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Cyberdark Impact List

CDIP-JP001
Cyber Dark Horn
(サイバー・ダーク・ホーン/saibaa daaku hoon)
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, the equipped monster is destroy instead.
Super Rare/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP002
Cyber Dark Edge
(サイバー・ダーク・エッジ/saibaa daaku ejji)
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, the equipped monster is destroy instead.
Super Rare/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP003
Cyber Dark Keel
(サイバー・ダーク・キール/saibaa daaku kiiru)
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, the equipped monster is destroy instead.
Super Rare/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP004
Cyber Ogre
(サイバー・オーガ/saibaa ooga)
Earth/Machine/5/1900/1200
Discard this card from your hand to Graveyard. Negate the battle by a [Cyber Ogre] on your field once, and until the end of next battle increase the attack strength by 2000. This effect can also be activate during opponent's turn.
http://shriek.twoday.net  

CDIP-JP005
Cyber Esper
(サイバー・エスパー/saibaa esupaa)
Fire/Machine/4/1200/1800
When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent.
Super Rare/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP006
Allure Queen LV3
(魅惑の女王 LV3/miwaku no joou LV3)
Dark/Spellcaster/3/500/500
Once during your Main Phase you can choose a monster with Level 3 or less from opponent's field and equipped it to this card as an equip card (This effect can only equip one equip card). When this card is destroy as result of battle, the equipped monster is destroy instead. During Standby Phase of your turn, you can send this card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5] from your hand or deck.
http://shriek.twoday.net  

CDIP-JP007
Allure Queen LV5
(魅惑の女王 LV5/miwaku no joou LV5)
Dark/Spellcaster/5/1000/1000
When special summon by effect of [Allure Queen LV3], once per turn during your Main Phase you can choose a monster with level 5 or less from opponent's field, and equipped it on this card as an equip card (This effect can only equip one equip card). When this card is destroy in battle, the equipped monster is destroy instead. At the Standby Phase of your turn, you can send this card and the equip card by this effect to Graveyard to special summon a [Allure Queen LV7] from your hand or deck.
Rare
http://shriek.twoday.net  

CDIP-JP008
Allure Queen LV7
(魅惑の女王 LV7/miwaku no joou LV7)
Dark/Spellcaster/7/1500/1500
When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead.
Ultra Rare/Ulimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP009
Dark Luscious LV4
(漆黒の魔王 LV4/shikkoku no maou LV4)
Earth/Fiend/4/1000/300
Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.
http://shriek.twoday.net  

CDIP-JP010
Dark Luscious LV6
(漆黒の魔王 LV6/shikkoku no maou LV6)
Earth/Fiend/6/1700/600
When special summon by effect of [Dark Lucius LV4], negate any effect of monster(s) this card destroy as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck.
Rare
http://shriek.twoday.net  

CDIP-JP011
Dark Luscious LV8
(漆黒の魔王 LV8/shikkoku no maou LV8)
Earth/Demon/8/2800/900
When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as result of battle, and removed them from game.
Ultra Rare/Ulimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP012
Stray Devil
(迷走悪魔/meisou akuma)
Fire/Demon/3/1300/1700
When this card is detroyed by battle and is sent to grave, both player gains 800 LP.
http://shriek.twoday.net  

CDIP-JP013
Violent Ogre
(暴鬼/aba ki)
Fire/Demon/4/1700/1100
When this card is detroyed by battle and is sent to grave, deal 500 LP to both players.
http://shriek.twoday.net  

CDIP-JP014
Flame Ogre
(フレイム・オーガ/fureimu ooga)
Fire/Demon/7/2400/1700
This card cannot be special summoned. When this card is successfully summoned, draw a card from your deck.
http://shriek.twoday.net  

CDIP-JP015
Snipestalker
(スナイプストーカー/sunaipusutookaa)
Dark/Demon/4/1500/600
Discard a card from hand. Choose a card on the field and roll a dice. If the result is other than 1 or 6, destroy the chosen card.
http://shriek.twoday.net  

CDIP-JP016
Blast Devil
(連続魔人/renzoku majin)
Fire/Demon/3/1000/300
When a chain of Magic or Trap happens, deal 500 damage to opponent.
http://shriek.twoday.net  

CDIP-JP017
Vanity Devil
(虚無魔人/kyomu majin)
Dark/Demon/6/2400/1200
This card cannot be special summon. When this card is face-up on the field, monster(s) cannot be special summon.
Rare
http://shriek.twoday.net  

CDIP-JP018
Boundary Statue of Abyss
(深淵の結界像/shinen no kekkai zou )
Dark/Fiend/4/1000/1000
If this card is face-up on the field, all monster except with Dark main type cannot be special summoned.
http://shriek.twoday.net  

CDIP-JP019
Boundary Statue of Heavy Rain
(豪雨の結界像/gouu no kekkai zou )
Water/Aqua/4/1000/1000
If this card is face-up on the field, all monsters except with Water main type cannot be special summoned.
http://shriek.twoday.net  

CDIP-JP020
Boundary Statue of Hellfire
(業火の結界像/gouka no kekkai zou)
Fire/Pyro/4/1000/1000
If this card is face-up on the field, all monster except with Fire main type cannot be special summoned.
http://shriek.twoday.net  

CDIP-JP021
Boundary Statue of Gale
(烈風の結界像/reppuu no kekkai zou )
Wind/Bird/4/1000/1000
If this card is face-up on the field, all monster except with Wind main type cannot be special summoned.
http://shriek.twoday.net  

CDIP-JP022
Boundary Statue of Drought
(干ばつの結界像/kanbatsu no kekkai zou)
Earth/Rock/4/1000/1000
If this card is face-up on the field, all monster except with Earth main type cannot be special summoned.
http://shriek.twoday.net  

CDIP-JP023
Boundary Statue of Flash
(閃光の結界像/senkou no kekkai zou)
Light/Fairy/4/1000/1000
If this card is face-up on the field, all monster except with Light main type cannot be special summoned.
http://shriek.twoday.net  

CDIP-JP024
Vanity Ruler
(虚無の統括者/kyomu no toukatsu sha)
Light/Angel/8/2500/1600
This card cannot be special summon. When this card is face-up on the field, opponent cannot special summon any monster(s).
Rare
http://shriek.twoday.net  

CDIP-JP025
Earth Mother Iris
(地母神アイリス/chi haha shin airisu)
Light/Angel/6/2400/1200
When a Chain 3 is accumulated, draw a card from deck. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activated.
Rare
http://shriek.twoday.net  

CDIP-JP026
Lightning Punisher
(ライトニングパニッシャー/raitoningupanisshaa)
Dark/Thunder/7/2600/1600
When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activated.
Rare
http://shriek.twoday.net  

CDIP-JP027
Bodyguard of Queen
(女王親衛隊/joou shineitai)
Earth/Warrior/4/1700/1200
When this card is face-up on the field, any of the [Allure Queen] on your field cannot be chosen as target of attack.
http://shriek.twoday.net  

CDIP-JP028
Combofighter
(コンボファイター/konbo faitaa)
Wind/Warrior/4/1600/800
When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.
Rare
http://shriek.twoday.net  

CDIP-JP029
Combomaster
(コンボマスター/konbo masutaa)
Wind/Warrior/5/2200/1500
When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.
Rare
http://shriek.twoday.net  

CDIP-JP030
Beastman Ares
(獸人アレス/aba oni)
Earth/Beast/3/500/500
When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.
http://shriek.twoday.net  

CDIP-JP031
Assault Rhinos
(突撃ライノス/totsugeki rainosu)
Earth/Beast-Warrior/3/1500/1500
Once per turn, you can move this card to an adjacent monster card zone that is not in use. If this card attacks an opponent’s monster right in front of it, increase this card’s attack strength by 500 points during the damage step.
Rare
http://shriek.twoday.net  

CDIP-JP032
Storm Shooter
(ストーム・シューター/sutoomu shuutaa)
Wind/Winged-Beast/7/2300/500
Once during your turn, you can choose one of the following effects and activate it.
- Move this to the adjacent monster card zone that is not in use.
- Return an opponent's Monster, Magic, or Trap directly in front of this card to its owner's hand.
Super Rare/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP033
Alien Beda
(エーリアン・ベーダー/eerian beedaa)
Earth/Reptile/2/800/500
Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's monster, Magic, or Trap card directly in front of this card, this card can attack opponent directly.
  

CDIP-JP034
Alien Mars
(エーリアン・マーズ/eerian maazu)
Fire/Reptile/3/1000/1000
When this card is face-up on the field, negate the effect of all monsters other than [Alien Mars] with "A Counter" set onto it.
http://shriek.twoday.net  

CDIP-JP035
Cyber Dark Dragon
(鎧黒竜-サイバー・ダーク・ドラゴン/yoroi kuro ryuu - saibaa daaku doragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. Increase this card's ATK by 100 points for every Monster Card in your Graveyard. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.
Ultra Rare/Ulimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP036
Cyber Ogre 2
(サイバー・オーガ・2/saibaa ooga 2)
Earth/Machine - Fusion/7/2600/1900
[Cyber Ogre] + [Cyber Ogre]
This card's Fusion Summon can only be done by above cards. When this card attacks opponent's monsters, increase this card's attack strength by halved of the attack strength of the attacked monster until end of Damage Step.
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP037
(Infecting) Cell "A"
(浸食細胞「A」/shinshoku saibou 'A')
Normal Magic
Put an "A Counter" on a face-up monster on opponent's field.
http://shriek.twoday.net  

CDIP-JP038
A Flash of Magic Sealing
(封魔一閃/fuu ma issen)
Normal Magic
This card can be activate when there are monsters on each place of monster zone on opponent's field. Destroy all monsters on opponent's field.
Rare
http://shriek.twoday.net  

CDIP-JP039
Limit Lift
(限定解除/gentei kaijo)
Normal Magic
Pay 1000 lifepoints. Special Summon a Ritual monster from your hand. The Ritual monster special summon by this effect cannot attack, and is destroyed at End Phase. Only 1 [Limit Lift] can be played per turn.
http://shriek.twoday.net  

CDIP-JP040
Instant Fusion
(簡易融合/kani yuugou)
Normal Magic
Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from your Fusion deck. The Fusion monster Special Summoned by this effect cannot attack, and is destroyed at the End Phase. Only 1 [Instant Fusion] can be play per turn. (This Special Summon is treated as Fusion Summon).
http://shriek.twoday.net  

CDIP-JP041
Countercleaner
(カウンタークリーナー/kauntaa kuriinaa)
Normal Spell
Pay 500 lifepoints. Remove all counters on the field.
http://shriek.twoday.net  

CDIP-JP042
Linear Cannon
(リニアキャノン/riniakyanon)
Normal Spell
Sacrifice a monster on your field. Do damage to opponent equal to half of that monster's original attack strength. During the turn this card is activated, no other Magic cards can be activated.
http://shriek.twoday.net  

CDIP-JP043
Chain Strike
(連鎖爆撃/rensa bakugeki)
Quick-Spell
Deal an amount of damage to opponent equal to the chain number of this card *400. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
http://shriek.twoday.net  

CDIP-JP044
Miracle Reborn
(奇跡の蘇生/kiseki no sosei)
Quick Spell
This card can only be activated on or after Chain 4. Choose a monster card from a Graveyard, and special summon it onto your field. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
http://shriek.twoday.net  

CDIP-JP045
Gust of Wind
(一陣の風/ichi jin no kaze)
Quick Spell
This card can only be activated after or at Chain 3. Destroy a Magic/Trap card on the field. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
http://shriek.twoday.net  

CDIP-JP046
Level Down!?
(レベルダウン!?/reberudaun!?)
Quick-Magic
Choose a face-up monster on the field with [LV] to activate. Return the chosen card to owner's deck, special summon a monster with the same name with lower [LV] than that card from owner's Graveyard ignoring the summoning requirement to owner's field.
http://shriek.twoday.net  

CDIP-JP047
Shortest Circult
(縮退回路/shukutai kairo)
Permanent Magic
During each of this card's controller Standby Phase pay 500 lifepoints. When a monster is return from field to hand, it's removed from game instead.
Rare
http://shriek.twoday.net  

CDIP-JP048
Position Change
(ポジションチェンジ/pojishonchenji)
Continuous Magic
The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can be activated once per turn.
http://shriek.twoday.net  

CDIP-JP049
Trapwire
(爆導索/baku dou saku)
Normal Trap
This card can only be activated when the column this card is set in have cards on all of yours and your opponent's field. All cards in this column are destroyed.
http://shriek.twoday.net  

CDIP-JP050
Straight Flush
(ストレートフラッシュ/sutoreeto furasshu)
Normal Trap
This card can be activated when there are cards on each place of Magic/Trap zone on opponent's field. Destroy all cards in opponent's Magic/Trap card zone.
http://shriek.twoday.net  

CDIP-JP051
Justibreak
(ジャスティブレイク/jasutibureiku)
Normal Trap
This card can be activated when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters on the field except Normal monsters in face-up attack mode.
http://shriek.twoday.net  

CDIP-JP052
Reverse Dimension
(リバースディメンション/ribaasudimenshon)
Normal Trap
This card can be activated when monster(s) originally owned by you is removed from game by opponent's effect. Special Summon one of those monster to your field.
Rare
http://shriek.twoday.net  

CDIP-JP053
Chain Healing
(チェーン・ヒーリング/cheen hiiringu)
Normal Trap
Increase your Lifepoints by 500. When this card is activated on chain 2 or 3, shuffle this card into your deck. If this card is activated on chain 4 or later, return this card into your hand.
http://shriek.twoday.net  

CDIP-JP054
Chain Strike
(チェーン・ブラスト/cheen burasuto)
Normal Trap
Deal 500 LP damage to opponent. When this card is activated during chain 2 or 3, shuffle this card into your deck. If activate during chain 4 or later, return this card into your hand.
http://shriek.twoday.net  

CDIP-JP055
Byroad Sacrifice
(バイロード・サクリファイス/bairoodo sakurifaisu)
Normal Trap
This card can be activate when a monster on your field is destroy as result of battle. Special Summon a [Cyber Ogre] from your hand.
http://shriek.twoday.net  

CDIP-JP056
Troy Bomb
(トロイボム/toroibomu)
Normal Trap
This card can be activated when the control of your monster(s) is switched to opponent by opponent's effect. Destroy one of those monsters, and do damage to opponent equal to that monster's original attack strength.
Super/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP057
Cumulative Happiness
(積み上げる幸福/tsumiageru koufuku)
Normal Trap
This card can only be activated on or after Chain 4. Draw two cards from your deck. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
http://shriek.twoday.net  

CDIP-JP058
Cyber Shadow Guardna
(サイバー・シャドー・ガードナー/saibaa shadoo gaadonaa)
Continuous Trap
This card can be activated during Main Phase of opponent's turn. This card would become a monster card (Earth/Machine/4/?/?) after activation, and would be special summoned to your monster card zone. When this card is declared as attack target, this card's attack and defense strength is same as opponent's attacking monster. Return this card set to your Magic/Trap card zone at End Phase of opponent's turn (This card is also treated as a Trap card).
Super Rare/Ultimate Rare
http://shriek.twoday.net  http://shriek.twoday.net

CDIP-JP059
Vanity Call
(虚無を呼ぶ呪文/kyomu o yobu jumon)
Counter-Trap
This card can be activated after or on Chain 4. Pay half of your lifepoints, negate all effects and activation of cards on the same chain, and destroy all those cards.
http://shriek.twoday.net  

CDIP-JP060
Ascending Black Horn
(昇天の黒角笛/shouten no kuro tsunobue)
Counter Trap
Negate the special summon of an opponent's monster and destroy it.
http://shriek.twoday.net  

gag (guest) - 2006/07/30 21:17

What ?

On July 29 i saw they added Dragon Heart,Dragonic storm,
Dragon Emperor Grezeus, and Boundary Statue of the King.

tom (guest) - 2006/07/31 18:39

They were fakes

The cards you mentioned before are probably fakes. That´s the reason why they were deleted.
These days whe should get an full list on CDIP cards.
Dnell (guest) - 2006/08/10 22:20

IS
is galaxy soldier in this set?

Galaxy Soldier
Light/Warrior/8/2800/2000
This card cannot be Normal Summoned. This card can only be Special Summoned by removing one Dark Main-Type an one Light Main-Type Monster from your hand from the Game. This card can not attack Monster with 1000 ATK or less. After this card attacked it can attack onces more in a row.
Ultra Rare
UltimateNagash (guest) - 2006/08/01 09:43

Anyoen know if Cyber Oogre2 is in here? I think those Beetle cards of Manyjome might be in here (it looks like a combining theme pack). Not sure about the Chain Link cards, seem really weak to be worth it.

gag (guest) - 2006/08/02 13:44

I understand.

The MULTI-PLAYER MECHANIC SYSTEM is with the chain cards because you need more than one person for the cards to work
and tag team willl help.
Jason (guest) - 2006/08/14 18:04

I think,.

I think Chimeratech over dragon deck is
much better than cyberdark dragon deck

people (guest) - 2006/08/27 09:59

yep so true
Random Person (guest) - 2006/09/04 01:58

Chimeras+CyberDarks, Yay!

Hmm... there's a fun way to combine those. I mean, Chimeratech and cyberdark can be summoned from the deck by the same method, AKA future fusion for next turn, and then Overload Fusion instantly. (I know it won't work with the Overdragon, but it would technically be possible to play two Cyberdarks by this method). Why? It'll be a really fun and cool-looking deck. I don't wanna sound stupid here, but i suggest also putting in Armed dragons (3X of LV3, 2X of LV5, 1X of LV7) for power. And a twin headed behemoth so that your miget cyberdarks would have something to grab onto if the get to the field. Heh. This deck will never win any tournaments though. You're like:
I PLAY MY CYBER_DARK_DARGON_THING AND ATTACK YOU DIRECTLY!
Your opponent shows you a sakuretsu:
NO... NO YOU DON"T...
dude (guest) - 2006/11/15 22:24

I think,. (RE)

they both suck, but I do think chimeratech is stil better... just a tinsey winsey bit because he can easily be stopped and, something like vampire lord or jinzo that wouldn't be stopped.
EmperorD. (guest) - 2006/10/18 01:35

What the?

What the hecks with all the statues. Obvioulsy gonna be someones deck in show, but man they put a lot....

silver the hedgehog (guest) - 2006/10/21 22:08

cards with new names

i found out all of the english card names for this set, but the only card names that caught my eye were Tripwire and Troy Bomb. They've been changed to:

Tripwire: Blasting Fuse (guess it's ok, but Tripwire was better)
Troy Bomb: Trojan Blast (wow, that is awesome)

i really want Trojan Blast. It's effect is good but not every playable but i mainly want it cos of it's pic and it's wicked name)

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