trap
2x Compulsory Evacuation Device 「強制脱出装置」
3x Safe Zone 「安全地帯」
3x Imperial Iron Wall 「王宮の鉄壁」
1x Ultimate Offering 「血の代償」
2x Demon's Chain 「デモンズ・チェーン」
1x Solemn Warning 「神の警告」
1x Solemn Judgment 「神の宣告」


Side
3x Increasing G 「増殖するG」
1x Reptiless Vasuki 「レプティレス・ヴァースキ」

2x Forbidden Chalice 「禁じられた聖杯」
2x Mystical Space Typhoon 「サイクロン」
2x Deck Lockdown 「デッキロック」

1x Mirror Force 「聖なるバリア-ミラーフォース-」
2x Contest for the Lord 「御前試合」
2x Soul Drain 「ソウルドレイン」


Extra
1x Gemknight Parl 「ジェムナイト・パール」
1x Gagaga Gunman 「ガガガガンマン」
1x Radiant Quantumlight Paradios 「輝光子パラディオス」
1x Terrorfang Wolf Direwolf 「恐牙狼 ダイヤウルフ」
1x Kingremlin 「キングレムリン」
1x Sacred Omega 「セイクリッド・オメガ」
1x No. 106, Huge Rock Palm, Giant Hand 「No.106 巨岩掌ジャイアント・ハンド」
1x No. 16, Ruler of Color - Shock Ruler 「No.16 色の支配者ショック・ルーラー」
1x Protector of the Founders, Tyrus 「始祖の守護者ティラス」
3x Sacred Pleiades 「セイクリッド・プレアデス」
1x No. 61, Volcasaurus 「No.61 ヴォルカザウルス」
1x Sacred Ptolemys M7 「セイクリッド・トレミスM7」
1x Gaia Dragoon, the Swift Thunder Knight 「迅雷の騎士ガイアドラグーン」
[o][o] (guest) - 2013/05/20 11:50

strange choices

Ultimate Offering? In the deck, in which, if you have 2 monstres in hand, you can easily summone them both? Lol, so why not Ultimate Offering in Sams? And what with the Safe Zone? Protecting one onester with quick effect is really worth wasting 3 slots? Omg, make Pleaides, use effect twice, leave it to die and make another, that is how Constellars work... I understand "safezoning" Ophion, but wtf, Pleiades?. I will never understand Japan.

Serendipity (guest) - 2013/05/20 12:40

Safe Zone

If you bounce your facedown safe zone and chain safe zone on an opponent's monster, the opponent's monster is destroyed and you can re-use the safe zone.
[o][o] (guest) - 2013/05/20 12:58

Still..

Still, its not worth maining. You have quick eff that bounces opponents monsters and we are in the era, when protecting from destroying is 2x easier than protecting from bouncing. Destroying monster still isnt worth wasting 3 slots in the deck and devastating effect. But, i have to admit, that i missed this play, so it has more sense now. Still not much, not enough to plai zones, when you have hundreds better options.
constellarfan (guest) - 2013/05/20 16:02

its not bad using safe zone

safe zone is very functional in constellars, since you are maining rank 5s whose effect can activate either turn and can summon ptolemy m7 or gaia dragoon, many decks maining mst just target opp monster and the worst you can do is target opp monster to stop a direct attack.
cro (guest) - 2013/05/20 17:45

OMG

You cannot stop direct attack by safe zone -_-
guest (guest) - 2013/05/24 08:16

maybe you need to read the part in safe zone that says the monster under safezone cannot declare a direct attack? let me help you: "Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card." i would think that means it does stop direct attacks
guest (guest) - 2013/05/26 01:52

When Safe Zone says the monster cannot attack your opponent directly it means that the opponent of Safe Zone's owner cannot be attacked directly by the monster. So unless your opponent decides to attack himself with his own monsters then Safe Zone will not affect their ability to swing with their monsters.

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