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Recent Updates

Yu-Gi-Oh! Glory of the...
遊戯王OCG「決闘者の栄光...
shriek - 2014/11/23 23:57
Yu-Gi-Oh! OCG Duel Field...
遊戯王OCG「デュエルフィールドEX...
shriek - 2014/11/23 15:22
Yu-Gi-Oh! Premium Pack...
Available first during Jump Festa 2015 (20th and 21st...
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Sunday, 23. November 2014

Yu-Gi-Oh! Glory of the Duelist - Memory Fragments

遊戯王OCG「決闘者の栄光 -記憶の断片- side:闇遊戯」
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yami Yugi


遊戯王OCG「決闘者の栄光 -記憶の断片- side:武藤遊戯」
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yugi Muto


Release: 10th January 2015
Price: 300 Yen per Pack (excl. taxes)

60 cards in total, per side
1 Holographic Rare
20 Secret Rare
39 Common


- Two Special Packs to commomerate the end of Yu-Gi-Oh!'s 15 years anniversary.
- Includes new cards in the image of "Yu-Gi-Oh! Duel Monsters"
- Contains cards that haven't been reprinted until now, like Game or Guide Book Promo cards.
- The new Special Parallel rarity was made especially for this pack.




15AX-JPY02 Black Burning Magic 「黒・爆・裂・破・魔・導(ブラック・バーニング・マジック)」
Quick-Play Magic Card
①:If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Secret Rare

15AX-JPY02 Black Burning Magic

15AX-JP(???) Blue Eyes Ultimate Dragon 「青眼の究極竜」Holographic Rare
15AX-JPY37 Osiris the Sky Dragon 「オシリスの天空竜」 Secret Rare
15AX-JPY38 Great Divine Soldier of Obelisk 「オベリスクの巨神兵」 Secret Rare


15AX-JP(???) Blue Eyes Ultimate Dragon 「青眼の究極竜」 Holographic Rare
15AX-JPM06 Celtic Guardian 「エルフの剣士」 Secret Rare
15AX-JPM(??) Kanan the Swordmistress 「女剣士カナン」
15AX-JPM38 Monster Reborn 「死者蘇生」 Secret Rare

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS
遊戯王OCG「デュエルフィールドEX EPIC OF NOBLE KNIGHTS -導きの聖剣-」
Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS


Release: 20th December 2014
Price: 1500 Yen (incl. taxes)


- Includes 3 Promo card (Ultra Rare) and 1 Rubber Duel Field


EONK-JP001 Legendary Prophet Merlin 「伝説の預言者マーリン」
DARK/Spellcaster - Effect/3/1400/500
Ultra Rare
EONK-JP001 Legendary Prophet Merlin

EONK-JP002 Holy Knight Bedwyr 「聖騎士ベティヴィエール」
LIGHT/Warrior - Effect/4/1600/1500 
Ultra Rare
EONK-JP002 Holy Knight Bedwyr

EONK-JP003 End of the Legend of the Holy Knights 「聖騎士伝説の終幕」
Normal Magic Card 
Ultra Rare
EONK-JP003 End of the Legend of the Holy Knights

Tuesday, 18. November 2014

Yu-Gi-Oh! Tag Force Special Game Guide (PSP)

PSP「遊戯王 TAG FORCE SPECIAL 攻略本」
Yu-Gi-Oh! Tag Force Special Game Guide (PSP)


Release: unknown
Price: unknown

(????)-JPB01 Harpie Harpist 「ハーピィ・ハーピスト」
WIND/(???) - (???)/4/(???)/(???)
Ultra Rare
(????)-JPB01 Harpie Harpist

Monday, 17. November 2014

Yu-Gi-Oh! Premium Pack 17

Yu-Gi-Oh! Premium Pack 17
Available first during Jump Festa 2015 (20th and 21st December 2014)

4 cards per pack, 150 Yen per pack.


PP17-JP0(??) Black Feather Tamer - Hawk Joe the Jet Black「BFT-漆黒のホーク・ジョー」
DARK/Warrior - Synchro - Effect/7/2600/2000
"Black Feather" Tuner + 1 or more "Black Feather" Non-Tuner Monster
Effect unconfirmed: Effect ① and ② of "Black Feather Tamer - Hawk Jow the Jet Black" can each only be used once per turn. ①: You can activate this effect by targeting 1 Level 5 or higher Bird-Type Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect by targeting 1 other "Black Feather" Monster you control when this card becomes the target of an opponent's card effect or opponent Monster's attack. Change the target to that Monster.
Secret Rare
PP17-JP0(??) Black Feather Tamer - Hawk Joe the Jet Black


PP17-JP0(??) Black Feather - Kris the Remaining Night 「BF-残夜のクリス」
DARK/Bird - Effect/4/1900/300
Effect unconfirmed: You can only Special Summon once per turn by Effect ① of "Black Feather - Kris the Remaining Night". ①: If you control a "Black Feather" Monster other than "Black Feather - Kris the Remaining Night", you can Special Summon this card from your hand. ②: Once per turn, this card cannot be destroyed by the effect of Magic or Trap Cards.
Secret Rare
PP17-JP0(??) Black Feather - Kris the Remaining Night

V-Jump Promo 2/2015

Release: (??)th December 2014
Price:

VJMP-JP095 Ultimaya Tzolk'in 「アルティマヤ・ツィオルキン」
DARK/Dragon - Synchro - Effect/0/0/0
Ultra Rare
VJMP-JP095 Ultimaya Tzolk'in

Structure Deck 28 - Synchron Extreme

「STRUCTURE DECK -シンクロン・エクストリーム-」
Structure Deck - Synchron Extreme


Release: 6th December 2014
Price: 1000 Yen (excl. tax)

10 new cards, 44 cards in total

Content:
1 Pre-constructed Deck
1 Rulebook
1 Playing Guide
1 Duel Field


- Deck is focused on Synchro Summoning.
- Includes 4 Extra Deck cards.
- Includes a whopping 10 new cards that will grant a new strength to Synchro Summons
- Includes lots of reprints



SD28-JP001 Jet Synchron 「ジェット・シンクロン」
FIRE/Machine - Tuner - Effect/1/500/0
You can only use Effect ① or ② of "Jet Synchron" per turn, and only once that turn. ①:
You can activate this effect if this card is sent to the Graveyard as Synchro Material. Add 1 "Junk" Monster from your Deck to your hand. ②: You can activate this effect if this card is in the Graveyard by sending 1 card in your hand to the Graveyard. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.
SD28-JP001 Jet Synchron

SD28-JP026 Starlight Junction 「スターライト・ジャンクション」
Field Magic Card
Effect unconfirmed: Effects ① and ② of "Starlight Junction" can each only be used once per turn. ①: You can activate this effect by Releasing 1 Tuner Monster you control. Special Summon 1 "Synchron" Monster with a different Level than the Released Monster from your Deck. ②: If you Special Summon a Synchro Monster from your Extra Deck during your opponent's turn, activate this effect by targeting 1 card on the field. Return that card to its owner's hand.
SD28-JP026 Starlight Junction

SD28-JP034 Scrap-Iron Statue 「くず鉄の像」
Normal Trap Card
Effect ① and ② of "Scrap-Iron Statue" can each only be used once per turn. ①: You can activate this effect when your opponent activates the effect of an already face-up Magic or Trap Card. Destroy that card. Afterwards, this card isn't sent to the Graveyard, but set again. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Junk" Monster in your Graveyard. Special Summon that Monster in Defense Position.
SD28-JP034 Scrap-Iron Statue

SD28-JP040 Stardust Warrior 「スターダスト・ウォリアー」
WIND/Warrior - Synchro - Effect/10/3000/2500
Synchro Tuner + 1 or more Non-Tuner Synchro Monster
①: You can activate this effect by Releasing this card when your opponnent Special Summons a Monster. Negate that Special Summon, and destroy that Monster. ②: Activate this effect during the End Phase of the turn you used this card's effect ①. Special Summon this card that was Released for the activation of that effect from your Graveyard. ③: You can activate this effect if this face-up card is removed from the field by battle or a card effect. Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck (This is treated as Synchro Summon).
Ultra Rare
SD28-JP040 Stardust Warrior

SD28-JP041 Jet Warrior 「ジェット・ウォリアー」
FIRE/Warrior - Synchro - Effect/5/2100/1200
"Jet Synchron" + 1 or more Non-Tuner Monster
Effect ① and ② of "Jet Warrior" can each only be used once per turn. ①: If this card is successfully Synchro Summoned, you can activate this effect by targeting 1 card your opponent controls. Return that card to its owner's hand. ②: If this card is in the Graveyard, you can activate this effect by Releasing 1 Level 2 or lower Monster. Special Summon this card from your Graveyard in Defense Position. If this card Special Summoned by this effect is removed from the field, it is removed from play.
SD28-JP041 Jet Warrior

SD28-JP042 Accel Synchron 「アクセル・シンクロン」
DARK/Machine - Synchro - Tuner/5/500/2100
Tuner 1 or more Non-Tuner Monster
You can only Special Summon 1 "Accel Synchron" per turn. ①: Once per turn, you can activate this effect by sending 1 "Synchron" Monster from your Deck to the Graveyard, and selecting 1 of the following effects. ●: Increase the Level of this card by the Level of the Monster sent to the Graveyard. ● Lower the Level of this card by the Level of the Monster sent to the Graveyard. ②: You can activate this effect during your opponent's Main Phase. Synchro Summon a Synchro Monster with Monsters you control including this card as Synchro Material.
Super Rare
SD28-JP042 Accel Synchron


SD28-JP0(??) Rush Warrior 「ラッシュ・ウォリアー」
WIND/Warrior - Effect/2/300/1200
Effect ① and ② of "Rush Warrior" can each only be used once per turn. ①: You can activate this effect by discarding this card from your hand during Damage Calculation when a "Warrior" Synchro Monster you control battles an opponent's Monster. For the duration of Damage Calculation only, the ATK of your battling Monster is doubled. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Synchron" Monster in your Graveyard. Add that Monster to your hand.
SD28-JP0(??) Rush Warrior

SD28-JP0(??) Synchron Warrior 「シンクロン・キャリアー」
EARTH/Machine - Effect/2/0/1000
Effect ② of "Synchron Warrior" can only be used once per turn. ①: While this card is in the Monster Zone, once during your Main Phase you can Normal Summon 1 "Synchron" Monster in addition to your Normal Summon per turn. ②: You can activate this effect if this card in the Monster Zone and another "Synchron" Monster are sent to the Graveyard as Synchro Material for the Synchro Summon of a Warrior-Type or Machine-Type Synchro Monster. Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0).
SD28-JP0(??) Synchron Warrior

SD28-JP0(??) Scrap Fist 「スクラップ・フィスト」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 "Junk Warrior" you control. During this turn, if that Monster you control battles an opponent's Monster, apply the following effect(s). ● Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards until the end of the Damage Step. ● If the targeted Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ● Battle Damage your opponent takes is halved. ● The targeted Monster cannot be destroyed by battle. ● Destroy the battling opponent's Monster at the end of the Damage Step.
SD28-JP0(??) Scrap Fist

SD28-JP0(??) Limit-Over Drive 「リミットオーバー・ドライブ」
Quick-Play Magic Card
You can activate only 1 "Limit-Over Drive" per turn. ①: You can activate this effect by returning 1 Synchro Tuner you control and 1 Non-Tuner Synchro Monster you control to the Extra Deck. Special Summon 1 Synchro Monster from the Extra Deck whose Level is equal to the total Level of the returned Monsters, ignoring any Summon Conditions it may have.
SD28-JP0(??) Limit-Over Drive

Reprints:


SD28-JP004 Junk Synchron 「ジャンク・シンクロン」
SD28-JP005 Quickdraw Synchron 「クイック・シンクロン」
SD28-JP006 Drill Synchron 「ドリル・シンクロン」
SD28-JP011 Speed Warrior 「スピード・ウォリアー」
SD28-JP014 Bolt Hedgehog 「ボルト・ヘッジホッグ」
SD28-JP027 Tuning 「調律」
SD28-JP039 Solemn Judgment「神の宣告」
SD28-JP043 Junk Warrior 「ジャンク・ウォリアー」
SD28-JP0(??) Night Beam 「ナイト・ショット」

V Jump - Special Summon Evolution

Price: Yen (incl. tax) + Subscription Stamp

VP14-JPA01 Entermate Pendulum Magician 「EMペンデュラム・マジシャン」
EARTH/Spellcaster - Pendulum - Effet/4/1500/800
You can use the Monster Effect of "Entermate Pendulum Magician" only once per turn. ①: You can activate this effect if this card is successfully Special Summoned by targeting up to 2 cards you control. Destroy those cards, and add "Entermate" Monster other than "Entermate Pendulum Magician" from your Deck to your hand up to that number (max. 1 card with the same name)
Pendulum Effect:
Blue 2 / Red 2
①: Activate this effec if you Pendulum Summon a "Entermate" Monster to your field. Until the end of the turn, "Entermate" Monster you control gain 1000 ATK until the end of the turn.
Secret Rare
VP14-JPA01 Entermate Pendulum Magician

VP14-JPA02 DDD Destruction Overlord Abyss Ragnarok 「DDD壊薙王アビス・ラグナロク」
DARK/Demon - Pendulum - Effect/8/2200/3000
You can use Effect ① of "DDD Destruction Overlord Abyss Ragnarok" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "DDD" Monster in your Graveyard. Special Summon that Monster. ②: Once per turn, you can activate this effect by Releasing 1 other "DD" Monster you control and targeting 1 Monster your opponent controls. Remove that Monster from play.
Pendulum Effect:
Blue 5 / Red 5
You can use the Pendulum Effect of "DDD Destruction Overlord Abyss Ragnarok" only once per turn. ①: If you Special Summon a "DD" Monster, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster, and you take 1000 Damage. During this turn, Battle Damage to your opponent is halved.
Secret Rare
VP14-JPA02 DDD Destruction Overlord Abyss Ragnarok

VP14-JPA03 Destoy Scissors Tiger 「デストーイ・シザー・タイガー」
DARK/Demon - Fusion - Effect/6/1900/1200
"Edge-Imp Scissors" + 1 or more "Furnimal" Monster
①: You can control only 1 face-up "Destoy Scissors Tiger". ②: When this card is successfully Fusion Summoned, you can activate this effect by targeting cards on the field up to the number of Fusion Material Monsters of this card. Destroy those cards. ③: While this card is in the Monster Zone, "Destoy" Monster you control gain 300 ATK for each "Furnimal" and "Destoy" Monster you control.
Secret Rare
VP14-JPA03 Destoy Scissors Tiger

VP14-JPA04 Superheavy Oni Shutendou-G 「超重神鬼シュテンドウ-G」
EARTH/Machine - Synchro - Effect/6/500/2500
Machine-Type Tuner + 1 or more "Superheavy Samurai" Non-Tuner Monster
This card is always treated as "Superheavy Samurai" Monster. ①: This card can attack while in face-up Defense Position. If you do, use this card's DEF as ATK for Damage Calculation. ②: You can activate this effect when you successfully Synchro Summon this card while you have no Magic or Trap Cards in your Graveyard. Destroy all Magic and Trap Cards your opponent controls.
Secret Rare
VP14-JPA04 Superheavy Oni Shutendou-G

VP14-JPA05 Raid Raptors - Force Strix 「RR-フォース・ストリクス」
DARK/Bird - Xyz - Effect/Rank 4/100/2000
2 x Level 4 Monster
①: This card gains 500 ATK and DEF for each other Bird-Type Monster you control. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Add 1 DARK Level 4 Bird-Type Monster from your Deck to your hand.
Secret Rare
VP14-JPA05 Raid Raptors - Force Strix

Wednesday, 12. November 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.



SECE-JP001 Entermate Fire Mufflion 「EMファイア・マフライオ」
FIRE/Beast - Pendulum - Effect/3/800/800
①: Once per turn, you can activate this effect after Damage Calculation when a Pendulum Monster you control destroyed an opponent's Monster by battle. Until the end of the Battle Phase, that Monster gains 200 ATK, and can attack make a second attack in a row.
Pendulum Effect:
Blue 5 / Red 5
①: You can activate this effect if a Pendulum Monster you control is destroyed by battle. Special Summon this card from the Pendulum Zone.
SECE-JP001 Entermate Fire Mufflion

SECE-JP002 Entermate Partnaga 「EMパートナーガ」
EARTH/Reptile - Pendulum - Effect/5/500/2100
①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Monster you control. ②: While this card is in the Monster Zone, Level 5 or lower Monster cannot attack.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Card you control until the end of the turn.
SECE-JP002 Entermate Partnaga

SECE-JP003 Entermate Friendonkey 「EMフレンドンキー」
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.
Rare
SECE-JP003 Entermate Friendonkey

SECE-JP004 Entermate Spike Eagle 「EMスパイク・イーグル」
WIND/Bird - Effect/9/900/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, if that Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
SECE-JP004 Entermate Spike Eagle

SECE-JP005 Entermate Plus Turtle 「EMプラスタートル」
WATER/Aqua - Effect/4/100/1800
①: Once per turn, you can activate this effect by targeting up to 2 face-up Monster on the field. Increase those Monsters Level by 1.
SECE-JP005 Entermate Plus Turtle

SECE-JP006 Entermate Trump Witch 「EMトランプ・ウィッチ」
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.
Rare
SECE-JP006 Entermate Trump Witch

SECE-JP007 Super-Heavy Samurai Kagebou-C 「超重武者カゲボウ-C」
EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.
SECE-JP007 Super-Heavy Samurai Kagebou-C

SECE-JP008 Super-Heavy Samurai Horaga-E「超重武者ホラガ-E」
EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.
SECE-JP008 Super-Heavy Samurai Horaga-E

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi 「超重武者装留イワトオシ」
EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi 「超重武者装留マカルガエシ」
EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: While this card is equipped to a Monster by its own effect, once per turn, that Monster cannot be destroyed by card effects. ③: You can activate this effect by sending this card from your hand to the Graveyard when a Defense Position Monster is destroyed and sent to your Graveyard. Special Summon that Monster in Attack Position.
SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi

SECE-JP011 Raid Raptors - Banishing Lanius 「RR-バニシング・レイニアス」
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.
Rare
SECE-JP011 Raid Raptors - Banishing Lanius

SECE-JP012 Gem-Knight Lapis 「ジェムナイト・ラピス」
EARTH/Rock/3/1200/100
Normal Monster
SECE-JP012 Gem-Knight Lapis

SECE-JP013 Infernoid Belzebul 「インフェルノイド・ベルゼブル」
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP013 Infernoid Belzebul

SECE-JP014 Infernoid Lucifugus 「インフェルノイド・ルキフグス」
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare
SECE-JP014 Infernoid Lucifugus

SECE-JP015 Infernoid Astaroth 「インフェルノイド・アスタロス」
FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
SECE-JP015 Infernoid Astaroth

SECE-JP016 Infernoid Asmodai 「インフェルノイド・アシュメダイ」
FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP016 Infernoid Asmodai

SECE-JP017 Infernoid Baal 「インフェルノイド・ヴァエル」
FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP017 Infernoid Baal

SECE-JP018 Infernoid Adramelech 「インフェルノイド・アドラメレク」
FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.
SECE-JP018 Infernoid Adramelech

SECE-JP019 Infernoid Nehemoth 「インフェルノイド・ネヘモス」
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.
Ultra Rare
SECE-JP019 Infernoid Nehemoth

SECE-JP020 Qliphort Assembler 「クリフォート・アセンブラ」
EARTH/Machine - Pendulum/5/2400/1000
Normal Monster
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Special Monster except "Qliphort" Monster. This effect cannot be negated. ②: You can activate this effect during the End Phase if you successfully Advanced Summoned a Monster during this turn. Draw cards equal to the number of "Qliphort" Monster Released for Advance Summons during this turn.
Rare
SECE-JP020 Qliphort Assembler

SECE-JP021 Qliphort Access 「クリフォート・アクセス」
EARTH/Machine - Pendulum - Effect/7/2800/1000
①: You can Normal Summon this card without Release. ②: This card that was Special Summoned or Normal Summoned without Release has its Level become 4, and its original ATK 1800. ③: This Normal Summoned card is unaffected by activated effects of Monster with a original lower Level or Rank than this card. ④: You can activate this effect when this card is successfully Advance Summoned with a "Qliphort" Monster as Release. If your opponent has more Monster in their Graveyard than you in yours, you gain 300 Life Points x the difference, and inflict and equal amount of Damage to your opponent.
Pendulum Effect:
Blue 9 / Red 9
①:You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.
SECE-JP021 Qliphort Access

SECE-JP022 Qliphort Alias 「クリフォート・エイリアス」
EARTH/Machine - Pendulum - Effect/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, its Level becomes 4 and its ATK 1800. ③: This card that was Normal Summoned or Set is unaffected by the effects of Monsters with a original lower Level or Rank than this card. ④: When you successfully Advance Summon this card with a "Qliphort" Monster as Release, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand. Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards in response to the activation of this effect.
Pendulum Effect:
Blue: 1 / Red: 1
①: You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②:"Qliphort" Monster you control gain 300 ATK.
SECE-JP022 Qliphort Alias

SECE-JP023 Qliphort Kernel 「アポクリフォート・カーネル」
EARTH/Machine - Pendulum - Effect/9/2900/2500
This card cannot be Special Summoned, and cannot be Normal Summoned or Set except by Releasing 3 "Qliphort" Monster your control. ①: This Normal Summoned or Set card is unaffected by Magic and Trap Cards, as well as activated effects of Monsters with an original lower Level or Rank than this card's Level. ②: Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase.
Super Rare
SECE-JP023 Qliphort Kernel

SECE-JP024 Satellarknight Capella 「星因士 カペラ」
LIGHT/Warrior - Effect/4/1100/2000
You can use the effect of "Satellarknight Capella" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. During this turn, if you would Xyz Summon a Monster using 3 or more Xyz Materials, you can treat Level 4 or lower "tellarknight" Monster you control as Level 5.
SECE-JP024 Satellarknight Capella

SECE-JP025 Satellarknight Rigel 「星因士 リゲル」
LIGHT/Warrior - Effect/4/1900/700
You can use the effect of "Satellarknight Rigel" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tellarknight" Monster on the field. That Monster gains 500 ATK, but is sent to the Graveyard during the End Phase.
SECE-JP025 Satellarknight Rigel

SECE-JP026 Hermit Youkai Magatsusenran 「妖仙獣 凶旋嵐」
WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.
SECE-JP026 Hermit Youkai Magatsusenran

SECE-JP027 Hermit Youkai Tsujikirikaze 「妖仙獣 辻斬風」
WIND/Beast-Warrior - Effect/4/1000/0
Effect ① and ② of "Hermit Youkai Tsujikirikaze" each can only be used once per turn. ①: You can activate this effect by discarding this card from your hand between the beginning of the Damage Step and Damage Calculation when a "Hermit Youkai" Monster battles with an opponent's Monster. Your Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by targeting 1 "Hermit Youkai" Monster you control. That Monster gains 1000 ATK until the end of the turn. ③: Activate this effect during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SECE-JP027 Hermit Youkai Tsujikirikaze

SECE-JP028 Dancing Princess of the Necloth 「影霊衣の舞姫」
WATER/Spellcaster - Effect/4/1600/800
Effect ② of "Dancing Princess of the Necloth" can only be used once per turn. ①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards in response to the activation of "Necloth" Ritual Magic Cards, nor target "Necloth" Ritual Monster you control with card effects. ②: If you Release this card for a card effect, you can activate this effect by targeting 1 of your banished "Necloth" Monster other than a "Dancing Princess of the Necloth". Add that Monster to your hand.
SECE-JP028 Dancing Princess of the Necloth

SECE-JP029 Noble Spirit Beast Rampenta 「精霊獣 ラムペンタ」
WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.
SECE-JP029 Noble Spirit Beast Rampenta

SECE-JP030 Deformer Smaphone 「D・スマホン」
EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.
SECE-JP030 Deformer Smaphone

SECE-JP031 Android - Psycho Jacker 「人造人間-サイコ・ジャッカー」
DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.
SECE-JP031 Android - Psycho Jacker

SECE-JP032 Skilled Blue Magician 「熟練の青魔道士」
LIGHT/Spellcaster - Effect/4/1800/1800
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card with 3 Magic Counter on it. Special Summon 1 "Gaia the Dark Knight" from your hand or Deck. ③: During your Main Phase you can activate this effect by removing this card in your Graveyard from play and targeting 1 card you control that you can place Magic Counters on. Place 1 Magic Counter on that card.
SECE-JP032 Skilled Blue Magician

SECE-JP033 Core Chimail Overdose 「コアキメイル・オーバードーズ」
EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.
SECE-JP033 Core Chimail Overdose

SECE-JP034 Jigobyte 「ジゴバイト」
WATER/Reptile - Effect/4/1500/200
①: You can control only 1 face-up "Jigobyte". ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: You can activate this effect when this card is destroyed by battle or a card effect. Special Summon 1 Monster with 1500 ATK and 200 DEF from your Deck, except "Jigobyte".
SECE-JP034 Jigobyte

SECE-JP035 Gaius, the Grudge Wicked Monarch 「怨邪帝ガイウス」
DARK/Demon - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activat this effect by targeting 1 card on the field. Remove that card from play, and inflict 1000 Damage to your opponent. If the removed card is a DARK Monster Card, that card's controller removes any card with the same name from their hand, Deck, Extra Deck and Graveyard from play. If you successfully Advance Summon this card with a DARK Monster as Release, it gains the following effect at that time. ● You can target 2 cards with this effect.
Super Rare
SECE-JP035 Gaius, the Grudge Wicked Monarch

SECE-JP036 Thunderclap Great Wolf 「大狼雷鳴」
LIGHT/Thunder - Effect/7/2500/2000
During the turn you activated this card's effect, you cannot conduct your Battle Phase. ①: Yu can activate this effect if this card is successfully Special Summoned from your Graveyard. Destroy all face-up Monster your opponent controls.
Super Rare
SECE-JP036 Thunderclap Great Wolf

SECE-JP037 Hiraishin 「避雷神」
LIGHT/Thunder - Effect/4/1800/100
①: While this card is in the Monster Zone, neither player can activate Magic Cards during Main Phase 1.
SECE-JP037 Hiraishin

SECE-JP038 Dragon Dowser 「ドラゴンダウザー」
EARTH/Phantasm Dragon - Effect/4/1500/1500
The effect of "Dragon Dowser" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position. Destroy the Monster Special Summoned by this effect during the End Phase.
SECE-JP038 Dragon Dowser

SECE-JP039 Front Observer 「フロント・オブザーバー」
EARTH/Machine - Effect/4/1000/1500
①: You can activate this effect during the End Phase of the turn this card was successfully Normal Summoned. Add 1 EARTH Pendulum Monster from your Deck to your hand. ②: If this card is successfully Normal Summoned, you can activate this effect during your next turn's End Phase by Releasing this card. Add 1 EARTH Monster from your Deck to your hand.
SECE-JP039 Front Observer

SECE-JP040 Unizombie 「ユニゾンビ」
DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.
SECE-JP040 Unizombie

SECE-JP041 Bunborg 003 「ブンボーグ003」
EARTH/Machine - Effect/3/500/500
①: You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 "Bunborg" Monster from your Deck other than a "Bunborg 003". ②: Once per turn, you can activate this effect by targeting 1 "Bunborg" Monster you control. Until the end of the turn, it gains 500 ATK and DEF for each "Bunborg" card you control. This effect can be activated during your opponent's turn.
SECE-JP041 Bunborg 003

SECE-JP042 True Demon Beast Maju Gatzett 「真魔獣 ガーゼット」
DARK/Demon - Special Summon - Effect/8/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing all Monster you control. ①: The ATK of this card becomes the total original ATK of the Monsters Released for the Special Summon of this card. ②: If this card attacks a Defense Position Monster, and its ATK exceeds that Monsters DEF, inflict the Difference as Battle Damage to your opponent.
Normal Rare
SECE-JP042 True Demon Beast Maju Gatzett

SECE-JP043 Cooking Captain 「切り盛り隊長」
EARTH/Warrior - Effect/3/1200/400
①: You can activate this effect when this card is successfully Normal Summoned. Return 1 card from your hand to your deck. Afterwards, draw 1 card. If that card drawn is a Monster Card, you can Special Summon that Monster.
Normal Rare
SECE-JP043 Cooking Captain

SECE-JP044 The Necloth of Gungnir 「グングニールの影霊衣」
WATER/Spellcaster - Ritual - Effect/7/2500/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.
Ultra Rare
SECE-JP044 The Necloth of Gungnir

SECE-JP045 Rune-Eyes Pendulum Dragon 「ルーンアイズ・ペンデュラム・ドラゴン」
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.
Ultra Rare
SECE-JP045 Rune-Eyes Pendulum Dragon

SECE-JP046 Gem-Knight Lady Lapis Lazuli 「ジェムナイトレディ・ラピスラズリ」
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x 500.
Rare
SECE-JP046 Gem-Knight Lady Lapis Lazuli

SECE-JP047 El Shadoll Wendigo 「エルシャドール・ウェンディゴ」
WIND/Psychic - Fusion - Effect/6/200/2800
"Shadoll" Monster + WIND Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. Effect ① of "El Shadoll Wendigo" can only be used once per turn. ①: You can activate this effect by targeting 1 Monster you control. During this turn, that Monster cannot be destroyed by battle with an opponent's Monster that was Special Summoned. This effect can be activated during your opponent's turn. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.
Super Rare
SECE-JP047 El Shadoll Wendigo

SECE-JP048 Super-Heavy Deity Susano-O 「超重荒神スサノ-O」
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.
Ultra Rare
SECE-JP048 Super-Heavy Deity Susano-O

SECE-JP049 Metaphys Horus Dragon 「メタファイズ・ホルス・ドラゴン」
LIGHT/Phantasm Dragon - Synchro - Effect/6/2300/1600
Tuner + 1 or more Non-Tuner Monster
①: If this card is successfully Synchro Summoned, depending on the different Types of Non-Tuner Synchro Material Monster(s), you can activate the following effects. ● Normal Monster: During this turn this card is unaffected by other card effects. ● Effect Monster: You can activate this effect by targeting 1 other face-up card on the field. Its effects are negated. ● Pendulu Monster: Your opponent selects 1 Monster they control, and you gain control over it. During this turn that Monster cannot attack.
Ultra Rare
SECE-JP049 Metaphys Horus Dragon

SECE-JP050 Raid Raptors - Rise Falcon 「RR-ライズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.
SECE-JP050 Raid Raptors - Rise Falcon

SECE-JP051 Stellarknight Sacred Dia 「星輝士 セイクリッド・ダイヤ」
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare
SECE-JP051 Stellarknight Sacred Dia

SECE-JP052 Divine Mount Saintorea 「神騎セイントレア」
LIGHT/Beast-Warrior - Xyz - Effect/Rank 2/2000/0
2x Level 2 Monster
①: While this card has Xyz Material, it cannot be destroyed by battle. ②: You can activate this effect by removing 1 Xyz Material from this card at the end of the Damage Step this card battled an opponent's Monster. Return that opponent's Monster to its owner's hand.
Super Rare
SECE-JP052 Divine Mount Saintorea

SECE-JP053 Illusion Baloon 「イリュージョン・バルーン」
Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.
SECE-JP053 Illusion Baloon

SECE-JP054 Raid Raptors - Nest 「RR-ネスト」
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.
Rare
SECE-JP054 Raid Raptors - Nest

SECE-JP055 Twinkle Sacred 「ティンクル・セイクリッド」
Normal Magic Card
You can use Effect ② of "Twinkle Sacred" only once per turn. ①: You can activate this effect by targting 1 "Sacred" Monster you control. Increase that Monster's Level by 1 or 2. ②: If this card is in your Graveyard, you can activate this effect by removing 1 "Sacred" Monster in your Graveyard from play. Add this card from your Graveyard to your hand.
SECE-JP055 Twinkle Sacred

SECE-JP056 Gottom's Emergency Summon 「ガトムズの非常召集」
Normal Magic Card
You can activate only 1 "Gottom's Emergency Summon" per turn, and during the turn you activated it, you cannot conduct your Battle Phase. ①: You can activate this effect if you control an "X-Saber" Synchro Monster by targeting 2 "X-Saber" Monster in your Graveyard. Special Summon those 2 Monster ignoring any Summon Conditions they might have. The ATK of the Monsters Special Summoned by this effect becomes 0, and they are destroyed during the End Phase of this turn.
SECE-JP056 Gottom's Emergency Summon

SECE-JP057 Apostle of Purgatory 「煉獄の死徒」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 "Infernoid" Monster you control. During this turn, that Monster is unaffected by opponent's card effects. ②: If a "Infernoid" Monster you control is destroyed by a card effect, you can remove this card in your Graveyard from play instead of destroying that 1 Monster.
SECE-JP057 Apostle of Purgatory

SECE-JP058 Overflowing Purgatory 「煉獄の氾爛」
Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.
SECE-JP058 Overflowing Purgatory

SECE-JP059 Neph-Shadoll Fusion 「魂写しの同化」
Equip Magic Card
Equip only to a "Shadoll" Monster. Effect ② of "Neph-Shadoll Fusion" can only be used once per turn. ①: You can activate this card by declaring 1 Attribute. The equipped Monster becomes the declared Attribute. ②: You can activate this effect during your Main Phase. Fusion Summon 1 "Shadoll" Fusion Monster Card from your Extra Deck, using Monster from your hand or that you control as Fusion Materials (including the Monster equipped with this card).
Rare
SECE-JP059 Neph-Shadoll Fusion

SECE-JP060 Necloth Cycle 「影霊衣の反魂術」
Ritual Magic Card
Can be used to Ritual Summon any "Necloth" Ritual Monster. You can use Effect ① of "Necloth Cycle" only once per turn. ①: Release Monster from your hand or that you control equal to the total sum of "Necloth" Ritual Monster, and Ritual Summon that Monster from your hand or Graveyard. ②: If you control no Monster, you can activate this effect by removing this card and 1 "Necloth" Monster in your Graveyard from play. Add 1 "Necloth" magic Card from your Deck to your hand.
Rare
SECE-JP060 Necloth Cycle

SECE-JP061 Grudge of the Monarchs 「帝王の深怨」
Normal Magic Card
You can activate only 1 "Grudge of the Monarchs" per turn. ①: You can activate this effect by Revealing 1 "Monster with 2400 ATK and 1000 DEF or 2800 ATK and 1000 DEF in your hand to your opponent. Add 1 "Monarch" Magic or Trap Card from your Deck to your hand, except "Grudge of the Monarchs".
Rare
SECE-JP061 Grudge of the Monarchs

SECE-JP062 Dragunity Spear of Destiny 「ドラグニティの神槍」
Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.
SECE-JP062 Dragunity Spear of Destiny

SECE-JP063 Pot of Wealths 「金満な壺」
Normal Magic Card.
You can only activate 1 "Pot of Wealths" per turn, and during the turn you activated this card, you cannot Special Summon except by Pendulum Summon. ①: Select a total of 3 Pendulum Monster that are face-up in your Extra Deck or in your Graveyard, and shuffle them back to the Deck. Afterwards, draw 2 cards.
Super Rare
SECE-JP063 Pot of Wealths

SECE-JP064 A Bolt out of the Blue 「青天の霹靂」
Normal Magic Card
①: You can activate this effect if your opponent controls a Monster, and if you control no Monster. Special Summon 1 Monster with original Level 10 or lower that cannot be Normal Summoned from your hand, ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect is unaffected by your other card effects, and during your opponent's next End Phase returned to its owner's Deck. During this turn, you cannot Normal Summon or Special Summon Monster, and all Damage your opponent would take becomes 0.
Super Rare
SECE-JP064 A Bolt out of the Blue

SECE-JP065 Pendulum Turn 「ペンデュラム・ターン」
Quick-Play Magic Card
①: You can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone, and declare a Pendulum Scale from 1 to 10. During this turn, that card becomes the declared Pendulum Scale.
SECE-JP065 Pendulum Turn

SECE-JP066 Summon Limit - Extra Net 「召喚制限-エクストラネット」
Field Magic Card
①: Activate this effect if you or your opponent Special Summons a Monster from the Extra Deck. The opponent of that player draws 1 card.
Normal Rare
SECE-JP066 Summon Limit - Extra Net

SECE-JP067 Entermate Call 「EMコール」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.
SECE-JP067 Entermate Call

SECE-JP068 Dividing Wall 「分断の壁」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. All Attack Position Monster your opponent controls lose 800 ATK for each Monster your opponent controls.
SECE-JP068 Dividing Wall

SECE-JP069 Last-Minute Cancellation 「ドタキャン」
Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. Change all Monster you control to Defense Position. After activation, for the rest of the turn, return all face-up "Entermate" Monster you control that are destroyed by battle or a card effect to your hand instead of sending them to the Graveyard.
SECE-JP069 Last-Minute Cancellation

SECE-JP070 Raid Raptors - Readyness 「RR-レディネス」
Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.
SECE-JP070 Raid Raptors - Readyness

SECE-JP071 Purgatory of the Azure Flames 「蒼焔の煉獄」
Normal Trap Card
①: Special Summon 1 "Infernoid" Monster from your hand ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect has its effects negated until the end of the turn.
SECE-JP071 Purgatory of the Azure Flames

SECE-JP072 Awakened Purgatory 「殻醒する煉獄」
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.
Rare
SECE-JP072 Awakened Purgatory

SECE-JP073 Re-Qliphort 「機殻の再星」
Continuous Trap Card
①: Activate this effect when a Level 4 or lower Monster is Normal Summoned or Special Summoned. That Monster's effects are negated until the end of the turn. ②: Activate this effect when a Level 5 or higher Monster is Special Summoned. That Monster's effects are negated until the end of the turn. If tha Monster is removed from the field it is removed from play. ③: Send this card to the Graveyard if you control no "Qliphort" card other than "Re-Qliphort".
SECE-JP073 Re-Qliphort

SECE-JP074 Surprise Attack of the Sacred Beasts 「霊獣の騎襲」
Normal Trap Card
You can activate only 1 "Surprise Attack of the Sacred Beasts" per turn. ①: You can activate this effect by targeting 1 "Spirit Beast Tamer" Monster and 1 "Noble Spirit Beast" in your Graveyard and/or yours that are removed from play. Special Summon the targeted Monsters in Defense Position. After activation of this card, until the end of the turn you cannot Special Summon "Sacred Beast" Monster.
Rare
SECE-JP074 Surprise Attack of the Sacred Beasts

SECE-JP075 Zenmaintenance 「発条の巻き上げ」
Continuous Trap Card
You can't activate Effect ①and ② during the same chain. ①: Once per turn, you can activate this effect by targeting 1 Machine-Type Xyz Monster you control. Select 1 "Zenmai" Monster you control or in your hand, and place it as Xyz Material under that Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Zenmai" Xyz Monster you control. Special Summon 1 "Zenmai" Monster from your Extra Deck with 1 Rank higher than the targeted Monster and place the targeted Monster as Xyz Material under it.
SECE-JP075 Zenmaintenance

SECE-JP076 Possession Release 「憑依解放」
Continuous Trap Card
You can use Effect ③ of "Possession Release" only once per turn. ①: "Charmer" Monster you control cannot be destroyed by battle. ②: If a "Familiar-Possessed" Monster you control attacks an opponent's Monster, it gains 800 ATK during Damage Calculation only. ③: While this card is in the Magic and Trap Zone, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 Spellcaster-Type Monster with 1500 DEF and a different Attribute than that destroyed 1 Monster from your Deck in face-up Attack Position or face-down Defense Position.
SECE-JP076 Possession Release

SECE-JP077 Blaze Cannon Magazine 「ブレイズ・キャノン・マガジン」
Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.
SECE-JP077 Blaze Cannon Magazine

SECE-JP078 Soul Turnover 「魂の転身」
Normal Trap Card 
You can activate "Soul Turnover" only once per turn, and during the turn you activated it, you cannot Special Summon Monsters. ①: You can activate this effect if you control no Special Summoned Monster by Releasing 1 face-up level 4 Normal Summoned Monster. Draw 2 cards.
Super Rare
SECE-JP078 Soul Turnover

SECE-JP079 Oscillating Vibration 「連成する振動」
Continuous Trap Card
You can use the effect of "Oscillating Vibration" only once per turn. ①: You can activate this effect by targeting 1 card in your Pendulum Zone. Destroy that card, and afterwards, draw 1 card.
SECE-JP079 Oscillating Vibration

SECE-JP080 Makeshift Trap Hole 「姑息な落とし穴」
Normal Trap Card
①: You can activate this effect when your opponent Special Summons a Monster in Defense Position. Remove that Defense Position Monster from play.
Normal Rare
SECE-JP080 Makeshift Trap Hole

SECE-JP081 Crystal Vanguard 「宝玉の先導者」
DARK/Spellcaster - Pendulum - Effect/3/1300/1000
①: You can activate this effect by Releasing this card. Add 1 "Rainbow Dragon", "Rainbow Dark Dragon", "Crystal Beast" Monster or "Crystal" Magic or Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 5 / Red 5
①: While this card is in a Pendulum Zone, "Rainbow Dragon", "Rainbow Dark Dragon", and "Crystal Beast" Cards you control cannot be targeted by opponent card effects.
Rare
SECE-JP081 Crystal Vanguard

SECE-JP082 Crystal Protector 「宝玉の守護者」
FIRE/Warrior - Pendulum - Effect/4/1500/1800
①: You can activate this effect by Releasing this card you control or from your hand during Damage Calculation when a "Crystal Beast" Monster you control battles an opponent's Monster. The original ATK and DEF of your battling Monster is doubled during Damage Calculation, but it is destroyed at the end of the Damage Step.
Pendulum Effect:
Blue 2 / Red 2
①: While this card is in a Pendulum Zone, once per turn, a "Rainbow Dragon" and/or "Rainbow Dark Dragon" Monster and "Crystal Beast" Cards cannot be destroyed by card effects.
Rare
SECE-JP082 Crystal Protector

SECE-JP083 Over the Rainbow 「オーバー・ザ・レインボー」
Quick-Play Magic Card
①: You can activate this card during a turn a Monster whose original card name is "Rainbow Dragon" or "Rainbow Dark Dragon" you control activated its effect. Special Summon any number of "Crystal Beast" Monster with different names from your Deck.
SECE-JP083 Over the Rainbow

SECE-JP084 Crystal Gathering 「宝玉の集結」
Continuous Magic Card
You cannot activate Effect ① and ② during the same chain. ①: Once per turn, you can activate this effect if a face-up "Crystal Beast" Monster you control is destroy by battle or a card effect. Special Summon 1 "Crystal Beast" Monster from your Deck. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Crystal Beast" Card you control and 1 card on the field. Return the targeted cards to their owner's hands.
SECE-JP084 Crystal Gathering

SECE-JP085 Heavy Freight Train Derricrane 「重機貨列車デリックレーン」
EARTH/Machine - Effect/10/2800/2000
You can use Effect ① of "Heavy Freight Train Derricrane" only once per turn. ①: You can activate this effect if you Normal Summon or Flip Summon an EARTH Machine-Type Monster to your field. Special Summon this card from your hand. If Special Summoned by this effect, this card original ATK and DEF are halved. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 card your opponent controls. Destroy that card.
SECE-JP085 Heavy Freight Train Derricrane

SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora 「No.81 超弩級砲塔列車スペリオル・ドーラ」
EARTH/Machine - Xyz - Effect/10/3200/4000
2 x Level 10 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and targeting 1 face-up Monster on the field. Until the end of the turn, that Monster remains unaffected by other card effects except its own. You can activate this effect during your opponent's turn.
Super Rare
SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora

SECE-JP087 Revolving Switchyard 「転回操車」
Field Magic Card
You can use only Effect ① or ② of "Revolving Switchyard" per turn, and only once that turn. ①: You can activate this effect if you Normal Summon or Special Summon 1 Level 10 EARTH Machine-Type Monster. Special Summon 1 Level 4 EARTH Machine-Type Monster with 1800 ATK or more from your Deck. The Monster Special Summoned by this effect becomes Level 10. After activation of this effect, Battle Damage to your opponent becomes 0 until the end of the turn. ②: You can activate this effect by sending 1 card from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type Monster from your Deck to your hand.
Rare
SECE-JP087 Revolving Switchyard

SECE-JP088 Symphonic Warrior Guitaars 「音響戦士ギータス」
WIND/Machine - Pendulum - Effect/3/1500/100
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Symphonic Warrior" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 7 / Red 7
You can use the Pendulum Effect of "Symphonic Warrior Guitaars" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Special Summon 1 "Symphonic Warrior" Monster from your Deck other than "Symphonic Warrior Guitaars".
SECE-JP088 Symphonic Warrior Guitaars

SECE-JP089 Symphonic Warrior Sizerrs 「音響戦士サイザス」
WIND/Machine - Flip - Effect/4/1200/1900
①: You can activate this effect if this card is flipped face-up. Add 1 "Symphonic Warrior" Monster from your Deck to your hand, except "Symphonic Warrior Sizerrs". ②: Once per turn, you can activate this effect by targeting 1 "Symphonic Warrior" Monster you control or in your Graveyard, other than "Symphonic Warrior Sizerrs". Until the End Phase, this card is treated as having the same name as that monster, and gains the same effect. ③: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 of your removed from play "Symphonic Warrior" Monsters other than "Symphonic Warrior Sizerrs". Special Summon that Monster.
SECE-JP089 Symphonic Warrior Sizerrs

SECE-JP090 Amplifire 「アンプリファイヤー」
Field Magic Card
①: While this card is in the Field Zone, place 1 Symphonic Counter on this card each time the effect of a "Symphonic Warrior" Card is activated. ②: "Symphonic Warrior" Monster you control gain 100 ATK for each Symphonic Counter on this card.③: Once per turn, you can activate 1 of the following effects by removing 5 or 7 Symphonic Counter from this card.
● 5: Inflict 300 Damage to your opponent for each "Symphonic Warrior" Card you control.
● 7: Select a number of cards your opponent controls or in their Graveyard up to the number of "Symphonic Warrior" Cards on the field, and remove them from play.
SECE-JP090 Amplifire

Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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