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Yu-Gi-Oh! OCG Dimension of Chaos

「遊戯王OCG DIMENSION OF CHAOS」
Yu-Gi-Oh! OCG Dimension of Chaos


Release: 18th July 2015
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- includes new cards from the Yu-Gi-Oh Arc-V anime
- includes 5 Japanese World Premier Cards, as well as new cards for old and new themes.
- contains a good balance of cards for beginners and anime fans, as well as veteran players.
- besides Pendulum Monsters, it also contains Monsters of the other kind of Summons to provide a variety in content.



DOCS-JP001 Entermate Secondonkey 「EMセカンドンキー」
EARTH/Beast - Effect/4/1000/2000
①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned. Send 1 "Entermate" Monster other than "Entermate Secondonkey" from your Deck to the Graveyard. If you have 2 cards in your Pendulum Zone, you can add it to your hand instead of sending it to the Graveyard.
Rare
DOCS-JP001 Entermate Secondonkey

DOCS-JP002 Entermate Mammoth Splash 「EMマンモスプラッシュ」
WATER/Beast - Pendulum - Effect/6/1900/2300
You can use the Monster Effect of "Entermate Mammoth Splash" only once per duel. ①: You can activate this effect during your Main Phase. You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by sending Monster you control listed on that Fusion Monster to your Graveyard.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect when you successfully Special Summon a Fusion Monster to your field. Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
Rare
DOCS-JP002 Entermate Mammoth Splash

DOCS-JP003 Entermate Helprincess 「EMヘルプリンセス」
DARK/Warrior - Effect/4/1200/1200
①: You can activate this effect if an "Entermate" Monster other than "Entermate Helprincess" is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand.
Rare
DOCS-JP003 Entermate Helprincess

DOCS-JP004 Superheavy Samurai - Nusu-10 「超重武者ヌス-10」
EARTH/Machine - Effect/10/1000/1000
①: You can Special Summon this card from your hand, if you have no Magic or Trap Cards in your Graveyard. During the turn you successfully Special Summoned this way, you cannot Special Summon Monster, except "Superheavy Samurai" Monster. ②: You can activate this effect by Releasing this card and selecting 1 of the following effects. ●: Select 1 Card in your opponent's Magic & Trap Zone and destroy it. Afterwards, you can set that destroyed Magic or Trap card to your field. ● Select (1?) card in your opponent's Pendulum Zone and destroy it. Afterwards, place that destroyed card in your Pendulum Zone.
DOCS-JP004 Superheavy Samurai - Nusu-10

DOCS-JP005 Superheavy Samurai - Hikya-Q 「超重武者ヒキャ-Q」
EARTH/Machine - Effect/5/1200/1800
You can use Effect ② of "Superheavy Samurai - Hikya-Q" only once per turn. ①: You can Special Summon this card from your hand, if you have no Magic or Trap Cards in your Graveyard. During the turn you successfully Special Summoned this way, you cannot Special Summon Monster, except "Superheavy Samurai" Monster. ②: You can activate this effect by Releasing this card if you have no Magic or Trap Cards in your Graveyard. Special Summon up to 2 Monster from your hand to your opponent's field in Defense Position. Afterwards, draw cards from your Deck equal to the number of Monsters Special Summoned by this effect.
DOCS-JP005 Superheavy Samurai - Hikya-Q

DOCS-JP006 Superheavy Samurai Tsuzu-3 「超重武者ツヅ-3」
EARTH/Machine - Tuner - Effect/1/300/300
You can use the effect of "Superheavy Samurai Tsuzu-3" only once per turn. ①: If this card on the field is destroyed and sent to the Graveyard, you can activate this effect by targeting 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Tsuzu-3". Special Summon that Monster.
DOCS-JP006 Superheavy Samurai Tsuzu-3

DOCS-JP007 Superheavy Samurai Soul Double Horn 「超重武者装留ダブル・ホーン」
EARTH/Machine - Effect/1/0/300
Effect ② of "Superheavy Samurai Soul Double Horn" can only be used once per turn. ①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this Monster you control or that is in your hand to that Monster as Equip Card. The equipped Monster can attack twice per Battle Phase. ②: You can activate this effect while this card is equipped by its own effect. Special Summon this equipped Card.
DOCS-JP007 Superheavy Samurai Soul Double Horn

DOCS-JP008 Superheavy Samurai Soul Shine Claw 「超重武者装留シャイン・クロー」
EARTH/Machine - Effect/2/500/500
Effect ② of "Superheavy Samurai Soul Shine Claw" can only be used once per turn. ①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this Monster you control or that is in your hand to that Monster as Equip Card that increases the ATK and DEF by 500. The equipped Monster cannot be destroyed by battle. ②: You can activate this effect while this card is equipped by its own effect. Special Summon this equipped Card.
DOCS-JP008 Superheavy Samurai Soul Shine Claw

DOCS-JP009 Furnimal Wing 「ファーニマル・ウィング」
LIGHT/Angel - Effect/1/100/100
You can use the effect of "Furnimal Wing" once per turn. ①: If you control a "Toypot", you can activate this effect by removing this card in your Graveyard from play and targeting 1 "Furnimal" Monster in your Graveyard. Remove that Monster from play, and draw 1 card. Afterwards, you can use the following effect. ● Select 1 "Toypot" you control and send it to the Graveyard, and draw 1 card.
DOCS-JP009 Furnimal Wing

DOCS-JP010 DD Bafomet 「DDバフォメット」
DARK/Demon - Effect/4/1400/1800
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster other than "DD Bafomet" and declare a Level from 1 to 8. Until the end of the turn, that Monster becomes the declared Level. After activation of this effect, until the end of the turn, you cannot Special Summon Monster, except "DD" Monster.
Rare
DOCS-JP010 DD Bafomet

DOCS-JP011 DD Swirlal Slime 「DDスワラル・スライム」
DARK/Demon - Effect/2/200/200
Effect ① and ② of "DD Swirlal Slime" can each only be used once per turn. ①: You can activate this effect during your Main Phase if this card is in your hand. You can Fusion Summon 1 "DDD" Fusion Monster from your Extra Deck using Monster in your hand, including this card, as Fusion Materials. ②: You can activate this effect by removing this card in your Graveyard from play. Special Summon 1 "DD" Monster from your hand.
DOCS-JP011 DD Swirlal Slime

DOCS-JP012 DD Necro Slime 「DDネクロ・スライム」
DARK/Demon - Effect/1/300/300
You can use the effect of "DD Necro Slime" only once per turn. ①: You can activate this effect if this card is in your Graveyard. Fusion Summon 1 "DDD" Fusion Monster from your Extra Deck by removing Fusion Material Monsters in your Graveyard, including this card, from play.
DOCS-JP012 DD Necro Slime

DOCS-JP013 Raid Raptor - Wild Vulture 「RR-ワイルド・ヴァルチャー」
DARK/Bird - Effect/6/1600/2000
①: You can activate this effect during your Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by Releasing this card. Select and Special Summon 2 "Raid Raptor" Monster in your hand and/or Graveyard whose total Level equals 6.
DOCS-JP013 Raid Raptor - Wild Vulture

DOCS-JP014 Raid Raptor - Skull Eagle 「RR-スカル・イーグル」
DARK/Bird - Effect/3/1000/500
Effect ① of "Raid Raptor - Skull Eagle" can only be used once per turn. ①: You can activate this effect if this card as Xyz Material is sent to the Graveyard for the activation of an Xyz Monster's effect, you can remove this card in your Graveyard from play, and targeting 1 "Raid Raptor" card in your Graveyard. Add that card to your hand. ②: An Xyz Monster that has this card as Xyz Material gains the following effect. ● Activate when this card is successfully Xyz Sumoned. This card gains 300 ATK.
DOCS-JP014 Raid Raptor - Skull Eagle

DOCS-JP015 Entermage Mirror Conductor 「Emミラー・コンダクター」
LIGHT/Spellcaster - Pendulum - Effect/4/600/1400
①: Once during either player's turn, you can activate this effect by targeting 1 face-up Monster on the field. Until the end of the turn, that Monster's ATK and DEF are switched. Afterwards, you take 500 Damge.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 face-up Special Summoned Monster on the field. Until the end of the turn, that Monster's ATK and DEF each become equal to its ATK or DEF (whichever is lower).
DOCS-JP015 Entermage Mirror Conductor

DOCS-JP016 Entermage Higurumi 「Emヒグルミ」
FIRE/Spellcaster - Pendulum - Effect/4/1000/1000
①: You can activate this effect if this card on the field is destroyed by battle or a card effect. Special Summon 1 "Entermage" Monster from your hand or Deck, except an "Entermage Higurumi".
Pendulum Effect:
Red 5 / Blue 5
You can use the Pendulum Effect of "Entermage Higurumi" only once per turn. ①: You can activate this effect if a face-up "Entermage" Monster you control is destroyed by battle or a card effect. Special Summon this card from your Pendulum Zone. Afterwards, you take 500 Damage.
DOCS-JP016 Entermage Higurumi

DOCS-JP017 Legendary Fishermann III 「伝説のフィッシャーマン三世」
WATER/Warrior - Special Summon - Effect/7/2500/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 "The Legendary Fisherman" you control. ①: You can activate this effect when this card is Special Summoned. Remove all Monster your opponent controls from play. During this turn this card cannot attack. ②: This card cannot be destroyed by battle or card effects, and remains unaffected by the effects of Magic and Trap Cards. ③: You can activate this effect once per turn during your Main Phase. Return all removed cards of your opponent to their Graveyard, and during this turn, the next battle or effect damage your opponent would take is doubled.
DOCS-JP017 Legendary Fishermann III

DOCS-JP018 Assault Black Feather - Kunai the Drizzle 「A BF-霧雨のクナイ」
DARK/Bird - Effect/5/2100/1600
①: You can Special Summon this card from your hand by Releasing 1 "Black Feather" Monster you control. This card Special Summoned by this effect is treated as Tuner. ②: Once per turn, you can activate this effect by targeting 1 Synchro Monster you control and declaring a Level from 1 to 8. Until the end of the turn, that Monster becomes the declared Level.
Rare
DOCS-JP018 Assault Black Feather - Kunai the Drizzle

DOCS-JP019 Galloping Gaia the Fierce Knight 「疾走の暗黒騎士ガイア」
LIGHT/Warrior - Effect/7/2300/2100
Effect ③ of "Galloping Gaia the Fierce Knight" can only be used once per turn. ①:You can Normal Summon this card without Release. ②:If this was Normal Summoned without Release its original ATK becomes 1900. ③:You can activate this effect by Releasing this card. Add 1 "Chaos Soldier" Monster from your Deck to your hand.
Ultra Rare
DOCS-JP019 Galloping Gaia the Fierce Knight

DOCS-JP020 Kuriboh-Ball 「クリボール」
DARK/Demon - Effect/1/300/200
①: You can activate this effect when your opponent's Monster declares an attack by sending this card from your hand to the Graveyard. Change that attacking Monster to Defense Position. ②: If you would Ritual Summon, you can remove this card in your Graveyard from play as 1 of the required Releases.
Rare
DOCS-JP020 Kuriboh-Ball

DOCS-JP021 Soul of the Super Soldier 「超戦士の魂」
EARTH/Warrior - Effect/1/0/0
Effect ① and of "Soul of the Super Soldier" can each only be used once per turn. ①: You can activate this effect by sending 1 "Chaos Soldier" Monster from your hand to the Graveyard. Until your opponent's next End Phase, this card's ATK becomes 3000 and its name is treated as "Chaos Soldier". ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 "Knight of Beginning" or "Knight of Dusk" from your Deck to your hand.
DOCS-JP021 Soul of the Super Soldier

DOCS-JP022 Knight of Beginning 「開闢の騎士」
LIGHT/Warrior - Effect/4/500/2000
Effect ① and ② of "Knight of Beginning" can each only be used once per turn. ①: A "Chaos Soldier" Monster Ritual Summoned using this card gains these effects. ●: You can activate this effect once per turn by targeting 1 Monster your opponent controls. Remove that Monster from play. ● You can cativate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can make a second attack in a row. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 Ritual Magic Card from your Deck to your hand.
DOCS-JP022 Knight of Beginning

DOCS-JP023 Knight of Dusk 「宵闇の騎士」
DARK/Warrior - Effect/4/500/2000
Effect ① and ② of "Knight of Dusk" can each only be used once per turn. ①: A "Chaos Soldier" Monster Ritual Summoned using this card gains these effects. ● You can activate this effect once per turn by targeting 1 Monster your opponent controls. Remove that Monster from play. ● You can activate this effect once per turn during your Main Phase. Randomly select 1 card in your opponent's hand and remove it from play face-down until your opponent's next End Phase. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 Ritual Monster from your Deck to your hand.
DOCS-JP022 Knight of Dusk

DOCS-JP024 Dracoruler Vector Pendulum 「竜魔王ベクターP」
DARK/Dragon - Pendulum - Effect74/1850/0
Normal Monster
Pendulum Effect
Blue 3 / Red 3
①: While this card is in the Pendulum Zone, the effects of cards in your opponent's Pendulum Zone are negated.
Super Rare
DOCS-JP024 Dracoruler Vector Pendulum

DOCS-JP025 Majespecter Cat 「マジェスペクター・キャット」
WIND/Spellcaster - Pendulum - Effect/3/100/1800
You can use the Monster Effect ① of "Majespecter Cat" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. During this End Phase, add 1 "Majespecter" Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect
Rare
DOCS-JP025 Majespecter Cat

DOCS-JP026 Majespecter Racoon 「マジェスペクター・ラクーン」
WIND/Spellcaster - Pendulum - Effect/3/1200/900
You can use the Monster Effect ① of "Majespecter Racoon" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Monster from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 5 / Red 5
No Effect
DOCS-JP026 Majespecter Racoon

DOCS-JP027 Majespecter Crow 「マジェスペクター・クロウ」
WIND/Spellcaster - Pendulum - Effect/4/1000/15000
You can use the Monster Effect ① of "Majespecter Crow" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Magic Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 5 / Red 5
No Effect
DOCS-JP027 Majespecter Crow

DOCS-JP028 Majespecter Fox 「マジェスペクター・フォックス」
You can use Monster Effect ① of "Majespecter Fox" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Trap Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect
DOCS-JP028 Majespecter Fox

DOCS-JP029 Majespecter Unicorn 「マジェスペクター・ユニコーン」
WIND/Spellcaster - Pendulum/6/2000/2000
You can use Monster Effect ① of "Majespecter Unicorn" can only be used once per turn. ①: You can activate this effect during either player's turn by targeting 1 Pendulum Monster in your Monster Zone and 1 Monster your opponent controls. Return those Monsters to their owner's hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect
Rare
DOCS-JP029 Majespecter Unicorn

DOCS-JP030 Igknight Derringer 「イグナイト・デリンジャー」
FIRE/Warrior - Pendulum/5/2400/1200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard to your hand.
DOCS-JP030 igknight Derringer

DOCS-JP031 Igknight Uzi 「イグナイト・ウージー」
FIRE/Warrior - Pendulum/6/1300/2700
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard to your hand.
DOCS-JP031 Igknight Uzi

DOCS-JP032 Graydle Slime 「グレイドル・スライム」
WATER/Aqua - Tuner/5/0/2000
Effect ① of "Graydle Slime" can only be used once per turn. ①: You can activate this effect if this card is in your hand or Graveyard by targeting 2 "Graydle" Cards you control. Destroy those cards, and Special Summon this card. ②: You can activate this effect when this card is successfully Special Summoned by Effect ① of this card by targeting 1 "Graydle" Monster in your Graveyard. Special Summon that Monster in Defense Position.
Rare
DOCS-JP032 Graydle Slime

DOCS-JP033 Graydle Alligator「グレイドル・アリゲーター」
WATER/Aqua - Effect/3/500/1500
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or the effect of a Magic Card and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.
DOCS-JP033 Graydle Alligator

DOCS-JP034 Graydle Cobra 「グレイドル・コブラ」
WATER/Aqua - Effect/3/1000/1000
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or the effect of a Trap Card and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.
DOCS-JP034 Graydle Cobra

DOCS-JP035 Graydle Eagle 「グレイドル・イーグル」
WATER/Aqua - Effect/3/1500/500
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or a Monster effect and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.
DOCS-JP035 Graydle Eagle

DOCS-JP036 Skilled-Red Magician 「熟練の赤魔術士」
DARK/Spellcaster - Effect/4/1600/1600
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card while it has 3 Magic Counter on it. Special Summon 1 "Daemon" Monster from your hand, Deck or Graveyard. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and target 1 card you control on that Magic Counter can be placed. Place 1 Magic Counter on that card.
DOCS-JP036 Skilled-Red Magician

DOCS-JP037 Dragon Palace Couple 「竜宮のツガイ」
WATER/Phantasm Dragon - Effect/6/2000/1200
You can use the Effect of "Dragon Palace Couple" only once per turn. ①: You can activate this effect by discarding 1 Monster from your hand. Special Summon 1 Level 4 or lower Phantasm Dragon-Type from your Deck.
Super Rare
DOCS-JP037 Dragon Palace Couple

DOCS-JP038 Toon Barrel Dragon 「トゥーン・リボルバー・ドラゴン」
DARK/Machine - Toon - Effect/7/2600/2200
①: This card cannot attack during the turn this card is Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World", and if your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect by targeting 1 card on the field. Toss 3 coins, and if 2 or more are Head, destroy that card.
Rare
DOCS-JP038 Toon Barrel Dragon

DOCS-JP039 Bunborg 006 「ブンボーグ006」
EARTH/Machine - Pendulum - Effect/6/500/500
Effect ③ of "Bunborg 006" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned by targeting 1 Monster on the field. Change the Battle Position of that Monster. ②: This card gains 500 ATK for each face-up "Bunborg" Monster in your Extra Deck. ③: You can activate this effect if this card in the Pendulum Zone is destroyed by targeting 1 "Bunborg" Card in your Graveyard. Add that card to your hand.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster, except "Bunborg" Monster. This effect cannot be negated.
DOCS-JP039 Bunborg 006

DOCS-JP040 Pot of Taboos 「禁忌の壺」
EARTH/Rock - Flip - Effect/9/2000/3000
You can use the Effect of "Pot of Taboos" only once per turn. ①: If this card is flipped face-up, you can select and activate 1 of the following effects.
● Draw 2 cards.
● Return all Magic and Trap Cards on the field to their owner's hands.
● Destroy all Monster your opponent controls.
● Look at your opponent's hand, select 1 card in it and shuffle it back to its owner's deck.
DOCS-JP040 Pot of Taboos

DOCS-JP041 Dr. Frange 「Dr.フランゲ」
DARK/Psychic - Effect/3/300/300
The Effect of "Dr. Frange" can only be used once per turn. ①: You can activate this effect by paying 500 Life Points when this card is successfully Normal Summoned or Special Summoned. Look at the top card of your Deck. Afterwards, you can place that card on the bottom of your deck, or show that card to your opponent and add it to your hand. If you add it to your hand, skip your next Draw Phase.
Normal Rare
DOCS-JP041 Dr. Frange

DOCS-JP042 Super Warrior Chaos Soldier 「超戦士カオス・ソルジャー」
EARTH/Warrior - Ritual - Effect/8/3000/2500
You can Ritual Summon this card with "Super Warrior Ritual". You can only Special Summon "Super Warrior Chaos Soldier" once per turn. ①: Activate if this card destroys an opponent's Monster by battle and sends it to the Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Select 1 "Gaia the Fierce Knight" Monster from your hand, Deck or Graveyard and Special Summon it.
Ultra Rare
DOCS-JP042 Super Warrior Chaos Soldier

DOCS-JP043 Des-Toy Sabre Tiger 「デストーイ・サーベル・タイガー」
DARK/Demon - Fusion - Effect/8/2400/2000
1 "Des-Toy" Fusion Monster + 1 or more "Furnimal" or "Edge-Imp" Monster
①: You can activate this effect when this card is successfully Fusion Summoned, by targeting 1 "Des-Toy" Monster in your Graveyard. Special Summon that Monster. ②: While this card is in the Monster Zone, all "Des-Toy" Monster you control gain 400 ATK. ③: If this card was Fusion Summoned with 3 or more Fusion Material Monsters, it cannot be destroyed by battle or card effects.
Rare
DOCS-JP043 Des-Toy Sabre Tiger

DOCS-JP044 DDD Caesar Ragnarok, the Wave Oblivion King 「DDD怒濤壊薙王カエサル・ラグナロク」
DARK/Demon - Fusion - Effect/10/3200/3000
2 "DDD" Monster
①: Once per turn, you can activate this effect if an attack is declared where this card battles by targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand, and select 1 face-up Monster your opponent controls other than the Monster this card battles with and equip it as Equip Card to this card. ②: This card gains ATK equal to the original ATK of the Monsters it has equipped by this card's effect.
Super Rare
DOCS-JP044 DDD Caesar Ragnarok, the Wave Oblivion King

DOCS-JP045 Odd-Eyes Vortex Dragon 「オッドアイズ・ボルテックス・ドラゴン」
WIND/Dragon - Fusion - Effect/7/2500/2000
"Odd-Eyes" Monster + Pendulum Monster
You can use Effect ① and ② of "Odd-Eyes Vortex Dragon" each only once per turn. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Attack Position Monster your opponent controls. Return that Monster to its owner's hand. ②: You can activate this effect when the effect of another Monster, Magic or Trap Card is activated. Return 1 face-up Pendulum Monster in your Extra Deck to the Deck, negate that activation and destroy that card.
Ultra Rare
DOCS-JP045 Odd-Eyes Vortex Dragon

DOCS-JP046 Red Daemon Dragon Scar Right 「レッド・デーモンズ・ドラゴン・スカーライト」
DARK/Dragon - Synchro - Effect/8/3000/2500
1 Tuner + 1 or more non-Tuner Monster
①: This card's name is treated as "Red Daemon's Dragon" while on the field or in the Graveyard. ②: You can activate this effect once per turn during your Main Phase. Destroy all other Special Summoned Monster with lower ATK than this card. Afterwards, inflict 500 Damage to your opponent for each Monster destroyed by this effect.
Ultra Rare
DOCS-JP046 Red Daemon Dragon Scar Right

DOCS-JP047 Assault Black Feather - Raikiri the Sudden Shower 「A BF-驟雨のライキリ」
DARK/Bird - Synchro - Effect/7/2600/2000
1 Tuner + 1 or more non-Tuner Monster
①: if this card was Synchro Summoned using a "Black Feather" Monster as Synchro Material, it is treated as Tuner. ②: You can activate this effect once per turn by targeting cards your opponent controls up to the number of other "Black Feather" monster you control. Destroy those cards.
Ultra Rare
DOCS-JP047 Assault Black Feather - Raikiri the Sudden Shower

DOCS-JP048 Graydle Dragon 「グレイドル・ドラゴン」
WATER/Aqua - Synchro - Effect/8/3000/2000
1 Aqua-Type Tuner + 1 or more non-Tuner Monsters
Effect ① and ② of "Graydle Dragon" can each only be used once per turn. ①: You can activate this effect when this card is successfully Synchro Summoned, by targeting cards your opponent controls up to the number of WATER Monster used as Synchro Material. Destroy those cards. ②: You can activate this effect if this card is destroyed by battle or a card effect, by targeting 1 other WATER Monster in your Graveyard. Special Summon that monster. Negate the effects of the Monster Special Summoned by this effect.
Super Rare
DOCS-JP048 Graydle Dragon

DOCS-JP049 Bunborg Jet 「ブンボーグ・ジェット」
EARTH/Machine - Synchro - Effect/10/500/500
Tuner + 1 or more Non-Tuner Monster
Effect ② and ③ of "Bunborg Jet" can only be used once per turn, and only one that turn. ①: This card gains 500 ATK and DEF for each "Bunborg" Card on the field. ②: You can activate this effect by targeting 1 "Bunborg" Card you control. Destroy that card, and Special Summon 1 "Bunborg" Monster from your Deck. ③: You can activate this effect by targeting 1 "Bunborg" Card you control and 1 face-up card on the field. Destroy those cards.
DOCS-JP049 Bunborg Jet

DOCS-JP050 DDD Kali Yuga the Twin Dawn King 「DDD双暁王カリ・ユガ」
DARK/Demon - Xyz - Effect/Rank 8/3500/3000
2 x Level 8 "DD" Monster
①: During the turn you successfully Xyz Summoned this card, the effects of all other cards cannot be activated and are negated. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Magic and Trap Cards on the field. This effect can be activated during your opponent's turn. ③: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Covenant" Magic or Trap Card in your Graveyard. Set that card to your field.
Ultra Rare
DOCS-JP050 DDD Kali Yuga the Twin Dawn King

DOCS-JP051 Raid Raptor - Devil Eagle 「RR-デビル・イーグル」
DARK/Bird - Xyz - Effect/Rank 3/1000/0
2 x Level 3 "Raid Raptor" Monster
You can use the Effect of "Raid Raptor - Devil Eagle" only once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Special Summoned Monster your opponent controls. Inflict Damage to your opponent equal to the original ATk of that Monster.
Rare
DOCS-JP051 Raid Raptor - Devil Eagle

DOCS-JP052 Majestar Paladin, the Soaring Dragoknight 「昇竜剣士マジェスターP」
WIND/Dragon - Xyz - Effect/Rank 4/1850/2000
①: You can activate this effect when this card is successfully Xyz Summoned. During this turn's End Phase, add 1 Pendulum Monster from your Deck to your hand. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. You can Special Summon 1 face-up "Dragoknight" Pendulum Monster from your Extra Deck. A Monster Special Summoned by this effect cannot be used as Xyz Material.
Ultra Rare
DOCS-JP052 Majestar Paladin, the Soaring Dragoknight

DOCS-JP053 Shuffle Reborn 「シャッフル・リボーン」
Normal Magic Card
Effect ② of "Shuffle Reborn" can only be used once per turn. ①: You can activate this card if you control no Monster by targeting 1 Monster in your Graveyard. Special Summon that monster. The Monster Special Summoned by this effect has its effects negated, and it is removed from play during the End Phase. ②: You can activate this effect by removing this card in your Graveyard from play and targeting 1 Card on the field. Shuffle that card back to its owner's Deck, afterwards you draw 1 card. During the End Phase, remove 1 card in your hand from play.
DOCS-JP053 Shuffle Reborn

DOCS-JP054 Rank-Up Magic Raid Force 「RUM-レイド・フォース」
Normal Magic Card
①:Target 1 Xyz Monster you control, Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ②:You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up Magic" Magic Card in your Graveyard, except "Rank-Up Magic Raid Force". Add it to your hand.
DOCS-JP054 Rank-Up Magic Raid Force

DOCS-JP055 Raptor's Ultimate Mace 「ラプターズ・アルティメット・メイス」
Equip Magic Card
Equip only to a "Raid Raptor" Monster. ①: The equipped Monster gains 1000 ATK. ②: You can activate this effect if the equipped Monster is selected as attack target by a Monster with higher ATK than the equipped Monster. Add 1 "Rank-Up Magic" Magic Card from your Deck to your hand, and all Battle Damage to you from that Battle becomes 0.
DOCS-JP055 Raptor's Ultimate Mace


DOCS-JP056 Super Warrior Ritual 「超戦士の儀式」
Ritual Magic Card
This card can be used to Ritual Summon any "Chaos Soldier" Ritual Monster. Effect ② of "Super Warrior Ritual" can only be used once per turn. ①: Release Monster from your hand or that you control whose total Levels equal exactly 8, and Ritual Summon 1 "Chaos Soldier" Ritual Monster from your hand. ②: You can activate this effect by removing this card, 1 LIGHT Monster and 1 DARK Monster in your Graveyard from play. Special Summon 1 "Chaos Soldier" Ritual Monster from your hand ignoring the Summon Restrictions it has. This effect cannot be activated during the turn this card was sent to the Graveyard.
Rare
DOCS-JP056 Super Warrior Ritual

DOCS-JP057 Chaos Field 「混沌の場」
Field Magic Card
You can activate only 1 "Chaos Field" per turn. ①: When this card is activated, add 1 "Chaos Soldier" Ritual Monster or "Gaia the Fierce Knight" Monster from your Deck to your hand. ②: While this card is in the Fiedl Zone, each time either player sends a Monster from the hand or field to the Graveyard, place 1 Magic Counter for each of them on this card. (max. 6). ③: You can activate this effect once per turn by removing 3 Magic Counter from this card. Add 1 Ritual Magic from your Deck to your hand.
DOCS-JP057 Chaos Field

DOCS-JP058 Majestic Pegasus 「マジェスティックP」
Field Magic Card
You can use Effect ② of "Majestic Pegasus" only once per turn. ①: "Majespecter" Monster you control gain 300 ATK and DEF. ②: You can activate this effect when a WIND Spellcaster-Type Monster you control is Released. Special Summon 1 Level 4 or lower "Majespecter" Monster from your Deck.
DOCS-JP058 Majestic Pegasus

DOCS-JP059 Majespecter Storm「マジェスペクター・ストーム」
Normal Magic Card
①: Activate by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Return that Monster to its owner's Deck.
DOCS-JP059 Majespecter Storm

DOCS-JP060 Majespecter Cyclone 「マジェスペクター・サイクロン」
Quick-Play Magic Card
①: Activate this card by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Destroy that Monster.
Rare
DOCS-JP060 Majespecter Cyclone

DOCS-JP061 Igknight Reload 「イグナイト・リロード」
Quick-Play Magic Card
You can activate only 1 "Igknight Reload" per turn. ①: Show any number of Pendulum Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards as shuffled back to the deck +1. After activation of this card, until the end of the turn, you cannot draw cards by effects.
DOCS-JP061 Igknight Reload

DOCS-JP062 Graydle Impact 「グレイドル・インパクト」
Continuous Magic Card
Effect ① and ② of "Graydle Impact" can only be used once per turn, and only one per turn. ①: You can activate this effect by targeting 1 other "Graydle" Card you control and 1 card your opponent controls. Destroy those cards. ②: You can activate this effect during your End Phase. Add 1 "Graydle" card from your Deck to your hand.
DOCS-JP062 Graydle Impact

DOCS-JP063 Odd-Eyes Fusion 「オッドアイズ・フュージョン」
You can activate "Odd-Eyes Fusion" only once per turn. ①: Send Monster from your hand or that you control to the Graveyard that are listed on a Dragon-Type Fusion Monster as Fusion Materials, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls 2 or more Monster and you control no Monsters, you can use up to 2 "Odd-Eyes" Monster in you Extra Deck as Fusion Materials.
Super Rare
DOCS-JP063 Odd-Eyes Fusion

DOCS-JP064 Psycho Blade 「サイコ・ブレイド」
Equip Magic Card
You can activate only 1 "Psycho Blade" per turn. You can activate this card by paying multiples of 100 LP (maximal up to 2000 LP). ①: The equipped Monster gains ATK and DEF equal to the LP paid when this card was activated.
DOCS-JP064 Psycho Blade

DOCS-JP065 Painful Decision 「苦渋の決断」
You can activate only 1 "Painful Decision" per turn. ①: Send 1 Level 4 or lower Monster from your Deck to your Graveyard, and add 1 card with the same name from your Deck to your hand.
DOCS-JP065 Painful Decision

DOCS-JP066 Charge Recklessly 「猪突猛進」
Quick-Play Magic Card
①: You can activate this card by declaring 1 Attribute, and targeting 1 face-up Monster you control. During this turn, if that face-up Monster of yours battles with an opponent's Monster of the declared Type, destroy that opponent's Monster at the beginning of the Damage Step.
Normal Rare
DOCS-JP066 Charge Recklessly

DOCS-JP067 Des-Toy March 「デストーイ・マーチ」
Counter Trap Card
①: You can activate this card if your opponent activates a Magic, Trap or the effect of a Effect Monster Card that targets a "Des-Toy" Monster you control. Negate the activation and destroy that card. Afterwards, you can use the following effect. ● Send 1 of the targeted "Des-Toy" monster to the Graveyard, and Special Summon 1 Level 8 or higher" Des-Toy" Fusion Monster from your Extra Deck (This is treated as Fusion Summon). Remove that Monster Special Summoned by this effect from play during your next End Phase.
DOCS-JP067 Des-Toy March

DOCS-JP068 DDD Contract Revision「DDDの契約変更」
Normal Trap Card
①: You can activate this card when an opponent's Monster declares an attack by selecting 1 of the following effects.
● Select and remove 1 "DDD" Monster in your Graveyard from play. The attacking Monster loses ATK equal to the ATK of the removed Monster.
● Add 1 Level 4 or lower "DD" Monster from your Deck to your hand.
DOCS-JP068 DDD Contract Revision

DOCS-JP069 Covenant with the Mistake Seal 「誤封の契約書」
Continuous Trap Card
①: Once per turn, you can activate this effect if you control a "DD" Monster. Until the end of the turn, negate the effects of other Trap Cards on the field. ②: Activate this effect during your Standby Phase. You take 1000 Damage.
DOCS-JP069 Covenant with the Mistake Seal

DOCS-JP070 Transmigration of the Super Soldier 「転生の超戦士」
Normal Trap Card
You can activate only 1 "Transmigration of the Super Soldier per turn. ①: You can activate this card by targeting 1 "Chaos Soldier" Monster you control. Send that Monster to your Graveyard, and Special Summon 1 "Chaos Soldier" Monster with a different name from your hand, ignoring the Summon Restrictions. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 "Chaos Soldier" Monster in your Graveyard. Add that monster to your hand. This effect cannot be activated during the turn this card was sent to the Graveyard.
DOCS-JP070 Transmigration of the Super Soldier

DOCS-JP071 Shield of the Super Soldier 「超戦士の盾」
Counter Trap Card
①: You can activate this effect if you control a "Chaos Soldier" and a Monster on the field becomes the target of the effect of a Magic, Trap or Effect Monster Card. Negate the activation and destroy that card. ②: You can activate this effect if this card is in your Graveyard by removing 1 Magic Counter from your field. Set this card in your Graveyard to your field. If this card set by this effect is removed from the field, it is removed from play.
DOCS-JP071 Shield of the Super Soldier

DOCS-JP072 Majespecter Tornado 「マジェスペクター・トルネード」
Normal Trap Card
①: Activate by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Remove that Monster from play.
DOCS-JP072 Majespecter Tornado

DOCS-JP073 Majespecter Tempest 「マジェスペクター・テンペスト」
Counter Trap Card
①: Activate this card by Releasing 1 WIND Spellcaster-Type Monster you control and applying 1 the respective effect.
● Activate when a Monster Effect is activated. Negate that activation and destroy that card.
● Activate when you or your opponent Special Summons a Monster(s). Negate that Special Summon, and destroy that Monster(s).
DOCS-JP0073 Majespecter Tempest

DOCS-JP074 Graydle Parasite 「グレイドル・パラサイト」
Continuous Trap Card
Effect ① and ② of "Graydle Parasite each can only be used once per turn. ①: You can activate this card when an opponent's Monster declares a direct attack. If you control no Monster, Special Summon 1 "Graydle" Monster from your Deck in Attack Position. ②: You can activate this effect when a "Graydle" Monster you control declares a direct attack by targeting 1 Monster in your opponent's Graveyard. If your opponent controls no Monster, Special Summon that Monster to your opponent's field.
DOCS-JP0074 Graydle Parasite

DOCS-JP075 Graydle Split 「グレイドル・スプリット」
Normal Trap Card
Effect ② of "Graydle Split" can only be used once per turn. ①: You can activate this card by targeting 1 Monster you control. Equip this card as Equip Card that increases the ATK by 500 to that Monster. ②: You can activate this effect during your Main Phase when this card equipped by its effect is sent to the Graveyard. Destroy the Monster this card was equipped to, and Special Summon 2 "Graydle" Monster with different Names from your Deck. Destroy the Monsters Special Summoned by this effect during the End Phase.
DOCS-JP075 Graydle Split

DOCS-JP076 Blazing Fire Force 「業炎のバリア -ファイヤー・フォース-」
Normal Trap Card
①: You can activate this card if an opponent's Monster declares an attack. Destroy all Attack Position Monster your opponent controls, and you take damage equal to half the total original ATK of the Monster destroyed by this effect. Afterards, inflict damage to your opponent equal to the damage you took.
Super Rare
DOCS-JP076 Blazing Fire Force

DOCS-JP077 Pendulum Area 「ペンデュラム・エリア」
Normal Trap Card
①: You can activate this card if you control only Pendulum Monster by targeting 2 cards in your Pendulum Zone. Destroy those 2 cards, and for the rest of the turn, neither player can Special Summon Monster, except by Pendulum Summon.
Rare
DOCS-JP077 Pendulum Area

DOCS-JP078 Urgent Ritual Art 「緊急儀式術」
Normal Trap Card
①: You can activate this card if you control no Ritual monster by removing 1 Ritual Magic Card in your hand or Graveyard from play. Apply this effect as the Ritual Summon effect of that Ritual Magic Card.
Rare
DOCS-JP078 Urgent Ritual Art

DOCS-JP079 Great Horn of Heaven 「昇天の剛角笛」
Counter Trap Card
①: You can activate this card when your opponent Special Summons a Monster during their Main Phase. Negate that Special Summon and destroy that Monster. Afterwards, your opponent draws 1 card, and the opponent's Main Phase ends.
DOCS-JP079 Great Horn of Heaven

DOCS-JP080 Relief Squad 「救護部隊」
Normal Trap Card
Effect ② of "Relief Squad" can only be used once per turn. ①: You can activate this card by targeting 1 Normal Monster in your Graveyard. Add that Monster to your hand. ②: You can activate this effect if this card is in your Graveyard when a Normal Monster is destroyed by battle. Special Summon this card as Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400) in Defense Position to your Monster Zone (It is not treated as Trap Card). If this card Special Summoned by this effect is removed from the field, it is removed from play.
Normal Rare
DOCS-JP080 Relief Squad

DOCS-JP081 War God - Hiruko 「武神-ヒルコ」
LIGHT/Beast-Warrior - Pendulum/4/1000/2000
Normal Monster
Pendulum Effect
Blue 3 / Red 3
①: You can activate this effect by removing this card in your Pendulum Zone and targeting 1 "War God" Xyz Monster you control. Special Summon 1 "War God" Xyz Monster with a different Name from your Extra Deck and place the targeted Monster as Xyz Material under it.
Super Rare
DOCS-JP081 War God Hiruko

DOCS-JP082 Insect Fascination Demon Fresia 「フレシアの蟲惑魔」
EARTH/Plant - Xyz - Effect/Rank 4/300/2500
2 x Level 4 Monster
①: This card remains unaffected from Trap Cards while it has Xyz Material. ②:While this card is in the Monster Zone, "Insect Fascination Demon" Monster other than "Insect Fascination Demon Fresia" cannot be destroyed by battle or card effects, nor become the target of your opponent's effects. ③: Once during either player's turn, you can activate this effect when the activation timing of a "Trap Hole" or "Hole" Normal Trap Card is correct by removing 1 Xyz Material from this card and sending that Normal Trap Card to the Graveyard. Apply this effect as the effect of that Trap Card.
Super Rare
DOCS-JP082 Insect Fascination Demon Fresia

DOCS-JP083 Princessprite of Shinra 「森羅の姫芽宮」
LIGHT/Plant - Xyz - Effect/Rank 1/1800/100
2 x Level 1 Monster
Effect ① and ② of "Princessprite of Shinra" each can only be used once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card. Reveal the top card of your Deck. If the revealed card is a Magic or Trap Card, add that card to your hand. If not, sent that card to the Graveyard. ②: You can activate this effect by sending 1 other face-up Plant-Type Monster you control and 1 Plant-Type Monster in your hand to the Graveyard to target 1 "Shinra" Monster in your Graveyard. Special Summon that Monster.
Rare
DOCS-JP083 Princessprite of Shinra

DOCS-JP084 Artifact Vajra 「アーティファクト-ヴァジュラ」
LIGHT/Angel - Effect/5/1800/1900
①: You can set this card as Magic Card to your Magic and Trap Zone. ②: Activate this effect if this set card in your Magic and Trap Zone is destroyed during your opponent's turn and sent to the Graveyard. Special Summon this card. ③: Activate this effect if this card is successfully Special Summoned during your opponent's turn. Destroy all cards in your Magic and Trap Zone. ④: You can activate this effect if an opponent's Monster declares a direct attack. Special Summon this card from you hand.
Rare
DOCS-JP084 Artifact Vajra

DOCS-JP085 Symphonic Warrior Miccs 「音響戦士マイクス」
WIND/Machine - Pendulum - Effect/5/2300/1100
①: You can Special Summon this card from your hand by removing 3 Symphonic Counter from your field. ②: During the Main Phase of the turn you successfully Normal Summoned or Special Summoned this card, you can Normal Summon 1 Monster in your Normal Summon/Set per turn.
Pendulum Effect:
Blue 1 / Red 1
①: If you don't have "Symphonic Warrior" Card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. ②: You can activate this effect during your End Phase by targeting 1 of your removed "Symphonic Warrior". Add that Monster to your hand.
DOCS-JP085 Symphonic Warrior Miccs

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