Calendar

July 2014
Sun
Mon
Tue
Wed
Thu
Fri
Sat
 
 
 2 
 3 
 4 
 5 
 7 
 8 
 9 
10
11
12
13
14
16
18
19
20
21
22
23
24
26
27
28
29
30
31
 
 
 
 

Recent Updates

Yu-Gi-Oh! OCG Booster Special...
遊戯王OCGブースターSP「RAGING...
shriek - 2014/07/26 16:11
Yu-Gi-Oh! OCG The Secret...
「遊戯王OCG THE SECRET OF EVOLUTION」 Yu-Gi-Oh!...
Manjyome Thunder - 2014/07/25 22:29
Yu-Gi-Oh! OCG Next Challengers...
遊戯王OCG「NEXT CHALLENGERS」 Yu-Gi-Oh!...
Manjyome Thunder - 2014/07/19 21:32

Status

Online for 3236 days
Last update: 2014/07/30 00:18

Statistic

Get Firefox!

Users Status

You are not logged in.

Friday, 25. July 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.

Thursday, 17. July 2014

Yu-Gi-Oh! OCG Next Challengers (902)

遊戯王OCG「NEXT CHALLENGERS」
Yu-Gi-Oh! OCG Next Challengers


Release: 19th July 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum monsters, but also Ritual, Fusion, Synchro, and Xyz monsters.


NECH-JP001 Entermate Cheermole 「EMチアモール」
EARTH/Beast - Pendulum - Effect/2/600/1000
You can only use this effect of "Entermate Cheermole" once per turn. ①: During your Main Phase, you can activate this effect by targeting 1 face-up monster on the field, whose current ATK is different from its original ATK. Apply 1 of these effects, depending on the ATK.
● If its ATK is higher than its original ATK, it gains 1000 ATK.
● If its ATK is lower than its original ATK, it loses 1000 ATK.
Pendulum Effect:
Blue: 5 / Red 5:
①: Pendulum Monsters you control gain 300 ATK.
Rare
NECH-JP001 Entermate Cheermole

NECH-JP002 Entermate Trampolynx 「EMトランポリンクス」
EARTH/Beast - Pendulum - Effect/2/300/300
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone. Return that target to the owner's hand.
Pendulum Effect:
Blue: 4 / Red 4:
You can only use this effect of "Entermate Trampolynx" once per turn. ①: When you Pendulum Summon a monster(s), you can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone. Return that card to the owner's hand.
Rare
NECH-JP002 Entermate Trampolynx

NECH-JP003 Block Spider 「ブロック・スパイダー」
EARTH/Insect - Effect/1/0/100
You can use Effect ② of "Block Spider" only once per turn. ①: While this card is in the Monster Zone, your opponent cannot select other Insect-Type Monster as attack target. ②: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Block Spider" from you Deck.
NECH-JP003 Block Spider

NECH-JP004 Canon, Fantasia Maiden 「幻奏の音女カノン」
LIGHT/Angel - Effect/4/1400/2000
"Canon, Fantasia Maiden" can only be Special Summoned once per turn by Effect ①. ①: If you control a "Fantasia" Monster, you can Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 "Fantasia" Monster you control. Change that Monster's Battle Position.
NECH-JP004 Canon, Fantasia Maiden

NECH-JP005 Serena, Fantasia Maiden 「幻奏の音女セレナ」
LIGHT/Angel -Effect/4/400/1900
①: If you Advance Summon a LIGHT Monster, you can use this card as 2 Releases. ②: During the Main Phase of the turn this card was successfully Special Summoned, you can Normal Summon 1 "Fantasia" Monster in addition to your Normal Summon per turn.
NECH-JP005 Serena, Fantasia Maiden

NECH-JP006 Elegy, Fantasia Maiden 「幻奏の音女エレジー」
LIGHT/Angel - Effect/5/2000/1200
①: While this card is in the Monster Zone, Special Summoned "Fantasia" Monster you control cannot be destroyed by card effects. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 300 ATK.
NECH-JP006 Elegy, Fantasia Maiden

NECH-JP007 Laureate Francois, Fantasia Prima 「幻奏の音姫ローリイット・フランソワ」
LIGHT/Angel - Effect/7/2300/1700
During the turn you activate the effect of this card, you cannot activate the effects of Monsters, except LIGHT Monster. ①: Once per turn, you can activate this effect by targeting 1 LIGHT Angel-Type Monster in your Graveyard. Add that Monster to your hand.
Rare
NECH-JP007 Laureate Francois, Fantasia Prima

NECH-JP008 Super-Heavy Warrior Kabuto 「超重武者カブ-10」
EARTH/Machine - Effect/4/1000/2000
①: You can activate this effect if your opponent successfully Special Summons a Monster. Change all Attack Position Super-Heavy Warrior" Monster to Defense Position, and they gain 500 DEF until the end of the turn.
NECH-JP008 Super-Heavy Warrior Kabuto

NECH-JP009 Super-Heavy Warrior Ten B-N 「超重武者テンB-N」
EARTH/Machine - Effect/4/800/1800
Effect ② of "Super-Heavy Warrior Ten B-N" can only be used once per turn. ①: If your opponent controls 2 or more Monster, and you control no Monster, you can Special Summon this card from your hand. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Level 4 or lower "Super-Heavy Warrior" Monster in your Graveyard other than "Super-Heavy Warrior Ten B-N". Special Summon that Monster in Defense Position.
Super Rare
NECH-JP009 Super-Heavy Warrior Ten B-N

NECH-JP010 Super-Heavy Warrior Soul Fire Armor 「超重武者装留ファイヤー・アーマー」
FIRE/Machine - Effect/1/0/500
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card. The equipped Monster's Level becomes 5. ②: You can activate this effect by discarding this card from your hand, and targeting 1 Defense Position "Super-Heavy Warrior" Monster you control. Until the end of the turn, that Monster loses 800 DEF, but cannot be destroyed by battle or card effects. You can activate this effect during your opponent's turn.
NECH-JP010 Super-Heavy Warrior Soul Fire Armor

NECH-JP011 Super-Heavy Warrior Soul Great Wall 「超重武者装留グレート・ウォール」
EARTH/Machine - Effect/3/1200/1200
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card that increases the DEF by 1200 Points. ②: When the Monster equipped with this card by this card's effect is selected as attack target, you can activate this effect by sending this equipped card to the Graveyard. Negate that attack, and the DEF of the Monster that was equipped with this card becomes 0.
NECH-JP011 Super-Heavy Warrior Soul Great Wall

NECH-JP012 Super-Heavy Warrior Soul Break Armor 「超重武者装留ブレイク・アーマー」
EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. Equip this card from your hand or field to that Monster as Equip Card that lowers the DEF by 1000 Points. The equipped Monster cannot be destroyed by battle. ②: You can activate this effect during your Main Phase by removing all "Super-Heavy Warrior Soul Break Armor" (including this card) in your Graveyard from play, and targeting 1 "Super-Heavy Warrior" with lower DEF than its original DEF. Inflict Damage to your opponent equal to the difference between that Monster's DEF and its original DEF.
NECH-JP012 Super-Heavy Warrior Soul Break Armor

NECH-JP013 Super-Heavy Warrior Soul Big Bang 「超重武者装留ビッグバン」
EARTH/Machine - Effect/3/1000/1000
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Warrior" Monster you control. You can treat this card in your hand or that you control as Equip Card and equip it to that Monster. ②: You can activate this effect by removing from play this card in your Graveyard while you control a face-up Defense Position "Super-Heavy Warrior" Monster when your opponent activates a Magic, Trap or the Effect of an Effect Monster card during the Battle Phase. Negate that activation and destroy that card. Afterwards, destroy all Monster on the field, and both players take 1000 Damage.
NECH-JP013 Super-Heavy Warrior Soul Big Bang

NECH-JP014 Edge-Imp Scissors 「エッジインプ・シザー」
DARK/Demon - Effect/3/1200/800
The effect of "Edge-Imp Scissors" can only be used once per turn. ①: If this card is in your Graveyard, you can activate this effect by returning 1 card in your hand to the top of your Deck. Special Summon this card from your Graveyard in Defense Position.
Rare
NECH-JP014 Edge-Imp Scissor

NECH-JP015 Furnimal Lion 「ファーニマル・ライオ」
EARTH/Angel - Effect/4/1600/1200
①: Activate when this card declares an atack. This card gains 500 ATK until the end of the Battle Phase.
NECH-JP015 Furnimal Lion

NECH-JP016 Furnimal Bear 「ファーニマル・ベア」
EARTH/Angel - Effect/3/1200/800
You can only use Effect ① or ② of "Furnimal Bear" per turn, and only once per turn. ①: You can activate this effect by sending this card from your hand to the Graveyard. You can select 1 "Toypot" from your Deck and set it to your Magic & Trap Zone. ②: You can activate this effect by Releasing this card and targeting 1 "Fusion" in your Graveyard. Add that card to your hand.
NECH-JP016 Furnimal Bear

NECH-JP017 Furnimal Dog 「ファーニマル・ドッグ」
EARTH/Angel - Effect/4/1700/1000
The effect of "Furnimal Dog" can only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned from the hand. Add 1 "Edge-Imp Scissors" or 1 "Furnimal" Monster other than "Furnimal Dog" from your Deck to your hand.
Rare
NECH-JP017 Furnimal Dog

NECH-JP018 Furnimal Owl 「ファーニマル・オウル」
EARTH/Angel - Effect/2/1000/1000
You can only use the Effect ① or ② of "Furnimal Owl" per turn, and only once that turn. ①: You can activate this effect when this card is successly Normal Summoned or Special Summoned from the hand. Add 1 "Fusion" from your Deck to your hand. ②: You can activate this effect by paying 500 Life Points. Send Fusion Material from your hand and field to the Graveyard that are listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck.
NECH-JP018 Furnimal Owl

NECH-JP019 Furnimal Cat 「ファーニマル・キャット」
EARTH/Angel - Effect/1/700/300
The effect of "Furnimal Cat" can only be used once per turn. ①: If this card is used and sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Fusion" in your Graveyard. Add that card to your hand.
NECH-JP019 Furnimal Cat

NECH-JP020 Furnimal Rabbit 「ファーニマル・ラビット」
EARTH/Angel - Effect/1/300/1200
The effect of "Furnimal Rabbit" can only be used once per turn. ①:If this card is used and sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Edg-Imp Scissors" or 1 "Furnimal" Monster other than "Furnimal Rabbit". Add that Monster to your hand.
NECH-JP020 Furnimal Rabbit

NECH-JP021 Qliphoth Tool 「クリフォート・ツール」
EARTH/Machine - Pendulum/5/1000/2800
Normal Monster
System initializing Replica Mode …
Encountered Error while attempting to run C:\sophia\sefiroth.exe
Attempting to run Program from unidentified source
Run C:\tierra\qliphoth.exe? … [Y]
System initializing Automated Mode.

Pendulum Effect:
Blue: 9 / Red: 9
①: You can only Special Summon "Qliphoth" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect by paying 800 Life Points. Add 1 "Qliphoth" Card other than "Qliphoth Tool" from your Deck to your hand.
Rare
NECH-JP021 Qliphoth Tool

NECH-JP022 Qliphoth Archive 「クリフォート・アーカイブ」
EARTH/Machine - Pendulum/6/2400/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If this card is Released, you can activate this effect by targeting 1 Monster on the field. Return that Monster to its owner's hand.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Special Summon "Qliphoth" Monster. This effect cannot be negated. ②: "Qliphoth" Monster you control gain 300 ATK.
NECH-JP022 Qliphoth Archive

NECH-JP023 Qliphoth Genome 「クリフォート・ゲノム」
EARTH/Machine - Pendulum/6/2400/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If this card is Released, you can activate this effect by targeting 1 Magic or Trap Card. Destroy that card.
Pendulum Effect:
Blue: 9 / Red: 9
①: You can only Special Summon "Qliphoth" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
NECH-JP023 Qliphoth Genome

NECH-JP024 Qliphoth Disk 「クリフォート・ディスク」
EARTH/Machine - Pendulum/7/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: You can activate this effect when you successfully Advance Summon this card by Releasing a "Qliphoth" Monster. Special Summon 2 "Qliphoth" Monster from your Deck. Monsters Special Summoned by this effect are destroyed during the End Phase.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Special Summon "Qliphoth" Monster. This effect cannot be negated. ②: "Qliphoth" Monster you control gain 300 ATK.
Super Rare
NECH-JP024 Qliphoth Disk

NECH-JP025 Qliphoth Shell 「クリフォート・シェル」
EARTH/Machine - Pendulum/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, this card's Level becomes 4, and its original ATK and DEF becomes 1800. ③: This card that was Normal Summoned is unaffected by the effect of Monsters with a original Level or Rank lower than this card's Level. ④: If you successfully Advance Summon this card face-up by Releasing a "Qliphoth" Monster, this card can attack twice per Battle Phase, and if it attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage.
Pendulum Effect:
Blue: 9/ Red: 9
①: You can only Special Summon "Qliphoth" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
NECH-JP025 Qliphoth Shell

NECH-JP026 Apoqliphoth Killer 「アポクリフォート・キラー」
EARTH/Machine - Effect/10/3000/2600
This card cannot be Special Summoned, and it cannot be Normal Summoned except with 3 "Qliphoth" Monster as Release. ①: This Normal Summoned card is unaffected by the effects of Magic and Trap Cards, and is unaffected by the effects of Monsters with an original Level or Rank lower than this card's Level. ②: While this card is in the Monster Zone, Special Summoned Monster lose 500 ATK and DEF.
③: Once per turn, you can activate this effect during your Main Phase. Your opponent must sent 1 Monster from their hand or field to the Graveyard.
Rare
NECH-JP026 Apoqliphoth Killer

NECH-JP027 Satella-Knight Sirius 「星因士 シリウス」
LIGHT/Warrior - Effect/4/1600/900
You can only use the effect of "Satella-Knight Sirius" once per turn. ①:If this card is Normal Summoned, Flip Summoned or Special Summoned, you can target 5 "tella-Knight" monsters in your Graveyard. Shuffle all 5 into the Deck, then draw 1 card.
Rare
NECH-JP027 Satella-Knight Sirius

NECH-JP028 Satella-Knight Procyon 「星因士 プロキオン」
LIGHT/Warrior - Effect/4/1300/1200
You can only use this effect of "Satella-Knight Procyon" once per turn. ①:If this card is Normal Summoned, Flip Summoned or Special Summoned, you can send 1 "tella-Knight" monster from your hand to the Graveyard, draw 1 card.
NECH-JP028 Satella-Knight Procyon

NECH-JP029 Satella-Knight Betelgeuse 「星因士 ベテルギウス」
LIGHT/Warrior - Effect/4/700/1900
You can use the effect of "Satella-Knight Betelgeuse" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tella-Knight" Card in your Graveyard, except "Satella-Knight Betelgeuse". Send this card to the Graveyard, and add the targeted card to your hand.
NECH-JP029 Satella-Knight Betelgeuse

NECH-JP030 Shadoll Hound 「シャドール・ハウンド」
DARK/Spellcaster - Flip/4/1600/900
You can only use the ① or ② Effect of "Shadoll Hound" per turn, and only once that turn. ①: If this card is flipped face-up, you can activate this effect by targeting 1 "Shadoll" Card in your Graveyard. Add that card to your hand. ②: If this cad is sent to the Graveyard by a card effect, you can activate this effect by targeting 1 Monster on the field. Change the Battle Position of that Monster. At that time, the effect of Flip Monsters other than "Shadoll" Monster cannot be activated.
NECH-JP030 Shadoll Hound

NECH-JP031 Evil Dragon Star - Toutetsu 「魔竜星-トウテツ」
DARK/Phantasm Dragon/5/2200/0
You can use Effect ① of "Evil Dragon Star - Toutetsu" only once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster from your Deck in Defense Position, except "Evil Dragon Star - Toutetsu". ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster by using only "Dragon Star" Monster you control. ③: The control of a Synchro Monster that has this card as Synchro Material cannot change.
NECH-JP031 Evil Dragon Star - Toutetsu

NECH-JP032 Dark Dragon Star - Jokuto 「闇竜星-ジョクト」
DARK/Phantasm Dragon - Tuner/2/0/2000
You can only use Effect ① or ② of "Dark Dragon Star - Jokuto" per turn, and only once that turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than "Dark Dragon Star - Jokuto" from your Deck in face-up Attack Position. ②: If you control no other Monster than this card, you can activate this effect by sending 2 "Dragon Star" Cards from your hand to your Graveyard. Special Summon each 1 "Dragon Star" Monster with 0 ATK and 1 "Dragon Star" Monster with 0 DEF from your Deck. Monsters Special Summoned by this effect are removed from play during the End Phase.
NECH-JP032 Dark Dragon Star - Jokuto

NECH-JP033 Lindbloom 「竜胆ブルーム」
EARTH/Phantasm Dragon - Effect/4/0/1800
①: While this card is in the Monster Zone, activate during Damage Calculation when a Monster you control battles with an opponent's Monster. Until the end of the Damage Step, the ATK of each battling Monster becomes its DEF.
NECH-JP033 Lindbloom

NECH-JP034 Night Dracolich 「ナイト・ドラゴリッチ」
DARK/Phantasm Dragon - Effect/4/1700/0
①: While this card is in the Monster Zone, face-up Attack Position Monsters Special Summoned from the Deck or the Extra Deck are changed to Defense Position, except Phantasm Dragon-Type Monsters. ②: While this card is in the Monster Zone, Monsters Special Summoned from the Deck or the Extra Deck, except Phantasm Dragon-Type Monsters, lose DEF equal to their original DEF.
NECH-JP034 Night Dracolich

NECH-JP035 Naked Dragon 「破面竜」
FIRE/Phantasm Dragon - Effect/1400/1100
①: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Special Summon 1 Phantasm Dragon-Type Monster with 1500 DEF or less from your Deck.
NECH-JP035 Naked Dragon

NECH-JP036 Machiner's Megaform 「マシンナーズ・メガフォーム」
EARTH/Machine - Effect/8/2600/1500
You can only use effect ① or ② of "Machiner's Megaform" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Machiner's" Monster from your hand or Deck, except "Machiner's Megaform". ②: If this card is in your Graveyard, and a "Machiner's Fortress" is sent from your field to the Graveyard, you can activate this effect by removing from play that 1 "Machiner's Fortress. Special Summon this card from the Graveyard.
NECH-JP036 Machiner's Megaform

NECH-JP037 Zaborg, the Roaring Thunder Emperor 「轟雷帝ザボルグ」
LIGHT/Thunder - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 Monster on the field. Destroy that Monster. If the destroyed Monster was a LIGHT Monster, each player selects and sends cards from their Extra Deck to the Graveyard equal to the original Level or Rank of that Monster. If this card was Advance Summoned with a LIGHT Monster as Release, it gains the following effect at that time. ● You decide which cards your opponent sends to the Graveyard.
Super Rare
NECH-JP037 Zaborg, the Roaring Thunder Emperor

NECH-JP038 Valeryfawn, Sacred Beast of the Forest 「森の聖獣 ヴァレリフォーン」
EARTH/Beast - Effect/2/400/400
You can use the effect of "Valeryfawn, Sacred Beast of the Forest" only once per turn. ①: You can activate this effect by discarding 1 card from your hand, and targeting 1 Level 2 or lower Beast-Type Monster in your Graveyard, except a "Valeryfawn, Sacred Beast of the Forest". Special Summon that Monster in face-up Attack Position or face-down Defense Position.
NECH-JP038 Valeryfawn, Sacred Beast of the Forest

NECH-JP039 Rescue Rat 「レスキューラット」
EARTH/Beast - Pendulum - Effect/4/300/100
①: If there is a face-up Level 5 or lower Pendulum Monster in your Extra Deck the turn this card was successfully Normal Summoned, you can activate this effect by releasing this card. Select 1 face-up Level 5 or less Pendulum Monster in your Extra Deck, and Special Summon 2 Monsters with the same name as that Monster from your Deck. Their effects are negated, and they are destroyed during the End Phase.
Pendulum Effect:
Blue: 5 / Red 5:
You can only use this effect of "Rescue Rat" once per Duel. Activate by removing this card from your Pendulum Zone from play. ①: Add 2 face-up Pendulum Monsters with the same name from your Extra Deck to your hand.
Rare
NECH-JP039 Rescue Rat

NECH-JP040 Banken - Watchdog 「番犬-ウォッチドッグ」
FIRE/Pyro - Effect/1/0/0
The effect of "Banken - Watchdog" can only be used once per turn. During the turn you activate this effect, you cannot Special Summon Monster. ①: During Main Phase 2 of the turn this card was sucessfully Normal Summoned, you can activate this effect by sending 1 Magic Card from your hand to the Graveyard. Select 1 Continuous Magic Card from your Deck and set it to your Magic and Trap Zone.
NECH-JP040 Banken - Watchdog

NECH-JP041 Denkou - Sekka 「電光-雪花」
LIGHT/Thunder - Effect/4/1700/1000
This card cannot be Special Summoned. ①: If this card is in the Monster Zone, and you control no set Magic or Trap Cards, neither player can set Magic or Trap Cards, and set Magic and Trap Cards on the field cannot be activated.
NECH-JP041 Denkou - Sekka

NECH-JP042 Bunborg 002 「ブンボーグ002」
EARTH/Machine - Effect/2/500/500
①: You can activate this effect if this card is successfully Special Summoned. Add 1 "Bunborg" card from your Deck to your hand. ②: While this card is in the Monster Zone, other Machine-Type Monster you control gain 500 ATK and DEF.
NECH-JP042 Bunborg 002

NECH-JP043 Miss Judge 「Ms.JUDGE」
LIGHT/Demon - Effect/4/1800/600
You can use the effect of "Miss Judge" only once per turn. ①: While this card is in the Monster Zone, if an opponent's card effect is activated, you can toss a coin two times. If both of them are head, negate that effect.
Normal Rare
NECH-JP043 Miss Judge

NECH-JP044 Pestering Goblin 「おねだりゴブリン」
EARTH/Demon - Effect/4/1000/2000
①: Activate when this card inflicts Battle Damage to your opponent. Your opponent can negate this effect by giving 1 card in their hand to the controller of this card. If not, add 1 "Goblin" Card from your Deck to your hand.
Normal Rare
NECH-JP044 Pestering Goblin

NECH-JP045 Ultimate Declarer 「崇光なる宣告者」
LIGHT/Angel - Ritual - Effect/12/2000/3000
Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with "Declarer Oracle". ①: You can activate the following effect by sending 1 Angel-Type monster from your hand to the Graveyard.
● Activate when your opponent activates a Magic/Trap Card or monster effect. Negate the activation, destroy it.
● Activate when your opponent would Special Summon a monster. Negate that Special Summon, destroy that monster.
Super Rare
NECH-JP045 Ultimate Declarer

NECH-JP046 Des Toy Scissor Bear 「デストーイ・シザー・ベアー」
DARK/Demon - Fusion - Effect/6/2200/1800
"Edge-Imp Scissor" + "Furnimal Bear"
①: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. That Monster becomes an Equip Card that increases the ATK by 1000 and is equipped to this card.
Ultra Rare
NECH-JP046 Des Toy Scissor Bear

NECH-JP047 Des Toy Scissor Wolf 「デストーイ・シザー・ウルフ」
DARK/Demon - Fusion - Effect/6/2000/1500
"Edge-Imp Scissor" + 1 or more "Furnimal" Monster
This card cannot be Special Summoned except by Fusion Summon with the above mentioned Fusion Material Monster. ①: This card can attack a number of times up to the number of its Fusion Material Monster.
Rare
NECH-JP047 Des Toy Scissor Wolf

NECH-JP048 El-Shadoll Egrystal 「エルシャドール・エグリスタ」
FIRE/Rock - Fusion - Effet/7/2450/1950
1 "Shadoll" Monster + 1 FIRE Monster
This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only use effect ① of "El-Shadoll Egrystal" once per turn. ①: You can activate this effect when your opponent would Special Summon a monster. Negate that Special Summon, and destroy that monster. Then, send 1 "Shadoll" Card from your hand to the Graveyard. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic/Trap Card in your Graveyard. Add that target to your hand.
Super Rare
NECH-JP048

NECH-JP049 El-Shadoll Shekhinaga 「エルシャドール・シェキナーガ」
EARTH/Machine - Fusion - Effect/10/2600/3000
"Shadol" Monster + EARTH Monster
This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can use Effect ① of "El-Shadoll Shekhinaga" only once per turn. ①: You can activate this effect when the effect of a Special Summoned Monster is activated. Negate the activation and destroy it. Afterwards, send 1 "Shadoll" card from your hand to the Graveyard. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Ultra/Ultimate Rare
NECH-JP049 El-Shadoll Shekhinaga

NECH-JP050 Originator Dragon, Wyrm 「始祖竜ワイアーム」
DARK/Dragon - Fusion - Effect/9/2700/2000
2 x Normal Monster
This card cannot be Special Summoned except by Fusion Summon.
①: You can control only 1 face-up "Originator Dragon, Wyrm". ②: While this card is in the Monster Zone, this card cannot be destroyed by battle except with Normal Monsters, and is unaffected by the effects of other Monsters.
Rare
NECH-JP050 Originator Dragon, Wyrm

NECH-JP051 Wicked Dragon Star - Geyser 「邪竜星-ガイザー」
WIND/Phantasm Dragon - Synchro - Effect/7/2600/2100
Tuner + 1 or more non-Tuner monster
You can only use the effects ②③ of "Wicked Dragon Star - Geyser" each once per turn. ①: Your opponent cannot target this card with card effects. ②: You can activate this effect by targeting 1 "Dragon Star" monster you control and 1 card your opponent controls. Destroy those cards. ③: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to your Graveyard. Special Summon 1 Phantasm Dragon-Type monster from your Deck in face-up Defense Position.
Ultra Rare
NECH-JP051

NECH-JP052 Arc Declarer 「虹光の宣告者(アーク・デクレアラー)」
LIGHT/Angel - Synchro - Effect/4/600/1000
Tuner + 1 or more non-Tuner monster
①: While this card is in the Monster Zone, Monster(s) sent from the hand or Deck to the Graveyard are removed from play instead. ②: When a Magic/Trap Card or a Monster Effect is activated, you can activate this effect by Releasing this card. Negate the activation, and destroy it. ③: You can activate this effect if this card is sent to the Graveyard. Add 1 Ritual Monster or 1 Ritual Magic Card from your Deck to your hand.
Rare
NECH-JP052 Arc Declarer

NECH-JP053 Dark Rebellion Xyz Dragon 「ダーク・リベリオン・エクシーズ・ドラゴン」
DARK/Dragon - Xyz - Effect/Rank 4/2500/2000
2 Level 4 monsters
①: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up monster your opponent controls. Halve that monster's ATK, and this card gains that same amount of ATK.
Ultra Rare
NECH-JP053 Dark Rebellion Xyz Dragon

NECH-JP054 Stellarknight Triveil 「星輝士 トライヴェール」
LIGHT/Warrior - Xyz - Effect/Rank 4/2100/2500
3x Level 4 "tella-Knight" Monster
During the turn this card is Xyz Summoned, you cannot Special Summon Monsters, except "tella-Knight" Monsters. ①: Activate this effect if this card is successfully Xyz Summoned. Return all other cards on the fied to their owners' hand. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Send 1 random card from your opponent's hand to the Graveyard. ③: If this card is sent to the Graveyard while it has Xyz Material, you can activate this effect by targeting 1 "tella-Knight" Monster in your Graveyard. Special Summon that Monster.
Ultra Rare
NECH-JP054 Stellarknight Triveil

NECH-JP055 Wonder Balloon 「ワンダー・バルーン」
Continuous Magic Card
①: Once per turn, you can activate this effect by sending any number of cards from your hand to your Graveyard. Place a same number of Balloon Counter on this card. ②: While this card is in the Magic and Trap Card Zone, Monster your opponent controls lose 300 ATK for each Balloon Counter on this card.
NECH-JP055 Wonder Balloon

NECH-JP056 Mimiclay 「モノマネンド」
Normal Magic Card
You can activate only 1 "Mimiclay" per turn. ①: If your opponent controls a Monster, you can activate this effect by targeting 1 face-up Level 2 or lower Monster you control. Special Summon 1 Monster with the same name from your Deck in face-up Defense Position. If the Monster Special Summoned by this effect is removed from the field, it is removed from play.
NECH-JP056 Mimiclay

NECH-JP057 Draw Muscle 「ドロー・マッスル」
Quick-Play Magic Card
You can activate only 1 "Draw Muscle" per turn. ①: You can activate this effect by targeting 1 face-up Monster with 1000 DEF or less you contol. Draw 1 card. That Monster cannot be destroyed by battle during this turn.
Rare
NECH-JP057 Draw Muscle

NECH-JP058 Magical Star Illusion 「マジカル・スター・イリュージョン」
Normal Magic Card
①: You can activate this effect if you control an equal or lesser number of Monsters than your opponent. Until the end of the turn, Monster you and your opponent control gain ATK equal to the total sum of the monster's Levels x 100 on its controller's field respectively.
NECH-JP058 Magical Star Illusion

NECH-JP059 Solo: First Movement 「独奏の第1楽章」
Normal Magic Card
The effect of "Solo: First Movement" can only be activated once per turn, and during the turn you activate this card, you can Special Summon only "Fantasia" Monster. ①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or higher "Fantasia" Monster from your hand or Deck.
Rare
NECH-JP059 Solo: First Movement

NECH-JP060 Toypot 「トイポット」
Continuous Magic Card
①: Once per turn, you can activate this effect by discarding 1 card from your hand. Draw 1 card, and reveal it. If the revealed card is a "Furnimal" Monster, you can Special Summon 1 Monster from your hand. If not, discard that drawn card. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Edge-Imp Scissor" or "Furnimal" Monster from your Deck to your hand.
NECH-JP060 Toypot

NECH-JP061 Saqliphoth 「機殻の生贄」
Equip Magic Card
Equip only to a "Qliphoth" Monster. ①: The equipped Monster gains 300 ATK and cannot be destroyed by battle. ②: If you Advance Summon a "Qliphoth" Monster, you can have the equipped Monster be count as 2 Releases. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Qliphoth" Monster from your Deck to your hand.
NECH-JP061 Saqliphoth

NECH-JP062 Qliphoth Fortress 「機殻の要塞」
Field Magic Card
①: While this card is in your Field Zone, you can Normal Summon 1 "Qliphoth" Monster during your Main Phase in addtion to your Normal Summon per turn. ②: While this card is in your Field Zone, the Normal Summon of "Qliphoth" Monster cannot be negated.
NECH-JP062 Qliphoth Fortress

NECH-JP063 Hekisa Tella-Knight 「星守る結界」
Field Magic Card
①: "Tella-Knight" Xyz Monster on the field gain 200 ATK and DEF for each Xyz Material they have.
②: You can activate this effect when a "Tella-Knight" Xyz Monster you control is selected as attack target by sending 1 "Tella-Knight" card to your Graveyard. Negate that attack.
NECH-JP063 Hekisa Tella-Knight

NECH-JP064 El-Shadoll Fusion 「神の写し身との接触(エルシャドール・フュージョン)」
Quick-Play Magic Card
You can only activate 1 "El-Shadoll Fusion" per turn. ①: Fusion Summon 1 "Shadoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters.
Rare
NECH-JP064 El-Shadoll Fusion

NECH-JP065 Heterophase Space 「異層空間」
Field Magic Card
①: Phantasm-Dragon Monster on the field gain 300 ATK and DEF. ②: Once per turn, you can activate this effect by removing 3 Phantasm Dragon-Type Monster in your Graveyard from play, and targeting 1 card on the field. Destroy that card.
NECH-JP065 Heterophase Space

NECH-JP066 Declarer Oracle 「宣告者の神託」
Ritual Magic Card
This card is used to Ritual Summon "Ultimate Declarer". Your opponent cannot activate cards or effects in response to this card's activation. ①: Release Monsters from your hand or field whose total Levels equal 12 or more, and Special Summon "Ultimate Declarer" from your hand.
NECH-JP066 Declarer Oracle

NECH-JP067 Fortitude of the Emperors 「帝王の轟毅」
Quick-Play Magic Card
①: You can activate this effect by Releasing 1 face-up Level 5 or higher Normal Summoned Monster you control, and targeting 1 face-up card on the field. Negate the effect of that card until the end of the turn. Afterwards, draw 1 card. ②: You can activate this effect during your Main Phase by removing from play this card in your Graveyard, and declaring 1 Attribute. All face-up Monster on the field become the declared Attribute until the end of the turn.
NECH-JP067 Fortitude of the Emperors

NECH-JP068 Bewitched Katana Bamboo Sword 「妖刀竹光」
Equip Magic Card
Effect ③ of "Bewitched Katana Bamboo Blade" can only be used once per turn. ①: The equipped Monster gains 0 ATK. ②: You can activate this effect by targeting 1 other "Bamboo Sword" card you control. Return that card to its owner's hand, and the equipped Monster can attack your opponent directly this turn. ③: You can activate this effect if this card is sent to the Graveyard. Add 1 "Bamboo Sword" card other than "Bewitched Katana Bamboo Sword" from your Deck to your hand.
Normal Rare
NECH-JP068 Bewitched Katana Bamboo Sword

NECH-JP069 Enterma Flash 「エンタメ・フラッシュ」
Normal Trap Card
①: You can activate this effect if you control an "Entermate" Monster. Change all face-up Attack Position Monster your opponent controls to Defense Position, and the Battle Position of those Monster cannot be changed until the end of the next turn.
NECH-JP069 Enterma Flash

NECH-JP070 Entermate Revival 「EMリバイバル」
Normal Trap Card
①: You can activate this effect if a Monster you control is destroyed by battle or a card effect. Select 1 "Entermate" Monster in your hand or Graveyard and Special Summon it.
NECH-JP070 Entermate Revival

NECH-JP071 Jack-in-the-Box 「びっくり箱」
Normal Trap Card
①: You can activate this card if your opponent control 2 or more monster and when your opponent declares an attack with a monster by targeting that 1 monster. Negate that attack, and select and sent 1 other Monster your opponent controls to the Graveyard. Afterwards, the targeted Monster loses ATk equal to the DEF or ATk of the Monster sent to the Graveyard, whichever is higher.
NECH-JP071 Jack-in-the-Box

NECH-JP072 Phantom Knights Shadow Vail 「幻影騎士団シャドーベイル」
Normal Trap Card
①:Target 1 face-up monster you control. It gains 300 ATK and DEF. ②:When your opponent declares a direct attack while this card is in your Graveyard, you can Special Summon this card from your Graveyard as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) in face-up Defense Position. (This card is not treated as a Trap Card.) If Summoned this way, remove this card from play when it leaves the field.
NECH-JP072 Phantom Knights Shadow Vail

NECH-JP073 Apoqliphoth 「隠されし機殻」
Normal Trap Card
You can activate only 1 "Apoqliphoth" per turn. ①: Add up to 3 "Qliphoth" Pendulum Monster from your Extra Deck to your hand.
NECH-JP073 Apoqliphoth

NECH-JP074 Qliphoth Fortran 「起動する機殻」
Normal Trap Card
①: Until the end of the turn, Normal Summoned "Qliphoth" Monster you control gain 300 ATK, have their effects negated, and are unaffected by the effects of other Magic and Trap Cards.
NECH-JP074 Qliphoth Fortran

NECH-JP075 Brutalization of the Dragon Stars 「竜星の凶暴化」
Normal Trap Card
①: You can activate this card during the Damage Calculation when a "Dragon Star" Monster you control battles an opponent's monster. During Damage Calculation only, the ATK and DEF of your Monster are doubled, but it is destroyed at the end of the Damage Step.
NECH-JP075 Brutalization of the Dragon Stars

NECH-JP076 Naturia Sacred Tree 「ナチュルの神星樹」
Continuous Trap Card
You can only use Effect ① or ② of "Naturia Sacred Tree" per turn, and only once that turn. ①: You can activate this effect by Releasing 1 EARTH Insect-Type Monster you control. Special Summon 1 Level 4 or lower EARTH Plant-Type Monster from your Deck. ②: You can activate this effect by Releasing 1 EARTH Plant-Type Monster you control. Special Summon 1 Level 4 or lower EARTH Insect-Type Monster from your Deck. ③: Activate this effect if this card is sent to the Graveyard. Add 1 "Naturia" card other than "Naturia Sacred Tree" from your Deck to your hand.
NECH-JP076 Naturia Sacred Tree

NECH-JP077 Phantom Spring of the Dragon Soul 「竜魂の幻泉」
Continuous Trap Card
①: You can activate this effect by targeting 1 Monster in your Graveyard. Special Summon that Monster in Defense Position. The Special Summoned Monster Type is treated as Phantasm Dragon. When this card is removed from the field, destroy that Monster. If that Monster is removed from the field, destroy this card.
Rare
NECH-JP077 Phantom Spring of the Dragon Soul

NECH-JP078 Fusion Reserve 「融合準備」
Normal Trap Card
①: Reveal 1 Fusion Monster from your Extra Deck to your opponent, and add 1 Monster whose name is listed as Fusion Material Monster on that Monster from your Deck to your hand. Afterwards, select 1 "Fusion" in your Graveyard and add it to your hand.
NECH-JP078 Fusion Reserve

NECH-JP079 Divine Advice 「神の忠告」
Counter Trap Card
①: You can activate this card by paying 3000 Life Points if you have no other set Cards in your Magic and Trap Zone.
● You can activate this effect when the effect of an Effect Monster, Magic or Trap Card is activated. Negate the activation and destroy that card.
● You can activate this effect if you or your opponent Normal Summon, Flip Summon or Special Summon a Monster. Negate that Summon, and destroy that Monster.
Super Rare
NECH-JP079 Divine Advice

NECH-JP080 Encounter in the Different Dimension 「異次元の邂逅」
Normal Trap Card
①: You can activate this effect if both players have 1 or more of their Monsters removed from play. Each player select 1 of their removed Monster and Special Summons it in face-down Defense Position.
Normal Rare
NECH-JP080 Encounter in the Different Dimension

NECH-JP081 Future Numbers 0 - Future Emperor Hope 「FNo.0 未来皇ホープ」
LIGHT/Warrior - Xyz - Effect/Rank 0/0/0
2 x Non-"Number" Xyz Monster with the same Rank
(This card is treated as Rank 1 Monster.)
①: This card cannot be destroyed by battle, and Battle Damage from battles involving this card to either player becomes 0. ②: You can activate this effect at the end of the Damage Step when this card battles with an opponent's monster. Gain control over that opponent's Monster until the end of the Battle Phase. ②: If this card on the field is destroyed by a card effect, you can remove 1 Xyz Material from this card instead.
Ultra/Ultimate Rare
NECH-JP081 Future Numbers 0 - Future Emperor Hope

NECH-JP082 Gagaga Samurai 「ガガガザムライ」
EARTH/Warrior - Xyz - Effect/Rank 4/1900/1600
2 x Level 4 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Gagaga" Monster you control. During this turn, that Monster can attack twice per Battle Phase. ②: You can activate this effect when another Monster you control is selected as attack target. Change this card to face-up Defense Position, change the attack target to this card and perform the Damage Calculation.
Rare
NECH-JP082 Gagaga Samurai

NECH-JP083 Gagagamancer 「ガガガマンサー」
DARK/Spellcaster - Effect/4/100/100
①: Once per turn, you can activate this effect by targeting 1 "Gagaga" Monster in your Graveyard other than "Gagagamancer". Special Summon that Monster. After activation of this effect, until the end of the turn, you can only Special Summon "Gagaga" Monster. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 Xyz Monster you control. That Monster gains 500 ATK until the end of the turn.
Super Rare
NECH-JP083 Gagagamancer

NECH-JP084 Guard Go! 「ガードゴー!」
Normal Trap Card
①: If a "Gagaga", "Dododo", or "Gogogo" Monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this effect by targeting that 1 Monster. Special Summon that Monster. Afterwards, you can Special Summon up to 2 "Gagaga", "Dododo", or "Gogogo" Monster from your hand in face-up Defense Position.
NECH-JP084 Guard Go!

NECH-JP085 Kattobingu Challenge 「かっとビング・チャレンジ」
Normal Trap Card
①: You can activate this effect during your Battle Phase, by targeting 1 Xyz Monster that has attacked during this turn. During this Battle Phase that Monster can attack once more. If that Monster attacks by this effect, your opponent cannot activate this effects of Magic, Trap or Effect Monsters until the end of the Damage Step.
Rare
NECH-JP085 Kattobingu Challenge

NECH-JP086 Door of Destiny 「運命の扉」
Continuous Trap Card
①: You can activate this effect when your opponent declares a direct attack with a monster. Negate that attack. Afterwards, Special Summon this card as Effect Monster (Demon-Type/LIGHT/Level 1/ATK 0/DEF 0) to your Monster Zone. This card is also treated as Trap Card. ②: If this card was Special Summoned by this card's effect, you can activate this effect during your Standby Phase by removing from play any number of "Aspiring Emperor, Hope" Monster in your Graveyard. (up to 1 card with the same name). Inflict 500 Damage for each card removed this way to your opponent, and this card gains ATK equal to the Damage inflicted.
NECH-JP086 Door of Destiny

NECH-JP087 Elemental HERO Blazeman 「E・HERO ブレイズマン」
FIRE/Warrior - Effect/4/1200/1800
You can only use Effect ① or ② of "Elemental HERO Blazeman" per turn, and only once that turn. ①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned. Add 1 "Fusion" from your Deck to your hand. ②: You can activate this effect during your Main Phase. Send 1 "Elemental HERO" Monster other than "Elemental HERO Blazeman" from your Deck to the Graveyard. Until the end of the turn, this card gains the same attribute, ATK and DEF as the Monster sent to the Graveyard by this effect. After the activation of this effect, you can only Special Summon Fusion Monster until the end of the turn.
Super Rare
NECH-JP087 Elemental HERO Blazeman

NECH-JP088 Naturia Gaiastleo 「ナチュル・ガイアストライオ」
EARTH/Rock - Fusion - Effect/10/3200/2100
2 x EARTH Synchromonster
①: When a Magic, Trap or Effect Monster's effect is activated that targets only 1 card on the field, you can activate this effect by sending 1 card from your hand to the Graveyard. Negate that activation and destroy that card.
Rare
NECH-JP088 Naturia Gaiastleo

NECH-JP089 Phantom Beast Plane, Jaculuslan 「幻獣機ヤクルスラーン」
WIND/Machine - Synchro - Effect/9/2700/2000
"Phantom Beast Plane" Tuner + 1 or more "Phantom Beast Plane" Monster
①: When this card is successfully Synchro Summoned, you can activate this effect by Releasing any number of "Phantom Beast Plane Token" you control. Your opponent randomly discards an equal number of cards from their hand. ②: While this card is in the Monster Zone, other "Phantom Beast Plane" Monster cannot be destroyed by battle or card effects. ③: You can activate this effect if this card is destroyed by your opponent. Select 1 Quick-Play Magic Card from your Deck and set it to your Magic and Trap Zone.
Rare
NECH-JP089 Phantom Beast Plane, Jaculuslan

NECH-JP090 Ghostrick Spoiled Angel 「ゴーストリックの駄天使」
DARK/Angel - Xyz - Effect/Rank 4/2000/2500
2 x Level 4 Monster
You can also Xyz Summon this card with 1 "Ghostrick" Xyz Monster you control other than "Ghostrick Spoiled Angel" as Xyz Material. ①: When this card has 10 Xyz Material, you win the duel. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Add 1 "Ghostrick" Magic or Trap Card to your hand. ③: Once per turn, you can activate this effect during your Main Phase. Place 1 "Ghostrick" Card as Xyz Material under this card.
Super Rare
NECH-JP090 Ghostrick Spoiled Angel

Tuesday, 15. July 2014

Yu-Gi-Oh! Zexal Manga Vol. 7

Release: 4th August 2014
Price: 400 Yen (tax excluded)


YZ07-JP001 No. 23 Ghost Knight of the Underworld, Lancelot 「No.23 冥界の霊騎士ランストロット」
DARK/Undead - Xyz - Effect/Rank 8/2000/1500
2 x Level 8 Monster
①: This card can attack directly while it has Xyz Material. ②: When this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 face-up monster your opponent controls. Destroy that monster. ③: Once per turn, when the effect of a Magic or Trap Card, or the Effect of a Monster other than this card is activated, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation of that card.
Ultra Rare
YZ07-JP001 No. 23 Ghost Knight of the Underworld, Lancelot

Yu-Gi-Oh! OCG Booster Special - Raging Masters

遊戯王OCGブースターSP「RAGING MASTERS」
Yu-Gi-Oh! OCG Booster Special - Raging Masters


Release: 9th August 2014
Price: 143 Yen (tax excl.)

60 cards in total
3 Secret Rare
15 Super Rare
42 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- New pack type in conjuntion with the anime
- Includes new cards as well as reprints of old hard to find cards.

SPRG-JP001 DD Lilith「DDリリス」
DARK/Demon - Effect/4/100/2100
You can use the Effect of "DD Lilith" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● Activate by targeting 1 "DD" Monster in your Graveyard. Add that Monster to your hand. ● Add 1 face-up "DD" Pendulum Monster from your Extra Deck to your hand.
SPRG-JP001 DD Lilith

SPRG-JP002 DD Night Howling 「DDナイト・ハウリング」
DARK/Demon - Tuner/3/300/600
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. The ATK and DEF of the Monster Special Summoned by this effect becomes 0, and if that Monster is destroyed, you take 1000 Damage. After the activation of this effect, until the end of the turn, you cannot Special Summon Monster except Demon-Type Monster.
Super Rare
SPRG-JP002 DD Night Howling

SPRG-JP003 DD Magic Sage Galilei 「DD魔導賢者ガリレイ」
DARK/Demon - Pendulum - Effect/10/0/0
You can use the effect of "DD Magic Sage Galilei" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue: 1 / Red: 1
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is increased by 2 (maximum is 10). Afterwards, destroy all Monster with a lower Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP003 DD Magic Sage Galilei

SPRG-JP004 DD Magic Sage Kepler 「DD魔導賢者ケプラー」
DARK/Demon - Pendulum - Effect/1/0/0
You can use the effect of "DD Magic Sage Kepler" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can select and activate 1 of the following effects. ● You can activate this effect by targeting 1 other "DD" card you control. Return that card to its owner's hand. ● Add 1 "Covenant" card from your Deck to your hand.
Pendulum Effect:
Blue: 10 / Red: 10
①: You can only Pendulum Summon "DD" Monster. This effect cannot be negated. ②: Activate during your Standby Phase. The Pendulum Scale of this card is decreased by 2 (minimum is 1). Afterwards, destroy all Monster with a higher Level than this card's Pendulum Scale, except "DD" Monster.
SPRG-JP004 DD Magic Sage Kepler

SPRG-JP005 DDD Death Great King Hell Armageddon 「DDD死偉王ヘル・アーマゲドン」
DARK/Demon - Pendulum - Effect/8/3000/1000
①: Once per turn, if a Monster you control is destroyed by battle or a card effect, you can activate this effect by targeting that 1 Monster. Until the end of the turn, this card gains ATK equal to the original ATK of the targeted Monster. During the turn you activated this effect, this card cannot attack directly. ②: This card cannot be destroyed by Magic or Trap Cards that does not target it.
Pendulum Effect:
Blue: 4 / Red: 4
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster you control. That Monster gains 800 ATK until the end of the turn.
Secret Rare
SPRG-JP005 DDD Death Great King Hell Armageddon

SPRG-JP006 DDD Raging Fire King Temujin 「DDD烈火王テムジン」
FIRE/Demon - Fusion - Effect/6/2000/1500
2 x "DD" Monster
You can use Effect ① of "DDD Raging Fire King Temujin" only once per turn. ①: While this card is in the Monster Zone, if you Special Summon a "DD" Monster other than this card, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by battle or by your opponent's card effect, you can activate this effect by targeting 1 "Covenant" Card in your Graveyard. Add that card to your hand.
Secret Rare
SPRG-JP006 DDD Raging Fire King Temujin

SPRG-JP007 DDD Strong Wind King Alexander 「DDD疾風王アレクサンダー」
WIND/Demon - Synchro - Effect/2500/2000
"DD" Tuner + 1 or more Non-Tuner Monster
You can use the effect of "DDD Strong Wind King Alexander" only once per turn. ①: While this card is in the Monster Zone, if you Normal Summon or Special Summon a "DD" monster other than this card, you can activate this effect by targeting 1 Level 4 or lower "DD" Monster in your Graveyard. Special Summon that Monster.
Secret Rare
SPRG-JP007 DDD Strong Wind King Alexander

SPRG-JP025 Saber Reflect 「セイバー・リフレクト」
Quick-Play Magic Card
You can only activate "Saber Reflect" once per turn. ①: You can activate this effect when you take Battle or Effect Damage while you control an "X-Saber" Monster. Gain Life Points equal to the Damage you took, and deal the same amount as Damage to your opponent. Afterwards, you can add 1 "Saber" Magic or Trap Card or 1 "Gottoms" Card from your Deck to your hand.
SPRG-JP025 Saber Reflect

SPRG-JP044 Absorb Fusion 「吸光融合」
Normal Magic Card
You can activate "Absorb Fusion" only once per turn, and during the turn you activated it, you can only Special Summon "Gemknight" Monster. ①: Add 1 "Gemknight" card from your Deck to your hand. Afterwards, you can use the following effect. ● Special Summon 1 "Gemknight" Fusion Monster from your Extra Deck by removing the appropiate Fusion Material Monster listed on that Fusion Card from your hand or field from play.
SPRG-JP044 Absorb Fusion

SPRG-JP054 Sacred Tempest 「セイクリッド・テンペスト」
Continuous Magic Card
You can use Effect ① of "Sacred Tempest" only once per turn. ①: During your End Phase, you can activate this effect by targeting 2 "Sacred" Xyz Monster with Xyz Material. Remove all Xyz Materials from thos 2 Xyz Monster, and halve your opponent's Life Points. ②: During your Standby Phase, you can activate this effect by targeting 1 "Sacred" Xyz Monster you control and 1 "Sacred" Monster in your Graveyard. Place that targeted Monster in your Graveyard as Xyz Material under the targeted Xyz Monster.
SPRG-JP054 Sacred Tempest

SPRG-JP008 Covenant with the Hell Gate 「地獄門の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Hell Gate" only once per turn. ①: You can activate this effect during your Main Phase. Add 1 "DD" Monster from your Deck to your hand. ②: Activate this effect during your Standby Phase. You take 1000 Damage.
Super Rare
SPRG-JP008 Covenant with the Hell Gate

SPRG-JP009 Covenant with the Devil King 「魔神王の契約書」
Continuous Magic Card
You can use Effect ① of "Covenant with the Devil King" only once per turn. ①: You can activate this effect during your Main Phase. You can Special Summon 1 Demon-Type Fusion Monster from your Extra Deck by sending from your hand or field, Fusion Material Monster listed on that Fusion Monster Card. If you would Fusion Summon a "DD" Fusion monster, you can remove Monsters in your Graveyard from play as Fusion Materials. ②: Activate during your Standby Phase. You take 1000 Damage.
SPRG-JP009 Covenant with the Devil King

SPRG-JP013 DD Recruit 「DDリクルート」
Normal Trap Card
You can only activate "DD Recruit" once per turn. ①: If your opponent controls more Monster than you, you can activate this effect by targeting a number of "DD" Monster or "Covenant" Cards in your Graveyard up to the difference. Add those cards to your hand.
SPRG-JP013 DD Recruit

Reprints:

SPRG-JP051 Sacred Pleiades 「セイクリッド・プレアデス」 Super Rare
SPRG-JP042 Gemknight Master Diamond 「ジェムナイトマスター・ダイヤ」 Super Rare
SPRG-JP022 XX-Saber Gottoms 「XXセイバー ガトムズ」
SPRG-JP0(??) Mist Wurm 「ミスト・ウォーム」
SPRG-JP0(??) Sacred Pollux 「セイクリッド・ポルクス」
SPRG-JP0(??) Sacred Sombres 「セイクリッド・ソンブレス」 Super Rare
SPRG-JP053 Sacred Ptolemy M7 「セイクリッド・トレミスM7」 Super Rare
SPRG-JP058 Beast God Vulcan 「獣神ヴァルカン」 Super Rare
SPRG-JP056 Elemental HERO Great Tornado 「E・HERO Great TORNADO」 Super Rare

Weekly Jump 36 Promo

Release Date: 4th of August 2014
Price: yen (inc. tax)


WJMP-JP023 DD Cerberus 「DDケルベロス」
DARK/Demon - Pendulum - Effect/4/1800/600
①: When this card is successfully Pendulum Summoned from your hand and if you control a "DD" Monster other than "DD Ceberus", you can activate this effect by targeting 1 Continuous Magic Card in your Graveyard. Add that card to your hand.
Pendulum Effect:
Blue: 6 / Red: 6
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster you control. That Monster's Level becomes 4, and it gains 400 ATK and DEF.
Ultra Rare
DD Cerberus

Official Catalogue - The Valuable Book 17

Official Catalogue - The Valuable Book 17 「公式カタログ ザ・ヴァリュアブルブック17」

Release Date: 21th of August 2014
Price: 905 yen (excl. tax)


VB17-JP001 DDD - Rebellious King Leonidas 「DDD反骨王レオニダス」
DARK/Demon - Pendulum - Effect/7/2600/1200
①: You can activate this effect when you take Effect Damage. Special Summon this card from your hand, and gain Life Points equal to the Damage you took. ②: While this card is in a Monster Zone, Effect Damage you take becomes 0.
Pendulum Effect:
Blue: 3 / Red: 3
①: You can activate this effect when you take Effect Damage. Destroy this card, and during this turn, any effect that deals Damage to Life Points, becomes an effect that increases your Life Points instead.
Ultra Rare
VB17-JP001 DDD - Rebellious King Leonidas

VB17-JP002 Galaxy-Eyes Full Armor Photon Dragon 「ギャラクシーアイズ FA・フォトン・ドラゴン」
LIGHT/Dragon - Xyz - Effect/Rank 8/4000/3500
3 x Level 8 Monster
You can also Xyz Summon this card by using 1 "Galaxy-Eyes" Xyz Monster you control as Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". ①: Once per turn, you can activate this effect by targeting up to 2 Equip Cards equipped to this card. Those cards become Xyz Material of this card. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card to target 1 face-up card your opponent controls. Destroy that card.
Ultra Rare
VB17-JP002 Galaxy-Eyes Full Armor Photon Dragon

Sunday, 6. July 2014

WCS2014 - Japan Nationals (28th June)

Held on 28th June 2014
Participants: 68

Representative Top 4 Top 8 Top 16 Top 32 Top 64

(Un-)Official Japanese Tournaments - July 2014

Updated on 6th July



Update 6th July                              

6th July
nav_bit Card Shop Kirara Tournament new2

5th July
nav_bit Cardkingdom Tokushima Tournament new2
nav_bit Nishizawa Bookstore Kadota Tournament new2

3rd July
nav_bit Grand Panda Canyon Tournament new2

(Un-)Official Japanese Tournaments - June 2014

Updated on 6th July



Update 6th July                              

30th June
nav_bit Card Shop Kirara Tournament new2

29th June
nav_bit Card Shop Kirara Tournament new2
nav_bit Avalon Card Shop Tournament new2
nav_bit Interlude Tetsu Championship 6 ~Wa~ new2
nav_bit Theta Shop West Fukuoka Tournament new2
nav_bit 5th Harike Championship new2

28th June
nav_bit Cardkingdom Tokushima Tournament new2
nav_bit WCS2014 - Japan Nationals new2

26th June
nav_bit Grand Panda Canyon Tournament new2

22th June
nav_bit Avalon Card Shop Tournament new2
nav_bit Kirara Cup new2
nav_bit 2nd Laypy Championship new2

21th June
nav_bit Avalon Card Shop Tournament new2
nav_bit Cardkingdom Tokushima Tournament new2

19th June
nav_bit Grand Panda Canyon Tournament new2

15th June
nav_bit Theta Shop West Fukuoka Tournament new2
nav_bit 2nd PCS new2
nav_bit 3rd Tama Championship new2

14th June
nav_bit Cardkingdom Tokushima Tournament new2


Update 15th June                              

15th June
nav_bit Avalon Card Shop Tournament

12th June
nav_bit Grand Panda Canyon Tournament

7th June
nav_bit Cardkingdom Tokushima Tournament

8th June
nav_bit Avalon Card Shop Tournament
nav_bit Theta Shop West Fukuoka Tournament
nav_bit Nekomaru Cup

5th June
nav_bit Grand Panda Canyon Tournament

1st June
nav_bit Theta Shop West Fukuoka Tournament

31th May
nav_bit City of Trees Championship

Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

Search

 

...

myCards - TCG-Database

Yugioh OCG News

Feeds

YGO OCG News

Ads



Banned Lists
Book Promos
Collector's Tin
Duelist Packs
Games
Guide
Manga
New Sets
Promos
Special Packs
Starter Decks
Structure Decks
Toys
V-Jump
Weekly Jump
Profil
Logout
Subscribe Weblog