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Yu-Gi-Oh! Collectors Pack Duelist of Destiny

「遊戯王OCG コレクターズパック 運命の決闘者編」
Yu-Gi-Oh! OCG - Collectors Pack Duelist of Destiny


Release: 16th May 2015
Price: 143 Yen (excl. tax)

45 cards in total, 5 cards per pack:
4 Ultra Rare
5 Super Rare
10 Rare
26 Common

(Ultra and Super Rare also possible as Collectors Rare)


CPD1-JP001 Combined Divine Dragon, Timaeus 「合神竜ティマイオス」
LIGHT/Warrior - Fusion - Effect/10/?/?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
This card cannot be Special Summoned except by sending the cards mentioned above you control to the Graveyard ("Fusion" is not used). ①: This card is unaffected by other card effects. ②: You can activate this effect during Damage Calculation when this card battles. This card's ATK and DEF become equal to the ATK of the Monster with the highest ATK on the field. ③: You can activate this effect if this card is destroyed by battle. Select 3 "Legendary Knight" Monster from your hand, Deck or Graveyard, and Special Summon them ignoring any Summon Conditions they have.
Ultra Rare
CPD1-JP001 Combined Divine Dragon, Timaeus

CPD1-JP002 Legendary Knight Critias 「伝説の騎士 クリティウス」
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card on the field. Remove that face-up Magic or Trap Card from play. ②: When this card is selected as attack target, you can activate this effect by targeting 1 Trap Card in your Graveyard. Set that card to your field. The card set by this effect can be activated during the turn it was set.
Ultra Rare
CPD1-JP002 Legendary Knight Critias

CPD1-JP003 Death Virus Dragon 「デス・ウイルス・ドラゴン」
DARK/Dragon - Fusion - Effect/1900/1500
This card can only be Special Summoned by sending a "Crush Card Virus" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:If this card is Special Summoned, check your opponent's hand, all monsters they control, and all cards they draw until the end of your opponent's 3rd turn after this effect's activation, and destroy all monsters with 1500 or more ATK.
Rare
CPD1-JP003 Death Virus Dragon

CPD1-JP004 Mirror Force Dragon 「ミラーフォース・ドラゴン」
LIGHT/Dragon - Fusion - Effect/8/2800/1200
This card cannot be Special Summoned except by the effect of "The Fang of Critias" if you send 1 "Mirror Force" from your hand or field to the Graveyard. ①: You can activate this effect when a Monster you control becomes selected as attack target or as target of an opponent's card effect. Destroy all cards your opponent controls.
Rare
CPD1-JP004 Mirror Force Dragon

CPD1-JP005 Tyrant Burst Dragon 「タイラント・バースト・ドラゴン」
LIGHT/Dragon - Fusion - Effect/8/2900/2500
This card can only be Special Summoned by sending a "Tyrant Wing" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:This card can attack all monsters your opponent controls once each. ②:You can target 1 monster you control. Equip this monster on the field to that target. It gains 400 ATK and DEF. The monster equipped with this card by this effect can make up to 3 attacks during each Battle Phase.
Rare
CPD1-JP005 Tyrant Burst Dragon

CPD1-JP006 The Fang of Critias 「クリティウスの牙」
Normal Magic Card
(This card is always treated as "Legendary Dragon Critias"). You can activate only 1 "The Fang of Critias" per turn. ①: Send to the Graveyard from your hand or field, 1 Trap Card that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Fang of Critias" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.
Super Rare
CPD1-JP006 The Fang of Critias

CPD1-JP007 Tyrant Wing 「タイラント・ウィング」
Normal Trap Card
①:Target 1 Dragon-Type monster on the field. Equip this card to that target, it gains 400 ATK and DEF. ②:The monster equipped with this card by this effect can make up to 2 attacks on monsters during each Battle Phase. ③:During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster, destroy this card.
CPD1-JP007 Tyrant Wing

CPD1-JP008 Legendary Knight Hermos 「伝説の騎士 ヘルモス」
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card. Remove that face-up Magic or Trap Card from play. ②: Once per turn, when this card is selected as attack target, you can activate this effect by targeting 1 Effect Monster in your Graveyard. Until the End Phase of your next turn, this card's name becomes the name of the Monster in your Graveyard, and it gains that Monster's effects.
Ultra Rare
CPD1-JP008 Legendary Knight Hermos

CPD1-JP009 Time Magic Hammer 「タイムマジック・ハンマー」
LIGHT/Spellcaster - Fusion - Effect/2/500/400
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Spellcaster-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: You can activate this effect at the start of the Damage Step if the Monster that is equipped with this card by this card's effect battles an opponent's Monster. Roll a six-sided die, and remove that opponent's Monster from the game for a number of Standy Phases equal to the result.
CPD1-JP009 Time Magic Hammer

CPD1-JP010 Rocket Hermos Cannon 「ロケット・ヘルモス・キャノン」
LIGHT/Warrior - Fusion - Effect/4/1500/1300
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Warrior-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: The Monster equipped with this card by this card's effect can attack twice per Battle Phase, and if it attacks a Defense Position Monster with lower DEF than the equipped Monster's ATK, inflict the difference as Battle Damage to your opponent.
Rare
CPD1-JP010 Rocket Hermos Cannon

CPD1-JP011 Bow of the Goddess - Artemis「女神の聖弓-アルテミス」
LIGHT/Warrior - Fusion - Effect/4/1500/1600
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Warrior-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: Once per Battle Phase, during either player's turn, if this card is equipped to a Monster by this card's effect, you can negate the activation of an opponent's Magic, Trap or Effect Monster effect. During the Battle Phase you used this effect, the equipped Monster can make a second attack.
CPD1-JP011 Bow of the Goddess - Artemis

CPD1-JP012 Red-Eyes Black Dragon Sword 「真紅眼の黒竜剣(レッドアイズ・ブラック・ドラゴン・ソード)」
DARK/Dragon - Fusion - Effect/7/2400/2000
This card can only be Special Summoned by sending 1 Dragon-Type monster from your hand or your side of the field to the Graveyard by the effect of "". ①: If this card is Special Summoned. Target 1 other monster on the field, equip this monster on the field to that target. It gains 1000 ATK. ②: The monster equipped with this card by this effect gains 500 ATK and DEF for each Dragon-Type monster on the field or in either player's Graveyard.
CPD1-JP012 Red-Eyes Black Dragon Sword

CPD1-JP013 The Claw of Hermos 「ヘルモスの爪」
Normal Magic Card
(This card is always treated as "Legendary Dragon Hermos".) You can activate only 1 "The Claw of Hermos" per turn. ①: Send to the Graveyard from your hand or field, 1 Monster that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Claw of Hermos" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.
Super Rare
CPD1-JP013 The Claw of Hermos

CPD1-JP014 Roulette Spider 「ルーレット・スパイダー」
Quick-Play Magic Card
①: Activate when an opponent's Monster declares an attack. Roll a six-sided die, and apply the following effect according to the result.
- 1: Your Life Points are halved.
- 2: That attack becomes a direct attack.
- 3: Select 1 Monster you control and perform Damage Calculation with that Monster as attack target.
- 4: Select 1 Monster your opponent controls other than the attacking Monster, and perform Damage Calculation with that Monster as attack target.
- 5: Negate that attack, and inflict Damage equal to that Monster's ATK to your opponent.
- 6: Destroy that opponent's Monster.
CPD1-JP014 Roulette Spider

CPD1-JP015 Double Magic Arm Bind 「ダブルマジックアームバインド」
Normal Trap Card
①:Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
Super Rare
CPD1-JP015 Double Magic Arm Bind

CPD1-JP016 Lord of the Red 「ロード・オブ・ザ・レッド」
FIRE/Dragon - Ritual - Effect/8/2400/2100
Can be Ritual Summoned with "Red-Eyes Transmigration. ①: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. ②: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that Card.
Ultra Rare
CPD1-JP016 Lord of the Red

CPD1-JP017 Red-Eyes Transmigration 「レッドアイズ・トランスマイグレーション」
Ritual Magic Card
This card is used to Ritual Summon "Lord of the Red". ①: Release Monster in your hand or that you control, whose total Level is 8 or higher, or instead of Releasing, you can remove 1 "Red-Eyes" Monster in your Graveyard from play to Ritual Summon "Lord of the Red" from your hand.
CPD1-JP017 Red-Eyes Transmigration

CPD1-JP018 Knight of Black Dragon 「「黒竜の聖騎士」
DARK/Dragon - Ritual - Effect/4/1900/1200
can be Ritual Summoned with "Black Dragon Ritual". You can use Effect ② of "Knight of Black Dragon" only once per turn. ①: Activate at the beginning of the Damage Step when this card attacks a Defense Position Monster. Destroy that Monster. ②: You can activate this effect by Releasing this card. Special Summon 1 "Red-Eyes" Monster from your hand or Deck.
Super Rare
CPD1-JP018 Knight of Black Dragon

CPD1-JP019 Black Dragon Ritual 「黒竜降臨」
Ritual Magic Card
This card is used to Ritual Summon "Knight of Black Dragon". ①: Release Monster in your hand or that you control, whose total Level is 4 or higher to Ritual Summon "Knight of Black Dragon" from your hand. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Red-Eyes" Magic or Trap Card from your Deck to your hand. You cannot activate this effect during the turn this card was sent to the Graveyard.
CPD1-JP019 Black Dragon Ritual

CPD1-JP020 Red-Eyes Spirit 「レッドアイズ・スピリッツ」
Normal Trap Card
①: You can activate this card by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.
CPD1-JP020 Red-Eyes Spirit

CPD1-JP021 Red-Eyes Burn 「レッドアイズ・バーン」
Normal Trap Card
You can activate "Red-Eyes Burn" only once per turn. ①: You can activate this card if a face-up "Red-Eyes" Monster you control is destroyed by battle or a card effect by targeting that destroyed Monster. Both player take Damage equal to the original ATK of that Monster.
CPD1-JP021 Red-Eyes Burn

CPD1-JP022 Toon Antique Gear Golem Rare
EARTH/Machine - Toon -Effect/8/3000/3000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and your opponent controls no Toon Monster, this card can attack your opponent directly. ③: If this card attacks, your opponent cannot activate Magic and Trap Cards until the end of the Damage Step. ④: If this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
Rare
CPD1-JP022 Toon Antique Gear Golem

CPD1-JP023 Toon Kingdom 「トゥーン・キングダム」
Field Magic Card
①: When this card resolves during activation, remove the 3 cards from the top of your Deck face-down from play. ②: While this card is in the Field Zone, its name is treated as "Toon World". ③: While this card is in the Field Zone, your opponent cannot target Toon Monster you control with card effects. ④: If a Toon Monster you control would be destroyed by battle or a card effect, you can remove 1 card from the top of your deck face-down from play for each Monster that would be destroyed instead.
Rare
CPD1-JP023 Toon Kingdom

CPD1-JP024 Toon Rollback 「トゥーン・ロールバック」
Normal Magic Card
①: Activate this card by targeting 1 Toon Monster you control. During this turn, this card can attack twice per Battle Phase.
CPD1-JP024 Toon Rollback

CPD1-JP025 Shadow Toon 「シャドー・トゥーン」
Normal Magic Card
You can activate only 1 "Shadow Toon" per turn. ①: If you control "Toon World", you can activate this card by targeting 1 face-up Monster your opponent controls. Inflict Damage to your opponent equal to the ATK of that face-up Monster.
CPD1-JP025 Shadow Toon

CPD1-JP026 Comic Hand 「コミックハンド」
Equip Magic Card
Equip only to a monster your opponent controls while you control "Toon World". ①:Take control of the equipped monster. ②:The equipped monster is treated as a Toon monster, also it can attack your opponent directly, unless they control a Toon monster. ③:This card is destroyed when there is no "Toon World" on the field.
CPD1-JP026 Comic Hand

CPD1-JP027 Copy Cat 「コピーキャット」
Normal Magic Card
You can only activate "Copy Cat" once per turn. ①: You can activat this card if you control a "Toon World" and a Toon Monster by targeting 1 card in your opponent's Graveyard. If that card is a Monster, Special Summon that Monster to your field. If that card is a Magic or Trap Card, set that card to your field.
CPD1-JP027 Copy Cat

CPD1-JP028 Toon Mask 「トゥーン・マスク」
Normal Trap Card
①: You can activate this card If you control a "Toon World" by targeting 1 face-up Monster your opponent controls. Special Summon 1 Toon Monster from your hand or Deck whose Level is equal to or lower than that Monster's Level or Rank, ignoring its Summoning Conditions.
CPD1-JP028 Toon Mask

CPD1-JP029 Toon Briefcase 「トゥーンのかばん」
Normal Trap Card
①: You can activate this card if you control a Toon Monster when your opponent Normal Summons, Flip Summons or Special Summons a Monster. Return that Monster to its owner's Deck.
CPD1-JP029 Toon Briefcase

CPD1-JP030 Coinnoma the Divination Princess 「占術姫コインノーマ」
EARTH/Angel - Flip/3/800/1400
①: You can activate this effect if this card is flipped face-up.Special Summon 1 Level 3 or higher Flip Monster from your hand or Deck in face-down Defense Position. After activation of this effect, you cannot activate the effects of Monsters, except those of "Divination Princess" Monsters.
Rare
CPD1-JP030 Coinnoma the Divination Princess

CPD1-JP031 Petalelf the Divination Princess 「占術姫ペタルエルフ」
EARTH/Angel - Flip/3/800/700
①: You can activate this effect if this card is flipped face-up. Change all face-up Attack Position Monster your opponent controls to Defense Position. Monster that where changed to Defense Position by this effect cannot change their Battle Position.
CPD1-JP031 Petalelf the Divination Princess

CPD1-JP032 Ouijamorrigan the Divination Princess 「占術姫ウィジャモリガン」
DARK/Angel - Flip/3/1300/0
①: You can activate this effect if this card is flipped face-up. During the End Phase of that turn destroy all Defense Position your opponent controls, and inflict 500 Damage to your opponent for each Monster destroyed this way.
CPD1-JP032 Ouijamorrigan the Divination Princess

「占術姫アローシルフ」
CPD1-JP033 Arrowsylph the Divination Princess

WIND/Angel - Flip/4/1000/1400
①: You can activate this effect if this card is flipped face-up. Select 1 Ritual Magic Card from your Deck or Graveyard and add it to your hand.
CPD1-JP033 Arrowsylph the Divination Princess

CPD1-JP034 Crystal Undine the Divination Princess 「占術姫クリスタルウンディーネ」
WATER/Angel - Flip/5/1400/2200
①: You can activate this effect if this card is flipped face-up. Select 1 Ritual Monster from your Deck or Graveyard and add it to your hand.
CPD1-JP034 Crystal Undine the Divination Princess

CPD1-JP035 Tarotray the Holy Divination Princess 「聖占術姫タロットレイ」
LIGHT/Angel - Ritual - Effect/9/2700/1200
Can be Ritual Summoned with "Ritual of the Holy Divination". You can use only Effect ① or ② per turn, and only once that turn, but it can be activated during either player's turn. ①: You can activate this effect by targeting 1 face-down Monster on the field. That Monster is changed to face-up Attack Position. ②: You can activate this effect by targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ③: You can activate this effect during your End Phase. Select 1 Flip Monster in your hand or Graveyard and Special Summon it in face-down Defense Position.
Super Rare
CPD1-JP035 Tarotray the Holy Divination Princess

CPD1-JP036 Ritual of the Holy Divination 「聖占術の儀式」
Ritual Magic Card
Used to Ritual Summon "Tarotray the Holy Divination Princess". ①: Release Monster in your hand or that you control whose total Level is 9 or more, and Ritual Summon "Tarotray the Holy Divination Princess" from your hand. ②: During your Main Phase, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Holy Divination Princess" Monster from your Deck to your hand. This effect cannot be activated during the turn this card was sent to the Graveyard.
CPD1-JP036 Ritual of the Holy Divination

CPD1-JP037 Glare of the Black Cat 「黒猫の睨み」
Normal Trap Card
①: You can activate this effect during your opponent's Battle Phase if you control 2 or more face-down Defense Position Monster. End the Battle Phase. ②: You can activate this effect by removing this card in your Graveyard from play and targeting 2 face-up Monster on the field, including 1 "Holy Divination Princess" Monster. Change those Monster to face-down Defense Position.
CPD1-JP037 Glare of the Black Cat

CPD1-JP038 Reverse Reuse 「リバース・リユース」
Normal Trap Card
①: Activate by targeting up to 2 Flip Monster in your Graveyard. Special Summon them in face-up Defense Position or face-down Defense Position to your opponent's field.
CPD1-JP038 Reverse Reuse

CPD1-JP039 Aqua Actress Tetra 「アクアアクトレス・テトラ」
WATER/Aqua - Effect/1/300/300
①: You can activate this effect once per turn during your Main Phase. Add 1 "Aquarium" card from your Deck to your hand.
CPD1-JP039 Aqua Actress Tetra

CPD1-JP040 Aqua Actress Guppy 「アクアアクトレス・グッピー」
WATER/Aqua - Effect/2/600/600
①: Once per turn, you can activate this effect during your Main Phase. Special Summon 1 "Aqua Actress" Monster from your hand.
CPD1-JP040 Aqua Actress Guppy

CPD1-JP041 Aqua Actress - Arowana 「アクアアクトレス・アロワナ」
WATER/Aqua - Effect/6/2000/2000
①: Once per turn, you can activate this effect during your Main Phase. Add 1 "Aqua Actress" monster from your Deck to your hand.
CPD1-JP041 Aqua Actress - Arowana

CPD1-JP042 Aquarium Stage 「水舞台」
Continuous Magic Card
①: WATER Monster you control cannot be destroyed by battle with Non-WATER Monster. ②: "Aqua Actress" Monster you control are unaffected by your opponent's Monster Effects. ③: If this card is sent from the field to the graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of the turn, you cannot Special Summon Monsters, except WATER Monster.
Rare
CPD1-JP042 Aquarium Stage

CPD1-JP043 Aquarium Set 「水舞台装置」
Continuous Magic Card
①: WATER Monster you control gain 300 ATK and DEF. ②: "Aqua Actress" Monster you control gain 300 ATK and DEF. ③: If this card on the field is sent to the Graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of that turn you cannot Special Summon Monster, except WATER Monster.
CPD1-JP043 Aquarium Set

CPD1-JP044 Aquarium Lighting 「水照明」
Continuous Magic Card
①: You can control only 1 face-up "Aqarium Lighting" at the same time. ②: Activate this effect during Damage Calculation when a "Aqua Actress" Monster you control battles an opponent's Monster. The ATK and DEF of your battling Monster is doubled during Damage Calculation only. ③: If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of the turn, you cannot Special Summon Monsters, except WATER Monster.
CPD1-JP044 Aquarium Lighting

CPD1-JP045 Aqua Story - Urashima 「水物語-ウラシマ」
Normal Trap Card
①: You can activate this card if you have an "Aqua Actress" Monster in your Graveyard by targeting 1 Monster on the field. Until the end of the turn, that monster has its effect negated, its ATK and DEF become 100, and it is unaffected by your opponent's card effects.
CPD1-JP045 Aqua Story - Urashima
Z-ONE (guest) - 2015/03/16 19:46

No Armor cards, eh?

Sabrestryke (guest) - 2015/03/17 07:45

Give it time. Still in the preview stages. You never know if they will put in the Armor cards. I'm personally interested in the remainder of the Legendary Dragons stuff from Season 4 of the original series.
Vartio (guest) - 2015/03/17 21:27

We see 008, then jump to 016, that's 7 cards, plausibly enough for the armor cards. I don't remember there being more than 7 armor monsters anyhow... I think. Other than that's a 16-22 (Toon AGG) jump.
Z-ONE (guest) - 2015/03/18 17:07

I wouldn't really care considering they made the Meklords (Machine Emperors) parts into 1 card, and should it follow the same concept, well...
caveguest (guest) - 2015/04/02 03:49

please infernity

i really hope they put the infernity cards from the anime in this set but with better effects loltofer

-HERO (guest) - 2015/04/30 01:46

...Is Shriek dead?

Shriek? Are you there?

shriek - 2015/04/30 19:56

no. yes?
red eyes revolution (guest) - 2015/05/07 02:50

more red eyes please

i wonder if they will put in the other red eyes ritual but maybe as an effect monster that could be cool

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