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VJMP-JP098 Kaiser Seasnake 「カイザー・シースネーク」  (??)/(??).. .
shriek - 2015/02/21 16:04
Yu-Gi-Oh! OCG Clash of...
遊戯王OCG「CLASH OF REBELLION」 Yu-Gi-Oh!...
shriek - 2015/02/17 20:22
(Un-)Official Japanese...
Updated on 15th February Update 15th February                                14th...
shriek - 2015/02/15 23:56

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Saturday, 21. February 2015

V-Jump Subscription Promos

VJMP-JP098 Kaiser Seasnake 「カイザー・シースネーク」 
(??)/(??) - (??)/8/2500/(??)
Ultra Rare

VJMP-JP099 Junk Breaker 「ジャンク・ブレイカー」
(??)/(??) - (??)/4/1800/1000
Ultra Rare

Monday, 16. February 2015

Yu-Gi-Oh! OCG Clash of Rebellion

遊戯王OCG「CLASH OF REBELLION」
Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included



「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
CORE-JP020 Red-Eyes Black Flare Dragon

「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
CORE-JP021 Black of Legend

「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon

「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
CORE-JP048 Demon Dragon - Black Daemon's Dragon

「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
CORE-JP049 Infernoid Tiera

「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
CORE-JP057 Rank-Up Magic Raptor's Force

「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
CORE-JP059 Red-Eyes Fusion

「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
CORE-JP063 Vanity of Purgatory

「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
CORE-JP069 Raid Raptor - Return

「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
CORE-JP070 Raptor's Gust

「インフェルノイド・デカトロン」
CORE-JP0(??) Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
CORE-JP0(??) Infernoid Decatron

Sunday, 15. February 2015

(Un-)Official Japanese Tournaments - February 2015

Updated on 15th February



Update 15th February                              

14th February
nav_bit 41th Fushimi Bookstore Cup new2

12th February
nav_bit Grand Panda Canyon Tournament new2

11th February
nav_bit 5th Sheltie Game new2

8th February
nav_bit 2nd Koto Championship new2
nav_bit 5th Takatsuki Championship new2
nav_bit 1st Generation Match new2

7th February
nav_bit 4th Takatsuki Championship new2


Update 8th February                              

8th February
nav_bit 4th Duel-Off Meeting

31th January
nav_bit 2nd Naka Naka Cup


Update 7th February                              

5th February
nav_bit Grand Panda Canyon Tournament

1st February
nav_bit 4th Otaru Nurumayu Championship
nav_bit Card Shop Kirara Tournament
nav_bit 1st Hashimoto Championship
nav_bit Avalon Card Shop Tournament

Wednesday, 11. February 2015

Yu-Gi-Oh! OCG Crossover Souls (904)

遊戯王OCG「CROSSOVER SOULS」
Yu-Gi-Oh! OCG Crossover Souls


Release Date: 14th February 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.


「幻のグリフォン」
SECE-JP001 Legendary Gryphon

WIND/Bird/4/2000/0
Normal Monster


「EMハンマーマンモ」
SECE-JP002 Entermate Hammer Mammo
[Rare]
EARTH/Beast - Effect/6/2600/1800
①: If you control 2 or more "Entermate" Cards, you can Normal Summon this card without Release. ②: If you control no other "Entermate" cards, this card cannot attack. ③: You can activate this effect when this card declares an attack. Return all Magic and Trap Cards your opponent controls to their owner's hand.


「EMガンバッター」
SECE-JP003 Entermate Gunhopper

EARTH/Insect - Effect/4/1500/1000
You can use Effect ① and ② of "Entermate Gunhopper" each once per turn. ①: You can activate this effect by Releasing 1 "Entermate" Monster you control. Inflict Damage to your opponent equal to the Level of the Released Monster x 100. ②: You can activate this effect by Releasing 1 "Entermate" Monster you control and targeting 1 "Entermate" Monster in your Graveyard, except the Released Monster. Add that Monster to your hand.


「EMリザードロー」
SECE-JP004 Entermate Lizardraw

EARTH/Reptile - Pendulum - Effect/3/1200/600
You can use the Monster Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect if another face-up Monster you control is destroyed by an opponent monster's attack or opponent's card effect. Draw cards equal to the number of "Entermate" Monster you control.
Pendulum Effect:
Blue 6 / Red 6
You can use the Pendulum Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect during your Main Phase, if you have another "Entermate" card in your Pendulum Zone, except "Entermate Lizardraw". Destroy this card, and draw 1 card.


「EMスプリングース」
SECE-JP005 Entermate Springoose

WIND/Bird - Effect/5/1100/2400
You can use the effect of "Entermate Springoose" only once per turn. ①: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and targeting a total of 2 "Magician" or "Entermate" Cards in your Pendulum Zone and/or Pendulum Monster you control. Return those 2 cards to their owner's hand.


「超重武者ビッグワラ-G」
SECE-JP006 Superheavy Samurai Big Wara - G-

EARTH/Machine - Effect/5/800/1800
①: If you have no Magic or Trap Cards in your Graveyard, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Superheavy Samurai" Monster. ②: You can treat this card as 2 Releases for the Advance Summon of a Machine-Type Monster.


「超重武者グロウ-V」
SECE-JP007 Superheavy Samurai Gro-V

EARTH/Machine - Effect/3/100/1000
①: You can activate this effect if this card is sent to the Graveyard and you have no Magic or Trap Cards in your Graveyard. Look at the top 5 cards of your deck, and return them to the top of your deck in any order. ②: You can activate this effect by removing this card in the Graveyard from play when an opponent's Monster declares an direct attack. Reveal the top card from your Deck, and if it is a "Superheavy Samurai" Monster, add it to your hand, and that attacking Monster's ATK becomes 0. If not, send the revealed card to the Graveyard.


SECE-JP008 Superheavy Samurai Tama - C 「超重武者タマ-C」
DARK/Machine - Tuner/2/100/800
You can use the Effect of "Superheavy Samurai Tama - C" only once per turn. ①: If all Monster you control are "Superheavy Samurai" Monster, and there is no Magic or Trap Card in your Graveyard, you can activate this effect by targeting 1 face-up Monster your opponent controls Send that Monster and this card from the field to the Graveyard. Afterwards, you can Special Summon 1 "Superheavy Samurai" Synchro Monster from your Extra Deck whose Level equals the total original Levels of the 2 Monster sent to the Graveyard by this effect. (This Special Summon is treated as Synchro Summon)


「超重武者装留バスター・ガントレット」
SECE-JP009 Superheavy Samurai Soul Buster Gauntlet

EARTH/Machine - Effect/1/0/400
①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this card from your hand or that you control as Equip Card that increases the DEF by 400 to that Monster you control. ②: You can activate this effect by sending this card from your hand to the Graveyard between the beginning of the Damage Step and before Damage Calculation when a Defense Position "Superheavy Samurai" Monster you control battles an opponent's Monster if your have no Magic and Trap Cards in your Graveyard. The DEF of your battling Monster becomes the double of its original ATK until the end of the turn.


CROS-JP010 Soprano, Melodious Songstress 「幻奏の歌姫ソプラノ」
LIGHT/Angel - Effect/4/1400/1400
Effect ① of "Soprano, Melodious Songstress " can each only be used once per turn.
①:When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano, Melodious Songstress ". Add that monster to your hand. ②: Once per turn, during your Main Phase, you can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


「ファーニマル・シープ」
CROS-JP011 Furnimal Sheep

EARTH/Angel - Effect/2/400/800
You can use Effect ② of "Furnimal Sheep" only once per turn. ①: If you control a "Furnimal" Monster other than "Furnimal Sheep", you can Special Summon this card from your hand. ②: You can activate this effect, if another "Furnimal" Monster you control is returned to its owner's hand. Select 1 "Edge-Imp" Monster in your hand or Graveyard and Special Summon it.


「エッジインプ・ソウ」
CROS-JP012 Edge-Imp Saw

DARK/Demon - Effect/3/500/1000
You can use the Effect of "Edge-Imp Saw" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by sending 1 "Furnimal" Monster from your hand to the Graveard. Draw 2 card from your Deck. Afterwards, select 1 card from your hand and put it on top or under the bottom of your deck.


「エッジインプ・チェーン」
CROS-JP013 Edge-Imp Chain

DARK/Demon - Effect/4/1200/1800
You can only use Effect ① or ② of "Edge-Imp Chain" per turn, and only once that turn. ①: You can activate this effect when this card declares an attack. Add 1 "Edge-Imp Chain" from your Deck to your hand. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Des Toy" card from your Deck to your hand.


「エッジインプ・トマホーク」
SECE-JP014 Edge-Imp Tomahawk

DARK/Demon - Effect/4/1800/800
You can use Effect ① and ② of "Edge-Imp Tomahawk" each only once per turn. ①: You can activate this effect by sending 1 "Edge-Imp" Monster from your hand to the Graveyard. Inflict 800 Damage to your opponent. ②: You can activate this effect by sending 1 "Edge-Imp" Monster other than a "Edge-Imp Tomahawk" from your Deck to the Graveyard. Until the End Phase, this card' name becomes the name of the sent monster.


「エッジインプ・DTモドキ」
SECE-JP015 Edge-Imp DT Modoki

DARK/Demon - Effect/4/1300/1300
This card is always treated as a "Des Toy" card. You can use the Effect of "Edge-Imp DT Modoki" only once per turn. ①: You can activate this effect by targeting 1 "Des Toy" Fusion Monster you control or in your Graveyard. Until the end of the turn, the ATK and DEF of this card becomes that Monster's original ATK and DEF.


CROS-JP016 Raid Raptor - Impale Lanius 「RR-インペイル・レイニアス」
DARK/Bird - Effect/4/1700/1000
You can use Effect ② of "Raid Raptor - Impale Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by targeting 1 face-up Attack Position Monster on the field. Change that Monster to Defense Position. ②: Once during the Main Phase 2 of a turn this card attacked, you can activate this effect by targeting 1 "Raid Raptor" Monster in your Graveyard. Special Summon that Monster.


CROS-JP017 Raid Raptor - Mimicry Lanius 「RR-ミミクリー・レイニアス」
DARK/Bird - Effect/4/1100/1900
You can use Effect ② of "Raid Raptor - Mimicry Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned. The Level of all "Raid Raptor" Monsters you control is increased by 1. ②: You can activate this effect during the Main Phase of the turn this card was sent to the Graveyard by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand, except a "Raid Raptor - Mimicry Lanius".


「妖仙獣 木魅」
CROS-JP018 Hermit Youkai Kodama

WIND/Beast-Warrior - Effect/1/0/0
You can use the effect of "Hermit Youkai Kodama" only once per turn. ①: You can activate this effect by Releasing this card and targeting 1 "Youkai Shrine of Trials" you control. Place 3 Hermit Counter on that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. During this turn's Main Phase, you can Normal Summon 1 "Hermit Youkai" Monster in addition to your Normal Summon per turn. (You can only gain this effect once per turn.)


「妖仙獣 大幽谷響」
CROS-JP019 Hermit Youkai Ooyamabiko
[Rare]
WIND/Beast - Effect/6/?/?
You can use Effect ① of "Hermit Youkai Ooyamabiko" only once per turn. ①: You can activate this effect by sending 1 "Hermit Youkai" Monster other than "Hermit Youkai Ooyamabiko" from your hand to the Graveyard when an opponent's Monster declares a direct attack. Special Summon this card from your hand. ②: You can activate this effect during the Damage Step when this card battles an opponent's Monster. Until the end of the turn, the ATK and DEF of this card become the original ATK and DEF of the battling opponent's Monster. ③: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Add 1 "Hermit Youkai" Card from your Deck to your hand.


「竜星因士-セフィラツバーン」
CROS-JP020 Aesatellarknight - Sephirathuban

LIHGT/Warrior - Pendulum - Effect/4/0/2100
You can use the Monster Effect of "Aesatellarknight - Sephirathuban" only once per turn.
①: If this card is Normal Summoned, Flip Summoned or Pendulum Summoned successfully, you can activate this effect by targeting 1 other "tellarknight" or "Sephira" monster in your Monster Zone or Pendulum Zone and 1face-up card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 1 / Red 1
①: You can only Pendulum Summon "tellarknight" and "Sephira" Monster. This effect cannot be negated.


「覚星輝士-セフィラビュート」
CROS-JP021 Astellarknight - Sephirabuth

LIGHT/Demon - Pendulum - Effect/4/1900/0
You can use the Monster Effect of "Astellarknight - Sephira Buth" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Pendulum Summoned, you can activate this effect by targeting 1 "tellarknight" or "Sephira" card in your Monster Zone or Pendulum Zone, and 1 set card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "tellarknight" or "Sephira" Monster. This effect cannot be negated.


CROS-JP022 Ye-Shadoll - Sephira Naga 「イェシャドール・セフィラナーガ」
DARK/Spellcaster - Pendulum - Effect/2/900/100
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or if this card is sent to the Graveyard, you can target 1 card in either player's Pendulum Zone. Return that card to the hand. You must control a "Sephira" card in your Pendulum Zone to activate and to resolve this effect.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon monsters, except "Shadoll" or "Sephira" monsters. This effect cannot be negated.


「オルシャドール-セフィラルーツ」
CROS-JP023 Ol-Shadoll - Sephira Roots

DARK/Rock - Pendulum - Effect/4/450/1950
You can use the Monster Effect of "Ol-Shadoll - Sephira Roots" only once per turn. ①: If this card is successfully Pendulum Summoned, or if this card is sent to the Graveyard, you can activate this effect by targeting 1 "Sephira" card in your Pendulum Zone, other than "Ol-Shadoll - Sephira Roots". Special Summon that card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Shadoll" or "Sephira" Monster. This effect cannot be negated.


「宝竜星-セフィラフウシ」
CROS-JP024 Treasure Dragon Star - Sephira Fushi
[Super Rare]
EARTH/Phantasm Dragon - Pendulum - Effect/3/1500/0
You can use the Monster Effect of "Treasure Dragon Star - Sephira Fushi" only once per turn. ①: If this card is successfully Pendulum Summoned or Special Summoned from the Deck, you can activate this effect by targeting 1 "Dragon Star" or "Sephira" Monster you control other than "Treasure Dragon Star - Sephira Fushi". During this turn, that face-up Monster is treated as Tuner. If this card whose effect was activated is removed from the field, it is returned to the bottom of its owner's Deck.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Dragon Star" or "Sephira" Monster. This effect cannot be negated.


CROS-JP025 Secret Dragon Star - Sephira Shiugo 「秘竜星-セフィラシウゴ」
EARTH/Phantom Dragon - Pendulum - Effect/6/0/2600
You can use the Monster Effect of "Secret Dragon Star - Sephira Shiugo" only once per turn. ①: When this card is Pendulum Summoned, or when a card(s) in your Monster Zone or Pendulum Zone is destroyed by battle or card effect. You can add 1 "Dragon Star" or "Sephira" Magic/Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon monsters, except "Dragon Star" or "Sephira" monsters. This effect cannot be negated.


CROS-JP026 Swordmaster of the Necloth - Sephira Saber 「剣聖の影霊衣-セフィラセイバー」
WATER/Spellcaster - Pendulum - Effect/4/1500/800
You can use the Monster Effect of "Swordmaster of the Necloth - Sephira Saber" only once per turn. ①: You can Release this card from your hand or face-up from your side of the field, release monsters from your hand or field, then Ritual Summon 1 "Necloth" Ritual Monster from your hand whose Level equal the total Levels of those monsters.
Pendulum Effect:
①: You cannot Pendulum Summon monsters, except "Necloth" or "Sephira" monsters. This effect cannot be negated.


「炎獣の影霊衣-セフィラエグザ」
CROS-JP027 Flame Beast of the Necloth - Sephira Exa

FIRE/Dragon - Pendulum - Effect/5/2000/1000
You can use the Monster Effect of "Flame Beast of the Necloth - Sephira Exa" only once per turn. ①: You can activate this effect if this card is in your hand or Graveyard, and a "Necloth" or "Sephira" card other than "Flame Beast of the Necloth - Sephira Exa" in your Monster Zone or Pendulum Zone is destroyed by battle or a card effect. Special Summon this card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Necloth" or "Sephira" Monster. This effect cannot be negated.


「英霊獣使い-セフィラムピリカ」
CROS-JP028 Outstanding Spirit Beast Tamer - Sephiram Pilica

WIND/Psychic - Pendulum - Effect/3/1000/1500
You can Special Summon "Outstanding Spirit Beast Tamer - Sephiram Pilica" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Spirit Beast" or "Sephira" Monster in your Graveyard, other than "Outstanding Spirit Beast Tamer - Sephiram Pilica". Special Summon that Monster. Destroy the Monster Special Summoned by this effect during the End Phase.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


「影霊獣使い-セフィラウェンディ」
CROS-JP029 Shadow Spirit Beast Charmer - Sephira Wendy

WIND/Psychic - Pendulum - Effect/3/1500/1000
You can only Special Summon 1 "Shadow Spirit Beast Charmer - Sephira Wendy" per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Pendulum Summoned. You can add 1 face-up "Sephira" Monster from your Extra Deck other than "Shadow Spirit Beast Charmer - Sephira Wendy" to your hand.
Pendulum Effect:
Blue 7 /Red 7
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.


CROS-JP030 Infernoid Shaytan 「インフェルノイド・シャイターン」
FIRE/Demon - Special Summon - Effect/1/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 set card on the field. Return that card to its owner's Deck. That card cannot be activated in Response to the activation of this effect. ②: Once during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.
Rare


CROS-JP031 Infernoid Belphegor 「インフェルノイド・ベルフェゴル」
FIRE/Demon - Special Summon - Effect/6/2400/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card declares an attack. Select 1 Monster from your opponent's Extra Deck and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.


「インフェルノイド・リリス」
CROS-JP032 Infernoid Lilith
[Super Rare]
FIRE/Demon - Specia Summon - Effect/9/2900/2900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand or Graveyard by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card is successfully Special Summoned. Destroy all "Magic and Trap Cards on the field, except "Purgatory" cards. ②: Once per turn, when the effect of another Monster is activated, you can Release 1 Monster you control. Negate that activation and remove that card from play.


「幽鬼うさぎ」
CROS-JP033 Ghost Usagi

LIGHT/Psychic - Tuner - Effect/3/0/1800
You can use the Effect of "Ghost Usagi" only once per turn. ①: When a Monster Effect is activated on the field, or when the effect of a Magic or Trap card that was already on the field is activated, you can activate this effect by sending this card you control or in your hand to the Graveyard. Destroy that card on the field.


「マグマ・ドラゴン」
CROS-JP034 Magma Dragon
[Rare]
FIRE/Phantasm Dragon - Effect/4/1600/1200
You can use the effect of "Magma Dragon" only once per turn, and during the turn you activated this effect, you can only Special Summon Phantasm Dragon-Type Monster. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 Phantasm Dragon-Type Monster in your Graveyard other than "Magma Dragon". Special Summon that Monster in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated.


「ブンボーグ004」
CROS-JP035 Bunborg 004

EARTH/Machine - Effect/4/500/500
①: You can activate this effect during Damage Calculation when this card battles an opponent's Monser. Send 1 "Bunborg" Monster other than a "Bunborg 004" from your Deck to the Graveyard and this card gains ATK and DEF during Damage Calculation only equal to the Level of the sent Monster x 500. After activation of this effect, Battle Damage your opponent takes becomes 0 until the end of the turn. ②: You can activate this effect if this card destroys an opponent's Monster by battle. Select 2 "Bunborg" Monster with different Levels in your hand or in your Graveyard and Special Summon them in Defense Position.


「魔犬オクトロス」
CROS-JP036 Fiendish Hound Octoros

DARK/Demon - Effect/3/800/800
You can use the effect of "Fiendish Hound Octoros" only once per turn. ①: Activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 8 Demon-Type Monster from your Deck to your hand.


「プリン隊」
CROS-JP037 Pudding Force
[Normal Rare]
WATER/Demon - Effect/1/300/300
This card cannot be used as Fusion, Synchro or Xyz Material. ①: While this card is in the Monste Zone, this card cannot be Released. ②: You can activate this effect during your End Phase by targeting 1 card in your Pendulum Zone. Destroy that card, and change control of ti card to your opponent. ③: Activate this effect during your Standby Phase. You take 300 Damage.


CROS-JP038 Necloth of Sophia 「sophiaの影霊衣」
LIGHT/Spellcaster - Ritual - Effect/11/3600/3400
Can be Ritual Summoned with any "Necloth" Ritual Magic Card. This card must be Ritual Summoned from your hand by using 3 Monster with different Types you control. ①: You can activate this effect during your or your opponent's Main Phase 1 by discarding this card and a "Necloth" Magic Card. During that Phase, your opponent cannot Special Summon Monsters from the Extra Deck. ②: You can activate this effect when this card is successfully Ritual Summoned. Remove from play all other cards on the field and in both Graveyards. During the turn you activated this effect, you cannot Normal Summon or Special Summon other Monster.


「幻奏の音姫マイスタリン・シューベルト」
CROS-JP039 Meisterin Schubert, the Melodious Maestra
[Rare]
LIGHT/Angel - Fusion - Effect/6/2400/2800
2 x "Melodious" Monster
①: Once while this card is face-up on the field, you can target up to 3 cards in total in any Graveyards. Remove those cards from play. This card gains 200 ATK for each card removed from play by this effect. You can use this effect during your opponent's turn.


CROS-JP040 Bloom Diva, the Melodious Flora Saint 「幻奏の華歌聖ブルーム・ディーヴァ」
LIGHT/Angel - Fusion - Effect/6/1000/2000
"Melodious Meastra" Monster + "Melodious" Monster
①: This card cannot be destroyed by battle or card effects, and all Battle Damage to you from battles involving this card becomes 0. ②: You can activate this effect after Damage Calculation if this card battled an opponent's Monster that was Special Summoned. Inflict Damage to your opponent equal to the difference between that opponent Monster's original ATK and the original ATK of this card, and destroy that opponent's Monster.
Rare


CROS-JP041 Des-Toy Wheelsaw Lio 「デストーイ・ホイールソウ・ライオ」
DARK/Demon - Fusion - Effect/7/2400/2000
"Edge-Imp Saw" + "Furnimal" Monster
This card can only be Special Summoned by Fusion Summon. You can use the effect of "Des Toy Wheelsaw Lio" only once per turn, and during the turn you activate this effect, this card cannot attack directly. ①: You can activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster, and inflict damage to your opponent equal to the original ATK of the destroyed Monster.
Rare


「デストーイ・チェーン・シープ」
CROS-JP042 Des-Toy Chain Sheep

DARK/Demon - Fusion - Effect/5/2000/2000
"Edge-Imp" Monster + "Furnimal" Monster
You can use Effect ② of "Des Toy Chain Sheep" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect if this card is destroyed by battle or your opponent's card effect. Special Summon this card from the Graveyard. This card Special Summoned by this effect gains 800 ATK.


「デストーイ・マッド・キマイラ」
CROS-JP043 Des-Toy Mad Chimera
[Ultra Rare]
DARK/Demon - Fusion - Effect/8/2800/2000
3x "Des Toy" Monster
This card can only be Special Summoned by Fusion Summon. You can use Effect ② of "Des Toy Mad Chimera" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster to your field with its ATK halved. ③: This card gains 300 ATK for each Monster you control whose original owner is your opponent.


「エルシャドール・アノマリリス」
CROS-JP044 El-Shadoll Anomalilith
[Super Rare]
WATER/Demon - Fusion - Effect/9/2700/1600
"Shadoll" Monster + WATER Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: While this card is in the Monster Zone, neither player can Special Summon Monster from the hand or Graveyard by the effects of Magic or Trap Cards. ②: You can activate this effect by targeting 1 "Shadoll" Magic or Trap Card if this card is sent to the Graveyard . Add that card to your hand.


CROS-JP045 Sacred Spirit Beast Mount, Gaiapelio 「聖霊獣騎 ガイアペライオ」
LIGHT/Psychic - Fusion - Effect/10/3200/2100
"Sacred Spirit Beast Mount" Monster + "Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summoned except by removing the aboce mentioned cards from play. ("Fusion" is not used.) ①:This card that was Special Summoned by the method above gains the following effect. ● When a Magic, Trap or the Effect of a Effect Monster Card is activated, you can activate this effect by removing 1 "Spirit Beast" Card in your hand from play. Negate that activation and destroy that card.
Ultra Rare


「クリアウィング・シンクロ・ドラゴン」
CROS-JP046 Clear Wing Synchro Dragon
[Ultra Rare]
WIND/Dragon - Synchro - Effect/7/2500/2000
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect when the effect of another Level 5 or higher Monster on the field is activated. Negate that activation and destroy that card. ②: Once per turn, you can activate this effect when an Monster Effect is activated that targets exactly 1 Level 5 or higher Monster on the field. Negate the activation and destroy it. ③: If a Monster is destroyed by this card's effect, until the end of the turn, this card gains ATK equal to the original ATK of the Monster destroyed by this card's effect.


「幻竜星-チョウホウ」
CROS-JP047 Illusion Dragon Star - Chouhou
[Super Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/9/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: While this Synchro Summoned Card is in the Monster Zone, your opponent cannot activate the effects of Monsters with the same original attribute as "Dragon Star" Monster this card has as Synchro Material. ②: You can activate this effect when this Synchro Summoned card is destroyed by battle or a card effect and sent to the Graveyard. Add 1 Tuner from your Deck to your hand. ③: Once per turn, you can activate this effect when a Monster your opponent controls is destroyed by battle or a card effect. Special Summon 1 Phantasm Dragon-Type Monster with the same original Attribute as that Monster from your Deck in Defense Position.


CROS-JP048 Raid Raptor - Blaze Falcon 「RR-ブレイズ・ファルコン」
DARK/Bird - Xyz - Effect/Rank 5/1000/2000
3 x Level 5 Bird-Type Monster
①: While this card has Xyz Material, it can attack directly. ②: When this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster. ③: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Special Summoned Monster your opponent controls, and inflict 500 Damage for each Monster destroyed this way to your opponent.


CROS-JP049 Raid Raptor - Revolution Falcon 「RR-レヴォリューション・ファルコン」
DARK/Bird - Xyz - Effect/Rank 6/2000/3000
3x Level 6 Bird-Type Monster
①: You can activate this effect by removing 1 Xyz Material from this card. During this turn, this card can attack all Monster your opponent controls once. ②: Activate this effect during the Damage Step when this card battles with a face-up Special Summoned Monster. That Monster's ATK and DEF becomes 0. ③: If this card has a "Raid Raptor" Xyz Monster as Xyz Material, it gains the following effect: ● Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster, and inflict Damage to your opponent equal to half its ATK.
Super Rare


CROS-JP050 Tellarknight Ptolemaios 「星守の騎士 プトレマイオス」
LIGHT/Warrior - Xyz - Effect/Rank 4/550/2600
2 or more Level 4 Monster
①: You can activate this effect by removing 3 or 7 Xyz Materials from this card. ● 3: You can Special Summon 1 Xyz Monster with 1 Rank higher than this card, except a "No." Monster, from your Extra Deck by placing this card as Xyz Material under it. (This is treated as Xyz Summon). This effect can be activated during your opponent's turn. ● 7: Skip your opponent's next turn. ②: You can activate this effect during either player's End Phase. Select 1 "Satellarknight" Card in your Extra Deck, and place it as Xyz Material under this card.
Ultra Rare


CROS-JP051 Madolce Puddingcess Choco a la Mode 「マドルチェ・プディンセス・ショコ・ア・ラ・モード」
EARTH/Angel - Xyz - Effect/Rank 5/2500/2200
2 x Level 5 EARTH Monster
You can Xyz Summon this card by placing 1 Rank 4 or lower "Madolce" Xyz Monster you control as Xyz Material under this card. ①: Once per turn, you can activate this effect by targeting 1 "Madolce" Card in your Graveyard. Return that card to your Deck. ②: If this card has "Madolce Puddingcess" as Xyz Material, you can activate this effect by removing a Xyz Material from this card when a "Madolce" Monster in your Graveyard is returned to your Deck. Special Summon 1 "Madolce" Monster from your Deck in face-up Attack Position or face-down Defense Position.
Super Rare


CROS-JP052 Entermate Cast Change 「EMキャスト・チェンジ」
Normal Magic Card
You can activate only 1 "Entermate Cast Change" per turn. ①: Reveal any number of "Entermate" Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards + 1.


「融合徴兵」
CROS-JP053 Fusion Conscription
[Rare]
Normal Magic Card
You can activate only 1 "Fusion Conscription" per turn. ①: Show 1 Fusion Monster in your Extra Deck to your opponent, and select 1 Fusion Material Monster listed on that card in your Deck or Graveyard and add it to your hand. After activation of this card, until the end of the turn, you cannot Normal Summon or Special Summon the Monster added to your hand by this effect or a Monster with the same name, nor activate that Monster's effect(s).


「デストーイ・ファクトリー」
CROS-JP054 Des Toy Factory

Continuous Magic Card
You can use Effect ① and ② of "Des Toy Factory" each only once per turn. ①: You can activate this effect by removing 1 "Fusion" Magic Card or "Polymerisation" Magic Card in your Graveyard from play. Send Fusion Material Monster from your hand or that you control listed on a "Des Toy" Fusion Monster to the Graveyard, and Fusion Summon that Fusion Monster from your Extra Deck. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Des Toy Fusion". Add that card to your hand.


「縫合蘇生」
CROS-JP055 Seam Reborn

Normal Magic Card
You can activate only 1 "Seam Reborn" per turn. ①: You can activate this effect by targeting 1 "Furnimal" or "Des Toy" Monster in your Graveyard. Special Summon that Monster. The Monster Special Summoned by this effect has its effect(s) negated.


「魔玩具融合」
CROS-JP056 Des Toy Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Des Toy Fusion" per turn. ①: Remove from play Fusion Material Monster you control or in your Graveyard listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from the Extra Deck.


CROS-JP057 Rank-Up Magic - Revolution Force 「RUM-レヴォリューション・フォース」
Quick-Play Magic Card
①: Depending on the turn you activated this card, apply the following effect. ● Your turn: You can activate this effect by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than the target Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.). ● Your opponent's turn: You can activate this effect by targeting 1 Xyz Monster your opponent controls without Xyz Material. Gain control over that Xyz Monster. Afterwards, Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than that targetd Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.)


CROS-JP058 Hermit Youkai Tornado 「妖仙大旋風」
Continuous Magic Card
You can activate this card by paying 800 Life Points. ①: Once per turn, if a face-up "Hermit Youkai" Monster you control is returned to the hand, you can activate this effect by targeting 1 Card your opponent controls. Return that card to its owner's hand. ②: Destroy this card during your End Phase if you didn't use Effect ① of this card during your turn.


「セフィラの輝跡」
CROS-JP059 Path of Sephira

Continuous Magic Card
①: You can activate this effect if you have 2 "Sephira" Cards in your Pendulum Zone, with a Pendulum Scale of 1 and 7. If you control Non-"Sephira" Monster, return all those Monsters to their owner's deck. ②: While this card is in the Magic or Trap Zone, neither player can Special Summon Monster except from the hand or the Extra Deck. ③: While you have a card in the Pendulum Zone, this effect cannot be targeted by card effects, and if a card in your Pendulum Zone is destroyed, destroy this card.


「セフィラの神託」
CROS-JP060 Oracle of the Sephira

Field Magic Card
You can only activate 1 "Oracle of the Sephira" per turn. ①: When this card is activated, you can add 1 "Sephira" Monster from your Deck to your hand. ②: When you Ritual Summon by using a "Sephira" Monster, or Special Summon a Monster by using a "Sephira" Monster as Material, you can activate each of the following effects once per turn, depending on the kind of Monster summoned. ● Ritual: Return 1 Monster on the field to its owner's Deck. ● Fusion: Special Summon 1 Monster from your hand. ● Synchro: Select 1 Monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, than discard 1 card.


「煉獄の消華」
CROS-JP061 Frozen Purgatory
[Rare]
Continuous Magic Card
You can use Effect 1 of "Frozen Purgatory" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Add 1 "Purgatory" Magic or Trap Card other than "Frozen Purgatory" from your Deck to your hand. During this turn, you cannot Normal Summon or Special Summon Non-"Infernoid" Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard after Damage Calculation, when a "Infernoid" Monster you control battled an opponent's Monster. Remove both player's Monsters involved in that battle.


「ギャラクシー・サイクロン」
CROS-JP062 Galaxy Cylcone
[Super Rare]
Normal Magic Card
You can use Effect ② of "Galaxy Cyclone" only once per turn. ①: You can activate this effect by targeting 1 set Magic or Trap Card on the field. Destroy that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card on the field. Destroy that card. This effect cannot be activate during the turn this card was sent to the Graveyard.


「共鳴する振動」
CROS-JP063 Resonating Oscillation

Normal Magic Card
①: You can activate this effect if your opponent has 2 cards in their Pendulum Zone by targeting those 2 cards. During this turn, while your opponent controls those 2 cards in their Pendulum Zone, if you Pendulum Summon, you can use the Pendulum Scales of both targets. If you do, you can only Pendulum Summon Monster from the Extra Deck.


「ペンデュラム・アライズ」
CROS-JP064 Pendulum Arise

Normal Magic Card
You can activate only 1 "Pendulum Arise" per turn. ①: You can activate this effect by sending 1 Monster you control to the Graveyard. Special Summon 1 Pendulum Monster from your Deck with the same Level as the original level of the sent Monster. Destroy that Monster Special Summoned by this effect during the End Phase.


「予想GUY」
CROS-JP065 An unexpected Guy
[Normal Rare]
Normal Magic Card
①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or lower Normal Monster from your Deck.


「EMピンチヘルパー」
CROS-JP066 Entermate Pinchhelper

Continuous Trap Card
①: Once per turn, you can activate this effect when an opponent's Monster declares a direct attack. Negate that attack, and Special Summon 1 "Entermate" Monster from your Deck. The Monster Special Summon by this effect has its effect(s) negated. ②: You can activate this effect during attack declaration when a Monster you control battles an opponent's Monster, by sending this face-up card in your Magic and Trap Zone to the Graveyard. Battle Damage to you from that battle becomes 0.


「幻奏のイリュージョン」
CROS-JP067 Melodious Illusion

Normal Trap Card
①: You can activate this effect by targeting 1 "Melodious" Monster you control. During the turn, that Monster you control is unaffectd by the effects of your opponent's Magic and Trap Cards and can attack twice per Battle Phase.


「ファーニマル・クレーン」
CROS-JP068 Furnimal Crane

Normal Trap Card
①: You can activate this effect when a face-up "Furnimal" Monster you control is destroyed by an attacking opponent's Monster or an opponent's card effect and sent to the Graveyard by targeting 1 of your destroyed Monster. Add that Monster to your hand, and draw 1 card.


「デストーイ・カスタム」
CROS-JP069 Des Toy Custom

Normal Trap Card
①: You can activate this effect by targeting 1 "Edge-Imp" or "Furnimal" Monster in your Graveyard. Special Summon that Monster. If that Monster Special Summoned by this effect is used as Fusion Material Monster, you can treat it as "Des Toy" Monster.


「妖仙郷の眩暈風」
CROS-JP070 Dizzying Winds of the Youkai Realm

Continuous Trap Card
You can activate this card if you control a Level 6 or higher "Hermit Youkai" Monster. ① : While this card is in the Magic and Trap Zone and while there is a "Hermit Youkai" Card in your Pendulum Zone, if set Monsters or face-up Non-"Hermit Youkai" Monster on the field are returned to the hand, they are returned to their owner's Deck instead.


「セフィラの聖選士」
CROS-JP071 Chosen Warriors of Sephira

Continuous Trap Card
①: Apply the following effects, depending on the number of different face-up "Sephira" Mnster in your Extra Deck.
● 3 or more different: Monster you control gain 100 ATK for each face-up card in either player's Extra Deck.
● 5 or more different: Monster you control cannot be destroyed by your opponent's card effects.
● 8 or more different: Monster you control cannot be targeted by your opponent's card effects.
● 10 different: You can activate this effect by sending this face-up card you control to the Graveyard. Return all cards in your opponent's hand, Graveyard and that they control to their owner's Deck.


「セフィラの神撃」
CROS-JP072 Divine Attack of the Sephira

Counter Trap Card
①: When a Magic, Trap or the Effect of an Effect Monster Card is activated, you can activate this effect by banishing 1 face-up "Sephira" Monster in your Extra Deck. Negate that activation and destroy that card.


「遡洸する煉獄」
CROS-JP073 Rising Purgatory

Continuous Trap Card
You can activate Effect ① and ② of "Rising Purgatory" each only once per turn. ①: During each of your opponent's Standby Phases, you can activate this effect by targeting 1 "Infernoid" Monster in your Graveyard. Add that Monster to your hand. ②: During each of your Standby Phases, you can activate this effect by targeting 1 of your removed "Infernoid" Monster. Return that Monster to the Graveyard. ③: If you control a Non-"Infernoid" Monster, send this card to the Graveyard.


「貪欲な瓶」
CROS-JP074 Jar of Avarice
[Rare]
Normal Trap Card
You can activate only 1 "Jar of Avarice" per turn. ①: You can activate this card by targeting 5 cards in your Graveyard, except "Jar of Avarice". Shuffle those 5 cards back to the deck. Afterwards, draw 1 card.


CROS-JP075 Lose a Turn 「一回休み」
Continuous Trap Card
You can activate this card if you control no Special Summoned Monster. ①: While this card is in your Magic & Trap Zone, Special Summoned Monster have their effects negated until the end of the turn they were Special Summoned. ②: Activate this effect if an Effect Monster is Special Summoned in face-up Attack Position. Change that Monster to Defense Position.


「悪魔の嘆き」
CROS-JP076 Grieving Demon

Normal Trap Card
①: You can activate this effect by targeting 1 Monster in your opponent's Graveyard. Return that Monster to your opponent's deck. Afterwards, you can send 1 Demon-Type Monster from your Deck to the Graveyard.


「深淵のスタングレイ」
CROS-JP077 Abyssal Stungray

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (LIGHT/Thunder-Type/Level 5/ATK 1900/DEF 0) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: This card Special Summoned by this effect cannot be destroyed by battle.


「苦紋様の土像」
CROS-JP078 Kumonyou Mud Statue

Continuous Trap Card
①: After activation, this card becomes an Effect Monster (EARTH/Rock-Type/Level 7/ATK 0/DEF 2500) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: While you control another Trap Card that is treated as Monster in your Monster Zone, this card Special Summoned by this effect cannot become the target of your opponent's card effects. ③: While you control this card Special Summoned by this effect, you can activate this effect if a card is Special Summoned from your Magic and Trap Zone to the Monster Zone by targeting 1 card on the field. Destroy that card.


「横取りボーン」
CROS-JP079 Snatched Bone

Continuous Trap Card
①: You can activate this card during a turn your opponent Special Summons a Monster by targeting 1 Monster in your opponent's Graveyard. Special Summon that Monster in Defense Position. When this card is removed from the field, remove that Monster from play. When that Monster is removed from the field, this card is destroyed.


「再転」
CROS-JP080 Re-Roll
[Normal Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect by targeting 1 Monster on the field whose Level is different from its original level. Roll 1 die. Targeted Monster's Level becomes equal to the result.


「雷帝家臣ミスラ」
CROS-JP081 Mithra the Thunder Emperor Vassal

LIGHT/Thunder - Effect/2/800/1000
You can use Effect ① and ② of "Mithra the Thunder Emperor Vassal" each only once per turn. ①: You can activate this effect during your Main Phase. Special Summon this card from your hand, and Special Summon 1 "Vassal Token" (LIGHT/Thunder-Type/Level 1/ATK 800/ DEF 1000) in Defense Position. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. During the Main Phase of this turn, you can Normal Summon 1 Monster in addition to your Normal Summon per turn. (You can gain this effect only once per turn.)


「炎帝家臣ベルリネス」
CROS-JP082 Berlines the Fire Emperor Vassal

FIRE/Pyro - Effect/3/800/1000
You can use Effect ① and ② of "Berlines the Fire Emperor Vassal" each only once per turn. ①: You can activate this effect by discarding 1 card. Special Summon this card from your hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Look at your opponent's hand, select 1 card in it and remove it from play until the End Phase.


「地帝家臣ランドローブ」
CROS-JP083 Landrobe the Earth Emperor Vassal
[Rare]
EARTH/Rock - Effect/4/800/1000
You can use Effect ① and ② of "Landrobe the Earth Emperor Vassal" each only once per turn. ①: You can activate this effect by targeting 1 face-up Monster you opponent controls. Special Summon this card from your hand, and change the targeted Monster to face-down Defense Position. During this turn, your cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is used as Release for an Advance Summon by targeting 1 Monster with 800 ATK and 1000 DEF in your Graveyard, except a "Landrobe the Earth Emperor Vassal". Add that Monster to your hand.


「風帝家臣ガルーム」
CROS-JP084 Garm the Wind Emperor Vassal
[Rare]
WIND/Bird - Effect/3/800/1000
You can use Effect ① and ② of "Garm the Wind Emperor Vassal" each only once per turn. ①: You can activate this effect by returning 1 Advance Summoned Monster you control to its owner's hand. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Released for an Advance Summon. Add 1 Monster with 800 ATK and 1000 DEF, except a "Garm the Wind Emperor Vassal" from your Deck to your hand.


「邪帝家臣ルキウス」
CROS-JP085 Lucius the Wicked Emperor Vassal

DARK/Demon - Effect/1/800/1000
You can use Effect ① and ② of "Lucius the Wicked Emperor Vassal" each only once per turn. ①: You can activate this effect by removing 1 Level 5 or higher Monster in your Graveyard from play. Special Summon this card from the hand. During this turn, you cannot Special Summon Monster from your Extra Deck. ②: You can activate this effect if this card is Release for an Advance Summon. Look at all set cards your opponent controls. Your opponent cannot activate the Effects of Magic, Trap or Effect Monster Cards in response to the activation of this effect.


「真帝王領域」
CROS-JP086 True Emperor's Domain

Field Magic Card
①: If you have no cards in your Extra Deck and you control only Advance Summoned Monster, your opponent cannot Special Summon from the Extra Deck. ②: An Advance Summoned Monster you control that attacks an opponent's Monster gains 800 ATK during Damage Calculation only. ③: Once per turn, you can activate this effect during your Main Phase. You can select 1 Monster with 2800 ATK and 1000 DEF in your hand and reduce that Monster's Level by 2 until the end of the turn.


CROS-JP087 Neptabyss the Atlantean Prince 「海皇子 ネプトアビス」
WATER/Sea-Serpent - Effect/1/800/0
You can use Effect ① and ② of "Neptabyss the Atlantean Prince" each only once per turn. ①: You can activate this effect by sending 1 "Atlantean" Monster other than "Neptabyss the Atlantean Prince" from your Deck to the Graveyard. Add 1 "Atlantean" Card other than "Neptabyss the Atlantean Prince" from your Deck to your hand. ②: If this card is sent to the Graveyard for the activation of an WATER Monster's effect, target 1 "Atlantean" Monster in your Graveyard other than "Neptabyss the Atlantean Prince". Special Summon that Monster.
Rare


CROS-JP088 Island of the Fire Kings 「炎王の孤島」
Field Magic Card
You can only use Effect ① or ② of "Island of the Fire Kings" per turn, and only once that turn. ①: You can activate this effect during your Main Phase. Select 1 Monster in your hand or that you control and destroy it, and add 1 "Fire King" Monster from your Deck to your hand. ②: You can activate this effect if you control no Monster. Special Summon 1 FIRE Bird-Type Monster from your hand. ③: Activate this effect if this face-up card in the Field Zone is sent to the Graveyard or removed from play. Destroy all Monster you control.


CROS-JP089 Chimeratech Rampage Dragon 「キメラテック・ランページ・ドラゴン」
DARK/Machine - Fusion - Effect/5/2100/1600
2 or more "Cyber Dragon" Monster
This card can only be Fusion Summoned with the above mentioned Fusion Materials. ①: When this card is successfully Fusion Summoned, you can activate this effect by targeting Magic or Trap Cards on the field up to the number of this cards Fusion Material Monster. Destroy those cards. ②: Once per turn you can activate this effect during your Main Phase. Send up to 2 LIGHT Machine-Type Monster from your Deck to the Graveyard. During this turn, this card can attack once more per Battle Phase in addition to the Normal Attack equal to the number of Monster sent to the Graveyard by this effect.
Super Rare


CROS-JP090 Cyber Dragon Infinity 「サイバー・ドラゴン・インフィニティ」
LIGHT/Machine - Xyz - Effect/Rank 6/2100/1600
3 x Level 6 LIGHT Machine-Type Monster
Once per turn, you can Xyz Summon "Cyber Dragon Infinity" by placing 1 "Cyber Dragon Nova" as Xyz Material under it. ①: This card gains 200 ATK for each Xyz Material it has. ②: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster. Place that Monster as Xyz Material under this card. ③: Once per turn, when a card effect is activated, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.
Ultra Rare

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