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Sunday, 19. October 2014

V Jump Edition 12

Price: Yen (incl. tax) + Subscription Stamp


VE12-JP00(?)
Entermate Pendulum Magician 「EMペンデュラム・マジシャン」
EARTH/(???) - Pendulum - Effet/4/(???)/(???)
Pendulum Effect:
Blue 2 / Red 2
Secret Rare

VE12-JP00(?)
DDD Destruction Overlord Abyss Ragnarok 「DDD壊薙王アビス・ラグナロク」
DARK/(???) - Pendulum - Effect/8/(???)/(???)
Pendulum Effect:
Secret Rare

VE12-JP00(?)
Raid Raptors - Force Strix 「RR-フォース・ストリクス」
DARK/(???) - Xyz - Effect/Rank 4/(???)/(???)
Secret Rare

VE12-JP00(?)
Superheavy Oni Shutendou-G 「超重神鬼シュテンドウ-G」
EARTH/(???) - Synchro - Effect/6/(???)/(???)
Secret Rare

VE12-JP00(?)
Destoy Scissors Tiger 「デストーイ・シザー・タイガー」
DARK/(???) - Fusion - Effect/6/(???)/(???)
Secret Rare

Saturday, 18. October 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.



SECE-JP0(??) Gem-Knight Lapis 「ジェムナイト・ラピス」
EARTH/Rock/3/1200/100
Normal Monster

SECE-JP003 Entermate Friendonkey 「EMフレンドンキー」
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.
Rare
SECE-JP003 Entermate Friendonkey

SECE-JP006 Entermate Trump Witch 「EMトランプ・ウィッチ」
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.
Rare
SECE-JP006 Entermate Trump Witch

SECE-JP007 Super-Heavy Samurai Kagebou-C 「超重武者カゲボウ-C」
EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.
SECE-JP007 Super-Heavy Samurai Kagebou-C

SECE-JP008 Super-Heavy Samurai Horaga-E「超重武者ホラガ-E」
EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.
SECE-JP008 Super-Heavy Samurai Horaga-E

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi 「超重武者装留イワトオシ」
EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

SECE-JP011 Raid Raptors - Banishing Lanius 「RR-バニシング・レイニアス」
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.
Rare
SECE-JP011 Raid Raptors - Banishing Lanius

SECE-JP013 Infernoid Belzebul 「インフェルノイド・ベルゼブル」
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP013 Infernoid Belzebul

SECE-JP014 Infernoid Lucifugus 「インフェルノイド・ルキフグス」
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP014 Infernoid Lucifugus

SECE-JP019 Infernoid Nehemoth 「インフェルノイド・ネヘモス」
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.
Ultra Rare
SECE-JP019 Infernoid Nehemoth

SECE-JP0(??) Infernoid Astaroth 「インフェルノイド・アスタロス」
FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
SECE-JP0(??) Infernoid Astaroth

SECE-JP0(??) Infernoid Asmodai 「インフェルノイド・アシュメダイ」
FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP0(??) Infernoid Asmodai

SECE-JP0(??) Infernoid Baal 「インフェルノイド・ヴァエル」
FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP0(??) Infernoid Baal

SECE-JP0(??) Infernoid Adramelech 「インフェルノイド・アドラメレク」
FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play (?) "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting (?) card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP0(??) Infernoid Adramelech

SECE-JP026 Hermit Youkai Magatsusenran 「妖仙獣 凶旋嵐」
WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.
SECE-JP026 Hermit Youkai Magatsusenran

SECE-JP029 Noble Spirit Beast Rampenta 「精霊獣 ラムペンタ」
WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.
SECE-JP029 Noble Spirit Beast Rampenta

SECE-JP030 Deformer Smaphone 「D・スマホン」
EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.
SECE-JP030 Deformer Smaphone

SECE-JP031 Android - Psycho Jacker 「人造人間-サイコ・ジャッカー」
DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.
SECE-JP031 Android - Psycho Jacker

SECE-JP033 Core Chimail Overdose 「コアキメイル・オーバードーズ」
EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.
SECE-JP033 Core Chimail Overdose

SECE-JP040 Unizombie 「ユニゾンビ」
DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.
SECE-JP040 Unizombie

SECE-JP044 The Necloth of Gungnir 「グングニールの影霊衣」
WATER/Spellcaster - Ritual - Effect/7/2500/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.
Ultra Rare
SECE-JP044 The Necloth of Gungnir

SECE-JP045 Rune-Eyes Pendulum Dragon 「ルーンアイズ・ペンデュラム・ドラゴン」
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.
Ultra Rare
SECE-JP045 Rune-Eyes Pendulum Dragon

SECE-JP0(??) Gem-Knight Lady Lapis Lazuli 「ジェムナイトレディ・ラピスラズリ」
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x (?)00.
Rare
SECE-JP0(??) Gem-Knight Lady Lapis Lazuli

SECE-JP048 Super-Heavy Deity Susano-O 「超重荒神スサノ-O」
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.
Ultra Rare
SECE-JP048 Super-Heavy Deity Susano-O

SECE-JP050 Raid Raptors - Rise Falcon 「RR-ライズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.
SECE-JP050 Raid Raptors - Rise Falcon

SECE-JP051 Stellarknight Sacred Dia 「星輝士 セイクリッド・ダイヤ」
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare
SECE-JP051 Stellarknight Sacred Dia

SECE-JP054 Raid Raptors - Nest 「RR-ネスト」
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.
Rare
SECE-JP054 Raid Raptors - Nest

SECE-JP058 Overflowing Purgatory 「煉獄の氾爛」
Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.
SECE-JP058 Overflowing Purgatory

SECE-JP067 Entermate Call 「EMコール」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.
SECE-JP067 Entermate Call

SECE-JP070 Raid Raptors - Readyness 「RR-レディネス」
Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.
SECE-JP070 Raid Raptors - Readyness

SECE-JP072 Awakened Purgatory 「殻醒する煉獄」
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.
Rare
SECE-JP072 Awakened Purgatory

SECE-JP077 Blaze Cannon Magazine 「ブレイズ・キャノン・マガジン」
Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.
SECE-JP077 Blaze Cannon Magazine

SECE-JP0(??) Dragunity Spear of Destiny 「ドラグニティの神槍」
Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.
SECE-JP0(??) Dragunity Spear of Destiny

SECE-JP0(??) Illusion Baloon 「イリュージョン・バルーン」
Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.
SECE-JP053 Illusion Baloon

Friday, 17. October 2014

Yu-Gi-Oh! Tag Force Special (PSP)

「遊戯王 TAG FORCE SPECIAL」
Yu-Gi-Oh! Tag Force Special


Release Date: Winter 2014
Price: unknown
System: PlayStation Portable (PSP)
Genre: Competitive Card Game



- Features approximately 7000 cards - up to the latest set The Secret of Evolution.
- PS Vita compatible


Characters (as far as known)
Yugi Muto, Yami Yugi, Yuki Judai, Yusei Fudo, Tsukumo Yuma, Sakaki Yuya, Seto Kaiba, Mokuba Kaiba, Katsuya Jonouchi, Mazaki Anzu, Hiroto Honda, Mai Kujaku, Insector Haga, Ryo Bakura, Ryuji Otogi, Ishizu IshtarYami Marik, Ryota Kajiki, Younger Labyrinth Brother, Older Labyrinth Brother, Bandit Keith, Pegasus J. Crawford, Solomon Muto, Jack Atlas

Yu-Gi-Oh! Tag Force Special Yu-Gi-Oh! Tag Force Special Yu-Gi-Oh! Tag Force Special Yu-Gi-Oh! Tag Force Special

Thursday, 16. October 2014

Structure Deck 28 - Synchron Extreme

「STRUCTURE DECK -シンクロン・エクストリーム-」
Structure Deck - Synchron Extreme


Release: 6th December 2014
Price: 1000 Yen (excl. tax)

10 new cards, 44 cards in total

Content:
1 Pre-constructed Deck
1 Rulebook
1 Playing Guide
1 Duel Field


- Deck is focused on Synchro Summoning.
- Includes 4 Extra Deck cards.
- Includes a whopping 10 new cards that will grant a new strength to Synchro Summons
- Includes lots of reprints


SD28-JP040 Stardust Warrior 「スターダスト・ウォリアー」
WIND/Warrior - Synchro - Effect/10/3000/2500
Synchro Tuner + 1 or more Non-Tuner Synchro Monster
①: You can activate this effect by Releasing this card when your opponnent Special Summons a Monster. Negate that Special Summon, and destroy that Monster. ②: Activate this effect during the End Phase of the turn you used this card's effect ①. Special Summon this card that was Released for the activation of that effect from your Graveyard. ③: You can activate this effect if this face-up card is removed from the field by battle or a card effect. Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck (This is treated as Synchro Summon).
Ultra Rare
SD28-JP040 Stardust Warrior

SD28-JP042 Accel Synchron 「アクセル・シンクロン」
DARK/Machine - Synchro - Tuner/5/500/2100
Tuner 1 or more Non-Tuner Monster
You can only Special Summon 1 "Accel Synchron" per turn. ①: Once per turn, you can activate this effect by sending 1 "Synchron" Monster from your Deck to the Graveyard, and selecting 1 of the following effects. ●: Increase the Level of this card by the Level of the Monster sent to the Graveyard. ● Lower the Level of this card by the Level of the Monster sent to the Graveyard. ②: You can activate this effect during your opponent's Main Phase. Synchro Summon a Synchro Monster with Monsters you control including this card as Synchro Material.
Super Rare
SD28-JP042 Accel Synchron

SD28-JP0(??) Starlight Junction「スターライト・ジャンクション」
Field Magic Card
Effect unconfirmed: Effects ① and ② of "Starlight Junction" can each only be used once per turn. ①: You can activate this effect by Releasing 1 Tuner Monster you control. Special Summon 1 "Synchron" Monster with a different Level than the Released Monster from your Deck. ②: If you Special Summon a Synchro Monster from your Extra Deck during your opponent's turn, activate this effect by targeting 1 card on the field. Return that card to its owner's hand.
SD28-JP0(??) Starlight Junction


Reprints:

SD28-JP004 Junk Synchron 「ジャンク・シンクロン」
SD28-JP005 Quickdraw Synchron 「クイック・シンクロン」
SD28-JP006 Drill Synchron 「ドリル・シンクロン」
SD28-JP011 Speed Warrior 「スピード・ウォリアー」
SD28-JP014 Bolt Hedgehog 「ボルト・ヘッジホッグ」
SD28-JP043 Junk Warrior 「ジャンク・ウォリアー」
SD28-JP0(??) Tuning 「調律」

Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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